lolbash 说:The light armor guy can run up to the heavy armor guy, smack him a few times, then easily run away. The heavy armor will not be able to catch up for a counter attack. This is already bad enough.
What makes this worse is that the light infantry guy can die around 6 times before he is out of the round. The heavy armor can only spare 2.
Of course this is all speculation, and only a beta can change our minds, but overall, theres alot more bad stuff to think about than good.

but honestly, it is not like the player in heavy armor is going to let the light-armored individual simply run up and smack him.
I would honestly like to see more of a differential between heavy armor users and light
JACVBHINDS // 寒心420? 说:If armour weighed you down to the point where you couldn't sprint at all, you're either too unfit for the army or the armour doesn't function properly. Modern soldiers carry even more weight than that but they're expected to be just as active.

Concerning player melee skill:*snip*
“The m4 does 20 damage when shot, while the ak47 does 100 damage, please nerf the AK47”
“but you do realize you can take cover right?”
Concerning weight differential: *snip*
There is more to medieval armor than weight, for example movement obstruction and visibility.
I imagine it is easier to move around in Kevlar, than it is plate mail.
however there is definitely a difference in running around naked, and wearing full armor. Of course, differing weight between these two extremes will have their relative effect.
Triune Impurity Rites 999 说:@lolbash
Okay, you're obviously too angry a person to share discourse with. While your points are valid and definitely sway my current view, your language reveals that your intelligence is severely lacking.
Try to have a good day, maybe try out some sunshine.
You should really try to take part in a thread here for purposes other than to sling insults at random people, I recommend it.Triune Impurity Rites 999 说:@lolbash
Okay, you're obviously too angry a person to share discourse with. While your points are valid and definitely sway my current view, your language reveals that your intelligence is severely lacking.
Try to have a good day, maybe try out some sunshine.
yedrellow 说:To turn this in to something constructive, I think we need to figure out how slow the side-strafe actually needs to be relative to the forward movement. I would start with something on the order of 60% of what is shown in the .gif. I am not claiming sidestepping footwork should be removed from the game, I just believe that the quickest axis of movement should generally be forward, and combatants should be at risk when they attempt to disengage by running away.
One big implication of any change to infantry movement is cavalry vs infantry balance, and even to some extent archer effectiveness. More omnidirectional infantry movement weakens cavalry by increasing the ability to dodge. It also affects archer effectiveness by modifying their ability to dodge and escape inf/cav, as well as changing the movement patterns of their targets. At the moment, with movement being omnidirectional, cavalry has to be quite maneuverable or impactful to be able to counter the agile infantry. If you decrease infantry agility, then footwork against cavalry will by necessity be way more difficult.
BannedI'm inclined to agree with this, Napoleonic (and a bunch of mods) got rid of jump attacks for a reason. That isn't a perfect solution though, as I think jump attacks are at the very least a fun feature.KhergitLancer80 说:+Scarf Ace
I still think it is easier than it should have been.
1-Jumping and killing a horsemen with a 1h sword is too damn easy. I dont think such think happened very often especially when the cav was galloping at the full speed.
Again, I gotta admit this is a good idea. Standing around down-blocking with no need for timing shouldn't be an effective way of saving yourself against a lance poke.2-Blocking lances are also very easy. They should balance it at least by putting a timing limitation to it like ''you should do block at least less than 0.8 seconds before the attack''
I remember a guy by simply holding his block can prevent 10 lance attacks in a row and the block doesnt even stop after the attack so even if it is 3 cavs attacking him at the same time from the same direction he can block all three of them.
In order to kill him you need to be an experienced cav so that you can hit him with your horse and attack him at the same time which is impossible for 80%of the players.
I think we don't really know enough about cav yet - I bet horse handling will be more up to date in Bannerlord, probably opening up some new possibilities for cav players.-Good thing that we now have a second attack type for lance(over-shoulder attack) but I still think a timing limit like 0.8-1.0 second should be the case.
-Jumping seems to be nerfed(I hope it is indeed the case) even a nude guy cant jump and spin 180 degrees like in WB. I mean players shouldnt be able to do that it looks absurd.
-But I think in return they should add bracing ability to spearmen and also they should fix the ''cav being able to block everything with shield bug'' for good.
Cav will be nerfed greatly in the game people, because unlike WB troops can cover their formations better so I think these are needed.
I'm pretty sure multiplayer combat will be just as cancerous as it is now in M&B in any case, high strafe speed or not.yedrellow 说:This is not an argument about realism at all, it's an argument of gameplay. If people can side-strafe almost as quickly as they can move forward, then there is very little forcing people to commit to combat. If people aren't forced to commit, they can just quickly strafe in and out with long reach weapons and poke for hits, something that isnt particularly satisfying for combat.
Leonion 说:I'm pretty sure multiplayer combat will be just as cancerous as it is now in M&B in any case, high strafe speed or not.yedrellow 说:This is not an argument about realism at all, it's an argument of gameplay. If people can side-strafe almost as quickly as they can move forward, then there is very little forcing people to commit to combat. If people aren't forced to commit, they can just quickly strafe in and out with long reach weapons and poke for hits, something that isnt particularly satisfying for combat.
While in singleplayer higher speed just makes gameplay slightly more comfortable.
Also, it's so nitpicky, imo.
Like "the third soldier from the left, his mail, the fifth row from the bottom, the 27th column from the right, the ring is too shiny, please lower brightness by 2.7 points".