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Resolved Bannerlord keeps crashing when i want to walk in a city/village/castle, or when i want to trade in a village/city/carvan

Users who are viewing this thread

Version number
e1.7.0.304003
Branch
Main
Modded/unmodded
Yes, I used mods.
Summary:Every time i try to walk in a city/village/castle, or trade, the game crashes , i have tried to uninstall the game and reinstall every mod i had but it didn't work,i have tried to trade with a carvan but it gives me the same result.
How to Reproduce:Enter a trade or try to walk in the city/village/castle, OR try to trade with a carvan.
Have you used cheats and if so which:no , i haven't used cheats , i don't even know how to enable cheats
Scene Name (if related):Village/castle/city/carvan
Media (Screenshots & Video): Computer Specs:
OS:win 10 home
GPU:amd rx 550
GPU Driver Version:21.40.23.03
CPU:Amd ryzen 5 pro 4600G
RAM:16.0 GB (15.8 GB usable)
Motherboard:
Storage Device (HDD/SSD):SSD
Reason: Source: mscorlib
Exception has been thrown by the target of an invocation.
Inner exception :
Source: TaleWorlds.CampaignSystem.ViewModelCollection
Object reference not set to an instance of an object
Callstacks:
Inner exception callstack: at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.OnCharacterSelected(SelectorVM`1 selector)
at TaleWorlds.Core.ViewModelCollection.SelectorVM`1.set_SelectedIndex(Int32 value)
at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM..ctor(InventoryLogic inventoryLogic, Boolean isInCivilianModeByDefault, Func`2 getItemUsageSetFlags, String fiveStackShortcutkeyText, String entireStackShortcutkeyText)
at SandBox.GauntletUI.InventoryGauntletScreen.OnInitialize()
at TaleWorlds.Engine.Screens.ScreenBase.HandleInitialize()
at TaleWorlds.Engine.Screens.ScreenManager.PushScreen(ScreenBase screen)
at TaleWorlds.MountAndBlade.View.Screen.GameStateScreenManager.TaleWorlds.Core.IGameStateManagerListener.OnPushState(GameState gameState, Boolean isTopGameState)
at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
at TaleWorlds.CampaignSystem.InventoryManager.OpenScreenAsTrade(ItemRoster leftRoster, SettlementComponent settlementComponent, InventoryCategoryType merchantItemType, DoneLogicExtrasDelegate doneLogicExtrasDelegate)
at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)
installed mods:
+ Nicer projectiles (version: v1.0.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Arrowmod
  • Mod Version: v1.0.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Arrowmod\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • Does not contain any DLL module
+ ButterLib (version: v1.0.3:cool:
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Bannerlord.ButterLib
  • Mod Version: v1.0.38
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\SubModule.xml

Depends on:


  • Bannerlord.Harmony

Submodules:


  • Bannerlord.ButterLib.dll
  • Bannerlord.ButterLib.dll
+ Harmony (version: v2.2.0.75)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Bannerlord.Harmony
  • Mod Version: v2.2.0.75
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\SubModule.xml

Depends on:


  • Does not depend with other module

Submodules:


  • Bannerlord.Harmony.dll
+ Mod Configuration Menu v4 (version: v4.3.21)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Bannerlord.MBOptionScreen
  • Mod Version: v4.3.21
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\SubModule.xml

Depends on:


  • Bannerlord.Harmony
  • Bannerlord.ButterLib
  • Bannerlord.UIExtenderEx

Submodules:


  • MCMv4.dll
  • MCMv4.dll
  • MCMv4.UI.dll
  • MCMv4.Adapter.MBO.dll
  • ModLib.dll
  • ModLib.Definitions.dll
  • MCMv4.Adapter.ModLib.dll
  • MCMv4.Adapter.MCMv3.dll
+ UIExtenderEx (version: v2.1.13)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Bannerlord.UIExtenderEx
  • Mod Version: v2.1.13
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.UIExtenderEx\SubModule.xml

Depends on:


  • Bannerlord.Harmony

Submodules:


  • Bannerlord.UIExtenderEx.dll
+ BetterExceptionWindow (version: v3.3.1)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: BetterExceptionWindow
  • Mod Version: v3.3.1
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\SubModule.xml

Depends on:


  • Bannerlord.Harmony

Submodules:


  • BetterExceptionWindow.dll
+ BloodMod (version: v2.0.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: BloodMod
  • Mod Version: v2.0.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BloodMod\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • BloodMod.dll
+ CustomBattle (version: e1.7.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: CustomBattle
  • Mod Version: e1.7.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\SubModule.xml

Depends on:


  • Native
  • SandBoxCore

Submodules:


  • TaleWorlds.MountAndBlade.CustomBattle.dll
+ Custom Spawns (version: v1.6.2)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: CustomSpawns
  • Mod Version: v1.6.2
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomSpawns\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • StoryMode

Submodules:


  • CustomSpawns.dll
+ DefendYourself (version: v1.1.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: DefendYourself
  • Mod Version: v1.1.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DefendYourself\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • StoryMode

Submodules:


  • DefendYourself.dll
+ Dismemberment (Plus) for e1.7.0-e1.7.1(beta) (version: v2.0.1.:cool:
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: DismembermentPlus
  • Mod Version: v2.0.1.8
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DismembermentPlus\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode
  • Bannerlord.Harmony
  • Bannerlord.ButterLib
  • Bannerlord.UIExtenderEx
  • Bannerlord.MBOptionScreen

Submodules:


  • DismembermentPlus.dll
+ FriendlyLords (version: v1.6.4)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: FriendlyLords
  • Mod Version: v1.6.4
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\FriendlyLords\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • StoryMode

Submodules:


  • FriendlyLords.dll
+ MoreArenas (version: e1.5.5)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: MoreArenas
  • Mod Version: e1.5.5
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreArenas\SubModule.xml

Depends on:


  • Does not depend with other module

Submodules:


  • Does not contain any DLL module
+ More Raiding (version: v1.1.1)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: MoreRaiding
  • Mod Version: v1.1.1
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreRaiding\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • StoryMode

Submodules:


  • MoreRaiding.dll
+ Native (version: e1.7.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Native
  • Mod Version: e1.7.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\SubModule.xml

Depends on:


  • Does not depend with other module

Submodules:


  • TaleWorlds.MountAndBlade.View.dll
  • TaleWorlds.MountAndBlade.GauntletUI.dll
  • TaleWorlds.MountAndBlade.DedicatedServer.dll (Not loaded in memory)
  • TaleWorlds.MountAndBlade.DedicatedCustomServer.dll (Not loaded in memory)
  • TaleWorlds.MountAndBlade.Platform.PC.dll
  • TaleWorlds.MountAndBlade.Platform.PS.dll (Not loaded in memory)
  • TaleWorlds.MountAndBlade.Platform.GDK.dll (Not loaded in memory)
+ Raise your Torch (version: v4.3.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: RaiseYourTorch
  • Mod Version: v4.3.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RaiseYourTorch\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • Raise your Torch.dll
+ Random Events (version: v1.3.2)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: RandomEvents
  • Mod Version: v1.3.2
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RandomEvents\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • RandomEvents.dll
+ Realistic Battle AI Module (version: v2.3.:cool:
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: RealisticBattleAiModule
  • Mod Version: v2.3.8
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleAiModule\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • RealisticBattleAiModule.dll
+ Realistic Weapon Collision (version: v1.0.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: RealisticWeaponCollision
  • Mod Version: v1.0.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticWeaponCollision\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • RealisticWeaponCollision.dll
+ Sandbox (version: e1.7.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Sandbox
  • Mod Version: e1.7.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\SubModule.xml

Depends on:


  • Native
  • SandBoxCore

Submodules:


  • SandBox.dll
  • SandBox.View.dll
  • SandBox.GauntletUI.dll
+ SandBox Core (version: e1.7.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: SandBoxCore
  • Mod Version: e1.7.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBoxCore\SubModule.xml

Depends on:


  • Native

Submodules:


  • Does not contain any DLL module
+ Serve As Soldier (version: v1.7.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: ServeAsSoldier
  • Mod Version: v1.7.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ServeAsSoldier\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • ServeAsSoldier.dll
+ StoryMode (version: e1.7.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: StoryMode
  • Mod Version: e1.7.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox

Submodules:


  • StoryMode.dll
  • StoryMode.View.dll
  • StoryMode.GauntletUI.dll
+ Volley (version: v1.2.0)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: Volley
  • Mod Version: v1.2.0
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Volley\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • StoryMode

Submodules:


  • Volley.dll
+ Looting Looters (version: e1.5.7)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: xLootingLooters
  • Mod Version: e1.5.7
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\xLootingLooters\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • Does not contain any DLL module
+ Yell To Inspire (version: v0.3.5)
Mod manifest data:


  • Mod loaded: NO
  • Mod Id: YellToInspireBoiZoi
  • Mod Version: v0.3.5
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\YellToInspireBoiZoi\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • YellToInspire.dll
+ Cultured Start (version: v1.2.6)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: zCulturedStart
  • Mod Version: v1.2.6
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCulturedStart\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode
  • Bannerlord.Harmony
  • Bannerlord.MBOptionScreen

Submodules:


  • zCulturedStart.dll
+ Detailed Character Creation (version: v1.4.1.13)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: zzCharacterCreation
  • Mod Version: v1.4.1.13
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode

Submodules:


  • CharacterCreation.dll
+ Detailed Character Creation - Additional Sliders (version: v1.4.0.11)
Mod manifest data:


  • Mod loaded: YES
  • Mod Id: zzCharacterCreation_AdditionalSliders
  • Mod Version: v1.4.0.11
  • Mod Manifest location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation_AdditionalSliders\SubModule.xml

Depends on:


  • Native
  • SandBoxCore
  • Sandbox
  • CustomBattle
  • StoryMode
  • zzCharacterCreation

Submodules:


  • Does not contain any DLL module
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
That is a lot of mods. It might be the reason behind the crashes. Could you try to reproduce it with the mods disabled?
 
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