Bannerlord map too mountainous?

Too many mountains?

  • Yes.

    选票: 46 56.1%
  • No, I like it.

    选票: 14 17.1%
  • I don't mind it.

    选票: 22 26.8%

  • 全部投票
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The thing is armies in real life were so huge that even though Europe is less mountainous, there were chokepoints.

But because in M&B universe armies are measured with tens or hundreds instead of thousands or tens of thousands or even hundreds of thousands they need to make the map mountainous.

Ha, how to avoid this ? They may introduce and improve the system in Viking Conquest in which you gain more troop icons as your party expands.
 
KhergitLancer80 说:
The thing is armies in real life were so huge that even though Europe is less mountainous, there were chokepoints.

Ha, how to avoid this ? They may introduce and improve the system in Viking Conquest in which you gain more troop icons as your party expands.

Another aspect is travel speed. I don`t think there is any penalty in WB for going up a mountain side, or through a dense forest, or a desert. There is also no baggage train that would be next to impossible to transport through mountains. And I would actually like your suggestion to be implemented. It would make the big armies seem bigger.
 
I'm pretty sure forests slow you down in WB, I know most mods did if not (at least almost all the ones I played). I get what you're saying about splitting the plains up and creating chokepoints, and I agree that the idea is good, I'm just not sure using all mountains is the best way. I wouldn't mind, as you said, also using rivers, bridges, some sort of road system (it kills me that roads aren't any part of M&B), swamps, etc. rather than just throwing mountains everywhere. However, as long as the mountains aren't represented the same way as in WB, I think it should be alright.
 
Roccoflipside 说:
I'm pretty sure forests slow you down in WB, I know most mods did if not (at least almost all the ones I played). I get what you're saying about splitting the plains up and creating chokepoints, and I agree that the idea is good, I'm just not sure using all mountains is the best way. I wouldn't mind, as you said, also using rivers, bridges, some sort of road system (it kills me that roads aren't any part of M&B), swamps, etc. rather than just throwing mountains everywhere. However, as long as the mountains aren't represented the same way as in WB, I think it should be alright.

This
 
Oxtocoatl 说:
Besides, I think we`re overreacting a bit here. As shown in full screenshots of the map, there is still plenty of open fields and valleys that should have room to maneuver. From what I`ve seen, TW seems to have divided some of the plains into smaller sections with mountain ranges. I think this is, game-wise, a good change, as it limits crazy gallops across the continent to pillage one village.

Also many of the pics are from the Battania/Vlandia part of the map, which, based on WB, is going to be one of the most mountainous parts of the map. Just cause there is a mountain range there doesn`t mean there won`t be open spaces as well.

In the one screenshot I posted where you are looking from Oks Hall and south-eastward, you can clearly see that the mountains dont seem to stop.
 
*Glass breaks" hmmm, you are rigth, a bit much mountains  :eek:, but i think it´s not a big deal and will not effect the gameplay very  much. The only problem what i see is that you may have everytime a Mountain in front of you und you have to rotate the cam every second.
 
DeusPuppy 说:
*Glass breaks" hmmm, you are rigth, a bit much mountains  :eek:, but i think it´s not a big deal and will not effect the gameplay very  much. The only problem what i see is that you may have everytime a Mountain in front of you und you have to rotate the cam every second.

My problem is not so much with gameplay as it is with looks and realism. I don’t think the mountains will have a considerably good or bad effect on the gameplay. I would just like to see some variation. I want both vast mountain ranges with a bunch of chokepoints, dense forests and big open plains. I agree witth what other people have mentioned about it looking claustrophobic and cramped. We’ll have to wait for more pictures of the map, but to me it seems like they’ve just strewn mountains everywhere even in the desert and the Khuzait plains. It does not make sense for a faction like the Vlandians that rely on heavy cavalry to live in a densely mountainous areas, same with the Khuzait and Aserai who rely on light cav.
 
Enigmaaa 说:
DeusPuppy 说:
*Glass breaks" hmmm, you are rigth, a bit much mountains  :eek:, but i think it´s not a big deal and will not effect the gameplay very  much. The only problem what i see is that you may have everytime a Mountain in front of you und you have to rotate the cam every second.

My problem is not so much with gameplay as it is with looks and realism. I don’t think the mountains will have a considerably good or bad effect on the gameplay. I would just like to see some variation. I want both vast mountain ranges with a bunch of chokepoints, dense forests and big open plains. I agree witth what other people have mentioned about it looking claustrophobic and cramped. We’ll have to wait for more pictures of the map, but to me it seems like they’ve just strewn mountains everywhere even in the desert and the Khuzait plains. It does not make sense for a faction like the Vlandians that rely on heavy cavalry to live in a densely mountainous areas, same with the Khuzait and Aserai who rely on light cav.

Yeah, that´s true
 
Enigmaaa 说:
In the one screenshot I posted where you are looking from Oks Hall and south-eastward, you can clearly see that the mountains dont seem to stop.

That screenshot also shows that, when you to the upper right corner to what I suppose are Aserai lands, you can clearly see big open spaces, with only some mountains in there amid the plains. To me it looks just like the central-southern plains in WB, which are neatly divided by mountain ranges into Sarranid, Khergit and southern Swadian/Vaegir lands. You can also see big valleys between the mountains in the upper centre of the image, around what I would guess will be imperial lands.

I also think that visibility might distort the screenshots a bit, as mountains can be seen from afar but the spaces between them can`t. When you`re actually playing, it might not seem so crowded at all.
Kinda like in the screenshot, where there is a big, relatively level forested area around Oks Hall that actually takes most of the image.

I actually think it`s kind of elegant, nothing there suggests a claustrophobic race along narrow valleys all the time.

 
The only problem I see is that mountains are arranged 'randomly'. If you look at any real world height map such as this:
Physical+map+of+Europe+2.PNG

It becomes apparent that mountains do not form in clusters of ridges but rather (usually) in chains from which rivers emanate or plateaus where these rivers cut valleys. It might be that Calradia is naturally rugged, but even then the terrain would not be a uniform mass of mountains, instead it would have a general shape:

ZagrosFig3_SatelliteMapNew-Lo.jpg
 
Yabloko 说:
The only problem I see is that mountains are arranged 'randomly'. If you look at any real world height map such as this:
Physical+map+of+Europe+2.PNG

It becomes apparent that mountains do not form in clusters of ridges but rather (usually) in chains from which rivers emanate or plateaus where these rivers cut valleys. It might be that Calradia is naturally rugged, but even then the terrain would not be a uniform mass of mountains, instead it would have a general skape.

ZagrosFig3_SatelliteMapNew-Lo.jpg

You laid it out perfectly. Exactly what I mean by it being unrealistic. It just seems like the mountains are randomly strewn about.
 
I agree that the map looks too mountainous, but if that's not representative of most of the map, it might not be as bad as we assume.

The bigger issue for me is that the battle maps had way too much "vertical".  You don't charge horses up a 45+ degree slope where even mountain goats would struggle to find a grip, yet the AI does it almost without fail.  Most real-world armies wouldn't even attempt to engage under those horrendous conditions, aside from possibly sending a handful of skirmishers to plink away at anyone stupid enough to take formed troops into it.  Those cliff faces should be recoded as impassible terrain: the only movement you can make on them is to fall downhill.

Worse, the constant up/down and rotation along the exaggerated terrain to maintain some kind of momentum gives me vertigo.  I can't play those mountainous maps for more than one or two battles a day without getting sick to my stomach.
 
The hilly Warband battle maps and their third-world mass landfill topography have always been among my main concerns. Not to mention the horrendous scene borders.
 
Al_Mansur 说:
The hilly Warband battle maps and their third-world mass landfill topography have always been among my main concerns. Not to mention the horrendous scene borders.

Yeah, I'm not actually too worried about how the map looks as much as how all these mountains will affect battles. I really don't want to have to fight on a mountainside every other battle, although looking at the pic again, there seems to be a little more room between the mountains than I originally thought, so perhaps that's not actually too much of a worry. Guess we'll just have to wait and see!
 
Enigmaaa 说:
Yabloko 说:
The only problem I see is that mountains are arranged 'randomly'. If you look at any real world height map such as this:
Physical+map+of+Europe+2.PNG

It becomes apparent that mountains do not form in clusters of ridges but rather (usually) in chains from which rivers emanate or plateaus where these rivers cut valleys. It might be that Calradia is naturally rugged, but even then the terrain would not be a uniform mass of mountains, instead it would have a general skape.

ZagrosFig3_SatelliteMapNew-Lo.jpg

You laid it out perfectly. Exactly what I mean by it being unrealistic. It just seems like the mountains are randomly strewn about.


you guys never been in the alps...

u kids just look at maps and complain go irl out and compare. you just look at it from super far away. if you zoom further in it will be more random
 
Nobody fights battles in the Alps. Also the Alps and Pyrenees are some of the shortest, broadest mountain ranges in the world, and that's only because they go underwater. The Alps, Pyrenees and Anatolian Peninsula are all one giant mountain range. Most mountain ranges are thousands upon thousands of kilometres long, fairly thin, and have vast plains on either side. Warband was mostly like this and it worked quite well.

4iLJzGi.jpg

The bannerlord map looks like somebody's copy-pasted the alps everywhere 100 times. What's even the point of them, then? You seem to be able to go around them pretty easily, the "choke points" are irrelevant because there are so many of them, and it just clutters up the map. It's a mess. There aren't even any highlands or plateaus like in warband, just a network of valleys. The rivers barely make sense.
 
Kentucky James 说:
Nobody fights battles in the Alps. Also the Alps and Pyrenees are some of the shortest, broadest mountain ranges in the world, and that's only because they go underwater. The Alps, Pyrenees and Anatolian Peninsula are all one giant mountain range. Most mountain ranges are thousands upon thousands of kilometres long, fairly thin, and have vast plains on either side. Warband was mostly like this and it worked quite well.

4iLJzGi.jpg

The bannerlord map looks like somebody's copy-pasted the alps everywhere 100 times. What's even the point of them, then? You seem to be able to go around them pretty easily, the "choke points" are irrelevant because there are so many of them, and it just clutters up the map. It's a mess. There aren't even any highlands or plateaus like in warband, just a network of valleys. The rivers barely make sense.

there were alot of battles fought in the alps
 
People fought in the flat valleys between alpine mountains, not literally on the side of hills like warband expects of you. Also, the Alps are a contiguous range of hills with only a handful of passes through the entire thing, not random scatterings of a few peaks with tonnes of gaps.
 
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