Instead of having a hard cap, the game should just have the multiplier system the fact is that even without hard caps your character isn't going to master every skill tree in the game since it would take literal years to do (Chances are you won't even reach level 26 by the time you conquer the world), and your character would centrally die first. As the game is right now leveling feels unsatisfying to play, attributes and focus points makes your character more talented in a certain field but it doesn't make them better at it unlike previous games and levels increase exponentially so it's not like you will become someone with 600 skill points.
At the moment for a good amount of people the biggest issue with this game is how leveling is handled and for me seeing my character no longer being able to grow due to an artificial roadblock feels terrible to play to the point that I can't enjoy this game like the other mount and blade games. Before you say that Warband has an artificial roadblock that's due to an xp bug and I had games where I reached level 43, compared that to Bannerlord where you will never reach level 30 despite attribute points being once every 4 levels for no good reason, the Bannerlord xp bug is at level 62 which no one is ever going to reach that level anyway.
At the moment for a good amount of people the biggest issue with this game is how leveling is handled and for me seeing my character no longer being able to grow due to an artificial roadblock feels terrible to play to the point that I can't enjoy this game like the other mount and blade games. Before you say that Warband has an artificial roadblock that's due to an xp bug and I had games where I reached level 43, compared that to Bannerlord where you will never reach level 30 despite attribute points being once every 4 levels for no good reason, the Bannerlord xp bug is at level 62 which no one is ever going to reach that level anyway.