Bannerlord is too small

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Lucius Confucius

LeastBlunted
Sergeant
There should be no fear of feature creep. Give us Nords and naval features. Give us more factions and a larger map.

We should be able to raze villages/castles/settlements and build new ones from scratch.

Maps should be plentiful and randomized.

Assassins, civil wars, pretenders, give us more!
 
Posts like this one never cease to amaze me.

It took Taleworlds 10 years to deliver the absolute worst designed game I have ever seen in my life. I legitimately think one can use Bannerlord as an example in some hypothetical talk about how to not develop videogames and even software products in general.

It's beyond me why people think that any feature Taleworlds might add in the feature (naval battles, civil wars, assassins etc) is going to be anything more that exceptionally shallow bloat at best and a complete disaster at worst.
 
Posts like this one never cease to amaze me.

It took Taleworlds 10 years to deliver the absolute worst designed game I have ever seen in my life. I legitimately think one can use Bannerlord as an example in some hypothetical talk about how to not develop videogames and even software products in general.

It's beyond me why people think that any feature Taleworlds might add in the feature (naval battles, civil wars, assassins etc) is going to be anything more that exceptionally shallow bloat at best and a complete disaster at worst.
Get up outa here if you don’t like the game, why you on the forum?
 
Get up outa here if you don’t like the game, why you on the forum?
Agreed, in all they did a pretty revolutionary thing making an open world conquest game. If anything they should be what the outline is for making a pretty good base for a conquest game. Just need some changes here and there for better world building
 
The last thing Bannerlord needs is more factions. What the hell is the point of 400 factions if you're going to do the same thing over and over but against a different coat of paint faction with 0 interesting characters. Bannerlord should be even smaller.
 
The last thing Bannerlord needs is more factions. What the hell is the point of 400 factions if you're going to do the same thing over and over but against a different coat of paint faction with 0 interesting characters. Bannerlord should be even smaller.
Who the hell wants a game you can finish in a couple hours?
 
There should be no fear of feature creep. Give us Nords and naval features. Give us more factions and a larger map.

We should be able to raze villages/castles/settlements and build new ones from scratch.

Maps should be plentiful and randomized.

Assassins, civil wars, pretenders, give us more!
+1

Been asking this for ages, along with others, you aren't alone my friend.

Also deeper diplomacy/dynasty features wouldn't hurt.
 
Bannerlord doesn't need more features, it doesn't need a larger map. What it does need are functioning mechanics. There is no meaningful politics, combat is still unbalanced and there is very little control over your own units and even less battle tactics from the AI. And I'm not even speaking of the fact that the characters have, well, no character. Thus there is very little immersion in general (even less so than in WB).

That being said, slapping a ton of features on a disfunctional game does not make it functional. As long as the core gameplay doesn't work there is no point in slapping stuff on top of it.
 
I dont know what platforms you play on, but if you play on pc, alot of the features you want is actually here.
Diplomacy as a standalone is one of the if not the best mod for the game, as you can tweak the settings yourself with MCM, which can lead to very organic and random games.

There is huge overhauls that change the maps, some just change the kingdomes, split'em up into more factions, some into more clans added etc.

I know that atleast 1 mod have navalbattles as proof of concept(but last I checked not for vanilla, but for its specifc mod, no doubt down the line the code will be shared to be added as a standalone mod(or so I hope).

There is mods that add in more land, and use all the maps, like some of the big islands in the sea between the Empires and Aserai, is suddenly populated by relative powerful factions.

Again this is for pc. so if you are on console, ouch.

Do I want at the very least the diplomacy features be added to the vanilla game by TW - for sure, so that the console-ppl cant get a much better experience.

Playing vanilla Bannerlord is legit trash imo, really an awful experience, just to grindy, static, the same thing happends in each of my games, Battania gets ganked to pieces within 5 yrs, one of the Empires will then fall, typically Southern and Northern.
With the diplomacy mod, its much better for me now, and the games is really organic, Battania being able to survive(unless I do playeragency on them and destroy it, but otherwize they do fair) same for all the other factions, they can even make great comebacks even.
 
That being said, slapping a ton of features on a disfunctional game does not make it functional. As long as the core gameplay doesn't work there is no point in slapping stuff on top of it.

Kind of true but also not, take the Diplomacy mod, and what it adds and how you can set it up, and how it actually fix the issue of the grindy wars, and where wars "suddenly have meaning".
alliances, non-agression pact, kingdomes not declareing war due to good relations between leaders aka strategic marriages etc.

So yah sometimes adding extra functionality do fix broken or not desirable base mechanics..
 
One way I made the map a lot bigger and the entire game interesting was to make movement speeds slower. I can't remember the exact values now since this was a while back, but the slowest a party would go was I think 0.1. Right now I think the slowest you can go is 1, so everything was around 10 times further away. The faster movement speeds for cavalry only were around 0.3 or something. I also dropped view distance down by a lot. This made it so that you don't actually see hundreds of miles away. Tracking became a thing. If there was an enemy army moving about, you could spot their tracks and hope to catch them or guesstimate where they were going.

I had to balance these changes by making sure that ample food was carried by AI parties, perhaps there was more I don't recall now. The game became pretty good after that.

My gripe has always been that you start a game, and then it takes you less than a minute to go to the ends of the earth, and all that comes with that. No exploration and no change of scenery. Nothing is earned and everything is given.
 
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