Bannerlord Online mod

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VOTOFOK GUYS But initial reaction is very promising. The vast majority (i mean VAST) of the testers love it HOW DARE U TO SAY ANYTHING BAD ABOUT SUCH PERFECT EQUIPMENT SYSTEM VOTOFOK GUYS DON'T YOU LOVE IT?
I like how some people who replied after that are banned.
That petmonster or whatever should be the first guy to be fired tbh.
But why do we even quarrel about this as class system is %100 perfect and made the game completely e-sports friendly with no bad feedback at all.
 
''But initial reaction is very promising. The vast majority (i mean VAST) of the testers love it.''

''And that is ok too. Because I know all the frustration comes from love of warband. This game is different in many ways than warband and I can understand the frustration.''

*Developer about class system

I have to be honest with you, this stuff is very provocative. It makes me want to go on a toxic rant against TaleWorlds, but let's not. This is a typical example of how some feedback is simply discarded as; this is not Warband. Even if Warband didn't exist, the class system would still be horrendously bad. The class system choice is arguably one of the WORST decisions ever made in TaleWorlds history.

Just look at all the cool armours and weapons in Singleplayer, and then look at what we got in Multiplayer. It is F***ING disgusting. However bad I try to understand where the class system came from, I cannot in any way comprehend the reasoning behind this choice.
 
This is what happens when you hire some random guy who has no idea on what the **** he's doing. That guy probably still believes the MP is good and is not even ashamed.

also callum's comment lmao:
I certainly understand your point about building your own character by selecting equipment that compliments your playstyle. Personally, running around naked with 4 sets of throwing axes was the only way to play Nords in Warband MP, if you did anything different then you were playing that faction incorrectly imo
 
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This mod actually made me reinstall Bannerlord. They now introduced a player economy with a OS Runescape Grand Exchange type of thing. Looters are slower now too so you can actually catch them.

Compare that to Native Multiplayer. Just to see how far they've updated Native MP I did a siege battle. After it was over I STILL get booted out and need to pick a server again, instead of Warband and Napoleonic Warfare where the server just continued on a new map.
 
This mod actually made me reinstall Bannerlord. They now introduced a player economy with a OS Runescape Grand Exchange type of thing. Looters are slower now too so you can actually catch them.

Compare that to Native Multiplayer. Just to see how far they've updated Native MP I did a siege battle. After it was over I STILL get booted out and need to pick a server again, instead of Warband and Napoleonic Warfare where the server just continued on a new map.
It comes to me now that the difference between the Develops of this MOD and the TaleWorlds is immense. This MOD is getting updates almost daily and the content is really good, I'm talking changes that people are really hyped for. There is something fundamentally wrong with the idea of how a 1 man team outpaces an entire development studio in terms of game development (and quality)....
 
It comes to me now that the difference between the Develops of this MOD and the TaleWorlds is immense. This MOD is getting updates almost daily and the content is really good, I'm talking changes that people are really hyped for. There is something fundamentally wrong with the idea of how a 1 man team outpaces an entire development studio in terms of game development (and quality)....
I agree with you on some parts, but ı do not agree on one man vs. entire dev studio arguments. The studio made the playground, and that one man changed and added things that make many people happy. Furthermore, it is easier to change and add things to already made things. I am not saying that the studio did a great job (I am personally half happy with the game's current state). However, the studio has other priorities and vision for this game, which you may or may not like.
We also had nearly daily patches and updates (Mostly bugfixes, ı know).
I was very surprised by how many people wanted Co-op and MMO from this game (I am very much a single-player person:smile: ). From my perspective, this mod is well-made addition to the game by modders. Furthermore, this mod's success also came from the lacking content and spirit of single and multiplayer Native games. If the Native game could have satisfied most of the expectations, lacking Co-op and MMO would not be an issue.
So my point is that they are focusing on native to meet up some of the expectations to lower some of the frustrations. On the other hand, they do not show any reliable promises, and that lowers my hopes. We will see what's gonna happen.
 
I agree with you on some parts, but ı do not agree on one man vs. entire dev studio arguments. The studio made the playground, and that one man changed and added things that make many people happy. Furthermore, it is easier to change and add things to already made things. I am not saying that the studio did a great job (I am personally half happy with the game's current state). However, the studio has other priorities and vision for this game, which you may or may not like.
We also had nearly daily patches and updates (Mostly bugfixes, ı know).
I was very surprised by how many people wanted Co-op and MMO from this game (I am very much a single-player person:smile: ). From my perspective, this mod is well-made addition to the game by modders. Furthermore, this mod's success also came from the lacking content and spirit of single and multiplayer Native games. If the Native game could have satisfied most of the expectations, lacking Co-op and MMO would not be an issue.
So my point is that they are focusing on native to meet up some of the expectations to lower some of the frustrations. On the other hand, they do not show any reliable promises, and that lowers my hopes. We will see what's gonna happen.
Frustration comes mostly from the looks that it seems that one person is more capable than an entire studio. I know this is oversimplifying things, but TaleWorlds are slow in their updates and most of the times the updates do more wrong than good. Besides this, it also seems to me that this one guy has more enthusiasm and passion for the game than the whole TW crew combined together.. The whole attitude to the community is something that shows us what really caring for the community is.
 
It comes to me now that the difference between the Develops of this MOD and the TaleWorlds is immense. This MOD is getting updates almost daily and the content is really good, I'm talking changes that people are really hyped for. There is something fundamentally wrong with the idea of how a 1 man team outpaces an entire development studio in terms of game development (and quality)....
Once upon a time a single man (and waifu) created the Mount & Blade concept. Recent years has shown that Indie developers, which you'd call TW prior to its success, were fresh and has radical ideas about the simplest and even previously explored concepts. However, as time goes studios tend to follow more norms, aside from their founders being depleted of ideas yet doesn't wanna let go of wheel leading the ship to sink.
 
Frustration comes mostly from the looks that it seems that one person is more capable than an entire studio. I know this is oversimplifying things, but TaleWorlds are slow in their updates and most of the times the updates do more wrong than good. Besides this, it also seems to me that this one guy has more enthusiasm and passion for the game than the whole TW crew combined together.. The whole attitude to the community is something that shows us what really caring for the community is.
I definitely agree with you. I think this is the problem from studios becoming bigger and losing their small studio spirit and enthusiasm for economic reasons (which I can understand)
 
Once upon a time a single man (and waifu) created the Mount & Blade concept. Recent years has shown that Indie developers, which you'd call TW prior to its success, were fresh and has radical ideas about the simplest and even previously explored concepts. However, as time goes studios tend to follow more norms, aside from their founders being depleted of ideas yet doesn't wanna let go of wheel leading the ship to sink.
In addition to this, it is also generally known that in smaller companies, individual employees have more say and influence than in the larger or more strict and rigid companies. The development or maturing of a company doesn't have to be a problem as long as the vision corresponds with what employees / community thinks is right. I have the feeling that the scenario we are dealing with now is as such; some manager at TW decided to go with class system and thus everyone follows because they want to get paid and not get fired. Now I'm just speculating but perhaps the reason why TW did so great with Warband was because everyone listened to individual employees and the community, and creativity was appreciated.

Ironically enough, it is in most cases even so that the manager overseeing the entire company has no direct experience in what is important to create an good end-product/service. Simply said, if you were making hamburgers for 10 years at McDonalds and you later on become a manager, you will know exactly what is needed (providing you have done the studying neccesary for managing jobs etc). In most cases, however, some dude is hired from outside the company whilst having prepared 0 hamburgers, and will then continue to go on and inform employee that something needs to change, usually resulting in a negative experience.

Edit: If TW had taken the advice of Warband players that had over 4000 hours in the game, I'm pretty sure they would know what would be good and bad for the game. This goes for both SP and MP
 
I don't think Taleworlds suffers from the stereotypical clueless men in suits syndrome, as far as we know the decision makers are developers, starting with Armagan.
Their problem is more of close-minded autism - disregarding the majority of player feedback in favor of unproven internal ideas. We've seen this when the vanilla Mount and Blade was upgraded to Warband. There was one mod feature that they added out of many popular ones, the ability to form a kingdom, because it was in every mod. Other parts of gameplay were almost untouched, and it looked as if they mostly focused on graphics and animation (and MP, of course). It was strange to see how they didn't prioritize gameplay or learn what works from mods.
Seeing this happen again, it seems that their problem as a company is an autistic culture highly resistant to outside ideas.
 
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