Here are some major things Warband did that Bannerlord needs to implement and improve upon.
1: If you're trying to marry a lady, you just have to pay the clan leader. It's not about building your relationship with a lord to get them to support your endeavors like it was in Warband, you just meet this lady one time complete a really stupid mini-game pay the lord some money, and bam you're married. What I cannot fathom is the fact that this system was handled much better 10 years ago! You had to meet the lady you wanted to marry and slowly build your relation, you had to know her protector and have a good relationship with him. You had to wait for a decent time to hold the wedding, and above all, there was an actual wedding cutscene. Now, you can get married within 2 minutes and it has no weight whatsoever.
2: Lords are lifeless: Somehow, the only interactions you can have with lords are quests and the awful marriage-related interactions. Warband handled lords much better:
3: Each lord felt like a distinct person, they had their own banner, fiefs, and you had to individually build relations with them. Now, the only meaningful lords are clan leaders, everyone else is basically a useless muppet. They all have the same banner, if you build relations with one lord in a clan you build relations with the entire clan. What's the point of those other lords besides just more manpower? I think taleworlds misused the clan mechanic, it could have been a really interesting feature where each clan basically acted as a mini kingdom and had its own power struggles, distinct features from other clans, etc but it was severly mishandled.
4: Building relations with lords actually had a purpose: If you wanted to get more fiefs in Warband, you had to have good relations with lords so they would support you over someone else. (another point about this, in some factions good relations with the king mattered more than relations with lords in getting fiefs. AKA each faction played slightly differently, they weren't all just copy and pasted with different troops, if you wanted more fiefs it would be best to pick certain factions over others becuase certain kings liked giving out fiefs to their vassels more.) Nowadays, you dont need to have good relations with clans. If you have enough settlements you will just gain influence which you can use to pretty much automatically get a fief, and that leads into my next point.
5: Deciding who should get the fief made a lot more sense. In warband, if a lord had enough support, he would get the fief. Now, you can choose to support one of three 3 random clans by pouring in influence. No interaction with lords, just a random kingdom decision screen. I don't think my clan has been a candidate for a new fief in over 15 in game years. Please fix this, it's awful and way, WAY worse than it was in Warband, a 10-year-old game.
6: Please add a control and space movement key. The current traveling speed is far too slow, especially since the map is a lot larger.
If you can think of other things feel free to suggest them.
1: If you're trying to marry a lady, you just have to pay the clan leader. It's not about building your relationship with a lord to get them to support your endeavors like it was in Warband, you just meet this lady one time complete a really stupid mini-game pay the lord some money, and bam you're married. What I cannot fathom is the fact that this system was handled much better 10 years ago! You had to meet the lady you wanted to marry and slowly build your relation, you had to know her protector and have a good relationship with him. You had to wait for a decent time to hold the wedding, and above all, there was an actual wedding cutscene. Now, you can get married within 2 minutes and it has no weight whatsoever.
2: Lords are lifeless: Somehow, the only interactions you can have with lords are quests and the awful marriage-related interactions. Warband handled lords much better:
3: Each lord felt like a distinct person, they had their own banner, fiefs, and you had to individually build relations with them. Now, the only meaningful lords are clan leaders, everyone else is basically a useless muppet. They all have the same banner, if you build relations with one lord in a clan you build relations with the entire clan. What's the point of those other lords besides just more manpower? I think taleworlds misused the clan mechanic, it could have been a really interesting feature where each clan basically acted as a mini kingdom and had its own power struggles, distinct features from other clans, etc but it was severly mishandled.
4: Building relations with lords actually had a purpose: If you wanted to get more fiefs in Warband, you had to have good relations with lords so they would support you over someone else. (another point about this, in some factions good relations with the king mattered more than relations with lords in getting fiefs. AKA each faction played slightly differently, they weren't all just copy and pasted with different troops, if you wanted more fiefs it would be best to pick certain factions over others becuase certain kings liked giving out fiefs to their vassels more.) Nowadays, you dont need to have good relations with clans. If you have enough settlements you will just gain influence which you can use to pretty much automatically get a fief, and that leads into my next point.
5: Deciding who should get the fief made a lot more sense. In warband, if a lord had enough support, he would get the fief. Now, you can choose to support one of three 3 random clans by pouring in influence. No interaction with lords, just a random kingdom decision screen. I don't think my clan has been a candidate for a new fief in over 15 in game years. Please fix this, it's awful and way, WAY worse than it was in Warband, a 10-year-old game.
6: Please add a control and space movement key. The current traveling speed is far too slow, especially since the map is a lot larger.
If you can think of other things feel free to suggest them.