Hmm, well his choice of words is not the best, but then again, neither is mine. I can respect that.Lord Brutus said:Strangely, I find myself in agreement with lolbash. I hope this is not a sign of impending mental disease on my part.
Hmm, well his choice of words is not the best, but then again, neither is mine. I can respect that.Lord Brutus said:Strangely, I find myself in agreement with lolbash. I hope this is not a sign of impending mental disease on my part.
Lolbash said:Lol you are actually proposing Taleworlds to make an 80 dollar game and including predatory microtransactions with the bundle and expecting people to want to play it.
Who said anything about a cheap imitation RTS? Is there, or isn't there an RTS in Bannerlord? Is it a cheap imitation? Why do you assume it's a cheap imitation. You are just disparaging an idea you have no clue about. Well done!DrTaco said:I wouldn't pay $80 for cheap RTS imitations on a naive system laid on top of a good Mount & Blade game. And taking your own hostility to criticism as the norm, I could not care less if you feel this is wrong.
Roccoflipside said:Wouldn't buy it if it was extra on top, might play if it was included as free dlc or something, absolutely wouldn't play if there's microtransactions. See, being able to purchase extra soldiers is the basis of pay to win. I don't want to/have the money to spend, so I get wrecked every time I go up against the guy who blew his whole life savings on getting the best soldiers... Seen it, no thanks.
My idea represents a way to include much (if not all) of Bannerlord's strategy game into the multiplayer game.
Why would this be an awesome idea?
Strategic significance and context to battles
An ever-different experience
Infinite growth for the player
Giving the player base many additional reasons to remain with the game for a very long time
(Imagine Bannerlord with a million players daily, 10 years after release!)
Much, much more.
Horrux said:Who said anything about a cheap imitation RTS? Is there, or isn't there an RTS in Bannerlord? Is it a cheap imitation? Why do you assume it's a cheap imitation. You are just disparaging an idea you have no clue about. Well done!DrTaco said:I wouldn't pay $80 for cheap RTS imitations on a naive system laid on top of a good Mount & Blade game. And taking your own hostility to criticism as the norm, I could not care less if you feel this is wrong.
Roccoflipside said:Wouldn't buy it if it was extra on top, might play if it was included as free dlc or something, absolutely wouldn't play if there's microtransactions. See, being able to purchase extra soldiers is the basis of pay to win. I don't want to/have the money to spend, so I get wrecked every time I go up against the guy who blew his whole life savings on getting the best soldiers... Seen it, no thanks.
Once again not understanding and commenting. This is amazing.
Having more soldiers does not make you win. Just like having a halberd does not make you win. Sigh.
I get it. You are bunching up against an idea you do not understand. It was ever thus. RIP, Copernicus.
If you had an ounce of wisdom or maturity you would ASK QUESTIONS about how this or that would work instead of imagining first that it does not and then going I DON'T LIKE IT, IT'S **** BECAUSE.
Because you understand nothing about the idea, that's why.
There are no BEST soldiers. That's called BALANCE, and it has NOTHING TO DO with including an RTS in an action game. ZERO.
My idea represents a way to include much (if not all) of Bannerlord's strategy game into the multiplayer game.
Why would this be an awesome idea?
-Because it adds more to the experience:
. Strategic significance and context to battles
. An ever-different experience
. Infinite growth for the player
. Giving the player base many additional reasons to remain with the game for a very long time (Imagine Bannerlord with a million players daily, 10 years after release!)
. Much, much more.
Horrux said:Roccoflipside said:Wouldn't buy it if it was extra on top, might play if it was included as free dlc or something, absolutely wouldn't play if there's microtransactions. See, being able to purchase extra soldiers is the basis of pay to win. I don't want to/have the money to spend, so I get wrecked every time I go up against the guy who blew his whole life savings on getting the best soldiers... Seen it, no thanks.
Once again not understanding and commenting. This is amazing.
Having more soldiers does not make you win. Just like having a halberd does not make you win. Sigh.
I get it. You are bunching up against an idea you do not understand. It was ever thus. RIP, Copernicus.
If you had an ounce of wisdom or maturity you would ASK QUESTIONS about how this or that would work instead of imagining first that it does not and then going I DON'T LIKE IT, IT'S **** BECAUSE.
Because you understand nothing about the idea, that's why.
There are no BEST soldiers. That's called BALANCE, and it has NOTHING TO DO with including an RTS in an action game. ZERO.
While I agree with Lolbash (yeah, that's weird for me too) about your over-optimism as far as how many people will play consistently, I still think this could be an interesting idea. However, if you want people to take it seriously, I'd recommend not assuming everyone's attacking you just because they disagree or have a different idea, that won't get you anywhere.My idea represents a way to include much (if not all) of Bannerlord's strategy game into the multiplayer game.
Why would this be an awesome idea?
-Because it adds more to the experience:
. Strategic significance and context to battles
. An ever-different experience
. Infinite growth for the player
. Giving the player base many additional reasons to remain with the game for a very long time (Imagine Bannerlord with a million players daily, 10 years after release!)
. Much, much more.
What would be the point? Your response will be "I have no idea what you are talking about, therefore the idea is stupid and you are wrong." Just as it is now and has been since the start.Lolbash said:Please list all of these "much much more". This is a forum. We are used to long posts.
I'm not mad that you don't understand. I'm pissed that instead of going "please explain how..." you go [snipped flame].Blongo said:You can't get mad at us for not understanding your hypothetical situation.
Also what you are proposing is clearly hypothetical at best, and a fantasy at worse.
If the game doubles down on multiplayer aspects, then single player will get left out.
Single player is more time management forgiving, and doesn't require a grind, so i hope i am not alone in this opinion, but i don't want them to get side track when making the single player game.
I can pause my single player game, and focus on life stuff, and then come back to it with out any integration issues, which cannot be said the same for multiplayer.
I feel like Coop would be the optimal solution, not massive multiplayer.
OK so you have imagined a weird game mode that gives people an unfair advantage over other people. That's weird, why would you do that? And what does it have to do with my idea? [snipped flame].Roccoflipside said:Ok, so first of all, having more soldiers doesn't guarantee a win, but it definitely gives you an advantage. That's kind of the entire point of getting a bigger party in the game. Allowing people to earn this much of an advantage through a completely out of game context creates an unfair, biased, and, imo, not-fun game.
I didn't say it was necessary to enable microtransactions. I wrote it could be a possibility. You got this idea that spending money would be necessary in order to have an enjoyable experience out of your imagination. It's weird how imagining random things about something can throw you off track... If you can still read this because by now you are verrrry faaaaar awaaaaaaaaaayyyy....Roccoflipside said:I also did ask a few questions earlier, which you responded to, and I said I'd be interested in something like this. Now you brought up the idea of microtransactions (which I completely understand, btw), so I gave my opinion. Guess I'm not allowed to do that, sorry didn't realise.
Are there? In which game? What are you talking about? Can there be Knights and recruits in a game without breaking the balance? You seem to think it isn't possible for some reason. I know a game that does it really well. It's called Mount & Blade: Warband. [snipped flame].Roccoflipside said:And also, there may not be a single best troop, but there are definitely stronger and weaker troops. Being able to buy an army of Swadian Knights, say, is much different from an army of Recruits.
They are disparaging out of not having any idea. So instead of asking the question, "what about [this aspect]?" They go "bad idea you wrong boi". And about my so-called "optimism" being wrong, you have no idea what my suggestion entails and yet you entitle yourself to judging that my "enthusiasm" is misguided. Sigh. Again this same ****.Roccoflipside said:While I agree with Lolbash (yeah, that's weird for me too) about your over-optimism as far as how many people will play consistently, I still think this could be an interesting idea. However, if you want people to take it seriously, I'd recommend not assuming everyone's attacking you just because they disagree or have a different idea, that won't get you anywhere.
About what? Not understanding, therefore disparaging? [snipped flame].Noudelle said:@Lolbash, @Blongo, I very much agree with the both of you.
Horrux said:What would be the point? Your response will be "I have no idea what you are talking about, therefore the idea is stupid and you are wrong." Just as it is now and has been since the start.Lolbash said:Please list all of these "much much more". This is a forum. We are used to long posts.
I'm not mad that you don't understand. I'm pissed that instead of going "please explain how..." you go [snipped flame].Blongo said:You can't get mad at us for not understanding your hypothetical situation.
Also what you are proposing is clearly hypothetical at best, and a fantasy at worse.
If the game doubles down on multiplayer aspects, then single player will get left out.
Single player is more time management forgiving, and doesn't require a grind, so i hope i am not alone in this opinion, but i don't want them to get side track when making the single player game.
I can pause my single player game, and focus on life stuff, and then come back to it with out any integration issues, which cannot be said the same for multiplayer.
I feel like Coop would be the optimal solution, not massive multiplayer.
My proposition facilitates co-op to an extreme degree.
OK so you have imagined a weird game mode that gives people an unfair advantage over other people. That's weird, why would you do that? And what does it have to do with my idea? [snipped flame].Roccoflipside said:Ok, so first of all, having more soldiers doesn't guarantee a win, but it definitely gives you an advantage. That's kind of the entire point of getting a bigger party in the game. Allowing people to earn this much of an advantage through a completely out of game context creates an unfair, biased, and, imo, not-fun game.
I didn't say it was necessary to enable microtransactions. I wrote it could be a possibility. You got this idea that spending money would be necessary in order to have an enjoyable experience out of your imagination. It's weird how imagining random things about something can throw you off track... If you can still read this because by now you are verrrry faaaaar awaaaaaaaaaayyyy....Roccoflipside said:I also did ask a few questions earlier, which you responded to, and I said I'd be interested in something like this. Now you brought up the idea of microtransactions (which I completely understand, btw), so I gave my opinion. Guess I'm not allowed to do that, sorry didn't realise.
Are there? In which game? What are you talking about? Can there be Knights and recruits in a game without breaking the balance? You seem to think it isn't possible for some reason. I know a game that does it really well. It's called Mount & Blade: Warband. [snipped flame].Roccoflipside said:And also, there may not be a single best troop, but there are definitely stronger and weaker troops. Being able to buy an army of Swadian Knights, say, is much different from an army of Recruits.
They are disparaging out of not having any idea. So instead of asking the question, "what about [this aspect]?" They go "bad idea you wrong boi". And about my so-called "optimism" being wrong, you have no idea what my suggestion entails and yet you entitle yourself to judging that my "enthusiasm" is misguided. Sigh. Again this same ****.Roccoflipside said:While I agree with Lolbash (yeah, that's weird for me too) about your over-optimism as far as how many people will play consistently, I still think this could be an interesting idea. However, if you want people to take it seriously, I'd recommend not assuming everyone's attacking you just because they disagree or have a different idea, that won't get you anywhere.
About what? Not understanding, therefore disparaging? [snipped flame].Noudelle said:@Lolbash, @Blongo, I very much agree with the both of you.
[snipped flame].
Horrux said:OK so you have imagined a weird game mode that gives people an unfair advantage over other people. That's weird, why would you do that? And what does it have to do with my idea? [snipped flame].Roccoflipside said:Ok, so first of all, having more soldiers doesn't guarantee a win, but it definitely gives you an advantage. That's kind of the entire point of getting a bigger party in the game. Allowing people to earn this much of an advantage through a completely out of game context creates an unfair, biased, and, imo, not-fun game.
I didn't say it was necessary to enable microtransactions. I wrote it could be a possibility. You got this idea that spending money would be necessary in order to have an enjoyable experience out of your imagination. It's weird how imagining random things about something can throw you off track... If you can still read this because by now you are verrrry faaaaar awaaaaaaaaaayyyy....Roccoflipside said:I also did ask a few questions earlier, which you responded to, and I said I'd be interested in something like this. Now you brought up the idea of microtransactions (which I completely understand, btw), so I gave my opinion. Guess I'm not allowed to do that, sorry didn't realise.
Are there? In which game? What are you talking about? Can there be Knights and recruits in a game without breaking the balance? You seem to think it isn't possible for some reason. I know a game that does it really well. It's called Mount & Blade: Warband. [snipped flame].Roccoflipside said:And also, there may not be a single best troop, but there are definitely stronger and weaker troops. Being able to buy an army of Swadian Knights, say, is much different from an army of Recruits.
They are disparaging out of not having any idea. So instead of asking the question, "what about [this aspect]?" They go "bad idea you wrong boi". And about my so-called "optimism" being wrong, you have no idea what my suggestion entails and yet you entitle yourself to judging that my "enthusiasm" is misguided. Sigh. Again this same ****.Roccoflipside said:While I agree with Lolbash (yeah, that's weird for me too) about your over-optimism as far as how many people will play consistently, I still think this could be an interesting idea. However, if you want people to take it seriously, I'd recommend not assuming everyone's attacking you just because they disagree or have a different idea, that won't get you anywhere.
Horrux said:So all the objections raised on here are not valid and borne out of incorrect assumptions.
Perhaps the better way to have a discussion would be to ask "what about..." instead of "won't work because (wrong assumption borne out of imaginary scenarios)".
Perhaps the better way to have a discussion would be to explain your ideas if we didn't understand rather than just say "everyone is wrong", and then insulting people.Horrux said:So all the objections raised on here are not valid and borne out of incorrect assumptions.
Perhaps the better way to have a discussion would be to ask "what about..." instead of "won't work because (wrong assumption borne out of imaginary scenarios)".
Why.BayBear said:Horrux said:So all the objections raised on here are not valid and borne out of incorrect assumptions.
Perhaps the better way to have a discussion would be to ask "what about..." instead of "won't work because (wrong assumption borne out of imaginary scenarios)".
What about you creating this as a mod?
I am not here to argue, only to present an idea. If some of you are eager to dismiss anything out of hand without understanding or asking questions, that is your prerogative. It harms harmony, good will, and the development of a game you probably feel that you enjoy. But again, that is your prerogative.Roccoflipside said:Perhaps the better way to have a discussion would be to explain your ideas if we didn't understand rather than just say "everyone is wrong", and then insulting people.Horrux said:So all the objections raised on here are not valid and borne out of incorrect assumptions.
Perhaps the better way to have a discussion would be to ask "what about..." instead of "won't work because (wrong assumption borne out of imaginary scenarios)".
I apologize for missing your comments. However, you will notice how pretty much everyone else who wrote more than a few words in this thread are disparaging the idea with imaginary objections and assumptions. This is very disconcerting coming from people who in theory would be eager to get the best experience possible out of the game. But you are asking honest questions, so yes, it is my duty to answer them, so here goes:Roccoflipside said:I like how he literally glossed over the three (four?) times I said I thought his idea was cool. Oh well, can't have a convo with everyone.
If there's still any interest in discussing this idea, I was thinking it might be better to do it out of game, through a forum or something (could even be a TW official thread or something), rather than in-game. To keep track of all of this in-game you'd need a constantly updating map, a way to track troop composition/strength for each individual party (and if I understood correctly, each player can have more than one party), a way to keep track of diplomacy so player x can't troll and just attack every other team (btw, who determines who leads a faction? Strongest player? Original player?), and probably many other things I've forgotten. Seems easier to me to abstract all this and keep track of the map, parties, and all that in the forum, similar to a BoP or something. But that's just my 2 cents.
How many people are in command at a time? How does one access it? Is it just an arbitrary threshold like a leveling system with no other restrictions? Also, why must progression be infinite? I would think that this is actually counter-productive to ensuring the system remains balanced, given that one considers accessibility to be relevant to balance for a persistent multiplayer system like you describe. That's a related but more involved topic, which I'd rather not get into just yet.Horrux said:In the other game I mention as a point of reference, players acquire any number of different soldiers, which can rank up and equip progressively more specialized (but not overall better) equipment and be of a variety of classes. Said more specialized equipment is better in some situations and less optimal in others, like a polearm or a dagger, for example, are more specialized than a sword. The player can have a number of characters in each faction, but can play only a single faction for a whole war. Each time he spawns, he chooses which soldier (and loadout) he will play as, provided the class is present on that particular battlefield, which in turn is dependent on the RTS and where each player sends his forces.
Upon attaining a command rank, said soldiers eventually can acquire assault teams (i.e. platoons or divisions or whatever the military term is). The player moves these troops around and push into enemy territory to trigger battles, which are then played in our beloved medieval combat game (FPS in the case of said game). Coordination on the RTS side becomes as important as in the action game. Winning the war has some perks which, upon sufficient accumulation, lead to the soldier gaining the ability to command yet more troops. This system ensures that the progression becomes infinite. At some point, a single player could theoretically control thousands of "assault teams" and send them all into a battle, or spread around, etc.
I guess this answers some of those questions. Well then, you have confirmed that my worst-case scenario is actually accurate. Thoughts?- A way to keep track of diplomacy: Players will try to ally or not with whomever they feel like. Alliances will arise or break down through game mechanics. If a player wants to send insults to all the factions, he could probably do that. Think in the aggregate, if you have 500 players for each faction. Some will coordinate, some won't. Eventually some alliances will develop over time and a counter-balance will also happen. Players that aren't happy with an enmity or alliance could work with others in their faction to change things around.
I'm not against microtransactions in principle, but I am against pay2win schemes. I know this has been mentioned before in the thread, but here's the rub: if you can buy equipment and soldiers with in-game currency which you have in turn bought with real money, then you are throwing cash at the game to advance beyond other players without earning anything. If you can take an unlimited number of soldiers into a campaign, and if you can buy those soldiers with real money, then whoever drops the most money on the game on day one will also be the strongest player in the game at that time. Say I spend $100 on some soldiers on day one, but a buddy of mine spends $200 on the same thing. He has twice as many as I do, but neither of us have done anything in the game yet besides buy units. Hypothetically, if we were to fight each other then I would surely lose because he has twice as many troops as I do, and neither of us has anything else. If you don't see this as pay2win, then there's a serious misunderstanding here that you need to elaborate on.Horrux said:However, since we are talking about Bannerlord, or an expansion to Bannerlord, say the game is $50 and this expansion is $30. This solves many of the problems that a F2P game encounters due to players having multiple accounts and spying on others via these. However, no matter how you play it, the multi-character system needs a way for the players to earn new soldiers and new equipment. This, in turn, is mediated through an in-game currency, which CAN, but does not NEED TO be purchased with real money. The same could be done with this expansion, with the very substantial added benefit of not being F2P.
- Who determines who leads a faction: there is no leader. Each player sends groups of forces where he pleases. When the forces meet enemies, a battle happens, which is then played in the action game. A system like Warband's could be used, where the strongest soldiers from each faction are played first and so on.
So there are strongest (i.e., best) troops, and there are upgrades instead of just sidegrades. Coupled with the option of buying them, sustaining them, reinforcing them, etc. with real money and you straight-up have a pay2win doomsday situation on your hands.Normal troops could also get levelled up (remember, 50 sargents cost more than 50 light infantries, so yes they are more powerful, but can you afford them? And if you can, are you able to fund reinforcing the ones that die in battle? And on time? that is for the player to decide!)
Still, this all could be scaled out of control if in-game currency could be purchased with real money. Not only could I buy as many knights as you buy light infantry, but I could pay to recruit them faster, too. Lovely.- Troops cost funds to deploy and reinforce. They also cost funds to level up. Higher level troops are more difficult to field, their gear takes longer to be made, so you could have a player spawn 100 heavy armored mounted knights and another of similar means might be able to spawn 500 light infantry. Or, well, I have not played Warband much lately, so I forget what the numbers might look like. And maybe the player who can spawn max 500 light infantry chooses to spawn only 400 but spend the funds he would spend on the last 100 on "soldier creation economy", meaning he might be able to spawn them at an accelerated rate. The possibilities are endless.
Basically I am offering a way to integrate most of the features of SP Warband into MP Bannerlord. The features are already in the game. They are just not multiplayer. But with these measures one can see that it is possible. Even relatively easy.