BANNERLORD - How can earn big...very big Money (whitout cheat)????

正在查看此主题的用户

I just fought in Vlandian Practice fights until I made 60,000 Denars. Pretty easy when you learn how to use the tree on one end as a pavise. And it's still Day 3 of my game.

Considering that the passage of time is a factor to players for long term play, especially with fertility and eventual death, getting such a good start with such a method is actually worth considering.
 
Also, if you ditch the foot troops and run with just horsemen, hunting Steppe Bandits can be very profitable (from selling thier gear, keeping thier horses, etc.)...

Patrician tastes.

edit:
I just fought in Vlandian Practice fights until I made 60,000 Denars. And it's still Day 3 of my game.....

Are you joking?
 
Are you joking?

No, I've been testing the various arenas and practice fights for just such an exploit. And it is an exploit if you consider that the passage of time is a factor for certain arrangements in this game.

Really, that's just how much money you are going to naturally make if you grind up to level 8 using easy practice fights. Especially in my case as I wanted to get my Crossbow skill up to 100 (and successfully did). And I am playing on Realistic settings.
 
Mercenary pays well. So long as you've got an elite force that is constantly at battle, taking in prisoners.
Hell, depending on the rate, you can act as a recruiter/trainer as a merc, hiring all the base troops you find, ranking them up to tier 2-3, and dropping them off at garrisons. If rate is over 100 per point, you make a killing and really help your side out (and get an early start in the leadership skill).

Just watch it though. You have to ensure the troop donations are yielding more then the cost to recruit and upgrade. But as I said, with some of the higher payouts, I’ve made a lot of cash really fast, and kept my personal overhead extremely low due to using tier 1-2 troops instead of higher stuff
 
No, I've been testing the various arenas and practice fights for just such an exploit. And it is an exploit if you consider that the passage of time is a factor for certain arrangements in this game.

Really, that's just how much money you are going to naturally make if you grind up to level 8 using easy practice fights. Especially in my case as I wanted to get my Crossbow skill up to 100 (and successfully did). And I am playing on Realistic settings.
I don’t know if this truly classifies as a true “exploit”.

Exploits have to be lopsided on both risk vs reward and effort vs outcome. You put a LOT of effort into a low risk, low reward game function.
So this is just a “safe way to grind”, but not really an exploit as you are spending an absurd amount of personal time doing it
 
I don’t know if this truly classifies as a true “exploit”.

Exploits have to be lopsided on both risk vs reward and effort vs outcome. You put a LOT of effort into a low risk, low reward game function.
So this is just a “safe way to grind”, but not really an exploit as you are spending an absurd amount of personal time doing it
spot on. People tend to say anything that's easy is an exploit, even if it takes you 30 years to grind 1000g, if it's easy and safe, they say it's "wrong" and demand a nerf. Quite retarded if you ask me.

Instead, I simply cheat when I see repetitive waste of time that I can earn something. I lack the patience, so I just add the things I'd earn for spending hours grinding something tedious, and move onto doing something more interesting within the game without worrying. It's harder this way, because cheating with self-limits requires a significant amount of self-control. A trick I do sometimes is to enable cheats, jump the dumb grind, save, close game and disable cheats so I'm not tempted. BL on the other hand, I do not do that since the game is in Beta and it sucks to deal with bugs, glitches, lack of content constantly, also sometimes I just wanna see certain stages of the game, so I simply skip to those. So far the game is quite poor, been playing it for it being a SP game that I can quit anytime, been working too much so it's nice to play with it to waste time.

PS: Grinding specific weapon skills through Arena was one of the major methods of setting up a "bare-minimum" character before going on with the campaign in Warband, for some retarded reason some players convinced TW to nerf the skill gains through Arena and Tournaments in Bannerlord, which makes leveling an excruciating experience considering the amount of time you are forced to invest.To me those people are stupid for wanting to make grind even more time-consuming and tedious.
 
最后编辑:
I don’t know if this truly classifies as a true “exploit”.

Exploits have to be lopsided on both risk vs reward and effort vs outcome. You put a LOT of effort into a low risk, low reward game function.
So this is just a “safe way to grind”, but not really an exploit as you are spending an absurd amount of personal time doing it

Well, let's say you really want to assist a faction before it suffers setbacks or gets wiped out. Normally, you'd have to spend a lot of in-game days getting yourself up to that level and by then some losses or defeats could have occurred. But using Practice Fights to surmount early finance issues can tip the balance and speed things up for you. Not to mention get you out of the starter rags.

I'm not saying you should grind 60,000 Denars in the Practice Fights - even I found that monotonous. But win 50 fights, easy enough with Khuzait and Vlandian Practice Fights, and that's 12,500 Denars along with a skill increase that will make you better at tournaments and armor for said fights as well. All without losing a beat in the progress of time, thus allowing you to help your faction (if it needs it) all the more easily.
 
最后编辑:
Well, let's say you really want to assist a faction before it suffers setbacks or gets wiped out. Normally, you'd have to spend a lot of in-game days getting yourself up to that level and by then some losses or defeats could have occurred. But using Practice Fights to surmount early finance issues can tip the balance and speed things up for you. Not to mention get you out of the starter rags.

I'm not saying you should grind 60,000 Denars in the Practice Fights - even I found that monotonous. But win 50 fights, easy enough with Khuzait and Vlandian Practice Fights, and that's 12,500 Denars along with a skill increase that will make you better at tournaments and armor for said fights as well. All without losing a beat in the progress of time, thus allowing you to help your faction (if it needs it) all the more easily.
the balancing between AI is a flaw, not a feature. The time you waste catching up to even be a "peasant" level soldier is too much, your character basically starts on "retarded level" skill which creates a hole in the game progression. It's not an exploit, it's a way of fixing design issues.

Want decent starting + progression examples, you'll only really find those in Warband mods, Bannerlord is a abomination when it comes to progression (so far)
 
PS: Grinding specific weapon skills through Arena was one of the major methods of setting up a "bare-minimum" character before going on with the campaign in Warband, for some retarded reason some players convinced TW to nerf the skill gains through Arena and Tournaments in Bannerlord, which makes leveling an excruciating experience considering the amount of time you are forced to invest.To me those people are stupid for wanting to make grind even more time-consuming and tedious.

No....they are not stupid, as you yourself said I was spot on with why grinding gold at the Arena, in its CURRENT state, is not an exploit.

It would be an exploit if you were receiving experience at the same rate as actual, putting your gear and livelihood at risk, battle. Those battalso leave you weakened and force time to move forward before you can recover.

That’s the risk vs reward. There is NO risk in the Arena, therefore there should be less reward on all fronts. That’s how you make a balanced, rewarding experience.

At full experience, the effort vs outcome would also be off kilter. You are fully healed every single time. You don’t have to stop and heal and pay more upkeep. You don’t have to hunt down another group to fight that is an acceptable difficulty. If you lose, nothing happens to you. There is very little (no) effort to enter into an arena match.

So if you choose to put a horde of effort into the Arena to stockpile the marginal gains from each individual match, it’s not really a huge deal time didn’t move forward. But if I’m able to effortlessly come out the gate as a level 10 character because I spent my first two hours at the arena, that IS an exploit, and the game’s metrics for advancement are poor
 
No....they are not stupid, as you yourself said I was spot on with why grinding gold at the Arena, in its CURRENT state, is not an exploit.

It would be an exploit if you were receiving experience at the same rate as actual, putting your gear and livelihood at risk, battle. Those battalso leave you weakened and force time to move forward before you can recover.

That’s the risk vs reward. There is NO risk in the Arena, therefore there should be less reward on all fronts. That’s how you make a balanced, rewarding experience.

At full experience, the effort vs outcome would also be off kilter. You are fully healed every single time. You don’t have to stop and heal and pay more upkeep. You don’t have to hunt down another group to fight that is an acceptable difficulty. If you lose, nothing happens to you. There is very little (no) effort to enter into an arena match.

So if you choose to put a horde of effort into the Arena to stockpile the marginal gains from each individual match, it’s not really a huge deal time didn’t move forward. But if I’m able to effortlessly come out the gate as a level 10 character because I spent my first two hours at the arena, that IS an exploit, and the game’s metrics for advancement are poor
there's no risk with the game, just reload it.
Difference for me is that I don't play to waste time, I play to pass time, so endless grinding annoys me, unnecessary nerfs in a SP game, annoys me. There's a reason why 80s films would do Training Montages, and that's because if they actually showed how much training you need to pump for a fight, everybody would be bored to death, in video games the same logic applies unless the "training" bit is quite entertaining itself, not the case with M&B due to how simplistic combat is, in a game like Kingdom Come, it's instead very fun to grind combat, because combat is complex and challenging.
 
最后编辑:
I hope someone at TW see's this.... lol
pretty sure it was reported with a similar(but short and accurate) video some weeks ago. Nice of youtuber to eat out of our garbage can and regurgitate it into videos like that.

OP just beat people up, best money in the game, at any point in the game. If you have fiefs kite them to you fief so you can easily store extra prisoners in your dungeon to sell later. Beat people up all day every day, then make peace and got around selling all the loots, then pick a new fight.
You have a couple million in no time and can snag some lords.

Also MORE POWER will reduce the asking price of vassals.
 
最后编辑:
pretty sure it was reported with a similar(but short and accurate) video some weeks ago. Nice of youtuber to eat out of our garbage can and regurgitate it into videos like that.

OP just beat people up, best money in the game, at any point in the game. If you have fiefs kite them to you fief so you can easily store extra prisoners in your dungeon to sell later. Beat people up all day every day, then make peace and got around selling all the loots, then pick a new fight.
You have a couple million in no time and can snag some lords.

Also MORE POWER will reduce the asking price of vassals.
that's true, though it takes some time to be able to beat people up, by either waiting the AI to get knocked by other AI so they have peasant armies, or you have to build up some elite force that beats twice or thrice your own numbers. If you are outnumbered enough you can get whooping 120k each victory plus loot and prisoners.
 
后退
顶部 底部