The modded game seems to be overly susceptible to CTDing at the drop of a hat. Every minor error or conflict seems to result in an instant CTD and building a stable modlist is a real chore. Could the game be more robust?
I need to use a mod called OnGovernorChangedWorkaround just in order to play the game. What this mod does is it intercepts various intermittent OnTick event errors that normally cause CTDs and forces the game to ignore them. It doesn't fix any errors, mind you, it just makes the game ignore them, and the crazy thing is, it f**king works. I would get CTDs every 10 minutes without the mod but I can play for hours with it.
So that makes me wonder, if those errors can be safely ignored without seeming to cause any long-term issues, how many other game-crashing errors could also be safely ignored? Does the game really need to hard crash every time it comes across a bad texture or a faulty crafting piece or object reference not set to an instance of an object?
Is it possible that the devs coded the game engine to be overly sensitive to minor errors in order to catch more bugs during EA? And if so, is it possible to turn down the sensitivity and make the game more resilient?
Now that the game is officially released and the Workshop is up and running, there's going to be an influx of inexperienced mod-users complaining about their modded games crashing non-stop, and its no longer an acceptable excuse to say "its an unfinished game, mod at your own risk". Ultimately, this game lives or dies on the basis of its mods, so TW needs to take mod stability seriously.
I need to use a mod called OnGovernorChangedWorkaround just in order to play the game. What this mod does is it intercepts various intermittent OnTick event errors that normally cause CTDs and forces the game to ignore them. It doesn't fix any errors, mind you, it just makes the game ignore them, and the crazy thing is, it f**king works. I would get CTDs every 10 minutes without the mod but I can play for hours with it.
So that makes me wonder, if those errors can be safely ignored without seeming to cause any long-term issues, how many other game-crashing errors could also be safely ignored? Does the game really need to hard crash every time it comes across a bad texture or a faulty crafting piece or object reference not set to an instance of an object?
Is it possible that the devs coded the game engine to be overly sensitive to minor errors in order to catch more bugs during EA? And if so, is it possible to turn down the sensitivity and make the game more resilient?
Now that the game is officially released and the Workshop is up and running, there's going to be an influx of inexperienced mod-users complaining about their modded games crashing non-stop, and its no longer an acceptable excuse to say "its an unfinished game, mod at your own risk". Ultimately, this game lives or dies on the basis of its mods, so TW needs to take mod stability seriously.