Because there are no rules about what EA even is or should offer to players but it is a shield against getting absolutely demolished in reviews for missing/incomplete features, rampant bugs, poor balancing and a severe lack of polish. And honestly, it is used that way more often than "hey come help me fix up my game."
The last few EAs I did before Bannerlord were glorified server architecture (edit: and game system) stress tests and nothing more. I had more input as a closed beta tester (and to be clear, I didn't have much) than I did in almost any EA title I've played. The only exception is Armored Commander II, which has one (1) dev and a community of less than a hundred people
I absolutely agree with you. Early Access has very often been a scam in the gaming community. Most EA's I've been involved in have been positive experiences for me, but then again I tend to be pretty discriminating about which teams I trust enough to give money to before release.
My point isn't that you're wrong about Early Access being abused by developers. My main gripe is with people who claim that, because EA is abused so often, we're not allowed to be mad when TW does it. I haven't scrutinized the thread, but I'm pretty sure you didn't do that.
Getting scammed is still getting scammed, no matter how much you should have known better.
What? I’m not about to argue for 12 pages if i disagree with you or not.
I'm just guessing that - in the 2 months that I've been gone - you still haven't articulated compelling evidence that TW actually intends to release a complete game or patch in complete features after release. It's just an article of faith on your part, stated in opposition to all of the evidence made available over 10 years of development.
And who is enforcing them?
Ideally that should be us, by refusing to accept this behavior. Are you suggesting that consumers shouldn't react accordingly when the mouths of devs write checks their rear-ends can't cash?
Unless its true lmao? Which it is. TW does keep failing, and the simps keep moving the goal posts. Its literally true lol
I think there was a misunderstanding, probably my fault. I thought he was talking about people who defend it, not the people who point out the issues.
I think the three of us are all agreeing with each other. I was talking specifically about people who defend BL's shoddy state by saying that our "expectations are too high" - as if expecting a company to provide a promised product in working order were insane or something.
And like I said, that definition is so broad that it would include Stellaris.
I played Stellaris at launch. I had my gripes about it, but it was a perfectly functional game. Even with the lack of balance in early mechanics, it was a worthy successor to the Master of Orion series and a hell of a lot more stable than competitors like StarDrive.
Paging
@Phantom425 : All of the features of the game were actually implemented and bugs were fairly survivable. Nearly all the complaints about Stellaris were about issues with completely brand-spanking-new features released regularly, if hastily, for years after launch. There is no comparison to the turd sandwich of BL's EA release.
Again, this is a (!)medieval (2)fighting (3)RPG which can't do (1)sieges and can't do (2)shieldwalls and can't do (3)skill progression - not even after a year of EA "development". What is even the point of this game if it can't do the basic things advertised on the tin?
But doesn´t everyone agree that their EA description was misleadling?
100%!!! We're theoretically months away from launch but - as I understand it - the skill and trait progressions (which, as an RPG gamer, I care about most) are still completely borked.
I'm gathering it's still literally impossible to level Calculating trait at all and virtually impossible to level Leadership before joining a faction and pointlessly difficult to level Engineering ever? Let alone something like Roguery which, last I heard, was impossible to level up to 250 without killing literally tens of thousands of caravans and millions of peasants.
Also it's good to see you alive!
Edit: here's another random thought. They made Bannerlord for casuals not out of greed, but for safety. Remember they made these decisions when money was tight and a lot of jobs were on the line, so they couldn't afford to experiment with the game's design and do some great original (but risky) features. So they did this focus-group version, but out of fear and responsibility.
But that doesn't explain the bizarre focus on marketing BL as an e-sport, while simultaneously ignoring everything that makes actual e-sporty games popular.
From what I remember of dev gossip over the years the last time I did a deep dive, it looks like BL originally had a broad swath of great RPG features planned but at a certain point someone checked a watch and panicked and the entire company became institutionally against implementing anything "complicated". So the only changes to the game since like a year before EA release were the ones that could be sold to management as "not complicated", regardless of how complex they actually were.
I'm usually against you Vader - but I do very much agree with this statement. Bannerlord was designed for a larger market (call it casual if you will) then the Warband fanbase; and especially the multiplayer development shows this. Perhaps I am more forgiving or accepting of this then others; but I don't disagree that this was 100% the reality of the situation. Warband was made out of love, Bannerlord was made to make money. Nothing wrong with that per se; my favourite series Total War is a giant cash-grab; but it's true and you can feel it at times.
I absolutely am not forgiving about this. Mount & Blade is a genre unto itself and the appeal of this kind of game is much broader than people think. It brings together first-person slashers, real-time strategists, Dungeons & Dragons roleplayers, Magical Tea Party storytellers, modding enthusiasts and obsessive minmaxers. If it had been done well, BL had the opportunity to change the gaming landscape. There's a reason why the original M&B was one of the top-rated games of all time despite looking and playing like hot garbage on toast 2 generations behind on graphics/design.
The fact that the "casuals" posting about the game on Steam and Reddit clearly expect the finished product to have much more features than we're actually going to get (feasts, banners, ships AND *elephants*!) should be an indication that the demand for a "hardcore" game exists.
Just because this variant (village->castle) is a bad idea, doesn't mean that customized locations are a bad idea in general. You can drop this variant and adopt a better one. They didn't and just gave up completely, which I found surprising at the time.
So much +1'ed. SO MUCH! The fact that so many features from VC like personal hideouts - let alone WB staples like feasts - weren't even on the menu for BL was a total blackpill for me when I saw BL EA drop.