I don't think that's TW's fault it was yours decision and leadWe organised clan tournament on EUDuel and guess what? As it is a normal TDM server, we should have to defend our tournament from people, who just ruined it. That was just ridiculous.
Also saying that isn't going to change anything do you have any advices? If you don't I'm sure TW is working on it and I don't think you can say that in 200 hour well I mean how many captain or skirmish matches did you played? Let competitive players decide such things.About gamemodes, what do we have: chaotic TDM, boring Sieges, unbalanced Captain mode and Skirmish, mode for competitive players.
Tell me, wouldn't the multi-player be more popular if it wasn't ?3rd Sp's player base is much bigger than mp so they should focus on sp ofc
I wouldn't say it is pretty much playable but as i said there are server issues and I forgot to mention the balance issue other than that private servers or more maps not the things there are so hard to do can be done after main issues solved.Tell me, wouldn't the multi-player be more popular if it wasn't ?
Still early for that and for to be realistic I don't think Bannerlord can reach to those massive scales but it can be very well e-sport friendly and reach to good masses.TW has a dream, and that's being as e-sport friendly on a massive scale as Dota, CS:GO and LoL
They haven't, any suggestion to change the class system or suggestions for additions to the class system were completely ignored. They only change balance stuff but never change anything that actually concerns how the class system works.I don't agree with you because I think that they will realise their mistakes
OkWell... I played 700 hours only multiplayer. Currently I'm running tournaments also compete in tournaments and I do many other things in mp which I am not going to write all of them
My thoughts about game;
First of all there are new contents
2nd they are working hard even myself get frustrated sometimes and say that they are not
3rd Sp's player base is much bigger than mp so they should focus on sp ofc
4th No need private servers while many people still getting server crash they should focus on fixing their own game modes first
Maybe because there is no Duel Servers with the consent for fighting?I don't think that's TW's fault it was yours decision and lead
YoU HaVeNt pLaYeD EnOuGh HoUrS tO TaLk AbOuT DaT GaMe KEKWAlso saying that isn't going to change anything do you have any advices? If you don't I'm sure TW is working on it and I don't think you can say that in 200 hour well I mean how many captain or skirmish matches did you played? Let competitive players decide such things.
I can't say TW is doing everything right the progress we have right now would be more but Bannerlord is not like any other game the nearest one is Warband which is also Mount&Blade game the biggest difference Warband is 10 years old game. I'm pretty sure Bannerlord will be perfect in at most 2 years.
A good progress needs time.
TW has a dream, and that's being as e-sport friendly on a massive scale as Dota, CS:GO and LoL
The class system is horrific to balance yet simultaneously offers players low strategic depth. The most useful balance data is win-rate and pick-rate (and ban-rate but not in BL). This is categorically true in virtually all esports.
League is thousands of times more complex (to put it lightly) than Bannerlord Skirmish, yet offers devs a clear balance direction.
A solution for this is the one life mode.
- If a player dies in a round, they could pick Brigands again and raise the pick-rate. However, since they died the first life on Brigand, the Brigand is hypothetically weaker despite having a higher pickrate, which would classically suggest that the unit is stronger.
- A team with higher economy may run 3 Brigands while on low economy they run 2 Brigands. This increases the Brigand's pickrate in a decision based on an external factor (econ) instead of unit value.
- In another external factor, players may choose the Brigand simply because they have 110 gold left. However, this is only relevant if Sturgia is the played faction and you have 110 gold leftover. If you were playing Vlandia, you would of had to taken a different route to have 110 gold remaining, altering the frequency when you have 110g remaining.
If I forgot to mention it above, I haven't played a single game of League, I'm just using it as an example because it's one of the only major games that is very transparent.This right here is the culprit for Bannerlord's disheartering development process. There are large differences between Bannerlord and League, for instance: in League a player is limited to the abilities of one's own champion, though entirely at liberty to choose any build (whether it be AD or AP). Comparatively, this is one and the same as saying you can play one specific class with attributes, and then buy any equipment you need. Now this is not realistic because a cavalry class shouldn't logically have access to crossbows when spawning, but it indicates the lack of freedom the player is given in this game. What's more is that the lack up freedom limits players in their ability to counter specific playstyles, making the game extremely dull. TaleWorlds have argued that a class system of the like is intended to make balancing easier, yet the exact opposite is happening. Decision making at TaleWorlds is indigent and far below what one might expect from a firm with the neccesary experience. In my estimation, this game is going to be dead on release. These are harsh words, but mark them down. On a more positive note, the ability to mod will inevitably allow us to enjoy more stable or fun ways in which this game can be played. As a result, we will probably just have to wait out the process until we get what we want.
A solution for this is the one life mode.
Imo one life mode would make skirmishes much more tactical/strategic, also it can provide a much better pick rate, win rate and KDA/R stats for the devs with which they can balance the game better.
But the thing is MP has received so many balance changes that there is little to no new content(duel mode that was in development for months is hopefully coming soon).
Also devs stated that they were planning to introduce new perk trees that are supposed to be passive perks, don't know how it will work but hopefully it will be a nice addition and help them balance the game more healthily.
love the samurai idea.they are trying as hard as the can,
they know they messed up bc their player base has crashed,
we will just have to wait for custom servers to fix this class restriction, poor game design etc
for now just put up with it so they can get the data they need to get the game operational for custom servers
the pure combat of the game feels good, outside of exploits but im sure that will get fixed
thank you for your hard work taleworlds,
also think about samurai dlc,
no shields make melee alot more interesting,
although you need to make arrows actually deflect against armor for this to be good