Area & Theme
- Area: Melee Weapons Set
- Theme: Calradian Royal Armoury
- The competition closes on the 31st of July 2022, 23:59 UTC+3.
Description
Experienced smithies will know that each weapon in Bannerlord is composed of multiple crafting pieces across a number of categories, allowing for the creation of hundreds of thousands of different weapons. 3D art contest participants are invited to take a shot at creating a Calradian royal melee weapon set, worthy of being used in battle by the highest of nobles and implement it into the game so that it fits with the native crafting pieces and works with the crafting system.General Rules
TaleWorlds Entertainment reserves the right to change the below rules at any time.- You may only submit your work during the submission time period specified above.
- You may only submit your own work, no derivatives of another asset or asset theft is allowed.
- No obscene or illegal content is allowed.
- Contest judges, employees and contractors of TaleWorlds Entertainment are not eligible to receive prizes.
- Taleworlds Entertainment is not obliged to award all of the prizes if there is a lack of submissions or if submissions are not of acceptable quality.
- Winners must be able to supply us with their full name, email, home address and phone number within two weeks of announcing the winners, to be eligible to receive their prize.
- Your submission should not be based on a third-party IP.
- By submitting an entry you agree to comply with all the contest rules and all decisions of the contest judges.
3D Art Contest Rules
- By submitting your work to the contest, you agree that it will be shared as open source with all the submissions at the end of the contest, to be used in various M&B II: Bannerlord modifications, according to the open source license provided here. None of the submissions will be integrated into the base game.
- Your submission will be evaluated in-game with the completed module you provide. The completed module should include your 3D art assets as well as your implementation of them into the game. Please see the FAQ section for guidance.
- Your themed melee weapons set should include a maximum of 16 crafting pieces that fit within the existing native crafting templates (scabbards don’t count towards the 16 crafting pieces limit). Every crafting piece inside your set should allow for a creation of a melee weapon but should only be used once within the pack. Here’s an example of a submission:
- Blade_1, guard_1, grip_1, pommel_1 (4 crafting pieces) - OneHandedSword (optional scabbard_1)
- Blade_2, guard_2, grip_2, pommel_2 (4 crafting pieces) - OneHandedSword (optional scabbard_2)
- Blade_3, guard_3, grip_3, pommel_3 (4 crafting pieces) - TwoHandedSword (optional scabbard_3)
- Blade_4, handle_1, pommel_4 (3 crafting pieces) - OneHandedAxe
- The texture resolution must be a power of 2 - e.g. 1024x1024, 1024x2048,... The maximum size of the texture maps is 4096x4096. The whole weapon set should be on the same texture map. Your submission should include the 3 texture maps, DiffuseMap, NormalMap and SpecularMap.
- Triangle count limits (only applies to LOD0, other LODs aren't counted in this limit):
- Weapon made out of 4 crafting pieces: 4000 (optional scabbard is included in this limit)
- Weapon made out of 3 crafting pieces: 2500
- The models must be provided in a .fbx format.
- Textures must be provided in "tif", "psd", "dds", "bmp", "tga" or "png" formats.
- The Bannerlord engine also utilises LODs (Level of Detail). Your submission must include the main level as well as 5 LOD levels.
- Your melee weapons set can include scabbards for OneHandedSwords and TwoHandedSwords. (Optional)
- Your melee weapons set shouldn’t utilise cloth physics.
- You must post screenshots of your work in progress in at least three different stages of completion, to confirm that it is your creation. You are encouraged to post more!
- Your entry must work with version e1.8.0 of Mount & Blade II: Bannerlord and the Mount & Blade II: Bannerlord - Modding Kit.
- You may submit up to three individual weapon packs to the contest but only your best-rated submission will be taken into account when deciding the winners.
FAQ
How do I access the Bannerlord Modding Kit?- Currently, you can access the modding kit via Steam only. You can download the “Mount & Blade Bannerlord Modding Tools” from the Tools section of Steam. Note that the tools use some of the files downloaded within the game itself. As such, the tools and game should be at the same main version (not beta) and installed on the same hard drive.
- You can choose the Singleplayer option from the launcher and once you are in the Initial Menu, you can either press the Editor button or press the Ctrl + E key combination to start up the editor.
- We have added a new page to our documentation: Weapon Smithing & Crafting Pieces. It contains an explanation on how the crafting system works, what XML nodes need to be created to implement the crafting pieces, how to implement them and more.
- Yes, you can download it here.
- OneHandedSword - Blade, guard, grip, pommel (4 crafting pieces, optional scabbard)
- TwoHandedSword - Blade, guard, grip, pommel (4 crafting pieces, optional scabbard)
- Dagger - Blade, guard, grip, pommel (4 crafting pieces)
- OneHandedAxe - Blade, handle, pommel (3 crafting pieces)
- TwoHandedAxe - Blade, handle, pommel (3 crafting pieces)
- TwoHandedPolearm - Blade, guard, grip, pommel (4 crafting pieces)
- Pike - Blade, guard, grip, pommel (4 crafting pieces)
- Mace - Blade, handle, pommel (3 crafting pieces)
- TwoHandedMace - Blade, handle, pommel (3 crafting pieces)
- Post your questions in the Modding Q&A area or join the modding Discord.
Evaluation System
The submissions will be rated based on their performance in the following categories: Visuals, Originality, Performance and Craftability. Once the submission end date is reached and the submissions are closed, the hand-picked community team of experts will first check the submissions. The melee weapons set will then be judged by a panel of artists and other developers at TaleWorlds Entertainment to determine the winners based on the following criteria:- Visuals - The visual appeal of a submission, how well the different shapes and features fit into the overall look.
- Originality - The use of new and original concepts while designing your submission.
- Performance - Sensible usage of triangles, texture map sizes and the evaluation of LOD meshes.
- Craftability - Compatibility of your set with the native crafting pieces and system. Keep in mind that we won’t evaluate design choices (for example, how much iron is required to craft a piece, what culture it belongs to, how much damage it does,...) but we will evaluate how well your set works in combination with itself and in combination with the native crafting pieces (correct piece_offsets, correct length, correct positioning of your models in the .fbx file,...).
Contest Prizes
- 1st place: Intel® NUC 9 Extreme Kit + Forum Badge
- 2nd place: Intel® Core™ i5-12600K Processor + Forum Badge
- 3rd place: Mount & Blade II: Bannerlord T-Shirt + Mount & Blade II Custom Razer Gigantus V2 Large Mouse Pad + Forum Badge
- 4th to 10th place: Mount & Blade II Custom Razer Gigantus V2 Large Mouse Pad
How to submit your 3D art
RAR/ZIP the whole module you’ve created which includes your source models, texture files and the implementation of them into the game which ensures they work with the native crafting system and the native crafting pieces with the following name: “3DArt_YourForumUsername”. Then upload the RAR/ZIP file to contest-upload.taleworlds.com.After uploading the RAR/ZIP file, reply to this thread with the following template:
Code:
Melee weapons set name:
Created weapons:
Work-in-progress screenshots [at least 3]:
Completed set screenshots:
Melee weapons set name: Vadrios’s Battle Set
Created weapons: 2x OneHandedSword, 1x TwoHandedPolearm, 1x Mace
Work-in-progress screenshots [at least 3]:
Completed set screenshots:
Created weapons: 2x OneHandedSword, 1x TwoHandedPolearm, 1x Mace
Work-in-progress screenshots [at least 3]:
Completed set screenshots:
Good luck to all participants, you're encouraged to discuss the contest below, share work-in-progress images and of course, submit your entries!
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