Bannerlord Roadmap

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eh, Bannerlord is about as mediorce as it gets, so I think the premise works.

Its not so much that I don't like it, its just that Bannerlord is a huge missed opportunity, and is a really lackluster product.
fair enough and yeah ive been sharing the feelings on how you're concerned... I´ve also been thru many games during my years going out with disappointments since they could been so much more...Especially when couple of old favorite games turning to **** later on like ex the remakes of Battlefront, Battlefield, Rainbow 6, Ghost recon, Splinter Cell, Far Cry, MTGS and the list goes on...well the last 6 are arguably since they got enjoyed by many which games are all about even if they should had "different spin off titles instead of being traps"
 
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According to the graph, it says "24-hour peak", which to me means, the highest amount of players who logged in during that 24 hr time period. Its doesn't say or identify a "peak hour". So not sure what you're saying.

To throw some of your snark back at you, are you able to read/comprehend the words stated in the graph posted above?
Look, I already said that Steam reports per hour so there is no way to know unique number of players within a day. Numbers wouldn't make any sense too if it was working like the way you think it is.
which to me means, the highest amount of players who logged in during that 24 hr time period
You didn't say that btw. You said this:
sum of all unique accounts that started up the game within the 24hr period.
 
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I have to correct you. Steam reports players per hour (e.g. 7,529 players between 12:00-13:00 means, that 7,529 unique Steam accounts have started up the game at least once during that hour).
Can you tell me where you got that information? I was under the impression that Steam's numbers are for the current number of players logged on to a game at that moment in time, and is updated evey 5 minutes. Here the graph is labeled concurrent users, and is refreshed in 5 minute intervals. Concurrent users usually means simultaneous connections. Then here you can read about converting concurrent users to daily active users (actually the reverse, but it works in both directions).
In steady-state, post-launch operation, most games will see peak CCU around 10% of DAU, and average CCU around 3-5% of DAU. That is to say, if you predict you’ll have 100,000 DAU, your backend servers will need to handle at least 10,000 CCU.
 
According to the graph, it says "24-hour peak", which to me means, the highest amount of players who logged in during that 24 hr time period. Its doesn't say or identify a "peak hour". So not sure what you're saying.

To throw some of your snark back at you, are you able to read/comprehend the words stated in the graph posted above?
Just let him believe that there are around 200k players active each day :wink: .

I mean, as I said before, it won´t change anything at all. Of course your definition of the "24-hour peak" is correct.
 
Can you tell me where you got that information?
From SteamCharts:

steamplayers.png

Of course your definition of the "24-hour peak" is correct.
Explain this to me then please.

image.png
 
I actually think that is referring to the interval in which SteamCharts pulls data from the Steam API, not how often the Steam API itself updates. What's it's saying is that it takes a sample of the users online at that particular moment of time each hour. If you scroll through the graph on SteamCharts, you can see it only displays 1 hour chunks, but that doesn't mean that it represents the total number of players during that hour.

Here's what Steamdb says about its data collection:

1whyW.png


It updates every 5 minutes. So if there were 100 players 5 minutes ago, and 95 players now, then 5 people logged off in that time, but 95 are still currently playing at that moment in time.

Edit: Here's a definition for concurrent users:
Concurrent Users (CCU): The number of simultaneous active users logged in to a session at a given time. This number does not quantify unique users at all and is just a raw count of logins.
 
I'm fine with the way the game is now and they're improving it as I write this. We're not talking about a corporation with 400 employees here. TW is a small company. Give them a chance to fix bugs and crashes. It takes time to hunt all those down and that's the priority right now. Once their time is freed up from those, I believe the development will accelerate and we'll see more of the stuff we want to see in-game.
Yeah its easy for football fans to see every mistake and complain as them self are not the ones being on the field nor in the locker room. Textbook humanity entitled errors
 
I actually think that is referring to the interval in which SteamCharts pulls data from the Steam API, not how often the Steam API itself updates. What's it's saying is that it takes a sample of the users online at that particular moment of time each hour. If you scroll through the graph on SteamCharts, you can see it only displays 1 hour chunks, but that doesn't mean that it represents the total number of players during that hour.
Okay just bear with me because this will go a bit too far. First of all while it's true that SteamCharts updates hourly while Steam updates every 5 minutes, reason of this is that Steam doesn't actually gives the number of concurrent players. For example if I were to open the game and close it right after, Steam would show +1 from me for an hour. How can I prove that? Through sources that you may find unreliable but I will try nonetheless. teamworks.tf, a web site that shows number of players through server stats claims this:
stats.png
Looking at the number of players connected to the servers through the link I have provided shows that there are less than 20.000 players in the game right now. This is what SteamDB and SteamCharts shows for TF2:
image.png

image.png
While you may find stats from a totally unrelated game and a community driven web site unreliable, that's where I was initially coming from.
 
Warnings for what? Saying mean things about the devs isn't against the rules.
From the rules this should cover it:

1. Forum Rules

1.1 Trolling, Flaming, and Harassment

This is an open, friendly community, that is the central point for those seeking information or assistance for our games. We will not tolerate any forms of flaming, trolling, or harassment. This includes, but is not limited to, deliberately trying to provoke an argument (flame-baiting), personal insults, and verbal attacks. If you disagree with what someone has said, debate the point, not the person. Harassment of other users will not be tolerated either; this relates to PM-harassment or harassment by constantly insulting users across multiple threads, in-game, other platforms, or by making disparaging comments that have no content relevant to the topic/discussion.

1.2 Spam

Stupid, pointless, and annoying messages (spam) can clog up the forum, making relevant and accurate information harder to find. The definition of spam includes, but is not limited to, the following actions:
  • Double-posting/Duplicate Threads — If you wish to contribute further to a conversation, and yours was the last post in the thread, please edit your last post instead of creating a new one. Likewise, if a topic is already being discussed, please use the existing thread rather than creating duplicate threads.
  • Derailing a thread's topic.
  • Bumping a thread.
  • Quote pyramids — Quotes embedded within quotes, which serve no purpose.
  • Making non-constructive posts.
  • Abusing the ‘Report’ feature.
  • Disruptive or persistently argumentative behaviour.
  • Using the wrong language — Language boards are created for users of shared languages to come together and discuss the games without the need for conversing in English. Posting in said boards in anything other than the intended language is considered a form of spam.
So it is against the rules to insult other members of the community, including devs.
 
https://steamdb.info/app/261550/graphs/

This is the place to go for the best information. When we look at the lifetime broader spectrum charts, we can see a sharp decline from release into June, then it declines gradually into July before it stays a lot more steady from July through September. However, we still see peaks approaching 20,000 players regularly and overall I think the activity is still quite high. This is more of an expected decline that occurs for most games. The multiplayer also has a large impact on concurrent players, and it is limited right now due to lack of server availability and high ping. The server availability seems to be a low priority and probably will not be addressed until around the time of release from EA. So that is when we will really see if they did enough. Definitely some people are holding out. If you look at the recent poll, most people are either actively playing or have been sitting for months waiting on the game development, with not so much in between. Not to mention there are people who are just not going to buy an EA title due to having been burned by EA before. So we will really see come release. If the mod tools have been out for a few months by then, that could also have some impact as more people will definitely be playing mods after the release from EA.

P.S. You guys are going back and forth about bits of information from different places. Steam has both stats that update hourly AND stats that update every 5-10 minutes, depending on where you look for those stats.
 
Okay just bear with me because this will go a bit too far. First of all while it's true that SteamCharts updates hourly while Steam updates every 5 minutes, reason of this is that Steam doesn't actually gives the number of concurrent players. For example if I were to open the game and close it right after, Steam would show +1 from me for an hour. How can I prove that? Through sources that you may find unreliable but I will try nonetheless. teamworks.tf, a web site that shows number of players through server stats claims this:


Looking at the number of players connected to the servers through the link I have provided shows that there are less than 20.000 players in the game right now. This is what SteamDB and SteamCharts shows for TF2:
Thanks, I see where you're getting that from now. That's a fair point about the distinction between users who have simply started and idled the game, and those who are actually playing, which does have an impact. And the part about bots is interesting, but it's hard to say how much that would apply to Bannerlord. It sounds like the major differences between the numbers that website is reporting and Steam's numbers are mostly due to the former filtering out idlers and bots.

As for the first bulletpoint in the screenshot, if that were the case I think you'd expect to see Steam's player count graph jump around each hour as they refresh the data (players that were playing at the beginning of the hour have since logged off), right? I don't know why steam would represent their numbers as concurrent players if they're actually presenting unique players per hour. Either way that doesn't really make much difference as far as my original point goes, it just means the data we have to work with is less accurate. Players who open the game for a short amount of time will inflate the numbers for an hour rather than 5 minutes.

While there would be some overlap, the set of people playing at noon will not be the same set of players 6 hours later, or 6 hours after that. So if you have 10k players at 6am, 14k players at noon, 10k players again at 6pm, and 6k players at midnight, they're most likely totally different sets of players, and will all count separately as daily unique users. If you know the true number of concurrent players and how long an average play session is, you can use that estimate the number of daily active users.

Most of the sources I've found say that, as a general rule of thumb, you multiply the CCU by roughly 20 to calculate the DAU.
 
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As for the first bulletpoint in the screenshot, if that were the case I think you'd expect to see Steam's player count graph jump around each hour as they refresh the data (players that were playing at the beginning of the hour have since logged off), right? I don't know why steam would represent their numbers as concurrent players if they're actually presenting unique players per hour.
I could try to support my claim by showing that player numbers doesn't hit 0 during weekly Steam maintenance on Tuesdays:
peak.png
But it doesn't really matter like you said, I agree with your original point and wasn't objecting in the first place.
 
now this is how an healthy discussion should be! Just wanted to say: Good show lads :smile:
 
So, basically 200K people play Bannerlord everyday? I feel stupid
its 3 million really but all those use private VPNs who hides their adressers and steam cant see em :wink: but i can from my server room office in China
 
If they were honest and said that they want another year, I'd be perfectly happy with that. Don't hit me! I'm just saying. Question is, do any of them want to work on it for another year? They're probably sick of the damn project by now. :L
 
If they were honest and said that they want another year, I'd be perfectly happy with that. Don't hit me! I'm just saying. Question is, do any of them want to work on it for another year? They're probably sick of the damn project by now. :L
Probably not. I'm pretty sure %50 TW's workers played Warband or the first game and wanted to work on Bannerlord. As Armagan says, it is a project of love for them. If it wasn't, they would cancel it long ago
 
I could try to support my claim by showing that player numbers doesn't hit 0 during weekly Steam maintenance on Tuesdays:
That's fair. It very well could work that way. And I know you weren't objecting, but there were some who misinterpreted the point you were making, and I was curious where you found that information. I'd still be interested in finding out where the guys running that site got the info themselves.

The original comment I responded to that implied that daily peak concurrent players represents the total number of daily active players is still way off base.
 
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