Bannerlord roadmap please

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Bear in mind in at many game studios it's unskilled producer and executive type people making the calls, some are better at it than others. The place I worked the producer was a joke but more importantly managed to position themselves above others in the company hierarchy and ****ed everyone else and the support for the project.
 
Disagree on every point but the mod tools. Content shouldn't be TW focus until full launch, anyone can see it's a waste of what little productivity they can muster.
What we need is a for the game to approach a playable state through the refinement of core mechanics like AI path finding along with mod tools/map maker/ custom servers... and a roadmap like any other reasonable EA.

There are grease balls over at lovers lab that have written an enormous amount more dialogue into this game than the developers ever will.

Why would you want TW to develop more content first for a practically unplayable game when that has always been their weakest point and the modding community's strongest.
Now that you said it, I cant think of any thing that TW is good at. The only working thing they ever created was the foundation and idea of Mount and Blade. And after that only bugs came out of it
 
Bear in mind in at many game studios it's unskilled producer and executive type people making the calls, some are better at it than others. The place I worked the producer was a joke but more importantly managed to position themselves above others in the company hierarchy and ****ed everyone else and the support for the project.

That is what has happened at TW I am guessing.
 
Things that I really, really don't care about in the slightest:
- Dynasty system of having children, dying of old age, carrying on as my child etc. . Honestly I don't think ANYONE who plays Mount & Blade cares about these things.
- Boats. The map was clearly not designed to be navigated with boats, ignore the people asking for this bloat feature.
- Main Quest. I understand that this will remain in the game, but personally I have no interest in it and personally see it as low priority compared to core features for the game.
heh made an account just to comment on this. I am new to mount and blade but was a long time Total war player. When Total war got rid of the family tree stuff it took away something special to the game that makes it more personal and re playable.Personally I like the immersion it gives and the sorta of different backstory each game has depending what happens to the family/generals. Based on what people have said about the total war games and family trees, I think there is a good portion of the fan base that wants these systems in the game.
 
This is why I ask of Taleworlds to ignore people asking for boats. You're clearly only motivated by some sort of vague "muh viking" fantasy rather than thinking of an interesting addition to the game that will be fun for everyone who prefers all the factions to enjoy.

I'm not sure what you are implying here, I think you're saying I'm a nordicist. That is completetly untrue as I am far from germanic.

Naval warfare and sailing in general was as much apart of medieval life (perhaps even moreso compared to modern life) That was so instrumental to trade and transporting as well as the new discorvery of trade and dialect to even more Scholastic pursuits (the Indian Zero and Arab mathematics)

I think you are some sort of idiot who thinks they can speak in volumes for the majority when the majority in fact disagrees with you, I withdraw my statements in agreeing with you and suggest you go back to 4chan or whatever place the vocal minority congregate.
 
-Unique scenes for every settlement + more field battle scenes.

It's a lot of work but I can't stress enough how massive this is for the campaign experience.
What is the point of settlement scenes if they literally offer nothing to do
 
Yep, I don't people understand. The interiors of the castles are nice, but I almost never enter them, no reason to.
Wasted development time. Could be so much better with some events like feasts, trade events, etc..
 
What is the point of settlement scenes if they literally offer nothing to do
Yep, I don't people understand. The interiors of the castles are nice, but I almost never enter them, no reason to.
Wasted development time. Could be so much better with some events like feasts, trade events, etc..
Unless you guys just misunderstood what I meant by 'settlement scene', you're saying you want every settlement to be copy and pasted because there's nothing to do inside?

So sieging the same copy & paste Vlandia castle 50 times, then onto the next copy and pasted Battania castle 50 times? Would literally make the game 100x more dull and lifeless than it already is.
 
Umm... Promise for dynasty system is one of the strong reasons I even bought the game. So no, not every player is same and thinks same. For me, the more RPG elements there are to add immersion and feeling of my clan really be a clan, the better. If I'd want arcade game I'd play some FPS or Platformer like Mario or Call of Duty.
 
Disagree on every point but the mod tools. Content shouldn't be TW focus until full launch, anyone can see it's a waste of what little productivity they can muster.
What we need is a for the game to approach a playable state through the refinement of core mechanics like AI path finding along with mod tools/map maker/ custom servers... and a roadmap like any other reasonable EA.

There are grease balls over at lovers lab that have written an enormous amount more dialogue into this game than the developers ever will.

Why would you want TW to develop more content first for a practically unplayable game when that has always been their weakest point and the modding community's strongest.

Well put.
 
Unless you guys just misunderstood what I meant by 'settlement scene', you're saying you want every settlement to be copy and pasted because there's nothing to do inside?

So sieging the same copy & paste Vlandia castle 50 times, then onto the next copy and pasted Battania castle 50 times? Would literally make the game 100x more dull and lifeless than it already is.
During siege I visit only 20% of the castles and especially towns. I was reffering to interior which you do not see during siege at all.
There is no good reason to walk through the towns at all.
However I agree your definition of "settlment scene" in my case is just get up on the first wall. 90% of the interior is wasted atm.
 
I don't like to spit hate, because is useless and just reduce devs moral, behind talesworld there are persons like mexxico that work hard every days and check forum even on holidays, or duh_talesworld that keep up informed about code and situations, but they are limited by their area of competence.

Even if Is not an indie company anymore, there are 8 devs working on single player, so is not like 100 persons coding as many people think. And they speak turkish, not English as native language, so they have to struggle in order to share thoughts here.

I'm worried aswell, since I LOVE mount and blade, and I want to know devs/callum thoughts about immersion and many recurrent things community is asking, because we have been waiting a lot for this game, and I understand why all are worried and try to share thoose emotions on forum.

We just want transparency in order to keep all happy, no politically correct answers or dodge the important ones, transparency can't hurt, and is what everybody need in order to feel better about EA game, so please Callum or anyone that is listening, just share with your community your thougths, concerns, goals... so we can create the game we deserver together.
 
TaleWorlds won't post any meaningful announcements, just the endless "we are fixing it, trust us" and adding useless features like "emotes" and possible "skins" (leak from a few months ago) for multiplayer.

Few months from now on, TW will abandon this dying game, go on a long, long vacation on one of the Carribean islands with the money they got from gullible people (like me), then that's it: Bannerlord will be known as the black sheep, a disgrace to the M&B franchise, that not even mods could save. (assuming the modding tools ever gets released in the future).

I wish I could be proven wrong, but I don't have much hope.
 
(assuming the modding tools ever gets released in the future).

Modding tools must not be that powerful cause it takes them 3 weeks to make a scene ? (i have always think it would be faster to make a scene in Bannerlord than in Warband). This is quite sad that now people last hopes are in modding tools and modders. I don't see modding tools coming before end of september.
 
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@relam10 Where do you get only 8 people are working on the singleplayer from ? I assume that's the programmers and not 3D modellers, level designers etc. ? Even though we have yet so see much from their side of things.

Some things TW should be able to do very quick but that would add a lot:
-A proper vassal system Emperor (2 Kingdoms or more) -> King (Kingdom) -> Duke (City) -> Counts (Castle) - Barons (1 Village) - Knights (Unlanded). That way if a Duke does a rebellion his vassals and their vassals will join his side creating a much larger challenge, it will also make playing as a vassal much more fun as you can essentially make the king your puppet.
-Add banners (modders did it)
-Fix the perks (Why is this even taking so long?)
-Put 1 intern to do nothing but quests
-Put another one to do nothing but events, dialogues etc. Inside scenes
-Let us join minor factions
-Put 1 person to do custom companions with detailed backstories, special events, secret quest
 
Modding tools must not be that powerful cause it takes them 3 weeks to make a scene ? (i have always think it would be faster to make a scene in Bannerlord than in Warband). This is quite sad that now people last hopes are in modding tools and modders. I don't see modding tools coming before en of september.

Keep in mind though the scenes in Bannerlord are probably also much more detailed though, and they did make an upgrade system for it. Even though we can probably all agree that's extremely under-utilized.
 
@relam10 Where do you get only 8 people are working on the singleplayer from ? I assume that's the programmers and not 3D modellers, level designers etc. ? Even though we have yet so see much from their side of things.

"By the way only 30 of 80 people are programmers and only 8 of them are campaign related. These numbers were 12 (total) / 5 (programmers) / 3 (campaign) in Warband :smile:"

Mexxico words
 
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