[Bannerlord] AGGIORNAMENTI | Main hotfix e1.7.2 & Beta hotfix e1.8.0 (16/06/22)

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JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
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e1.6.5​

Multiplayer​


Changes

  • Added winter themed maps. Happy holidays!


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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e1.6.5​


Singleplayer​


Fixes

  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner.
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut.


e1.7.0 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred after talking with a companion after loading an older save file.
  • Fixed a crash that occurred after a battle mission is ended while the "Disrupt Supply Lines" quest was active.
  • Fixed a crash that occurred when exiting a mission.
  • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the gang leader stage of the quest.
  • Fixed a crash that occurred when closing the inventory, party screen, or character creation screens.
  • Fixed a crash that occurred when creating a new game after the campaign intro video.
  • Fixed a crash that occurred after trading with a caravan.
  • Fixed a crash that occurred when trying to initiate a conversation with village notable directly from the UI.
  • Fixed a crash occurred when bartering for peace during a siege.


Fixes

  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner. (Also in 1.6.5 hotfix.)
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut. (Also in 1.6.5 hotfix.)
  • Fixed an issue that prevented the smithing level slider from updating correctly.
  • Fixed a number of issues related to that 'Health Advice', 'Tribute', and 'Self Promoter' perks.
  • Fixed a bug that caused the "Family Feud" quest character to disappear.
  • Fixed a bug that caused party nameplates to remain on screen while while the party was off-camera.
  • Fixed an issue that prevented donated prisoners from being added to dungeons.


Changes

  • It is no longer possible to transfer quest characters to towns using the settlement companion transfer UI.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
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e1.7.0​

NOTICE:​

Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.


Previous Beta Hotfixes:​

29/12/21

Singleplayer​

Crashes
  • Fixed a crash that occurred after talking with a companion after loading an older save file.
  • Fixed a crash that occurred after a battle mission ended while the "Disrupt Supply Lines" quest was active.
  • Fixed a crash that occurred when exiting a mission.
  • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the gang leader stage of the quest.
  • Fixed a crash that occurred when closing the inventory, party, or character creation screens.
  • Fixed a crash that occurred when creating a new game after the campaign intro video.
  • Fixed a crash that occurred after trading with a caravan.
  • Fixed a crash that occurred when trying to initiate a conversation with a village notable directly from the UI.
  • Fixed a crash that occurred when bartering for peace during a siege.

Fixes
  • Fixed an issue that prevented the smithing level slider from updating correctly.
  • Fixed a number of issues related to the Health Advice, Tribute, and Self Promoter perks.
  • Fixed a bug that caused the "Family Feud" quest character to disappear.
  • Fixed a bug that caused party nameplates to remain on screen while the party was off-camera.
  • Fixed an issue that prevented donated prisoners from being added to dungeons.

Changes
  • It is no longer possible to transfer quest characters to towns using the settlement companion transfer UI.


21/12/21

Singleplayer​

Crashes
  • Fixed a number of crashes that occurred when loading Order of Battle configurations.
  • Fixed a crash that occurred when clicking on caravans and other non-troop entities while in the Order of Battle stage.
  • Fixed a crash that occurred when collecting revenue from villages in the "Revenue Farming" quest.
  • Fixed a crash that occurred when trying to talk to an army leader while waiting in a village.
  • Fixed a crash that occurred when loading a save file with the "Disrupt Supply Lines" quest active.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.

Fixes
  • Fixed a bug that caused settlement nameplate quest markers to remain after a quest was completed.
  • Fixed a bug that caused the commander of a formation to be transferred to another formation in the Order of Battle screen.
  • Fixed a bug that prevented locked formation weight sliders from resetting when changing the troop type of a formation.
  • Fixed a bug that caused troops to be sent to an unrelated formation when there were available formations with locked weights.
  • Fixed a bug that gave the player a "Missing Formations" warning in the Order of Battle screen when helping other parties.
  • Fixed a problem related to Radagos' execution.

Changes
  • Improvements to the battle-to-battle persistence of Order of Battle configurations.
  • Added automatic disabling to the formation troop type filters extension in the Order of Battle screen.


16/12/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when bartering with bandits.
  • Fixed a crash that occurred when calling all companions in the tavern.
  • Fixed a crash that occurred when hovering over caravan animals and equipment with the cursor.
  • Fixed a crash that occurred due to the player agent being removed from detachments at the beginning of the battle.

Fixes
  • Fixed a bug that caused the dialogue option that displays the next list of options to get stuck.
  • Fixed a bug that caused the Preventive Medicine perk to work without entering battle.
  • Fixed a bug that caused the Parade perk to work in other clans' settlements.
  • Fixed a bug that caused the party name/speed labels to overlap the party size labels.
  • Fixed a bug that prevented the escape menu buttons from being displayed.
  • Fixed a bug that caused some items to disappear on drag and release in the launcher and barter.
  • Fixed a bug that prevented the "Slow down while giving orders" option from reverting back to normal speed.
  • Fixed a bug that caused the "CONTINUE" button on the launcher to not work properly if the initial video was missing.

Changes
  • Players can no longer grant a settlement that has a voting procedure in progress which can affect the ownership of the settlement.
  • Added the Character Portrait Competition winner faces to the game. You can see them wandering the lands of Calradia under the names of Ghuzid (Battle Hardened), Satros (Philosopher), Minarvina (Sidekick), and Tyliana (Machiavellian).
  • Clan member location text now says "Governing at…" if the hero is governing a settlement.
  • Added the missing charm perk icons.

Modding​

  • Made map screen's VisualsOfEntities public which should extend the moddability of party visuals.
  • Removed the error for invalid XMLs which was causing crashes.


Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when a dead agent's missile killed another agent.
  • Fixed a crash that occurred after interacting with an object just before the hideout boss fight cinematic.
  • Fixed a crash that occurred upon death during a battle.
  • Fixed a crash that occurred on the campaign map due to a path optimisation bug.
  • Fixed a crash that occurred when exchanging prisoners in towns.
  • Fixed a crash that occurred after finishing the "Destroy Raiders" quest.
  • Fixed a crash that occurred when attempting to grant peerage to a companion while having no suitable fiefs to grant.
  • Fixed a crash that occurred when exiting scenes.
  • Fixed a crash that occurred when attempting to forfeit a board game.
  • Fixed a crash that occurred when interacting with a disbanding party.
  • Fixed a crash that occurred when attempting to use the transfer all command in the Inventory or Party screen while interacting with the transfer slider or while dragging an item.
  • Fixed a crash that occurred when changing languages during the "Rival Gang Moving In" quest fight.

Performance
  • Improved the performance of morale computations.
  • Improved the performance of the Character Creation, Inventory screen and Scoreboard.
  • Improved the random number generator and its performance.
  • Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when the AI needs to do major changes in formations.
  • Optimised the code behind campaign behaviour to improve general game performance.
  • Optimised the code in relation to siege machines, formations and formation AI.
  • Optimised the code and fixed spikes in relation to the recruitment of lord parties.
  • Optimised the code and fixed spikes in relation to declarations of war.
  • Optimised the code in relation to mobile party and settlement cached variables.
  • Optimised the code in relation to the settlement visitation score calculations of all parties.
  • Fixed a memory leak that occurred when loading a save file with the player character in a faction.

Save & Load
  • Fixed a bug that prevented companions from spawning in settlements after loading a save.
  • Map info bar extended state is now tracked in the game save data.

Localisation
  • Added the following game localisations:
    • Español (Latin American), Français, Italiano, 日本語 , 한국어, Polskie, Pусский, and Português-Brasil.
    • You can select from these languages within the game options.
    • We're still working on the Deutsch localisation which will follow in the future!
    • Please report any localisation issues you run into here.
  • Added subtitles to the campaign intro for the supported languages.
  • General localisation improvements.
  • Chinese language updates.

Art
  • Added two new armours, Ornate Legionary Scale Mail and Decorated Legionary Mail.
  • Added ballista covers to various town and castle scenes.
  • Fixed minor bugs in various scenes.
  • Improved some materials and textures.

Campaign Map
  • Fixed a bug that caused some villages to burn without being raided.
  • Fixed a bug that caused snow to disappear from the campaign map for a short amount of time during winter.

Audio
  • Music intensity now increases slightly when a Charge order is given.
  • Added new animation sounds for civilian scenes.
  • Updated ambiences in keeps and taverns.
  • Fixed a bug that allowed tavern music to play when music was turned off in the settings.

UI
Changes
  • Added a new Mission Name Marker system:
    • Changed mission name marker visuals (ALT key) from text to icons. The icon names become visible when centred on the screen.
    • Markers no longer overlap.
  • Increased the Custom Battle army size maximum to 1000 vs 1000.
  • Party movement speeds are now shown next to the party name.
  • Notables that support the player’s clan are now shown in the Clan Screen - Income tab.
  • Added a "CONTINUE" button to the launcher that loads the most recent save file.
  • Added a new game option "Hide Battle UI" to disable the mission UI.
  • Added icons and texts to weapon tooltips to show if the weapon is "Braceable" and/or "Couchable".
  • Improved the Save/Load screen visuals, added hero health percentage value to save games and expanded the Modules section.
  • Added a game option "Stop Game On Focus Lost" that stops the game when the focus to the game window is lost (Alt-Tab).
  • Added a label to the Kingdom screen - Diplomacy tab that shows how many days have passed since the start of a war.
  • Added an "Owned Caravans" line to character tooltips.
  • Added governor perk information of the inspected character to the governor selection tooltips.
  • Improved the visibility conditions of quest markers (blue & orange exclamation marks).
  • Enabled the Kingdom and Clan screens while blocking the actions within them while being held captive.
  • Improved the order of encyclopedia search results.
  • Added garrison information to the town management popup.
  • Added character death information to war logs.
  • Added building completed and levelled up alerts to the lower-left chat log.
  • Made it possible to cancel party creation for a clan member via the clan screen.
Fixes
  • Fixed a bug that caused quest related mobile party trackers to be removed after loading a save.
  • Fixed a bug that prevented saved game tuples from showing non-Latin characters if the file name included these characters while the game was set to a Latin character language.
  • Fixed a bug that prevented dungeon prisoners from being displayed in settlement tooltips.
  • Fixed a bug that caused the prisoner conformity value to be reset after transferring a prisoner.
  • Fixed a bug that caused the banner selection in character creation to not be applied in SandBox.
  • Fixed a bug that caused the party name and speed text to expand inwards to the 3D visual. The text now expands outwards, keeping the party visual visible.
  • Fixed a bug that caused a double-click on the campaign map to use the first double click location.
  • Fixed a bug that prevented a ransomer’s clan name from appearing on the captive's encyclopedia page.
  • Fixed a bug that caused exclamation marks to be missing from quest givers in some menus.
  • Fixed a bug that caused the tournament reward was added to the inventory notice to show up even if the winning companion was not in the player’s party.
  • Fixed a bug related to rebel clan leaders/members that caused incorrect text to be displayed in the encyclopedia
  • Fixed a bug that prevented trash item thumbnails from being displayed in the inventory.
  • Fixed a bug that caused the wrong location info to be shown in the Prisoners bar under the Kingdom - Diplomacy tab.
  • Fixed a bug that caused the wrong armour colours to be used during the tournament victory cheering animation on the scoreboard UI.

Battles and Sieges
  • Added a new Battle Terrain system:
    • The spawn positions and the facing directions of each side inside the field battle mission are now determined by the encounter position and direction on the campaign map.
    • Added 23 new battle scenes for the more recognisable regions. This increases the current total count to 72. We are looking to further expand the pool of available scenes over time.
  • Added a new Order of Battle system:
    • A new deployment screen has been added which appears before every battle mission with at least 20 troops on the player's side and if the encounter is not an offensive sally-out.
    • Players can divide troops into different formations by troop type, using percentage sliders.
    • Players can give preference to "Shield", "Spear", "Throwing" and "Heavy" troops in these formations with combinations of these filters (one or more filters can be enabled).
    • Players can assign captains to these formations if they're the encounter leader. They can assign themselves to an empty formation if they're not the encounter leader.
    • Players can give starting orders to these formations and place them before the battle starts.
    • Values (sliders, filters) set in the OoB are saved between encounters.
    • Formation cards in the order UI now include an explicit number of troops, their type, ammo bar, and morale.
  • Improved the Battle Morale system:
    • Agents will now slowly regain up to half of their initial morale in battles.
    • Ranged kills now provide morale to allies, just like melee kills.
    • Adjusted morale damage for different weapon types.
    • Fire ballista now deals more morale damage.
    • Morale damage from kills and fleeing agents have been adjusted for better gameplay.
    • Fixed a bug that caused morale penalties to ignore detachments of a formation when applied.
  • Increased the effectiveness of starvation as a siege tactic:
    • Garrisons will no longer die from starvation, instead, they become wounded - and continue to consume food.
    • The starvation penalty no longer uses (low) absolute numbers but percentages similar to mobile parties. Larger garrisoned forces will suffer more wounded troops due to starvation than smaller forces.
    • Towns now show the food stored in their market to correctly indicate the amount of food left in the town, giving a better idea of when starvation will begin.
  • Reworked the climbing of siege ladders and siege towers with ladders to fix issues such as:
    • Not climbing some ladders/using only one ladder.
    • The swarming and moshing at the base of three ladder siege towers.
    • Agents pushing each other and getting stuck in gaps between ladders in siege towers.
    • Re-pathfinding by going back down the ladders and out of the siege tower only to then come back up the ladders again.
    • AI agents having trouble climbing (attaching to) ladders due to not looking up at the ladders.
    • Missing and walking past ladders and similar.
    • Agents will now continue to raise the siege ladder even after taking damage.
  • Implemented various other Siege Mission improvements:
    • Attackers can no longer flee while they are using ladders and siege towers, or when they are on the castle walls. They'll fight to the death.
    • Increased the threshold for transferring troops around in siege (to reinforce defended positions with many losses) to reduce the small number of troops running from wall to wall too often.
    • Added additional pointers and logic to siege scenes to help defenders recognise attack directions correctly.
    • Fixed a bug that caused archer formations to swap places in sieges continuously.
    • Fixed a bug that caused siege towers to spawn invisible.
    • Improved the siege weapon reloading behaviour of AI agents that selects which agent will conduct the reloading.
    • Fixed a bug that caused defensive siege engines to appear in the siege mission that weren’t built on the campaign map.
  • Added a game option "Slow Down While Giving Orders" that slows the game down by 75% while the player is giving orders.
  • Allied units can now be issued commands while the enemy is retreating. When enemies start routing, around half of the units on the winning side start cheering (ally units that are least likely to reach the enemy units) while the rest continue to pursue the enemy. Any order from the player can cancel the cheering behaviour.
  • Fixed a bug that prevented the retreat/done button on the scoreboard from being used while close to a fleeing enemy.

Character Development System
  • Reworked the charm skill perk tree. Most of the existing charm skill perks were replaced with new ones. Charm skill perks now also have secondary effects.
  • Fixed the known bugged perks and completed the partially implemented perks.
  • The Artisan Smith perk now works for companions as well.
  • Random clan names are now generated for the player’s clan during character creation.

Clan and Party
  • Improved the algorithm that selects the companion's equipment after upgrading them to a noble.
  • Workshops are now inherited by the heir after the main hero dies.
  • Fixed a bug that caused companions to talk about similar problems in the party consecutively. There’s now a cooldown for each type of complaint.
  • Fixed a bug that caused companions to spawn without banners on their shields.
  • Fixed a bug that caused companions that were promoted to nobles to have children that are older than them.
  • Fixed a bug that caused separated companions to spawn in hostile settlements.
  • Fixed a bug that caused castles to stop recruiting despite being below the wage limit.
  • Fixed a bug that prevented family members from being able to join tournaments.
  • Lord parties are now more intelligent while recruiting troops to avoid troop desertion.
  • Fixed a bug that caused some parties to engage on the campaign map even though they were weaker than the party they were targeting.
  • Parties are now able to flee to nearby allied parties instead of escaping in the opposite direction of the enemy party that’s chasing them.
  • Fixed a bug that caused some parties on the campaign map to get stuck near buildings.
  • Fixed a bug that caused disbanding parties to get stuck on the campaign map.

Armies
  • NPCs in armies can no longer solve issues.
  • Armies will now take their cohesion into account when deciding to start a new siege/raid.

Kingdoms and Diplomacy
  • Fixed a bug that caused the relation penalty for executing members of minor/mercenary clans to multiply.
  • Fixed a bug that allowed enemies to attack the player after being released from captivity by paying a ransom.
  • Fixed a bug that allowed the player to join a siege after a safe passage agreement.

Economy and Trade
  • Reduced item prices overall. Items with higher tiers are reduced more.
  • Increased the selling trade penalty of high tier items progressively. The trading penalty when buying hasn't changed.
  • Fixed a bug that allowed a town's tax to become negative. The minimum value is now 0.

Crafting
  • Added "Crafting History" to the crafting screen. Players can now see and select the last 10 weapons that they've crafted in free mode.
  • A better explanation of why the crafting order has failed has been added to the crafted weapon popup.
  • The default/inefficient refining recipe is now hidden after the player unlocks the Charcoal Maker perk.
  • Fixed a bug that prevented the switching of characters while smithing after selecting a crafting order and switching to the refine/smelt options.

Quests & Issues
  • Added dragon banners and pieces to the Campaign mode which can be acquired by completing the storyline quests. (Not equippable for missions as of yet.)
  • Added missing exclamation marks for quest related heroes and locations.
  • Completing the "Army Needs Supplies" quest will now increase the food of the army.
  • Deliver Herd:
    • Updated the selected livestock.
    • Removed the partial delivery option.
    • Decreased the crime rating penalty from 30 to 20.
    • Updated the reward.
  • Needs Manual Laborers:
    • Decreased the quest time limit from 30 to 10.
    • Updated the maximum prisoner limit to a random number between 30 and 50.
    • Added new quest logs.
    • Removed the Headman power and relation loss.
  • Lady/Lord Needs a Tutor:
    • Fixed a bug that caused the quest hero to get stuck in the player clan if the quest giver died and the quest was cancelled.
  • Village Needs Grain Seeds:
    • Updated the success relation gains.
    • Updated the grain amount formula.
  • Revenue Farming:
    • Increased the duration for gathering all taxes per village.
    • Improved some texts and logs.
    • Instead of using a pop-up, the player now has to deliver the collected revenue to the quest giver noble or to one of the settlements that belong to them.
    • Updated all quest event consequences and conditions.
    • Quest event consequences will now be shown as notification.
    • Added two new quest events.
    • Merged some quest notifications into one notification.
    • Player has to have at least 20 healthy troops to start the revenue collection progress.
  • Disrupt Supply Lines:
    • Increased the number of settlements that caravans visit to 6.
    • The quest caravan now leaves the first town 5 days after the quest initiation.
    • Changed the quest caravan party model.
    • Changed the quest caravan party base speed to 4.
  • Rescue Your Family:
    • Last seen locations of the siblings are now updated after the quest is completed.
    • Radagos is now locked while entering the quest hideout.
  • Betting Fraud:
    • Decreased quest rewards.
    • Decreased the relationship bonus with the counter offer’s hero.
  • Fixed a bug that caused the "Landlord Needs Manual Laborers" quest to be impossible to successfully resolve.
  • Fixed a bug that caused the loading screen to freeze if the "Rival Gang" quest had been taken while having the "Train Troops" or "Rescue Your Family" quests active.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest's caravan trade rumours from updating.
  • Added a pop-up message that notifies the player to recruit more troops if needed while travelling during the "Locate and Rescue Traveller" quest.
  • Added a pop-up that explains the situation after the main party retreats into Radagos' Hideout during the tutorial.
  • The main hero is now healed to 50% of the maximum health after the main party is defeated or has retreated from Radagos' Hideout during the tutorial.
  • Fixed a bug that allowed the main hero to recruit prisoners during the tutorial.
  • Fixed a bug that caused some main storyline quests' remaining days to be set incorrectly.
  • Fixed a bug that displayed incorrect reasons for the player’s inability to accept a quest.
  • Fixed a bug that caused some quest initial dialogues to be empty.

Conversations & Encounters
  • Added the ability to create a new party or attach the companion to your own party via a conversation after rescuing a companion during battle.
  • Added additional beggar conversation lines.
  • Dialogue options are now listed across several pages instead of a long list (max 5 options on each page).
  • Fixed a bug that caused the player to answer their own questions in workshops.
  • Fixed a bug that caused dialogue to repeat over and over again after rescuing an imprisoned enemy noble.
  • Added a dialogue response that lets the player know if a courtship NPC becomes ineligible.

Other
  • Renamed Warlord Scale Armor to Scale Warlord Armor.
  • Renamed Footman Padded Coat to Padded Footman Coat.
  • Pluralised the names of bolt items.
  • Battanian Skirmisher, Battanian Veteran Skirmisher, and Battanian Wildling now use an axe, a shield and 2 sets of javelins.
  • Removed javelins from Battanian Oathsworn.
  • Aserai Mamluk no longer uses maces, instead, they exclusively use iron scimitars.
  • Replaced the helmets of Battanian Skirmisher and Veteran Skirmisher with one another.
  • Updated the Oathsworn weapon to now have a One-Handed Bearded Axe and added the Highland Throwing Axe.
  • The following shields are now of Khuzait culture: Tribal Steppe Shield, Round Steppe Shield, Wicker Square Shield, Wicker Square Tournament Shield, Reinforced Wicker Square Shield, and Wicker Shield.
  • Moved Militia troops to Tier 2 and Veteran Militia troops to Tier 3 slots.
  • Reduced Half Scaled Barding's armour value to 40 (from 76).
  • Reduced Scale Barding's armour value to 50 (from 125).
  • Heavy Quarrels now have +3 Piercing Damage and are assigned to the Imperial Sergeant Crossbowman.
  • Light Quarrels now have +1 Piercing Damage and are assigned to the Imperial Crossbowman.
  • Sturgian Archer now has a skill level of 100 Athletics (was 60), 50 Riding (was 100) and 25 Crossbow (was 15).
  • Varyag now has a skill level of 70 Athletics (was 60) and 40 Riding (was 70) and 30 Two-Handed (was 10).
  • Sturgian Otroki now has a skill level of 40 Athletics (was 20) and 20 Riding (was 40).
  • Varyag Veteran now has a skill level of 80 Riding (was 45), 35 Bow (was 45), 15 Crossbow (was 20) and 80 Throwing (was 100).
  • Added a new cheat "campaign.add_supporters_for_main_hero [Number]". This adds supporters to the main clan which are selected from existing notables that already support or don’t support other clans.
  • Added a new cheat "facegen.show_debug [0-1]". This enables all of the Build, Weight and Age sliders for body generation.
  • Added a new cheat “campaign.list_all_parties_and_armies_of_kingdom”. This shows every party and army of a faction on the campaign map.
  • Renamed the Horse, Sumpter Horse, and War Horse classes to Mount, Pack Mount, and War Mount respectively.
  • Updated the Imperial culture description.
  • Changed village names in Custom Battle to uppercase.
  • Fixed a bug that caused notables from incorrect cultures to spawn in some villages.
  • Fixed a bug that prevented the hideout boss' companions from cheering when the boss defeated the player during the duel.

Multiplayer​

Crashes
  • Fixed a crash that occurred when a client joined an ongoing match.
  • Fixed a crash that occurred when players tried to rotate siege machines at the end of a match.
  • Fixed a crash that occurred when cosmetics were disabled.

Art
  • Character Customisation: Added around 40 new items, including some high tier battle crowns.
  • Added plural suffixes to multiplayer gloves.

Design & Balance
  • Introduced changes to the flag capture system (excluding Siege):
    • The closest player to the flag is still the one that dictates whose team is capturing the flag.
    • Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
    • The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.

Map Related
  • Echerion: Fixed a wall LOD that was flickering from a distance.

Other - Miscellaneous
  • Updated the kick poll rules. All teammates must now agree to kick the target player in Skirmish and Captain modes.

UI
Changes
  • Updated Player Profiles:
    • Reworked the player information shown on the Lobby screen.
    • A summary of important player data is displayed in this section.
    • The social tab has been reworked into a single Profile page.
    • The profile page includes Statistics, Badges, Clan, Bannerlord ID and more.
    • Friend and clan member profiles can be accessed from the friend list and clan roster.
  • Added a clan section to the friend panel to see the status of clan members.
  • Earned badges are now shown on the post-battle loot pop-up, together with the earned loot.
  • Added a game option "Report Shouts" that enables/disables other players' shout reports in the chat log.
  • Server filter options "Has Players", "Not Full" and "Has Password Protection" are now saved between game sessions.
Fixes
  • Fixed a bug that prevented perk selections from being updated in Duel, Team Deathmatch, and Siege.
  • Fixed a bug that prevented the end of round UI from displaying a Draw result.
  • Fixed layout issues with the player badge visuals.
  • Fixed a bug that caused the scoreboard to stay visible if the team selection came up while the scoreboard was enabled.
  • Fixed localisation bugs in the Customization tab.

Both​

Crashes
  • Fixed a crash that occurred when attempting to take a firepot while kicking.

Art
  • Fixed a bug that caused snow particles to look like lines.
  • Fixed a bug that caused siege weapons to change direction when destroyed.

Audio
  • Added missing sounds for siege engines.
  • Updated castle gate breaking sounds.
  • Updated siege boulder impacts.
  • Fixed a bug that prevented many weapon impact sounds from triggering after a certain distance.
  • Fixed a bug that caused some siege engines to have a robotic sound.
  • Fixed a bug that prevented firepots from making a sound on some surfaces.
  • Fixed a bug that caused sounds to jump around in the 3D space.
  • Fixed many minor issues with ambient sounds.

UI
Changes
  • Renamed Escape Menu to Pause Menu.
Fixes
  • The correct Mixed Formation shouts are now played when the player selects a mixed formation.
  • Fixed a bug that prevented the launcher process from closing correctly.
  • Fixed a bug that caused ballista to be unresponsive to gamepad inputs.
  • Fixed localisation issues in the options performance tab.
  • Fixed a bug that prevented CTRL+V from working with Build, Weight and Age values.

Performance
  • Fixed several spikes related to loading animations from the disk.
  • Fixed several spikes related to the animation system.
  • Improved the performance of the sound system.

Animations
  • Fixed an animation bug that occurred when the player pressed the Use button again while picking up a stone.
  • Fixed some technical issues with running animations.
  • Corrected the javelin equipping animation.

Combat
  • Bastard weapons can now be used as one-handers by using the alternative switch toggle while in two-handed mode. They still switch between one-handed and two-handed mode automatically by wielding/sheathing a shield.
  • Players are now able to zoom in while using ballista.
  • Reduced the damage of individual projectiles for siege engines that fire multiple projectiles.
  • Fixed a bug that caused ranged units to remain unequipped when the Hold Fire order was given.
  • Fixed a bug that prevented troops in shield wall formations from attacking the enemy.
  • Fixed a bug that caused ranged units in formations that encourage shield usage not to attack.

Modding​

  • For further explanation and additional information on the modding changes check the following thread: e1.7.0 Modding Adjustments.
  • Added new dependency types in SubModule.xml & other improvements:
    • <DependedModule/> Node now supports the Optional attribute. If Optional is true, the launcher will only check if the Depended module is loaded before the current submodule. If Optional is false, the launcher will also check if the Depended module is enabled or not.
    • <ModulesToLoadAfterThis/> Node has been added. Modules given in this scope will be forced to load after the current submodule. Essentially an inverse dependence.
    • <IncompatibleModules/> Node has been added. If any module given in this scope exists and is enabled, the module defined in the node will be disabled. Doesn't depend on load order.
    • Syntax examples for <ModulesToLoadAfterThis/> and <IncompatibleModules/> have been added to the Native SubModule.xml. DependedModule-Optional syntax has been added to the rest of the SubModule.xmls.
  • Launcher sprite sheets are now located in the Modules/Native/LauncherGUI so that modders can overwrite or add new images for the launcher.
  • Cultural feats have been moved into CultureObject and are now loaded from XMLs. This allows for much easier replacing or adding of new culture-specific advantages/disadvantages.
  • Child, wanderer, notable, lord and rebel hero templates were moved into CultureObject and are now loaded from XMLs.
  • Mercenary troops for each culture can now be determined in XMLs.
  • Added a new XML (weapon_descriptions.xml) to make weapon descriptions moddable.
  • Removed the PartyBase.Leader, MobileParty.Leader variables. Moved the PartyLeader variable to the PartyComponent.
  • Added more informative errors and warnings for invalid/missing XMLs.
  • Made reload animations moddable. They now support up to 15 reload phases.
  • Fixed a bug that caused the covers_head flag and its usage on helmets to crash the game.
  • Added TickRequirement.TickParallel to provide a multithread tick mechanism for scripts. Can be used with OnTickParallel callback.
  • Added a custom base party speed set option for the custom party component.
  • Added custom harness and mount set options for the custom party component.
  • Added the AvoidHostileActions parameter option for custom party component which prevents the party from being hostile with the encountered party.
  • Fixed a crash that occurred in the editor when closing the scene.
  • Fixed a crash that occurred in the editor when trying to add the ladder spawner.
  • Added slope and height filters to the smoothen brush.
  • Added the ability to select the relevant path by selecting any of the path nodes in the editor.
  • Added a tool that checks the validity of destructible states of destructible components.
  • Reinforced the scene problem checking tool with new additions to the navigation mesh controls.
  • Fixed a bug that caused terrain nodes to only be visible from certain angles and distances on newly created terrains.
  • Fixed a bug that prevented the modification of newly created terrains.
  • Fixed a bug that caused the importer to create redundant mesh vertices.
  • Fixed the activation delay parameter of the particle system.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
7a2075c37d7388b2b9b5d89a5fa7c105116ad7bf.png

Beta e1.7.1​



Warriors of Calradia,

Throughout early access we have sought to retain save game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your save games. Please read the notes below carefully. Also please note that the patch cannot include any content changes to facilitate this. Thank you for understanding.


Singleplayer​


Save & Load

Updated save file system:


  • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve those files.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
0d580c6fa983488324f9717473b2907fb936e86c.png

e1.7.0​

Singleplayer​

Crashes
  • Fixed a crash that affected save files with references to removed items.
  • Fixed a crash that occurred while trying to spawn a notable character in a village that the player is in.
  • Fixed a crash that occurred when attempting to create a party with a companion that had just been rescued from prison.
  • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system.
  • Fixed a crash that occurred when a teamless agent hit another agent in certain missions.
  • Fixed a crash that affected older save files with the "Disrupt Supply Lines" quest active.

Fixes
  • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements.
  • Fixed an issue that caused the "Locate and Rescue Traveler" tutorial quest to become stuck.
  • Fixed the shooting behaviour of crossbowmen in circle and square formations.
  • Minor Order of Battle configuration save/load improvements.
  • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden.

Changes
  • Campaign behaviour saved data is now mapped by a moddable ID.
  • Disabled Clan & Kingdom Screen actions in encounters and sieges.


Multiplayer​

Fixes
  • Fixed a bug that prevented options from being saved in the Lobby.
  • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab.


e1.7.1 Beta​

Singleplayer​

Crashes
  • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system. (Also in e1.7.0 hotfix.)
  • Fixed a crash that affected save files with the "Revenue Farming" quest active.

Fixes
  • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements. (Also in e1.7.0 hotfix.)
  • Fixed the shooting behaviour of crossbowmen in circle and square formations. (Also in e1.7.0 hotfix.)
  • Minor Order of Battle configuration save/load improvements. (Also in e1.7.0 hotfix.)
  • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden. (Also in e1.7.0 hotfix.)

Changes
  • Campaign behaviour saved data is now mapped by a moddable ID. (Also in e1.7.0 hotfix.)
  • Disabled Clan & Kingdom Screen actions in encounters and sieges. (Also in e1.7.0 hotfix.)

Multiplayer​

Fixes
  • Fixed a bug that prevented options from being saved in the Lobby. (Also in e1.7.0 hotfix.)
  • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab. (Also in e1.7.0 hotfix.)


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-vlandia.png

e1.7.0​


Singleplayer​


Crashes

  • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party.
  • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player.
  • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase.
  • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack.
  • Fixed a crash that occurred when executing a lord during an ongoing battle.
  • Fixed a crash that occurred when Galter was executed with death disabled.
  • Fixed a crash that occurred when the final raider party was defeated as part of the "Locate and Rescue Traveller" quest.
  • Fixed a crash that occurred when loading a game that was saved with the prison break menu open.
  • Fixed a crash that occurred just before entering a fight in a common area.
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.)


Fixes

  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
  • Fixed a bug that prevented the player from proposing policies and annexing settlements from the Kingdom screen.
  • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter.
  • Removed companion parties that were in a different kingdom's armies from old save files.
  • Removed empty parties that were stuck in the disband state in old save files.


Multiplayer​


Crashes

  • Fixed a Captain mode server crash.


Fixes

  • Fixed a bug that caused clan match results not to be tracked.


Changes

  • Added a Death counter to the scoreboard.


e1.7.1 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when executing a lord during an ongoing battle. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred just before entering a fight in a common area. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.) (Also in e1.7.0 hotfix)


Fixes

  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
    Fixed an issue where players can't use certain actions in kingdom and clan screens while in an encounter. (Also in e1.7.0 hotfix)
  • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter. (Also in e1.7.0 hotfix)
  • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
  • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.


Multiplayer​


Fixes

  • Fixed a bug that caused clan match results not to be tracked. (Also in e1.7.0 hotfix)


Changes

Added a Death counter to the scoreboard. (Also in e1.7.0 hotfix)



Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-khuzait.png

e1.7.0​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village.
  • Fixed a crash that occurred upon completion of a stage of education.
  • Fixed a crash that occurred after caravan battles.
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated.
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active.
  • Fixed a crash that occurred when attempting to join a siege that was in the "Building Siege Camp" stage.
  • Fixed a crash that occurred when attempting to attack the quest party in the "Disrupt Supply Lines" quest while wounded.
  • Fixed a crash that occurred after getting into an alley fight with a gang leader that had an available quest.

Fixes
  • Fixed a bug that generated crafting orders from the player character.
  • Fixed a bug that made the player character disappear when loading some older save files.
  • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan.
  • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest.
  • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members.
  • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab).
  • Fixed a bug that caused settlements to rebel unintentionally.
  • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes.
  • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison.
  • Fixed a bug that caused crafting orders to fail even though the requirements were met.
  • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options.
  • Fixed a bug that caused crafting orders to be replaced when loading a save file.
  • Fixed a bug that made the player party disappear if the player was defeated in battle but released immediately after.
  • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue.

Changes
  • It is no longer possible to kill the family feud quest character in mission.
  • Disabled playing board games with family members (this will be reintroduced in a future update).


e1.7.1 Beta​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred upon completion of a stage of education. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after caravan battles. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after the tournament match was completed.
  • Fixed a crash that occurred when a village notable was removed.

Fixes
  • Fixed a bug that generated crafting orders from the player character. (Also in e1.7.0 hotfix.)
  • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest. (Also in e1.7.0 hotfix.)
  • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab). (Also in e1.7.0 hotfix.)
  • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes. (Also in e1.7.0 hotfix.)
  • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to fail even though the requirements were met. (Also in e1.7.0 hotfix.)
  • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to be replaced when loading a save file. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue. (Also in e1.7.0 hotfix.)

Changes
  • It is no longer possible to kill the family feud quest character in mission. (Also in e1.7.0 hotfix.)
  • Disabled playing board games with family members (this will be reintroduced in a future update). (Also in e1.7.0 hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e171.png

e1.7.1​

Latest Changes:​

Singleplayer​


Crashes

  • Fixed a crash that occurred due to an error with AI decision making.
  • Fixed a crash that occurred when calculating notable power.
  • Fixed a crash that occurred due to the player character being duplicated.
  • Fixed a crash that occurred when starting a siege mission.


Fixes

  • Fixed a bug that allowed disabled buttons in the army management panel to be clicked.


Changes

  • Added a console command to remove militia from a settlement.


Modding

  • Fixed a bug that caused some GUI textures to appear as missing when launching campaign via the modding tools.


Previous Beta Hotfixes:​


24/02/22

Singleplayer​


Crashes

  • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after the tournament match was completed.
  • Fixed a crash that occurred when a village notable was removed.


03/02/22

Singleplayer​


Fixes

  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
  • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
  • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.


13/01/22

Singleplayer​


Crashes

  • Fixed a crash that affected save files with the "Revenue Farming" quest active.


Initial Beta Changelog:​

Singleplayer​


Save & Load


Updated save file system:


  • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.


  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right-clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop-down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-b-e172.png

Beta e1.7.2​


Singleplayer​


Crashes

  • Fixed a crash that occurred after the intro video.
  • Fixed a crash that occurred after skipping a video.
  • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
  • Fixed a crash that occurred when bartering with looters.
  • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
  • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
  • Fixed a crash that occurred after talking to caravan parties.
  • Fixed a crash that occurred when the player forfeited a game of Tablut.
  • Fixed a crash that occurred when raiding a village.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.
  • Fixed a crash that occurred when trying to open a conversation with a fellow army member while the army was close to a village.
  • Fixed a crash that occurred after collecting revenue from a village during the “Revenue Farming” quest.
  • Fixed a crash that occurred when trying to initiate a conversation with a notable in some villages.
  • Fixed a crash that occurred when spawning a tournament in a settlement.
  • Fixed a crash that occurred during an alley fight while having the “Rival Gang Moving In” quest active.
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children etc.).
  • Fixed a crash that occurred when pressing start on the Order of Battle screen.
  • Fixed a crash that occurred when troops received extra XP from a kill due to being close to a formation captain.
  • Fixed a crash that occurred after making peace through decisions.
  • Fixed a crash that occurred after making peace with the defending side during a siege.
  • Fixed a crash that occurred when executing a hero during a map event.
  • Fixed a crash that occurred during the “Disrupt Supply Lines” quest when attempting to attack the quest party while wounded.
  • Fixed a crash that occurred at mission start due to a campaign time calculation error.
  • Fixed a crash that occurred on Order of Battle siege initialisation if the previous save data was from a non-siege encounter.
  • Fixed a crash that occurred when clearing a common area due to the owner of the area being killed.
  • Fixed a crash that occurred when turning in the “Revenue Farming” quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after winning a board game in a tavern.
  • Fixed a crash that occurred when the "Exit to the main menu" escape menu button was clicked while in a mission.


Performance

  • Optimised siege script components.
  • Optimised animation systems, especially for scabbards and reins.
  • Optimised ranged siege weapon usage by AI.
  • Optimised core campaign logic and mechanics to improve general campaign performance and reduce AI decision spikes.
  • Optimised the overall memory usage of the game.
  • Optimised the loading of game menus.
  • Optimised the mass transfer of formations to prevent spikes.
  • Optimised UI-related memory usage in missions.
  • Optimised the reinforcements spawn system. Reinforcements now spawn one by one.
  • Fixed a memory leak that occurred during field battles.


Save & Load

  • Fixed a bug that caused the attacking option to disappear after loading a save file in the army encounter menu.


Localisation

  • Corrected and improved all implemented localisations.
  • Fixed a number of text errors.
  • Fixed a bug that prevented some encyclopedia texts from updating when changing languages.


Art

  • Added 5 new Cape pieces: Decorated Leather Harness, Caped Leather Harness, Decorated Leather Harness with Padding, Decorated Leather Harness over Scale, and Decorated Leather Harness over Mail.
  • Added 4 new Body Armor pieces: Mastercrafted Southern Scale Mail, Mastercrafted Southern Scale over Chain Hauberk, Mastercrafted Southern Scale over Chain Mail, and Tartan Toga.
  • Adjusted the human body models.
  • Fixed various minor and critical bugs related to town, castle and village scenes.
  • Fixed the incorrectly displayed campaign map tree LODs (date and olive farms).
  • Fixed a bug that caused settlements on the campaign map to glow at night during winter.


Animations

  • Improved the agent animation system to prevent synchronised animations on generic agents.
  • Fixed a bug that was preventing agents from looking at the player in taverns.


UI

Changes


  • Added a sorting system to the quests screen. Quests can now be sorted by "Date Started", "Last Updated" and "Time Due". The latest "Sort By" selection is tracked and applied when re-opening the screen.
  • The latest inventory “Sort By” selection is now tracked between sessions.
  • Added an equipment set selector for encyclopedia troops.
  • Gained traits are now shown during character creation.
  • Added a "Skip all rounds" button to the tournament screen.
  • Added a "Recruit All" button to the "Recruit Prisoners" popup on the party screen.
  • Added a secondary map (circle) notification extension to accommodate longer texts.
  • Added a "Clear Selection" button to the troop selection popup in the game menu (hideout and keep fights troop selection).
  • Improved feedback for disabled actions in campaign screens (Clan screen, Kingdom screen etc.)
  • Improved the layout of the settlement overlay, quests screen, crosshair, town management, scoreboard, party screen and party nameplates.
  • Increased the maximum log amount from 100 to 250.
  • Custom battle now uses faction banners and colours in missions (previously random).
  • Added new UI elements to the encyclopedia troop trees to show perk requirements between troop upgrades.
  • Players can now leave custom battles at any time through the scoreboard.
  • The gamepad equipment controller can now also be accessed with a keyboard.
  • The hero tooltip is now displayed when hovering over the Heroes list items in the encyclopedia.
  • The custom battle army size now starts at 20% of the battle size by default.
  • Improved the layout of mission name markers.
  • The workshop limit is now displayed in the clan tier tooltip.


Fixes


  • Fixed a bug that caused item icons to be stretched when being dragged in the barter screen.
  • Fixed a bug that caused inconsistencies in the locking state of troops in the party screen.
  • Fixed a bug that caused crafting difficulty bar layout issues.
  • Fixed a bug that caused the preference extension to not work properly in Order of Battle.
  • Fixed a bug that caused the ammo bar on formation cards to be visible even if the formation didn’t have any ranged troops.
  • Fixed a bug that caused crossbow troops to not be affected by the formation sliders in Order of Battle.
  • Fixed a bug that prevented the cancel button from reverting changes in the banner editor.
  • Fixed a bug that caused ransom notifications to be shown while being held prisoner.
  • Fixed a bug that caused the game to report experience gain even though the Report Experience option was disabled.


Battles and Sieges

  • Added an option under the Gameplay tab that allows you to determine the order in which troops should spawn.
    • Default: Troops spawn according to their position in the roster.
    • High Level: High level troops will spawn first.
    • Low Level: Low level troops will spawn first.
    • Homogeneous: High and low level troops will spawn in equal ratios.
  • Fixed a bug that caused perk effects to accelerate projectiles in combat, causing incorrect AI ballistic computations.
  • Fixed a bug that caused the physics of undeployed ranged siege weapons to be active in siege missions.
  • Fixed a bug that caused the battle encounter menu to open when talking to a besieging neutral or ally army leader.
  • Fixed a bug that caused armies to siege a settlement even while having low cohesion.
  • Fixed a bug that caused the Order of Battle screen to open when the player had less than twenty troops and was engaging two parties at once.
  • Fixed a bug that prevented missions from ending when the active troops count was close to the mission troops limit.
  • Fixed a bug that caused the player character to move and break out of formation during the Order of Battle phase.
  • Fixed a bug that caused agents to take damage while falling off walls during the Order of Battle phase in siege missions.
  • Fixed a bug that caused enemy AI to fight less effectively in certain cavalry situations by not charging.
  • Fixed a bug that caused agents to get stuck on one another when using siege ladders with a gradual incline.
  • Fixed a bug that allowed now non-hostile settlements to continue to be besieged after leaving a kingdom.
  • Fixed a bug that caused mission agents to be invulnerable if the previous battle was exited before closing the Order of Battle screen.


Character Development System

  • Siege engine kills now award Engineering XP instead of Athletics and Throwing.
  • Total skill gained from trade profit will now be logged once instead of once per transaction.
  • Fixed a bug that caused the Preventive Medicine perk effect to work even when the player left an encounter without starting a battle.
  • Fixed a bug that caused the Parade perk to give a loyalty bonus to all settlements, not just the settlements controlled.
  • Fixed a bug that caused the Khuzait culture bonus “Recruiting and upgrading mounted troops is 10% cheaper.” not to apply to horse archers.
  • Fixed a bug that caused the Aserai culture bonus “10% less trade penalty.” to only apply to trade goods.
  • Fixed a bug that caused the Battanian culture bonus “10% slower build rate for town projects in settlements” to not be calculated correctly when the town had low loyalty.


Clan and Party

  • Improvements and fixes to Campaign Map AI:
    • Increased the weight of party priorities (Defensive, Neutral, Aggressive). Parties that have Defensive priority will try to defend settlements from raids/sieges and protect their territories. They will not join besieger/raider armies. Parties that have Aggressive priority will try to raid and siege settlements more often. They will not join defender/patrolling armies.
    • Parties are now more likely to raid/siege settlements that are near their territory. This was achieved by tweaking the distance score weight of the target settlement when deciding where to siege/raid.
    • Improved the campaign map AI to prevent party zigzag behaviour (being stuck between two objectives).
    • Parties that are trying to defend their settlements against besiegers will have a short term escort behaviour to a nearby stronger ally party that has the same defensive behaviour. This will make them engage the besiegers together instead of being stuck in a zigzag behaviour.
    • Added a threshold for changing the AI party objective. Parties will change their objectives less often if their current objective is logical.
    • Reworked the calculation for the location of parties on the campaign map, fixing various bugs that previously occurred, for example, parties from the other side of the world could join your battle or the same party could join an encounter twice.
    • Fixed a bug that caused some parties to get stuck on a bridge/building on the campaign map.
  • Implemented a new companion spawn behaviour that will try to equalise the available companions in the game. This fixes a bug that caused companions to be hard to find during late game (in-game time has to pass to equalise companions in older saves).
  • It is no longer possible to convert a companion to a noble if the companion is leading a caravan.


Armies

  • Improved AI food management:
    • Armies will now take villages into account when thinking of buying food if they are starving.
    • Army members will take other army members into account while buying food from settlements. They will not buy all of the available food in the settlement if there are other starving parties in the army.
    • Parties will give more priority to their food stocks if they have wounded troops.
    • Parties will now on average starve less amount of the time.
  • Fixed a bug that caused faction nobles to create armies during times of peace.


Kingdoms and Diplomacy

  • It is no longer possible to grant a fief that has an ongoing ownership vote.


Economy and Trade

  • Elite caravans are now created from culture-based troop templates (previously out of random good troops). The elite troop template that is used when creating an elite caravan corresponds to the player's starting culture. Depending on the notable power, the AI can now also create elite caravans which likewise use elite party templates that correspond to their culture.
  • Fixed a bug that caused caravans to give incorrect trade rumours.


Crafting

  • Updated the crafting material costs of some pieces.


Settlement Actions (Town, Village, Castle and Hideout)

  • It is now possible to ask tavern keepers about available companion candidates.
  • Bandit bosses in hideouts now start the fight with their weapons drawn.
  • Fixed a bug that caused the settlement tooltip to show the garrison as starving even though there was still food in the settlement.
  • Fixed a bug that caused the settlement tooltip to show two different values for the Governor section.
  • Fixed a bug that prevented the starvation effect from showing in the settlement tooltip.
  • Fixed a bug that caused heroes to stay in the keep after the town is taken by another kingdom.


Quests & Issues

  • Fixed a bug that caused the “Family Feud” quest character to teleport to an irrelevant settlement.
  • Fixed a bug that caused Imperial Troops to be generated as recruits instead of Headman’s Troops during the tutorial in Tevea.
  • Fixed a bug that caused Imperial Troops to be given as rescued prisoners instead of Headman's Troops after the fight with the raiders during the "Locate and Rescue Traveller" tutorial quest.
  • Fixed a bug that prevented the conversation with Radagos at the end of the last tutorial quest from opening.


Conversations & Encounters

  • Prisoner Interaction:
    • You can now interact with prisoners.
    • You can try to coax prisoners into defecting.
    • It is now possible to ask to talk to prisoners of other parties.
    • Fixes and improvements to dungeon guard dialogues.
    • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.
  • Some conversation options will now refresh after closing the party screen to comply with recent party and troop changes.
  • Fixed a bug that caused the bodies of expelled clan’s nobles and soldiers to become invisible during conversations.
  • Fixed a bug that prevented marriage through clan leaders after unsuccessful barters.
  • Fixed a bug that caused some dialogue options to not appear (for example, changing the workshop production type via a dialogue).


Other

  • Equipment and troop changes.
  • Updated game concepts encyclopedia entries.
  • Added a field of view adjustment parameter to Photo mode.
  • Updated the equipment flag system for all characters in order to prevent equipment malfunctions of NPC characters.
  • Changed the banner colours of various bandit groups in order to prevent confusion with major faction banners.
  • Removed some console commands that could lead to a crash.


Multiplayer​


Crashes

  • Fixed a crash that occurred while switching teams.
  • Fixed a crash that occurred when a player re-joined a game from which they were just kicked from, and other players initiated a poll to kick the player again.
  • Fixed a Captain mode server crash.
  • Fixed a crash that occurred when restarting Duel.
  • Fixed a server crash that occurred at launch.


Design and Balance

  • Reduced score gained from damaging enemy mounts.
  • Reduced the negative score impact of team damage on mounts.


Game Modes

  • Added a Ranking System:
    • All matchmaking games are now ranked.
    • Ranks:
      • Bronze 1, Bronze 2, Bronze 3
      • Silver 1, Silver 2, Silver 3
      • Gold 1, Gold 2, Gold 3
      • Sergeant
      • Captain
      • General
      • Conqueror
    • Players will be assigned a rank after 10 evaluation matches.
    • The number of points you gain or lose with each match depends on the average ratings of your team and the enemy team. If your team has a lower average rating than that of the opponent and you win, you gain more points compared to a game where the average ratings between the teams are more balanced. And if you lose against a higher average rating team, you lose fewer points.
    • Players are now able to reconnect to a game after a disconnect. Players that weren't part of the match from the start can't join and replace a disconnected player mid-match.
    • If you leave a ranked game, you can't queue for matchmaking games for a duration of time that increases every time you leave. You will also lose ranking points even if your team ends up winning.
    • If you leave the game while in the warm-up phase, the game gets cancelled and everyone is returned to the main menu. As a leaver, you carry the penalties already described above.
    • There are separate ranks for Captain and Skirmish.
  • Added new stats screens for each game mode.
  • Added the ability to randomise maps and factions for premade games.


Map Related

  • Resolved the physics problems with the gatehouse stairs in Tsagaan Castle.


Other - Miscellaneous

  • Epic SDK was updated to v1.14.1 to address login issues.
  • Applied the profanity filter to Bannerlord IDs.


Server & Network

  • Fixed some castle door synchronisation issues.


UI

Changes


  • Bots in Captain mode now use their commander's sigil.
  • Improved the layout of the lobby screen and the scoreboard.
  • Added an "Are you sure" query on exit from the lobby screen.


Fixes


  • Fixed a bug that prevented video options from being saved correctly in the game Options.
  • Fixed a bug that prevented some perks from working correctly in Duel mode.
  • Fixed a bug that caused the player to get stuck in the options screen.


Both​


Crashes

  • Fixed a crash that occurred after an AI agent mounted a horse.
  • Fixed a crash that occurred when an AI agent approached a mount.
  • Fixed a crash that occurred due to two agents spawning at the same location.


UI

Changes


  • Updated the launcher icon.
  • Added some missing Korean and Japanese characters.
  • Added a timeout for screen resolution change in options.


Performance

  • Optimised the castle gate script.
  • Reduced RAM usage in flora heavy scenes.
  • Moved some human face generation steps to GPU to reduce loading times of some scenes.
  • Data of unused languages is no longer held in memory.
  • Fixed some spikes that were caused by resource loading in missions.


Animations

  • Reduced the number of times ragdolls get stuck in various places.
  • Reduced the exaggerated rider movement on camel trot animations.
  • Fixed a bug that prevented the character from blinking in the character creator.


Combat

  • Decreased the area damage of hand-thrown firepots.
  • Fixed a bug that caused AI agents to hesitate from attacking the enemy in melee combat.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.7.2 Modding Adjustments.
  • InquiryData now supports expiration. This allows for the implementation of timed events, for example "Click yes in 10 seconds".
  • Replaced the "HeroDeveloper" field with the "IHeroDeveloper" interface. This allows modders to change HeroDeveloper of heroes with their own custom classes. As such, they can now change how skill/attribute/focus points work and how heroes gain levels.
  • Added the OnPartyInteraction function to the IMapEntity interface. This allows modders to use custom interaction with custom map objects.
  • Fixed a bug that prevented moved texture files from being moved again in the resource browser.
  • Fixed a bug that caused new Sprites to not override existing ones. Meaning if a sprite is loaded after a sprite with the same name, it wouldn't override the previous one. Because of this modders had to load their overriding sprites before Native or SandBox.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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e1.7.1​


Singleplayer​


Crashes


  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data.
  • Fixed a crash that occurred when the army AI picked the army target.
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers.
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to.
  • Fixed a crash that occurred with giving orders before the scene was fully loaded.
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age.
  • Fixed a crash that occurred when an agent tried to reach an invalid target.
  • Fixed a crash that occurred due to caravans joining armies.
  • Fixed a crash that occurred when the Noble Revolt quest was active.
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments.
  • Fixed a crash that occurred while giving transfer orders.
  • Fixed a crash that occurred after the hideout cinematic ended.
  • Fixed a crash that occurred when the player assumed control of an agent that had been waiting in a ladder queue through cheat/mod/debug mode.


Fixes


  • Fixed a bug that caused the party leader to be donated to the garrison.
  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity.
  • Fixed a bug that caused the remaining settlements of an eliminated clan to be given to an empty neutral clan if no other enemy/neutral clans remained in the campaign. Settlements are now passed to the main hero's clan.
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save.
  • Fixed a bug that made the “Disband Army” option available in the Army Management panel while in a siege or an encounter.
  • Minor text fixes related to Betting Fraud quest and tournaments.


Multiplayer​


Fixes


  • Fixed a bug that caused the wrong player's statistics to be displayed on the profile page.


e1.7.2 Beta​


Singleplayer​


Crashes


  • Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
  • Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
  • Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
  • Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
  • Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
  • Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during the Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading a game with some older saves.
  • Fixed a crash that occurred while in a tournament due to the cheering of the audience.


Fixes


  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
  • Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
  • Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.


Changes


  • Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.


Multiplayer​


Fixes


  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e172.png

e1.7.2​


Latest Changes:​


Multiplayer​


Fixes

  • Ayzar Stronghold
    • Moved flag B closer to the attacker siege tower and added some barricades around it
    • Removed the ladder from the former flag B site
    • Added a new gate in front of flags E and F
    • Reduced some gate and barricade hitpoints
    • Moved the battering ram closer to the main gate
    • Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
    • Adjusted a few spawn positions
  • Baraveneos (winter version)
    • Fixed torches
  • Echerion
    • Fixed a sound issue with some soil areas playing stone sounds
  • Xauna
    • Fixed a barrier that allowed players to jump on the roof next to flag B
    • Fixed a sound issue with some soil areas playing stone sounds


Changes

  • Added Battle game mode:
    • Single-life game mode that can host up to 120 players.
    • Completely destroy the enemy team or break their morale by holding flags to win the round.
    • At the start of each round, players can pick a class to spawn with. Stronger classes require more gold which can be gained from assists, kills and surviving the round. Killing stronger enemies grants more gold.
  • Added 7 new scenes:
    • Cypegos Blockade (Battle)
    • Osrac Insurrection (Battle)
    • Skolder Hideout (Battle)
    • Pendaric (Captain)
    • Zendyar (Skirmish)
    • Urikskalaar (Skirmish)
    • Sharis (Skirmish)

General Changes

  • Horse damage score is now valued at 35% instead of 50%
  • Team damage score is now valued at -150% instead of -200%
  • Fixed many beard and hair coverage issues with helmets
  • Increased the variety of armours for all captain mode troops
  • Added 4 new Battania body armours
  • Added 2 new Empire body armours
  • Added 4 new Empire shoulder pieces
  • Added 1 new Aserai body armour
  • Increased aiming time for ranged weapons
  • Increased the missile speed of throwing spears
  • Troops in captain mode will now automatically follow their captain if their captain has left the formation behind or if their movement command is too far away
  • Increased the cost of all archer classes in Team Deathmatch and Siege game modes
  • Decreased short/recurve/composite bow damage
  • Increased longbow accuracy
  • Increased Aserai Skirmisher cost from 120 to 130 in Skirmish game mode
  • Increased Throwing Spear damage
  • Reduced impact of Melee Expert and other similar perks
  • Removed extra armour from Mace Specialist perks
  • Introduced many new weapon perks or variations
  • Buffed or changed many Improved Armor perks and introduced new variants like Padded Armor, Berserker Skin and more
  • Normalised damages between different maces
  • Reduced the damage of many maces
  • many changes to swords, axes and two-handed weapons
  • Fixed a bug that prevented some axes from dealing extra damage to shields
  • Made armour values of classes of the same type across different factions more comparable to each other
  • Perk, Class and Weapon Changes


Modding​


  • Fixed a crash related to custom assets and GPU calculations.


Previous Beta Hotfixes:​


19/04/22

Singleplayer​


Crashes

  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading some older save files.
  • Fixed a crash that occurred in tournaments due to the cheering of the audience.


Fixes

  • Fixed a bug that allowed free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that prevented parties from buying enough food for their troops, causing them to starve.


Changes

  • Khan's Guard now uses Steppe Recurve Bow instead of Steppe War Bow.


Multiplayer​


Fixes

  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred after the intro video.
  • Fixed a crash that occurred after skipping a video.
  • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
  • Fixed a crash that occurred when bartering with looters.
  • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
  • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
  • Fixed a crash that occurred after talking to caravan parties.
  • Fixed a crash that occurred when the player forfeited a game of Tablut.
  • Fixed a crash that occurred when raiding a village.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.
  • Fixed a crash that occurred when trying to open a conversation with a fellow army member while the army was close to a village.
  • Fixed a crash that occurred after collecting revenue from a village during the “Revenue Farming” quest.
  • Fixed a crash that occurred when trying to initiate a conversation with a notable in some villages.
  • Fixed a crash that occurred when spawning a tournament in a settlement.
  • Fixed a crash that occurred during an alley fight while having the “Rival Gang Moving In” quest active.
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children etc.).
  • Fixed a crash that occurred when pressing start on the Order of Battle screen.
  • Fixed a crash that occurred when troops received extra XP from a kill due to being close to a formation captain.
  • Fixed a crash that occurred after making peace through decisions.
  • Fixed a crash that occurred after making peace with the defending side during a siege.
  • Fixed a crash that occurred when executing a hero during a map event.
  • Fixed a crash that occurred during the “Disrupt Supply Lines” quest when attempting to attack the quest party while wounded.
  • Fixed a crash that occurred at mission start due to a campaign time calculation error.
  • Fixed a crash that occurred on Order of Battle siege initialisation if the previous save data was from a non-siege encounter.
  • Fixed a crash that occurred when clearing a common area due to the owner of the area being killed.
  • Fixed a crash that occurred when turning in the “Revenue Farming” quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after winning a board game in a tavern.
  • Fixed a crash that occurred when the "Exit to the main menu" escape menu button was clicked while in a mission.


Performance

  • Optimised siege script components.
  • Optimised animation systems, especially for scabbards and reins.
  • Optimised ranged siege weapon usage by AI.
  • Optimised core campaign logic and mechanics to improve general campaign performance and reduce AI decision spikes.
  • Optimised the overall memory usage of the game.
  • Optimised the loading of game menus.
  • Optimised the mass transfer of formations to prevent spikes.
  • Optimised UI-related memory usage in missions.
  • Optimised the reinforcements spawn system. Reinforcements now spawn one by one.
  • Fixed a memory leak that occurred during field battles.


Save & Load

  • Fixed a bug that caused the attacking option to disappear after loading a save file in the army encounter menu.


Localisation

  • Corrected and improved all implemented localisations.
  • Fixed a number of text errors.
  • Fixed a bug that prevented some encyclopedia texts from updating when changing languages.


Art

  • Added 5 new Cape pieces: Decorated Leather Harness, Caped Leather Harness, Decorated Leather Harness with Padding, Decorated Leather Harness over Scale, and Decorated Leather Harness over Mail.
  • Added 4 new Body Armor pieces: Mastercrafted Southern Scale Mail, Mastercrafted Southern Scale over Chain Hauberk, Mastercrafted Southern Scale over Chain Mail, and Tartan Toga.
  • Adjusted the human body models.
  • Fixed various minor and critical bugs related to town, castle and village scenes.
  • Fixed the incorrectly displayed campaign map tree LODs (date and olive farms).
  • Fixed a bug that caused settlements on the campaign map to glow at night during winter.


Animations

  • Improved the agent animation system to prevent synchronised animations on generic agents.
  • Fixed a bug that was preventing agents from looking at the player in taverns.


UI

Changes


  • Added a sorting system to the quests screen. Quests can now be sorted by "Date Started", "Last Updated" and "Time Due". The latest "Sort By" selection is tracked and applied when re-opening the screen.
  • The latest inventory “Sort By” selection is now tracked between sessions.
  • Added an equipment set selector for encyclopedia troops.
  • Gained traits are now shown during character creation.
  • Added a "Skip all rounds" button to the tournament screen.
  • Added a "Recruit All" button to the "Recruit Prisoners" popup on the party screen.
  • Added a secondary map (circle) notification extension to accommodate longer texts.
  • Added a "Clear Selection" button to the troop selection popup in the game menu (hideout and keep fights troop selection).
  • Improved feedback for disabled actions in campaign screens (Clan screen, Kingdom screen etc.)
  • Improved the layout of the settlement overlay, quests screen, crosshair, town management, scoreboard, party screen and party nameplates.
  • Increased the maximum log amount from 100 to 250.
  • Custom battle now uses faction banners and colours in missions (previously random).
  • Added new UI elements to the encyclopedia troop trees to show perk requirements between troop upgrades.
  • Players can now leave custom battles at any time through the scoreboard.
  • The gamepad equipment controller can now also be accessed with a keyboard.
  • The hero tooltip is now displayed when hovering over the Heroes list items in the encyclopedia.
  • The custom battle army size now starts at 20% of the battle size by default.
  • Improved the layout of mission name markers.
  • The workshop limit is now displayed in the clan tier tooltip.

Fixes


  • Fixed a bug that caused item icons to be stretched when being dragged in the barter screen.
  • Fixed a bug that caused inconsistencies in the locking state of troops in the party screen.
  • Fixed a bug that caused crafting difficulty bar layout issues.
  • Fixed a bug that caused the preference extension to not work properly in Order of Battle.
  • Fixed a bug that caused the ammo bar on formation cards to be visible even if the formation didn’t have any ranged troops.
  • Fixed a bug that caused crossbow troops to not be affected by the formation sliders in Order of Battle.
  • Fixed a bug that prevented the cancel button from reverting changes in the banner editor.
  • Fixed a bug that caused ransom notifications to be shown while being held prisoner.
  • Fixed a bug that caused the game to report experience gain even though the Report Experience option was disabled.


Battles and Sieges

  • Added an option under the Gameplay tab that allows you to determine the order in which troops should spawn.
    • Default: Troops spawn according to their position in the roster.
    • High Level: High level troops will spawn first.
    • Low Level: Low level troops will spawn first.
    • Homogeneous: High and low level troops will spawn in equal ratios.
  • Fixed a bug that caused perk effects to accelerate projectiles in combat, causing incorrect AI ballistic computations.
  • Fixed a bug that caused the physics of undeployed ranged siege weapons to be active in siege missions.
  • Fixed a bug that caused the battle encounter menu to open when talking to a besieging neutral or ally army leader.
  • Fixed a bug that caused armies to siege a settlement even while having low cohesion.
  • Fixed a bug that caused the Order of Battle screen to open when the player had less than twenty troops and was engaging two parties at once.
  • Fixed a bug that prevented missions from ending when the active troops count was close to the mission troops limit.
  • Fixed a bug that caused the player character to move and break out of formation during the Order of Battle phase.
  • Fixed a bug that caused agents to take damage while falling off walls during the Order of Battle phase in siege missions.
  • Fixed a bug that caused enemy AI to fight less effectively in certain cavalry situations by not charging.
  • Fixed a bug that caused agents to get stuck on one another when using siege ladders with a gradual incline.
  • Fixed a bug that allowed now non-hostile settlements to continue to be besieged after leaving a kingdom.
  • Fixed a bug that caused mission agents to be invulnerable if the previous battle was exited before closing the Order of Battle screen.


Character Development System

  • Siege engine kills now award Engineering XP instead of Athletics and Throwing.
  • Total skill gained from trade profit will now be logged once instead of once per transaction.
  • Fixed a bug that caused the Preventive Medicine perk effect to work even when the player left an encounter without starting a battle.
  • Fixed a bug that caused the Parade perk to give a loyalty bonus to all settlements, not just the settlements controlled.
  • Fixed a bug that caused the Khuzait culture bonus “Recruiting and upgrading mounted troops is 10% cheaper.” not to apply to horse archers.
  • Fixed a bug that caused the Aserai culture bonus “10% less trade penalty.” to only apply to trade goods.
  • Fixed a bug that caused the Battanian culture bonus “10% slower build rate for town projects in settlements” to not be calculated correctly when the town had low loyalty.


Clan and Party

  • Improvements and fixes to Campaign Map AI:
    • Increased the weight of party priorities (Defensive, Neutral, Aggressive). Parties that have Defensive priority will try to defend settlements from raids/sieges and protect their territories. They will not join besieger/raider armies. Parties that have Aggressive priority will try to raid and siege settlements more often. They will not join defender/patrolling armies.
    • Parties are now more likely to raid/siege settlements that are near their territory. This was achieved by tweaking the distance score weight of the target settlement when deciding where to siege/raid.
    • Improved the campaign map AI to prevent party zigzag behaviour (being stuck between two objectives).
    • Parties that are trying to defend their settlements against besiegers will have a short term escort behaviour to a nearby stronger ally party that has the same defensive behaviour. This will make them engage the besiegers together instead of being stuck in a zigzag behaviour.
    • Added a threshold for changing the AI party objective. Parties will change their objectives less often if their current objective is logical.
    • Reworked the calculation for the location of parties on the campaign map, fixing various bugs that previously occurred, for example, parties from the other side of the world could join your battle or the same party could join an encounter twice.
    • Fixed a bug that caused some parties to get stuck on a bridge/building on the campaign map.
  • Implemented a new companion spawn behaviour that will try to equalise the available companions in the game. This fixes a bug that caused companions to be hard to find during late game (in-game time has to pass to equalise companions in older saves).
  • It is no longer possible to convert a companion to a noble if the companion is leading a caravan.


Armies

  • Improved AI food management:
    • Armies will now take villages into account when thinking of buying food if they are starving.
    • Army members will take other army members into account while buying food from settlements. They will not buy all of the available food in the settlement if there are other starving parties in the army.
    • Parties will give more priority to their food stocks if they have wounded troops.
    • Parties will now on average starve less amount of the time.
  • Fixed a bug that caused faction nobles to create armies during times of peace.


Kingdoms and Diplomacy

  • It is no longer possible to grant a fief that has an ongoing ownership vote.


Economy and Trade

  • Elite caravans are now created from culture-based troop templates (previously out of random good troops). The elite troop template that is used when creating an elite caravan corresponds to the culture of the settlement where the caravan is created. AI can also create elite caravans depending on the notable power.
  • Fixed a bug that caused caravans to give incorrect trade rumours.


Crafting

  • Updated the crafting material costs of some pieces.


Settlement Actions (Town, Village, Castle and Hideout)

  • It is now possible to ask tavern keepers about available companion candidates.
  • Bandit bosses in hideouts now start the fight with their weapons drawn.
  • Fixed a bug that caused the settlement tooltip to show the garrison as starving even though there was still food in the settlement.
  • Fixed a bug that caused the settlement tooltip to show two different values for the Governor section.
  • Fixed a bug that prevented the starvation effect from showing in the settlement tooltip.
  • Fixed a bug that caused heroes to stay in the keep after the town is taken by another kingdom.


Quests & Issues

  • Fixed a bug that caused the “Family Feud” quest character to teleport to an irrelevant settlement.
  • Fixed a bug that caused Imperial Troops to be generated as recruits instead of Headman’s Troops during the tutorial in Tevea.
  • Fixed a bug that caused Imperial Troops to be given as rescued prisoners instead of Headman's Troops after the fight with the raiders during the "Locate and Rescue Traveller" tutorial quest.
  • Fixed a bug that prevented the conversation with Radagos at the end of the last tutorial quest from opening.


Conversations & Encounters

  • Prisoner Interaction:
    • You can now interact with prisoners.
    • You can try to coax prisoners into defecting.
    • It is now possible to ask to talk to prisoners of other parties.
    • Fixes and improvements to dungeon guard dialogues.
    • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.
  • Some conversation options will now refresh after closing the party screen to comply with recent party and troop changes.
  • Fixed a bug that caused the bodies of expelled clan’s nobles and soldiers to become invisible during conversations.
  • Fixed a bug that prevented marriage through clan leaders after unsuccessful barters.
  • Fixed a bug that caused some dialogue options to not appear (for example, changing the workshop production type via a dialogue).


Other

  • Equipment and troop changes.
  • Updated game concepts encyclopedia entries.
  • Added a field of view adjustment parameter to Photo mode.
  • Updated the equipment flag system for all characters in order to prevent equipment malfunctions of NPC characters.
  • Changed the banner colours of various bandit groups in order to prevent confusion with major faction banners.
  • Removed some console commands that could lead to a crash.


Multiplayer​


Crashes

  • Fixed a crash that occurred while switching teams.
  • Fixed a crash that occurred when a player re-joined a game from which they were just kicked from, and other players initiated a poll to kick the player again.
  • Fixed a Captain mode server crash.
  • Fixed a crash that occurred when restarting Duel.
  • Fixed a server crash that occurred at launch.


Design and Balance

  • Reduced score gained from damaging enemy mounts.
  • Reduced the negative score impact of team damage on mounts.


Game Modes

  • Added a Ranking System:
    • All matchmaking games are now ranked.
    • Ranks:
      • Bronze 1, Bronze 2, Bronze 3
      • Silver 1, Silver 2, Silver 3
      • Gold 1, Gold 2, Gold 3
      • Sergeant
      • Captain
      • General
      • Conqueror
    • Players will be assigned a rank after 10 evaluation matches.
    • The number of points you gain or lose with each match depends on the average ratings of your team and the enemy team. If your team has a lower average rating than that of the opponent and you win, you gain more points compared to a game where the average ratings between the teams are more balanced. And if you lose against a higher average rating team, you lose fewer points.
    • Players are now able to reconnect to a game after a disconnect. Players that weren't part of the match from the start can't join and replace a disconnected player mid-match.
    • If you leave a ranked game, you can't queue for matchmaking games for a duration of time that increases every time you leave. You will also lose ranking points even if your team ends up winning.
    • If you leave the game while in the warm-up phase, the game gets cancelled and everyone is returned to the main menu. As a leaver, you carry the penalties already described above.
    • There are separate ranks for Captain and Skirmish.
    • This update will reset all of your current matchmaking statistics.
    • The ranking system is still under development and as such, future resets of player ranks are expected.
  • Added new stats screens for each game mode.
  • Added the ability to randomise maps and factions for premade games.


Map Related

  • Resolved the physics problems with the gatehouse stairs in Tsagaan Castle.


Other - Miscellaneous

  • Epic SDK was updated to v1.14.1 to address login issues.
  • Applied the profanity filter to Bannerlord IDs.


Server & Network

  • Fixed some castle door synchronisation issues.


UI

Changes


  • Bots in Captain mode now use their commander's sigil.
  • Improved the layout of the lobby screen and the scoreboard.
  • Added an "Are you sure" query on exit from the lobby screen.
  • Added the ability to view the profile of your friends, clan members or players you've recently played with.
  • Added additional statistics to the Recent Games tab.

Fixes


  • Fixed a bug that prevented video options from being saved correctly in the game Options.
  • Fixed a bug that prevented some perks from working correctly in Duel mode.
  • Fixed a bug that caused the player to get stuck in the options screen.


Both​


Crashes

  • Fixed a crash that occurred after an AI agent mounted a horse.
  • Fixed a crash that occurred when an AI agent approached a mount.
  • Fixed a crash that occurred due to two agents spawning at the same location.


UI

Changes


  • Updated the launcher icon.
  • Added some missing Korean and Japanese characters.
  • Added a timeout for screen resolution change in options.


Performance

  • Optimised the castle gate script.
  • Reduced RAM usage in flora heavy scenes.
  • Moved some human face generation steps to GPU to reduce loading times of some scenes.
  • Data of unused languages is no longer held in memory.
  • Fixed some spikes that were caused by resource loading in missions.


Animations

  • Reduced the number of times ragdolls get stuck in various places.
  • Reduced the exaggerated rider movement on camel trot animations.
  • Fixed a bug that prevented the character from blinking in the character creator.


Combat

  • Decreased the area damage of hand-thrown firepots.
  • Fixed a bug that caused AI agents to hesitate from attacking the enemy in melee combat.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.7.2 Modding Adjustments.
  • InquiryData now supports expiration. This allows for the implementation of timed events, for example, "Click yes in 10 seconds".
  • Replaced the "HeroDeveloper" field with the "IHeroDeveloper" interface. This allows modders to change HeroDeveloper of heroes with their own custom classes. As such, they can now change how skill/attribute/focus points work and how heroes gain levels.
  • Added the OnPartyInteraction function to the IMapEntity interface. This allows modders to use custom interaction with custom map objects.
  • Fixed a bug that prevented moved texture files from being moved again in the resource browser.
  • Fixed a bug that caused new Sprites to not override existing ones. Meaning if a sprite is loaded after a sprite with the same name, it wouldn't override the previous one. Because of this modders had to load their overriding sprites before Native or SandBox.


Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/



DISCUSS THIS POST HERE!
98ab7dcefc5f1caa06f63b883e678d5ba14485fa.png

e1.7.2​



Multiplayer​



Crashes


  • Fixed a crash that occurred when all players but one disconnected during a matchmaking game.
  • Fixed a crash that occurred when watching an agent die in the first person.
  • Fixed multiple crashes that occurred when a new player connected to a server.


Changes


  • Restored player statistics that were achieved prior to the e1.7.2 patch (merged with the new statistics which means that no progress has been lost).
  • The Ranked Leaderboard now shows all the players that have finished their placement matches.
  • Added a notification that informs the player when the new "Auto-Follow" order is triggered (Captain mode).
  • Matchmaking games now get immediately canceled if a player quits during warmup. The quitting player receives a time-out penalty for this action.
  • AFK duration tolerance has been reduced from 5 minutes to 3 minutes for players that quit during the matchmaking game.


Both​


Changes


  • Added a notification that displays additional information if the game crashes during the launch.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e180.png

Beta e1.8.0​

Singleplayer​


Crashes

  • Fixed a crash that occurred on old saves.
  • Fixed a crash that occurred when entering a village under raid.
  • Fixed a crash that occurred when encountering an enemy after capturing a settlement with an allied army.
  • Fixed several crashes that occurred in sieges and field battles.
  • Fixed a crash that occurred after the hideout cutscene.
  • Fixed a crash that occurred in sieges due to the player taking control of an agent that was waiting in a ladder queue.
  • Fixed several crashes that occurred when using the column formation.
  • Fixed a crash that occurred when loading the campaign map.
  • Fixed a crash that occurred due to the Extortion By Deserters quest party trying to move beyond the edge of the map.
  • Fixed a crash that occurred when talking to family members that are governers.
  • Fixed a crash that occurred before starting the fight in the Noble Revolt quest.
  • Fixed a crash that occurred due to prisoner heroes not being released correctly.
  • Fixed a crash that occurred on the campaign map.
  • Fixed a crash that occurred when upgrading troops.
  • Fixed a crash that occurred due to a bug with the agent navigation system.
  • Fixed a crash that occurred while loading and deleting corrupted save files.
  • Fixed a crash that occurred when abdicating leadership.
  • Fixed a crash that occurred while talking to a quest giver in your army during a raid.
  • Fixed a crash that occurred when executing the last living member of a clan.
  • Fixed AI agent targeting systems related crashes.
  • Fixed a crash that occurred while having the Noble Revolt quest active.
  • Fixed a crash that occurred when the game tried to save while saving.
  • Fixed a crash that occurred after loading a save that has second phase quests active.
  • Fixed a crash that occurred due to a bug in the food consumption formula if all of the related perks were unlocked.
  • Fixed a crash that occurred when capturing the last enemy settlement in Unify The Empire quest.
  • Fixed a crash that occurred while having the Disrupt Supply Lines quest active.
  • Fixed a crash that occurred when joining a faction.
  • Fixed a crash that occurred upon pressing Start on the Order of Battle screen.
  • Fixed a crash that occurred when attempting to select formations after a battle was over.

Performance

  • Fixed various lag spikes, especially in siege missions.
  • Improved general siege CPU performance.
  • Fixed CPU usage spikes that occurred in battles.
  • Improved loading times.
  • Optimised performance in sieges in regards to archers shooting from or at the walls.
  • Optimised path-finding operations.
  • Optimised performance of formation AI.
  • Optimised performance of the dropped weapons system.
  • Moved agent formation AI to another thread to improve frame rates.
  • Optimised AI logic, caravan price data and settlement variables to improve general campaign performance.
  • Optimised campaign fast forward mode.

Save & Load

  • Changed the quick save system to utilise the last used save slot.

Localisation

  • Added German localisation.
  • Updated all localisations.
  • Fixed various typos and grammar bugs.

Art

  • Increased the number of agents using animation points in castle and town scenes.
  • Added 4 new battle scenes.
  • Added 6 new town scenes: Phycaon, Diathma, Saneopa, Syronea, Epicrotea, and Danustica.
  • Added 7 new outer meshes to existing town scenes.
  • Added 5 new Aserai shoulder pieces: Bronze Scale Shoulder Guards, Long Sleeved Bronze Scale Shoulder Guards, Bronze Scale Pauldrons, Decorated Bronze Scale Pauldrons, and Decorated Long Sleeve Bronze Scale Pauldrons.
  • Added 6 new Vlandia shoulder pieces: Ornate Pauldrons, Ornate Pauldrons with Cape, Reinforced Ornate Pauldrons, Reinforced Ornate Pauldrons over Scale, Pauldrons with Cape, and Scale Shoulderguards.
  • Added 6 new Aserai helmets: Brass Southern Closed Helmet, Brass Southern Closed Helmet with Turban, Brass Southern Helmet, Brass Southern Helmet with Turban, Brass Southern Helmet with Leather Flaps, and Brass Turbaned Helmet with Leather Flaps.
  • Added 4 new Aserai body pieces: Southern Reinforced Mail Armor, Southern Reinforced Sleeveless Mail Armor, Southern Reinforced Mail Vest, and Southern Reinforced Short Mail Armor.
  • Added 1 new Empire cape: Heavy Cloak.
  • Added pommels to 16 existing maces.
  • Fixed a visual issue with the Narrow Menavlon Head.
  • Fixed a visual issue with Rhagaea's dress.
  • Various fixes to all scenes.

Animations

  • Fixed a bug with musician animations that occurred after starting a conversation.
  • Fixed a bug that caused musicians to float in the air.
  • Fixed a bug that caused multiple agents to sit on the same chair.
  • Removed an incorrect campaign map character animation that played while helping a village that is being raided.

Campaign Map

  • Improved performance.
  • Improved some campaign camera behaviours.
  • Fixed bugs in relation to party teleporting, floating and rotation.
  • Improved the army leader and army member visual location algorithm. Army members will now converge when moving in narrow places.
  • Party banners will now spawn near the settlement and castle walls once a party enters it.

UI

Changes


  • Introduced new scene notifications to give more weight to events. They can open automatically or be triggered with a circle notification.
    • Generic: Newborn, Marriage, Heir coming of age, Death from old age, Main hero dies in battle, Clan member death (2 variations), Joined a kingdom, Kingdom created, Kingdom destroyed.
    • Main Storyline: Supported faction defeated, Finding banner pieces (3 variations), Pledge allegiance, Conspiracy (2 variations), Declaring dragon banner.
  • Settlement values within the encyclopaedia are now restricted to settlements that you are near, that are within your kingdom, or that have a clan member inside.
  • Introduced a new "Hero Deaths in Combat" difficulty option and moved "Enable Birth and Death" to a separate module.
    • 3 available options that can be changed during gameplay: "Disable All Battle Deaths", "Disable Battle Deaths Player Only" and "Enable All Battle Deaths".
    • "Enable Birth and Death" will now only be visible during character creation if the "Birth and Death Options" module is selected in the launcher. If the module doesn't exist, the default value is enabled.
  • Order of Battle configurations are now saved separately for sieges and field battles.
  • Organised Gameplay Options tab contents in the options screen. Gameplay options are now shown under Controls, Visuals, Camera, User Interface, and Campaign categories.
  • Improved phrasing for clan members' current behaviour.
  • While cheat mode is enabled, opening the default dismiss mode party screen will now show all the troops defined in the game on the left side roster.
  • A black layer is now shown while the map scene is being prepared for render during transitions.
  • Added a "Show on map" button next to names in the clan screen, members tab.
  • Improvements to board game tutorial images and popup layout.
  • Changed Level icon and label to tier icons on the party screen for non-hero troops.
  • Removed unbuilt siege engines from deployment points in the siege deployment phase.
  • Inventory trade rumours are now sorted by their sell/buy values.
  • Troops tooltip in the army overlay now lists troops in the army by their type.
  • Weapon tooltips in the inventory now show the "Can't reload on horseback" property of the weapon.
  • Tavern keepers can now be seen with mission name markers (ALT).
  • Added a label to conversation screens to show the player's gold.
  • Added "Donate troops" button to the army overlay, party context popup.
  • "Transfer all" commands in the party screen now prioritise heroes before troops.
  • Improved influence cost visuals in the army management popup.
  • Added quest icons to character portraits in the conversation screen.
  • Changed "Propose" text to "Enact" in the Kingdom screen when there is only one clan in the player's kingdom.
  • Added "Remove engine" behaviour to the right mouse and click on custom battle siege engine slots.
  • Added missing collapse visual indicators to clan and quests screens.
  • Encyclopaedia search results are now sorted by their relevance.
  • Added explanation for why the player can not disband their army from the army management screen. Disabled the disband army button during a map event.
  • Added a new crafting icon to represent an empty piece.
  • Updated the canvas texture used in some UI elements.
  • General layout improvements in the Party screen, Kingdom screen, Clan screen, mobile party markers, game menu and many more…
  • Attack option is now greyed out instead of removed when the player is too wounded to attack.
  • Improved tooltip information for pillaging decisions so that the information is displayed more clearly and in order of importance.
  • Removed an unnecessary loading screen from execution scenes.

Fixes


  • Fixed some minor Order of Battle issues.
  • Fixed some inconsistencies with quest icons on game menu options, party nameplates etc.
  • Fixed the common area mission marker visual not representing friendly common areas.
  • Fixed a bug that prevented weapon orders from updating properly in the crafting screen.
  • Fixed a bug that caused the background of the kingdom decisions panel to disappear.
  • Fixed a bug that prevented the weapon piece filters from working properly in the crafting screen.
  • Fixed a bug that caused the "You're dead" text to be visible when the player didn't take part in the battle.
  • Fixed a bug that caused the gold value of the other item roster to be shown even when it's not relevant (loot inventory).
  • Fixed a bug that caused self-inflicted damage to be shown in the personal feed in the mission HUD.
  • Fixed a bug that caused the “Done” text to be missing in an unsuccessful save game deletion popup.
  • Fixed a bug that caused the conversation screen to not show all the parties encountered before the conversation.
  • Fixed a bug that caused wrong directions to be shown during the attack and defend tutorials.
  • Fixed a bug that caused players to be able to donate troops over the other party's troop limit.
  • Fixed a bug that prevented scoreboard texts from changing language if the language was changed during a battle.
  • Fixed a bug that caused the game to become stuck when opening the encyclopaedia just before a loading screen.
  • Fixed a bug that caused the Order of Battle screen to pop up even if the player did not control any troops.
  • Fixed a bug that caused settlement food tooltips to not show the building bonus.

Combat

  • Armour Effectiveness Improvements:
    • Reduced the armor coefficient from 100 to 50. In translation, 1 armour now provides 2 health points against blunt attacks.
    • Reduced blunt damage's pure damage coefficient from 1 to 0.4.
    • Increased additional armour effectiveness against blunt damage from 0 to 0.25.
    • These changes increase the effectiveness of mid to late game armour against blunt damages to make it feel like a more meaningful investment.
  • All combat mechanics effects (knockdown, knockback, dismount) are now decided using a standard and deterministic model:
    • All weapons that can apply these combat mechanics effects have the relevant flag (like "Can Knockdown”, “Can Dismount"). These flags are displayed on weapon tooltips.
    • To apply any of these effects, an attacker should now deal enough damage to exceed a threshold damage which is computed as the maximum hit points of the victim times its resistance percentage against the relevant effect.
    • Athletics skill now increases resistance percentage against knockdown and knockback effects.
    • Riding skill now increases resistance percentage against thrust dismount and hooked dismount effects.
    • Certain attacks might reduce these resistances by a penetration amount.
    • All perks which provide chance-based knockdown or knockback effects are replaced with those increasing penetration for the same effects.
  • Added Light Crossbows (Simple, Light, Fine Crossbow). They can be set on the move and are also usable on mounts without a perk.
  • Decreased the damage of blunt weapons by approximately 10%.
  • Spiked clubs now deal piercing instead of blunt damage.
  • Throwing axes now deal bonus damage to shields (when thrown and in melee).

Battles and Sieges

  • Adjusted disorganised state penalties and the events which trigger this state. After a fight or when leaving an army, parties will be in a disorganised state for 6 hours. They will move 40% slower and have 20% less battle morale. In addition, if the player leaves some men behind in order to get away from a fight this will be applied to the opponent. Missions that do not involve the entire party (clearing hideouts or alleys, prison breaks) will not cause a disorganised state.

Battle


  • Implemented an improved system for spawning reinforcements in battles:
    • Reinforcements will now always spawn near the deployment boundaries of the battle.
    • The initial wave of troops always spawns on the original path with respect to the position of the battle on the campaign map and the battle size. There are two new spawn paths that reinforcements can spawn on, one path counter-clockwise to the original path and one path clockwise to the original path.
    • Reinforcements will pick the safest spawn path of the three with the safest spawn path being the one furthest away from the enemy.
    • This improved system prevents the camping of spawn points by the enemy as well as the spawning of troops in the middle of an active fight.
    • Fixed a bug in reinforcement reserves computation which created various problems during reinforcement spawning.
  • Changed the AI so that it now uses the formations' total power (including all unspawned troops) to decide battle tactics.
  • Fixed a bug that prevented troop transfers between formations with troops that are closest to the target formation’s order position.
  • Fixed a bug that caused the column arrangement to break after a few movement orders in the deployment phase.
  • Fixed a bug that caused caravan objects to be seen as usable objects in caravan battles.

Siege


  • Fixed a bug that caused the AI in siege to deploy an unnecessary number of men to defend the gate despite there being breaches elsewhere.
  • Fixed a bug that caused troops to defend the wrong entry points in a siege, most commonly experienced in scenes where ladders and the siege tower have different wall segments to attack over.
  • In sieges, defender troops wait in a safe location before going to fight off the attackers on the walls. Previously, this move didn’t happen fast enough. Now the defenders move to the position to be defended earlier.
  • Fixed a bug that caused troops to try to raise and climb a non-existent ladder after being given a charge order.
  • Fixed a bug that prevented defending troops from opening the castle gates after being given a charge order if there was no battering ram on the other side.
  • Improved the system that picks troops for transfers between formations in sieges, reducing meaningless back and forth running.
  • Fixed a bug that caused newly spawned attacking reinforcements to stand at their spawn.
  • Improved behavior in siege battles with a small number of attackers. Instead of trying to operate several siege machines, they will focus on a single siege weapon or breach that they regard as their easiest entry point.
  • Fixed a bug that caused the gate state to get stuck in “Open” if the defending formation lost all of its troops at the same time they closed the gate. This would cause attackers to stand behind the castle gate, unable to open it.
  • Fixed a bug that caused the attacking AI to split formations and transfer troops as they were assaulting the walls, causing troops to walk between walls and the gate. Additionally, troops are no longer called from far away to use siege machines when they are in inconvenient locations.
  • Fixed a bug that prevented the player from taking over command of formations in army sieges where the player is the general.
  • The other ranged siege weapon operators now replace the pilot if the pilot dies or leaves.
  • Fixed a bug that caused the player to be assigned to a detachment (like siege engines or archer positions) during the Order of Battle deployment screen.
  • Agents no longer wield their weapons when going for ammo or when switching positions while using ranged siege weapons.
  • After capturing a settlement with siege, besieger parties will now transfer garrison troops to the settlement evenly (excluding the player’s party).
  • Fixed a bug that caused lords not to donate troops to garrison after capturing a settlement.
  • Fixed a bug that allowed for the continuation of a siege even after receiving the settlement through other means.
  • Fixed a bug which prevented sieges from ending due to the defending side awaiting reinforcements and the reinforcements not spawning.
  • Fixed a bug that prevented the usage of the party engineer's skills while setting up the siege engines.

Character Development System

  • You can now reset your character's and companion's perk assignments through the arena master for a suitable price. The generic tavern NPCs can also point this out as a tip.
  • Overhauled the equipment selection system for born heroes so that it takes many parameters into account such as culture, traits, hero type, etc.
  • Improved the way NPC child skill and trait levels are calculated. The child now receives skills and traits periodically instead of all at once when reaching adulthood.
  • Balanced Scouting skill experience gains -- sustaining higher party speeds with larger parties will now grant more experience.
  • Balanced Combat skill experience gains -- attacking higher tier troops will now provide more experience.
  • Balanced the combat perks related to throwing and ranged weapons to improve the progression curve.
  • Balanced the Athletics skill experience gains for on-foot attacks.
  • Balanced the Riding skill experience gained from ranged attacks to provide more experience with high difficulty shots.
  • Overhauled the Leadership skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by the commanded troops.
  • Overhauled the Roguery skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by commanded bandit troops. Additionally, balanced the experience gained from looting caravans and villagers.
  • Diversified and balanced the actions which provide Engineering skill experience. Destroying siege engines now provides Engineering skill experience.
  • Fixed various bugs related to the following perks: Throwing Competitions, Metallurgy, In Bloom, Young and Respectful, Walk it Off, A good day's rest, Uncanny Insight, Strong, Good Lodging, Ultimate Leader, and Local Connection.
  • Forest Kin perk: No longer cuts the Battanian forest bonus.
  • Foragers perk: No longer reduces stewardship XP gain.
  • Self-made Man perk: Barter penalty now works when selling too.
  • Partners in Crime perk: Fixed a bug that prevented secondary bandit parties from joining the player when they surrender.
  • Quick Draw perk: Now correctly improves drawing speed instead of readying speed.
  • Full Speed perk: Now correctly improves the charge damage.
  • The way of the Saddle perk: Now correctly improves charge damage and horse maneuvering.
  • Fixed a bug that caused Trade skill experience to not be given correctly when selling items for profit.
  • Fixed a bug that caused horses to stack during character creation when reverting already completed steps.

Clan and Party

  • Improved clan management via the Clan screen:
    • You can now exchange the leader of a clan party.
    • You can assign a new party leader for a clan party if the party leader has died.
    • You can recall a clan member to your party if they are staying in a settlement.
    • You can send a clan member to stay at one of your towns or castles.
    • AI clans will also assign a party leader if the party leader has died and if there is one available. AI clans will change the party leaders if there is a better one available.
    • Heroes will be teleported with some delay according to their distance from the teleportation target.
  • Introduced marriage offers which will be received via circle map notifications for single clan members (other than the main hero).
  • Hero party leaders now have preferred troop types when upgrading.
  • Rebalanced companion skill traits and updated some of their backstories. This should result in fewer scouts in particular.
  • Improved the campaign party AI to prevent party zigzagging in the same spot.
  • Improved the campaign party AI path selection decisions.
  • Improved the logic that calculates initial spawn and target positions for parties.
  • Fixed a bug that prevented parties from buying enough food for their troops.
  • Fixed a bug that caused the player party to be non-responsive to player input on the campaign map.
  • Fixed a bug that duplicated the main hero's equipment on succession.
  • Fixed a bug that caused troop upgrade values to show incorrect and negative results at the end of battles.

Armies

  • Improved the campaign map AI:
    • Adjusted the decision score calculation of patrol, defend, and besiege stances to increase the siege success rates and aggressiveness of AI armies.
    • AI armies can now target and besiege the same settlement simultaneously to aid each other.
    • Noble parties now buy and carry more food to provide enough food supply for their armies.
    • Increased the minimum party size requirement for parties to join armies from 40% to 60%.
    • Improved the cohesion boosting behaviour of armies. They now boost their cohesion when on important tasks like defending or besieging.
    • Armies with less than 30 cohesion disband themselves if they decide not to boost their cohesion or don't have enough influence to do so.
    • Armies disband themselves if all active wars of their faction are over.
    • The creation chance of an army decreases with each active army (the maximum a faction can have is 5). This is done so that there are fewer but bigger armies.
    • Armies now assemble near a friendly settlement that is closest to the target enemy settlement, reducing the travel time to the target enemy settlement.
  • Inviting a party to an army is no longer possible if the party is besieging or raiding.
  • Fixed a bug that caused armies to wait outside of the settlement instead of starting a siege if the player is in the settlement with a few troops.
  • Fixed a bug that allowed the player to ask its clan’s caravan to join their army.

Kingdoms and Diplomacy

  • Introduced mercenary offers, which will be sent to the player by faction rulers. Mercenary offers can be accepted without talking to the faction ruler.
  • Introduced vassalage offers which will be sent to the player by faction rulers. These notifications act as an invite to join the faction ruler for a discussion on potential vassalage.
  • Fixed a bug that allowed eliminated clans to participate in decisions.
  • Fixed a bug that caused no gold to be received when accepting a prisoner ransom offer.
  • Fixed a bug that allowed the player to grant a fief which was part of an ongoing ownership vote.

Economy and Trade

  • Adjusted the supply and demand of various trade goods. Improved the viability and longevity of trade gameplay. Made caravans and workshops more profitable as well as more risky investments.
  • [Read more about the extensive economy and trade changes here]
  • Added the Camel Ranch village type.
  • Improved the target settlement selection algorithm of caravan parties.
  • Fixed a bug that prevented caravans from differentiating between items with different modifiers.
  • Fixed a bug that caused caravan parties to join sieges.

Crafting

  • Separated the crafting piece unlocking experience into the respective weapon types. Crafting a weapon now collects experience for that weapon type only and any unlocked part will be available for that weapon type alone.
  • Crafting parts are now unlocked gradually, Tier 1 parts first, followed by Tier 2 and so on.
  • Made existing crafting pieces from weapon templates available across other weapon templates:
    • One-Handed Axe: 69 pommels
    • Two-Handed Axe: 69 pommels
    • Mace: 92 pommels
    • Two-Handed Mace: 69 pommels
  • Added 14 new heads and 5 new handles which can be used for the creation of two-handed maces in the smithy. 10 two-handed maces, created out of these pieces have also been added to the marketplace and various troops (Bandits, Aserai Mameluke Guard, Aserai Mameluke Palace Guard, Sturgian Line Breaker).
  • Adjusted the weight of Tier 2 mace heads and reduced their damage factor by 10%.
  • Removed Heavy Wooden Blade, Wooden Blade, and Wooden Guard as crafting pieces.
  • Fixed a bug that caused the customer of a crafting order to be displeased even though the order exceeded all expectations.

Settlement Actions (Town, Village, Castle and Hideout)

  • Lowered the upgrade chance of recruits.
  • You can now hire tavern mercenaries through the menu option even when your party is at its capacity.
  • The "Ransom your prisoners” menu option no longer ransoms prisoners that are locked in the party screen.
  • Notables in towns and villages are now fixed (number-wise). They were previously dependent on prosperity and hearth levels.
  • The player’s clan now needs to be at least Tier 3 to request a meeting in castles and towns.
  • Enabled playing board games with clan members and improved the board game logic.
  • Improved the follow logic of clan members in missions.
  • 10% of the prisoners in all settlements will now be sold daily to prevent dungeons from exceeding the prisoner limit.
  • Fixed a bug that caused the garrison to starve even though there was food in the settlement.
  • Fixed a bug that allowed the player to enter the enemy settlement without a disguise after entering the settlement in disguise and clearing an alley.
  • Fixed a bug that caused the settlement's continuous projects to show incorrect bonus values.
  • Fixed a bug that caused an incorrect banner to be displayed in castle meeting scenes.
  • Fixed a bug that allowed players to shoot the horse training area targets before the countdown.
  • Fixed a bug that prevented the player from attacking a hideout.
  • Fixed a bug that made the Konane board game extremely difficult to win.
  • Fixed a bug that caused the prison break prisoner to spawn in an unreachable point.
  • Fixed a bug that caused a tournament to be created after another tournament had just finished in the same town.

Quests & Issues

  • Updated quest logs, alternative solution rewards, durations and/or requirements for various quests (Escort Merchant Caravan, Overpriced goods, Nearby Bandit Base, Rival Gang Moving in, Needs to Deliver a Herd, Can't sell product at a fair price, Needs access to village commons, Extortion by deserters, Needs Grain Seeds, Army of Poachers, Gang Leader Needs Weapons, Family Feud, Needs Garrison Troops, Lord Needs Horses, Lord Wants Rival Captured, The Spy party, Caravan Ambush, Inn and Out, Village Needs Tools, Needs Help with Brigands, Lord Needs A Tutor).
  • Updated alternative solution ending logs for all issues.
  • Moved the quest dialogue option to the top of the dialogue options.
  • Updated some dialogues for the “Manual Laborers” quest.
  • The quest bandit party will now turn to a normal bandit party (if it is active) after a quest ends.
  • Players will now get their weapons back if the “Gangleader Needs Weapons” quest cancels.
  • Added excl. marks to quest NPCs and quest menus in the “Spy Among Us” quest.
  • Added excl. marks to the “Revenue Farming” related quest buttons.
  • Added the missing companion solution log to the “Family Feud” quest.
  • Improved some logic and conditions for the “Art of the Trade” and “Revenue Farming” quests.
  • The main storyline now fails if you pledge your support to a faction and then leave that faction.
  • Bandit parties that surrender to the player during the “Needs help with Brigands” quest now count towards the quest progress.
  • Fixed a bug that caused the "Lord needs horses" quest to award an incorrect amount of gold.
  • Fixed a bug that caused the “Caravan Ambush” quest to fail if the player hired the attacking bandit party (through the Partners in Crime perk) before engaging the caravan.
  • Fixed a bug that caused the militia party to leave the village on the “Extortion by Deserters” quest battle start.
  • Fixed a bug that caused the player's captivity to end automatically after failing the “Extortion by Deserters” quest battle.
  • Fixed a bug that activated the battle encounter after talking to the quest giver noble in the “Conquest of the Settlement” quest.
  • Fixed a bug that caused the “Family Feud” quest NPC to disappear after save/load.
  • Fixed a bug that caused the “Escort Caravan” quest to end after visiting only one settlement.
  • Fixed a bug that caused companions to die during alternative solutions to quests.
  • Fixed a bug that caused the main party to starve during the tutorial phase.
  • Fixed a bug that caused refugees to starve during the tutorial phase.
  • Fixed a bug that prevented the main hero from talking with a noble about Neretzes' Folly while the noble was in a dungeon as a prisoner.
  • Fixed a bug that caused another notable to spawn in the tutorial village during the tutorial phase.

Conversations & Encounters

  • Improved the recognition of the player by NPCs in dialogues. If a player has high or low relations with an NPC but they are not famous, the NPC now still knows their name. For example, NPCs should know who has been attacking their villages/caravans.
  • Improved the NPC comments in dialogues when the player becomes a mercenary.
  • Improved the NPC conversations with workshop employers to flow more smoothly and provide more information.
  • Fixed a bug that caused freezes while talking to lords.
  • Fixed a bug that caused an encounter to open per party instead of together.
Other

  • [Changed many troops, items and item names]
  • Renamed the Custom Battle hero Nylios to Nylia.
  • Fixed a bug that gave the player horses after being captured.
  • Improved the random name generation to avoid duplicate names.
  • Advanced trainers on the training field can no longer be damaged during the countdown.
  • Added age diversity to non-hero characters like the tavern keeper, shop worker, etc. which affects their appearance in scenes.
  • Added new encyclopaedia entries for player siblings.
  • Added new encyclopaedia entries explaining personality traits.

Multiplayer​


Crashes

  • Fixed bug that caused the game to freeze on the team selection screen.

Design & Balance

  • Slightly increased accuracy for Javelins and Throwing Spears.

Map Related

  • Fixed some physics issues with the Tsagaan Castle map.

Other - Miscellaneous

  • Corrected the client-side prediction for thrust attacks that get stuck on the opponent's body.
  • Players can no longer damage others when the round ends.
  • Fixed a bug that caused the saved perk selection to reset.
  • Fixed a bug that caused all the troops to look the same in Captain mode.
UI

Changes


  • Added a new visual popup for cosmetic item acquisition.
  • Improved feedback for changing arena preference during a duel.
  • Added a "Reset Equipment" button to the MP Armory screen.
  • The friend list now shows if a friend is in a party.
  • Improved the general layout of the Lobby, after battle report popup, spectator HUD, objectives HUD, class loadout, lobby profile tab, scoreboard, player compass elements and many more.

Fixes


  • Fixed a bug that caused the visual representation of progress for conditional badges to not work properly.
  • Fixed a bug that caused clan related info to stay on screen while clan features were disabled.
  • Fixed a bug that caused the gold info to stay on screen while being in a game mode that doesn’t use gold.
  • Fixed a bug that prevented players from changing their keybinds in the MP Lobby options.
  • Fixed a bug that caused wrong keybinds to be shown in the Armory tab.
  • Fixed a bug that caused friend requests to not disappear.
  • Fixed a bug that caused incorrect MVP badges to be shown if the player joined during an active match.
  • Fixed a bug that caused an incorrect gold amount to be shown.
  • Fixed a bug that caused incorrect values to be shown in the recent games tab in MP Lobby.

...continua...
 
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JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC

Both​


Crashes

  • Fixed a crash caused by the AI targeting system.
  • Fixed a crash that occurred if the player paused a mission when an AI agent was in a specific state.

Art

  • Improved the shadow effects of particles on low graphics settings.
Audio

  • Added new UI sounds and updated some existing ones.
  • Fixed a bug that caused the player not to hear the sound of agents hitting castle doors.
  • Fixed a bug that caused the siege tower bridge landing sound to be distorted.
UI

Changes


  • General performance and memory usage improvements for Gauntlet (UI).
  • Enabled visual smoothing between visual states (Hovered, Selected etc.).
  • Renamed the "Advance" order to "Engage".
  • Added some missing Japanese characters to the Japanese font.
  • Updated the Korean font to make it more readable.
  • Added support for non-breaking space, narrow non-breaking space, and figure space characters.
  • Added support for word joiner (U+2060) character.
  • Disabled some graphics options if the player’s hardware doesn't support them. For example, the DLSS option is disabled if the player doesn't have an applicable graphics card. This is now conveyed with a tooltip on the disabled option.
  • Added direction visuals to circle selectors (cheer, radial order etc.) to better convey the selection process.
  • Order key visuals will now disappear if they're not relevant anymore. For example, the first set of orders' (Form, Movement, Toggle) key visuals will disappear when an order subset is selected (Form).

Fixes


  • Fixed a bug related to camel troop portraits.
  • Fixed a bug that caused some text fields to show paragraphs with additional spacing.
  • Fixed a bug that caused SHIFT and CTRL selections to not work consistently.
  • Fixed a bug that caused the wrong keybind to be shown for "Close chat" label in chatlog
  • Fixed a bug that caused the interaction UI to show up when looking at a riderless mount while mounted.


Performance

  • Optimised the feet inverse kinematics of humans.
  • Optimised the agent animation system.
  • Fixed a spike that was caused by the loading of physics of destructible entities.
  • Fixed a spike that occurred when a destructible object was broken.

Animations

  • Improved the camel idle animation to make bridles look better.

Combat

  • Trees are no longer considered as obstacles while drawing the direction with the mouse when giving orders to formations.
  • Improved the weapon reach calculations in terms of preciseness.
  • Improved ranged agents' aiming system by fixing some position computation and target agent visibility issues.
  • Perfect blocks no longer extend the attack ready duration.
  • Improved the melee combat AI in interior scenes to prevent agents from constantly hitting walls, doors etc.
  • Increased the aiming sensitivity with a ranged weapon for the controller.
  • Reduced the speed of mounts while walking down steps.
  • Fixed a bug that caused the attack and defend direction UI to show the wrong direction.
  • Fixed a bug that caused ranged weapons to be able to hit a target behind them.
  • Fixed a bug that caused the combat log to calculate the modified damage incorrectly for area damages.
  • Fixed a bug that caused skirmishers to keep their shields up in situations where they should have preferred to draw their weapons.

Modding​


[For further explanation and additional information on the modding changes check the following thread: e1.8.0 Modding Adjustments]


  • We released API documentation for Bannerlord. You can find it here: apidoc.bannerlord.com
  • Modders can now define & add different races like Orcs, Elves,... through the skins.xml file. Custom skeleton support has been added for humanoid characters.
  • Fixed various issues with the implementation of a modded world map, removed the hardcoded assumption that the world map is named "Main_map", fixed the hardcoded map size,...
  • Enabled warning & assertion texts to help modders with common errors (the Modding Kit must be installed).
  • The Atmosphere Curve Editor is now available through the Atmosphere Inspector. It allows you to change the visuals of an atmosphere.
  • Added the Color Grade Manager script to the main map scene. It allows the dynamic color grade and atmosphere effects to be previewed within the editor. Color grade textures can be changed from worldmap_color_grades.xml file.
  • Added exposure compensation to materials for glow effects.
  • Changed the physics object colors of barriers that only players can pass through to green for clarity.
  • Implemented a new method of using generated banner textures in item materials. A new channel called "TableauMaskMap" has been added to explicitly mark where the banner texture will be applied. This leaves the alpha channel on the original texture to be used for the item's own requirements for tassel etc. "use_tableau_mask_as_separate_texture" flag needs to be enabled for this to take effect.
  • Language files are now referenced in language folders in the "language_data.xml" (they were previously automatically searched for and added).
  • Added XSD for game texts, they are now added via SubModule.xml.
  • Players can now override the TournamentModel.GetParticipantArmor to change the tournament participant armor.
  • Changed the SettlementComponent list to single SettlementComponent in Settlement.cs. Settlements can no longer have multiple SettlementComponents.
  • "NonSerializedObjectTypeRecords" were removed from MBObjectManager. There are now only ObjectTypeRecords and their appropriate functions.
  • Removed XML support from game menus and moved related content to code (EncounterGameMenuBehavior.cs).
  • Removed XML support from conversations and moved related content to code.
  • Modders can now use the OnCrimeRatingChanged event for various purposes. This event will trigger with the change amount and the faction it is related with.
  • Added IRandomOwner for easier random usages.
  • Added a dev config option to show localization IDs of texts (relevant for translators).
  • Enabled modders to go above the maximum tier cap for troop upgrades (above tier 6).
  • Modders can now modify the voices of agents (via voice_definitions.xml).
  • The skill leveling system is now fully moddable (Skill Leveling Manager).
  • Removed the campaign cookie system.
  • Refactored the Quest system to make every quest use only one dedicated menu instead of creating multiple menus per quest.
  • Fixed a bug that prevented the navmesh grid generation on big scenes from working correctly.
  • Fixed a crash that occurred when generating rivers.
  • Fixed a bug that caused different instances of a model to use the same factor color.
  • Fixed a bug that prevented the addition of custom troops to villager parties. Villager parties can now use different troop types.
  • Fixed a bug that caused decals to discard season visibility settings.
  • Fixed a crash that occurred when exiting editor scenes while retreating outside of the border.
  • Fixed a freeze issue on the campaign map that was caused by modded troops not having any upgrades.
  • Fixed a crash that occurred when clicking on the Leave edit mode button.
  • Fixed a bug that caused the second editor window to freeze.
  • Fixed a crash that occurred when placing decals on an empty editor scene.
  • Fixed a bug that caused civilian battle sets (for troop spawn) placed in editor scenes to be processed wrongly.
  • Improved the warning messages for incorrect battle set placement.
  • Added an experimental search functionality to the inventory screen. It can be enabled with "ui.set_inventory_search_enabled [1/0]" while the inventory screen is open. We think modders can use this functionality to test and find their items in-game more easily.
  • Extended the functionality of the UI debug mode. Added a new command ("ui.set_screen_debug_information_enabled [True/False]") to help modders find and examine GauntletLayers more easily. This new panel will show the currently loaded GauntletLayers, list included widgets, their visual properties and more in real time.
  • Added the Core.FaceGen.UpdateDeformKeys boolean. Previously, all the sliders in the body generation screen were cleared and added again after gender change. Since we don't use different deform keys between genders, we've moved this functionality to this boolean. If your mod uses different deform keys between genders, your mod should set this value to true. If not done, some deform keys might not show up as sliders in the body generation screen. Can be toggled with "facegen.toggle_update_deform_keys" command.
  • Added Scene.GetAllEntitiesWithScriptComponent method to gather all entities with the given script type.
  • Introduced a "CustomScale" value to font properties, used by Gauntlet. This value is used to scale the whole font. It’s used especially for fonts that generally have bigger characters compared to other fonts used in the game. Modders can use this value to make their fonts bigger or smaller across the whole font.
  • Added a new boolean to the Hero tooltip, isNear. It's used to hide tooltip entries of a hero tooltip that shouldn't be visible if the main hero is not near, like available quests by hero.
  • Improved the spritesheet generator performance, especially for generating numerous sheets at the same time.
  • Changed the banner editor layout to support more colors. Useful for mods expanding the available color set.
  • Changed how we determine singleplayer and multiplayer modules in the SubModule.xml.
  • <SingleplayerModule/> and <MultiplayerModule/> have been renamed to <ModuleCategory/>
  • The correct usage is now <ModuleCategory value="Singleplayer"/> or <ModuleCategory value="Multiplayer"/>
  • The default ModuleCategory is Singleplayer.
  • Fixed a bug that prevented mods from overwriting already existing custom widgets in Gauntlet, consistently.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


DISCUSS THIS POST HERE!
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e1.7.2​


Singleplayer​


Crashes

  • Fixed a crash that occurred when a watched agent died while using the first-person camera.
  • Fixed a crash that occurred when helping a village that was being raided.
  • Fixed a crash caused by the Escort Caravan quest.
  • Fixed a crash that occurred after winning the Prodigal Son quest fight.
  • Fixed a crash that occurred when declaring war while in a settlement and in an army.
  • Fixed a crash that occurred on older saves with heroes that had no first names.
  • Fixed a crash that occurred in battles.
  • Fixed a crash that occurred when loading the battle screen.
  • Fixed a crash that occurred when awarding the tournament prize to the winner's hero.
  • Fixed a crash that occurred when attempting to load a corrupted save file.
  • Fixed a crash caused by Extortion by Deserters quest parties moving to the map edge.
  • Fixed a crash related to army AI.
  • Fixed several column formation-related crashes.
  • Fixed a crash that occurred on the Save/Load screen when displaying save files from later game versions.


Fixes

  • Fixed a bug that prevented the ransom from releasing a prisoner from being received.
  • Fixed a bug that caused crafting orders to be incorrectly marked as unsuccessful in some cases.
  • Fixed an issue with unintentional dismounts when trying to give orders using the action key.
  • Fixed a bug that prevented prisoners from being released when a party was destroyed.
  • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.


Changes

  • Dialogue changes and balancing for the Family Feud quest. Added a fight scene to allow the notable to take revenge.


e1.8.0 Beta​


Singleplayer​


Fixes

  • Fixed a bug that caused Notables to join tournaments.
  • Fixed a bug that caused crafting pieces to reset after save/load.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
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