I’m posting this from my phone, so forgive the readability if it sucks. I’m also moving it to this thread as it seems more relevant than where I first put it.
The history of the game is the rags to riches dream of any new game developer. In this case starting from nothing, then making a basic working concept medieval fighting game. WarRider.
Then expanding and building an engine with a small development team into a real marketable game. Mount & Blade.
Then they expand just a little more on that rock-solid foundation of tried and true software and expand the features and improve the quality with the standalone expansion. They document the simplicity of modifying the code so that the game’s life is extensible even by amateur developers and modders FAR past its release replayability.
Warband, a beautiful game I spent probably over ten thousand hours playing. I’ve played it more than any other game.
Then they decided to take the next logical step.
They’re not Indie anymore, they’re ready to be the biggest video game development studio in Turkey.
A true sequel successor is what makes sense.
Bannerlord.
What could go wrong?
Well if you’re starting from scratch creatively on a brand new software engine with a large development team and you’ve never done that before...
Anything, everything can absolutely go wrong and if you do not know the way, with something like software development, it is virtually guaranteed to go wrong.
I’ve been absolutely saddened by the state of BannerLord. I’ve sort of moved on.
I’ve also lately been absolutely intrigued by learning about software development as a discipline.
My favourite channel to listen to about this subject is Continuous Delivery.
He posted a video today describing in some detail his understanding of the efficient production of software.
I think what has happened is that much of the early development time was lost. This is really a very ambitious and complex project. They probably had to scrap much of their progress due to an inefficient development cycle. Hence the need for an even now incomplete refactoring of the code.
I don’t think it’s anybody’s fault really. The fact is that the game is too large of a project for certain development strategies.
If the development strategy is not correct from the beginning there is potential for massive amounts of time and work to be wasted.
I get the feeling that this may be what has happened. It’s an honest mistake, I think.
Whether the game’s development can be saved at this point remains to be seen. At this point TW has got to be feeling the heat. I want badly for them to succeed, but the state of the game is improving too slowly. It’s just not fun enough, and it won’t be until some point after the refactoring is satisfactory to TW and the modding community can finally get their teeth into the gameplay side of things.
Their Steam Reviews are still "Very Positive", so if they do feel the heat, it's probably just a tingle.