Bannerlord Body Mesh Extraction

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Has anyone successfully extracted any body meshes from Bannerlord? I want to create custom armor sets for a mod down the line and it would be lovely to build them onto a properly proportioned model instead of just eyeballing it. I read some documentation that suggests this might not be possible yet but wanted to make certain before I start the project.

Thanks in advance!
?‍♀️ Rykka~
 
Have another question to tack onto this one. Does anyone know a rough polygon estimate of an in-game armour set? I want to make sure I keep mine in line with what the game can normally handle and not go too crazy.

qcEAy9H.png
 
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The models for both weapons and armour vary a lot, since they come with several pieces. Polygon count for an armour set is usually between 8000-12000 triangles.

In the case of weapons (which are created in multiple parts so that they are compatible with our new weapon crafting system) I will use a sword as an example:

  • Blade: 120-1302
  • Guard: 320-1396
  • Handle: 96-928
  • Pommel: 144-1244
 
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