Because it doesn't matter.Confusing because there was nothing given to tell you whether those numbers referred to supply or demand. Why did you cut out that part of my post when it answers what you just said?
Ride towards. Hit them. You get a speed bonus. It is that simple.This isn't just hitting someone, this is getting the speed bonus too. And you don't just ride your horse at them, you have to time your swing right and do the direction properly (while steering the horse in circles around crowds of enemies and not bumping into anything), otherwise you get -20% damage instead of +128%, or you veer into a rock and get mobbed. It's not the hardest thing in the world but it does take some practice and add to the effort required.
I don't think it was ever under question how much a dyeworks costs. Uh, yeah, it costs 10,000 to buy one. If you want to make the point that the average player couldn't manage that, sure, I agree. But then again the average player couldn't even get a fief, so we either accept this game needs to be made a lot more simple or ignore average players and focus instead on super-fans with 100+ hours.So are you going to reply to the part about the cost of the dyeworks, or are you just going to cherrypick the weakest-looking parts of my post from the context that makes them solid arguments (again)?