Crossthebread
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Summary:Every time i try to walk in a city/village/castle, or trade, the game crashes , i have tried to uninstall the game and reinstall every mod i had but it didn't work,i have tried to trade with a carvan but it gives me the same result.
How to Reproduce:Enter a trade or try to walk in the city/village/castle, OR try to trade with a carvan.
Have you used cheats and if so which:no , i haven't used cheats , i don't even know how to enable cheats
Scene Name (if related):Village/castle/city/carvan
Media (Screenshots & Video):
Computer Specs:
OS:win 10 home
GPU:amd rx 550
GPU Driver Version:21.40.23.03
CPU:Amd ryzen 5 pro 4600G
RAM:16.0 GB (15.8 GB usable)
Motherboard:
Storage Device (HDD/SSD):SSD
Reason: Source: mscorlib
Exception has been thrown by the target of an invocation.
Inner exception :
Source: TaleWorlds.CampaignSystem.ViewModelCollection
Object reference not set to an instance of an object
Callstacks:
Inner exception callstack: at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.OnCharacterSelected(SelectorVM`1 selector)
at TaleWorlds.Core.ViewModelCollection.SelectorVM`1.set_SelectedIndex(Int32 value)
at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM..ctor(InventoryLogic inventoryLogic, Boolean isInCivilianModeByDefault, Func`2 getItemUsageSetFlags, String fiveStackShortcutkeyText, String entireStackShortcutkeyText)
at SandBox.GauntletUI.InventoryGauntletScreen.OnInitialize()
at TaleWorlds.Engine.Screens.ScreenBase.HandleInitialize()
at TaleWorlds.Engine.Screens.ScreenManager.PushScreen(ScreenBase screen)
at TaleWorlds.MountAndBlade.View.Screen.GameStateScreenManager.TaleWorlds.Core.IGameStateManagerListener.OnPushState(GameState gameState, Boolean isTopGameState)
at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
at TaleWorlds.CampaignSystem.InventoryManager.OpenScreenAsTrade(ItemRoster leftRoster, SettlementComponent settlementComponent, InventoryCategoryType merchantItemType, DoneLogicExtrasDelegate doneLogicExtrasDelegate)
at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)
installed mods:
+ Nicer projectiles (version: v1.0.0)
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How to Reproduce:Enter a trade or try to walk in the city/village/castle, OR try to trade with a carvan.
Have you used cheats and if so which:no , i haven't used cheats , i don't even know how to enable cheats
Scene Name (if related):Village/castle/city/carvan
Media (Screenshots & Video):
Computer Specs:
OS:win 10 home
GPU:amd rx 550
GPU Driver Version:21.40.23.03
CPU:Amd ryzen 5 pro 4600G
RAM:16.0 GB (15.8 GB usable)
Motherboard:
Storage Device (HDD/SSD):SSD
Reason: Source: mscorlib
Exception has been thrown by the target of an invocation.
Inner exception :
Source: TaleWorlds.CampaignSystem.ViewModelCollection
Object reference not set to an instance of an object
Callstacks:
Inner exception callstack: at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.OnCharacterSelected(SelectorVM`1 selector)
at TaleWorlds.Core.ViewModelCollection.SelectorVM`1.set_SelectedIndex(Int32 value)
at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM..ctor(InventoryLogic inventoryLogic, Boolean isInCivilianModeByDefault, Func`2 getItemUsageSetFlags, String fiveStackShortcutkeyText, String entireStackShortcutkeyText)
at SandBox.GauntletUI.InventoryGauntletScreen.OnInitialize()
at TaleWorlds.Engine.Screens.ScreenBase.HandleInitialize()
at TaleWorlds.Engine.Screens.ScreenManager.PushScreen(ScreenBase screen)
at TaleWorlds.MountAndBlade.View.Screen.GameStateScreenManager.TaleWorlds.Core.IGameStateManagerListener.OnPushState(GameState gameState, Boolean isTopGameState)
at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
at TaleWorlds.CampaignSystem.InventoryManager.OpenScreenAsTrade(ItemRoster leftRoster, SettlementComponent settlementComponent, InventoryCategoryType merchantItemType, DoneLogicExtrasDelegate doneLogicExtrasDelegate)
at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)
installed mods:
+ Nicer projectiles (version: v1.0.0)
Mod manifest data:
- Mod loaded: YES
- Mod Id: Arrowmod
- Mod Version: v1.0.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Arrowmod\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- Does not contain any DLL module
Mod manifest data:
- Mod loaded: YES
- Mod Id: Bannerlord.ButterLib
- Mod Version: v1.0.38
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\SubModule.xml
Depends on:
- Bannerlord.Harmony
Submodules:
- Bannerlord.ButterLib.dll
- Bannerlord.ButterLib.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: Bannerlord.Harmony
- Mod Version: v2.2.0.75
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\SubModule.xml
Depends on:
- Does not depend with other module
Submodules:
- Bannerlord.Harmony.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: Bannerlord.MBOptionScreen
- Mod Version: v4.3.21
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\SubModule.xml
Depends on:
- Bannerlord.Harmony
- Bannerlord.ButterLib
- Bannerlord.UIExtenderEx
Submodules:
- MCMv4.dll
- MCMv4.dll
- MCMv4.UI.dll
- MCMv4.Adapter.MBO.dll
- ModLib.dll
- ModLib.Definitions.dll
- MCMv4.Adapter.ModLib.dll
- MCMv4.Adapter.MCMv3.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: Bannerlord.UIExtenderEx
- Mod Version: v2.1.13
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.UIExtenderEx\SubModule.xml
Depends on:
- Bannerlord.Harmony
Submodules:
- Bannerlord.UIExtenderEx.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: BetterExceptionWindow
- Mod Version: v3.3.1
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\SubModule.xml
Depends on:
- Bannerlord.Harmony
Submodules:
- BetterExceptionWindow.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: BloodMod
- Mod Version: v2.0.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BloodMod\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- BloodMod.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: CustomBattle
- Mod Version: e1.7.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\SubModule.xml
Depends on:
- Native
- SandBoxCore
Submodules:
- TaleWorlds.MountAndBlade.CustomBattle.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: CustomSpawns
- Mod Version: v1.6.2
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomSpawns\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- StoryMode
Submodules:
- CustomSpawns.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: DefendYourself
- Mod Version: v1.1.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DefendYourself\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- StoryMode
Submodules:
- DefendYourself.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: DismembermentPlus
- Mod Version: v2.0.1.8
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DismembermentPlus\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
- Bannerlord.Harmony
- Bannerlord.ButterLib
- Bannerlord.UIExtenderEx
- Bannerlord.MBOptionScreen
Submodules:
- DismembermentPlus.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: FriendlyLords
- Mod Version: v1.6.4
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\FriendlyLords\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- StoryMode
Submodules:
- FriendlyLords.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: MoreArenas
- Mod Version: e1.5.5
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreArenas\SubModule.xml
Depends on:
- Does not depend with other module
Submodules:
- Does not contain any DLL module
Mod manifest data:
- Mod loaded: YES
- Mod Id: MoreRaiding
- Mod Version: v1.1.1
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreRaiding\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- StoryMode
Submodules:
- MoreRaiding.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: Native
- Mod Version: e1.7.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\SubModule.xml
Depends on:
- Does not depend with other module
Submodules:
- TaleWorlds.MountAndBlade.View.dll
- TaleWorlds.MountAndBlade.GauntletUI.dll
- TaleWorlds.MountAndBlade.DedicatedServer.dll (Not loaded in memory)
- TaleWorlds.MountAndBlade.DedicatedCustomServer.dll (Not loaded in memory)
- TaleWorlds.MountAndBlade.Platform.PC.dll
- TaleWorlds.MountAndBlade.Platform.PS.dll (Not loaded in memory)
- TaleWorlds.MountAndBlade.Platform.GDK.dll (Not loaded in memory)
Mod manifest data:
- Mod loaded: YES
- Mod Id: RaiseYourTorch
- Mod Version: v4.3.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RaiseYourTorch\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- Raise your Torch.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: RandomEvents
- Mod Version: v1.3.2
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RandomEvents\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- RandomEvents.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: RealisticBattleAiModule
- Mod Version: v2.3.8
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleAiModule\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- RealisticBattleAiModule.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: RealisticWeaponCollision
- Mod Version: v1.0.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticWeaponCollision\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- RealisticWeaponCollision.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: Sandbox
- Mod Version: e1.7.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\SubModule.xml
Depends on:
- Native
- SandBoxCore
Submodules:
- SandBox.dll
- SandBox.View.dll
- SandBox.GauntletUI.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: SandBoxCore
- Mod Version: e1.7.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBoxCore\SubModule.xml
Depends on:
- Native
Submodules:
- Does not contain any DLL module
Mod manifest data:
- Mod loaded: YES
- Mod Id: ServeAsSoldier
- Mod Version: v1.7.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ServeAsSoldier\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- ServeAsSoldier.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: StoryMode
- Mod Version: e1.7.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
Submodules:
- StoryMode.dll
- StoryMode.View.dll
- StoryMode.GauntletUI.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: Volley
- Mod Version: v1.2.0
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Volley\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- StoryMode
Submodules:
- Volley.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: xLootingLooters
- Mod Version: e1.5.7
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\xLootingLooters\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- Does not contain any DLL module
Mod manifest data:
- Mod loaded: NO
- Mod Id: YellToInspireBoiZoi
- Mod Version: v0.3.5
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\YellToInspireBoiZoi\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- YellToInspire.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: zCulturedStart
- Mod Version: v1.2.6
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCulturedStart\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
- Bannerlord.Harmony
- Bannerlord.MBOptionScreen
Submodules:
- zCulturedStart.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: zzCharacterCreation
- Mod Version: v1.4.1.13
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
Submodules:
- CharacterCreation.dll
Mod manifest data:
- Mod loaded: YES
- Mod Id: zzCharacterCreation_AdditionalSliders
- Mod Version: v1.4.0.11
- Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation_AdditionalSliders\SubModule.xml
Depends on:
- Native
- SandBoxCore
- Sandbox
- CustomBattle
- StoryMode
- zzCharacterCreation
Submodules:
- Does not contain any DLL module