Nothing competitive. Just getting a feel for the mechanics again. All gameplay from the past month.
Thoughts:
Thoughts:
- Weapon/shield stun happens way too often, and looks extremely buggy
- On-foot movement feels fat and sluggish (i.e. turning and jumping)
- Most shields don't offer enough coverage against arrows
- Some animations (e.g. picking up items) are uselessly slow
- Ability to switch weapons is pointlessly temporary
- No option for instant camera snapback stifles gameplay
- Shield infantries need both a reliable shield and a spear at minimum
- Horse archers aren't fun to play against (should only be for SP/Captains)
- Cavalry sliding players along ground is unpredictably messy and silly-looking
- Spears aren't consistent enough in doing good damage/rearing on cavalry
- Windup animation for throwing weapons is too quick and sudden
- Can't cancel throwing weapon mid-throw, just before release
- Arrows fire too much like lasers, not so much like a bow
- Chambers are impractical, yet randomly occur in really bizarre ways
- Cavalry can knock-down players to the ground for too long