Btw turning into a camp while waiting was good as well
Standing like a brick in the world map in BL sometimes weirds me out
İt was good in warband, though idk how it fits to bannerlord tbh. But having a feast was not bad before, after a tournament I was looking for a stunning girl to marry so I can honor her with my win. And seeing every lord in a one room and taking quest from them way easier like that or even suggest them something or ask. On the other hand I loved the feast because I can actually get in the scenes and see the lords feasting in there. You find it unnecessary but I'm sure most people would like feast in BL but I'm not judging you you may not like it. İn bannerlord having scenes are kinda useless. I just use shortcuts because it's... Well, shorter. I never go in the city except for buying a workshop, I never go in villages I mostly using shortcuts. Never ever going in the throne room. So after a while I wish to see some scenery but instead all I'm doing is roaming the map 7/24Feasts were a cute detail, but I participated in my 300 hours of playtime only at two and started one my own. Five lords and ladies standing around a throne-room were not that exciting to me. Sorry, but I'm glad they are not (yet) part of the game. Taverns and the everday scenes at the keeps are already more exciting and interesting
Having a more characteristic companions was better in my opinion. I know people live and die but this should be optional. I think making a random companions was a bad idea for bannerlord. Maybe they should have try to make a system for having random or charasteristic companions according to option you choose of them to die or not.Reactive handcrafted companions: Everything in Bannerlord lives and dies
Warband sieges was too basic however it's an old game. So idk if I should show understanding to TW for making a broke sieges because it's 2021. But it's clear that the bannerlord sieges are way complex that the sieges in warband. Hard path finding, breaking double gate, using the siege tools like catapult and battering ram, spliting the troops into 2-4 ways to enter the castle etc. So I think it's not gonna be easy but I believe devs will handle this fine and fix it eventually.sieges: Nothing technical to say. In my opinion in Bannerlord they are as "good" or "bad" as they were in Warband (play vanilla/native Warband and you will see the same weird situations during sieges).
Everything you wrote is fine, it is your opinion and our opinions differ. Good to know I'm not the only one who likes the sieges in Bannerlord better than the sieges in Warband! Glad you can appreciate the complexity of them, from a programer's point of view!Warband sieges was too basic however it's an old game. So idk if I should show understanding to TW for making a broke sieges because it's 2021. But it's clear that the bannerlord sieges are way complex that the sieges in warband. Hard path finding, breaking double gate, using the siege tools like catapult and battering ram, spliting the troops into 2-4 ways to enter the castle etc. So I think it's not gonna be easy but I believe devs will handle this fine and fix it eventually.
I understand this sentiment, but how much scenery you admire depends totally on you in Bannerlord: you have the option to enter any village/city/castle and walk to the notables or lords or just enjoy the surroundings, you could also teleport directly to their current location by clicking on "visit" and enjoy the surrounding this way too or you could simply use the short cut talk - it is your choice. (I like choices in videogames)İt was good in warband, though idk how it fits to bannerlord tbh. But having a feast was not bad before, after a tournament I was looking for a stunning girl to marry so I can honor her with my win. And seeing every lord in a one room and taking quest from them way easier like that or even suggest them something or ask. On the other hand I loved the feast because I can actually get in the scenes and see the lords feasting in there. You find it unnecessary but I'm sure most people would like feast in BL but I'm not judging you you may not like it. İn bannerlord having scenes are kinda useless. I just use shortcuts because it's... Well, shorter. I never go in the city except for buying a workshop, I never go in villages I mostly using shortcuts. Never ever going in the throne room. So after a while I wish to see some scenery but

A piece of backstory is not the same thing as the game mechanic of having civil wars.- Claimants and civil war are already in the game, actually they are the core of the campaign mode's story, as the Empire is in a constant civil war between three claimants until one faction wins with your help (or you decide to destroy all three of them).
You didn't read the OP, which says there are many points to feasting than just the immersion side (keep in mind though, everything good you said about taverns/everyday scenes could easily be added to feasts too).- Feasts were a cute detail, but five lords and ladies standing around a throne-room were not that exciting to me. Taverns and the everday scenes at the keeps are already more exciting and interesting than the feasts were (some ladies or lords read, others play boardgames, clan leaders sit on their throne with a bored expression in Bannerlord etc.).
That's fine, but there's nothing stopping non-random companions with more in-depth backstories from being added alongside the random ones, and if they die, they get replaced by random ones.- Reactive handcrafted companions: Everything in Bannerlord lives and dies, which is one of its best features. This applies to the companions too so a sort of "random generator" system is inevitable.
Bannerlord's traits system is barely implemented as it currently stands, and Bannerlord wanderers in general have a far smaller range of things which they will actually react to.In 1.5.8. companions and family members sometimes started talking to me when they liked or disliked an action I did. Since 1.5.9. they react frequently to my deeds they dislike based on their character traits and thank me for saving them after a prison break, for example. So this is already implemented well in the Early Access of Bannerlord and is nomore "missing" in the game.
The clan/party management system is similar, I agree, but it does not let you tell vassals to go to a specific location without you. This is a significant difference for the purposes of actually trying to manage a kingdom. However, it might not be needed if they fix the strategic AI to stop being so stupid. We'll see.- Dialogues: the clan system and the army system made these dialogues superfluous. In the clan menu since Beta 1.5.10. you can manage your parties behavior if you created a second or third party of your clan in the "parties" screen/submenu, so talking to them is unnecessary. Armies in the kingdom menu replaced the dialogues ("follow me", "raid a town", "patrol there") by the player leading the army whereever he/she/it wants the army to be.
Minor factions do fulfill the role of being a stronger neutral enemy, but they aren't ubiquitous like deserters were, and if you attack a single minor faction party you instantly commit to being at war with all of them and can't use them as mercenaries, which means attacking them has an opportunity cost (where Deserters didn't). Deserters also had an immersion component, since roving bands of deserters were a thing in real life. Additionally, TW made a statement pre-release that deserter parties were going to be created when AI parties' morale fell too low on the world map.- Deserters: replaced by minor clans/factions. "Legion of the Betrayed" are deserters, Hidden Hand" are special criminals and so on. Plus once there is war in a territory more people turn toward looting and robbery which results in more looters and bandits instead of deserters... Not better, not worse - just a different approach to the same phenomenon.
Fighting your way out when you fail to sneak into a town is not implemented in 1.5.9. Right now if you fail sneaking you just instantly get imprisoned.- Escape, prison-break, intrigue, crime: Escape and prison-break are implemented into the game since 1.5.9. They are a bit different, but the outcome of these actions is the same it was in Warband.
None of those are even remotely the same thing as the political quests, what are you even talking about?Intrigue is a good input, but I personally did not care for the intrigue quests. They were ok and boosted your relationship with the lord/lady giving you said quest, but as a quest they were no outstanding feature in my opinion. We got a quest system concerning crime though, which is very similar to Warband's intrigue quests, so you should be entertained by these. The execution system is part of a new approach to the topic of "intrigue" as well as new options concerning how to exploit/torment villages and "devastate, pillage or show mercy" to conquered castles/cities (devious, dishonorable character traits are aquired by executing lords/ladies and the trait cruel is gained by devastating castles/cities).
You're misremembering Warband. There you dedicated tournament victories to a lady, or rescued a relative of theirs in prison, or fought a duel against someone who had insulted their honor, to gain your initial boost of relations. Then you talked to NPCs like the bard to hear rumours about the lady's personality and what they liked. Then (if you had learned a poem), you could recite one appropriate to the lady's personality. Once courting, you might have to fight a second duel for a lover competing for their affections, or convince them to step down. Over a period of time the lady would send messengers asking you to come back and visit (more than just two times) which would require you to sneak into their chamber, gaining relation each time. Following all this, you could either gain the parents' permission, or even elope if the lady had high relation with you but not the parent (not possible in Bannerlord due to relations being tied to clans).- Courtship and marriage in general: having a spouse in Warband, which you aquired by reciting some poems after meeting her during a feast where she just stood around, was only relevant for feasts
"talk to your potential spouse and meet with him/her and talk at least two times" are all the same thing, and talking to clan leader and barter menu are in the same conversation, and paying money to the parents is a dowry not a gift, so your list boils down to:In Bannerlord you talk to your potential spouse, meet with him/her, make gifts through the barter menu to win him/her and his/her clan over, talk at least two times about your views/personalities and then you may talk to his/her clan leader and marry. If this is not in-depth courtship, I don't know what is!
I'm glad you agree, unfortunately a TW employee has said they think they "probably won't" return (in their opinion).- Lord duels and insults: They were indeed a fun element of Warband!
Yes, noble women could inherit land in the medieval period, and could tell their serfs to do whatever they wanted. However, you are getting that confused with acceptance of women in roles as a military commander among the rest of the nobility (which is where this is relevant) or being given new territory by a liege. Just look at Robert De Baudricourt's and Jean d'Orleans' reaction to a woman in a leading role.- Misc./sexism: The sexism in Warband is actually sexism from the 17th and 19th/20th century. We have written sources/historical accounts of some noble women and some artisan daughters/wifes doing "their thing" in the middle ages, especially the second half. Being part of nobility and having money was more important in the medieval Europe than your sex was. It was more that special groups, such as artisans, nobles and clerics, had special rights/"priviledges" (modern term I dislike when talking about the middle ages), but the exact rights a person had inside this special noble or cleric groups could differ from town to town, realm to realm and year to year.
No, they aren't. If you want an all-female fully sized war party in Bannerlord, you can't do that whereas you could in Warband. So they aren't the same thing.- Swordsisters: They are covered by noble women/ladies and female companions in Bannerlord though
Since ladders, siege towers, and fighting in the area of the gate were already a thing in Warband, we can boil your list down to "destroying gates and building rams".- sieges: The "multi stages" just have shifted from default ladders or towers and keep fights to creative storming by destroying gates, climbing walls with ladders, building rams or siege towers and fights on the city square and in the area of the gate.
I don't think you really get what "missing feature" means.The addition of selecting and building siege engines and the ability to use them (A & D to move them, W & S to increase or decrease their range, left mouse button to fire) is a big improvement over Warband. They are not perfect but are there, so they are not a missing feature. If you need to fight inside a keep instead of the more fluid fight at the walls -> gate -> square, thats ok with me.
Thanks for taking the time to answer. I will think about these answers.Thanks for the in-depth reply. Here's why you're wrong on most points though.
A piece of backstory is not the same thing as the game mechanic of having civil wars.
In Warband you could choose to support a different claimant for every single faction, and it would allow you to wage a civil war pitting members of every single faction against each other. You can't do that in Bannerlord. So it is not replaced.
You didn't read the OP, which says there are many points to feasting than just the immersion side (keep in mind though, everything good you said about taverns/everyday scenes could easily be added to feasts too).
Feasts provided a non-combative way to gain relation with other lords (important if you want to do a charm-oriented playthrough), gathered together lords and ladies in one place to make it easier to consult with them (which is important because tracking down lords/ladies to talk to is a pain in the ass right now), helped create longer periods of peacetime so the player can regroup their forces (since when lords are feasting they aren't out starting wars) and gave the player something to do during peacetime (which was a complaint in earlier versions of Bannerlord back when there wasn't such constant war) in addition to their immersion benefits.
That's fine, but there's nothing stopping non-random companions with more in-depth backstories from being added alongside the random ones, and if they die, they get replaced by random ones.
Kind of like how currently, all the kingdom rulers have in-depth backstories and proper personalities (Caladog, Lucon, Rhagaea etc), but if they die, eventually they get replaced by another lord, or a randomly generated heir.
Bannerlord's traits system is barely implemented as it currently stands, and Bannerlord wanderers in general have far less
The clan/party management system is similar, I agree, but it does not let you tell vassals to go to a specific location without you. This is a significant difference for the purposes of actually trying to manage a kingdom. However, it might not be needed if they fix the strategic AI to stop being so stupid. We'll see.
Minor factions do fulfill the role of being a stronger neutral enemy, but they aren't ubiquitous like deserters were, and if you attack a single minor faction party you instantly commit to being at war with all of them and can't use them as mercenaries, which means attacking them has an opportunity cost (where Deserters didn't). Deserters also had an immersion component, since roving bands of deserters were a thing in real life. Additionally, TW made a statement pre-release that deserter parties were going to be created when AI parties' morale fell too low on the world map.
I'm not seeing you explain anywhwere how Manhunters are supposed to have been replaced. Like I said, Manhunters had the benefit of reducing the numbers of bandits when they get too high (which nothing in Bannerlord does, leading to massive bandit infestations) and of having a unique manhunter troop tree (which is not replicated in Bannerlord).
Fighting your way out when you fail to sneak into a town is not implemented in 1.5.9. Right now if you fail sneaking you just instantly get imprisoned.
None of those are even remotely the same thing as the political quests, what are you even talking about?
You're misremembering Warband. There you dedicated tournament victories to a lady, or rescued a relative of theirs in prison, or fought a duel against someone who had insulted their honor, to gain your initial boost of relations. Then you talked to NPCs like the bard to hear rumours about the lady's personality and what they liked. Then (if you had learned a poem), you could recite one appropriate to the lady's personality. Once courting, you might have to fight a second duel for a lover competing for their affections, or convince them to step down. Over a period of time the lady would send messengers asking you to come back and visit (more than just two times) which would require you to sneak into their chamber, gaining relation each time. Following all this, you could either gain the parents' permission, or even elope if the lady had high relation with you but not the parent (not possible in Bannerlord due to relations being tied to clans).
THAT is in-depth.
I don't think poems need to make a return, but the system for talking to other NPCs to find out a potential spouse's personality and gain an advantage in conversation was great. And we need more visits to a potential spouse because right now getting married in Bannerlord feels like buying a car.
"talk to your potential spouse and meet with him/her and talk at least two times" are all the same thing, and talking to clan leader and barter menu are in the same conversation, and paying money to the parents is a dowry not a gift, so your list boils down to:
"In Bannerlord you talk to your potential spouse 3 times about your views, then talk to their clan leader and give them money to get permission to marry. If this is not in-depth courtship, I don't know what is!"
I'm glad you agree, unfortunately a TW employee has said they think they "probably won't" return (in their opinion).
Yes, noble women could inherit land in the medieval period, and could tell their serfs to do whatever they wanted. However, you are getting that confused with acceptance of women in roles as a military commander among the rest of the nobility (which is where this is relevant) or being given new territory by a liege. Just look at Robert De Baudricourt's and Jean d'Orleans' reaction to a woman in a leading role.
Saying the 1200s were not highly sexist is just weird historical revisionism. In addition, the sexism of the Byzantines in the 1000s time period Bannerlord's based on was actually quite extreme.
No, they aren't. If you want an all-female fully sized war party in Bannerlord, you can't do that whereas you could in Warband. So they aren't the same thing.
I don't think you really get what "missing feature" means.
Just because another new, different feature exists in Bannerlord does not mean it replaces the original ones or fulfils the same role.
The feature itself is still not present. Therefore, it is missing.
- Feasts were a cute detail, but I participated in my 300 hours of playtime only at two and started one my own. Five lords and ladies standing around a throne-room were not that exciting to me. Sorry, but I'm glad they are not (yet) part of the game. Taverns and the everday scenes at the keeps are already more exciting and interesting than the feasts were (some ladies or lords read, others play boardgames, clan leaders sit on their throne with a bored expression in Bannerlord etc.).
Interesting take on the feasts. For me it was more effective to target two or three lords and befriend them one after the other by questing for them and ignoring all the other lords of their faction. With this focused tactic the search for these few individuals was never a burden to me. I recently started a new character in Warband (native) and will try to exploit the feasts the way you did. Maybe this will change my mind about five noble NPCs standing around in a room staring at a wall (don't get me wrong, it's hilarious and I love it thus!).I've picked this tiny bit of your message since I wish so much to see Feasts included in the game.( see below )
Allow me to say that's purely an example of how your experience alone shouldn't matter in the grand scheme of things, that your experience isn't my experience. I'm saying this of course because you seem to drive your main argument of your message from this said experience, or the lack of it.
What you failed to explain to us however is how this feature shouldn't be in the game, given how glad you are not seeing this.
Reading your critique I don't think you understood / felt how tedious it is to pursue behind each single Lord or Notable in the map just for the sake of meeting them. That of course is even more visible during peacetime ... Yeah of course you can meet them on their keep, if somehow the planets are aligned and they aren't doing whatever they're doing on the other edge of the map. It is simply boring. I have no words.
Currently the game hasn't a Messenger mechanic to contact those Lords, so to me Feasts is a feature that not only could please those nostalgic folks, adds a substancial amount of life inside the game but also could at the same time tackle some real problems we encounter in Bannerlord in a regular basis that needs somehow to be fixed.
It's clearly a win-win situation.
EDIT : Okay I didn't see the answer provided by @five bucks since I started my message yesterday when there were no answers yet. I let this one for the mighty posterity.
I could say the same to you. I could say your experience does not matter in the "grand scheme of things" as it was not my experience. But why should my experience weigh more than yours or vice versa? Let us return to the topic of "redundancies" or "missing features" in a sequel, because that is what I wanted to actually discuss in this thread.Allow me to say that's purely an example of how your experience alone shouldn't matter in the grand scheme of things, that your experience isn't my experience.
I could say the same to you. I could say your experience does not matter in the "grand scheme of things" as it was not my experience. But why should my experience weigh more than yours or vice versa?
Concerning Bannerlord I continue to think that feasts in the "Warband style" would be redundant, because finding a lord in Bannerlord is easier than ever.
1. Open the encyclopedia by pressing N on your keyboard.
2. Click on heroes.
3. Click on the lord/faction leader/wanderer you want to meet.
4. Click on his last known location in the upper right corner.
5. Click on the circle next to the location's name to mark it on the map. Go back to the lord's page which told you the current location by clicking on the back arrow.
6. Travel in the direction of said location BUT visit settlements along the way. This refreshes and corrects the last known location of the lord.
7. travel, visit, refresh, press N, travel, visit refresh, press N... With a bit of practice you will be able to find whoever you want with this method in no time.
(If there are any typos or grammatical errors, don't be to hard on me. I'm not a native speaker, just a native player! XD)
This is an excellent point you made. I can't counter this, so I will admit that in this you are completely right.Again in summary none of your points is proving me that adding more choices to the player should be bad, I think that's a game design 101 that's more choices and events are generally prefered in a game like this.
Assuming to know what I think and understand is a bit bold, I think. The only thing you can deduce from my text/post is what I wrote/"said"/stated. But this is getting meta-philosophical about the boundries of deduction and written communication. In Bannerlord the player only needs to do step 7. Step 1-6 were explained in so many steps to make sure even the newest of players would understand how to play Bannerlord. Maybe I thought you did not know how simple finding a NPC in Bannerlord was or maybe I did not, maybe I thought to show you that there already are more effective ways to find a lord in Bannerlord than there were in Warband - including feats. Who knows? Only I do.Without spending too much time on how you seem to think that 7 freaking points are " easier than ever ", it shows exactly how in my opinion you didn't seem to get the " substancial amount of life " part.

... but this applies to Warband too. It applies to most, if not all RPGs: The Dragon Age Series, Star Wars Knights of the Old Republic, The Elder Scrolls series, especially Skyrim, Kingdom Come Deliverance, Mount & Blade (the very first one), Fall Out New Vegas, Mount & Blade Warband (technically M&B 2.0), Mount & Blade With Fire and Sword and - of course - Mount & Blade II Bannerlord. In all these games the player is the trigger for every dialogue, either by standing at a certain point or actively pressing the "interaction button". They all are a chase for NPCs to then "tick a bland array dialogues".How entertaining is it to spend a significant amount of time stalking after the Lords in your Encyclopedia ?
There is no organic encounter in your process, to the point that you're treating Lords like another data on a freaking Encyclopedia, planning the "meeting" beforehand because who else will do it if not the player..., chasing them and tick a bland array of dialogues. That's it folks.
Very RPG of course.
Are you s***ing me, @roffels11 ? You've been on this forum for less than a month and you're doing nothing but flaming actual fans of this game who have been suffering here for over a year, making the most obnoxious and thin-skulled defenses of the game while accusing us of "not understanding what Early Access is".Hmmm, most named features are not needed in Bannerlord or replaced in Bannerlord by other, sometimes better, features.
No. They're not.- Claimants and civil war are already in the game
So instead of feasts, which allowed you to improve relation with nobles and get quests from them and duel them and court spouses and also there was a tournament... we've got 2 entire animations (sitting bored or reading) and the option to play a board game. Forgive me if I don't die of excitement.- Feasts were a cute detail, but I participated in my 300 hours of playtime only at two and started one my own. Five lords and ladies standing around a throne-room were not that exciting to me. Sorry, but I'm glad they are not (yet) part of the game. Taverns and the everday scenes at the keeps are already more exciting and interesting than the feasts were (some ladies or lords read, others play boardgames, clan leaders sit on their throne with a bored expression in Bannerlord etc.).
No it isn't. There are a handful of scripted reactions. That is not "implemented well".- Reactive handcrafted companions: *SNIP* So this is already implemented well in the Early Access of Bannerlord and is nomore "missing" in the game.
No it didn't. Yes, clan and kingdom army pages are a thing. Whoop de doo. By your logic, I can make my GF "superfluous" by replacing her with an excel spreadsheet with the word "boobs" on it.- Dialogues: the clan system and the army system made these dialogues superfluous. *SNIP*
Except the minor factions all have the same AI and the same behavior. Legion of the Betrayed and the Hidden Hand will both raid your villages and attack your caravans and - whether or not the flavor text says they're heinous criminals - you can't execute them or refuse to ransom them if captured. Read my description in the following sentence: your opinions are bad and you should feel bad.- Deserters, manhunters and other small factions: replaced by minor clans/factions. Read their descriptions in the in-game encyclopedia. *SNIP*
LOL WRONG. BL has crap quests and they're usually broken. Prison break is busted. You can't fight your way out if you fail a sneak.- Escape, prison-break, intrigue, crime: Escape and prison-break are implemented into the game since 1.5.9. *SNIP* It is already nicer than the quests in Warband were and I hope that even more intrigue.
" If this is not in-depth courtship, I don't know what is!" --> You HAVE to be a f***ing troll. There is no other explanation for this take.- Courtship and marriage in general: having a spouse in Warband, which you aquired by reciting some poems after meeting her during a feast where she just stood around, was only relevant for feasts, again a minor cute detail but no main feature of this sandbox-action-strategy game. Playing as a female character and offering yourself to a lord was more engaging, tactical and personal in Warband than the "male approach" I just described. In Viking Conquest children were implemented too, but they were more like an immersion feature than actual heirs to your title, if I recall correctly. In Bannerlord you talk to your potential spouse, meet with him/her, make gifts through the barter menu to win him/her and his/her clan over, talk at least two times about your views/personalities and then you may talk to his/her clan leader and marry. If this is not in-depth courtship, I don't know what is!
In Bannerlord marriage is not a small feature, a detail, but it is potentially the most important deed: spouses and children are the key to survival, because if your "main hero" dies, which he or she will someday, you can continue by playing as a family member aka your spouse, brother, sister or one of your children. As a bonus, you can marry off your children to other clans or recruit members of other clans into your clan by arranging a marriage with your child through dialogues and barter (daughters leave their current clan and join their husbands clan). Your children can be educated by your "main hero" and inherit their parents traits, which later influence some skills and AI-behavior, I think (not sure about that in 1.5.9 but it is true for 1.5.10). The only other game with a similar marriage system is Crusader Kings.
Opinion: Neither Warband nor Skyrim had this marriage, birth, heritage system although they offered the (cosmetic) option to marry.
You also fail at history. While some of your commentary is on point, a lot of it is 21st-century LARP with no basis in reality. Yes, Middle Ages women had much more in the way of passive rights than we give them credit for in modern times but - no - that doesn't mean they were starting mercenary companies and waging wars and fighting duels and winning tournaments.- Misc./sexism: *SNIP*
Sweet merciful goat-f***ing hell... are you kidding me?- sieges: Nothing technical to say. In my opinion in Bannerlord they are as "good" or "bad" as they were in Warband (play vanilla/native Warband and you will see the same weird situations during sieges). The "multi stages" just have shifted from default ladders or towers and keep fights to creative storming by destroying gates, climbing walls with ladders, building rams or siege towers and fights on the city square and in the area of the gate. The addition of selecting and building siege engines and the ability to use them (A & D to move them, W & S to increase or decrease their range, left mouse button to fire) is a big improvement over Warband. They are not perfect but are there, so they are not a missing feature. If you need to fight inside a keep instead of the more fluid fight at the walls -> gate -> square, thats ok with me.
Can you name a single feature in this entire game that is fully-implemented and balanced and not bugged?My opinion in exaggerated words: If these features were implemented the way the OP and other users imagine them to be implemented, Mount & Blade II Bannerlord would not be a standalone sequel but a clone of Warband with a different historical setting. Bannerlord would feel like a "next gen conversion mod/HD retexture mod" of Warband, so why not just play Warband with modifications then?
I'm sure such a "Warband HD 2.0" would be a good game, but I am happy the developers created a new engine, a new birth-life-death system... a new outstanding action-sanbox game with strategic and roleplaying elements instead copying a ten year old game.
If you like Warband better, than that's fine, but I like the new stuff and don't "miss" any of the old stuff, because the old stuff is playable by playing the old game. If I want the old features I can simply play the old game. It's not like Bannerlord erased Warband from your Steam library or harddrive and with Bannerlord's release playing Warband became impossible or forbidden.
Maybe I'm taking the nostalgia too seriously but, although I'm a dude listening to old Rock n Roll and Swing music in his freetime and fights with a sword during the weekend, I think nostalgia is no valid reason to stop progress. The implementing the content of the original post means stopping progress to me.
link to my civil war playthrough in Warband:
https://youtube.com/playlist?list=PLGSz_qxr0Yd5TecHq_o8nxo4XQO8TkiGC
I agree that I misunderstood the term "missing", because to me replacing old systems with new ones and introducing features that can result in similar outcomes to the predecessor is the definition of a well-made sequel, in my opinion. If those features were in Bannerlord exactly the way the OP wanted them, I would not consider Bannerlord a well made sequel but an average sequel that makes no interesting changes, but is still a visual improvement over Warband in an interesting setting. Progress comes from change, not redundancy, don't you agree?
If you miss Warband so much, than play it or play diplomacy mod to add more politics to your Warband experience. Voi-là, no missing features but no progress either.![]()

Two lords isn't really enough to build a kingdom out of though.target two or three lords and befriend them one after the other by questing for them and ignoring all the other lords of their faction. With this focused tactic the search for these few individuals was never a burden to me
You're enormously missing the point. Feasts made lords stop in a location for a significant period of time, so you didn't have to chase them everywhere.Concerning Bannerlord I continue to think that feasts in the "Warband style" would be redundant, because finding a lord in Bannerlord is easier than ever.
6. Travel in the direction of said location BUT visit settlements along the way. This refreshes and corrects the last known location of the lord.
When something was once there and is no longer there, it is "missing".Pretending them to be missing as if there was an official trailer showing all these features is incorrect.
Nowhere did I ask for Bannerlord to be Warband HD. Nowhere in my post is that implied.If these features were implemented the way the OP and other users imagine them to be implemented, Mount & Blade II Bannerlord would not be a standalone sequel but a clone of Warband with a different historical setting. Bannerlord would feel like a "next gen conversion mod/HD retexture mod" of Warband, so why not just play Warband with modifications then?
So you're saying sequels don't need to be an all-around improvement? That it's okay for games to get worse in some areas if they get better in others? Listen to yourself, dude.I am happy the developers created a new engine, a new birth-life-death system... a new outstanding action-sanbox game with strategic and roleplaying elements instead copying a ten year old game. If you like Warband better, than that's fine, but I like the new stuff and don't miss any of the old stuff, because if I wanted the old features I would simply play the old game.
I think nostalgia is no valid reason to stop progress. The original post means stopping progress to me.
It's fascinating how a different opinion and an argumentation, without any insults in it, triggers people on this forum.Are you s***ing me, @roffels11 ? You've been on this forum for less than a month and you're doing nothing but flaming actual fans of this game who have been suffering here for over a year, making the most obnoxious and thin-skulled defenses of the game while accusing us of "not understanding what Early Access is".
For f***'s sake, it's been a year. It is no longer "Early". You have to be a troll. No human could be this stupid and annoying by accident.
No. They're not.
So instead of feasts, which allowed you to improve relation with nobles and get quests from them and duel them and court spouses and also there was a tournament... we've got 2 entire animations (sitting bored or reading) and the option to play a board game. Forgive me if I don't die of excitement.
And, as others have pointed out, feasts are the only way to reasonably find many nobles in one spot without.... opening up the encyclopedia... figuring out which noble you want to talk to... finding where they are on the map... going to that spot... oh no they've moved on... oh no you went the wrong direction... oh wait they've been captured... oh no they weren't... they just popped into town... then bribe the guard... and THEN you talk to someone.
Feasts greatly simplified getting to know nobles and made it organic instead of something you plan out by looking through a wiki. They were also a reward for lower-level chars who won tournaments... and, for dudes, dedicating victories to ladies was a great way to meet and influence randos... which made courtship less of a spreadsheet-affair and added more lifelike contours to who you met + associated with.
In WB, I knew the personalities of every single noble in my kingdoms and had defined relationships with each. I'd get emotionally invested in allies and enemies. In BL, I usually don't even meet most of the nobles in any kingdom I join and I can't even remember their names half the time except for the one or two noble families I married into.
No it isn't. There are a handful of scripted reactions. That is not "implemented well".
No it didn't. Yes, clan and kingdom army pages are a thing. Whoop de doo. By your logic, I can make my GF "superfluous" by replacing her with an excel spreadsheet with the word "boobs" on it.
As it stands, there is generally nothing to talk to any NPC about... but some people actually like RP and convincing nobles to do something and challenging them to duels and conspiring to start wars with them. Also persuasion doesn't work because personalities aren't fully implemented.
Also, being able to - for instance - order patrols to reduce grind from having to constantly mow the looter grass in order for your towns to stop being poor would be REALLY nice in lategame. What's the point of commanding an entire kingdom if you have to literally do everything yourself in every part of the map when bandits hordes cover every square inch?
Except the minor factions all have the same AI and the same behavior. Legion of the Betrayed and the Hidden Hand will both raid your villages and attack your caravans and - whether or not the flavor text says they're heinous criminals - you can't execute them or refuse to ransom them if captured. Read my description in the following sentence: your opinions are bad and you should feel bad.
LOL WRONG. BL has crap quests and they're usually broken. Prison break is busted. You can't fight your way out if you fail a sneak.
The worst part of how bad current BL is about intrigue... is that it's even worse than past BL, because you used to be able to fight gangs for territory and loot. Beating them would temporarily remove ownership of a town block and significantly impact their power and increase relation with rival notables.
" If this is not in-depth courtship, I don't know what is!" --> You HAVE to be a f***ing troll. There is no other explanation for this take.
In previous WB games, marriage was about building relationships over time and building renown/honor and completing quests and getting in good with family and - once you were married - your spouse would play a critical role in the rest of your life. You'd inevitably talk to many nobles and build relationships with several and figure out which one was the best fit and even fight for the chance to continue a courtship. Marriage itself could start a war if you eloped instead of going the trad route.
BL is exactly two conversations which - if you fail - you can't recover from (so most people look through the wiki to shop for a spouse, then savescum through the convos). Then it's a financial transaction. After that, you can drop your spouse in a castle and never talk to them again, while they regularly pump out babies.
You also fail at history. While some of your commentary is on point, a lot of it is 21st-century LARP with no basis in reality. Yes, Middle Ages women had much more in the way of passive rights than we give them credit for in modern times but - no - that doesn't mean they were starting mercenary companies and waging wars and fighting duels and winning tournaments.
Sweet merciful goat-f***ing hell... are you kidding me?
Sieges have been broken from Day One. They crash and stutter like crazy. Troops don't know how to use ladders or guard gateways... and they're so suicidal bad at using siege towers that it's literally better to stick them on ladders instead. Pathfinding is completely broken. Troops clip through solid rock and fly across the map.
These have been problems for over a year. I'm pretty sure the siege tower problem got WORSE since last year. What are you smoking?
Can you name a single feature in this entire game that is fully-implemented and balanced and not bugged?
Just one. Please. Indulge me.
OMFG this explains it.
You discovered M&B a few weeks go and you're on the spectrum and have unlimited free time and played exactly one campaign on vanilla WB, which gives you the impression that you have the right to insult people who've been playing MB games for the better part of a DECADE.
I almost feel bad for reacting this way.
On the off-chance that you're self-aware enough to correct antisocial behavior:
Please stop insulting people who have legitimate beefs with games that you like. It accomplishes nothing except making people angry at you, angry at the mods for allowing you to stay on the forums insulting people and angry at the devs for - we fear - listening to you when you say that our concerns don't matter.
You feel entitled to insult people who are complaining about "Early Access"... but Early Access began over a year ago and there's been virtually no progress on anything we care about. We were here then and you were not. We've been playing MB for years and you have not.
I used to volunteer with LD kids and I understand that this is a common issue: you latch on to a socially-simple and mechanically-complex game and obsessively play it and then get obsessively angry about anyone who wants it to change. This is especially a problem with Early Access games, because you become threated when people demand games become more socially-complex and mechanically-simple.
The fact is that practically everybody on an online forum for a video game with an account over 1 month old is a fan. We're not personally attacking you and your fun by complaining. We just want the game to be better and, if it doesn't hurt your enjoyment, you really don't have a right to complain when we ask for improvements.
Why did you write an entire novel about how feasts aren't good and aren't important? We have plenty of relevant posts and polls on this forum... and the vast majority of fans want things like feasts. And - here's the kicker - it would take minimal coding and they'd literally just have to copy+paste the dialogue from WB or VC for us to be happy. A modder would have already done it if the relevant AI behavior weren't hardcoded.
Feasts will not hurt you. You can not "disprove" the fact that feasts are fun for us by disagreeing with us.
It is attitudes like yours that kill entire franchises... because you are not remotely the majority. If you scroll through your mentions, you should even see a MOD explaining to you that - over the past two years - there has been a sea change in the fanbase as TW has lied to us and taken our money and abandoned us.
Ask yourself... If a F***ING MOD is feeling down about this game, how many millions of fans feel the same way? Millions of fans who bought this game and - according to user stats - have not played it at all for about a year now. They pop into the forums every couple months, asking "Is it playable yet?" - to which people respond, "No."
People like you cannot sustain a game franchise. You need to pool resources with people like us if you want people to make games for you. So please stop driving us crazy with your attempts to undermine our enjoyment of this game.
I and many others already look in forums for people like you, to see whether devs pay attention to them... we do that because neurotypical people feel tortured by the repetitive activity that is fine for someone who is autistic. We actively avoid spending our money on games driven by autistic fans because we've learned from harsh experience that devs will drive a game into the ground on their behalf.
That is why there are so few games for people like you. But if you just pipe down a bit... a teensy bit... we might be able to save BL from drowning in obscurity.
That's what WB was. It was a magical peaceful land shared by autists and neurotypicals and ADHD's... and that's because the devs cared about what made ALL of us happy - not just you. That's why Warband was nearly instantly vaulted into one of the top 5 games of all time.... that's ALL GAMES, not just RPG's or real time tactics or whatever... while Bannerlord is earning no accolades.
So please, for the sake of all that is good and holy in gaming, STFU.
That is a valid observation, but no "rule" that applies to every sequel.You don't have to choose between retaining original features and implementing new features. You can have both in a sequel; in fact, you might say it's standard practice in the video games

Your "opinions" in this game is seriously weird. You need to think trough this once more. You need to know this game has been developing since 2012, and if this is a sequel game why the hell they remove the good feature that everyone liked in warband ? I really don't understand this. People loved it. No one complained about them, so simply add it to the BL but not only stay with it and add some more content so we can call it Bannelord, so people like *"This game is copy of warband"* can be silenced.It's fascinating how a different opinion and an argumentation, without any insults in it, triggers people on this forum.
I'm impressed how fastly this escalated. I'm not sure if insulting me ("stupid", "annoying") will silence me.
Now, what is true for Warband and Bannerlord? The visual difference is not as big as between Daggerfall and Morrowind, but they use different engines, different meshes, different physics and are coded in different languages. This makes implementing the same features difficult.
You can find them in armies, sometimes. It used to be a lot more common at the start of EA but people kept bug reporting "useless" armies just chilling in town so now they dip in and out really fast.And, as others have pointed out, feasts are the only way to reasonably find many nobles in one spot without.... opening up the encyclopedia... figuring out which noble you want to talk to... finding where they are on the map... going to that spot... oh no they've moved on... oh no you went the wrong direction... oh wait they've been captured... oh no they weren't... they just popped into town... then bribe the guard... and THEN you talk to someone.
Well, if we look at other games like the elder scrolls series, you also see that they had removed a lot or "changed" some methods, so I can understand him in this regard. (I will never understand why skyrim was such a hype)Your "opinions" in this game is seriously weird. You need to think trough this once more. You need to know this game has been developing since 2012, and if this is a sequel game why the hell they remove the good feature that everyone liked in warband ? I really don't understand this. People loved it. No one complained about them, so simply add it to the BL but not only stay with it and add some more content so we can call it Bannelord, so people like *"This game is copy of warband"* can be silenced.
Yes BL has good features but it's shame that the *good* ones are so few.
Your points are mostly about "This changed in a feature like this in BL" but you know what ? They are worse. Maybe you like it as your opinion but you have yo know that most of the community annoyed by it or don't like it.
Having the insults for your opinions are shame for the guy that insults you. But it's good for you to know that your criticisms are so much subjective. So I offer you to think this trough again so you won't confuse devs minds by your criticisms
I started out insulting you because your behavior is abrasive and insulting.It's fascinating how a different opinion and an argumentation, without any insults in it, triggers people on this forum.
I'm impressed how fastly this escalated. I'm not sure if insulting me ("stupid", "annoying") will silence me. Everybody knows insulting people is anything but the easiest way to deescalte any situation, to convince them that you have the better arguments and that you are a person to be taken seriously. *hint hint*
I never thought this much rage could come from a discussion on a videogame...On the other hand I should have never underestemated the irrational behavior of nostalgic fans...