I addressed the others. I keep sticking on this because it is ridiculous you're claiming food is something that would hold a player back. It's under 10K for enough grain to make it work. Even if you don't have the money on-hand, food drops regularly after battles like Ananda said so all you have to do is stash it.What you're doing is isolating it as a single example when it was presented from the start as one of multiple.
So simple and easy I'm wondering what you do in your playthroughs that you either don't have food for 21 days or don't have money to pay for it.
And once again, this isn't some advanced strategic thought. I watched random streamers to verify that most both have food and money to buy enough, just to triple-check that I'm not unusual. And I'm definitely not: most players have above 20,000 banked within 100 days of a playthrough. There was one exception, but that guy was doing some next-level gigabrain stuff and ran his finances to the absolute breaking point in name of time optimization.
Because it is minutia that is largely irrelevant to the point at hand. Driving them up a ladder in a live battle, sure, they work. But they aren't as good as the other options whereas Sturgians in BL perform about the same as other factions, even with their archers being "poor" and infantry being not really useful.And yet you don't reply to the entire part of my post that compared T4 Lancers' performance to mixed forces of T4/T5 units of other factions. You are exaggerating "the problem" and ignoring evidence to the contrary.
The Cavalry bonus to map speed being reduced, primarily. But since you edited this out, I guess you went back and re-read the thread.' But if AI vs. AI doesn't matter doesn't there is literally zero basis for calling Sturgia underpowered: their infantry kill at the same cyclic rate as every other faction, their archers are perfectly serviceable (since every faction's archers work about as well in player hands), their cavalry is among the better mainline types and their noble unit isn't any meaningful weaker than Vlandia's or the Empire's.What else caused it then?
Every faction has goofy, channelizing terrain that slows down armies. If you besiege Ortongard, the Khuzaits very likely form south of Chaikhand or slightly north of Makeb and go the long way around the mountains or at the extreme edge. If you besiege Daunaustica, the Southern Empire will (probably) form at Poros and drag themselves across every forest along the way. The Northern Empire has a town located in a cork bottle chokepoint and will let a player squat on it to kill their parties ad infinitum as they try to muster with an army forming on either side.Sturgia's geography helps... the player cut it up piecemeal, while reinforcements take ages to arrive.
The Army AI in Bannerlord is dumb as hell about where it chooses to muster but that's not a problem unique to Sturgia -- and it (probably) hurts the Northern Empire a lot worse.