OSP Shaders Barabas' shaders

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fedeita said:
Dawg of War said:
fedeita said:
download link is down

Just worked for me..
can you send it to me please?

Swyter said:
LordMalacath said:
Link is dead.
Can somebody upload it elsewhere as a mirror?

I'm also blocked from Gamefront (Spain is on the disallowed list). Used a quick proxy for getting it anyway:
Code:
[URL=https://dl.dropbox.com/u/108770784/barabas_shaders.rar]https://dl.dropbox.com/u/108770784/barabas_shaders.rar[/URL]
 
Swyter said:
fedeita said:
Dawg of War said:
fedeita said:
download link is down

Just worked for me..
can you send it to me please?

Swyter said:
LordMalacath said:
Link is dead.
Can somebody upload it elsewhere as a mirror?

I'm also blocked from Gamefront (Spain is on the disallowed list). Used a quick proxy for getting it anyway:
Code:
[URL=https://dl.dropbox.com/u/108770784/barabas_shaders.rar]https://dl.dropbox.com/u/108770784/barabas_shaders.rar[/URL]
thanks swyter
 
Sorry for necroing this post. But I'm trying to use your parallax shader. I've set up my core_shaders and materials. It works in the game.

But I'm unable to change the spec coeff neither from the material or from the module_postfx. Whatever I try it looks wobbly like the height value is at max.

http://i.imgur.com/ViSVfqE.jpg

I've also noticed this in "ps_main_bump": float height = (tex2D(NormalTextureSampler, In.Tex0).r);
In the readme file it says height is blue channel so I thought maybe this was the problem. I tried changing it to blue. However I can't seem to compile your source file.
I'm getting "define high quality shader profile: VS_X (vs_2_a)"
I tried changing all instances of vs_2_a to VS_X in the source.fx file. But that didn't help either.

I'm hopelessly awaiting your answer.


Edit: https://1drv.ms/u/s!AuvC0xVuBv2EwoNeLW-jjbOKQsxc7A Just uploaded it so you can take a better look at how I set up everything. Just copy native and add these files inside it to test it.
 
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