First of all, sorry if my grammar sounds strange or wrong, i'm still learning english.
Summary: I installed some mods to play along and since then, my game crashes and i receive the message "Bannerlord has encountered a problem and will close itself." along with a exeption crash report that i don't quite undestand, altought i believe it has something to do with the passive healing that happens when your charcter is hurt.
How to Reproduce: Normally it happens when i try to enter a city, settlement or hideout. It also happens when i stay on standby healing my character and party.
Have you used cheats and if so which:
Scene Name (if related): No cheats, only mods.
Media (Screenshots & Video): I have a crash report that i'll post'it
Computer Specs:
OS: Windows 10
GPU: Gtx 1050 2gb EVGA
GPU Driver Version:
CPU: Ryzen 3 2200G
RAM: 16GB 2666 Mhz
Motherboard: B450 AORUS M
Storage Device (HDD/SSD): HDD 1Tb
Here is the exeption crash report that the game sends me after the game crashes (it has more info, so if needed, i'll send'it too) :
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
Summary: I installed some mods to play along and since then, my game crashes and i receive the message "Bannerlord has encountered a problem and will close itself." along with a exeption crash report that i don't quite undestand, altought i believe it has something to do with the passive healing that happens when your charcter is hurt.
How to Reproduce: Normally it happens when i try to enter a city, settlement or hideout. It also happens when i stay on standby healing my character and party.
Have you used cheats and if so which:
Scene Name (if related): No cheats, only mods.
Media (Screenshots & Video): I have a crash report that i'll post'it
Computer Specs:
OS: Windows 10
GPU: Gtx 1050 2gb EVGA
GPU Driver Version:
CPU: Ryzen 3 2200G
RAM: 16GB 2666 Mhz
Motherboard: B450 AORUS M
Storage Device (HDD/SSD): HDD 1Tb
Here is the exeption crash report that the game sends me after the game crashes (it has more info, so if needed, i'll send'it too) :
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHeroHealedWhileWaiting(MobileParty mobileParty, Int32 healingAmount)
- at TaleWorlds.CampaignSystem.Hero.HealByAmountInternal(PartyBase party, Int32 healingAmount, Boolean addXp)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.HealHeroes(MobileParty mobileParty, Single& heroesHealingValue)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.TryHealOrWoundParty(MobileParty mobileParty, Boolean isCheckingForPlayerRelatedParty)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.OnQuarterDailyPartyTick(MobileParty mobileParty)
- at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
- at TaleWorlds.CampaignSystem.CampaignEvents.QuarterDailyPartyTick(MobileParty mobileParty)
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.QuarterDailyPartyTick(MobileParty party)
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
- at TaleWorlds.CampaignSystem.Campaign.Tick()
- at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
- at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
- at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
- at TaleWorlds.Core.Game.OnTick(Single dt)
- at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
- at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
- at TaleWorlds.DotNet.Managed.ApplicationTick_Patch1(Single dt)
Here's an list of all the mods i have instaled so far (they are in the current load order that i use when i play):
- + Harmony (Bannerlord.Harmony, v2.2.2.85)
- + ButterLib (Bannerlord.ButterLib, v2.1.13.0)
- + UIExtenderEx (Bannerlord.UIExtenderEx, v2.2.5.0)
- + Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.7.7.0)
- + Native (Native, e1.8.0.0)
- + SandBox Core (SandBoxCore, e1.8.0.0)
- + Sandbox (Sandbox, e1.8.0.0)
- + StoryMode (StoryMode, e1.8.0.0)
- + CustomBattle (CustomBattle, e1.8.0.0)
- + Diplomacy (Bannerlord.Diplomacy, v1.1.11.3)
- + Birth and Death Options (BirthAndDeath, e1.8.0.0)
- + Attribute Point Every 2 Level (AttributePerLevel, v1.0.6.0)
- + Distinguished Service (DistinguishedService, v5.1.5.0)
- + Improved Garrisons (ImprovedGarrisons, v4.1.0.14)
- + More Income and More Production (MoreIncome, v1.3.0.0)
- + (RBM) Realistic Battle Mod (RBM, v3.0.1.0)
- + Serve As Soldier (ServeAsSoldier, v1.8.0.0)