Interesting, what mods are you using? I've been playing on Beta 1.3 since it was made available and have had minimal issues. The vast majority of issues I see relate to the mods I use (my choice) and not to the TW branch code.
no mods
Interesting, what mods are you using? I've been playing on Beta 1.3 since it was made available and have had minimal issues. The vast majority of issues I see relate to the mods I use (my choice) and not to the TW branch code.
It has tonnes of problems, just look at all the feedback, hundreds of posts each day, concerning Bannerlords problems. And no, they are not minor in comparison to whats available.
My feedback's been positive. What are these tonnes of problems?
battania_village_j_winter map has particle problems.
In some rare cases, the Hideout Boss party might go missing.
Bannerlord icon does not appear on the taskbar after launcher got closed.
Using balista sometimes can show wrong animations for the user.
The wrong number might be shown when prisoner ransoming.
When we talk with NPC named Tacteos in the tutorial, he can be taken as a prisoner.
Some of the sliders does not have text inputs.
Some banner icons are incorrect in the banner selection screen.
Combat AI difficulty settings will be added to character creation difficulty tab.
Sometime, when after loading a campaign save, UI might show different names.
Particles can bug out when player changes an option and hits done.
Weaponsmith animation has issues.
Scene bugs for vlandia_dungean_a.
Some texts and some variables are still missing from the game.
Loading a save file resets the party troop formations.
Some of the torches are not lit at night on empire_village_003 map.
Training for Retainers quest not ending because some of the troops are dead. This is not the intended design.
Some of the character creation child animations are bugged.
Some of the villages have spawn points problems.
Shop labels might be shown as duplicate.
Defend wall behaviour on AI has problems.
Borrowed troops are counting in party size. This is not the intended design.
In Rival Gang Quest, vlandia_town_a loads as it is in Siege.
Aserai faction bonus doesn't affect every caravan.
Rarely, debacle shout triggers indefinitely.
Villiage of Armonac has wrong production icon on campaign map.
Stuttering camera movement on Campaign Map.
Some of the troop skills are unfinished.
There are some problems with smithing ingredients.
The prices in stores sometimes can be very much off from the value of items.
While attacking a hideout if you hit F7 for transfer troops and then accept. you can't lead any of your troops anymore. (No troops under your command)
Some of the sea parts of the campaign map is accesible. This should not be happening.
Can't reassign or unassign a key that's already assigned.
Main character is not rendered with some tattoos
Player shouting "Infantry!" to cavalry formations with a companion
You cannot recruit Aserai Recruits from Aserai Settlements
AI sometimes can not find a settlement to patrol
Some weapons can be shown as twohanders twice in UI.
Issues regarding rival gang issue is known.
Intel GPUs sometimes shows wrong memory ammount in the performance tab.
If you open "Donate prisoners" from settlement menu before making your companion handles Rival Gang Moving issue, party screen will only show prisoners. Opening "Donate Troops" screen from settlement menu and re-taking the issue should fix the problem.
If you make your companion handles the Nearby Bandit Base issue, the gold amount that you gain after the quest may not be shown in the notifications which are placed at the left-bottom of the screen
Sometimes lord parties decrease to 0 soldiers with financlai problems.
While taking the Escort Caravan quest, you may not see the possible reward in the conversation text.
Sometimes, after loading save, crossing swords might not disappear on the campaign map
Some objects may be misplaced in the air in some Vlandian towns.
Food consumption problem causes party stuck
You may see some harnesses' reins are not holded by player.
Vlandia culture boardgame has broken visuals.
Main Hero and his brother's ages in the logs are not logical.
Battle_terrain_021 scene has issues on winter season
Voting relation effects were not applied fix
No mercenary leave option on lords
Char creation name resets everytime that screen opens
Companions should be shown be shown in civil equiiments on thumbnails
Cant sit on the throne in empire_caslte_keep_a_l2_interior scene.
Cant sit on the throne in empire_caslte_keep_a_l1_interior scene.
Cant sit on the throne in empire_caslte_keep_a_l3_interior scene.
When player captured sometimes his army is not disbanded
Train Troop and Rival Gang bug
battania_noble_bracers and battania_warlord_bracers can shine absurdly.
Sometimes siege defenders can be aggressive.
Caravan party should avoid attacks and get cover if enemy is harrasing the party with missiles
Clipping issues on child and youth civilian costumes
Lighting quality setting in Medium is better than low
Khuzait darkhan looks weird in party screen
Traders should stand behind the table
Facekey range of the bodyguards should be increased
Companions that create army exceed the party size limit which causes his troops to desert constantly.
Banner on the settlement menu does not get updated after the settlement is taken by other faction
Lance flips like a javelin
Wrong menu appears after militia fight in village raid
If we decide to change side in the quest Rival Gang Moving In, our troops does not change side with us.
Even after peace through barter, lords may declare war on the player. This is not the intened design.
Kingdom we create is not shown on Kingdom tab of the encyclopedia. This will be fixed.
On Battle Scoreboards, sometimes companions are stated as killed while they did not get killed. This issue is under investigation.
Sneak into town menu texts will be updated.
Sometimes corpses can stay afloat if the surface is destroyed by fire pots.
Spamming the raid village button continuously reduces relation each time, should reduce only once.
Wrong menu shows up when the ai controlled army decides to enter a settlement.
Clan banner does not get updated after the clan tier reaches level 2.
Red water lightings on the Radagos' hideout are known.
If player changes troop formation classes, the tooltips will be wrong.
If both parties are wounded and has 0 battle ready untis, wrong encounter menu shows up.
Some of the crafting pieces' price are higher than the weapon itself.
Minor Factions does not get a new leader when their leader gets killed
Some beards/hair won't render on thumbnails
Looter parties look too old
Wrong barter option comes up when in a besieged settlement and in a parley.
Defection persuasion refers to self as clan leader.
Companion clothing changes colour depending on the map area
Roguery not leveling up when recruiting looters and sea raiders
Fur_hat model alpha value is wrong.
Sitting on log animation is not working properly.
Production change option is visible when the player is buying a workshop.
The text colour of the wanderers in the taverns are changing in relation to the town colour.
Army parties might join battles without their leaders if the player leaves the engagement.
Sometimes formations standstill and don't attack anymore.
Companions stuck in a lost castle after enemy captures our castle and declares peace.
Bribery dialogue does not open when you speak to the lord's hall guard.
Prison Guards are disappearing when entering and exiting an interior scene in a town.
Sitting ground idles upper body, playing wrong animations.
Parties in the hideouts contribute to other bandit parties' combat strength on the campaign map.
There are two Aserai villages named 'Aiwalitas' in the game.
Making peace is cheaper than safe passage, this is not the intended design.
dress_with_overall costume has stretching problems.
High tier weapons can't be found in towns.
Trait levelling doesn't work properly
Encyclopedia sometimes shows wrong information regarding companions.
Some of the ladies in the encyclopedia has wrong information.
Player can gift empty barters to other lords
Notification is missing when prisoner lord/lady escapes from our party
Sea_bandit_a scene reflects red light on armor and weapons at night.
If we lose fight in combat tutorial and leave the area our hitpoint wont be recovered.
Caravans have infinite gold when we re-open trade through conversation.
Army members sometimes does not help other army's ongoing siege.
Companions sometimes leave map when sent to quest and disappear.
Hero parties joins to the enemy parties when attacking looters
Agent's destination path is set wrong in family feud quest
Companion's party constantly loses morale except we take him to our army
The game may rarely crash when giving a settlement to a minor faction.
The game may rarely crash when loaded a save from a previous version and interact in the world map.
Releasing captures through “-” icon in the troop interface would cause such lord NPC to disappear.
The game may rarely crash when talking about mercenary contracts
The game may rarely crash when entering a town.
The game may rarely crash when selecting escaping from the battle option.
The game may rarely crash when creating an army.
The game may rarely crash when moving around the map.
The game can crash if a wrong banner key is pasted in the banner editor.
The game may rarely crash when entering the encounter menu when in a settlement.
The game can rarely crash randomly in a battle.
Game crashes if a player goes to a hideout right after leaving a neutral besieged castle wrong menu shows up
The game may rarely crash when besieging a castle
The game can crash when quitting the game.
The game can crash when pasting face code in Character creation.
The game can crash when quitting the game.
You may crash according to the income calculations.
The game can crash when selecting leading an assault option.
After alt+tab, clicking anywhere on barter screen cancels the barter. This could lead to a crash when you try to start barter again.
If a quest village is being raided while you are waiting there for a quest, the game may crash.
The game can crash when the player tries to reopen any text field UIs.
The game can crash when exiting the game while calling for a UI element
The game can crash when removing a troop from a party.
The game can crash when on persuasion
The game can rarely crash when doing save load operations.
The game can rarely crash on campaign map because of an out of order tick on conversations.
The game may crash on party screen while upgrading or transferring troops.
The game can crash when clicked reset all on character creation.
The game may crash on The Spy Among Us quest.
The game can crash after clicking done on the scoreboard after battle.
The game can crash when a GPU device initializes resources.
The game can crash when changing graphic settings.
The game may rarely crash when changing the graphics settings.
The game can crash after clicking done on the scoreboard after the battle.
The game can crash when compiling shaders.
Sometimes in rare cases changing the language of the game several times can crash the game when joining the matchmaker.
If there is a battle that is not finalized validly, the game might crash on the next conversation.
The game might rarely crash when the players are defeated in the Locate and Rescue Traveller Tutorial quest
The game might rarely crash when the players are taking the Army of Poachers quest.
The game might rarely crash when the player is talking with an army member after a sally out encounter.
You call this tonnes of problems? This is very minor. The game is very well playable.
Yes, I do indeed. These are just the problems reportet in the technical support section, if you want to hear about things that make the game "unplayable", I suggest reading through this thread a bit.
We all know it's "Early Access", but at the moment, TW are not living up to their own advertised blurb on the Steam page of a: "stable experience where you may encounter obscure bugs". https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/
So lets analyze this statement... "very much stable and playable and players can expect to run into obscure bugs"? That is blatant mis-advertisement. This game suffers from MANY obvious bugs that affect core gameplay. Many features are also broken or missing and crashes are frequent for many people. The most recent patch also broke the game for many people.
This mis-advertisement of the game opens them up to potential legal issues and would certainly justify refund requests after the usual Steam period has expired. Even if a game is sold as "Early Access", to charge pretty much a full price for a game in this state, knowing that many people will buy it regardless as they are die-hard Warband fans and also because many reviewers and Youtubers re hyping it to hell and back, is in my view cynical and bordering on unethical.
For the record, I do like this game and am excited at the potential of it... but I will wait for a few more big patches before investing more time into it due to the very rough state it is in.
Can I put a bigI guess you were an employee where you worked, if you owned the company you would know that this level of "Early Access" in a normal situation wold be unacceptable and you would have lots of returns AND possibly claims with the consumer associations.
Assuming off course you would have respect for your clients, pride in your work and care for quality.
Otherwise, this level is good enough...
Yep you hit the nail on the head. Early Access in this case was unethical. TE knew that that they were releasing a game in a woefully inadequate state of development, worse than they had previously communicated and given impressions of, and used Early Access to take advantage of eager gamers who they knew would not be able to resist buying it even at close to full price.Prepare your back door for a siege by the troll fanboi vanguard and late to the game forum moderation to lock down the dissent.
I totally agree that this game could be great, but its currently a sad joke. Early access is not an excuse to put out half functioning material, its what used to be referred to as a 'demo' of your game. It can be a tiny portion of the game, but its workmanship should show the intended quality of the full game.
TW needs to hire devs and put them on hotfixes a month ago. I don't mind playing an incomplete game, but this isn't even working for me.
After sleeping on it last night im going to, cheese it to win from my patch corrupted save game (5th bugged/broken/corrupted attempt to play through - no mods), then put this on the shelf to play again when private mod developers have fixed it. This will be the last title I purchase from TW, this is purely unprofessional from the content release manager(s).
you know, rigs are different, if you didn't experience a problem it means absolutely nothing.180 hours in. I have had roughly 2 crashes. I did have it go weird and slow a few times where I couldn't pinpoint anything unusual that I haven't done before or any parts bottlenecking it.
I've played some non-early access games with more crashes.
I do play the stable branch though and not the beta. There are a lot of bugs and unfinished items. It seems reasonable for the expectation.
Many released games have far bigger issues than that list. In game development there are always bugs and it's near impossible to fix them all.
For early access, the issues are perfectly normal and ordinary.
Why was it so hard to believe they would make an EA game? Did you ever hear of Mount&Blade ? Guess what, that started out as EA aswell.When I heard they were going to publish an EA I could not believe, but as I respected TW big time, I was skeptical, but hoped for the best having a certain level of expectations..
Turns out they are going the Bethesda way AND, like Bethesda, they are backed up by flocks of fans who will blindly buy and defend anything thrown at them.
I am not saying I was cheated, I say that TW behaved in an extremely unprofessional way, maybe your quality and professionalism standards are much lower then mine, but I gave them good money and they did not deliver and "EA" with just "obscure bugs" to find...they delivered a broken skeleton of a game and this is a smack in the face to the old timers.
My time is worth more than bugfixing and playtesting for free for a multi-million dollar company that has got itself into this situation through what are presumably a combination of bad development practises and bad communication and PR skills. We all know what Early Access means, but I think that many people were expecting this particular game, given the hype and development time, to be further along in progress and more stable and closer to completion than it is now. If you look at the content that is broken or missing it seems around 60-70% finished. That doesn't mean it isn't "playable" and the core of the game seems good (we all love the battles, despite AI issues), but do you really want to invest hundreds of hours burning yourself out by playtesting an incomplete game? To me that's not even logical unless you REALLY have nothing better to do in your gaming or private life.
To me that's not even logical unless you REALLY have nothing better to do in your gaming or private life.
Yep you hit the nail on the head. Early Access in this case was unethical. TE knew that that they were releasing a game in a woefully inadequate state of development, worse than they had previously communicated and given impressions of, and used Early Access to take advantage of eager gamers who they knew would not be able to resist buying it even at close to full price.
Rarlg Access needs to be reassessed by Steam and controls out in place to stop unscrupulous developers from abusing this system.
While the early access version is very much stable and playable, players can expect to run into some obscure bugs and other issues
I am still amazed seeing people complaining that they are not happy with an EA game. I share your opinion that it needs to be improved but let me highligt the early access definition on steam.
Get immediate access to games that are being developed with the community's involvement. These are games that evolve as you play them, as you give feedback, and as the developers update and add content.
So based on your bug reports they fix them. Based on your constructive feedback they may consider it and decide whether it will fit to their development plan or no. Overall the game will evolve and doing the above means you can be part of it.
Don't get me wrong but booze and p***y require paydays, not releasing it at its current state at this current period might have been riskier than releasing it now. My 2 centsYep you hit the nail on the head. Early Access in this case was unethical. TE knew that that they were releasing a game in a woefully inadequate state of development, worse than they had previously communicated and given impressions of, and used Early Access to take advantage of eager gamers who they knew would not be able to resist buying it even at close to full price.
Rarlg Access needs to be reassessed by Steam and controls out in place to stop unscrupulous developers from abusing this system.
you know, rigs are different, if you didn't experience a problem it means absolutely nothing.
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