I absolutely support that statement as long as I'm the part of the group.dev.Floyd said:Why? Dont you think it is a lot easier to work on connection or whatever first layer problem they find with a small group insteado a lot?
More so, imagine how flooded of angry whiners the forums will be if an error ocurred and they cant connect to the Betaserver.
No. First a small selected grioup, then, getting it bigger and bigger with the time.
This.BIGGER Kentucky James XXL said:Testing a game isn't as simple as just playing it and testing games is an actual career path. Letting 500 people play your game and then shout on the forums is probably a bad idea if you actually want to find bugs. Recent 'open betas' by big studios have ruined public perception about what testing is like.
[SOTR] Roy said:They are likely testing out the functionality, balancing and maps. Once they figure that out in a few weeks, they will probably open it up to a large (relatively large, 500-1000) people in order to test out performance/lag.
~Lawrence~ said:If I see one more of these threads I'm going to throw my computer against a wall.
jk i need it for bannerlord.
I would guess that it's the other way around, actually. Broadening your tester pool just beyond your team of devs will help you find major stability issues and crashes caused by drivers, operating systems/versions, or hardware, but doesn't give you the breadth of knowledge or extensive amassing of data that you would want when making balancing decisions. However, for server-side performance you would be correct. That won't be load tested until they invite more people. For now, they can fix glaring client issues before putting it in the hands of more people, and then patch up any holes in their infrastructure & support systems when they become apparent during load testing.[SOTR] Roy said:They are likely testing out the functionality, balancing and maps. Once they figure that out in a few weeks, they will probably open it up to a large (relatively large, 500-1000) people in order to test out performance/lag.