Pardon my roundupping, but I just got back from a 1-week zucc.
They may not have an incentive to abandon this popular IP, but they absolutely have tons of incentive to rush the end of EA at the expense of quality... especially if actually completing the game and keeping their promises means lots of development while hype diminishes.
Also, I'm 99% sure that I schooled you before on BL's player stats and how you're totally wrong: BL was one of the bestselling games of 2020 but player share dropped off a cliff right after release and - since then - this forum has been plagued with posts asking "I've been away for 4 months - is this playable yet?"
By contrast, Warband released with a smaller fanbase and the player stats have remained roughly the same or better literally 10 years later. It's even increasing as more and more people give up on Bannerlord.
You can't compare BL to any other RPG or 4x or medieval combat or real-time tactics game because it incorporates all of those genres into one. BL can only be compared to WB and, by that metric, BL is a failure in every sense other than selling millions of copies to unsatisfied fans.
Warband was one of the most popular games of all time and the only Bannerlord has avoided widespread condemnation is because uninformed fans outside these forums don't know that BL is a major step down from its predecessor.
The first thing we need is real two-way communication with the company. Not necessarily direct conversations, but at least some way for us to express things like "HEY! WE WANT SIEGES TO WORK!" and get a believable acknowledgement that it's a top priority.
And maybe he'll ask me to come back again. And... maybe... I'll say, "Maybe."
My working theory is that even after virulently and repeatedly flaming this thread, @Orion and the other mods won't bother banning him because these pro-TW flamers pop up like weeds and disappear as soon as it's clear that we're too jaded to be trolled in perpetuity.
Skyrim may have been a buggy mess, but it was a massive open world with nearly 300 quests - all with fully-voiced dialogue - and complex RPG elements and a large worldbuilding canon.
BL is an overland map plus a handful of battlemaps, towns and rooms. There's combat and battlesim and the clan mechanic. The unique lines of dialogue number in the dozens, at most - some of which have even been removed since EA release. The RPG elements are rudimentary (mostly broken too) and the perks are generally unremarkable.
The only thing that Bannerlord does that's substantially more complex than Skyrim is their physics engine and mass combat - which also don't work.
EDIT: OMG I FORGOT... Skyrim had BREAD!!! TaleWorlds done stole my sweetroll ?
Within days of release, modders released unofficial patches and introduced new features that easily eclipsed all of the new features that TW has introduced in the past year. Having a thriving mod community is an asset to any game developer, but it's also a liability when you're trying to avoid attention paid to your own company's embarrassing failures.
Like aggressively tone-policing the one thread in months to successfully prompt the devs to make a substantive change in their behavior. Or insisting that fixes to all our problems would be right around the corner if we only stopped complaining about how the problems haven't been fixed for over a year. Or asking us to scientifically prove really obvious things like "Bannerlord has been a disappointment to longtime fans", then retreating from that motte to the bailey of "Well we live in a universe of infinite possibilities so...".
He gets points for being polite about it tho.
Wrong. TW can't monetize a console port until the main game is complete and - assuming they don't screw up the marketing - it promises to be the most profitable thing they do for the next several years.They have given no indication that they will bail on the game, and they have no reason to.
They may not have an incentive to abandon this popular IP, but they absolutely have tons of incentive to rush the end of EA at the expense of quality... especially if actually completing the game and keeping their promises means lots of development while hype diminishes.
Also, I'm 99% sure that I schooled you before on BL's player stats and how you're totally wrong: BL was one of the bestselling games of 2020 but player share dropped off a cliff right after release and - since then - this forum has been plagued with posts asking "I've been away for 4 months - is this playable yet?"
By contrast, Warband released with a smaller fanbase and the player stats have remained roughly the same or better literally 10 years later. It's even increasing as more and more people give up on Bannerlord.
You can't compare BL to any other RPG or 4x or medieval combat or real-time tactics game because it incorporates all of those genres into one. BL can only be compared to WB and, by that metric, BL is a failure in every sense other than selling millions of copies to unsatisfied fans.
Warband was one of the most popular games of all time and the only Bannerlord has avoided widespread condemnation is because uninformed fans outside these forums don't know that BL is a major step down from its predecessor.
Yep. This is exactly what's most frustrating about all of this crap. TW keeps tweaking the game... which implies that there aren't glaring holes in the gameplay that everyone can see.This right here.
Performance improvements are good and we all like it but TW has to start fixing tangible things that are broken/unbalanced since the begining of the early access to improve their relationship with the community for real.
They have noted for more than a year now that sieges are in a bad state, armor effectiveness and combat ai needs improvements but what have we got on these so far?
The first thing we need is real two-way communication with the company. Not necessarily direct conversations, but at least some way for us to express things like "HEY! WE WANT SIEGES TO WORK!" and get a believable acknowledgement that it's a top priority.
truNeither is 4chan
@Phantom425 isn't one of those. He's been around for a few weeks and will plausibly be around for a few weeks more. Maybe longer than that. Maybe we'll convert him. Maybe this game will be successfully released shortly after I finally ragequit this forum for good.why is there one of these dudes every month who shows up trying to convince everyone the games good and then just disappears
And maybe he'll ask me to come back again. And... maybe... I'll say, "Maybe."
But THIS guy definitely won't be around for a while.Except there was never a promised release date of 2015 so I want some of what you're smoking kid.
My working theory is that even after virulently and repeatedly flaming this thread, @Orion and the other mods won't bother banning him because these pro-TW flamers pop up like weeds and disappear as soon as it's clear that we're too jaded to be trolled in perpetuity.
LOL NOPE.In terms of both compexity and stability this game puts Skyrim to shame. Certainly Bannerlord's engine has Skyrim's beat by an order of magnitude, and Skyrim was released by an allegedly AAA developer, not bad work for a small team.
Skyrim may have been a buggy mess, but it was a massive open world with nearly 300 quests - all with fully-voiced dialogue - and complex RPG elements and a large worldbuilding canon.
BL is an overland map plus a handful of battlemaps, towns and rooms. There's combat and battlesim and the clan mechanic. The unique lines of dialogue number in the dozens, at most - some of which have even been removed since EA release. The RPG elements are rudimentary (mostly broken too) and the perks are generally unremarkable.
The only thing that Bannerlord does that's substantially more complex than Skyrim is their physics engine and mass combat - which also don't work.
EDIT: OMG I FORGOT... Skyrim had BREAD!!! TaleWorlds done stole my sweetroll ?
Correct.It's not under TW control, they can't easily monetize it and naturally raises unpleasant questions for Taleworlds..
Within days of release, modders released unofficial patches and introduced new features that easily eclipsed all of the new features that TW has introduced in the past year. Having a thriving mod community is an asset to any game developer, but it's also a liability when you're trying to avoid attention paid to your own company's embarrassing failures.
Yeah @Phantom425 may not be a vapormember of this forum, but in a short time he's absolutely established a track record of insulting long-time members with really shallow takes that ignore the very obvious realities of this situation.Someone: They need to fix A.
Phantom425: No, everyone needs to spend all their time on sieges, leave A broken.
Like aggressively tone-policing the one thread in months to successfully prompt the devs to make a substantive change in their behavior. Or insisting that fixes to all our problems would be right around the corner if we only stopped complaining about how the problems haven't been fixed for over a year. Or asking us to scientifically prove really obvious things like "Bannerlord has been a disappointment to longtime fans", then retreating from that motte to the bailey of "Well we live in a universe of infinite possibilities so...".
He gets points for being polite about it tho.