Bannerlord is too large

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Qwezz

Sergeant at Arms
After 500 hours (most in singleplayer campaign), I found a fundamental problem with bannerlord.
The scale is too large. I think this causes a lot of problems

Quests are unstatysfying: There are 53 towns, each with ~5 notables; ~180 villages, each with ~3 notables, that makes for up to 800 notables. That's right, up to EIGHT HUNDRED quest givers, and you have to raise your relations with each one separately, and the main reward for raising relations-increased recruitment slots(+1 for 1-2 quests), isn't that great when I can simply go to the hundrends other notables in the vicinity. The same goes for quests from nobles ~8 clans per faction, with ~4 nobles each, total of 32 nobles, and the reward for running errands for them is that they will sometimes vote for you in kingdom decisions...swaying the vote by 1-5%. Altough it is still worth raising relations with the ruling clan and other powerful clans, beacuse they actually influence the gameplay.

None of the namd characters feel unique: This ties into the previous point, with the exception of faction leaders, every single noble and notable feels really samey. The best (worst) example of this is the companions - procedurally generated characters with backstories chosen out of a template. You just look at their stats without paying attention to "character traits" (I'm honestly not certain how much these influance anything), set them as party role, party leader, caravan master or govenor and you are done with them.

WAR IS... boring: I remeber this being a common complaint, you fight an EPIC 600vs1000 battle, taking heavy casualities and barely squeezing out a win. But it's alright, your victory surely turned the tides of war... and then you find another 1k stack coming for you 3 days later. And this just keeps happening, and happening. Eventually, after maybe 5 of these types of battles and 10k+ casualties inflicted, the war is over, with 1-2 castles and towns changing territories and the losing side paying 100-500 tribute daily. And in a week's time, war's declared again and it all repeats.

Late game is a slog: After a ceratain point, the player faction becomes unstoppable, and it's only a matter of time till it takes over the world, but oh boy, it'll take a lot of time. With 53 cities and 80ish castles there's a lot of sieging to be done. The maps are at least unique for most of them, and the team is still working on that, but it's the process itself that becomes repetitive.

A lot of modders focus on adding extra stuff to bannerlord, but maybe the game needs LESS, I think, that with 1 less city, 1-2 less castles 2 less clans per faction and 1 less notable per settlement, the game would play a lot better
 
I’m definitely going to have to disagree with this, more quests and diplomacy. They need to add more to the game not take away.

I think he saying its large in scope but paper thin in any politics, personality, quests etc.. So making an even bigger map with even more lords etc only worsens the problem. I agree with him 100%. Its diluted.
 
The biggest contributing factor to Bannerlord feeling too big and bloated is the existence of castles. They amount to ~60% of all fiefs but are completely worthless. A typical castle...
  • ... doesn't have a market.
  • ... lacks notables and, therefore, recruitment opportunities.
  • ... doesn't contribute to the "Leader of the masses" buff.
  • ... lacks meaningful building options, and by that I mean the Forum, the only useful building in the entire game.
  • ... is located in some random stupid place of no strategic importance, doesn't guard or protect anything, doesn't exert some kind of area of influence forcing nearby enemy parties to engage.
  • ... shares the same battle map with several other castles, making sieges incredibly boring and monotonous.
Despite all these shortcomings there are dozens of these things scattered around the map, and the player has to besiege and capture all of them during a typical world conquest run. It's a gigantic chore.

I genuinely believe removing castles (and consecutively all clans that own only castles at the start of the game) would make Bannerlord less of a snore-fest in the late game. Less boring sieges + less enemy nobles magically conjuring yet another army of 700 recruits = better experience.
 
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The biggest contributing factor to Bannerlord feeling too big and bloated is the existence of castles. They amount to ~60% of all fiefs but are completely worthless. A typical castle...
  • ... doesn't have a market.
  • ... lacks notables and, therefore, recruitment opportunities.
  • ... doesn't contribute to the "Leader of the masses" buff.
  • ... lacks meaningful building options, and by that I mean the Forum, the only useful building in the entire game.
  • ... is located in some random stupid place of no strategic importance, doesn't guard or protect anything, doesn't exert some kind of area of influence forcing nearby enemy parties to engage.
  • ... shares the same battle map with several other castles, making sieges incredibly boring and monotonous.
Despite all these shortcomings there are dozens of these things scattered around the map, and the player has to besiege and capture all of them during a typical world conquest run. It's a gigantic chore.

I genuinely believe removing castles (and consecutively all clans that own only castles at the start of the game) would make Bannerlord less of a snore-fest in the late game. Less boring sieges + less enemy nobles magically conjuring yet another army of 700 recruits = better experience.
Hell naw, y’all crazy, more clans maybe another kingdom would make it more interesting, not everyone is trying to do world conquest runs. More diplomacy options like non aggression pacts after war like in warband.
Rebellions that actually are meaningful and cause a civil war in a kingdom.
 
i believe bannerlord needs more interactions with lords and diplomacy.

800 notables. That's right, up to EIGHT HUNDRED quest givers, and you have to raise your relations with each one separately
even in my world conquest campaigns, i only pick some villages and towns to recruit from and do quests for.
there are perks that randomly give bonus relations with notables on certain actions to make things even easier.

The same goes for quests from nobles ~8 clans per faction, with ~4 nobles each, total of 32 nobles, and the reward for running errands for them is that they will sometimes vote for you in kingdom decisions
aren't relations in bannerlord per clan?
i use true relations mod to make relations with each lord separate and it is annoying.
in warband, rescuing a lord from captivity or voting for them for fiefs increased your relations with their family as well. i wish there were a mod that did this.

with the exception of faction leaders, every single noble and notable feels really samey. The best (worst) example of this is the companions
true.
i still hope that a personality overhaul would make characters feel distinct. but i don't believe this issue is related to bannerlord's size.

WAR IS... boring: I remeber this being a common complaint, you fight an EPIC 600vs1000 battle, taking heavy casualities and barely squeezing out a win. But it's alright, your victory surely turned the tides of war... and then you find another 1k stack coming for you 3 days later.
true.
but i believe this is an issue of balancing and really related to bannerlord's size.

sieges are too easy for the attackers. especially for "scene" sieges that the player does.
taking a fief should be a big deal.

fiefs, and towns especially, should provide huge income like they did in warband.
and i believe raiding should also provide a big stack of denars like in warband.
currently, you can devastate a town and gain peanuts in return.
but this requires rebalancing a lot of things to prevent steamrolling.

A lot of modders focus on adding extra stuff to bannerlord, but maybe the game needs LESS
i really like rebalancing mods like Diplomacy.
it makes war much less annoying.

Dramalord, Battle duels, and Warlord pack add flavor to the game.

Heritage enabling you to switch the player character and keeping your previous character as a clan member.

Better fief trades enabling you to switch fiefs with lords in the same kingdom.

Surrender tweaks making chasing small parties much less annoying.

Succession Laws makes inheritance make sense.

RBM making armor actually do something.

those are the sort of mods bannerlord needs but they are mods that fix the base game.

all in all, i believe bannerlord needs more interactions between characters and an economy and war rebalance instead of a smaller or bigger size.
 
I’m definitely going to have to disagree with this, more quests and diplomacy. They need to add more to the game not take away.
Yes I agree with you. This much big map is only losing its potential because of lack of diversity in the game. We definitely need more quests!!
 
I'm loving playing on Xbox the year is summer, 1120 about 3000 days in have lots of troops and family members... Learning about Tactics and strategies... Sick game...
 
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