Need More Info Bannerlord has encountered a problem and will close itself.

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Version number
e1.8.0.321460
Branch
Beta
Modded/unmodded
Yes, I used mods.
First of all, sorry if my grammar sounds strange or wrong, i'm still learning english.

Summary: I installed some mods to play along and since then, my game crashes and i receive the message "Bannerlord has encountered a problem and will close itself." along with a exeption crash report that i don't quite undestand, altought i believe it has something to do with the passive healing that happens when your charcter is hurt.
How to Reproduce: Normally it happens when i try to enter a city, settlement or hideout. It also happens when i stay on standby healing my character and party.
Have you used cheats and if so which:
Scene Name (if related): No cheats, only mods.
Media (Screenshots & Video): I have a crash report that i'll post'it
Computer Specs:
OS: Windows 10
GPU: Gtx 1050 2gb EVGA
GPU Driver Version:
CPU: Ryzen 3 2200G
RAM: 16GB 2666 Mhz
Motherboard: B450 AORUS M
Storage Device (HDD/SSD): HDD 1Tb

Here is the exeption crash report that the game sends me after the game crashes (it has more info, so if needed, i'll send'it too) :

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
  1. at TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHeroHealedWhileWaiting(MobileParty mobileParty, Int32 healingAmount)
  2. at TaleWorlds.CampaignSystem.Hero.HealByAmountInternal(PartyBase party, Int32 healingAmount, Boolean addXp)
  3. at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.HealHeroes(MobileParty mobileParty, Single& heroesHealingValue)
  4. at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.TryHealOrWoundParty(MobileParty mobileParty, Boolean isCheckingForPlayerRelatedParty)
  5. at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.OnQuarterDailyPartyTick(MobileParty mobileParty)
  6. at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
  7. at TaleWorlds.CampaignSystem.CampaignEvents.QuarterDailyPartyTick(MobileParty mobileParty)
  8. at TaleWorlds.CampaignSystem.CampaignEventDispatcher.QuarterDailyPartyTick(MobileParty party)
  9. at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
  10. at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  11. at TaleWorlds.CampaignSystem.Campaign.Tick()
  12. at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
  13. at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
  14. at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
  15. at TaleWorlds.Core.Game.OnTick(Single dt)
  16. at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
  17. at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
  18. at TaleWorlds.DotNet.Managed.ApplicationTick_Patch1(Single dt)



    Here's an list of all the mods i have instaled so far (they are in the current load order that i use when i play):

  19. + Harmony (Bannerlord.Harmony, v2.2.2.85)
  20. + ButterLib (Bannerlord.ButterLib, v2.1.13.0)
  21. + UIExtenderEx (Bannerlord.UIExtenderEx, v2.2.5.0)
  22. + Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.7.7.0)
  23. + Native (Native, e1.8.0.0)
  24. + SandBox Core (SandBoxCore, e1.8.0.0)
  25. + Sandbox (Sandbox, e1.8.0.0)
  26. + StoryMode (StoryMode, e1.8.0.0)
  27. + CustomBattle (CustomBattle, e1.8.0.0)
  28. + Diplomacy (Bannerlord.Diplomacy, v1.1.11.3)
  29. + Birth and Death Options (BirthAndDeath, e1.8.0.0)
  30. + Attribute Point Every 2 Level (AttributePerLevel, v1.0.6.0)
  31. + Distinguished Service (DistinguishedService, v5.1.5.0)
  32. + Improved Garrisons (ImprovedGarrisons, v4.1.0.14)
  33. + More Income and More Production (MoreIncome, v1.3.0.0)
  34. + (RBM) Realistic Battle Mod (RBM, v3.0.1.0)
  35. + Serve As Soldier (ServeAsSoldier, v1.8.0.0)
 
This crash did not happen in any vanilla build. Only occurred when mod count (including Native) is greater than 5. Probably a mod crash. If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
Thanks for reporting and sorry for any inconvenience!
 
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