I've been enjoying Bannerlord, but I'm realizing it's only because it's yet another Mount & Blade game and not because it's a sequel that looks like it's gone through 8+ years of development.
The reason I play these games is because they offer something that no other game does, but after 8 years of waiting, I expected something a little more, and there's certain design decisions that make no sense to me as a fan. I'm optimistic that many of these things will be fixed and/or changed, but this is an Early Access review.
- When factions go to war, there's no easy way to tell. Half the time I have no idea that we're at war with someone because the game doesn't clearly tell you this. In Warband, when factions go to war, the game stops you with a full-screen message saying this. Why? Because it's a big deal and it deserves your attention. Placing important faction related information like this into the bottom-left feed (which almost nobody reads) is not a good decision.
- No Masterwork/Lordly etc. items. This for me is a huge problem, because I loved the fact that items had different tiers. It made you want to keep playing, fighting and the feeling of finally finding that Lordly Winged Helmet gave me such an euphoric feeling. As of now, I'm already getting so sick and tired of seeing many of the same items, that I just don't see much point in fighting, when I know almost for certain what I'm getting. In Warband, when fighting a big battle, there was always that excitement of possibly getting something fantastic for your hard work, then hearing that familiar jingle and reading you received bonus loot.
- The crafting serves no purpose. I for one, was looking forward to this feature, but it's useless. Even when I try to craft an item that is within the "green" threshold, 1/10 times I might actually get a sword that has an improved stat on it, but other than that it's always something totally garbage. The worst part is, after winning a sword from a tournament during my first hour of play, I still can't craft anything nearly as good after nearly 40 hours. The perks also don't seem to work and the grind of getting new part designs is ridiculous, which won't matter anyway because the stats on the weapons you craft are awful. It just has no viability in any stage of the game and I don't feel like using a sword I created when it's 3 times as bad as the one I have now.
- The character models are ugly. I'm sorry but they are, and it's really reflective of the game's insane development time. This game would have looked fine 5 years ago, but now it looks really last-gen. I understand that most people do not play these games for the graphics, me included. Hell, I spent nearly as thousand hours of Warband and it's one of the most ugliest games ever. However, I did expect for a full-fledged sequel to look a bit better than this. Most of the time, the characters just stare into the distance with a blank stare and even the Faction Leaders look totally generic, and not fearsome rulers the game tries to portray them as. Also, why do most character have this weird goofy grin on their face in their portrait? What's up with that?
- Useless NPC conversations. When I engage a group of bandits, I don't want to talk to them. They have nothing to say, they can't be recruited or reasoned with, so why is the game forcing me into a conversation? I should be able to engage them in combat right away and not waste my time talking to a Looter. Is that a joke? Thankfully, there's already a mod that makes this stupidity go away and Taleworlds should definitely code it into the actual game, because that's how it should be. If the NPC has nothing to say to you, you shouldn't be forced to talk to them. Simple.
- You can own property without even knowing. This sort of ties in with the issue of faction wars, because it's yet another thing the game tells you NOTHING ABOUT. Last time playing the game, I accidentally looked through the list of faction fiefs and realized I owned a castle. This shocked me, because again, the game did not clearly tell me this, except in the bottom-left feed, which probably scrolled past in 2 seconds because I was resting in a settlement. Shouldn't there be a huge message or a clear notificiation telling you that you own a castle? Apparently the game doesn't think so. I could have lost that castle to an enemy siege and not even know I owned it in the first place.
You could argue I'm not paying enough attention to the feed, but we have to establish what the feed should be there for. It should be for casual news and notifications, like the consumption of daily gold, resources and when somebody has a baby or something. Not lump all of these topics of varying importance into a same small box and expect us to read it at all times. When you make an UI element small like that and place it in the bottom corner, it tells the player that it's something they shouldn't really pay attention to, unless they want to know every little detail that's going on. My point is: Notifications about new fief ownership and war declarations DO NOT belong there.
I could go on, but I think I made my point. This game needs a lot of work and it's currently missing features and functions that should already be there, frankly. Thankfully the TW team seem to be really busy updating this game and they certainly receive props for that. I can't wait to see what this game will look like in the future.
The reason I play these games is because they offer something that no other game does, but after 8 years of waiting, I expected something a little more, and there's certain design decisions that make no sense to me as a fan. I'm optimistic that many of these things will be fixed and/or changed, but this is an Early Access review.
- When factions go to war, there's no easy way to tell. Half the time I have no idea that we're at war with someone because the game doesn't clearly tell you this. In Warband, when factions go to war, the game stops you with a full-screen message saying this. Why? Because it's a big deal and it deserves your attention. Placing important faction related information like this into the bottom-left feed (which almost nobody reads) is not a good decision.
- No Masterwork/Lordly etc. items. This for me is a huge problem, because I loved the fact that items had different tiers. It made you want to keep playing, fighting and the feeling of finally finding that Lordly Winged Helmet gave me such an euphoric feeling. As of now, I'm already getting so sick and tired of seeing many of the same items, that I just don't see much point in fighting, when I know almost for certain what I'm getting. In Warband, when fighting a big battle, there was always that excitement of possibly getting something fantastic for your hard work, then hearing that familiar jingle and reading you received bonus loot.
- The crafting serves no purpose. I for one, was looking forward to this feature, but it's useless. Even when I try to craft an item that is within the "green" threshold, 1/10 times I might actually get a sword that has an improved stat on it, but other than that it's always something totally garbage. The worst part is, after winning a sword from a tournament during my first hour of play, I still can't craft anything nearly as good after nearly 40 hours. The perks also don't seem to work and the grind of getting new part designs is ridiculous, which won't matter anyway because the stats on the weapons you craft are awful. It just has no viability in any stage of the game and I don't feel like using a sword I created when it's 3 times as bad as the one I have now.
- The character models are ugly. I'm sorry but they are, and it's really reflective of the game's insane development time. This game would have looked fine 5 years ago, but now it looks really last-gen. I understand that most people do not play these games for the graphics, me included. Hell, I spent nearly as thousand hours of Warband and it's one of the most ugliest games ever. However, I did expect for a full-fledged sequel to look a bit better than this. Most of the time, the characters just stare into the distance with a blank stare and even the Faction Leaders look totally generic, and not fearsome rulers the game tries to portray them as. Also, why do most character have this weird goofy grin on their face in their portrait? What's up with that?
- Useless NPC conversations. When I engage a group of bandits, I don't want to talk to them. They have nothing to say, they can't be recruited or reasoned with, so why is the game forcing me into a conversation? I should be able to engage them in combat right away and not waste my time talking to a Looter. Is that a joke? Thankfully, there's already a mod that makes this stupidity go away and Taleworlds should definitely code it into the actual game, because that's how it should be. If the NPC has nothing to say to you, you shouldn't be forced to talk to them. Simple.
- You can own property without even knowing. This sort of ties in with the issue of faction wars, because it's yet another thing the game tells you NOTHING ABOUT. Last time playing the game, I accidentally looked through the list of faction fiefs and realized I owned a castle. This shocked me, because again, the game did not clearly tell me this, except in the bottom-left feed, which probably scrolled past in 2 seconds because I was resting in a settlement. Shouldn't there be a huge message or a clear notificiation telling you that you own a castle? Apparently the game doesn't think so. I could have lost that castle to an enemy siege and not even know I owned it in the first place.
You could argue I'm not paying enough attention to the feed, but we have to establish what the feed should be there for. It should be for casual news and notifications, like the consumption of daily gold, resources and when somebody has a baby or something. Not lump all of these topics of varying importance into a same small box and expect us to read it at all times. When you make an UI element small like that and place it in the bottom corner, it tells the player that it's something they shouldn't really pay attention to, unless they want to know every little detail that's going on. My point is: Notifications about new fief ownership and war declarations DO NOT belong there.
I could go on, but I think I made my point. This game needs a lot of work and it's currently missing features and functions that should already be there, frankly. Thankfully the TW team seem to be really busy updating this game and they certainly receive props for that. I can't wait to see what this game will look like in the future.






