Bannerlord was a grift

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I doubt that's true. IIRC the MP community has always been toxic and TW must be used to it by now. If MP servers were stable why are they crashing so often? They clearly need to solve that before repackaging their currently unstable code into custom servers.
I’m not sure if it’s the game itself, the multiplayer host (ie. Steam, gamespy, gog, etc.) or the individual servers themselves. Honestly I don’t think anybody but TW probably knows that. They should probably fix that first and foremost, though I was implying that is a given when talking about any changes in regards to bannerlord (fixing completely unusable things is, or in TW case should be, priority after all).
 
Average daily users in April 2020 was a little over 6,500 on the forum.
By this do you mean the average total users per day on the forum for the month of April? Meaning, each day 6,500 unique members logged into the forums total, as opposed to 6,500 users logged into the forums at any given moment in time.
 
By this do you mean the average total users per day on the forum for the month of April? Meaning, each day 6,500 unique members logged into the forums total, as opposed to 6,500 users logged into the forums at any given moment in time.
He is talking about unique users, most people on at a given time is a different stat entirely.
 
The game being enjoyable.
Ah yes, because you don’t enjoy the game I must hate it.

I spent $40, and definitely have felt I got $40 worth of enjoyment.

but you’re right, whether someone enjoys something or not is a objective not subjective opinion.
 
He is talking about unique users, most people on at a given time is a different stat entirely.
Mhmm, that's what I figured he meant, and I understand the difference. But that is actually the reason why I ask, because if that's the case, then he's using two different metrics in his comparison: Daily Active Users from the forums vs. average Concurrent Users playing BL, or put another way, he's comparing all of the unique users that visit the forums in a whole day to the average number of players playing Bannerlord at a single point in time.

To get a better comparison you should be using either CCU vs CCU or DAU vs DAU, not DAU vs CCU, if that makes sense. We don't actually have an accurate picture of how many daily active users Bannerlord has because Valve does not release that info to the public, but if you use Concurrent forum users to Concurrent players, as shown below, you see that forum users only represent 0.2 to 0.3% of the players currently in the game (24/10349 = 0.0023).

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The current number of forum users comes from here, and the current number of players comes from here.
 
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Ah yes, because you don’t enjoy the game I must hate it.
Yes.
I spent $40, and definitely have felt I got $40 worth of enjoyment.
Have you played warband? If so, you are a bit of an AI.
but you’re right, whether someone enjoys something or not is a objective not subjective opinion.
I’m not saying whether people enjoy something is subjective, but the facts of the game being good/bad are.
 
The current number of forum users comes from here, and the current number of players comes from here.
You should take more samples from different times of day, not just when the feet per gallon people are awake. The numbers now at 5:30 (very early in Europe, so still low) is 132 forum members (a few are notably only Warband/off-topic users, like me) and 10596 people finding bugs.
So we here are the mighty 1% of all players. Screw the 99%!
 
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You should take more samples from different times of day, not just when the feet per gallon people are awake. The numbers now at 5:30 (very early in Europe, so still low) is 132 forum members (a few are notably only Warband/off-topic users, like me) and 10596 people finding bugs.
So we here are the mighty 1% of all players. Screw the 99%!
Ideally a mod just provides the daily peak concurrent user number for the forums so that we can directly compare it to the peak concurrent players without having to hope the peaks line up. Or better yet, Taleworlds releases the DAU and MAU numbers so that we can finally put the silly idea that only 20k people still play the game to rest. By the way, I wasn't including the guests in the count because there's no way for us to know if they're lurkers or non-logged in members, and the whole discussion started over whether or not the forum is a good representative of the greater playerbase, of which you need to be a member to contribute (not that all of them even contribute). I'm betting the peak members don't crack 100 on most days.

It's a veritable ghost town on here when you live in ft/gal land.
 
Ideally a mod just provides the daily peak concurrent user number for the forums so that we can directly compare it to the peak concurrent players without having to hope the peaks line up. Or better yet, Taleworlds releases the DAU and MAU numbers so that we can finally put the silly idea that only 20k people still play the game to rest. By the way, I wasn't including the guests in the count because there's no way for us to know if they're lurkers or non-logged in members, and the whole discussion started over whether or not the forum is a good representative of the greater playerbase, of which you need to be a member to contribute (not that all of them even contribute). I'm betting the peak members don't crack 100 on most days.

It's a veritable ghost town on here when you live in ft/gal land.
While a majority are likely players not logged in, some very well could be bots. When I ran forums, they were constantly invaded by bots posting suspicious phishing links with broken English posts; without proper CAPTCHAs they flood the forums. Since TW forum has pretty solid security, they don’t have to worry too much about them posting, however the bots are still present on the forums outset and can be seen as “guests”. Not much to do by this aside from a) disallowing a guest tag to view the forum, or b) banning these bots manually. However, since this really isn’t too big of a problem (bots being seen as guests), and some of these are counter-intuitive (banning bots will just result in them going on new ips/ids) this is really a non-problem.
 
Nobody expected the Early Access to be good or complete. The point is that it shouldn't be in early access, or if it is, it should have been a decade ago. The fact that the game has been in development since 2010 and is still in "early access" and the early access moves at a snail's pace is the issue, not that we spent money on EA and are disappointed. You are missing the entire argument.
why did you buy it EA????...
it is not finished!!!!!!
why do people PRE-ORDER, cant you wait , ? have a bit of self control and wait?
THIS IS ENTIRELY THE FANS FAULT
You all pre-ordered , and EA= pre-order,
now they can take 3 more years if they want , cos TW already HAS YOUR MONEY...
this is like taxes....you prepay and the government gives you back WHAT THEY WANT....it is so dumb to pre-order, or to want higher taxes....
It could be worse....
this could be CREATIVE ASSEMBLY...which took 3 years after release to make RTW 2 playable, and meanwhile added $$$$ of cut content "DLC"
Next game you like , wait for the reviews and patches....dont be dumb
 
Ideally a mod just provides the daily peak concurrent user number for the forums so that we can directly compare it to the peak concurrent players without having to hope the peaks line up. Or better yet, Taleworlds releases the DAU and MAU numbers so that we can finally put the silly idea that only 20k people still play the game to rest. By the way, I wasn't including the guests in the count because there's no way for us to know if they're lurkers or non-logged in members, and the whole discussion started over whether or not the forum is a good representative of the greater playerbase, of which you need to be a member to contribute (not that all of them even contribute). I'm betting the peak members don't crack 100 on most days.

It's a veritable ghost town on here when you live in ft/gal land.
Hmm, you and Roy may be right about the fishy guests, though in my time looking at mod boards daily, there were twice as many guests/lurkers vs. registered forumites. A lot of people just read this nonsense we are posting, without the desire to contribute.
why did you buy it EA????...
it is not finished!!!!!!
why do people PRE-ORDER, cant you wait , ? have a bit of self control and wait?
THIS IS ENTIRELY THE FANS FAULT
You can't pretend to be the smartest guy in the room with that grammar and spelling.
While I also don't buy EA/beta stuff, I don't call those idiots who do idiots, that would be wrong. It's easy to judge and hard to understand (those idiots).
 
Don't worry, the developers don't watch any topic, and in the worst case Armagan doesn't care, he's had his money and he's showering in it that's all that matters for Electronic Taleworld Arts
So many young people nowadays are brainwashed to be anti freedom of expression,they call everything they dont agree with "hate speech" however they also Simp for big corpos who only want their money, even if these big corpos like the NBA, COCA COLA, NIKE,APPLE, DISNEY BLIZZARD...etc....who profit and support genocides in China, and a totalitarian communist regime,

SAD
 
Simp for big corpos who only want their money, even if these big corpos like the NBA, COCA COLA, NIKE,APPLE, DISNEY BLIZZARD...etc....who profit and support genocides in China
I found the fresh out of college hippie.

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New World Order for this forum! here say, here say.
 
Hmm, you and Roy may be right about the fishy guests, though in my time looking at mod boards daily, there were twice as many guests/lurkers vs. registered forumites. A lot of people just read this nonsense we are posting, without the desire to contribute.

You can't pretend to be the smartest guy in the room with that grammar and spelling.
While I also don't buy EA/beta stuff, I don't call those idiots who do idiots, that would be wrong. It's easy to judge and hard to understand (those idiots).
God , did you get triggered?
You dont pre-order games, PROBLEM SOLVED!!!
We used to have free demos back in the day, you could try them for free, now you pay for the benefit of being a QA tester,
Somebody made the calculation in the forums that TW made about $120million already from pre-orders from an estimate cost of about $20-30 million
I can totally guarantee you they are using some of those $100 million aprox pure profit to make DLC and place advertisements to get more pre-orders instead of finishing the game
 
We used to have free demos back in the day, you could try them for free, now you pay for the benefit of being a QA tester,
Those days are gone forever, only a small number of games offer free demos, most of them are indie games.

Back then companies also tried to release games without any big bugs, nowadays they don´t care and even plan to fix their broken game in the first 6 months after it´s release.

Also back then, companies released content patches like new maps and stuff like this for free, that´s what we call DLC now. But to be fair, game prices are mostly the same as they were back then, but the developement of games costs much more today.

And then there is also the press...I mean a broken/buggy game like Cyberpunk 2077 got so many GOTY reviews 1-3 days after it was released, it was a broken mess, not only on the consoles. But who cares? :grin:
 
I found the fresh out of college hippie.
Definitely not a hippie. Anti-corporation and anti-China? "SAD"? The right-wing pro-Trump conspiracy brigade.
Ask him about Covid vaccines for some lolz.
God , did you get triggered?
You dont pre-order games, PROBLEM SOLVED!!!
Why are you telling this to me? I don't pre-order and I said so.
The problem is that you don't understand how humans work: why curiousity gets the better of them and why they need to consume one game after another.
 
Those days are gone forever, only a small number of games offer free demos, most of them are indie games.

Back then companies also tried to release games without any big bugs, nowadays they don´t care and even plan to fix their broken game in the first 6 months after it´s release.

Also back then, companies released content patches like new maps and stuff like this for free, that´s what we call DLC now. But to be fair, game prices are mostly the same as they were back then, but the developement of games costs much more today.

And then there is also the press...I mean a broken/buggy game like Cyberpunk 2077 got so many GOTY reviews 1-3 days after it was released, it was a broken mess, not only on the consoles. But who cares? :grin:
To be fair, DLC did exist.

it was just called expansions- but they also had more than just a couple skinz and some in game currency which seems to be the norm now.
The only game franchise I’ve seen doing paid DLC that I thought was fair is Rimworld as both DLCs came after release and did add huge new mechanics- after the base game was only $30.

If TW did a DLC let’s say adding a whole new region and faction AND some more game mechanics, I think that’s fine.

a DLC for something like elephants alone would be BS.

a DLC with a Jungle-Esque biome and a faction based off medieval India with war elephants and new quests? That would be cool by me.

it all depends on the implementation, which most developers don’t seem to drive, it’s the marketing and business side which means players usually get screwed.

edit: also thanks for pointing out the stagnation in game prices, I remember paying $60 in 2000… with inflation would be roughly $95 today.
 
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