I think my logic is still correct in this case. Feel free to correct me if I'm wrong but just because you think some people are buying the game to play with friends and this mod enables some multiplayer/online, doesn't necessarily mean that mod is "basically supporting piracy".Your logic would have been correct if it weren't for MP being such a distinct part of the game.
He is not changing something inside the core game illegally to make it available for pirated games. He is adding something else into the game. As I said, it's independent from the game in theory.
Some might say I'm giving people chance to do CK3 like actions in Singleplayer with my mod. Am I supporting piracy as well? Because you can use it without original Bannerlord and you don't have to buy CK3 at all if you this satisfies you. I'm encouraging people to commit double piracy maybe?
You might say they are not the same, but they are actually the same thing, tech-wise. You are just favouring the MP in this case and that's subjective.
Ah, this might be problematic. Having Patreon for support is fine but having patreon and giving away "items" can be an issue. Especially if those items are un-claimable by others.They just have Patreon
Bannerlord Online | Patreon
Creating massive multiplayer for Mount & Blade II: Bannerlordwww.patreon.com