Crypex
Veteran
Didn't they do that with Viking conquest?Watch them do like creative assembly. They'll let the mod develop, then remove it and make a dlc out of it xD
Didn't they do that with Viking conquest?Watch them do like creative assembly. They'll let the mod develop, then remove it and make a dlc out of it xD
The original mod was never removed iirc, just a new paid version was introduced with more features.Didn't they do that with Viking conquest?
I believe that could be the best possible strategy for TW as clearly the company is lacking resources to implement every feature, required by the community and is constantly criricized for picking wrong priorities. So TW focusing on developping BO analogue will immediately cause a ****storm from sinlgeplayers, as it will most likely mean that their concerns about the game would be ignored.The original mod was never removed iirc, just a new paid version was introduced with more features.
I wonder... Does the guy even need taleworlds? He is his own boss now. Why would he join taleworlds (if they even want it) and give up his independence?I believe that could be the best possible strategy for TW as clearly the company is lacking resources to implement every feature, required by the community and is constantly criricized for picking wrong priorities. So TW focusing on developping BO analogue will immediately cause a ****storm from sinlgeplayers, as it will most likely mean that their concerns about the game would be ignored.
The BO mod in its current state is a perfect example of EA, showing great potential (with 1000+ people playing on one server) but lacking content and as it seems even a well-laid concept/roadmap of development. It is impressive as an indivudual modder work, but if this was sold by TW that would be quite frustrating. So letting it be developped further by the modder it a safe strategy, later TW may negotiate an official release of this mod as DLC. Paradox did hire the developer of one of the most popular CK2 mods (and TW did it too ) and both let the mod exist at the same time selling more polished (and constantly supported) version of it.
Hopefully the mod really have the potential to be developed, because Warband's official mods kinda sucked bug and balance wise.
Sort of. They partnered with the modders so everyone got paidDidn't they do that with Viking conquest?
As it seems for me, legally TW can shut it down. I wonder what Bannerlord user agreement is like, as like all other people I never cared to read them, but it seems that Creative Assembly, Bethesda and Blizzard (post-DOTA) have no problems putting down an undesirable mod.I wonder... Does the guy even need taleworlds? He is his own boss now. Why would he join taleworlds (if they even want it) and give up his independence?
Personally, I think they wrote their own servers on top of Single Player game. What I wonder though if they were able to strip the graphics side off completely so the server can run without a graphics card. I could be wrong though, they might have written their own, separate server.I'm not sure if you are being sarcastic again or not but you cannot reverse engineer a server if you don't have access to an "actual" server. Which no one does at the moment - apart from TW employees.
i hope that everyone being mean to you guys doesn't stop you from enjoying your work,Personally, I think they wrote their own servers on top of Single Player game. What I wonder though if they were able to strip the graphics side off completely so the server can run without a graphics card. I could be wrong though, they might have written their own, separate server.
Regardless, impressive work.
Yes, that's why I don't think there is an illegal/criminal activity going on with this mod. It doesn't seem to be breaking any EULA or laws. At least right now. Since it also has it's own on-the-fly update logic, he can simply update it overnight to collect more data, install malicious code etc.Personally, I think they wrote their own servers on top of Single Player game. What I wonder though if they were able to strip the graphics side off completely so the server can run without a graphics card. I could be wrong though, they might have written their own, separate server.
Regardless, impressive work.
The limitation would be that it's susceptible to hacks if the server-side checks are not as complicated as the game.I wonder what would be the limitations of it compared to a ''normal server''
Right now, it looks okay. Although I didn't run full diagnostics on this or listened to the network extensively. And even though currently it looks okay, there is no guarantee that it will stay like this - since the module have it's own update logic. So take my advice as a grain of salt. It can turn into miner next day if this is within the intentions of this person.Possible alt coin mining scam?
surprising, taleworlds which puts as much energy as a snail to answer the demand of the players, and which would suddenly react at the speed of the light to remove a mod ? despite the studio's desire for cash I doubt that will happen and in the worst case, this mod will have served as bait so that we know if Taleworlds is hiding from us bellicose intentions towards moddingIt must be said that it is quite likely that TW will take this mod down alltogether. We have witnessed first-hand many scenarios where TW's self-worth resulted in negative impact to the overall development of the game. Consider the heavily-debated class-system, where TW entirely disregarded mass community feedback. I wouldn't be surprised if TW chooses the wrong path on this too. Let us pray they act intelligently for once.
Aside from the modder losing his independence if he joined TW, why would he want to join TW anyways?
The higher level decision making must be enough reason for anyone to stay far away. He'd probably lose about 99% of his current freedom lol
This ultimately isn't a good thing when it comes to PVP right? I say this because in native bannerlord multiplayer, if I have 300 ping then the only impact that'll have on other people is seeing my character reacting slowly to things. It seems like in Bannerlord Online if I have 300 ping and swing at somebody, my hit will just go through them without applying damage initially and on their screen they won't even see me swing at them yet. Then all of a sudden I will see the damage apply, and the enemy will be wondering how I even hit them.Yes, that's why I don't think there is an illegal/criminal activity going on with this mod. It doesn't seem to be breaking any EULA or laws. At least right now. Since it also has it's own on-the-fly update logic, he can simply update it overnight to collect more data, install malicious code etc.
About server, I'm not an expert when it comes to Networking surely, so I'm not sure but as far as I see ( and as far as I get from decompiling the mod project ) it doesn't have a graphics side on the server ( i.e. it's not like everyone is feeding the server machine and then server machine is doing actual gameplay and sending out the result ) - it's using enet library ( https://github.com/nxrighthere/ENet-CSharp ) for low-latency connection and based on the server response, it's changing the object states/positions and/or calling attack functions etc. All other players that we see are actually NPC that doesn't have AI logic but just state logic controlled by the server.