So how is the new patch affecting your gameplay?
In most videos you are using the bow on very short distances and slighty moving back once the enemy comes close. But archers should be slower now. So does that change anything for you?
Yeah same thing, how do you feel the combat now? Also please make a vid on the new map, im really eager to see it
ty for your videos!
Well, I haven't been able of playing too much the last week, but from what little I've played I'd say overall the combat is a bit better.
The movement speed for archers doesn't really affect me as I do back of a little bit, but I don't really kite that much. When an opponent is coming in for melee, usually I just fight them so I can't really tell if the running away issue is solved from an archer's pov. When I play inf I do feel the low tier archers are still very fast, but it's doable in terms of kiting and running away.
The biggest change is the shield bash. Gotta say I don't really notice the cooldown too much, but the extra frames are great. Gives you a chance to react to an opponent doing a bash but bashing still has its uses. There's probably still some small things to tweak about the bash, but it's a world of diffference so I really like that change. Additionally, the feinting noises got a bit better so that's a big thing since I really missed that form Warband. Still needs some work and fine tuning too, but we're getting there.
I still have three major concerns (not going to go into detail on the minor concerns I have here): Swing arcs, spears and movement speed.
So movement speed... I don't mean archers running away or kiting, that's an issue that I feel has been addressed this patch. I just think there's a big discrepancy between the different movement speeds of all the classes. Obviously Warband also had differences in movement speed between the different classes and factions, but they don't appear as extreme to me as they do in Bannerlord. I can't quite put my finger on it, so I haven't mentioned it too much, but to me it feels like it's still so easy to just spin around opponents. There's not alot of structure in the fights. It makes it very hard to teamplay and properly support teammates.
I've talked about spears in my videos, afaik the issues haven't been solved completely yet, which is a real shame. I think that still needs alot of work because currently it's just no fun to play against spears.
Lastly, and I think this is the most fundamental issue I have with the game right now, the swing arcs. So to keep it simple, to me it seems as if the arc your sword/axe takes on horizontal attacks is enormous, especially the 1handed right swing. It doesn't seem to accurately allign with the range you think your weapon should have visually. The swing arcs are, I think, also involved in the issue where you're capable of cancelling swings but the attack visually goes through your opponents, even though I think the main issue with that is the animation blending. Same goes for the movement issue, I haven't figured out quite what I think the issue is.
And yes, I will try to take a look at the new map. I'm working on another video, hopefully I find some time to finish it over the next few days!
Well this has turned into quite a lengthy post... TLDR: Combat is getting better, addressing archer speed was a good call but personally I don't think it hits me that hard as I try not to run away too much
There are still some big issues to fix, but we're getting closer!