Bannerlord is missing many good features from Warband and VC

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zMasterofPie

Recruit
Credit to u/dropbbbear on r/mountandblade (I DID NOT MAKE THIS LIST, I COPY PASTED IT WITH HIS CONSENT)

Bannerlord has made some great improvements to the Mount&Blade series in terms of graphics, field battles, moddability and overall polish, and I'm very thankful to Taleworlds for that. But in terms of stuff to do and immersion, it actually feels heavily lacking compared to M&B: Warband (from 10 years ago) and M&B: Viking Conquest Reforged (from 6 years ago). That isn't good for a sequel.

To be fair, Bannerlord is only half of the way through Early Access, so missing content makes sense. But what's worrying is Taleworlds' complete silence on what content the game will actually have at the end of Early Access.

So, this is a list of WB/VC features Bannerlord doesn't have which have not been mentioned on Taleworlds' roadmap, meaning they may have been forgotten about, and aren't coming back unless people ask for them. Some of these features are small, but combined they made WB and VC more immersive and entertaining than just killing looters and map-painting.

WARBAND MISSING FEATURES

  • Feasts: Parties the player and AI lords could hold for other lords. They helped slow down factions who were conquering large parts of the map too quickly by giving them something to do other than be at war 24/7. They gave the player another way of gaining relation with lords and ladies, gathered them all in one place for convenient talking/flirting, and feasting had a related quest where you gathered food from all around the map to make your feast impress the other lords. Feasts made Calradia feel more like a real world, and gave us Harlaus butter memes.
  • Lord strategic dialogue: The AI can often be quite stupid while on campaign. In Warband, you could actually tell lords to go somewhere and attack or defend it, which helped mitigate AI stupidity.
  • Manhunters: They spawned in Warband to hunt down bandits when their numbers started getting too high. In Bannerlord, this system could be tweaked: allow the player to spend money to put a Bounty on bandits in the area of one of their villages, and Manhunters would begin spawning there and hunting any threats to your village's prosperity, allowing you to go do more important/interesting things.
  • Quests: Exciting quests like the Prison Break quest where you rescued a lord from captivity and fought your way through the dungeons to freedom, or the Tax Collector quest where you gathered money from a town for a lord which might result in a riot, and many more.
  • Handcrafted companions: Think Jeremus, Ymira, etc. These companions had in-depth backstories and reactions to world locations, interacted with each other, and they had personalities you could get attached to. You could also make companions into vassals for your kingdom, which was useful if you had angered too many existing nobles.
  • Village improvement options: Build manors, messenger posts, schools, etc. This allowed the player to focus on building up a specific village to improve their strategic options in that area.
  • Courtship: Ladies had likes and dislikes, you could learn poems suited to their personality from poets and hear gossip, there were romance quests. Rather than just trying to roll the correct RNG on a skill check, Warband courtship was more like trying to build a relationship with a person.
  • Dueling lords: You could challenge a lord to a duel (or be challenged by them) if they insulted your honor or competed with you for a lover. This would give more intrigue to the player in their interactions with lords and ladies and add a fun extra challenge.
  • Deserters on the map: These guys were more interesting to fight than looters and bandits because they had better, military-grade equipment.
  • Tournament Armor/Weapons: All fighters in a tournament recieved gear of equal quality in Warband. In Bannerlord, gear quality is variable, so you can get a weapon in the tournament that is almost totally useless against some armors.
  • Books: You could buy these and read them to level skills. This would be a good gold sink, and also be a realistic way of letting the player level skills that are difficult to do in the early game; for example, read a book about siege engines to level your Engineering skill, without having to start a whole siege.
  • Lord personalities affecting behaviour: For example, warlike lords would constantly start fights with other factions, and calculating lords would leave allies to fend for themselves in fights. This influenced the player's choice in vassals and added another layer of strategic depth.
  • More battle maps: Bannerlord seriously lacks variety in field battle scenes.
  • Permanent message log: The current message log resets after an event, leading you sometimes to wonder what the hell just happened?
  • Follow option: You could auto-follow caravans or lords without actually getting locked into their party, which made the mid-game a lot less tedious.
  • Actual redheads: It's pretty silly that Bannerlord has a whole Celtic faction, but no real gingers. Is red hair bugged? I know DCC Mod adds in red hair.
  • Miscellaneous small things: Some lords being sexist (would be less likely to give you fiefs and they could insult you for being a woman, but you could duel them to defend your honor), more food variety (eg. sausages/chicken), Sargoth being in the north instead of the south, greater variety in equipment between cultures (eg: right now Aserai use a lot of Sturgian armor), and last but not least, "It's almost harvesting season!" These all added to immersion in Warband's medieval world.
VIKING CONQUEST: REFORGED

  • Ship travel and ship battles: This added an entire new dimension to combat and travel on the world map. It would make infantry-focused factions more viable if they could quickly make a boat to travel by river, like they did in real life. In fact, it seems like some Bannerlord factions like Sturgia are already designed as if boats were in the game; Sturgia's territory is cut in half, making it difficult for them to efficiently move their forces around.
  • Ambush attacks: This added further immersion and strategy to overworld combat, and would be a great use for the Scouting, Tactics and Roguery skill trees.
  • Hunting boar and deer: A fun diversion, and another way for the player to find food while on campaign, or make money, or gain relation with other lords by going out hunting together during a feast. Sneak up on the boar, and then either catch it before it escapes, or kill it before it gores you!
  • Minigames: Working as a farmer, miner, or lumberjack, which added a way of making money that wasn't just fighting or trading.
  • Setting camp: In VC, your camp could provide basic fortifications if you were attacked in the field, and also provided a morale bonus for resting.
  • Dog companion: A doggo friend who could even help in battle. This was teased for Bannerlord literally 5 years ago, and is unused in game files, but hasn't been mentioned since.
  • Robbing lords: You could take good equipment from captive lords for a large relationship penalty.
  • Custom start, custom end goals: You could choose to start as a king/noble to skip the earlygame grind, and you could set smaller victory goals such as making a certain amount of money or being a powerful warlord. This allowed the player more roleplaying freedom in choosing their own path, rather than the current endgame which is always to become a lord, start a family, and own all the cities.
 
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Rumor is Armagan has dressed himself in full viking garb, built a war canoe and is literally boating the entirety of all the waterways of the world every stream, brook, gulley, pond, lake, bay, sea and ocean. Along the waY he shall attempt to conquer a few civilizations and make note of all his attempted conquests and interactions with the natives.

When this is endevour is complete, it will be added as immersion filler into Bannerlord as Canon.
 
Lord personalities affecting behaviour: For example, warlike lords would constantly start fights with other factions, and calculating lords would leave allies to fend for themselves in fights. This influenced the player's choice in vassals and added another layer of strategic depth.

I'm almost certain this was not behavior in Warband. Sadistic lord would jump into my fights just as readily as honorable ones would raid the living hell out of my village.
 
Yeah, the game is really barebones at the moment, it's probably one of the main reasons why it dropped to ~12k concurrent players after it had over 200k (with the all time peak of 250k) soon after launch. For reference, warband is sitting at stable 4-5k.

There is no clear distinction between which bannerlord mechanic is completed, a placeholder, or straight up bad and requires total rework. It is even less clear what the devs think about it, because besides the few tidbits on the steam page, we know next to nothing about what they want to change, and in what way, before the 1.0 launch. At first I thought the copy-pasted dialogue trees were just a joke / homage / placeholder, but even that I'm not sure any more.

I'm not sure all of the features listed in OP's post are a good idea to add, but they definitely need to do something instead of just bugfixing and releasing it as it is. Mods cannot be built on top of a weak and empty foundation, and if they don't improve the game more, I'm afraid the modding scene will just never developer properly in the first place.
 
Thanks for gathering all important missing features in a well designed list, this is one of best lists I read here. Yes, the ones you selected are all very important features which is currently missing in Bannerlord. Even some can seen less important like follow option but its not. Addition of these will add Bannerlord a lot of positive gameplay but I am not sure how many of them will be added. Even adding only these listed easily make game’s steam rating 90+ and increase number of players by 30-35%.
 
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Thanks for gathering all important missing features in a well designed list, this is one of best lists I read here. Yes, the ones you selected are all very important features which is currently missing in Bannerlord. Even some can seen less important like follow option but its not. Addition of these will add Bannerlord a lot of positive gameplay but I am not sure how many of them will be added. Even adding only these listed easily make game’s steam rating 90+ and increase number of players by 30-35%.

What about this list of features of these mod BannerPage?
How much percent increase in base players would you get with these features that should already belong to the Bannerlord Native? :iamamoron:
Main features.

  • Underground & Undercover Ops - build hideouts and hidden bases. Employ shady characters and play as Ali Baba and the forty thieves or go further and organize your private underground operation.
  • The King and The Beggar - allows player to choose from wide variety of campaign start options, all the way from the major Calradian faction leader, independent ruler, peasant rebellion leader, bandit leader ,.., all the way down to the barefooted and penniless beggar.
  • Ludus Calradius - main Arena in Calradia, compete against the best in following categories: jousting, roman gladiators, historical gladiators, or just watch the best fight each other and bet,
  • 20+ New Quests - Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon with skill bonuses. Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges
  • Diplomacy 4.3 - Kingdom Management
  • PBOD Pre-Battle Orders & Deployment v.0.92.5 ( + all later non WSE updates added) - tactical options, important battle mechanics fixes, new commands and formations
  • Freelancer 1.6 (all known bugs fixed) - serve under any Lord as common soldier
  • Custom Commander (v.1397, some parts rewritten for better fit), level up your Companions faster by controlling them during battles, let AI control your character
  • Custom Troops (Player's Kingdom, carefully added/balanced item pools)
  • Tournament Play Enhancements 1.5 (expanded and factionized)
  • Duel Kit (rewritten code - added many new features) - Duel any Lord (improved AI)
  • Jousting (in Ludus or ask Swadian lord to duel)
  • Hunting (all across Calradia) - collect your trophies and make lucrative sale
  • New Recruitment System - 8 different ways (as realistic as it gets)
  • Camp Entrenchment (has meaning now - armies need to rest to remain fresh and maintain map speed)
  • Sea Trade, Sea faring and Sea Battles
  • Bridge Battles
  • Customizable Sparring Matches (separate from dueling)
  • Investment/Bank system Landowners/Moneylenders
  • Dark knight invasion (fully implemented, optional - player's choice)
  • Enslaving villagers - put them to work in Salt mine, make gold
  • Enhanced Trade (Trade Ledger, trade goods item modifiers, new commodities, new trade goods from hunting, sea trade)
  • Executing lords - as one of the outcomes of sending them to trial
User Interface

  • New reports (20+ neat reports, such as troop trees and all items list, dueling stats, Companions Overseer, Relation reports etc.)
  • In game manuals (explanation of main new features under "Game concepts" menu)
  • Extended Camp Action Menus - lot of new actions (Party Book-chest, Trade Ledger etc.)
  • Extensive settings - you can customize almost everything to suit your liking
  • HD campaign map and new icons (animals, lords, bandits, pine tree, castles, towns)
  • Custom Lord Notes (add your note on any lord)
  • Added controls, crouch, whistle for horse, spear bracing, deploy tower shield, shield bash etc. (check and redefine controls in-game)
  • Mouse death cam - Numpad death cam was replaced with mouse+arrow keys death cam
  • New Character Creation Screen
  • Expanded location UI notes (villages, towns)
  • Optional automated functions Auto-sell /Auto-buy / Auto-loot menus
  • Extended item descriptions
  • Book Library - Books are shared, Companions can learn too

Artificial Intelligence


  • Tweaked old and added new AI meshes (arenas and sieges)
  • Improved NPC Hero fighting AI - for a real Dueling challenge

Troops, skins and RPG elements


  • Extended Nobility Titles (Faction specific)
  • Dynamic Nobility Titles (they change in time depending on the Lord's current allegiance and holdings)
  • All faction troops - completely visually re-imagined, overhauled and now more distinctive but vanilla stats completely kept
  • 2 new fully lore integrated NPC companions Tin & Sven (with all dialogues and relationships)
  • Katrin is useful companion now - All Companions with Native Inventory Management skill over 2 got those points deducted and redistributed, Katrin benefited the most (Trade skill 5) , Rolf will now always recruit Sarranid troops
  • Medieval History inspired Mercenary Trees
  • 36 Different Carefully designed Mercenary Troops
  • Awol Historical Mercenary Parties who behave as bandits (Brigands, Routiers and Catalan Company)
  • Medieval History inspired Bandit Trees (all Native Bandits now come in 3 tiers)
  • 24 different Bandit Units
  • Medieval History inspired Faction Guards / Elite Troops (2x per faction) - recruit-able in towns
  • 10 Dark Knights Units in a special troop tree
  • 20 Dark Knights Nobles led by their Queen (by default they don't invade)
  • All New Banners - recognizable faction characteristics design, history inspired
  • Unique Combat and Civil outfits for each Lord (Factionized)
  • Lords wear Cloaks in Faction Colors or Heraldic Cloaks
  • Unique weapon and armor sets for each Lord to complement new dueling mod (Factionized)
  • Dynamic Outfits for Ladies loosely based on their character (Factionized)
  • New Faces (Factionized - Racial) - carefully chosen combo of multiple facepacks
  • Unique Faces (Factionized) - many characters got hand made redesign like Ragnar (image attached)
  • No double Faces - all young ladies have different face, some are beauties some are not
  • Top-tier-troop can be promoted to a Hero (after they have many, many battles survived)
  • New Npcs in taverns with many unique roles (Pro Recruiters, Black Market Merchants, Trainers ...)
  • Wife can become Party member and ride with you (fixed, now she never goes nuts)
  • Wife can be dressed (equipped) as companion buy her luxury dresses (or arm her)
  • 4 NPC gang leaders - with Gang Management options - Hidden Base staff

Scenes and scene props:


  • New Castles (all are completely different now and architecture has faction characteristics, roughly matched map icons)
  • Improved Siege scenes (AI movement tested and tweaked)
  • Optimized and Polished Landscapes Mod (carefully scene by scene added - bugfixed, all lods created for faster loading - better FPS)
  • Random Scene Generation - rewritten Flora_kinds.py - used Polished Landscapes Mod flora as base
  • Polished Buildings Mod (all Swadian and Vaegir towns completely overhauled)
  • 54 different Skyboxes, moving Sun, time clock
  • New Terrain Borders designed to work with New Expanded horizons
  • Expanded horizons, added in multiple layers and shaders applied to create right illusion
  • Arena Overhaul Mod ( + new objects added, + new and tweaked AI meshes)
  • 3 Completely new Arenas (Suno as Calradia's Tournaments Capital, Narra and Halmar designed to accommodate horseback fights better)
  • Training Fields Mod
  • All coastal villages now have beach
  • New Flora (added more variety Sarranid lands)
  • New AI meshes
  • Salt mine - (leave and rent out your slaves there or buy cheapest salt in the Realm)
  • Live Taverns - musicians, people drinking, bartender new dialogues, new important Npcs
  • Moving watermills and windmills
  • Ludus Calradius with lot of new interiors and exteriors

Music - Completely overhauled and expanded:


  • SRing ambient sound tracks mod (Campaign map, town, village)
  • Battle music - multiple factions specific tracks
  • Duel music - multiple factions specific tracks
  • Castle music - multiple factions specific tracks
  • Bandit culture - different bandits have different sets of battle music (with variations), meaning totally different tracks will now play when you face sea-riders compared to what will be played when
  • 100+ new carefully chosen copyright free or rights received tracks
  • BannerPage main music theme: Celtic Music - Warrior - composed by Filip Lackovic
  • Lady meetings have music background
  • Added ambient sounds in Hunting scenes
  • Added ambient sounds in Walk around scenes

Sounds:


  • More metal sound Mod
  • Sounds of Suffering Mod
  • Added new sounds, expanded repetitive palettes

New animations:


  • All carefully chosen and tested to either improve functionality or immersion or both
  • Decapitation - when large cutting damage is applied on someones neck
  • Polearm Bracing
  • Shield Bash
  • Slingshot - perfected sling (not staff sling) set of animations
  • 1H Spear - considerably improved shield and spear animations
  • 1H and 2H overhead spear animation
  • 1H greatsword horseback thrust
  • thrown weapon ALT animation sets
  • Throw Grenade
  • Crouch animations
  • Throw Boleadora (Bola)
  • Throw gladiator net
  • Pike standing, walking and runing animations,
  • New Death and Stand animations,
  • Crossbow reload animation (crossbowman is more protected during reload)
  • Tavern animations


Uncut - 1 vs many with only sling, shield and spear




1969 Items:


  • New Books (Companions can now learn too, Party Book chest)
  • Merchant's Trade Ledger (keeps logs on trade changes, based on your past inquires and transactions)
  • Treasure chests revived (samurai sets back AND 25+ new hidden treasure chests added, over 70 unique items, FIND them!)
  • Factionized Shops (to aquire some things you will have to travel)
  • Carefully Balanced Item Modifiers, price and shop spawn probability
  • Improved Trade Goods (now have item modifiers too)
  • Armorer and Weaponsmith can repair items
  • Horse Merchant can make horse timid (-1 riding skill requirement)
  • Bugfixed Native items (wrong textures swapped and correct shaders applied)
  • Retxtured Native items and brought back to life
  • Hundreds if not thousands of new/tweaked textures to develop visual identities and to make everything blend together well
  • Ale, Wine, Date-fruit are food and give morale bonuses now
  • Lumber is a new commodity
  • Crowns - get Crown with leadership bonus when becoming a faction leader
  • Quest Items give skill bonuses

New Mounts (carefully designed both visually and stat wise)


  • Historically and geographically inspired 13 x Horse Breeds
  • 18 different 3D mount models - factionized according to historical breeds
  • In more than 200 variants, different/realistic skins and coats/ barded & caparisoned
  • Added Meek (+3 speed) to horse item modifiers
  • Bactrian and Dromedary Camels (horses fear camels, some breeds don't)
  • War Elephants, Asian and African (horses fear elephants)

New Weapons, Shields, Armor


  • Thoughtfully added to fit within preset max and min values, aim to add functional variety
  • No meaningless doubles or OPs
  • Slings - come with new weapon proficiency
  • Medieval grenades (Naft and Greek Fire)
  • Flaming/explosive arrows
  • NO firearms
  • Heraldic deployable pavise (Tower shield)
  • Many, many new heraldic items (most of them are dirty and sun bleached though :smile:
  • Chu Ko Nu - semi automatic crossbow
  • Boleadora thrown blunt weapon (gladiator net uses same mechanic)

Minor features and Tweaks


  • New buildings:

  1. Blacksmith - refills defender's ammo supply (player included) every minute during a defensive siege and weapons are repairable
  2. University - build it to increase and spread knowledge in your name. Increases your renown and improves town's relation standing every week
  3. Guild Hall - build it to please the merchant community and engage in trade enterprises. increases the town prosperity every week
  4. Palisade - a simple wooden wall around the village that helps protect from enemies. The time that it takes enemies to loot the village is now increases by 25%.
  5. Granary - increases village prosperity

  • NPC lords build improvements
  • Begging as beggar in towns - start from the very bottom is possible
  • Working hard as a farmer in villages
  • Bribing and Extortion of village elders
  • Prostitution in Swadian and Rhodok towns
  • Recruiting Farmers and Peasant woman (if in role of Rebellion Leader)
  • Recruiting Bandits (through Hidden Base and underground staff menus)
  • Killing regular troops or throwing them in chains
  • Killing regular prisoners or recruiting them as per your choice
  • Multiple ways of selling / renting out prisoners
  • Always choose side when joining battles (fixed)
  • Shield Bash depends on shield skill and shield weight, to shield bash you need at least shield 1
  • Hero escape probability is now based on party Tracking skill, higher skill lower chance
  • Party Looting skill level has now direct impact on raid loot amount
  • Player and Companions Battle Kills Counter - Post Battle Screen
  • Reduced Lord's defecting probability
  • Random events
  • Companion Bodyguards/Escorts
  • New dialogue options with the shop owners, tavern keepers, village elders and arena masters.
  • More mercenaries in taverns
  • New Npcs in taverns (spec item traders, trainers, recruiters etc.)
  • Kings will give the player a gift when they pledge
  • Equip Player's Faction Lord via dialogue menu
  • Companion export/import function added
  • Player can now besiege fiefs with neutral relation standing
  • Village raids can be aborted
  • Towns & villages prosperity tuned | fief income/rents changes [to make defending it worth]
  • Bonus for player and AI troop size in relative to title and holdings
  • The player can end his mercenary contract by speaking to liege
  • Removed the impossibility to get a quest from an village elder
  • The player can now always ask the guild master for a new quest
  • Increased renown required to become a vassal
  • All Castle/Towns Garrisons now get small amount of elite unit reinforcements
  • The player can change the color of his faction via action menu
  • Change banner anytime
  • Added ability to walk around without the cheat menu enabled
  • Added option to change your party's name
  • Added option to change your kingdom's color and name (many colors in palette)
  • Blood Enhancement Tweaks
  • Get renown for killing a Hart (male deer with large horns- antlers)
  • Native Quest and Dialogue Bugfixes
  • AND MANY, MANY MORE
 
What about this list of features of these mod BannerPage?
How much percent increase in base players would you get with these features that should already belong to the Bannerlord Native? :iamamoron:
Main features.

  • Underground & Undercover Ops - build hideouts and hidden bases. Employ shady characters and play as Ali Baba and the forty thieves or go further and organize your private underground operation.
  • The King and The Beggar - allows player to choose from wide variety of campaign start options, all the way from the major Calradian faction leader, independent ruler, peasant rebellion leader, bandit leader ,.., all the way down to the barefooted and penniless beggar.
  • Ludus Calradius - main Arena in Calradia, compete against the best in following categories: jousting, roman gladiators, historical gladiators, or just watch the best fight each other and bet,
  • 20+ New Quests - Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon with skill bonuses. Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges
  • Diplomacy 4.3 - Kingdom Management
  • PBOD Pre-Battle Orders & Deployment v.0.92.5 ( + all later non WSE updates added) - tactical options, important battle mechanics fixes, new commands and formations
  • Freelancer 1.6 (all known bugs fixed) - serve under any Lord as common soldier
  • Custom Commander (v.1397, some parts rewritten for better fit), level up your Companions faster by controlling them during battles, let AI control your character
  • Custom Troops (Player's Kingdom, carefully added/balanced item pools)
  • Tournament Play Enhancements 1.5 (expanded and factionized)
  • Duel Kit (rewritten code - added many new features) - Duel any Lord (improved AI)
  • Jousting (in Ludus or ask Swadian lord to duel)
  • Hunting (all across Calradia) - collect your trophies and make lucrative sale
  • New Recruitment System - 8 different ways (as realistic as it gets)
  • Camp Entrenchment (has meaning now - armies need to rest to remain fresh and maintain map speed)
  • Sea Trade, Sea faring and Sea Battles
  • Bridge Battles
  • Customizable Sparring Matches (separate from dueling)
  • Investment/Bank system Landowners/Moneylenders
  • Dark knight invasion (fully implemented, optional - player's choice)
  • Enslaving villagers - put them to work in Salt mine, make gold
  • Enhanced Trade (Trade Ledger, trade goods item modifiers, new commodities, new trade goods from hunting, sea trade)
  • Executing lords - as one of the outcomes of sending them to trial
User Interface

  • New reports (20+ neat reports, such as troop trees and all items list, dueling stats, Companions Overseer, Relation reports etc.)
  • In game manuals (explanation of main new features under "Game concepts" menu)
  • Extended Camp Action Menus - lot of new actions (Party Book-chest, Trade Ledger etc.)
  • Extensive settings - you can customize almost everything to suit your liking
  • HD campaign map and new icons (animals, lords, bandits, pine tree, castles, towns)
  • Custom Lord Notes (add your note on any lord)
  • Added controls, crouch, whistle for horse, spear bracing, deploy tower shield, shield bash etc. (check and redefine controls in-game)
  • Mouse death cam - Numpad death cam was replaced with mouse+arrow keys death cam
  • New Character Creation Screen
  • Expanded location UI notes (villages, towns)
  • Optional automated functions Auto-sell /Auto-buy / Auto-loot menus
  • Extended item descriptions
  • Book Library - Books are shared, Companions can learn too

Artificial Intelligence


  • Tweaked old and added new AI meshes (arenas and sieges)
  • Improved NPC Hero fighting AI - for a real Dueling challenge

Troops, skins and RPG elements


  • Extended Nobility Titles (Faction specific)
  • Dynamic Nobility Titles (they change in time depending on the Lord's current allegiance and holdings)
  • All faction troops - completely visually re-imagined, overhauled and now more distinctive but vanilla stats completely kept
  • 2 new fully lore integrated NPC companions Tin & Sven (with all dialogues and relationships)
  • Katrin is useful companion now - All Companions with Native Inventory Management skill over 2 got those points deducted and redistributed, Katrin benefited the most (Trade skill 5) , Rolf will now always recruit Sarranid troops
  • Medieval History inspired Mercenary Trees
  • 36 Different Carefully designed Mercenary Troops
  • Awol Historical Mercenary Parties who behave as bandits (Brigands, Routiers and Catalan Company)
  • Medieval History inspired Bandit Trees (all Native Bandits now come in 3 tiers)
  • 24 different Bandit Units
  • Medieval History inspired Faction Guards / Elite Troops (2x per faction) - recruit-able in towns
  • 10 Dark Knights Units in a special troop tree
  • 20 Dark Knights Nobles led by their Queen (by default they don't invade)
  • All New Banners - recognizable faction characteristics design, history inspired
  • Unique Combat and Civil outfits for each Lord (Factionized)
  • Lords wear Cloaks in Faction Colors or Heraldic Cloaks
  • Unique weapon and armor sets for each Lord to complement new dueling mod (Factionized)
  • Dynamic Outfits for Ladies loosely based on their character (Factionized)
  • New Faces (Factionized - Racial) - carefully chosen combo of multiple facepacks
  • Unique Faces (Factionized) - many characters got hand made redesign like Ragnar (image attached)
  • No double Faces - all young ladies have different face, some are beauties some are not
  • Top-tier-troop can be promoted to a Hero (after they have many, many battles survived)
  • New Npcs in taverns with many unique roles (Pro Recruiters, Black Market Merchants, Trainers ...)
  • Wife can become Party member and ride with you (fixed, now she never goes nuts)
  • Wife can be dressed (equipped) as companion buy her luxury dresses (or arm her)
  • 4 NPC gang leaders - with Gang Management options - Hidden Base staff

Scenes and scene props:


  • New Castles (all are completely different now and architecture has faction characteristics, roughly matched map icons)
  • Improved Siege scenes (AI movement tested and tweaked)
  • Optimized and Polished Landscapes Mod (carefully scene by scene added - bugfixed, all lods created for faster loading - better FPS)
  • Random Scene Generation - rewritten Flora_kinds.py - used Polished Landscapes Mod flora as base
  • Polished Buildings Mod (all Swadian and Vaegir towns completely overhauled)
  • 54 different Skyboxes, moving Sun, time clock
  • New Terrain Borders designed to work with New Expanded horizons
  • Expanded horizons, added in multiple layers and shaders applied to create right illusion
  • Arena Overhaul Mod ( + new objects added, + new and tweaked AI meshes)
  • 3 Completely new Arenas (Suno as Calradia's Tournaments Capital, Narra and Halmar designed to accommodate horseback fights better)
  • Training Fields Mod
  • All coastal villages now have beach
  • New Flora (added more variety Sarranid lands)
  • New AI meshes
  • Salt mine - (leave and rent out your slaves there or buy cheapest salt in the Realm)
  • Live Taverns - musicians, people drinking, bartender new dialogues, new important Npcs
  • Moving watermills and windmills
  • Ludus Calradius with lot of new interiors and exteriors

Music - Completely overhauled and expanded:


  • SRing ambient sound tracks mod (Campaign map, town, village)
  • Battle music - multiple factions specific tracks
  • Duel music - multiple factions specific tracks
  • Castle music - multiple factions specific tracks
  • Bandit culture - different bandits have different sets of battle music (with variations), meaning totally different tracks will now play when you face sea-riders compared to what will be played when
  • 100+ new carefully chosen copyright free or rights received tracks
  • BannerPage main music theme: Celtic Music - Warrior - composed by Filip Lackovic
  • Lady meetings have music background
  • Added ambient sounds in Hunting scenes
  • Added ambient sounds in Walk around scenes

Sounds:


  • More metal sound Mod
  • Sounds of Suffering Mod
  • Added new sounds, expanded repetitive palettes

New animations:


  • All carefully chosen and tested to either improve functionality or immersion or both
  • Decapitation - when large cutting damage is applied on someones neck
  • Polearm Bracing
  • Shield Bash
  • Slingshot - perfected sling (not staff sling) set of animations
  • 1H Spear - considerably improved shield and spear animations
  • 1H and 2H overhead spear animation
  • 1H greatsword horseback thrust
  • thrown weapon ALT animation sets
  • Throw Grenade
  • Crouch animations
  • Throw Boleadora (Bola)
  • Throw gladiator net
  • Pike standing, walking and runing animations,
  • New Death and Stand animations,
  • Crossbow reload animation (crossbowman is more protected during reload)
  • Tavern animations


Uncut - 1 vs many with only sling, shield and spear




1969 Items:


  • New Books (Companions can now learn too, Party Book chest)
  • Merchant's Trade Ledger (keeps logs on trade changes, based on your past inquires and transactions)
  • Treasure chests revived (samurai sets back AND 25+ new hidden treasure chests added, over 70 unique items, FIND them!)
  • Factionized Shops (to aquire some things you will have to travel)
  • Carefully Balanced Item Modifiers, price and shop spawn probability
  • Improved Trade Goods (now have item modifiers too)
  • Armorer and Weaponsmith can repair items
  • Horse Merchant can make horse timid (-1 riding skill requirement)
  • Bugfixed Native items (wrong textures swapped and correct shaders applied)
  • Retxtured Native items and brought back to life
  • Hundreds if not thousands of new/tweaked textures to develop visual identities and to make everything blend together well
  • Ale, Wine, Date-fruit are food and give morale bonuses now
  • Lumber is a new commodity
  • Crowns - get Crown with leadership bonus when becoming a faction leader
  • Quest Items give skill bonuses

New Mounts (carefully designed both visually and stat wise)


  • Historically and geographically inspired 13 x Horse Breeds
  • 18 different 3D mount models - factionized according to historical breeds
  • In more than 200 variants, different/realistic skins and coats/ barded & caparisoned
  • Added Meek (+3 speed) to horse item modifiers
  • Bactrian and Dromedary Camels (horses fear camels, some breeds don't)
  • War Elephants, Asian and African (horses fear elephants)

New Weapons, Shields, Armor


  • Thoughtfully added to fit within preset max and min values, aim to add functional variety
  • No meaningless doubles or OPs
  • Slings - come with new weapon proficiency
  • Medieval grenades (Naft and Greek Fire)
  • Flaming/explosive arrows
  • NO firearms
  • Heraldic deployable pavise (Tower shield)
  • Many, many new heraldic items (most of them are dirty and sun bleached though :smile:
  • Chu Ko Nu - semi automatic crossbow
  • Boleadora thrown blunt weapon (gladiator net uses same mechanic)

Minor features and Tweaks


  • New buildings:

  1. Blacksmith - refills defender's ammo supply (player included) every minute during a defensive siege and weapons are repairable
  2. University - build it to increase and spread knowledge in your name. Increases your renown and improves town's relation standing every week
  3. Guild Hall - build it to please the merchant community and engage in trade enterprises. increases the town prosperity every week
  4. Palisade - a simple wooden wall around the village that helps protect from enemies. The time that it takes enemies to loot the village is now increases by 25%.
  5. Granary - increases village prosperity

  • NPC lords build improvements
  • Begging as beggar in towns - start from the very bottom is possible
  • Working hard as a farmer in villages
  • Bribing and Extortion of village elders
  • Prostitution in Swadian and Rhodok towns
  • Recruiting Farmers and Peasant woman (if in role of Rebellion Leader)
  • Recruiting Bandits (through Hidden Base and underground staff menus)
  • Killing regular troops or throwing them in chains
  • Killing regular prisoners or recruiting them as per your choice
  • Multiple ways of selling / renting out prisoners
  • Always choose side when joining battles (fixed)
  • Shield Bash depends on shield skill and shield weight, to shield bash you need at least shield 1
  • Hero escape probability is now based on party Tracking skill, higher skill lower chance
  • Party Looting skill level has now direct impact on raid loot amount
  • Player and Companions Battle Kills Counter - Post Battle Screen
  • Reduced Lord's defecting probability
  • Random events
  • Companion Bodyguards/Escorts
  • New dialogue options with the shop owners, tavern keepers, village elders and arena masters.
  • More mercenaries in taverns
  • New Npcs in taverns (spec item traders, trainers, recruiters etc.)
  • Kings will give the player a gift when they pledge
  • Equip Player's Faction Lord via dialogue menu
  • Companion export/import function added
  • Player can now besiege fiefs with neutral relation standing
  • Village raids can be aborted
  • Towns & villages prosperity tuned | fief income/rents changes [to make defending it worth]
  • Bonus for player and AI troop size in relative to title and holdings
  • The player can end his mercenary contract by speaking to liege
  • Removed the impossibility to get a quest from an village elder
  • The player can now always ask the guild master for a new quest
  • Increased renown required to become a vassal
  • All Castle/Towns Garrisons now get small amount of elite unit reinforcements
  • The player can change the color of his faction via action menu
  • Change banner anytime
  • Added ability to walk around without the cheat menu enabled
  • Added option to change your party's name
  • Added option to change your kingdom's color and name (many colors in palette)
  • Blood Enhancement Tweaks
  • Get renown for killing a Hart (male deer with large horns- antlers)
  • Native Quest and Dialogue Bugfixes
  • AND MANY, MANY MORE

who cares lol
 
Thanks for gathering all important missing features in a well designed list, this is one of best lists I read here. Yes, the ones you selected are all very important features which is currently missing in Bannerlord. Even some can seen less important like follow option but its not. Addition of these will add Bannerlord a lot of positive gameplay but I am not sure how many of them will be added. Even adding only these listed easily make game’s steam rating 90+ and increase number of players by 30-35%.

A banner bearer in our army will be something awesome, I can't imagine your own big flag waving in the battle field meanwhile you yell "chargeeeeee"
 
It is completely astonishing to me both how these features are missing from a game that has been in development for a very long time and released after Warband & Viking Conquest, but also how Taleworlds doesn't seem to consider these features as part of their roadmap.

Despite all the modability., Bannerlord will be a soulless game that people will quickly forget if these things are not added.
 
The listed features would be amazing, all of them are really great ideas and features. I really hope even half of those will be in the game in the future.
 
Thanks for gathering all important missing features in a well designed list, this is one of best lists I read here. Yes, the ones you selected are all very important features which is currently missing in Bannerlord. Even some can seen less important like follow option but its not. Addition of these will add Bannerlord a lot of positive gameplay but I am not sure how many of them will be added. Even adding only these listed easily make game’s steam rating 90+ and increase number of players by 30-35%.

Thank you for responding.
That is all I wanted to say.
 
Another ****ty bloat mod that deserve to be put in trash bin.
tenor.gif


I can explain it to you with colored pencils, but I think it's easy to comprehend. Are you able to understand that I am not referring to the mod itself but to the functions and features it contains in an explicit way? :iamamoron:
 
Thanks for gathering all important missing features in a well designed list, this is one of best lists I read here. Yes, the ones you selected are all very important features which is currently missing in Bannerlord. Even some can seen less important like follow option but its not. Addition of these will add Bannerlord a lot of positive gameplay but I am not sure how many of them will be added. Even adding only these listed easily make game’s steam rating 90+ and increase number of players by 30-35%.

Can we please have swimming for humans and horses :mrgreen:
 
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