One thing that caught my eye in regards to the recent bannerlord devblog is the below gif
Something that is weird about this is the way that people seem to be able to move sideways at almost the same speed they move forwards. The two polearm users in the foreground show the consequences of this. Both people are able to disengage and re-engage continuously rather than being stuck in a continuous engagement. This sort of movement has existed in the past in the form of War of the Roses, and personally I believe that it is inferior to the form of movement we have seen in warband.
For those unfamiliar, side-strafing in warband is almost at a walking pace, and backward movement is also significantly slower than forward movement. This walking is superior to the jogging sideways movement as it forces people to turn their back to attempt to disengage; it is impossible to merely strafe and turn away. Changing this movement will also help remove potential issues with long reach kiting, as it will allow people with shorter reach to close distance more efficiently. I can't tell how slow the backwards movement is from this .gif, but I am not discounting the need to tinker with that as well.
Something that is weird about this is the way that people seem to be able to move sideways at almost the same speed they move forwards. The two polearm users in the foreground show the consequences of this. Both people are able to disengage and re-engage continuously rather than being stuck in a continuous engagement. This sort of movement has existed in the past in the form of War of the Roses, and personally I believe that it is inferior to the form of movement we have seen in warband.
For those unfamiliar, side-strafing in warband is almost at a walking pace, and backward movement is also significantly slower than forward movement. This walking is superior to the jogging sideways movement as it forces people to turn their back to attempt to disengage; it is impossible to merely strafe and turn away. Changing this movement will also help remove potential issues with long reach kiting, as it will allow people with shorter reach to close distance more efficiently. I can't tell how slow the backwards movement is from this .gif, but I am not discounting the need to tinker with that as well.









