RMOD-Dylan
Regular
"About me later, this is about the idea not about me."
-Dylan White
Former short lived 3d artist for start-up Evil Tree Studio in Henderson,NV.
Game Design Documentation for lazy people like me: Work In Progress
Proposal Assigned: Total Conversion Mod for Mount and Blade (Bannerlord sequel).
Introduction to why I propose a total modification mod for "popular" game and internet meme worthy Kotaku followings and publicity.
Due to assigned and provided following of Mount and Blade popularity and lack of total conversion mods I propose to make a total modification with a community featured website as a resume piece free to play mod. These are great pieces to provide for future game employment opportunities. So listen, and people like me, do these as often as you can. Great games come from hard work, and shouldn't cost you a dime if you just DO THE WORK, AND ACTUALLY WANT TO GET A FOOT IN THE DOOR!
Game in proposal:
MMO / Single Player Real Time Simulator, Third/First Person Simulation, Modern Day Shooter with Deep Character Item Customization.
[Place Holder for art]
Guns, Gun variants (G36K or G36C/Sighted1/Csilenced/CsilencedSighted1/CsilencedSighted2)
Armor, Armor variants (UN Kevlar/Light/Heavy Vest, UN Helmet/Light/Heavy, Boots/Black/Tan/Etc)
[Place Holder for art]
Mod Introduction:
This will be a play on the current war time planning in the Crimea. In the news we understand the rumors of Blackwater PMCs infiltrating the area. PMCs are a factor in the success of how these hostilities will play in the event of war.
Featuring a battle occurring in the same region as the over Calradia(R?) world map. Factions are as follows and will replace the current 6 or 7 in the game. Will look up and replace because remember your sources stupid, and quit being lazy like me. This is all offhand and don't make me explain myself to those reading.
FACTIONS: Who we will be playing against and choosing from.
The Veagirs/Russian VDV: They are Russians equivalency in mount and blade and will make a return as the Russians VDV Units. White Color Units
Khergit Khanate/ Blackwater PMC: The US Private military group replaces the Khans. Might see an initial balance in favor of Russian VDV, but can possibly wage war indiscriminately. Purple colored units.
The Nords/USA: Vikings invading would be replaced by the United States. Having already established a frontline defense having expedited the Crimea into the United Nations. Blue colored units.
The Rhodoks/Crimea: Would be the Crimean front line soldiers in their borders before the war. Expedited into the United Nations, the Crimea has initial allies. Green colored units.
Units: The units we will be playing with and against.
Caravan : UN Peace keepers are the replacement of caravans. Will follow up with ideas. Loadouts, environments, art, dialog, voice overs.
UN Soldier: Basic UN Nations Loadout with modified weapons, and uniforms.
Loadout:
Firearms :
M16a4 or similar with holo sight Base stats modified DMG +0, RNG:+1, ACC:+1, SPD+1
M9 or equivalent 9mm low caliber pistol Base DMG +0, RNG:+0, ACC:+0, SPD+0
Kabar Knife or similar [placeholder image]
Ammo :
(2 Magazines) 5.56 FMJ [placeholder image]
Base DMG +0
(1 Magazine) 9mm or similar [placeholder image]
Base DMG +0
Gear :
UN Kevlar Vest [placeholder image]
UN Helmet [placeholder image]
UN Veteran: Higher tiered, better stats and equipment than UN Soldier
Loadout:
Firearms:
M16a4 or similar with holo sight and forgrip Stats modified: Base DMG +0, RNG:+1, ACC:+1, SPD+3
M9 or equivalent 9mm low caliber pistol with laser sight Base DMG +0, RNG:+0, ACC:+1, SPD+1
Kabar Knife or similar [placeholder image]
Ammo :
(3 Magazines) 5.56 FMJ [placeholder image]
Base DMG +0
(2 magazines) 9mm or similar [placeholder image]
Base DMG +0
Gear :
UN Medium Kevlar Vest [placeholder image]
Stats modified: +3 protection
UN Medium Helmet [placeholder image]
Stats modified: +3 protection
To be continued: Day 2.
Art:
This documentation of "game proposal and wip tutorial to creating game design docs for dummies." is a formation of a mod idea I have for Mount and Blade Bannerlord. Its promising ease of use mod tools might make a great next gen engine to work with. Should the aspiring artists participating have the unique 3d skill set to make hyper realism, or should it be quick and easy art to benefit the lack of artists or solo artists making a short showcase. The mod would have full focus on creating new assets for environments, weapons, character art, and 2d/3d layouts for general design. A complete overhaul if possible.
Forgive the formatting. I did a quick edit for the wall of text, but had something more intricate to look at. Will fix. WIP.
Day 3:
Reference:
Environment: Should resemble Crimean climate, architecture, and general aesthetics.
Tip: One main reference folder containing subfolders for reference "graveyard". Should contain more photos for reference than you need to study.
Myphotos>BannerlordCrimea_Ref>(Specific)Enviornment
Russian Faction:
Crimea:
PMC (Blackwater):
Militia:
Et Cetera.
Concept Art: Work in Progress
[Place holder images]
-Dylan White
Former short lived 3d artist for start-up Evil Tree Studio in Henderson,NV.
Game Design Documentation for lazy people like me: Work In Progress
Proposal Assigned: Total Conversion Mod for Mount and Blade (Bannerlord sequel).
Introduction to why I propose a total modification mod for "popular" game and internet meme worthy Kotaku followings and publicity.
Due to assigned and provided following of Mount and Blade popularity and lack of total conversion mods I propose to make a total modification with a community featured website as a resume piece free to play mod. These are great pieces to provide for future game employment opportunities. So listen, and people like me, do these as often as you can. Great games come from hard work, and shouldn't cost you a dime if you just DO THE WORK, AND ACTUALLY WANT TO GET A FOOT IN THE DOOR!
Game in proposal:
MMO / Single Player Real Time Simulator, Third/First Person Simulation, Modern Day Shooter with Deep Character Item Customization.
[Place Holder for art]
Guns, Gun variants (G36K or G36C/Sighted1/Csilenced/CsilencedSighted1/CsilencedSighted2)
Armor, Armor variants (UN Kevlar/Light/Heavy Vest, UN Helmet/Light/Heavy, Boots/Black/Tan/Etc)
[Place Holder for art]
Mod Introduction:
This will be a play on the current war time planning in the Crimea. In the news we understand the rumors of Blackwater PMCs infiltrating the area. PMCs are a factor in the success of how these hostilities will play in the event of war.
Featuring a battle occurring in the same region as the over Calradia(R?) world map. Factions are as follows and will replace the current 6 or 7 in the game. Will look up and replace because remember your sources stupid, and quit being lazy like me. This is all offhand and don't make me explain myself to those reading.
FACTIONS: Who we will be playing against and choosing from.
The Veagirs/Russian VDV: They are Russians equivalency in mount and blade and will make a return as the Russians VDV Units. White Color Units
Khergit Khanate/ Blackwater PMC: The US Private military group replaces the Khans. Might see an initial balance in favor of Russian VDV, but can possibly wage war indiscriminately. Purple colored units.
The Nords/USA: Vikings invading would be replaced by the United States. Having already established a frontline defense having expedited the Crimea into the United Nations. Blue colored units.
The Rhodoks/Crimea: Would be the Crimean front line soldiers in their borders before the war. Expedited into the United Nations, the Crimea has initial allies. Green colored units.
Units: The units we will be playing with and against.
Caravan : UN Peace keepers are the replacement of caravans. Will follow up with ideas. Loadouts, environments, art, dialog, voice overs.
UN Soldier: Basic UN Nations Loadout with modified weapons, and uniforms.
Loadout:
Firearms :
M16a4 or similar with holo sight Base stats modified DMG +0, RNG:+1, ACC:+1, SPD+1
M9 or equivalent 9mm low caliber pistol Base DMG +0, RNG:+0, ACC:+0, SPD+0
Kabar Knife or similar [placeholder image]
Ammo :
(2 Magazines) 5.56 FMJ [placeholder image]
Base DMG +0
(1 Magazine) 9mm or similar [placeholder image]
Base DMG +0
Gear :
UN Kevlar Vest [placeholder image]
UN Helmet [placeholder image]
UN Veteran: Higher tiered, better stats and equipment than UN Soldier
Loadout:
Firearms:
M16a4 or similar with holo sight and forgrip Stats modified: Base DMG +0, RNG:+1, ACC:+1, SPD+3
M9 or equivalent 9mm low caliber pistol with laser sight Base DMG +0, RNG:+0, ACC:+1, SPD+1
Kabar Knife or similar [placeholder image]
Ammo :
(3 Magazines) 5.56 FMJ [placeholder image]
Base DMG +0
(2 magazines) 9mm or similar [placeholder image]
Base DMG +0
Gear :
UN Medium Kevlar Vest [placeholder image]
Stats modified: +3 protection
UN Medium Helmet [placeholder image]
Stats modified: +3 protection
To be continued: Day 2.
Art:
This documentation of "game proposal and wip tutorial to creating game design docs for dummies." is a formation of a mod idea I have for Mount and Blade Bannerlord. Its promising ease of use mod tools might make a great next gen engine to work with. Should the aspiring artists participating have the unique 3d skill set to make hyper realism, or should it be quick and easy art to benefit the lack of artists or solo artists making a short showcase. The mod would have full focus on creating new assets for environments, weapons, character art, and 2d/3d layouts for general design. A complete overhaul if possible.
Forgive the formatting. I did a quick edit for the wall of text, but had something more intricate to look at. Will fix. WIP.
Day 3:
Reference:
Environment: Should resemble Crimean climate, architecture, and general aesthetics.
Tip: One main reference folder containing subfolders for reference "graveyard". Should contain more photos for reference than you need to study.
Myphotos>BannerlordCrimea_Ref>(Specific)Enviornment
Russian Faction:
[URL=https://imageshack.com/i/0rtu0yj]
Crimea:
PMC (Blackwater):
Militia:
Et Cetera.
Concept Art: Work in Progress
[Place holder images]