[Bannerlord] AGGIORNAMENTI | Main hotfix e1.7.1 & Beta hotfix e1.7.2 (19/04/22)

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JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
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Beta e1.5.6

Singleplayer
Crashes


  • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
  • Fixed a crash that occurred while unlocking perks.
  • Fixed a crash that occurred when the main hero spoke with a disbanding party.
  • Fixed a crash that occurred while executing prisoners.
  • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
  • Fixed a crash that occurred when dead notables still had caravans.
  • Fixed a crash that occurred when changing the culture of a character during character creation.
  • Fixed a crash that occurred by crafting pieces that were missing from game files.
  • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
  • Fixed a rendering crash that occurred when you entered a hideout.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
  • Fixed a bug that caused a crash after a player got a fief by bartering.

Performance

  • Did a refactor to make the ItemRoster system faster and more stable.
  • Reduced spikes during tableau generation for characters in UI.
  • Performance improvements for crafting dagger pieces.
  • Performance improvements for Vlandia village houses.
  • Performance improvements for Khuzait houses.

Localisation

  • Minor text updates.
  • Turkish localization updates.

Art

  • 14 new villages were added.
  • 26 new battle terrains were added.
  • Added new Sturgia Light Armour.
  • Added new Highland Scale Over Mail Armour.
  • Added some variety to existing shoulder armour pieces.
  • Added new flax plantation and vineyard models for the campaign map.
  • Various weapon improvements and fixed some bugs on weapons.
  • Fixed direction issues on some seax knives.
  • Fixed Bearded Axe’s handle issue.
  • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
  • Missing texture issue fixed for the dungeon in Revyl.
  • Northern Light Harness skinning problems fixed.
  • Various village improvements, fixed some bugs in villages.
  • Visual improvements for Battania arena models.
  • Fixed incorrect snow rendering on the outer mesh of the world map.

Animations

  • Fixed a bug that caused the player's companions to play villager animations.

Campaign Map

  • Changed village lore to match new locations and changed the production of some villages.
  • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
  • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.

UI

  • Changes
    • Settlement Nameplate Events
      • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
    • Menu Shortcuts
      • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
    • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
    • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
    • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
    • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
    • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
    • Added "Time of Day" selection to Custom Battle screen.
    • Added equipment icons to custom battle heroes so players can examine them before the battle.
    • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
    • Added variation to troops' types and faces in map conversation. No more same-face looters.
    • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
    • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
    • Hovering over a hero's health on the party screen now gives detailed info about their health.
    • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
    • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
    • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
    • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
    • Quick talk button is now disabled during the tutorial stage.
  • Fixes
    • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
    • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
    • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
    • Fixed a bug that caused a crash on barter Auto-Offer.
    • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
    • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
    • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
    • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
    • Fixed a bug that caused modifiers for items to be removed on party screen resets.
    • Fixed a bug that caused prisoner heroes to not be transferable.
    • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
    • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
    • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
    • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
    • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
    • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
    • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
    • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
    • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
    • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
    • Made further changes on the head armours that some troops are using for readability and coherence purposes.
    • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
    • Fixed a bug that caused the display of the deserting troops count to be wrong.
    • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
    • Fixed showing wrong companion names for clan roles in dialogues with our companions.

Battles and Sieges

  • Photo Mode Implementation
    • Photo mode functionality and interface was added to the singleplayer.
  • Improved accuracy with ranged weapons while mounted.
  • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
  • Base bow values have been changed to tune both the AI behaviour and the player experience.
  • Fixed weapon skill-related damage being reported as perk related damage in combat.
  • Mounted units can now get a morale penalty due to casualties within their own formation.
  • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
  • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.

Character Development System

  • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
  • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
  • Added 9 combat-related roguery perks.
  • Added 1 combat-related stewardship perks.
  • Added 5 combat-related medicine perks.
  • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
  • Added missing Veterinarian primary effect
    • 30% chance per day to recover a lame horse.
  • Changed Fortitude Tonic primary effect
    • Increase the hitpoints of other heroes in your party by 10.
  • Updated Veterans' Respect perk secondary effect
    • You are able to convert bandits into regular troops.
  • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
  • Recruiting bandits now gives Roguery experience.
  • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
  • Fixed various community reported perk problems.

Clan and Party

  • A new feature named "Emissary System" has been added to the game. With this feature, when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, he/she will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
  • The prisoner recruitment process has been changed completely.
    • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
    • Recruiting bandits carries a culture penalty.
    • NPC lords can now recruit prisoners.
  • Marrying off clan members is now possible.
  • From now on, family members can be used for issues' alternative solutions.
  • Fixed a bug that caused companions to teleport when they were left in a settlement.
  • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
  • Fixed a bug that caused heroes to heal immediately.
  • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
  • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
  • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
  • Fixed the “party speed not getting updated” bug after leaving an army.

Kingdoms and Diplomacy

  • Rebellion feature added.
    • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
    • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
    • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
    • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
    • Rebellion clans are always on bad terms with their oppressor's.
    • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
    • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.
  • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
  • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
  • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
  • Ensured all clans have at least one fief and that medium-tier clans have enough income.
  • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
  • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
  • Ensured minor faction nobles have weapon skills.
  • Ensured only kingdoms are shown in the kingdom diplomacy screen.
  • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
  • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
  • Fixed a bug that caused some prisoners to not be released after peace declarations.
  • Familial relations of the clan Fen Caernacht have been fixed.
  • Fixed a bug that caused eliminated clans to retain settlement ownership.

Economy and Trade

  • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
  • Fixed the bug caused by the perk effect on barter.

Crafting

  • Added console commands to unlock all crafting pieces and add crafting materials.
  • Fixed the issue of crafted items appearing as a tournament prize.

Settlement Actions (Town, Village, Castle and Hideout)

  • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
  • Fixed the wrong display of gold earned in arena practise fights.
  • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
  • Fixed a bug that let towns have tournaments during a siege.
  • Fixed the penalty miscalculation of the mounted training course.
  • Barbers are now visible while pressing the "ALT" key in towns.
  • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
  • Fixed a bug that caused NPC's to walk fast in civilian scenes.

Quests & Issues

  • Main storyline quest "Destroy Raiders" has been implemented.
  • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
  • Added a new quest - Village needs tools.
  • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
  • Headman Needs Grain
    • Quest reward removed.
    • Amount of requested goods increased.
    • Increased relation bonus/reward given upon completion.
  • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
  • "Needs to Deliver Herd" issue duration is increased to 30 days.
  • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
  • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
  • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
  • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
  • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
  • Players can no longer sell “Company of trouble” quest troops to family members.
  • Fixed a bug that caused the “Draught animal” quest to be incompletable.
  • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
  • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
  • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
  • Did a refactor related to issue effects (will not affect gameplay).
  • Fixed a bug that caused some quests to give relation with the quest giver twice.
  • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
  • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.

Conversations & Encounters

  • Board games: you can now forfeit on enemies’ turn.
  • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
  • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
  • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
  • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.

Other

  • Mercenary Guards are now classified as ranged units.
  • “Custom Battle Heroes” is further refined for different weaponry and play styles.
  • Harami units now require regular horses instead of war horses to upgrade.
  • Our brother and sister no longer have purebloods. They now use regular horses.
  • Fixed a template error causing some Sturgian lords to fight barefooted.
  • The Imperial Crown no longer hides hair parts when worn.
  • Changed Vlandian Footman's stats to improve his athleticism.
  • Fixed a template error that caused steppe bandits to spawn with longbows.
  • Improved the camera angle of the encyclopedia troop icons.

Multiplayer
Art


  • Baravenos Encirclement
    • Readjusted spawns for the last flags.
    • Added some better cover for the attacker trebuchet.
  • Echerion
    • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
    • Improved terrain for low graphic settings.
    • Adjusted the physics of some of the screens so that you can shoot through some parts.
    • Moved some of the wall paintings to enable better callouts for alleyways.
  • Xauna
    • Physics improvements to ramps.
  • Tsagaan Castle
    • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.

Server & Network

  • Fixed a crash that occurred when a player was reported in the lobby.
  • Fixed a crash that occurred on the badge screen.
  • Fixed a crash that happened between round transitions.
  • Fixed a crash that happened when the battle was over.
  • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.

UI

  • Changes
    • Online status of clan members can now be seen in the lobby roster.
    • Added explanatory hints to recent game icons.
  • Fixes
    • Various minor tweaks and fixes.
    • Visual bug in the multiplayer armour screen has been fixed.
    • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.

Both
Crashes


  • Fixed a crash which occurred when the game was closing.
  • Fixed a crash which occurred after clicking the “Apply options” button.
  • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
  • Fixed a crash that occurred when quickly clearing the mounts of dead riders.

Art

  • Fixing a bug in the texture streaming system that should reduce texture popping.
  • Improved flora fade in-out at far distances.

UI

  • Improved compression quality of the UI assets.
  • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
  • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
  • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
  • Merlon text will not be shown anymore when looking at it.
  • Added a warning message for out-of-date graphics drivers.
  • The initial loading screen is now black instead of white.
  • Fixed a bug that caused the game to be stuck in loading.

Performance

  • The loading time of scenes and battles has been improved.
  • Both GPU and CPU memory usage has been reduced.
  • Improved terrain rendering performance.
  • Fixed various CPU memory leaks.
  • Optimizations have been made for scripted objects in missions.

Combat

  • Shield mechanic changes
    • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
    • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
    • For more details check this forum post.
  • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
  • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
  • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
  • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
  • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
  • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
  • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.

Other

  • Console command line execution output will no longer be limited by an internal limit.

Modding

  • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
  • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
  • Textures are now correctly shown when a new module is used with the base game.
  • Debug modes like “show albedo/normals” etc. have been enabled.
  • "Terrain layers faulty render when entered as mission" has been fixed.
  • GI probe editing UX has been improved.
  • Fixed a visual bug which caused path barriers to be non-transparent.
  • Fixed auto-reload of module related XML files.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/



Beta Hotfix (25/12/2020)

  • Fixed a crash that occurred while loading the launcher. (Also in the main hotfix.)
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png



Main e1.5.5
  • Fixed a multiplayer crash that occurred when a player joined a Captain game when the new round had already started.
  • Fixed a multiplayer server crash that occurred when a player died.
  • Fixed a crash that occurred when the UI update was called before the UI was properly created.
  • Fixed a bug that caused the multiplayer server and clients to crash.
  • Fixed the scene names on the loading screens.
  • Fixed a crash that occurred while loading the launcher.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Beta e1.5.6
  • Fixed a crash that occurred while loading the launcher. (Also in the main hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-khuzait.png


Main e1.5.5

  • Fixed a crash that occurred on the Badge screen in the Multiplayer Lobby.
  • Fixed a crash that occurred after heir selection if the spouse was selected as the heir and they were in a fugitive state.
  • Fixed a crash caused by corrupted save files because of some unfinished raids.
  • Fixed an issue where mercenary soldiers cost more than the shown amount.
  • Added the quest givers name in Landlord Needs Manual Labor quest dialogues.
  • Fixed a crash that occurred while the Lady's Knight Out quest was active and the quest giver left her settlement.
  • Fixed an issue with newly added keyboard and controller keys not using the default keys.
  • Reflective Friendly Fire damage has been added to Custom Siege servers. 10% to Friend and 30% to Self. Please note that, if you are playing as defenders you will be damaged if you hit your team's siege weaponry, castle gates and doors.
  • Added the missing Loading Screen images for these maps: Ebereth Hillfort (Captain), Cliffs of Akkalat (Captain), Xauna - Winter (Skirmish), Castle of Fen Altai - Winter (Siege), Nord Town - Winter (TDM).


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.5.6.png


Main e1.5.6



Latest Changes:
Singleplayer

  • Oathsworn now has more athleticism skills than riding.
  • Replaced one-handed and two-handed weapon skills for the Imperial Veteran Archer.
  • Fixed the case of some longbows having Vlandian cultures set on them. They are now Battanian Bows.
  • There were two Southern Noble Helmets. One of them is renamed to "Southern Crowned Lord Helmet".
  • Fixed an issue that caused some beard types to clip through closed helmets.
  • Fixed the problem of some character creation choices having weapons that could not be used with civilian equipment.
  • Fixed a crash that occurred when the player died during the defence of a siege while in charge of a formation that was previously controlled by the AI.
  • Fixed an issue that caused players to be stuck in photo mode when it was opened in arenas.
  • Fixed an issue that caused the scoreboard to not show up while pressing the scoreboard key.
  • Fixed an issue that caused weapons to be dropped on pressing Dpad down while the order menu was open.
  • Fixed an issue that caused a crash while trying to open the quest screen.
  • Fixed an issue that caused the UI to disappear when a transfer order was given in the deployment stage.
  • Fixed a crash that occurred when the player started a conversation with melee trainers.
  • Fixed an issue where the mercenary soldiers would cost more than the shown amount.
  • Fixed a crash that occurred due to marrying your daughter to a hero.
  • Fixed a crash that occurred due to invalid items in towns.
  • Fixed wrong text showing when ransoming enemy lords.
  • Minor bug fixes for Medicine and Leadership skills.
  • If construction is 0 due to low loyalty, the construction completion time will be "Never" in Town Management.
  • Fixed a crash that occurred while creating a new rebel clan's banner.
  • Did some improvements related to the rebellion clan destruction algorithm.
  • Fixed a crash that occurred while adding gold to a hero if the hero had more than 2147483647 gold.
  • Fixed a bug where the player gained charm experience after a rebellion started.
  • Fixed a Company of Trouble quest crash that occurred when successfully persuading a lord that was in the same army with the player.
  • Added quest giver name in the Landlord Need Manual Labor quest dialogues.
  • Fixed a bug that caused kingdom leaders to become an army member when the player asked them through a dialogue.
  • Fixed a bug that caused the daily project bonus to be 0 on the settlement management menu.
  • Fixed a crash that was caused by corrupted save files because of some unfinished raids.
  • Fixed a bug that caused the player to gain trade XP when storing items in towns.
  • Fixed a memory leak issue.
  • Fixed a crash which occurred when the New Campaign button was clicked.
  • Fixed a crash that occurred while the “Lady's Knight Out” quest was active and the quest giver left her settlement.
  • Fixed a crash that occurred when the main hero asked for the “Lady's Knight Out” quest while the quest giver was outside of her settlement.
  • Fixed a crash that occurred after heir selection if the husband/wife had been selected as heir and he/she had been in a fugitive state.
  • Fixed a crash that occurred when the “Conspiracy Base of Operations” quest was activated but there was no suitable hideout for the quest.
  • Fixed a bug that allowed declaring of war on a neutral clan.
  • Fixed a bug that caused the dead lords to thank us after helping them on the battlefield.
  • Deleting the “offered amount” text in the barter screen no longer crashes the game.
  • "Agent without head in photo mode" bug has been fixed.



Multiplayer

  • Added the winter version of Isle of Deriad.
  • Temporarily disabled a performance optimization due to the disconnects it caused from the MP Lobby. It will be enabled again once the issue is resolved.
  • Fixed some perk icons.
  • Adjusted all horses charge damage.
  • Slightly increased charge damage for light cavalry horses
  • Slightly decreased charge damage for heavy cavalry horses
  • This is to make bumps/knock down more consistent between the classes.
  • Added 8 new Horses.
  • Added 2 new Lances.
  • Changed the weights of all “Stronger Shield” perks to be the same weight as the default shields.
  • Reverted the recent friendly fire change in Siege game mode. We found a crash that might relate to this change and we want to investigate further.
  • Troop Changes:
    • Aserai
      • Beduin (Light Cav)
        • Replaced the “Long Spear” perk with a new “Agile Horse” perk
        • Replaced the “Heavy Cavalry Sword” perk with the “Long Spear” perk (moved from perk list 1 -> 2)
        • Renamed the default horse from Nahasan to Desert Horse
        • Increased the charge damage of the Desert Horse from 4 to 5
        • Added a new horse (Nahasan) for the “Agile Horse” perk
        • Decreased the charge damage of the Camel from 13 to 7
        • Decreased the speed of the Camel from 45 to 43
        • Increased the maneuver of the Camel from 70 to 74
      • Mamluke (Heavy Cav)
        • Replaced the “Cavalry Mace” perk with a new “Faster Horse” perk
        • Added the Long Spear to the default equipment
        • Replaced the “Long Spear” perk with a new “Larger Shield” perk
        • Added a new horse (Tough Nahasan) for the “Faster Horse” perk
    • Battania
      • Wildling (Skirmisher)
        • Remove gloves (easy to distinguish from oathsworn, show more team colour)
      • Oathsworn (Heavy Inf)
        • Decreased the weight of the “Heavy Oval Shield” (Stronger Shield Perk) from 5 to 3.2
      • Mounted Warrior (Light Cav)
        • Added the longer sword to the default equipment
        • Replaced the “Longer Sword” perk with a new “Agile Horse” perk
        • Added a new horse (Agile Dale Pony) for the “Agile Horse” perk
        • Increased the charge damage of the Dale Pony from 2 to 5
        • Decreased the speed of the Dale Pony from 44 to 43
        • Decreased the charge damage of the Fell Pony from 11 to 9
        • Decreased the maneuver of the Fell Pony from 69 to 67
    • Empire
      • Legionary (Heavy Inf)
        • Decreased the weight of the “Reinforced Oaken Kite Shield” (Stronger Shield Perk) from 5.8 to 3.5
      • Courser (Light Cav)
        • Replaced the “Cavalry Sword” perk with a new “Agile Horse“ perk
        • Added a new horse (Midlands Palfrey) for the “Agile Horse” perk
        • Decreased the charge damage of the Danustica Horse from 8 to 7
        • Increased the speed of the Danustica Horse from 48 to 49
        • Decreased the maneuver of the Danustica Horse from 68 to 63
        • Replaced the “Throwing Spears” perk with a “Lance” perk
      • Cataphract (Heavy Cav)
        • Replaced the “Cavalry Mace” perk with a new “Charger Horse“ perk
        • Added a new horse (Imperial Charger) for the “Charger Horse” perk
        • Changed Axe Perk made it bastard
        • Renamed and adjusted the “Kontos” perk to “Fast Kontos”
        • Increased the length and speed of the “Fast Kontos”
        • Replace the “Bow and Arrows” perk with a new “Heavy Kontos” perk
        • Added a new weapon “Heavy Kontos” for the “Heavy Kontos” perk
        • Decreased the charge damage of the Imperial Warhorse from 13 to 10
        • Decreased the charge damage of the War Courser from 10 to 8
        • Increased the maneuver of the War Courser from 66 to 67
    • Khuzait
      • Spear Infantry (Heavy Inf)
        • Decreased the weight of the “Footman's Wicker Shield” (Stronger Shield Perk) from 3 to 2.7
      • Nomad (Light Cav)
        • Replaced the “Tougher Horse” perk with a new “Agile Horse” perk
        • Added a new horse (Tarpan) for the “Agile Horse” perk
        • Increased the charge damage of the Steppe Horse from 2 to 5
        • Decreased the charge damage of the Steppe Charger from 13 to 10
        • Decreased the health of the Steppe Charger from 220 to 190
      • Lancer (Heavy Cav)
        • Added the “Cavalry Mace” to the default equipment
        • Replaced the “Cavalry Mace” perk with a new “Longer Lance” perk
        • Switched “Improved Armor” and “Tougher Horse” positions
        • Increased the speed of the Steppe Warhorse from 40 to 41
        • Increased the maneuver of the Steppe Warhorse from 68 to 69
      • Mounted Archer (Horse Archer)
        • Increased the charge damage of the Steppe Saddle Horse from 2 to 3
        • Increased the charge damage of the Steppe Tough Horse from 3 to 4
    • Sturgia
      • Varyag (Heavy Inf)
        • Decreased the weight of the “Large Round Shield” (Stronger Shield Perk) from 4 to 2.8
      • Raider (Light Cav)
        • Made heavy axe default
        • Increased barding armor 4->15
        • Adjusted horse harness visual
        • Replaced heavy axe perk with looted horse perk (grants a random horse on spawn)
        • Increased the charge damage of the Trotter horse from 4 to 5
      • Druzhinnik (Heavy Cav)
        • Added the Long Spear to the default equipment
        • Replaced the “Larger Shield” perk with “Agile Horse” perk
        • Replaced the “Long Spear” perk with a new “Larger Shield” perk
        • Renamed and adjusted the “Lance” perk to “Heavy Lance”
        • Replaced the “Bow and Arrows” perk with a new “Long Lance” perk
        • Decreased the charge damage of the Tougher Tyal Horse from 12 to 11
        • Decreased the maneuver of the Tougher Tyal Horse from 66 to 64
    • Vlandia
      • Vanguard (Light Cav)
        • Added the Cavalry Mace to the default equipment
        • Replaced the “Cavalry Mace” perk with a new Faster Horse“ perk
        • Added a new horse (Hunter) for the “Faster Horse” perk
        • Increased the charge damage of the Saddle Horse from 2 to 5
        • Increased the height of the Saddle Horse slightly
        • Increased the charge damage of the Jaculan Horse from 2 to 4
        • Decreased the speed of the Jaculan Horse from 47 to 44
      • Knight (Heavy Cav)
        • Replaced the “Cavalry Mace” perk with a new “Faster War Horse” perk
        • Added a new horse (Faster Charger) for the “Faster War Horse” perk
        • Decreased the charge damage of the Charge from 13 to 12
        • Increased the charge damage of the Brawler from 9 to 12



Initial Beta Changelog:
Singleplayer

Crashes


  • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
  • Fixed a crash that occurred when unlocking perks.
  • Fixed a crash that occurred when the main hero spoke with a disbanding party.
  • Fixed a crash that occurred while executing prisoners.
  • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
  • Fixed a crash that occurred when dead notables still had caravans.
  • Fixed a crash that occurred when changing the culture of a character during character creation.
  • Fixed a crash that occurred by crafting pieces that were missing from the game files.
  • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
  • Fixed a rendering crash that occurred when entering a hideout.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
  • Fixed a bug that caused a crash after the player gained a fief by bartering.


Performance


  • Did a refactor to make the ItemRoster system faster and more stable.
  • Reduced spikes during tableau generation for characters in UI.
  • Performance improvements for crafting dagger pieces.
  • Performance improvements for Vlandia village houses.
  • Performance improvements for Khuzait houses.


Localisation


  • Minor text updates.
  • Turkish localisation updates.


Art


  • 14 new villages were added.
  • 26 new battle terrains were added.
  • Added new Sturgia Light Armour.
  • Added new Highland Scale Over Mail Armour.
  • Added some variety to existing shoulder armour pieces.
  • Added new flax plantation and vineyard models for the campaign map.
  • Various weapon improvements and fixed some bugs on weapons.
  • Fixed direction issues on some seax knives.
  • Fixed Bearded Axe’s handle issue.
  • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
  • Missing texture issue fixed for the dungeon in Revyl.
  • Northern Light Harness skinning problems fixed.
  • Various village improvements, fixed some bugs in villages.
  • Visual improvements for Battania arena models.
  • Fixed incorrect snow rendering on the outer mesh of the world map.


Animations


  • Fixed a bug that caused the player's companions to play villager animations.


Campaign Map


  • Changed village lore to match new locations and changed the production of some villages.
  • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
  • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.


UI


  • Changes
    • Settlement Nameplate Events
      • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
    • Menu Shortcuts
      • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
    • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
    • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
    • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
    • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
    • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
    • Added "Time of Day" selection to Custom Battle screen.
    • Added equipment icons to custom battle heroes so players can examine them before the battle.
    • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
    • Added variation to troops' types and faces in map conversation. No more same-face looters.
    • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
    • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
    • Hovering over a hero's health on the party screen now gives detailed info about their health.
    • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
    • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
    • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
    • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
    • Quick talk button is now disabled during the tutorial stage.
  • Fixes
    • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
    • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
    • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
    • Fixed a bug that caused a crash on barter Auto-Offer.
    • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
    • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
    • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
    • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
    • Fixed a bug that caused modifiers for items to be removed on party screen resets.
    • Fixed a bug that caused prisoner heroes to not be transferable.
    • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
    • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
    • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
    • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
    • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
    • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
    • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
    • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
    • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
    • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
    • Made further changes on the head armours that some troops are using for readability and coherence purposes.
    • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
    • Fixed a bug that caused the display of the deserting troops count to be wrong.
    • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
    • Fixed showing wrong companion names for clan roles in dialogues with our companions.


Battles and Sieges


  • Photo Mode Implementation
    • Photo mode functionality and interface was added to the singleplayer.
  • Improved accuracy with ranged weapons while mounted.
  • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
  • Base bow values have been changed to tune both the AI behaviour and the player experience.
  • Fixed weapon skill-related damage being reported as perk related damage in combat.
  • Mounted units can now get a morale penalty due to casualties within their own formation.
  • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
  • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.


Character Development System


  • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
  • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
  • Added 9 combat-related roguery perks.
  • Added 1 combat-related stewardship perks.
  • Added 5 combat-related medicine perks.
  • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
  • Added missing Veterinarian primary effect
    • 30% chance per day to recover a lame horse.
  • Changed Fortitude Tonic primary effect
    • Increase the hitpoints of other heroes in your party by 10.
  • Updated Veterans' Respect perk secondary effect
    • You are able to convert bandits into regular troops.
  • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
  • Recruiting bandits now gives Roguery experience.
  • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
  • Fixed various community reported perk problems.


Clan and Party


  • Added a passive relations bonus when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, they will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
  • The prisoner recruitment process has been changed completely.
    • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
    • Recruiting bandits carries a culture penalty.
    • NPC lords can now recruit prisoners.
  • Marrying off clan members is now possible.
  • From now on, family members can be used for issues' alternative solutions.
  • Fixed a bug that caused companions to teleport when they were left in a settlement.
  • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
  • Fixed a bug that caused heroes to heal immediately.
  • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
  • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
  • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
  • Fixed the “party speed not getting updated” bug after leaving an army.


Kingdoms and Diplomacy


  • Rebellion feature added.
    • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
    • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
    • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
    • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
    • Rebellion clans are always on bad terms with their oppressor's.
    • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
    • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.
  • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
  • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
  • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
  • Ensured all clans have at least one fief and that medium-tier clans have enough income.
  • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
  • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
  • Ensured minor faction nobles have weapon skills.
  • Ensured only kingdoms are shown in the kingdom diplomacy screen.
  • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
  • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
  • Fixed a bug that caused some prisoners to not be released after peace declarations.
  • Familial relations of the clan Fen Caernacht have been fixed.
  • Fixed a bug that caused eliminated clans to retain settlement ownership.


Economy and Trade


  • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
  • Fixed the bug caused by the perk effect on barter.


Crafting


  • Added console commands to unlock all crafting pieces and add crafting materials.
  • Fixed the issue of crafted items appearing as a tournament prize.


Settlement Actions (Town, Village, Castle and Hideout)


  • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
  • Fixed the wrong display of gold earned in arena practise fights.
  • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
  • Fixed a bug that let towns have tournaments during a siege.
  • Fixed the penalty miscalculation of the mounted training course.
  • Barbers are now visible while pressing the "ALT" key in towns.
  • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
  • Fixed a bug that caused NPC's to walk fast in civilian scenes.


Quests & Issues


  • Main storyline quest "Destroy Raiders" has been implemented.
  • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
  • Added a new quest - Village needs tools.
  • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
  • Headman Needs Grain
    • Quest reward removed.
    • Amount of requested goods increased.
    • Increased relation bonus/reward given upon completion.
  • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
  • "Needs to Deliver Herd" issue duration is increased to 30 days.
  • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
  • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
  • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
  • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
  • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
  • Players can no longer sell “Company of trouble” quest troops to family members.
  • Fixed a bug that caused the “Draught animal” quest to be incompletable.
  • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
  • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
  • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
  • Did a refactor related to issue effects (will not affect gameplay).
  • Fixed a bug that caused some quests to give relation with the quest giver twice.
  • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
  • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.


Conversations & Encounters


  • Board games: you can now forfeit on enemies’ turn.
  • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
  • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
  • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
  • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.


Other


  • Mercenary Guards are now classified as ranged units.
  • “Custom Battle Heroes” is further refined for different weaponry and play styles.
  • Harami units now require regular horses instead of war horses to upgrade.
  • Our brother and sister no longer have purebloods. They now use regular horses.
  • Fixed a template error causing some Sturgian lords to fight barefooted.
  • The Imperial Crown no longer hides hair parts when worn.
  • Changed Vlandian Footman's stats to improve his athleticism.
  • Fixed a template error that caused steppe bandits to spawn with longbows.
  • Improved the camera angle of the encyclopedia troop icons.



Multiplayer

Art


  • Baravenos Encirclement
    • Readjusted spawns for the last flags.
    • Added some better cover for the attacker trebuchet.
  • Echerion
    • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
    • Improved terrain for low graphic settings.
    • Adjusted the physics of some of the screens so that you can shoot through some parts.
    • Moved some of the wall paintings to enable better callouts for alleyways.
  • Xauna
    • Physics improvements to ramps.
  • Tsagaan Castle
    • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.


Server & Network


  • Fixed a crash that occurred when a player was reported in the lobby.
  • Fixed a crash that occurred on the badge screen.
  • Fixed a crash that happened between round transitions.
  • Fixed a crash that happened when the battle was over.
  • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.


UI


  • Changes
    • Online status of clan members can now be seen in the lobby roster.
    • Added explanatory hints to recent game icons.
  • Fixes
    • Various minor tweaks and fixes.
    • Visual bug in the multiplayer armour screen has been fixed.
    • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.



Both

Crashes


  • Fixed a crash which occurred when the game was closing.
  • Fixed a crash which occurred after clicking the “Apply options” button.
  • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
  • Fixed a crash that occurred when quickly clearing the mounts of dead riders.


Art


  • Fixing a bug in the texture streaming system that should reduce texture popping.
  • Improved flora fade in-out at far distances.


UI


  • Improved compression quality of the UI assets.
  • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
  • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
  • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
  • Merlon text will not be shown anymore when looking at it.
  • Added a warning message for out-of-date graphics drivers.
  • The initial loading screen is now black instead of white.
  • Fixed a bug that caused the game to be stuck in loading.


Performance


  • The loading time of scenes and battles has been improved.
  • Both GPU and CPU memory usage has been reduced.
  • Improved terrain rendering performance.
  • Fixed various CPU memory leaks.
  • Optimizations have been made for scripted objects in missions.


Combat


  • Shield mechanic changes
    • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
    • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
    • For more details check this forum post.
  • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
  • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
  • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
  • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
  • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
  • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
  • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.


Other


  • Console command line execution output will no longer be limited by an internal limit.



Modding

  • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
  • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
  • Textures are now correctly shown when a new module is used with the base game.
  • Debug modes like “show albedo/normals” etc. have been enabled.
  • "Terrain layers faulty render when entered as mission" has been fixed.
  • GI probe editing UX has been improved.
  • Fixed a visual bug which caused path barriers to be non-transparent.
  • Fixed auto-reload of module related XML files.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.7.png



Beta e1.5.7



Singleplayer

Crashes


  • Fixed a crash that occurred after Tacteos was rescued by the main hero in the tutorial phase.
  • Fixed a crash that occurred when a player tried to enter some Empire villages.
  • Fixed a crash that occurred during scene loads due to the navigation mesh.
  • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
  • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
  • Fixed a crash related to press and hold function while picking up items with "F" key.
  • Fixed a bug that caused the game to crash during barter.
  • Fixed a crash that occurred when the companion was solving the “Help With Outlaws” quest.


Performance


  • Fixed the rendering of snow on some places of the world map.
  • Fixed a memory leak which occurred after entering a field battle.
  • Memory allocation optimizations were made on the campaign map to reduce framerate drops.
  • Campaign performance improvements.


Save & Load


  • Save time has been reduced slightly.
  • Save game optimisation.


Localisation


  • Minor text fixes.
  • Turkish language updates.
  • Chinese language updates.


Art


  • Added two new Sturgian light armours.
  • Added a new Battanian scale armour.
  • Visual improvements to two swamp and one highland battle terrain.
  • Visual improvements on some Battanian houses.
  • Fixed various armour clipping issues.
  • Visual improvements on Vlandia arena models.
  • Visual improvements on various interior building models.
  • Fixed a bug that caused beggar agents to spawn more than there were scene beggar spawn points.
  • Civilian navmesh fixes for vlandia_castle_005a.
  • Improved player clan member spawning locations in settlements.
  • Various village improvements.
  • Improvements on some materials and textures.
  • Fixed clipping issues on some helmets.


Animations


  • Fixed a problem that caused agents to walk unusually fast in some cases.


UI
Changes


  • Map conversations now support voice lines.
  • Improved the information shown in the Kingdom/Fiefs tab.
  • Text input queries now autofocus on the input automatically (no need to click on the input anymore).
  • Moved estimated GPU memory usage to the right side for better presentation.
  • Added keyboard/gamepad shortcuts to the custom battle and save/load screens.
  • Separated Performance options into different categories to better represent these options.
  • The overall quality option is now at the top.
  • Added colours to troop portraits in the party screen.
  • Parties joining an army will no longer lose trackers that they had before joining the army.
  • Face generation tabs can now be navigated with shortcuts.
  • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

Fixes


  • Fixed search results in encyclopedia search not showing up after a character in Asian languages.
  • Fixed a bug that caused a hero prisoner (or companion) to not be transferable in some party screens.
  • Fixed a bug that caused the immediate escape of donated prisoners.
  • Fixed an overlapping issue in crafting smithing hero selection.
  • Fixed a visual bug that caused game menu items' text to go out of bounds.
  • Fixed a visual bug that caused the completed check mark to not show up in completed tasks on the quest screen.
  • Fixed a visual bug that caused governor name text to show up incorrectly in town management.
  • Fixed a visual bug that caused a visual element to not show up in the quests screen.
  • Fixed a bug that caused the "You're leaving loot behind" warning to show up in caravan trade inventory screens.
  • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
  • Fixed inconsistent hero portraits in the Town Management governor selection.
  • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
  • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
  • Fixed some text problems that occurred when inspecting a dead lord's encyclopedia page.
  • Fixed Battanian cultural bonus text.


Battles and Sieges


  • World map preparation phase of sieges is now 33% longer.
  • The “being wounded” chance has been reduced by 10% for non-hero troops in all battles (missions + simulations) when knocked out.
  • Fixed horse archers being spawned too close to each other (and pushed by physics).
  • Fixed a bug that caused siege ladders to stand in the air when raised.
  • Wounded troops were not deserting even with low morale. This has been fixed.


Character Development System


  • Implemented 31 engineering campaign-side perk effects.
  • The passive XP given by perks “Raise the meek” and “Combat tips” was reduced.
  • Force villager parties, caravans and villages to give goods now gives Roguery XP.
  • Attacking caravans and villager parties now awards Roguery XP correctly.
  • Fixed a bug that caused trade skill gains when a player discarded items.
  • Fixed a bug that caused player traits to disappear.
  • Fixed XP gain from friendly fire.
  • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.


Clan and Party


  • The Child Education feature has been implemented.
    • Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.
  • NPC parties now don’t upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.
  • XP needed to upgrade higher tier troops was slightly increased.
  • Fixed a bug that allowed the main hero to take a disbanding party to his/her army.
  • Fixed a bug that didn’t allow the player to assign his wife/her husband as a governor and see her/his equipment.
  • Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.
  • Fixed incorrect income calculations on the clan screen.
  • Fixed a bug that allowed the companions to die while death was disabled.
  • Fixed a bug that prevented castle governors from gaining steward experience.
  • Fixed the kingdom eligible tier showing less than the actual value bug.


Armies


  • Fixed a bug that caused parties in the army to recruit from raided villages.


Kingdoms and Diplomacy


  • There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.
  • Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.
  • Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements (it’s still possible). This mechanic applies to AI heroes as well, not just the player.
  • Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.
  • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
  • Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
  • With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.
  • Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.
  • Fixed some bugs related to character relations after the rebellion started.


Economy and Trade


  • Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.
  • Fixed a bug that caused Security to affect settlement taxes unintentionally.
  • Fixed the player crafted items piling up in towns.
  • Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.


Settlement Actions (Town, Village, Castle and Hideout)


  • Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).
  • The probability of NPC parties raiding the villages has been slightly reduced.
  • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
  • Gold gained in arena practice is now updated correctly.
  • Fixed giving tournament weapons as a tournament prize bug.
  • Fixed a bug that caused governors to be missing in their governed city.
  • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".
  • Fixed a bug where Empire Construction bonus didn’t apply due to governors.


Quests & Issues


  • Fixed a bug that caused some quests to give multiple rewards.
  • Fixed a bug that increased the criminal rating with a neutral clan after the “Dispurt Supply Lines” quest caravan had been attacked by the main hero.
  • Fixed a bug that started a war with a neutral clan after the “Disrupt Supply Lines” quest caravan had been attacked by the main hero.
  • “Escort Merchant Caravan” quest did not fail when the main hero took their gold or goods. This has been fixed.
  • “Caravan Ambush” quest raider characters will be counted as bandits in “Landowner Needs Manual Laborers” quest.
  • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
  • Fixed the “Art of the Trade” quest dialogue bug that overrode other quests’ dialogues.
  • Fixed the “Lord Wants Rival Captured” quest battle bug that occurred when the quest target NPC was in the army.
  • Fixed some inventory related problems in the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that caused the “Deliver the Herd” quest to get both cancelled and failed when the quest target NPC died.
  • Fixed the relation gain problem in the “Lord Needs Tutor” quest.


Conversations & Encounters


  • Made some improvements on conversation spawn points when quick talking to people.
    • From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the “Family Feud” quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.
  • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
  • The problem of low tier troops showing up in conversations has been resolved.


Other


  • The case of Empire lords showing up to battles without their helmets has been solved.
  • Custom Battle Heroes now share the same stats.
  • Removed an extra body armour from the Khuzait Lancer template.
  • Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".
  • The game will retain the time flow state while switching between the UI and the campaign map.
  • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
  • Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.
  • Fixed the visual bug on character portrait in the encyclopedia.
  • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
  • Added encyclopedia entries for towns.



Multiplayer

Art


  • Some slight spawn and visual adjustments to Baravenos Encirclement.
  • Physics problems in Tsagaan Castle have been resolved.


Other - Miscellaneous


  • Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.


Server & Network


  • Added a new server region: Western North America. Renamed North America region to Eastern North America.


UI
Changes


  • Players can now see the clan leaderboards even when they're not in a clan.
  • Rankings in the player's clan are now visible next to the players' avatars in the lobby.
  • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
  • A lot of small visual tweaks.

Fixes


  • Fixed the "auto mute" text being visible when the player reports another player in the lobby.
  • A visual bug has been fixed in the multiplayer armoury scene.



Both

Crashes


  • Fixed a crash that occurred when the game was closing.


Art


  • The transparency of trees in the distance has been improved.


Audio


  • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.


Performance


  • CPU Memory usage reductions for terrain.
  • Siege performance of the game increased.
  • Reduced memory usage during scene loading.


Animations


  • Fixed the hand position issues with some swords.
  • Fixed the hand position issues with some two handed axes when the player made an upper block.


Combat


  • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
  • Slightly decreased fall damage.
  • The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.
  • Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.
  • Adjusted horse archer AI to make them switch to melee weapons at close range.


Other


  • Fixed a visual bug which caused some characters' skin colour to change at distance.
  • Fixed the blurred textures at the bottom of the screen.


Modding


  • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
  • Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
  • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
  • Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
  • Spline road generation tool added to the editor.
  • GI bake levels can now be copied into other levels.
  • Fixed a crash which occurred when the terrain paint layer ordering was changed.
  • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
  • Fixed the save button crash of the cloth editor.
  • Fixed the edge deletion crash of the navigation mesh.
  • Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
98ab7dcefc5f1caa06f63b883e678d5ba14485fa.png


Main e1.5.6
Singleplayer

  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred after the declaration of war in the Spy Among Us quest.
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
  • Fixed discrepancies towards body armour weights.
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
  • Fixed misspelt settlement names on the campaign map.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
  • Added one-click orders to F4 through F9 keys. Players can now give:
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders



Multiplayer

  • Fixed a UI crash that occurred when logging in or out.
  • Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.

Combat Changes


  • Spears used on foot now deal damage earlier.
  • Thrust attacks now hit for perfect damage earlier.

Weapon Changes


  • New Weapon:
    • Highland Noble Two-Handed Sword (Fian)
      • Swing Speed: 91
      • Damage: 99
      • Length: 105
    • Empire Polearm (Palatine Guard)
      • Swing Speed: 76
      • Damage: 103
      • Length: 163
  • Aserai Mace Swing Speed value decreased from 94 to 89.
  • Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
  • Southern Pike (Aserai):
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 39 to 44.
  • Battania Mace Swing Speed value decreased from 97 to 91.
  • Highland Two-Handed Sword (Fian):
    • Swing Speed value decreased from 96 to 88.
    • Damage value decreased from 103 to 93.
  • Highland Pike (Battania)
    • Thrust Speed value increased from 88 to 89.
    • Damage value increased from 36 to 40.
  • Empire Mace Swing Speed value decreased from 92 to 87.
  • Empire Heavy Mace Swing Speed value decreased from 88 to 87.
  • Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
  • Eastern Pike (Khuzait)
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 38 to 42.
  • Sturgia Mace Swing Speed value decreased from 92 to 88.
  • Vlandian Mace Swing Speed value decreased from 96 to 91.
  • Awl Pike (Vlandia)
    • Thrust Speed value increased from 91 to 92.
    • Damage value increased from 37 to 41.
  • Light Crossbow Damage value decreased from 70 to 65.
  • Crossbow Damage value decreased from 85 to 78.
  • Arbalest Damage value decreased from 95 to 90.

Troop Changes


  • Aserai
    • Skirmisher
      • Speed value increased from 82 to 83.
      • Troop Count increased from 17 to 18.
    • Tribal Warrior
      • Speed value increased from 78 to 79.
      • Troop Count increased from 21 to 22.
  • Battania
    • Clan Warrior
      • Speed value increased from 81 to 82.
    • Savage
      • Speed value increased from 83 to 84.
    • Wildling
      • Speed value increased from 82 to 83.
    • Fian
      • Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two Handed Sword.
  • Empire
    • Recruit
      • Speed value increased from 82 to 83.
    • Legionary
      • Speed value increased from 77 to 78.
    • Palatine Guard
      • Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.
  • Khuzait
    • Rabble
      • Speed value increased from 80 to 81.
    • Spear Infantry
      • Speed value increased from 78 to 79.
  • Sturgia
    • Warrior
      • Speed value increased from 78 to 79.
      • Troop Count decreased from 20 to 19.
    • Brigand
      • Speed value increased from 82 to 83.
    • Berserker
      • Speed value increased from 82 to 83.
      • Troop Count decreased from 17 to 16.
    • Varyag
      • Speed value increased from 77 to 78.
  • Vlandia
    • Peasant Levy
      • Speed value increased from 81 to 82.
    • Sergeant
      • Speed value increased from 77 to 78.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



Beta e1.5.7
Singleplayer

  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters. (Also in e1.5.6 hotfix.)
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly. (Also in e1.5.6 hotfix.)
  • Fixed discrepancies towards body armour weights. (Also in e1.5.6 hotfix.)
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk. (Also in e1.5.6 hotfix.)
  • Fixed misspelt settlement names on the campaign map. (Also in e1.5.6 hotfix.)
  • Fixed some campaign map performance problems.
  • Fixed an issue that blocked borrowed quest troops from the Train Troops Issue Quest from entering hideouts.
  • Fixed an issue that made a barter impossible to complete while offering to marry a noble.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase. (Also in e1.5.6 hotfix.)
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks. (Also in e1.5.6 hotfix.)
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended. (Also in e1.5.6 hotfix.)
  • Fixed a crash that occurred after the declaration of war in the Spy Among Us quest. (Also in e1.5.6 hotfix.)
  • Fixed an issue that caused morale gain in battles after a successful hit with a weapon for non-player characters.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.)
  • Fixed spring of gold perk effect and capped to a maximum of 1000 gold per day.
  • Increased the chance for players to experience defensive sieges by adjusting the total power inside of settlement where the player is located to 70% of its actual value when assessed by NPC parties
  • Fixed an issue with fief tariffs being given as a cumulative.
  • Fixed an issue during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.
  • Fixed an issue with stuttering while the campaign map time is in fast forward mode.
  • Fixed an issue with the player's siblings being shown as naked and in wrong education stage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege. (Also in e1.5.6 hotfix.)
  • Added one-click orders to F4 through F9 keys. Players can now give: (Also in e1.5.6 hotfix.)
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders



Multiplayer

  • Fixed a crash that occurred while launching multiplayer.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat. (Also in e1.5.6 hotfix.)
  • Fixed a UI crash that occurred when logging in or out. (Also in e1.5.6 hotfix.)
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Main e1.5.6​


Singleplayer​


  • Fixed a crash related to trade penalties that were occurring when engaging looters.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
  • Fixed the issue with the sorting feature not working as intended.




Multiplayer​


Combat Changes


  • All non-throwable spears can now be braced.


Troop Changes


  • Aserai
    • Skirmisher
      • Troop Count value increased from 18 to 19.
    • Tribal Warrior
      • Troop Count value increased from 22 to 23.
    • Guard
      • Troop Count value decreased from 16 to 15.
    • Archer
      • Troop Count value increased from 15 to 17.
  • Battania
    • Savage
      • Troop Count value decreased from 18 to 16.
  • Empire
    • Menavlion Infantry
      • Troop Count value decreased from 16 to 15.
    • Archer Militia
      • Troop Count value increased from 15 to 16.
  • Khuzait
    • Steppe Bow
      • Troop Count value increased from 15 to 17.
  • Vlandia
    • Voulgier
      • Troop Count value decreased from 17 to 16.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/




Beta e1.5.7​


Singleplayer​


  • Fixed a crash related to trade penalties that were occurring when engaging looters. (Also in e1.5.6 hotfix.)
  • Swapped the Athletics and Riding skill ratings of the Sea Raider Chief troop.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments. (Also in e1.5.6 hotfix.)
  • Fixed the issue with the sorting feature not working as intended. (also in 1.5.6)
  • Fixed an issue that made young adults naked in civilian missions and the encyclopaedia. Please note that this fix only works on new campaigns.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
betahotfix-khuzait.png


Beta e1.5.7

Singleplayer​


  • Fixed an issue that caused heroes with a child to have another child faster than normal.
  • Fixed an issue that caused quest givers to ask for 0 quest items and offer 0 gold reward in the Art of The Trade quest.
  • Fixed an exploit that allowed players could donate and take back prisoners non-stop for infinite influence.
  • Fixed an issue that blocked certain quests in the game from being completed because of modified items.




Multiplayer​


  • Fixed a crash that occurred when logging into the lobby.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.5.7.png

Main e1.5.7​





Latest Changes:​


Singleplayer​


  • Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
  • Fixed a bug that enabled eliminated clans to propose kingdom decisions.
  • 'Preventive Medicine' perk now works after successful hideout assaults.
  • Fixed a bug that caused the 'Famous Commander' perk secondary bonus to not work for recruits and mercenaries.
  • Fixed a bug that caused the education focus point rewards to not be applied to the child.
  • Fixed education notifications triggering in games with ageing disabled.
  • Removed non-civilian weaponry from civilian starting equipment sets.
  • Removed skill templates that override already present character skills.
  • Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
  • Fixed a bug that changed disbanding parties' names to 'unnamedParty'.
  • Fixed a crash that occurred on load when a disbanding party remained in an army.
  • Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.




Multiplayer​


  • Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.


Combat Changes


  • Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
  • Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
  • All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
  • Slightly increased base accuracy for Mounted Archery.


Equipment Changes


  • New Shields:
    • Bronze Reinforced Highland Large Shield
      • Hit Points: 90
      • Armour: 5
      • Weight: 1.2
    • Iron Reinforced Highland Large Shield
      • Hit Points: 140
      • Armour: 5
      • Weight: 2
    • Leather Bound Kite Shield
      • Hit Points: 80
      • Armour: 5
      • Weight: 1.2
    • Worn Kite Shield
      • Hit Points: 80
      • Armour: 5
      • Weight: 1.2
  • New Bow:
    • Guard’s Bow
      • Accuracy: 95
      • Damage: 63
      • Speed: 80
  • Crossbow damages decreased:
    • Light Crossbow Damage decreased from 65 to 60.
    • Crossbow Damage decreased from 78 to 72.
    • Arbalest Damage decreased from 90 to 85.
  • Menavlion damages decreased:
    • Menavlion damage decreased from 120 to 109.
    • Long Menavlion damage decreased from 125 to 118.
    • Heavy Menavlion damage decreased from 158 to 151.
    • Cavalry Menavlion damage decreased from 118 to 110.
  • Highland Twohanded Woodcutter's Axe damage decreased from 95 to 84.
  • Eastern Heavy Mace damage increased from 59 to 69.
  • Eastern Infantry Club damage increased from 39 to 43.
  • Imperial Heavy Axe swing speed decreased from 98 to 93.
  • Throwing Weapon Damages increased:
    • Javelin damage increased from 34 to 40.
    • Imperial Javelin damage increased from 45 to 50.
    • Light Javelin damage increased from 25 to 27.
    • Francesca damage increased from 44 to 51.
    • Highland Javelin damage increased from 46 to 51.
    • Northern Fish Harpoon damage increased from 33 to 38.
    • Reinforced Northern Fish Harpoon damage increased from 49 to 55.
    • Jereed damage increased from 52 to 55.
    • Southern Throwing Axe damage increased from 49 to 55.
    • Northern Throwing Axe increased from 34 to 40.
  • Desert Oval Shield:
    • Hitpoints decreased from 160 to 100.
    • Armour decreased from 15 to 5.
    • Weight decreased from 3.2 to 1.2.
  • Decorated Oval Shield:
    • Hitpoints increased from 125 to 140.
    • Armour increased from 10 to 15.
    • Weight decreased from 4.7 to 3.
  • Footman's Wicker Shield
    • Hitpoints increased from 190 to 230
    • Armour increased from 12 to 15


Troop Changes


  • All Skirmishers:
    • Improved acceleration when running.
    • Slightly improved Combat Movement Speed.
    • Captain Mode: Increased Ranged AI level.
  • All Shock Troops:
    • Removed default Small Heater Shield.
  • All Archers:
    • Captain Mode: Increased Ranged AI level.
  • All Cavalries:
    • Decreased health for all horses by 20.
    • Decreased armour for cavalry:
      • -4 for light cavalry
      • -8 for heavy cavalry
    • Increased troop counts for captain mode:
      • +2 for light cavalry
      • +1 for heavy cavalry
  • Aserai
    • Tribal Warrior:
      • Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
    • Skirmisher:
      • Starts with default Desert Oval Shield.
      • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
      • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
      • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
      • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
    • Beduin:
      • Decreased Barding armour value from 4 to 0.
      • Increased troop count from 10 to 13.
      • Desert Horse health decreased from 200 to 180.
      • Nahasan health decreased from 200 to 180.
      • Husnphree health decreased from 280 to 260.
    • Mamluke:
      • Decreased barding armour value from 25 to 17.
      • Increased troop count from 7 to 8.
      • Decreased Improved Barding Perk armour value from 42 to 34.
      • Barb Horse health decreased from 235 to 215.
      • Tough Nahasan health decreased from 230 to 210.
      • Agile Barb Horse health decreased from 230 to 210.
  • Battania
    • Wildling:
      • Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout's Shield.
      • Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
    • Savage:
      • Improved acceleration when running.
    • Oathbound:
      • Armour increased from 43 to 46.
      • Combat Speed decreased from 0.9 to 0.8.
    • Mounted Warrior:
      • Decreased barding armour from 8 to 3.
      • Increased troop count from 11 to 13.
      • Decreased improved barding Perk armour from 29 to 21.
      • Dale Pony health decreased from 215 to 195.
      • Agile Dale Pony health decreased from 215 to 195.
      • Fell Pony health decreased from 260 to 240.
  • Empire
    • Recruit:
      • Starts with default Leather Bound Kite Shield.
      • Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
    • Legionary:
      • Armour increased from 41 to 44.
      • Combat Speed increased from 0.7 to 0.8.
      • Running Speed increased from 78 to 79.
    • Palatine Guard:
      • Crossbow Perk is changed to Light Crossbow Perk.
    • Courser:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Courser health decreased from 220 to 200.
      • Midlands Palfrey health decreased from 220 to 200.
      • Danustica Horse decreased from 220 to 200.
    • Cataphract:
      • Decreased barding armour from 43 to 35.
      • Increased troop count from 7 to 8.
      • Imperial Warhorse health decreased from 265 to 245.
      • War Courser health decreased from 250 to 230.
      • Imperial Charger health decreased from 255 to 235.
  • Khuzait
    • Rabble:
      • Improved acceleration when running.
    • Spear Infantry:
      • Armour increased from 23 to 28.
      • Combat Speed increased from 0.8 to 0.9.
      • Slightly improved acceleration when running.
    • Steppe Bow:
      • Stronger Bow Perk grants Recurve Bow instead of Short Bow.
    • Khan’s Guard:
      • Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
    • Nomad:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 10 to 13.
      • Steppe Horse health decreased from 190 to 170.
      • Tarpan health decreased from 190 to 170.
      • Steppe Charger health decreased from 190 to 170.
    • Mounted Archer:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Steppe Saddle Horse health decreased from 200 to 180.
      • Steppe Tough Horse health decreased from 225 to 205.
    • Lancer:
      • Decreased barding armour from 40 to 32.
      • Increased troop count from 7 to 8.
      • Steppe Warhorse health decreased from 220 to 200.
      • Makeb Horse health decreased from 265 to 245.
  • Sturgia
    • Brigand:
      • Starts with default Worn Kite Shield instead of Northern Kite Shield.
    • Berserker:
      • Improved acceleration when running.
    • Varyag:
      • Armour increased from 39 to 42.
      • Running Speed increased from 78 to 79.
    • Hunter:
      • Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
    • Raider:
      • Decreased barding armour from 15 to 8
      • Increased troop count from 9 to 11
      • Trotter health decreased from 210 to 190
      • Tyal Horse health decreased from 250 to 230
    • Druzhinnik:
      • Decreased barding armour from 20 to 18
      • Increased troop count from 7 to 8.
      • Decreased improved barding Perk armour from 44 to 36.
      • Sturgian Hunter health decreased from 245 to 225.
      • Tougher Tyal Horse health decreased from 270 to 250.
  • Vlandia
    • Peasant Levy:
      • Improved acceleration when running.
    • Sergeant:
      • Armor increased from 37 to 40.
      • Running Speed increased from 78 to 79.
    • Arbelist:
      • Troop Count increased from 15 to 16.
    • Sharpshooter:
      • Troop Count increased from 10 to 11.
    • Vanguard:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Decreased improved barding Perk armour from 30 to 22.
      • Saddle Horse health decreased from 220 to 200.
      • Hunter health decreased from 220 to 200.
      • Jaculan Horse health decreased from 220 to 200.
    • Knight:
      • Decreased barding armour from 44 to 36.
      • Increased troop count from 7 to 8.
      • Charger health decreased from 230 to 210.
      • Faster Charger health decreased from 230 to 210.
      • Brawler health decreased from 270 to 250.




Previous Beta Hotfixes:​



21/01/21


Singleplayer​


  • Fixed a crash related to trade penalties that were occurring when engaging looters.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
  • Fixed the issue with the sorting feature not working as intended.




Multiplayer​


Combat Changes


  • All non-throwable spears can now be braced.


Troop Changes


  • Aserai
    • Skirmisher
      • Troop Count value increased from 18 to 19.
    • Tribal Warrior
      • Troop Count value increased from 22 to 23.
    • Guard
      • Troop Count value decreased from 16 to 15.
    • Archer
      • Troop Count value increased from 15 to 17.
  • Battania
    • Savage
      • Troop Count value decreased from 18 to 16.
  • Empire
    • Menavlion Infantry
      • Troop Count value decreased from 16 to 15.
    • Archer Militia
      • Troop Count value increased from 15 to 16.
  • Khuzait
    • Steppe Bow
      • Troop Count value increased from 15 to 17.
  • Vlandia
    • Voulgier
      • Troop Count value decreased from 17 to 16.



18/01/21


Singleplayer​


  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred after the declaration of war in the 'Spy Among Us' quest.
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
  • Fixed discrepancies towards body armour weights.
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
  • Fixed misspelt settlement names on the campaign map.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
  • Added one-click orders to F4 through F9 keys. Players can now give:
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders




Multiplayer​


  • Fixed a UI crash that occurred when logging in or out.
  • Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.


Combat Changes


  • Spears used on foot now deal damage earlier.
  • Thrust attacks now hit for perfect damage earlier.


Weapon Changes


  • New Weapon:
    • Highland Noble Two-Handed Sword (Fian)
      • Swing Speed: 91
      • Damage: 99
      • Length: 105
    • Empire Polearm (Palatine Guard)
      • Swing Speed: 76
      • Damage: 103
      • Length: 163
  • Aserai Mace Swing Speed value decreased from 94 to 89.
  • Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
  • Southern Pike (Aserai):
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 39 to 44.
  • Battania Mace Swing Speed value decreased from 97 to 91.
  • Highland Two-Handed Sword (Fian):
    • Swing Speed value decreased from 96 to 88.
    • Damage value decreased from 103 to 93.
  • Highland Pike (Battania)
    • Thrust Speed value increased from 88 to 89.
    • Damage value increased from 36 to 40.
  • Empire Mace Swing Speed value decreased from 92 to 87.
  • Empire Heavy Mace Swing Speed value decreased from 88 to 87.
  • Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
  • Eastern Pike (Khuzait)
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 38 to 42.
  • Sturgia Mace Swing Speed value decreased from 92 to 88.
  • Vlandian Mace Swing Speed value decreased from 96 to 91.
  • Awl Pike (Vlandia)
    • Thrust Speed value increased from 91 to 92.
    • Damage value increased from 37 to 41.
  • Light Crossbow Damage value decreased from 70 to 65.
  • Crossbow Damage value decreased from 85 to 78.
  • Arbalest Damage value decreased from 95 to 90.


Troop Changes


  • Aserai
    • Skirmisher
      • Speed value increased from 82 to 83.
      • Troop Count increased from 17 to 18.
    • Tribal Warrior
      • Speed value increased from 78 to 79.
      • Troop Count increased from 21 to 22.
  • Battania
    • Clan Warrior
      • Speed value increased from 81 to 82.
    • Savage
      • Speed value increased from 83 to 84.
    • Wildling
      • Speed value increased from 82 to 83.
    • Fian
      • Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two-Handed Sword.
  • Empire
    • Recruit
      • Speed value increased from 82 to 83.
    • Legionary
      • Speed value increased from 77 to 78.
    • Palatine Guard
      • Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.
  • Khuzait
    • Rabble
      • Speed value increased from 80 to 81.
    • Spear Infantry
      • Speed value increased from 78 to 79.
  • Sturgia
    • Warrior
      • Speed value increased from 78 to 79.
      • Troop Count decreased from 20 to 19.
    • Brigand
      • Speed value increased from 82 to 83.
    • Berserker
      • Speed value increased from 82 to 83.
      • Troop Count decreased from 17 to 16.
    • Varyag
      • Speed value increased from 77 to 78.
  • Vlandia
    • Peasant Levy
      • Speed value increased from 81 to 82.
    • Sergeant
      • Speed value increased from 77 to 78.




Initial Beta Changelog:​


Singleplayer​


Crashes


  • Fixed a crash that occurred after Tacteos was rescued in the tutorial phase.
  • Fixed a crash that occurred when entering some Empire villages.
  • Fixed a crash that occurred during scene load due to the navigation mesh.
  • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
  • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
  • Fixed a crash related to the press and hold function while picking up items with the 'F' key.
  • Fixed a bug that caused the game to crash during barter.
  • Fixed a crash that occurred when a companion was solving the 'Help With Outlaws' quest.


Performance


  • Fixed the rendering of snow on some places of the world map.
  • Fixed a memory leak which occurred after entering a field battle.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Campaign performance improvements.


Save & Load


  • Reduced save time.
  • Save game optimisation.


Localisation


  • Minor text fixes.
  • Turkish language updates.
  • Chinese language updates.


Art


  • Added two new Sturgian light armours.
  • Added a new Battanian scale armour.
  • Visual improvements to two swamp and one highland battle terrain.
  • Visual improvements to some Battanian houses.
  • Fixed various armour and helmet clipping issues.
  • Visual improvements to Vlandia arena models.
  • Visual improvements to various interior building models.
  • Fixed a bug that caused too many beggar agents to spawn.
  • Civilian navmesh fixes for vlandia_castle_005a.
  • Improved player clan member spawning locations in settlements.
  • Various village improvements.
  • Improvements on some materials and textures.


Animations


  • Fixed a bug that caused agents to walk unusually fast in some cases.


UI
Changes


  • Map conversations now support voice lines.
  • Improved the information shown in the Kingdom/Fiefs tab.
  • Text input queries now autofocus on the input automatically.
  • Moved estimated GPU memory usage to the right side for better presentation.
  • Added keyboard/gamepad shortcuts to custom battle and save/load screens.
  • Separated Performance options into different categories to better represent these options.
  • The overall quality option is now at the top.
  • Added colours to troop portraits in the party screen.
  • Parties joining an army will no longer lose trackers that they had before joining the army.
  • Face generation tabs can now be navigated with shortcuts.
  • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

Fixes


  • Fixed search results in the encyclopaedia search not showing up after certain characters.
  • Fixed a bug that prevented the transfer of hero prisoners on some party screens.
  • Fixed a bug that caused the immediate escape of donated prisoners.
  • Fixed an overlapping issue in crafting smithing hero selection.
  • Fixed a visual bug that caused game menu item text to go out of bounds.
  • Fixed a visual bug that caused the completed check mark to not show on the quest screen.
  • Fixed a visual bug that caused governor name text to show up incorrectly on town management.
  • Fixed a bug that caused a visual element to not show up on the quests screen.
  • Fixed a bug that caused the 'You're leaving loot behind' warning to show up in caravan trade inventory screens.
  • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
  • Fixed inconsistent hero portraits in the Town Management governor selection.
  • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
  • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
  • Fixed some text problems that occurred when inspecting a dead lord's encyclopaedia page.
  • Fixed Battanian cultural bonus text.


Battles and Sieges


  • World map preparation phase of sieges is now 33% longer.
  • The 'being wounded' chance has been reduced by 10% for non-hero troops in all battles when knocked out.
  • Fixed an issue with horse archers being spawned too close to each other.
  • Fixed a bug that caused siege ladders to stand in the air when raised.
  • Fixed an issue that prevented wounded troops with low morale from deserting.


Character Development System


  • Implemented 31 engineering campaign perk effects.
  • The passive XP given by perks 'Raise the meek' and 'Combat tips' was reduced.
  • Force villager parties, caravans and villages to give goods now gives Roguery XP.
  • Attacking caravans and villager parties now awards Roguery XP correctly.
  • Fixed a bug that caused trade skill gains when discarding items.
  • Fixed a bug that caused player traits to disappear.
  • Fixed XP gain from friendly fire.
  • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skill campaign effects.


Clan and Party


  • Players can now educate their clan's children through six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right-side circle notifications.
  • NPC parties upgrade troops more effectively now and are more likely to try and reach cavalry troops if they have a lower cavalry to infantry/ranged ratio.
  • XP needed to upgrade higher tier troops was slightly increased.
  • Fixed a bug that allowed the main hero to take a disbanding party to their army.
  • Fixed a bug that prevented the player from assigning their spouse as a governor and seeing their equipment.
  • Fixed some issues related to clan member location details in the clan tab.
  • Fixed incorrect income calculations on the clan screen.
  • Fixed a bug that allowed companions to die with death disabled.
  • Fixed a bug that prevented castle governors from gaining steward experience.
  • Fixed a bug with the kingdom eligible tier showing as less than the actual value.


Armies


  • Fixed a bug that caused parties in an army to recruit from raided villages.


Kingdoms and Diplomacy


  • Increased the duration of wars.
  • Reduced the aggressiveness of weakened kingdoms.
  • Relations between lords now also affect their target selections. If a player has good relations with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements. This applies to AI heroes as well, not just the player.
  • The maximum speed bonus from having cavalry within the party has been reduced to 40% from 60%.
  • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
  • 'Grazer Rights' default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
  • Fixed an issue with inverted minor faction banner colours.
  • Rebalanced clan tiers to make a bell curve between tier 3 and tier 4.
  • Fixed some bugs related to character relations after a rebellion started.


Economy and Trade


  • Fixed a bug that reduced workshop profits.
  • Fixed a bug that caused Security to affect settlement taxes unintentionally.
  • Fixed an issue with player crafted items piling up in towns.
  • Fixed a bug that prevented castles from getting the tax bonus from 'Toll Collector'.


Settlement Actions (Town, Village, Castle and Hideout)


  • Balanced the starting power of notables: 20% are now powerful (200+) while 60% are influential (100-200).
  • The probability of NPC parties raiding villages has been slightly reduced.
  • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
  • Gold gained in arena practice is now updated correctly.
  • Fixed a bug that gave tournament weapons as tournament prizes.
  • Fixed a bug that caused governors to be missing in their governed city.
  • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking 'Continue siege preparations'.
  • Fixed a bug where Empire Construction bonus wasn't applied due to governors.


Quests & Issues


  • Fixed a bug that caused some quests to give multiple rewards.
  • Fixed a bug that increased the criminal rating with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
  • Fixed a bug that started a war with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
  • Fixed an issue with 'Escort Merchant Caravan' not failing when the main hero took their gold or goods.
  • 'Caravan Ambush' quest raider characters will now be counted as bandits in 'Landowner Needs Manual Laborers' quest.
  • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
  • Fixed the 'Art of the Trade' quest dialogue bug that overrode other quest dialogue.
  • Fixed the 'Lord Wants Rival Captured' quest battle bug that occurred when the quest target NPC was in the army.
  • Fixed some inventory related problems in the 'Gang Leader Needs Weapons' quest.
  • Fixed a bug that caused the 'Deliver the Herd' quest to be both cancelled and failed when the quest target NPC died.
  • Fixed the relation gain problem in the 'Lord Needs Tutor' quest.


Conversations & Encounters


  • Made some improvements to conversation spawn points when quick talking.
    • From now on, if the conversation character has a workshop and is inside their workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area. Please note that some scenes still don't have the required spawn points and will be getting them with upcoming patches.
  • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
  • Resolved an issue with low tier troops showing up in conversations.


Other


  • Fixed a bug that caused Empire lords to show up to battles without their helmets.
  • Custom Battle Heroes now share the same stats.
  • Removed an extra body armour from the Khuzait Lancer template.
  • Fixed the wording on items 'Cataphracht Mace', 'Ironrimmed Kite Shield', and 'Two-Handed Cleaver'.
  • The game will now retain the time flow state while switching between the UI and the campaign map.
  • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
  • Removed the clipping capes from 'Sapling', 'Sprout', and 'Vlandian Caravan Master' units.
  • Fixed a visual bug on character portrait in the encyclopaedia.
  • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
  • Added encyclopaedia entries for towns.




Multiplayer​


Art


  • Made some slight spawn and visual adjustments to Baravenos Encirclement.
  • Resolved some physics problems in Tsagaan Castle.



Other - Miscellaneous


  • Fixed a bug that caused the matchmaker to prioritise players who were in the queue the shortest amount of time instead of the longest.



Server & Network


  • Added a new server region: Western North America. Renamed North America region to Eastern North America.


UI
Changes


  • Players can now see the clan leaderboards even when they're not in a clan.
  • Rankings in the player's clan are now visible next to the player avatars in the lobby.
  • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
  • Lots of small visual tweaks.

Fixes


  • Fixed the 'auto-mute' text being visible when a player reports another player in the lobby.
  • Fixed a visual bug in the Armory scene.




Both​


Crashes


  • Fixed a crash that occurred when the game was closing.


Art


  • The transparency of distant trees has been improved.


Audio


  • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.


Performance


  • CPU Memory usage reductions for terrain.
  • Siege performance increased.
  • Reduced memory usage during scene loading.


Animations


  • Fixed hand position issues with some swords.
  • Fixed hand position issues with some two-handed axes when the player made an upper block.


Combat


  • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
  • Slightly decreased fall damage.
  • Fixed an issue where AI would in certain cases ignore the player if the player had a ranged weapon in their hands.
  • Fixed an issue with crossbows getting stuck between the reloading and shooting phase.
  • Adjusted horse archer AI to make them switch to melee weapons at close range.


Other


  • Fixed a visual bug which caused some characters' skin colour to change at a distance.
  • Fixed the blurred textures at the bottom of the screen.


Modding


  • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
  • Fixed a visual bug which caused some assets to be invisible on high-resolution screenshots.
  • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
  • Refactor: The way 'Equipment', 'Equipment Template', 'Skill Template' and 'Body Properties Template' are added to an NPCCharacter and an MPCharacter has been changed.
  • Spline road generation tool added to the editor.
  • GI bake levels can now be copied into other levels.
  • Fixed a crash which occurred when the terrain paint layer order was changed.
  • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
  • Fixed the save button crash of the cloth editor.
  • Fixed the edge deletion crash of the navigation mesh.
  • Fixed a crash caused by giving the trebuchet script to an incompatible game entity.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.8.png

Beta e1.5.8​





Singleplayer​


Crashes


  • Fixed a crash that occurred at scene load.
  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred when pasting a crafting weapon in the smithy.
  • Fixed a crash that occurred when pressing 'transfer all' in the inventory.
  • Fixed a crash that occurred when initiating a campaign map encounter.
  • Fixed a crash that occurred due to invalid items in towns.
  • Fixed a crash that occurred when marrying your daughter to a hero.
  • Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
  • Fixed a crash that occurred when creating a new rebel clan.
  • Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
  • Fixed a crash that occurred while initialising the last phase of the main storyline.
  • Fixed a crash that occurred when the barter amount was 0.
  • Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
  • Fixed a crash that occurred due to uninitialised parties in some old saves.
  • Fixed a crash that occurred when a mission ended.
  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred after finishing quests that create special quest bandit parties.
  • Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.


Performance


  • Improved campaign map loading performance.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Optimised performance and memory usage in the animation system.
  • Fixed some trade screen related memory leaks.
  • Improved army deployment performance for field battles.


Localisation


  • Chinese language updates.
  • Turkish language updates.
  • Minor text fixes.


Art


  • Added 9 Battanian helmets.
  • Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
  • Body armour weights have been recalibrated according to armour types and armour values.
  • Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
  • Made a number of visual improvements on various architectural prop models.
  • Fixed an issue that caused the player character to have their fists open on the campaign map.


Animations


  • Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.


Campaign Map


  • Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
  • Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
  • Improved Vlandia settlement models and textures.


UI
Changes


  • Added a new casualty report option for non-hero troop kills/deaths.
  • Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
  • Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
  • Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
  • Added a 'Continue Campaign' button to the main menu that loads the latest save game.
  • The player party now shows at the top of the scoreboard in battles.
  • Siege event icons on settlement nameplates are now visible during the bombardment phase.
  • Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
  • Added a confirmation query to the game options on 'Cancel' if any changes have been made.
  • Improved the readability of generic inquiry popups.
  • Added a failed quest icon to the quests screen.
  • Added an escape menu to the character creation stages.
  • Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.

Fixes


  • Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
  • Fixed a configuration bug that caused some options to be set incorrectly.
  • Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
  • Fixed an issue with smelting items being sorted differently when a weapon was smelted.
  • Fixed some inconsistencies with hero portrait and conversation equipment.
  • Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
  • Removed incomplete language options from the game menu.
  • Fixed an issue with siege icons failing to disappear when loading the game.
  • Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.


Battles and Sieges


  • Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
    • 'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
    • 'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
  • Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
    • Center Flank: Skirmishers, Heavy Infantry, Infantry
    • Rear Flank: Ranged Units, Civilian Units
    • Left Flank: Heavy Cavalry, Cavalry,
    • Right Flank: Horse Archers, Light Cavalry.
  • Players can now assign different troop stacks to different formations to change flanks and deployment order.
  • Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
  • Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
  • Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
  • Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
  • Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
  • Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
  • Fixed various deployment spawn errors.


Character Development System


  • Added all of the remaining combat-related engineering perks (10 in total).
  • Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
  • 'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
  • Fixed a bug that caused security-related perks to give negative security to settlements.
  • Minor bug fixes to Medicine and Leadership skills.
  • Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
  • Fixed a bug that caused the player to get free 'Charm' skill.


Clan and Party


  • Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
  • Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
  • Fixed a bug that prevented players from being able to donate prisoners.
  • Fixed a bug that allowed the player to take troops from other non-clan parties.
  • Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.


Armies


  • Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.


Kingdoms and Diplomacy


  • When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
  • Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
  • Kingdoms experiencing financial difficulties will now recruit minor factions less.
  • War/peace AI has been improved so that clans make more logical war/peace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid war/peace/tribute deals between each other in most cases.
  • Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
  • Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
  • Initial position selection for dynamically created kingdoms has been improved.
  • Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
  • Fixed a bug that caused a lord to barter all of his gold for the player's daughter.


Economy and Trade


  • Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
  • Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.


Crafting


  • Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.


Settlement Actions (Town, Village, Castle and Hideout)


  • 200+ power headman notables now provide elite troops.
  • Fixed an issue that caused artisans to constantly lose power.
  • Notables at villages which are bounded by a castle now gain more power each day compared to others.
  • Fixed several bugs related to board games.
  • Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.


Quests & Issues


  • The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
  • Some dialogues have been updated related to the 'Art of The Trade' quest.
  • Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
  • Reenabled the 'Spy Among Us' quest.
  • Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
  • Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
  • Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
  • Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
  • Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.


Conversations & Encounters


  • Fixed the position of the player when speaking with the advanced melee trainer.
  • Fixed incorrect text showing when ransoming enemy lords.
  • Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
  • Fixed camera issues when opening a conversation with a companion through the party screen.
  • Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.


Other


  • XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
  • Passive XP for troops in NPC clans has been slightly reduced.
  • Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
  • Haramis now upgrades into Veteran Farises.
  • Sea Raider Chief's athletics and riding skill values have been swapped.
  • Barbers no longer carry weapons.
  • Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
  • Fixed a bug that caused heroes with a child to have another child in quick succession.
  • Fixed a bug that caused dead heroes to be shown in the characters location list.
  • Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.




Multiplayer​


Design & Balance


  • Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.


Map Related


  • Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
  • Xauna: Some visual fixes, physics improvements and winter fixes.
  • Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.


Other - Miscellaneous


  • Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
  • Replaced the number of people waiting in the queue with an average wait time.
  • Added bell sounds to skirmish to indicate when morale is low.


Performance


  • Fixed an issue that caused stuttering when going through an open gate.


Server & Network


  • Fixed a crash that occurred when logging in.




Both​


Audio


  • Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.


UI
Changes


  • Added 'Enable Death Icon' option.

Fixes


  • Fixed a bug prevented chat from working with the Numpad enter key.
  • Fixed an issue with incorrect damage amounts being shown in the combat log.


Performance


  • Improved the performance of siege battles.
  • CPU memory usage has been reduced.


Combat


  • Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
  • Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
  • Agents will no longer throw their last throwing weapon if they have no other melee weapon.
  • Revised weapon score calculation to:
    • Make agents choose between multiple polearms more effectively.
    • Take enemy armour into account when selecting a weapon.
    • Improve weapon reach consideration.
  • Attacking and blocking with a game controller is now working correctly with all possible options.
  • Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
  • Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).


Other


  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.




Modding​


  • Added path duplication and fixed some bugs related to path and barrier renaming.
  • Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
  • Fixed a bug that caused an error when deleting a path point.
  • Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
  • Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
  • Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
  • A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
  • Fixed an issue that caused the texture editor to show textures too bright.
  • Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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Main e1.5.7​





Singleplayer​


Crashes


  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred when changing options with an RTX series graphics card.
  • Fixed a crash that occurred when opening the character customisation screen with a young character.
  • Fixed a crash related to the 'Know-How perk' that happened when the main hero attacked a caravan or a villager party.

Fixes


  • Fixed an issue that caused some troops to remain static during hideout boss fights.
  • Fixed a bug that prevented the player from completing the 'Conspiracy Base of Operations Discovered' quest if the quest hideout had already been spotted when the quest was started.
  • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow.




Multiplayer​


Equipment Changes


  • Javelin stack size decreased from 4 to 3.
  • Javelin Extra stack size decreased from 8 to 6.
  • Northern Fish Harpoon stack size decreased from 4 to 3.
  • Northern Fish Harpoon Extra stack size decreased from 8 to 6.

Troop Changes


  • Acceleration improvements to Skirmishers and Peasant type troops toned down.
  • Empire Recruit:
    • Swapped Long Sword and Pilum Perk.
    • Spear Perk changed to Faster Sword Perk, grants Pugio.
  • Aserai Skirmisher:
    • Better Javelins Perk grants 3 Jereed instead of 6.
    • Jereed Perk grants 3 Jereed instead of 6.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-battania.png


Main e1.5.7​


Singleplayer​


Fixes


  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended).
  • Fixed a GPU memory leak caused by conversation scenes.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/






Beta e1.5.8​


Singleplayer​


Crashes


  • Fixed a crash that could occur during battles. (Also in e1.5.7 hotfix - 08/02/21.)

Fixes


  • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
  • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended). (Also in e1.5.7 hotfix.)
  • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
  • Fixed a crash that occurred when opening the character customisation screen with a young character. (Also in e1.5.7 hotfix - 08/02/21.)
  • Fixed an issue that caused some troops to remain static during hideout boss fights. (Also in e1.5.7 hotfix - 08/02/21.)
  • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow. (Also in e1.5.7 hotfix - 08/02/21.)
  • Fixed a GPU memory leak caused by conversation scenes. (Also in e1.5.7 hotfix.)
  • Fixed the prosperity loss calculations for pillaging.
  • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
  • Fixed a bug that caused lords to act like non-lord parties upon loading a save.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Main e1.5.7​


Singleplayer​


Crashes


  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead.

Fixes


  • Fixed an issue with raid icons appearing after loading a save file.




Multiplayer​


Crashes


  • Fixed a crash that could occur when logging in to multiplayer.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/




Beta e1.5.8​


Singleplayer​



Crashes


  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when switching weapons in the smithy. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead. (Also in e1.5.7 hotfix.)
  • Fixed a crash that could occur after winning a battle.

Fixes


  • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
  • Reduced the rate at which notables' recruitable troops upgrade.
  • Fixed an issue with the colour grade selection in photo mode.
  • Fixed an issue that blocked the loading of item thumbnail images.
  • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
  • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
  • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
  • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
  • Removed relation penalties for killing a lord on the battlefield.
  • Fixed an issue with raid icons appearing after loading a save file. (Also in e1.5.7 hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-khuzait.png


Main e1.5.7​

Singleplayer​

Fixes
  • Fixed an issue that caused DLSS results to look slightly blurry.

Multiplayer​

Fixes
  • Fixed a few sound issues which may relate to "sound of doom" in MP matches.
  • Fixed an issue that caused the wrong team to be declared the winner if a player was killed in overtime.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta e1.5.8​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
  • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
  • Fixed a crash caused by average item price calculations.
Fixes
  • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
  • Average gold amounts of towns are increased.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-aserai.png


Main e1.5.7​

Singleplayer​

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
  • Fixed a crash that could occur after losing a battle with an army.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
  • Fixed an issue with clans not wanting to make peace even if they have several enemies.
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
  • Fixed a visual issue related to DLSS.
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement.
Changes
  • Added the missing 'Calculating' trait icon on the character screen.

Multiplayer​

Changes
  • Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.
Weapon Changes
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta e1.5.8​

Singleplayer​

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'. (Also in e1.5.7 hotfix.)
  • Fixed a crash that could occur after losing a battle with an army. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours. (Also in e1.5.7 hotfix.)
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged. (Also in e1.5.7 hotfix.)
  • Fixed an issue with clans not wanting to make peace even if they have several enemies. (Also in e1.5.7 hotfix.)
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL. (Also in e1.5.7 hotfix.)
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution. (Also in e1.5.7 hotfix.)
  • Fixed a visual issue related to DLSS. (Also in e1.5.7 hotfix.)
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement. (Also in e1.5.7 hotfix.)
  • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
  • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
  • Fixed an issue with decreased troop count in common areas.
  • Fixed an issue with thugs offering mercenary services in common areas.
Changes
  • Added the missing 'Calculating' trait icon on the character screen. (Also in e1.5.7 hotfix.)
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.5.8.png


Main e1.5.8​


Latest Changes:​

Singleplayer​

Fixes
  • Fixed a crash that occurred when the player was killed while locked onto a target during a practice fight.
  • Fixed ghosting in DLSS mode.
  • Fixed an issue that caused an endless loop after the kingdom screen was opened.
  • Fixed an issue with sieges being lifted prematurely (attackers were repeatedly visiting nearby towns to heal their wounded troops, creating a siege heal loop).
  • Translation/language files in unselected mods are no longer loaded.

Multiplayer​

Fixes
  • Fixed an issue with slow walking speeds when taking control of a unit in Captain Mode.

Previous Beta Hotfixes:​

04/03/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when a value that was higher than is allowed was pasted in integer input fields.
  • Fixed a crash that occurred when capturing the last settlement of a kingdom that was a target in the conspiracy phase of the main storyline.
Fixes
  • Fixed a DLSS related issue with the resolution scale causing a dark screen.
  • Fixed a DLSS related issue with medium shading quality causing corrupted images.
  • Fixed an issue with some settlements being unselectable due to the horizontal layout in the 'Gift Settlement' menu.
  • Fixed an issue that made some notables disappear when loading save files.
  • Fixed an issue with thumbnails failing to load.
  • Fixed an issue that caused conversation tag weights (that affect dialogue variation) to be set improperly.
Changes
  • Minor improvement to opening times for Clan, Character, Inventory and Party screens.

26/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.
Fixes
  • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
  • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
  • Fixed an issue with decreased troop count in common areas.
  • Fixed an issue with thugs offering mercenary services in common areas.


18/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
  • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
  • Fixed a crash caused by average item price calculations.
Fixes
  • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
  • Average gold amounts of towns are increased.

16/02/21

Singleplayer​

Crashes
  • Fixed a crash that could occur after winning a battle.
Fixes
  • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
  • Reduced the rate at which notables' recruitable troops upgrade.
  • Fixed an issue with the colour grade selection in photo mode.
  • Fixed an issue that blocked the loading of item thumbnail images.
  • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
  • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
  • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
  • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
  • Removed relation penalties for killing a lord on the battlefield.

10/02/21

Singleplayer​

Fixes
  • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
  • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
  • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
  • Fixed the prosperity loss calculations for pillaging.
  • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
  • Fixed a bug that caused lords to act like non-lord parties upon loading a save.

05/02/21

Singleplayer​

  • Fixed a bug that caused the cursor to permanently disappear on the campaign map.


Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred at scene load.
  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred when pasting a crafting weapon in the smithy.
  • Fixed a crash that occurred when pressing 'transfer all' in the inventory.
  • Fixed a crash that occurred when initiating a campaign map encounter.
  • Fixed a crash that occurred due to invalid items in towns.
  • Fixed a crash that occurred when marrying your daughter to a hero.
  • Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
  • Fixed a crash that occurred when creating a new rebel clan.
  • Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
  • Fixed a crash that occurred while initialising the last phase of the main storyline.
  • Fixed a crash that occurred when the barter amount was 0.
  • Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
  • Fixed a crash that occurred due to uninitialised parties in some old saves.
  • Fixed a crash that occurred when a mission ended.
  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred after finishing quests that create special quest bandit parties.
  • Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.

Performance
  • Improved campaign map loading performance.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Optimised performance and memory usage in the animation system.
  • Fixed some trade screen related memory leaks.
  • Improved army deployment performance for field battles.

Localisation
  • Chinese language updates.
  • Turkish language updates.
  • Minor text fixes.

Art
  • Added 9 Battanian helmets.
  • Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
  • Body armour weights have been recalibrated according to armour types and armour values.
  • Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
  • Made a number of visual improvements on various architectural prop models.
  • Fixed an issue that caused the player character to have their fists open on the campaign map.

Animations
  • Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.

Campaign Map
  • Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
  • Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
  • Improved Vlandia settlement models and textures.

UI
Changes
  • Added a new casualty report option for non-hero troop kills/deaths.
  • Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
  • Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
  • Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
  • Added a 'Continue Campaign' button to the main menu that loads the latest save game.
  • The player party now shows at the top of the scoreboard in battles.
  • Siege event icons on settlement nameplates are now visible during the bombardment phase.
  • Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
  • Added a confirmation query to the game options on 'Cancel' if any changes have been made.
  • Improved the readability of generic inquiry popups.
  • Added a failed quest icon to the quests screen.
  • Added an escape menu to the character creation stages.
  • Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.
Fixes
  • Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
  • Fixed a configuration bug that caused some options to be set incorrectly.
  • Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
  • Fixed an issue with smelting items being sorted differently when a weapon was smelted.
  • Fixed some inconsistencies with hero portrait and conversation equipment.
  • Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
  • Removed incomplete language options from the game menu.
  • Fixed an issue with siege icons failing to disappear when loading the game.
  • Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.

Battles and Sieges
  • Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
    • 'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
    • 'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
  • Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
    • Center Flank: Skirmishers, Heavy Infantry, Infantry
    • Rear Flank: Ranged Units, Civilian Units
    • Left Flank: Heavy Cavalry, Cavalry,
    • Right Flank: Horse Archers, Light Cavalry.
  • Players can now assign different troop stacks to different formations to change flanks and deployment order.
  • Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
  • Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
  • Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
  • Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
  • Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
  • Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
  • Fixed various deployment spawn errors.

Character Development System
  • Added all of the remaining combat-related engineering perks (10 in total).
  • Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
  • 'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
  • Fixed a bug that caused security-related perks to give negative security to settlements.
  • Minor bug fixes to Medicine and Leadership skills.
  • Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
  • Fixed a bug that caused the player to get free 'Charm' skill.

Clan and Party
  • Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
  • Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
  • Fixed a bug that prevented players from being able to donate prisoners.
  • Fixed a bug that allowed the player to take troops from other non-clan parties.
  • Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.

Armies
  • Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.

Kingdoms and Diplomacy
  • When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
  • Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
  • Kingdoms experiencing financial difficulties will now recruit minor factions less.
  • War/peace AI has been improved so that clans make more logical war/peace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid war/peace/tribute deals between each other in most cases.
  • Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
  • Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
  • Initial position selection for dynamically created kingdoms has been improved.
  • Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
  • Fixed a bug that caused a lord to barter all of his gold for the player's daughter.

Economy and Trade
  • Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
  • Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.

Crafting
  • Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.

Settlement Actions (Town, Village, Castle and Hideout)
  • 200+ power headman notables now provide elite troops.
  • Fixed an issue that caused artisans to constantly lose power.
  • Notables at villages which are bounded by a castle now gain more power each day compared to others.
  • Fixed several bugs related to board games.
  • Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.

Quests & Issues
  • The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
  • Some dialogues have been updated related to the 'Art of The Trade' quest.
  • Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
  • Reenabled the 'Spy Among Us' quest.
  • Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
  • Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
  • Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
  • Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
  • Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.

Conversations & Encounters
  • Fixed the position of the player when speaking with the advanced melee trainer.
  • Fixed incorrect text showing when ransoming enemy lords.
  • Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
  • Fixed camera issues when opening a conversation with a companion through the party screen.
  • Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.

Other
  • XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
  • Passive XP for troops in NPC clans has been slightly reduced.
  • Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
  • Haramis now upgrades into Veteran Farises.
  • Sea Raider Chief's athletics and riding skill values have been swapped.
  • Barbers no longer carry weapons.
  • Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
  • Fixed a bug that caused heroes with a child to have another child in quick succession.
  • Fixed a bug that caused dead heroes to be shown in the characters location list.
  • Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.

Multiplayer​

Design & Balance
  • Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.

Map Related
  • Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
  • Xauna: Some visual fixes, physics improvements and winter fixes.
  • Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.

Other - Miscellaneous
  • Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
  • Replaced the number of people waiting in the queue with an average wait time.
  • Added bell sounds to skirmish to indicate when morale is low.

Performance
  • Fixed an issue that caused stuttering when going through an open gate.

Server & Network
  • Fixed a crash that occurred when logging in.

Both​

Audio
  • Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.

UI
Changes
  • Added 'Enable Death Icon' option.

Fixes
  • Fixed a bug prevented chat from working with the Numpad enter key.
  • Fixed an issue with incorrect damage amounts being shown in the combat log.

Performance
  • Improved the performance of siege battles.
  • CPU memory usage has been reduced.

Combat
  • Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
  • Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
  • Agents will no longer throw their last throwing weapon if they have no other melee weapon.
  • Revised weapon score calculation to:
    • Make agents choose between multiple polearms more effectively.
    • Take enemy armour into account when selecting a weapon.
    • Improve weapon reach consideration.
  • Attacking and blocking with a game controller is now working correctly with all possible options.
  • Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
  • Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).

Other
  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.

Modding​

  • Added path duplication and fixed some bugs related to path and barrier renaming.
  • Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
  • Fixed a bug that caused an error when deleting a path point.
  • Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
  • Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
  • Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
  • A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
  • Fixed an issue that caused the texture editor to show textures too bright.
  • Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.9.png


Beta e1.5.9​


Singleplayer​

Crashes
  • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
  • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
  • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
  • Fixed a crash that occurred when encountering parties on the campaign map.
  • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
  • Fixed a crash that occurred due to a 'Know-how' perk bug after attacking a caravan.
  • Fixed a crash that occurred when entering a settlement after being held as a prisoner at the time of loading a save file.
  • Fixed a crash that occurred after the conversation with 'Tacteos' was finished.
  • Fixed a crash that occurred after the conversation with 'Arzagos' about 'Assemble the Dragon Banner' was finished.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest was completed with the Hideout Boss dead.
  • Fixed a crash that occurred due to clans being created in the last phase of the main storyline not having their leaders set correctly.
  • Fixed a crash that occurred when loading an old save that started on the siege aftermath menu (which now contains pillaging options).
  • Fixed a crash that occurred by decision proposals made by eliminated or mercenary clans.
  • Fixed a crash that occurred after losing a battle with an army.

Save & Load
  • Fixed a bug that prevented saving on some game menus.
  • Fixed a bug that made some notables and companions disappear on load.

Localisation
  • Fixed missing reference links for non-English languages in the 'Concepts' texts of the 'Encyclopedia'.
  • Turkish translation updates.
  • Chinese translation updates.
  • Minor text updates.

Art
  • Added a new clothing item: 'Decorated Thick Tunic'.
  • Added a new cloak: 'Reinforced Neck Guard'.
  • Performance improvements to Sturgia level 2 gatehouse model.
  • Fixed cloth physics issues with the 'Northern Warlord Helmet'.

Animations
  • NPC characters now have a smoother transition from walking to running when escorting players.
  • Inventory animation refactoring has been completed. Characters no longer reset their animations when a new item is equipped.

Audio
  • Minor ambient sound fixes to scenes.

UI
Changes
  • Party Screen Change Values
    • The party screen now shows influence, horse and morale change on top of gold change. Influence gain shows up while donating troops, horse change shows up while upgrading troops, and morale change shows up while recruiting prisoners. Players are now able to see exactly how much currency they will gain or lose when they close the screen with the 'Done' button.
  • UI Code Gen
    • We've implemented a new system for UI screen initialisation and execution. This change improves performance and memory usage.
  • Gamepad Navigation Improvements
    • Players can now navigate some selected screens with the Dpad.
    • Initial menu and conversations with Dpad up and down. While on the campaign map, when the cursor is at the centre, players can click Dpad left, focus on the game menu and navigate the game menu with up and down. Clicking right and down at that stage will focus on the map bar and using Dpad left and right will navigate the map bar. From the centre, right will focus on the map notifications and up will focus on the portraits on the settlement overlay.
    • This feature is currently only enabled with gamepads but will be implemented for keyboard arrow keys and the enter key for the click action in the near future.
  • Added a colour switcher button to the Banner Editor. This button will swap the current sigil colours with the background colours.
  • Changed keybind texts to key icons in the scoreboard and spectator screens.
  • Added conformity bar and tooltip to party prisoner tuples.
  • Moved governor assignment teleportation action to town management popup close to avoid unwanted teleportation of clan members.
  • Added a new illustration to the kingdom 'Diplomacy' screen background.
  • Added a new 'Issue Solved by Hero' notification to settlement events (notifications above the settlement nameplates) to inform the player about actions that AI lords are taking when entering a settlement.
  • Improved how rich text icons are displayed. They're now shown more clearly (e.g. gold icon in texts).
  • Added a warning (red text colour change) to map info bar party size label. It will now turn red if the main party is currently over the party limit.
  • Added ransom broker to the mission name markers (ALT key in tavern scenes).
  • Added a new rebellion map event icon.
  • Changed workshop names to reflect their names rather than their job names, this will make the naming consistent with other screens.
  • Improved visibility of the green arrow on the campaign map that shows up for gamepad navigation.
  • Added map notifications for gained traits.
  • Inventory menu + and - keys now buys/sells all when combined with Ctrl.
Fixes
  • Fixed small layout issues in the 'Recruitment', 'FaceGen', 'Options', 'Quests', 'Crafting', 'Character Developer', 'Encyclopedia', 'Gift fief', 'Inventory' and 'Education' screens.
  • Fixed a bug that could cause the wrong damage amounts to be shown in the combat log.
  • Fixed some input bugs with backspace in integer inputs.
  • Added the missing 'Create Kingdom' hint back to the Clan screen 'Create kingdom' button.
  • Fixed a bug that caused the 'Last location' in notables' tooltips to appear twice.
  • Fixed a bug that triggered the 'X Bandit Hero died' notification.
  • Fixed a bug that caused the party speed tooltip to be different from the actual speed.
  • Fixed a bug that caused the menu text to appear incorrectly after a hostile action had been ended by a declaration of peace.
  • Fixed a bug that caused the raid icon to be shown after saving/loading the game in a recently raided settlement.
  • Fixed a bug that caused the pillaging options to not be clickable after sieges.

Battles and Sieges
  • Killing a lord on the battlefield no longer triggers relation penalties.
  • Fixed a bug that prevented routed agents from switching to run mode.
  • Spectator/ghost camera mode in missions now considers scrolling through more important characters first, such as generals, lords, companions etc.
  • Parties with a high wounded ratio now visit settlements more often to reduce the risk of being caught by enemies.
  • Fixed the prosperity loss calculations for pillaging
  • Fixed a pillaging related bug where the AI would take into account the settlement owner’s culture instead of the settlement culture when deciding what to do after a siege.
  • Fixed a bug that could cause incorrect AI formation behaviour.

Character Development System
  • Sandbox mode has been added to the game:
    • Weight and build sliders have been added to both sandbox and campaign mode.
    • Sandbox mode allows players to choose a starting age group.
    • Sandbox starting positions on the world map are determined by the selected character culture.
  • 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented.
  • Crafting stamina and stamina recovery rate now scales with the 'Smithing' skill.
  • 'Leadership' skill effect on morale has been decreased.
  • Riding 'Veterinary' perk now halves the chance of a hero's mount dying or becoming lame after it falls in battle.
  • Leadership 'Authority' perk secondary effect has been changed to 'Increase party size limit by 5'.
  • Tactics 'Swift Regroup' perk primary effect has been changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout 'Foragers' perk secondary effect has been changed to '15% reduction in disorganized state recovery duration'.
  • Fixed Smithing 'Sharpened Edge' and 'Sharpened Tip' perks.
  • Fixed Scouting Vanguard and Rearguard perks and perk effects.
  • Fixed a bug that caused mobile parties to be too fast when they had been called to an army with the Call to Arms perk.

Clan and Party
  • Family members can now be commanded in missions along with companions.
  • Dungeon prisoners are now barterable along with prisoners in the party.
  • Fixed a bug that allowed the player to attack a clan member's party.
  • Fixed a bug that provided passive relations increases when leaving children in a settlement.
  • Fixed a bug that prevented family members from providing a passive relations increase when left in a settlement.
  • Fixed a bug that prevented players from assigning a new clan role if the previous one was assigned to a caravan leader.
  • Fixed a bug that prevented the player's brother from being able to be assigned as governor or sent to solve issues.
  • Fixed a bug that caused some troops to need a horse when upgrading to unmounted troops.

Kingdoms and Diplomacy
  • Fixed being able to join an army through conversation after a truce.
  • Fixed a bug that caused a ruler’s clan banner to be incorrect after losing control of a kingdom.
  • Fixed a bug that led to unregistered dynamically created kingdoms.

Settlement Actions (Town, Village, Castle and Hideout)
  • Added Prison Break:
    • Players can break into enemy settlements to rescue clan and family members, vassals, friendly and neutral lords.
    • After approaching a guard with a bribe to let you into the dungeons, the prison break mission will begin. The sum of the bribe depends on the ransom value of the prisoner, security of the settlement and 'Roguery' skill of the player.
    • In order to break out the prisoner successfully, both you and the prisoner must defeat all the guards within the dungeon without getting knocked out. Higher security & wall level will make the break out harder by having more guards stand in the way of you and your escape.
    • Should the prisoner get knocked out in the escape, you’ll have to fight your way out alone to save yourself. Leaving the prisoner behind could result in him dying on the dungeon floor or being locked up behind bars again.
    • Should you get knocked out during the escape you’ll become a prisoner, or even worse, die.
  • Fixed a mission end condition ambiguity that caused the player to skip the bandit boss fight by becoming unconscious just before all the bandits were killed by the player troops.
  • Fixed a bug that prevented town workshop buildings from affecting town construction speed.

Quests & Issues
  • Removed randomisation when calculating issue difficulty.
  • Duration, crime rating gain, and troop requirements have been updated for 'Escort Merchant Caravan', 'Overpriced Raw Materials', 'Nearby Bandit Base', 'Rival Gang Moving In', 'Needs to Deliver a Herd', 'Needs Military Training for Retainers', 'Can’t sell product at a fair price', 'Needs Access to Village Commons', 'Needs Grain Seeds', 'Needs Help with Brigands', 'Extortion by Deserters', 'Lady's Knight Out', 'Army of Poachers', 'Family Feud' and 'Gang Leader Needs Weapons' quests.
  • Extortion by Deserters
    • Fixed the Deserter Party getting stuck in or near the quest settlement after the player lost a battle against them.
    • Fixed the Deserter Party moving too slow. Foot troops in the deserter party are now given Tier 2 horses of their culture to boost up party speed.
    • Reduced the size of the Deserter Party to adjust quest difficulty.
  • Escort Merchant Caravan
    • The quest has been redesigned and reimplemented from scratch.
  • Army of Poachers
    • Changed/added some dialogues.
    • The quest will now fail if the target village is raided or under raid.
  • Deliver a Herd
    • The quest time limit has been increased from 5 to 30.
    • The crime rating penalty has been decreased from 30 to 10.
    • Herders were removed from the quest and quest dialogues were updated.
  • Company of Trouble
    • The quest reward formula has been updated.
    • The food steal chance and amount were decreased.
  • Needs Draught Animals
    • The number of animals will be determined when the issue is created and will not be changed as long as the issue is active.
    • The cost of animals formula has been updated.
    • Fixed a bug that caused the number of requested animals to be different from the quest journal entry.
    • Fixed a bug that caused the quest alternative solution reward gold to be given twice.
  • Scout Enemy Garrisons
    • Only faction leaders will now be able to give the quest.
    • The quest will affect the quest giver's influence -0.1 daily.
    • The scouting skill requirement has been decreased from 40 to 30.
  • The Spy Among Us
    • The base reward value has been increased from 300 to 500.
  • The Art of The Trade
    • Fixed a bug that caused the quest giver to ask for 0 items and give 0 denars as a reward.
  • Needs Access to Village Commons
    • Fixed a bug that prevented the rival party from spawning.
  • Notable wants daughter found
    • Fixed a bug that allowed the hero to attack their companions in a duel.
  • Raid an Enemy Territory
    • Fixed a bug that opened the encounter menu with the quest giver at the end of the conversation.
  • Fixed a bug that caused the player to get stuck in a mission after solving the quest with a lord solution.

Conversations & Encounters
  • Fixed a bug that caused the next dialogue to be broken after loading a game during an active persuasion attempt.

Other
  • Removed skill templates that overrode designated skill sets.
  • Removed non-civilian tagged weapons from civilian starting equipment.
  • Updated equipment and formations of the Bandit Bosses.
  • Sturgian Veteran Bowman now uses the Nordic Shortbow.
  • Removed the ability to recording campaign missions since it is not currently supported and causes crashes.
  • Fixed a bug that caused some heroes not to spawn after reaching adulthood.
  • Fixed some encyclopedia entries that had inconsistent spelling and missing place names.
  • Fixed a bug that allowed the player to kill shop workers in towns.
  • Fixed a bug that made new adults naked.
  • Fixed a bug that made disbanded parties' names "unnamedMobileParty".
  • Fixed a bug that caused all randomly generated starting player names to be Battanian.

Multiplayer​


Multiplayer servers will be made available for a limited time for the beta version of the game.

Design & Balance
  • Fixed a bug that caused the wrong team to win in overtime.

Map Related
  • Added two new siege maps: Domogtul Castle and Ayzar Stronghold.
  • Xauna
    • Improvements to the pit fence physics and other fixes.
  • Echerion
    • Many physics improvements to corners and other fixes.
    • Fixed the path material.
  • Baraveneos Encirclement
    • Fixed an issue with the barricade changing its position when damaged near flag G.
    • Lowered outer and inner gate HP. Slightly increased G flag gate HP.
    • Some physics improvements.
  • Tsagaan Castle
    • Solved physics problems on stairs.

Other - Miscellaneous
  • Fixed some troops from appearing as too old.

Server & Network
  • Fixed a crash that occurred when logging into multiplayer.

UI
Changes
  • Added a new option to disable "Network Alert Icons" and added a visual representation to describe each icon.
  • A confirmation popup now shows up while quitting a multiplayer game.
  • Added a 'Mute / Unmute all players' button to the multiplayer scoreboard.
  • Improved the visibility of player avatars and troop type icons both on the scoreboard and HUD.
  • Added scores to the Skirmish and Captain game mode HUDs.
Fixes
  • Fixed a crash that occurred while logging in or reloading player data in the multiplayer lobby.
  • Fixed a bug that caused the 'Invite friend' button to disappear.
  • Fixed a bug that caused the 'Spear Brace' icon button to appear incorrectly.
  • Fixed a bug that caused the 'Rename Clan' popup to stay visible after the clan had been disbanded.
  • Fixed a bug that prevented the removal of clan announcements.
  • Fixed a bug that caused 'un-mute all' to not function properly.

Both​

Crashes
  • Fixed a crash that occurred when enabling/disabling cloth simulation.

Art
  • Fixed castle gate colliders that were not fitting to the gate properly.
  • Fixed a bug that caused snow to flicker in some scenes.

Audio
  • Added the Sound Occlusion option. It's forced ON in Multiplayer and can be turned on/off for Singleplayer.

UI
Changes
  • Added a 'Reset to Default' button to keybinds category in the game options.
  • Extended the 'Turn Camera With Horse In First Person' option to include 'Always'.
  • Improved the readability of query popup texts.
Fixes
  • Official modules can now be enabled but not disabled through the launcher. This will address the issue where no modules would load. Players can now enable official modules from the launcher and open the game correctly. No more deleting LauncherData.xml!
  • Added some missing characters from Korean, Japanese and Chinese language fonts.
  • Fixed the combat log incorrectly showing a killing blow when one hadn't occurred.
  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the highest option in fullscreen mode.
  • Fixed the text for bastard swords and axes.

Performance
  • Greatly improved initial loading of the game by changing how font files are loaded and through other fixes and optimisations.
  • Fixed a memory leak that occurred after entering scenes.
  • Small Multi-Core usage improvements have been made.
  • Disk usage improvements have been made.

Animations
  • Cloth simulation for capes has been disabled when the agent has a shield on its back.

Combat
  • Fixed a bug that caused archers to ignore cavalry despite them being at the same distance as other troops.
  • Increased the firing range of archers that are targeting cavalry units.
  • Javelins now deal 75% of their weapon damage to shields (increased from 10%).
  • Throwing Impale perk now lets javelins penetrate shields as intended.
  • Throwing axes now deal 50% of their weapon damage to shields (increased from 10%).
  • Reduced the accuracy of crossbows while moving and added mount rear as a negative factor for accuracy.
  • Improved camera collision with objects such as walls and bridges.
  • Combat physics fix to prevent agents hitting each other at the same frame with kick or bash
  • Fixed an issue that caused the character to move forward when jumping without any other movement.
  • Fixed an issue that caused the wrong dying animation to be picked when an agent was killed with a heavy weapon.
  • Fixed a bug that allowed players to crouch while reloading the crossbow.

Other
  • Fixed a DLSS bug that caused some blurring.
  • Fixed a DLSS bug related to resolution scale causing a dark screen.
  • Fixed a bug that caused corrupted rendering with medium lighting quality.

Modding
  • Added new functionalities to the GI baking procedure.
  • Added new mission parameters to the sound manager panel.
  • Improved the body mask option for path barriers.
  • Fixed the resize terrain issues.
  • Fixed a bug that caused selection overlays to stay visible when helpers had been disabled.
  • Fixed a bug that caused the mouse cursor to snap to the bottom right corner.
  • Fixed a bug that caused the world map terrain to be black in the editor.
  • Fixed a bug that caused decals to be visible even though their assigned layer had been disabled.
  • Fixed a bug that prevented texture's alpha channel sdf from being generated.
  • Fixed a bug that prevented reimporting of assets.
  • Fixed inactive 'Terrain' and 'Shadow' options on the visibility window.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-battania.png


Main e1.5.8​


Multiplayer​


Crashes

  • Fixed an issue that was causing servers to crash.
  • Fixed a client crash that could occur during matches.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png


Main e1.5.8​


Singleplayer​


Crashes

  • Fixed a crash that occurred after a disbanded caravan entered a settlement.




Fixes

  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day.
  • Fixed a bug that caused new recruits to join a party with extra experience.




Multiplayer​


Crashes

  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase.




Fixes

  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer.
  • Fixed an issue that the caused news images to not display on the Lobby screen.
  • Fixed a multiplayer login issue for the Epic Games platform.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/








Beta e1.5.9​


Singleplayer​


Crashes

  • Fixed a crash that occurred after a disbanded caravan entered a settlement. (Also in e1.5.8 hotfix.)




Fixes

  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day. (Also in e1.5.8 hotfix.)
  • Fixed a bug that caused new recruits to join a party with extra experience. (Also in e1.5.8 hotfix.)
  • Fixed DLSS settings not being shown in the options menu.
  • Fixed a physic model issue with sturgia_castle_gatehouse_a_l2's merlons.
  • Fixed an issue with helmet scaling inconsistencies.
  • Fixed an issue on the party screen that prevented the reordering of troops with drag and drop.




Changes

  • Revised bread cover types.




Multiplayer​


Crashes

  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase. (Also in e1.5.8 hotfix.)




Fixes

  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer. (Also in e1.5.8 hotfix.)
  • Fixed an issue that the caused news images to not display on the Lobby screen. (Also in e1.5.8 hotfix.)
  • Fixed a multiplayer login issue for the Epic Games platform. (Also in e1.5.8 hotfix.)
  • Fixed some level design issues on the Domogtul Castle siege map.




Both​


Changes

  • Reduced Javelin and Throwing Axe shield-damage multipliers.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-khuzait.png


Main e1.5.8

Singleplayer​


Crashes

  • Fixed a crash that occurred when using a language mod pack.
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out.
  • Fixed a scene loading crash that was related to the common area.
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen.



Fixes

  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed.
  • Fixed an issue that prevented town workshop buildings from affecting town construction speed.




Multiplayer​


Crashes

  • Fixed a crash that could occur when loading a map.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/







Beta e1.5.9​


Singleplayer​


Crashes

  • Fixed a crash that occurred when using a language mod pack. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out. (Also in e1.5.8 hotfix.)
  • Fixed a scene loading crash that was related to the common area. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when trying to prison break a lord.




Fixes

  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed. (Also in e1.5.8 hotfix.)
  • Fixed some inconsistencies in rich text icon rendering.
  • Fixed an issue with the daughter in the "Notable wants daughter found" quest.




Multiplayer​


Crashes

  • Fixed a crash that could occur when loading a map. (Also in e1.5.8 hotfix.)




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-aserai.png


Main e1.5.8​


Singleplayer​


Crashes

  • Fixed a story mode related load crash.




Changes

  • Updated pillage behaviour to support instances where the encounter leader dies.




Multiplayer​


Changes

  • Improved clan game orchestration system.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/





Beta e1.5.9​


Singleplayer​


Crashes

  • Fixed a story mode related load crash. (Also in e1.5.8 hotfix.)




Fixes

  • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.




Multiplayer​


Changes

  • Lobby Chat System - Currently in test mode and only accessible by selected people.
  • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
  • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
  • Siege warmup time decreased from 5 to 3 minutes.
  • Improved clan game orchestration system. (Also in e1.5.8 hotfix.)




Both​


  • Added Singleplayer and Multiplayer only startup executables.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
patchnotes-e1.5.9.png

Main e1.5.9​





Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred due to following parties with no members after defeating an army.




Previous Beta Hotfixes:​


06/04/21

Singleplayer​


Fixes


  • Fixed Sturgian speed bonus while on snow getting calculated incorrectly.
  • Fixed a save-load problem that occurred while clearing heroes without skills in the save file during loading.





30/03/21

Singleplayer​


Fixes

  • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.




Multiplayer​


Changes

  • Lobby Chat System - Currently in test mode and only accessible by selected people.
  • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
  • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
  • Siege warmup time decreased from 5 to 3 minutes.




Both​


  • Added Singleplayer and Multiplayer only startup executables.





23/03/21

Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to prison break a lord.

Fixes

  • Fixed some inconsistencies in rich text icon rendering.
  • Fixed an issue with the daughter in the "Notable wants daughter found" quest.





16/03/21

Singleplayer​


Fixes

  • Fixed DLSS settings not being shown in the options menu.
  • Fixed a physic model issue with sturgia_castle_gatehouse_a_l2's merlons.
  • Fixed an issue with helmet scaling inconsistencies.
  • Fixed an issue on the party screen that prevented the reordering of troops with drag and drop.

Changes

  • Revised bread cover types.




Multiplayer​


Fixes

  • Fixed some level design issues on the Domogtul Castle siege map.




Both​


Changes

  • Reduced Javelin and Throwing Axe shield-damage multipliers.







Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
  • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
  • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
  • Fixed a crash that occurred when encountering parties on the campaign map.
  • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
  • Fixed a crash that occurred due to a 'Know-how' perk bug after attacking a caravan.
  • Fixed a crash that occurred when entering a settlement after being held as a prisoner at the time of loading a save file.
  • Fixed a crash that occurred after the conversation with 'Tacteos' was finished.
  • Fixed a crash that occurred after the conversation with 'Arzagos' about 'Assemble the Dragon Banner' was finished.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest was completed with the Hideout Boss dead.
  • Fixed a crash that occurred due to clans being created in the last phase of the main storyline not having their leaders set correctly.
  • Fixed a crash that occurred when loading an old save that started on the siege aftermath menu (which now contains pillaging options).
  • Fixed a crash that occurred by decision proposals made by eliminated or mercenary clans.
  • Fixed a crash that occurred after losing a battle with an army.




Save & Load

  • Fixed a bug that prevented saving on some game menus.
  • Fixed a bug that made some notables and companions disappear on load.




Localisation

  • Fixed missing reference links for non-English languages in the 'Concepts' texts of the 'Encyclopedia'.
  • Turkish translation updates.
  • Chinese translation updates.
  • Minor text updates.




Art

  • Added a new clothing item: 'Decorated Thick Tunic'.
  • Added a new cloak: 'Reinforced Neck Guard'.
  • Performance improvements to Sturgia level 2 gatehouse model.
  • Fixed cloth physics issues with the 'Northern Warlord Helmet'.




Animations

  • NPC characters now have a smoother transition from walking to running when escorting players.
  • Inventory animation refactoring has been completed. Characters no longer reset their animations when a new item is equipped.




Audio

  • Minor ambient sound fixes to scenes.




UI

Changes


  • Party Screen Change Values
    • The party screen now shows influence, horse and morale change on top of gold change. Influence gain shows up while donating troops, horse change shows up while upgrading troops, and morale change shows up while recruiting prisoners. Players are now able to see exactly how much currency they will gain or lose when they close the screen with the 'Done' button.
  • UI Code Gen
    • We've implemented a new system for UI screen initialisation and execution. This change improves performance and memory usage.
  • Gamepad Navigation Improvements
    • Players can now navigate some selected screens with the Dpad.
    • Initial menu and conversations with Dpad up and down. While on the campaign map, when the cursor is at the centre, players can click Dpad left, focus on the game menu and navigate the game menu with up and down. Clicking right and down at that stage will focus on the map bar and using Dpad left and right will navigate the map bar. From the centre, right will focus on the map notifications and up will focus on the portraits on the settlement overlay.
    • This feature is currently only enabled with gamepads but will be implemented for keyboard arrow keys and the enter key for the click action in the near future.
  • Added a colour switcher button to the Banner Editor. This button will swap the current sigil colours with the background colours.
  • Changed keybind texts to key icons in the scoreboard and spectator screens.
  • Added conformity bar and tooltip to party prisoner tuples.
  • Moved governor assignment teleportation action to town management popup close to avoid unwanted teleportation of clan members.
  • Added a new illustration to the kingdom 'Diplomacy' screen background.
  • Added a new 'Issue Solved by Hero' notification to settlement events (notifications above the settlement nameplates) to inform the player about actions that AI lords are taking when entering a settlement.
  • Improved how rich text icons are displayed. They're now shown more clearly (e.g. gold icon in texts).
  • Added a warning (red text colour change) to map info bar party size label. It will now turn red if the main party is currently over the party limit.
  • Added ransom broker to the mission name markers (ALT key in tavern scenes).
  • Added a new rebellion map event icon.
  • Changed workshop names to reflect their names rather than their job names, this will make the naming consistent with other screens.
  • Improved visibility of the green arrow on the campaign map that shows up for gamepad navigation.
  • Added map notifications for gained traits.
  • Inventory menu + and - keys now buys/sells all when combined with Ctrl.

Fixes


  • Fixed small layout issues in the 'Recruitment', 'FaceGen', 'Options', 'Quests', 'Crafting', 'Character Developer', 'Encyclopedia', 'Gift fief', 'Inventory' and 'Education' screens.
  • Fixed a bug that could cause the wrong damage amounts to be shown in the combat log.
  • Fixed some input bugs with backspace in integer inputs.
  • Added the missing 'Create Kingdom' hint back to the Clan screen 'Create kingdom' button.
  • Fixed a bug that caused the 'Last location' in notables' tooltips to appear twice.
  • Fixed a bug that triggered the 'X Bandit Hero died' notification.
  • Fixed a bug that caused the party speed tooltip to be different from the actual speed.
  • Fixed a bug that caused the menu text to appear incorrectly after a hostile action had been ended by a declaration of peace.
  • Fixed a bug that caused the raid icon to be shown after saving/loading the game in a recently raided settlement.
  • Fixed a bug that caused the pillaging options to not be clickable after sieges.




Battles and Sieges

  • Killing a lord on the battlefield no longer triggers relation penalties.
  • Fixed a bug that prevented routed agents from switching to run mode.
  • Spectator/ghost camera mode in missions now considers scrolling through more important characters first, such as generals, lords, companions etc.
  • Parties with a high wounded ratio now visit settlements more often to reduce the risk of being caught by enemies.
  • Fixed the prosperity loss calculations for pillaging
  • Fixed a pillaging related bug where the AI would take into account the settlement owner’s culture instead of the settlement culture when deciding what to do after a siege.
  • Fixed a bug that could cause incorrect AI formation behaviour.




Character Development System

  • Sandbox mode has been added to the game:
    • Weight and build sliders have been added to both sandbox and campaign mode.
    • Sandbox mode allows players to choose a starting age group.
    • Sandbox starting positions on the world map are determined by the selected character culture.
  • 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented.
  • Crafting stamina and stamina recovery rate now scales with the 'Smithing' skill.
  • 'Leadership' skill effect on morale has been decreased.
  • Riding 'Veterinary' perk now halves the chance of a hero's mount dying or becoming lame after it falls in battle.
  • Leadership 'Authority' perk secondary effect has been changed to 'Increase party size limit by 5'.
  • Tactics 'Swift Regroup' perk primary effect has been changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout 'Foragers' perk secondary effect has been changed to '15% reduction in disorganized state recovery duration'.
  • Fixed Smithing 'Sharpened Edge' and 'Sharpened Tip' perks.
  • Fixed Scouting Vanguard and Rearguard perks and perk effects.
  • Fixed a bug that caused mobile parties to be too fast when they had been called to an army with the Call to Arms perk.




Clan and Party

  • Family members can now be commanded in missions along with companions.
  • Dungeon prisoners are now barterable along with prisoners in the party.
  • Fixed a bug that allowed the player to attack a clan member's party.
  • Fixed a bug that provided passive relations increases when leaving children in a settlement.
  • Fixed a bug that prevented family members from providing a passive relations increase when left in a settlement.
  • Fixed a bug that prevented players from assigning a new clan role if the previous one was assigned to a caravan leader.
  • Fixed a bug that prevented the player's brother from being able to be assigned as governor or sent to solve issues.
  • Fixed a bug that caused some troops to need a horse when upgrading to unmounted troops.




Kingdoms and Diplomacy

  • Fixed being able to join an army through conversation after a truce.
  • Fixed a bug that caused a ruler’s clan banner to be incorrect after losing control of a kingdom.
  • Fixed a bug that led to unregistered dynamically created kingdoms.




Settlement Actions (Town, Village, Castle and Hideout)

  • Added Prison Break:
    • Players can break into enemy settlements to rescue clan and family members, vassals, friendly and neutral lords.
    • After approaching a guard with a bribe to let you into the dungeons, the prison break mission will begin. The sum of the bribe depends on the ransom value of the prisoner, security of the settlement and 'Roguery' skill of the player.
    • In order to break out the prisoner successfully, both you and the prisoner must defeat all the guards within the dungeon without getting knocked out. Higher security & wall level will make the break out harder by having more guards stand in the way of you and your escape.
    • Should the prisoner get knocked out in the escape, you’ll have to fight your way out alone to save yourself. Leaving the prisoner behind could result in him dying on the dungeon floor or being locked up behind bars again.
    • Should you get knocked out during the escape you’ll become a prisoner, or even worse, die.
  • Fixed a mission end condition ambiguity that caused the player to skip the bandit boss fight by becoming unconscious just before all the bandits were killed by the player troops.
  • Fixed a bug that prevented town workshop buildings from affecting town construction speed.




Quests & Issues

  • Removed randomisation when calculating issue difficulty.
  • Duration, crime rating gain, and troop requirements have been updated for 'Escort Merchant Caravan', 'Overpriced Raw Materials', 'Nearby Bandit Base', 'Rival Gang Moving In', 'Needs to Deliver a Herd', 'Needs Military Training for Retainers', 'Can’t sell product at a fair price', 'Needs Access to Village Commons', 'Needs Grain Seeds', 'Needs Help with Brigands', 'Extortion by Deserters', 'Lady's Knight Out', 'Army of Poachers', 'Family Feud' and 'Gang Leader Needs Weapons' quests.
  • Extortion by Deserters
    • Fixed the Deserter Party getting stuck in or near the quest settlement after the player lost a battle against them.
    • Fixed the Deserter Party moving too slow. Foot troops in the deserter party are now given Tier 2 horses of their culture to boost up party speed.
    • Reduced the size of the Deserter Party to adjust quest difficulty.
  • Escort Merchant Caravan
    • The quest has been redesigned and reimplemented from scratch.
  • Army of Poachers
    • Changed/added some dialogues.
    • The quest will now fail if the target village is raided or under raid.
  • Deliver a Herd
    • The quest time limit has been increased from 5 to 30.
    • The crime rating penalty has been decreased from 30 to 10.
    • Herders were removed from the quest and quest dialogues were updated.
  • Company of Trouble
    • The quest reward formula has been updated.
    • The food steal chance and amount were decreased.
  • Needs Draught Animals
    • The number of animals will be determined when the issue is created and will not be changed as long as the issue is active.
    • The cost of animals formula has been updated.
    • Fixed a bug that caused the number of requested animals to be different from the quest journal entry.
    • Fixed a bug that caused the quest alternative solution reward gold to be given twice.
  • Scout Enemy Garrisons
    • Only faction leaders will now be able to give the quest.
    • The quest will affect the quest giver's influence -0.1 daily.
    • The scouting skill requirement has been decreased from 40 to 30.
  • The Spy Among Us
    • The base reward value has been increased from 300 to 500.
  • The Art of The Trade
    • Fixed a bug that caused the quest giver to ask for 0 items and give 0 denars as a reward.
  • Needs Access to Village Commons
    • Fixed a bug that prevented the rival party from spawning.
  • Notable wants daughter found
    • Fixed a bug that allowed the hero to attack their companions in a duel.
  • Raid an Enemy Territory
    • Fixed a bug that opened the encounter menu with the quest giver at the end of the conversation.
  • Fixed a bug that caused the player to get stuck in a mission after solving the quest with a lord solution.




Conversations & Encounters

  • Fixed a bug that caused the next dialogue to be broken after loading a game during an active persuasion attempt.




Other

  • Removed skill templates that overrode designated skill sets.
  • Removed non-civilian tagged weapons from civilian starting equipment.
  • Updated equipment and formations of the Bandit Bosses.
  • Sturgian Veteran Bowman now uses the Nordic Shortbow.
  • Removed the ability to recording campaign missions since it is not currently supported and causes crashes.
  • Fixed a bug that caused some heroes not to spawn after reaching adulthood.
  • Fixed some encyclopedia entries that had inconsistent spelling and missing place names.
  • Fixed a bug that allowed the player to kill shop workers in towns.
  • Fixed a bug that made new adults naked.
  • Fixed a bug that made disbanded parties' names "unnamedMobileParty".
  • Fixed a bug that caused all randomly generated starting player names to be Battanian.




Multiplayer​


Design & Balance

  • Fixed a bug that caused the wrong team to win in overtime.




Map Related

  • Added two new siege maps: Domogtul Castle and Ayzar Stronghold.
  • Xauna
    • Improvements to the pit fence physics and other fixes.
  • Echerion
    • Many physics improvements to corners and other fixes.
    • Fixed the path material.
  • Baraveneos Encirclement
    • Fixed an issue with the barricade changing its position when damaged near flag G.
    • Lowered outer and inner gate HP. Slightly increased G flag gate HP.
    • Some physics improvements.
  • Tsagaan Castle
    • Solved physics problems on stairs.




Other - Miscellaneous

  • Fixed some troops from appearing as too old.




Server & Network

  • Fixed a crash that occurred when logging into multiplayer.




UI

Changes


  • Added a new option to disable "Network Alert Icons" and added a visual representation to describe each icon.
  • A confirmation popup now shows up while quitting a multiplayer game.
  • Added a 'Mute / Unmute all players' button to the multiplayer scoreboard.
  • Improved the visibility of player avatars and troop type icons both on the scoreboard and HUD.
  • Added scores to the Skirmish and Captain game mode HUDs.

Fixes


  • Fixed a crash that occurred while logging in or reloading player data in the multiplayer lobby.
  • Fixed a bug that caused the 'Invite friend' button to disappear.
  • Fixed a bug that caused the 'Spear Brace' icon button to appear incorrectly.
  • Fixed a bug that caused the 'Rename Clan' popup to stay visible after the clan had been disbanded.
  • Fixed a bug that prevented the removal of clan announcements.
  • Fixed a bug that caused 'un-mute all' to not function properly.




Both​


Crashes

  • Fixed a crash that occurred when enabling/disabling cloth simulation.




Art

  • Fixed castle gate colliders that were not fitting to the gate properly.
  • Fixed a bug that caused snow to flicker in some scenes.




Audio

  • Added the Sound Occlusion option. It's forced ON in Multiplayer and can be turned on/off for Singleplayer.




UI

Changes


  • Added a 'Reset to Default' button to keybinds category in the game options.
  • Extended the 'Turn Camera With Horse In First Person' option to include 'Always'.
  • Improved the readability of query popup texts.

Fixes


  • Official modules can now be enabled but not disabled through the launcher. This will address the issue where no modules would load. Players can now enable official modules from the launcher and open the game correctly. No more deleting LauncherData.xml!
  • Added some missing characters from Korean, Japanese and Chinese language fonts.
  • Fixed the combat log incorrectly showing a killing blow when one hadn't occurred.
  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the highest option in fullscreen mode.
  • Fixed the text for bastard swords and axes.




Performance

  • Greatly improved initial loading of the game by changing how font files are loaded and through other fixes and optimisations.
  • Fixed a memory leak that occurred after entering scenes.
  • Small Multi-Core usage improvements have been made.
  • Disk usage improvements have been made.




Animations

  • Cloth simulation for capes has been disabled when the agent has a shield on its back.




Combat

  • Fixed a bug that caused archers to ignore cavalry despite them being at the same distance as other troops.
  • Increased the firing range of archers that are targeting cavalry units.
  • Javelins now deal 75% of their weapon damage to shields (increased from 10%).
  • Throwing Impale perk now lets javelins penetrate shields as intended.
  • Throwing axes now deal 50% of their weapon damage to shields (increased from 10%).
  • Reduced the accuracy of crossbows while moving and added mount rear as a negative factor for accuracy.
  • Improved camera collision with objects such as walls and bridges.
  • Combat physics fix to prevent agents hitting each other at the same frame with kick or bash
  • Fixed an issue that caused the character to move forward when jumping without any other movement.
  • Fixed an issue that caused the wrong dying animation to be picked when an agent was killed with a heavy weapon.
  • Fixed a bug that allowed players to crouch while reloading the crossbow.




Other

  • Fixed a DLSS bug that caused some blurring.
  • Fixed a DLSS bug related to resolution scale causing a dark screen.
  • Fixed a bug that caused corrupted rendering with medium lighting quality.




Modding​


  • Added new functionalities to the GI baking procedure.
  • Added new mission parameters to the sound manager panel.
  • Improved the body mask option for path barriers.
  • Fixed the resize terrain issues.
  • Fixed a bug that caused selection overlays to stay visible when helpers had been disabled.
  • Fixed a bug that caused the mouse cursor to snap to the bottom right corner.
  • Fixed a bug that caused the world map terrain to be black in the editor.
  • Fixed a bug that caused decals to be visible even though their assigned layer had been disabled.
  • Fixed a bug that prevented texture's alpha channel sdf from being generated.
  • Fixed a bug that prevented reimporting of assets.
  • Fixed inactive 'Terrain' and 'Shadow' options on the visibility window.





Known Issues:

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png

Main e1.5.9​


Multiplayer​


Crashes

  • Fixed a crash that occurred when connected to a server in between games.
  • Fixed a crash that occurred when selecting a team.
  • Fixed a crash related to updating gold amounts.

Modding​


Crashes

  • Fixed a ModelViewer crash in the Editor.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
15df60f92112103c649267c881ed984fa5ee38c4.png

Main e1.5.9​


Singleplayer​


Crashes


  • Fixed a crash that occurred when opening the launcher.
  • Fixed a crash that occurred when talking to an army member.
  • Fixed a crash that occurred when trying to edit the gold amount on the barter screen.


Fixes


  • Fixed a bug that prevented the colour grade selection from working correctly in photo mode.
  • Fixed the incorrectly displayed name of the army leader in the pillaging menu which occurred if the army leader had died during the siege.

Multiplayer​


Changes

  • Improved stability of the intermission screen.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
98ab7dcefc5f1caa06f63b883e678d5ba14485fa.png

Main e1.5.9​


Multiplayer​


Crashes

  • Fixed a crash that occurred after the initial Skirmish match loading process.

Fixes

  • Fixed a bug that caused the multiplayer lobby to freeze for several seconds during login.

Changes

  • Both range and melee troops AI has been improved in Captain mode. It will now make more accurate attacking and defending behaviour decisions

Both​


Fixes

  • Fixed a bug that caused ranged units not to swap to a melee weapon when the player charged towards them.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
0d580c6fa983488324f9717473b2907fb936e86c.png

Main e1.5.9​


Singleplayer​


Crashes

  • Fixed a crash that occurred when hovering over a stone pile with a mouse while the order screen was open.
  • Fixed a crash that occurred when trying to use an anvil in a civilian mission.
  • Fixed a crash that occurred when creating a new lord party.
  • Fixed a crash that occurred during the Prodigal Son quest if the quest target escaped the house before the player killed the thugs.
  • Fixed a crash that occurred after giving the "gather all companions" command.

Fixes

  • Missing attributes have been restored on family members' encyclopedia pages.
  • Fixed a bug that caused the "Fortitude Tonic" perk to increase hero death chance in battles.
  • Fixed a bug that prevented the toggling of selected formations with the CTRL key.
  • Fixed a bug that caused various inconsistencies in the number of used warhorses when upgrading the troops while having two or more warhorse types in the inventory.
  • Fixed a bug that caused the player's clan to be removed from the kingdom if the kingdom's ruler had been weakened.
  • Fixed a bug that caused stuttering while moving the camera.
  • Fixed a memory leak issue.
  • Fixed a shader loading leak.
  • Fixed a granite async loading issue.

Multiplayer​


Changes


  • Optimized the sound occlusion system in order to reduce major FPS drops.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
patchnotes-hotfix-sturgia.png

Main e1.5.9​


Multiplayer​


Fixes

  • Fixed a bug that caused horse sounds to disappear in some cases.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.10.png

Beta e1.5.10​


Singleplayer​


Crashes

  • Fixed a crash that occurred when selecting a ranged weapon.
  • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
  • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
  • Fixed a crash that occurred while reloading save games.
  • Fixed a crash that occurred when a lord quest giver died.
  • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
  • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
  • Fixed a crash that occurred while loading which was caused by some story mode heroes.
  • Fixed a crash that occurred in missions when a hero died in battle.
  • Fixed a crash that occurred after trying to complete a quest with a lord solution.
  • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
  • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
  • Fixed a crash that occurred when trying to save a village from a raid.
  • Fixed a crash that occurred during the Escort Caravan quest.
  • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
  • Fixed a crash that occurred while navigating the encyclopedia.
  • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
  • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
  • Fixed a crash that occurred due to bandit factions sending ransom offers.
  • Fixed a crash that occurred during the Weaken Empire main storyline quest.
  • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
  • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
  • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.

Performance

  • Improved campaign map party performance with code refactoring.
  • Slightly reduced video memory usage on the campaign map.
  • Increased quick conversation loading performance.
  • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
  • Made several optimisations regarding AI parties recruiting prisoners.

Save & Load

  • Fixed a bug that made town alleys empty after a save/load.
  • Fixed a bug that prevented the game menu ID from being saved.
  • Fixed a bug that removed some NPCs and companions when loading a game.

Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text updates and grammar corrections.

Art

  • Added a new campaign intro video that plays before a New Campaign or SandBox. This video gives an overview of the state of Calradia before the game begins.
  • Added 23 new village scenes.
    • 4 Aserai
    • 2 Battania
    • 11 Empire
    • 3 Khuzait
    • 2 Sturgia
    • 1 Vlandia
  • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
  • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
  • Added a new tartan patterned scarf.
  • Added a new combat helmet with face mask, with 2 variations (steel and brass).
  • Added two new Sturgian leather boots.
  • Improved performance and visuals for Sturgian level 1 and 2 castle models.
  • Improved various materials and textures.
  • Resolved Khuzait village houses physics problems.
  • Fixed helmet scaling issues and helmet beard cover errors.
  • Fixed a visual issue with the two-handed Empire sword grip.

Animations

  • Fixed animation weights that caused various civilian mission animation bugs.

Campaign Map

  • Fixed issues with the campaign map camera zoom-in on high terrain.
  • Fixed a bug that prevented tracks from disappearing.
  • Fixed a bug that caused some tracks to disappear immediately after they appeared.

Audio

  • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
  • Added new detail sounds for settlements.
  • Fixed the jumpiness of ambient sounds.

UI

Changes


  • Added a player character visual to the save/load screen.
    • Players can now see their main character with their horse in the save/load screen before they load a save game.
  • Added additional information to the Kingdom wars tab.
    • Added a War Log tab. Players can now see recent events that have happened in the selected war.
    • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
    • Added Towns, Castles, and Tributes bars to Truce items.
    • Added detail tooltips to some of the bars to show detailed information about the values in those bars.
  • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
    • Added a new difficulty option: Clan member death chance in missions.
    • Added a new difficulty option: Persuasion success chance.
    • Friendly troops and player received damage options' values were updated.
    • Removed a difficulty option: Friendly parties received damage.
  • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
  • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
  • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
  • Added Aunt and Uncle relation texts to clan screen members.
  • Skills shown in the Clan Members tab now show up in order of their categories.
  • Skill passive gain info is now visible by default in the character development screen.
  • Added mount information to encyclopedia troop equipment icons.
  • Spectated agent name is now visible in the spectator UI.
  • Swapped Next and Previous character buttons while spectating.
  • Added settlement's culture to settlement tooltips.
  • Removed unused "Dispatched" category in the Clan-Parties tab.
  • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
  • Improved cursor visuals when navigating the campaign map using controllers.

Fixes

  • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
  • Fixed a visual bug with the hero health bars on the party screen.
  • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
  • Fixed layout/overlap issues with settlement and army overlay popups.
  • Fixed inconsistent hero banner locations in the Clan screen.
  • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
  • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
  • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
  • Fixed a bug that caused the traded money information to be shown in the feed twice.
  • Fixed a bug with loading map notifications for ransom offers.
  • Fixed a bug that caused ransom offers for the player character to be shown to the player.
  • Fixed a bug that caused the education notification for siblings to not trigger.

Battles and Sieges

  • Campaign Map Interactions
    • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
    • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
    • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
    • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
    • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).
  • General Mission Related Improvements & Fixes
    • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
    • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
    • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.
  • Siege Mission Related Improvements & Fixes
    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that sometimes caused archers to not use archer positions.
    • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
    • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.

Character Development System

  • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
  • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
  • Perk effects are now correctly shown in the post-battle screen.
  • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
  • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
  • Fixed the “In Best Light” perk secondary effect.
  • Fixed the “Contractors” perk primary effect.
  • Fixed the “Sharpened Edge” perk effects on crafted weapons.
  • Fixed a bug that prevented militia effects of perks from working in castles.

Clan and Party

  • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
  • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
  • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
  • Troop changes:
    • Removed spears from Vlandian Swordsman.
    • Sturgian Veteran Bowman now uses Commoner Axe.
    • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all around characters.
    • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
    • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
    • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
    • Battanian Wildling now has 140 Athleticism (was 130) and 120 one handed skill ( was 130).
    • Battanian Clan Warriors now have a set of throwing daggers.
    • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
    • Renamed Embers of the Flame units to: Spark, Flame and Blaze respectively.
  • Fixed a bug that allowed the player to sell captives an infinite amount of times.
  • Fixed a bug that caused companions to stay naked after being kicked from the clan.
  • Fixed a bug that prevented the brother from being assigned to a caravan.
  • Fixed a bug that disabled the ability of marrying siblings to a leader of another clan.
  • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
  • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.

Armies

  • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.

Kingdoms and Diplomacy

  • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
  • The player can now abdicate the throne in their kingdom.
  • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
  • Settlements can no longer be gifted to mercenaries.
  • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
  • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
  • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
  • Fixed a bug that caused rebel clans to join deactivated kingdoms.
  • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).

Economy and Trade

  • Towns now have 50% more money on average.
  • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
  • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
  • Fixed a bug that prevented caravans from providing any profitable trade information.
  • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
  • Fixed a bug that caused some caravans to get stuck in settlements.
  • Fixed a calculation bug that caused settlements to have negative taxes.

Settlement Actions (Town, Village, Castle and Hideout)

  • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
  • Tournament weapons have been slightly revised for a better gameplay experience.
  • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
  • Stashes are no longer available in undistributed settlements.
  • Ransom brokers are now visible while pressing the "Alt" button.

Quests & Issues

  • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
  • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
  • Added/Changed some lord solution logs for quests that have a lord solution.
  • Added “Remaining time” value to story mode quests.
  • “Lady's Knight Out” quest's acceptance log has been updated.
  • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
  • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
  • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
  • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
  • “Inn and Out” quest reward gold has been fixed to 800.
  • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
  • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
  • Fixed the “Scout Enemy Garrisons” quest log floating point calculation related bug.
  • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
  • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
  • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
  • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
  • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
  • Added various improvements and fixes for the “Rival Gang Moving In” quest.
  • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.

Conversations & Encounters

  • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
  • The peace option through dialog has been blocked when the player is in a kingdom.
  • The equipment of non-hero troops in map conversations has been diversified.
  • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
  • Fixed a bug that caused friendly army members to open a parley conversation with the player.
  • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.

Other

  • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
  • Fixed a bug with the photo mode colour grade selection.
  • Fixed DLSS ghosting issues.
  • Made a minor visual fix to the Banner Editor.
  • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
  • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
  • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
  • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
  • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
  • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
  • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
  • The player family's last seen location information at the beginning of the game has been fixed.
  • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
  • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
  • Fixed a bug that made the main party disappear when the player died as a prisoner.

Multiplayer​


Crashes

  • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
  • Fixed a crash that occurred when entering the team selection screen.
  • Fixed a crash that occurred after loading into Skirmish matches.

Design & Balance

  • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.

Map Related

  • Echerion
  • Xauna
  • Ayzar Stronghold
    • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.
  • Fixed various physics problems on Tsagaan Castle.
  • Fixed some barricade issues on Baravenos Encirclement.
  • Fixed various bugs on Domogtul Castle.

Other - Miscellaneous

  • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
  • Added automatic kick for excessive team damage and kills.
  • Throwing spears now play an animation properly while switching between melee/ranged.
  • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
  • Reduced incorrect client predictions of chain attacks.

Server & Network

  • Fixed character crouch state synchronisation issues between the server and clients.

UI

Changes


  • Added new, and improved existing equipment perk icons.
  • Added icons to context menu items in the “Recent Games” tab.
  • Clan invitation button now only appears for the leader and the officers of the clan.

Fixes


  • Fixed the Exposure and Brightness options.
  • Fixed the Login and Exit button visuals.
  • Fixed being able to change tabs while entering text in the lobby.
  • Fixed a bug that made the brace ready icon visible when it wasn’t available.

Both​


UI

Changes


  • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
  • A headshot kill indicator has been added to the kill feed.
  • Date and time shown is now correct with the selected language. English is GB format by default.
  • Mission item outline colours are now different for Ammo and Throwable weapons.
  • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

Fixes


  • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
  • Fixed a bug that caused the combat log to print incorrect damage amounts.

Performance

  • Performance improvements related to memory usage.
  • Improved CPU multi-core performance.


Animations

  • Fixed position jump issues on some death animations.

Combat

  • Increased the flee radius to make it easier for riderless horses to flee battles.
  • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
  • Adjusted the range calculation of range units to prevent targeting of very distant targets.
  • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.


Other

  • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
  • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
  • Many localisation fixes.

Modding​


  • Added a warning for assigning invalid textures to terrain paint layers.
  • Improved the world map terrain layer painting performance.
  • We now support .xslt extension alongside the .xsl extension.
  • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
  • Fixed a bug that caused command line console texts to be cut after non-English characters.
  • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
  • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
  • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
  • Fixed a bug that prevented multiple weapon components to be read from an XML item.
  • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-aserai.png

e1.5.9​

Singleplayer​

Crashes
  • Fixed a crash that occurred when opening the trade screen in settlements.
  • Fixed a crash that was caused by the main storyline's second phase.
  • Fixed a crash that occurred when loading an old save.
  • Fixed a mission crash that occurred when a hero died in battle.
Fixes
  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt.

Multiplayer​

Fixes
  • Improved performance on the team selection screen.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10​

Singleplayer​

Crashes
  • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
  • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred when trying to talk to Arzagos.
  • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.
Fixes
  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
  • Fixed a memory problem in settlement menus when the game language was set to Turkish.
  • Fixed a bug that prevented education notifications from disappearing after completing the related stage.
Changes
  • Added plural text function support for non-English translations.
  • Updated Chinese subtitles for the campaign intro movie.

Modding​

  • Fixed mod sound channels enabling mods to play 3D sounds.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
15df60f92112103c649267c881ed984fa5ee38c4.png

e1.5.9​


Singleplayer​


Crashes


  • Fixed a crash that occurred due to never-ending looter map events.
  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.

Fixes


  • Fixed a bug that caused player heroes to be duplicated in the main party.
  • Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases.

Multiplayer​


Crashes


  • Fixed a crash that occurred when joining a multiplayer game.


Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10​


Singleplayer​


Crashes


  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

Fixes


  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

Changes


  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.6.0.png


Beta e1.6.0​


Singleplayer​


Crashes

  • Fixed a crash that occurred after some castle positions were captured by the attackers in some scenes.
  • Fixed a crash that occurred when passing over mangonel stone piles and arrow barrels with a cursor.
  • Fixed a crash that occurred when talking to certain wanderer characters.
  • Fixed a crash that occurred due to story mode heroes having no clans when loading a saved game.
  • Fixed a crash that occurred when trying to call the “Lord Needs Tutor” quest NPC to an army.
  • Fixed a crash that occurred due to item modifiers that were no longer valid.
  • Fixed a crash that occurred while opening the quest log.
  • Fixed a crash that occurred after completing the “Disrupt Supply Lines” conspiracy quest.
  • Fixed a crash that occurred during the “Village Needs Help With Brigands” quest.
  • Fixed a crash that occurred due to a notable's current settlement being null.
  • Fixed a crash that occurred when losing the battle against guards in the “Gangleader Needs Weapons” quest.
  • Fixed a crash that occurred if the player attacked the rival gang leader alone in the “Rival Gang Leader” quest.
  • Fixed a crash that occurred when a ransom offer was made for a companion.
  • Fixed a crash that occurred due to the main storyline’s second phase.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel for equipped items.
  • Fixed a crash that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a crash that occurred during loading of a save with corrupt party inventories.

Performance

  • Completed further campaign optimisations.
  • Fixed a bug that caused a loss in performance when the defender won a siege battle.
  • Fixed a memory issue in settlement menus when the game language was Turkish.

Save & Load

  • Added an Ironman game mode that restricts your campaign save to a single save file.
  • Players can choose to enable this option during character creation and won’t be able to change it during the game. If enabled, this option blocks the "Save as", "Load" and "Exit to Main Menu" buttons. The game will create a single save file for each individual campaign and will overwrite it when the game is saved.
  • Fixed a bug that caused the wrong background to be displayed in the menu when loading the game while in a dispersing army.
  • Fixed a bug that caused notable portraits to be missing after saving & loading in the “Wait” menu.
  • Fixed a bug with party names after save & load for non-English languages.
  • Fixed a bug that caused a changed player character name to revert to the previous name after reloading the game.

Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text fixes and updates.

Art

  • Added two new Sturgia boots.
  • Added a new Battanian battle crown model.
  • Added a new Western Empire battle crown model.
  • Added a new Northern Empire battle crown model.
  • Water refraction quality improvements.
  • Performance and visual improvements to the Sturgia level 2 keep model.
  • Fixed a bug that prevented the intro movie from playing before a new sandbox game.
  • Fixed a particle effect on the gallows.

Animations

  • Fixed some agent animation related problems in civilian missions.

Campaign Map

  • Improved campaign map villages and added LODS for all campaign map icons.
  • Introduced a 10% desert speed penalty on the campaign map.

Audio

  • Improved settlement ambient sounds.
  • Improved campaign ambient sounds.

UI

Changes


  • Party screen upgrade/recruit popup
    • 2 new popups have been added to the party screen to streamline the upgrading/recruiting process.
    • With these additions, the required amount of clicks has been reduced by removing the need to click on each troop tuple to upgrade/recruit.
    • Added an option to the party screen that allows you to lock units.
  • Village nameplates production icons
    • Added production icons that can be seen from any distance to village nameplates to indicate the primary product of the village.
  • Encyclopedia item sorting
    • Added sorting options to encyclopedia list pages:
      • Kingdoms: number of Clans, number of Fiefs, Total Strength
      • Clans: number of Members, number of Fiefs, Strength, Tier
      • Heroes: Relation to the main hero, Age
      • Settlements: Prosperity, Militia, Loyalty, Security, Food, Garrison
      • Troops: Level, Tier
  • Custom battle troop selection
    • Added the ability to choose which type of troops will spawn from the custom battle screen.
  • Crafting screen changes
    • Added an option to hide locked items
    • Added an indicator to newly unlocked pieces
    • Made the Smithing skill value companions visible, along with how many pieces they've unlocked in a template... and more.
  • Added a "Saving..." UI element to indicate when the game is saving.
  • Improved how influence cost for cohesion boost is shown in the Army Management panel.
  • Improved photo mode UI elements.
  • Added clan names next to hero names in the encyclopedia to differentiate between heroes with the same name.
  • Added shortcuts to transfer all prisoners buttons.
  • Added the ability to rotate the campaign camera with Q and E.
  • Added the save & load warning popup to the "Continue Game" button in the initial menu.
  • Changed "Units" to "Troops" on the encyclopedia home page.
  • Transfer All Troops/Items now transfers up to the weight/party size limit.
  • Updated the visuals of clan renown/tier in the clan screen.
  • Added 3 different icons for Devastate, Pillage and Show Mercy options.
  • Added gamepad D-pad navigation to the character creation stages and the escape menu.
  • Reduced the maximum number of troops limit option for siege battles.

Fixes


  • Fixed available issue icon visibility issues on settlement nameplates.
  • Fixed the player being able to give an order to themselves while they're the only troop in the formation.
  • Fixed an issue that prevented the player from selecting multiple formations by holding the CTRL-key.
  • Fixed an issue that prevented party nameplates from being visible after leaving a settlement with an army.
  • Tutorial panels now show the correct keybinds in their texts both for keyboards and gamepads.
  • Fixed the initial rotation of shields in the inventory preview popup.
  • Fixed barter gold amount entry cursor position issues.
  • Fixed an issue that prevented pasted text in the encyclopedia search from populating results.
  • Fixed a flicker that occurred before a map conversation opened.
  • Fixed some layout issues in the Character Developer, Army Management, Party, and Clan screens.
  • Fixed being able to change or close the Kingdom screen while a decision was active.
  • Fixed an issue with some properties not having tooltips in the settlement encyclopedia page.
  • Fixed the "Time Remaining" text in the quest screen showing the wrong values.
  • Fixed "Show Mouse" visuals not disappearing when the mouse was visible on the scoreboard.
  • Fixed an issue that caused the player character to incorrectly drop their weapons in some instances.
  • Fixed an issue that caused the troop transfer popup in the order UI to show incorrect names for formations.
  • Fixed an issue that caused failed rebel clans to be stacked in the encyclopedia.
  • Fixed the Rumors of War menu temporary background problem.

Battles & Sieges

  • Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
  • Improved AI target selection while using the mangonel.
  • Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
  • Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
  • Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
  • Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
  • Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.

Character Development System

  • Revised cultural effects:
    • Aserai
      • [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
      • [Pro] No speed penalty in deserts.
      • [Con] Daily wages of troops in the party are increased by 5%.
    • Battania
      • [Pro] 50% less speed penalty and 15% sight range bonus in forests.
      • [Pro] Towns owned by Battanian rulers have +1 militia production.
      • [Con] 10% slower build rate for town projects in settlements.
    • Empire
      • [Pro] 20% less garrison troop wages.
      • [Pro] Being in an army brings 25% more influence.
      • [Con] Village hearths increase 20% less.
    • Khuzait
      • [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
      • [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
      • [Con] 20% less tax income from towns.
    • Sturgia
      • [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
      • [Pro] Armies lose 20% less daily cohesion.
      • [Con] 20% more relationship penalty from kingdom decisions.
    • Vlandia
      • [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
      • [Pro] 10% production bonus to villages that are bound to castles.
      • [Con] Recruiting lords to armies costs 20% more influence.
  • Increased the starting attribute and focus points in Sandbox Character Creation.
    • Players will now start the game with a bonus 2 focus points (FP) and 1 attribute point (AP) at age 20, 4 FP and 2 AP at age 30, 6 FP and 3 AP at age 40 and 8 FP and 4 AP at age 50.
  • Added item donation through perks.
    • Stewardship T5 perk "Foreseeable Future" has been renamed to "Giving Hands", with its primary effect changed to "Discarded weapons can be donated to troops for increased experience."
    • Stewardship T4 perk "Paid in Promise" secondary effect has been changed to "Discarded armors can be donated to troops for increased experience."
    • With these perks whenever a player discards an item from the inventory & loot screen, their troops gain experience.
  • Fixed the “Horse Master” perk not providing an easy way to switch between a shield and a bow while riding a horse.
  • Fixed the “Crossbow-Donkey's Swiftness” perk incorrectly giving a bonus to all ranged weapons.
  • Fixed an issue that caused siblings to not receive the last education rewards.
  • Fixed an issue that prevented the education notifications from being triggered for siblings.
  • Fixed an issue that caused the female character to have an unusual belly during character creation if selecting 20 years old before returning back to the facegen.
  • Fixed a bug that caused female characters to have an unusual belly after childbirth.
  • Fixed an accuracy model inconsistency which made characters more accurate on horseback than on foot for certain skill values. Accuracy on horseback should now scale better with the riding and ranged weapon skills.

Clan and Party

  • Non-upgradeable and max-tier units no longer gain XP from the shared XP distribution.
  • Fixed an issue that prevented clan banners from changing when joining a kingdom as a mercenary.

Kingdoms and Diplomacy

  • Improved the decision making logic for kingdom decisions to take into account relationships when determining support levels.
  • Improved distribution of settlements that were previously owned by a clan that was destroyed.
  • Fixed an issue that caused the player clan to be removed from the kingdom.

Crafting

  • Added a new feature named Crafting Orders which can be accessed via the "Enter Smithy" game menu option in towns. It allows players to craft weapons for nobles and notables with open orders. Consequently, weapon crafting has been split into two modes: Crafting Orders and Free Build.
    • Fulfilling crafting orders will grant you with crafting experience and research points needed to unlock new parts, in addition to a gold reward and relationship gain with the noble/notable based on the value of the crafted item.
    • After taking an order, you'll need to create a weapon design that satisfies the stated requirements. Exceeding expectations or underdelivering comes with its own bonuses and penalties, such as an increase or reduction of the gold reward.
    • Relationship gains from Crafting Orders need to be unlocked with perks.
    • The crafting experience and research points needed to unlock new parts gains received from the "Free Build" have been greatly reduced.
    • We will continue to evaluate the values of items produced via the crafting process.

Settlement Actions (Town, Village, Castle and Hideout)

  • Success chance for gaining relation via emissaries has been reduced by half.
  • Fixed an issue that caused the player to gain relations with the same notable twice in a row via emissaries.
  • Fixed a menu bug that said there was no one inside the Lord's Hall even though that wasn’t the case.
  • Fixed the incorrect menu text that was displayed when aiding a village that was being raided.
  • Fixed a bug that caused the prison break cost to be negative under certain conditions.
  • Fixed a bug that caused some villages to continue to have available issues even though they had been raided.
  • Fixed a bug that caused notables in a besieged settlements to have the wrong discussion options.
  • Fixed a bug that caused the teleportation of clan members when the player placed them in a settlement.

Quests & Issues

  • Added a new issue named “Gang Needs Recruits”.
  • Added a new issue quest named "Conquest of City".
  • Added a new issue quest named "Noble Revolt".
  • Added additional dialogues for issues that can be solved by a companion.
  • The spy from the quest "The Spy Among Us" now has 225 hp.
  • Fixed a bug in the "Rival Gang Moving in" quest that caused the enemy gang leader to appear on the settlement menu after being killed in the alley fight.
  • Fixed a bug that caused the “Manual Laborers” quest giver to activate prisoner dialogue twice.
  • Fixed a bug that caused the same quest log to be added multiple times in the “Lord Needs Tutor” quest.
  • Fixed a bug that caused the “Lord Needs Tutor” quest hero to have a child.
  • Fixed a bug that blocked the player from assigning companions to the “Village Needs Draught Animals” quest.
  • Fixed a bug that caused the “Raid Enemy Territory” quest dialogue to override other quest dialogues.
  • Fixed a bug that prevented the cancellation of the “Escort Merchant Caravan” quest if the quest settlement changed ownership and the new owner was at war with the player faction.
  • Fixed a bug that allowed the main hero to meet quest mentors twice.
  • Fixed a bug that caused the conspiracy quests to keep coming up after the "Arzagos/Istiana's Plan" quest had been finalised.
  • General bug fixes and improvements to the “Destroy Raiders” conspiracy quest.
  • General bug fixes and improvements to the “Caravan Ambush” quest.
  • Mounted Ransackers of the “Caravan Ambush Quest” now use Short Militia Spears instead of Reinforced Highland Spears.
  • Fixed a bug that caused the surrendering bandits to not count towards quest progress in the “Destroy Raiders” conspiracy quest.

Conversations & Encounters

  • The barter option with looters no longer takes power ratio into account. Instead, it will consider who initiated the encounter. This fixes an issue where bandits would come to the player and ask for a toll, but there was no option to pay because the player was stronger than them.
  • Barter auto-offer now prioritises gold over other barterable items.
  • Ransoming prisoners via conversation with the Ransom Broker has been temporarily disabled.
  • Fixed a bug that allowed the player to talk to their brother about joining a kingdom as a vassal.

Other

  • All saddles can now be equipped as civilian equipment.
  • Removed Decorated Nordic Hauberk from the Sea Raider equipment templates.
  • Revised tournament equipment templates for Battania, Aserai and Sturgia.
  • Vlandian Gallant troops now use Saddle Horses instead of Hunters.
  • Revised clan logos of all factions for better readability and recognition.
  • The horse type Sturgian Hunter is now named Sturgian Chaser.
  • Replaced stats of Legionary Studded Harness and Legionary Reinforced Studded Harness with one another.
  • Fixed an issue with Mercenary Cavalry units having two items in the same weapon slot.
  • Updated Equipment sets of Mercenary Swordsman and Hired Blade units, making each more distinguishable.
  • Fixed a bug that caused tutorial trainers to receive very low damage from player attacks.
  • Fixed a bug that caused Storymode refugee parties to have map icon banners.
  • Fixed a bug that allowed some lord parties to enter hostile cities.
  • Added the missing text attributes in family members' encyclopedia pages.
  • Fixed a bug that caused the player to hover after mounting a horse in the training ground.
  • Fixed a bug that caused the advanced trainers to continue fighting after the player left the combat area.
  • Fixed a bug that caused some wanderers to always have the same equipment.

Multiplayer​


Crashes

  • Fixed a crash that occurred during skirmish matches.
  • Fixed a crash that occurred when opening the team selection window.

Design & Balance

  • Made the shield blocking hitbox slightly more forgiving to opposing swing attacks.

Game Modes

  • Added Duel mode.
    • Duel mode allows you to face off against other players in single combat. Duels take place on a new map, Proving Grounds, which has 3 different zones for infantry, ranged and mounted combat, with each zone containing multiple arenas.
    • After selecting a faction and class, players are spawned in a central hub area where they can challenge other players to a duel. If the challenge is accepted, both players are teleported to a suitable arena and the duel begins, with the winner being the first player to score 3 rounds.
    • Winning duels earns Bounty points.
      • Winners of a duel get half of their opponent's Bounty added to their own.
      • Any Bounty earned by the players is summed up as their Score on the scoreboard.
  • Added voice chat for Skirmish game mode.

Map Related

  • Fixed physics problems and improved the flora in Tsagaan Castle.
  • Improved the mesh blend on Xauna.

Other - Miscellaneous

  • Added a mechanism that remembers previous perk selections.
  • Added a profanity filter to the in-game chat.
  • Fixed an issue that caused everyone in a multiplayer game to appear as friends.

Server & Network

  • Reduced the lag when entering the multiplayer lobby.

UI

Changes


  • Added map name and server name to the scoreboard.

Fixes


  • Fixed some layout issues in the lobby.
  • Fixed gold amount text showing incorrect values in some instances.
  • Fixed the attacker and defender siege icons showing up incorrectly.

Both​


Crashes

  • Fixed a crash that occurred while closing the game.

Audio

  • Improved sound listener calculations to allow for better positioning of in-game sounds.

UI

  • Added “Animation Sampling Quality” to the game options. It can be used to improve CPU performance for lower performance systems.
  • Added support for more than 700 symbols for texts.

Performance

  • Memory performance improvements.
  • Reduced spikes caused by the sound occlusion system.
  • Reduced GPU memory usage.

Animations

  • Heavy chain attack blending improvements.

Combat

  • Improved AI horse archer targeting and fixed a bug that caused AI horse archers to always miss a stationary target.
  • Fixed incorrect calculations that caused mounted troops to almost always target the enemy mount, even when it would have been far easier to hit the rider.

Modding​


Changes

  • Added two new resources to the modding_resources folder to support the new Horse Reins Simulation Creation tutorial.
  • Added new detail sound prefabs (Rats, Tavern Exterior, Arena Exterior, Keep Fight Exterior).
  • Added the ability to name a new paint layer upon creation.
  • Added some more problem detection systems related to siege ladders for scenes.
  • Added support for adding new custom battle maps outside the CustomBattle module (within other modules).
  • The Hero class now uses events to handle certain restrictions instead of cached data, for example, the CanHaveQuestsOrIssuesEvent event which checks if a hero can be targeted by new quests or issues.
  • Added a new callback with the name OnBeforeMissionBehaviourInitialize() to MBSubModuleBase which is called before MissionBehaviour's OnBehaviourInitialize method. This is in response to a community request for a cleaner way to remove Missionbehaviors from missions.
  • Did a refactor to move Campaign related classes from Object Manager to Campaign Object Manager.
  • Culture and trait attributes have been added to the equipment template XMLs.
  • Added and removed some internal modifiers to make them more consistent and reduce unnecessary limitations.
    • You can learn more about this HERE.
  • Made the character attraction for romance moddable by moving it to a game model.
  • Removed "All" lists for some of the default classes such as DefaultSkills, DefaultPerks, DefaultFeats, DefaultTraits, DefaultBuildingTypes, DefaultIssueEffects, DefaultPolicies, DefaultSiegeStrategies, DefaultSkillEffects, DefaultVillageType, DefaultSiegeEngineTypes, DefaultItems, DefaultItemCategories, DefaultCharacterAttributes. Every instance of said object can now be accessed with a new list at its corresponding type or its extensions, for example, use SiegeEngineTypes.All instead of DefaultSiegeEngineTypes.All. SiegeEngineTypes.All will include all of the Siege Engine Types in the object manager. Lists like DefaultSiegeEngineTypes.All were mostly hardcoded.
  • Skill effects are now registered to the object manager which means that SkillEffect.All now includes skill effects added by mods.
  • Modifying which basic volunteers a hero gives out can now be changed through a game model (VolunteerProductionModel). The only way to achieve that previously was by rewriting the RecruitmentCampaignBehavior.
  • Campaign event receivers are now moddable (modders can add their custom campaign event receivers through Campaign.AddCampaignEventReceiver).
  • Removed the character attribute enum (adding new attributes wasn’t possible before). It is now using static references instead at DefaultCharacterAttributes and Attributes.All to reference CharacterAttributes.

Fixes


  • Fixed a crash that occurred during terrain creation.
  • Fixed a crash that occurred after cancelling the prefab save dialog.
  • Fixed a crash that occurred while using the animation clip inspector.
  • Play/Stop Sounds now works correctly in the editor.
  • Fixed a visual issue with terrain-mesh blending.
  • Fixed colour grade selection in the scene editor.
  • Fixed the shaded wireframe mode in the shading types menu.
  • Terrain editing bug fixes & UX improvements.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
7684ac78da9ca4beb34b2e0eb685def385ca37de.png

e1.5.10​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred after selling prisoners to the ransom broker via the conversation screen and asking one of the companions to gather all of the other companions.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
  • Fixed a bug that crashed the game while calculating inventory stats of a party with corrupt inventory data while loading a save.

Fixes

  • Fixed an issue that assigned a hero that was kicked from the clan as a governor if they had previously held this role.
  • Fixed an issue that caused the tutorial quests to seem active even after completing or skipping the tutorial.
  • Fixed an issue with the conspiracy quest whereby attacking the caravan would declare war with the neutral faction.

Changes

  • The auto recruitment feature on settlements can now be disabled via a checkbox.

Multiplayer​


Crashes

  • Fixed a crash that occurred when entering the team selection screen after an intermission.
  • Fixed a crash that occurred when joining a server.

Changes

  • Added a new voting system to the intermission screen that allows players to vote on the next map and factions.

Modding

  • Added CustomPartyComponent to be used for parties with different requirements (mostly quest parties).

Previous Beta Hotfixes:​


17/05/21

Singleplayer​


Crashes

  • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
  • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred when trying to talk to Arzagos.
  • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.

Fixes

  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
  • Fixed a memory problem in settlement menus when the game language was set to Turkish.
  • Fixed a bug that prevented education notifications from disappearing after completing the related stage.

Changes

  • Added plural text function support for non-English translations.
  • Updated Chinese subtitles for the campaign intro movie.

Modding​


  • Fixed sound channels enabling mods to play 3D sounds.

01/06/21

Singleplayer​


Crashes

  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

Fixes

  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

Changes

  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.

Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when selecting a ranged weapon.
  • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
  • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
  • Fixed a crash that occurred while reloading save games.
  • Fixed a crash that occurred when a lord quest giver died.
  • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
  • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
  • Fixed a crash that occurred while loading which was caused by some story mode heroes.
  • Fixed a crash that occurred in missions when a hero died in battle.
  • Fixed a crash that occurred after trying to complete a quest with a lord solution.
  • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
  • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
  • Fixed a crash that occurred when trying to save a village from a raid.
  • Fixed a crash that occurred during the Escort Caravan quest.
  • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
  • Fixed a crash that occurred while navigating the encyclopedia.
  • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
  • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
  • Fixed a crash that occurred due to bandit factions sending ransom offers.
  • Fixed a crash that occurred during the Weaken Empire main storyline quest.
  • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
  • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
  • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.

Performance

  • Improved campaign map party performance with code refactoring.
  • Slightly reduced video memory usage on the campaign map.
  • Increased quick conversation loading performance.
  • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
  • Made several optimisations regarding AI parties recruiting prisoners.

Save & Load

  • Fixed a bug that made town alleys empty after a save/load.
  • Fixed a bug that prevented the game menu ID from being saved.
  • Fixed a bug that removed some NPCs and companions when loading a game.

Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text updates and grammar corrections.

Art

  • Added an intro video that plays when starting a new Story mode or Sandbox campaign. This video gives an overview of the state of Calradia as the game begins.
  • Added 23 new village scenes.
    • 4 Aserai
    • 2 Battania
    • 11 Empire
    • 3 Khuzait
    • 2 Sturgia
    • 1 Vlandia
  • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
  • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
  • Added a new tartan patterned scarf.
  • Added a new combat helmet with face mask, with 2 variations (steel and brass).
  • Added two new Sturgian leather boots.
  • Improved performance and visuals for Sturgian level 1 and 2 castle models.
  • Improved various materials and textures.
  • Resolved Khuzait village houses physics problems.
  • Fixed helmet scaling issues and helmet beard cover errors.
  • Fixed a visual issue with the two-handed Empire sword grip.

Animations

  • Fixed animation weights that caused various civilian mission animation bugs.

Campaign Map

  • Fixed issues with the campaign map camera zoom-in on high terrain.
  • Fixed a bug that prevented tracks from disappearing.
  • Fixed a bug that caused some tracks to disappear immediately after they appeared.

Audio

  • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
  • Added new detail sounds for settlements.
  • Fixed the jumpiness of ambient sounds.

UI

Changes


  • Added a player character visual to the save/load screen.
    • Players can now see their main character with their horse in the save/load screen before they load a save game.
  • Added additional information to the Kingdom wars tab.
    • Added a War Log tab. Players can now see recent events that have happened in the selected war.
    • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
    • Added Towns, Castles, and Tributes bars to Truce items.
    • Added detail tooltips to some of the bars to show detailed information about the values in those bars.
  • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
    • Added a new difficulty option: Clan member death chance in missions.
    • Added a new difficulty option: Persuasion success chance.
    • Friendly troops and player received damage options' values were updated.
    • Removed a difficulty option: Friendly parties received damage.
  • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
  • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
  • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
  • Added Aunt and Uncle relation texts to clan screen members.
  • Skills shown in the Clan Members tab now show up in order of their categories.
  • Skill passive gain info is now visible by default in the character development screen.
  • Added mount information to encyclopedia troop equipment icons.
  • Spectated agent name is now visible in the spectator UI.
  • Swapped Next and Previous character buttons while spectating.
  • Added settlement's culture to settlement tooltips.
  • Removed unused "Dispatched" category in the Clan-Parties tab.
  • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
  • Improved cursor visuals when navigating the campaign map using controllers.

Fixes

  • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
  • Fixed a visual bug with the hero health bars on the party screen.
  • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
  • Fixed layout/overlap issues with settlement and army overlay popups.
  • Fixed inconsistent hero banner locations in the Clan screen.
  • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
  • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
  • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
  • Fixed a bug that caused the traded money information to be shown in the feed twice.
  • Fixed a bug with loading map notifications for ransom offers.
  • Fixed a bug that caused ransom offers for the player character to be shown to the player.
  • Fixed a bug that caused the education notification for siblings to not trigger.

Battles and Sieges

  • Campaign Map Interactions
    • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
    • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
    • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
    • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
    • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).
  • General Mission Related Improvements & Fixes
    • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
    • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
    • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.
  • Siege Mission Related Improvements & Fixes
    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that sometimes caused archers to not use archer positions.
    • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
    • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.

Character Development System

  • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
  • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
  • Perk effects are now correctly shown in the post-battle screen.
  • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
  • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
  • Fixed the “In Best Light” perk secondary effect.
  • Fixed the “Contractors” perk primary effect.
  • Fixed the “Sharpened Edge” perk effects on crafted weapons.
  • Fixed a bug that prevented militia effects of perks from working in castles.

Clan and Party

  • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
  • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
  • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
  • Troop changes:
    • Removed spears from Vlandian Swordsman.
    • Sturgian Veteran Bowman now uses Commoner Axe.
    • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all-around characters.
    • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
    • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
    • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
    • Battanian Wildling now has 140 Athleticism (was 130) and 120 one-handed skill ( was 130).
    • Battanian Clan Warriors now have a set of throwing daggers.
    • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
    • Renamed Embers of the Flame units to: Spark, Flame and Blaze.
  • Fixed a bug that allowed the player to sell captives an infinite amount of times.
  • Fixed a bug that caused companions to stay naked after being kicked from the clan.
  • Fixed a bug that prevented the brother from being assigned to a caravan.
  • Fixed a bug that disabled the ability to marry siblings to a leader of another clan.
  • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
  • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.

Armies

  • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.

Kingdoms and Diplomacy

  • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
  • The player can now abdicate the throne in their kingdom.
  • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
  • Settlements can no longer be gifted to mercenaries.
  • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
  • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
  • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
  • Fixed a bug that caused rebel clans to join deactivated kingdoms.
  • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).

Economy and Trade

  • Towns now have 50% more money on average.
  • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
  • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
  • Fixed a bug that prevented caravans from providing any profitable trade information.
  • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
  • Fixed a bug that caused some caravans to get stuck in settlements.
  • Fixed a calculation bug that caused settlements to have negative taxes.

Settlement Actions (Town, Village, Castle and Hideout)

  • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
  • Tournament weapons have been slightly revised for a better gameplay experience.
  • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
  • Stashes are no longer available in undistributed settlements.
  • Ransom brokers are now visible while pressing the "Alt" button.

Quests & Issues

  • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
  • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
  • Added/Changed some lord solution logs for quests that have a lord solution.
  • Added “Remaining time” value to story mode quests.
  • “Lady's Knight Out” quest's acceptance log has been updated.
  • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
  • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
  • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
  • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
  • “Inn and Out” quest reward gold has been fixed to 800.
  • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
  • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
  • Fixed the “Scout Enemy Garrisons” quest log floating-point calculation related bug.
  • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
  • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
  • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
  • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
  • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
  • Added various improvements and fixes for the “Rival Gang Moving In” quest.
  • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.

Conversations & Encounters

  • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
  • The peace option through dialogue has been blocked when the player is in a kingdom.
  • The equipment of non-hero troops in map conversations has been diversified.
  • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
  • Fixed a bug that caused friendly army members to open a parley conversation with the player.
  • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.

Other

  • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
  • Fixed a bug with the photo mode colour grade selection.
  • Fixed DLSS ghosting issues.
  • Made a minor visual fix to the Banner Editor.
  • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
  • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
  • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
  • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
  • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
  • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
  • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
  • The player family's last seen location information at the beginning of the game has been fixed.
  • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
  • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
  • Fixed a bug that made the main party disappear when the player died as a prisoner.

Multiplayer​


Crashes

  • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
  • Fixed a crash that occurred when entering the team selection screen.
  • Fixed a crash that occurred after loading into Skirmish matches.

Design & Balance

  • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.

Map Related

  • Echerion
  • Xauna
  • Ayzar Stronghold
    • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.
  • Fixed various physics problems on Tsagaan Castle.
  • Fixed some barricade issues on Baravenos Encirclement.
  • Fixed various bugs on Domogtul Castle.

Other - Miscellaneous

  • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
  • Added automatic kick for excessive team damage and kills.
  • Throwing spears now play an animation properly while switching between melee/ranged.
  • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
  • Reduced incorrect client predictions of chain attacks.

Server & Network

  • Fixed character crouch state synchronisation issues between the server and clients.

UI

Changes


  • Added new, and improved existing equipment perk icons.
  • Added icons to context menu items in the “Recent Games” tab.
  • Clan invitation button now only appears for the leader and the officers of the clan.

Fixes


  • Fixed the Exposure and Brightness options.
  • Fixed the Login and Exit button visuals.
  • Fixed being able to change tabs while entering text in the lobby.
  • Fixed a bug that made the brace ready icon visible when it wasn’t available.

Both​


UI

Changes


  • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
  • A headshot kill indicator has been added to the kill feed.
  • Date and time shown is now correct with the selected language. English is GB format by default.
  • Mission item outline colours are now different for Ammo and Throwable weapons.
  • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

Fixes


  • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
  • Fixed a bug that caused the combat log to print incorrect damage amounts.

Performance

  • Performance improvements related to memory usage.
  • Improved CPU multi-core performance.

Animations

  • Fixed position jump issues on some death animations.

Combat

  • Increased the flee radius to make it easier for riderless horses to flee battles.
  • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
  • Adjusted the range calculation of range units to prevent targeting of very distant targets.
  • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.

Other

  • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
  • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
  • Many localisation fixes.

Modding​


  • Added a warning for assigning invalid textures to terrain paint layers.
  • Improved the world map terrain layer painting performance.
  • We now support .xslt extension alongside the .xsl extension.
  • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
  • Fixed a bug that caused command line console texts to be cut after non-English characters.
  • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
  • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
  • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
  • Fixed a bug that prevented multiple weapon components to be read from an XML item.
  • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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Beta e1.6.0​


Singleplayer​


Crashes

  • Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after completing a noble's crafting order.
  • Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.

Fixes

  • Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
  • Fixed a bug that created crafting orders for the main hero.
  • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
  • Fixed some text layout issues with Chinese translation.
  • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
  • Fixed a bug that prevented the desert speed penalty from being applied.
  • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.

Changes

  • Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
  • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
  • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
  • The auto recruitment feature on settlements can now be disabled via a checkbox.

Multiplayer​


Crashes

  • Fixed a crash that occurred when joining a server.
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e1.5.10​


Multiplayer​


Changes

  • Added a spam filter to chat. Players can send up to 5 messages in the span of 15 seconds. If players exceed this limit, the spam filter will not let any messages be sent.
  • Lowered the character limit on chat messages from 500 to 100.

Fixes

  • Fixed a bug with empty chat messages causing the client to crash.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.6.0.png


e1.6.0​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when a caravan got items with modifiers.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred due to a bug that caused the player clan to be kicked out of a kingdom randomly.
  • Fixed a crash that occurred when clicking the encyclopedia link of bandit clans on the journal page of the “Destroy Raiders” quest.
  • Fixed a crash that occurred while loading due to removed items.
  • Fixed a crash that occurred when selecting an heir from the player party.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred due to a raider party not being removed during the “Destroy Raiders” quest.


Fixes

  • Fixed an issue with ranged troops turning their back while switching to melee weapons in close quarter combat.
  • Fixed a bug that made weapon and armour donating give less XP than expected.


Changes

  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Reworked attribute selection for AI.


Previous Beta Hotfixes:​


06/07/21


Singleplayer​


Crashes

  • Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after completing a noble's crafting order.
  • Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.


Fixes

  • Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
  • Fixed a bug that created crafting orders for the main hero.
  • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
  • Fixed some text layout issues with Chinese translation.
  • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
  • Fixed a bug that prevented the desert speed penalty from being applied.
  • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.


Changes

  • Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
  • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
  • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
  • The auto recruitment feature on settlements can now be disabled via a checkbox.


Multiplayer​


Crashes

  • Fixed a crash that occurred when joining a server.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred after some castle positions were captured by the attackers in some scenes.
  • Fixed a crash that occurred when passing over mangonel stone piles and arrow barrels with a cursor.
  • Fixed a crash that occurred when talking to certain wanderer characters.
  • Fixed a crash that occurred due to story mode heroes having no clans when loading a saved game.
  • Fixed a crash that occurred when trying to call the “Lord Needs Tutor” quest NPC to an army.
  • Fixed a crash that occurred due to item modifiers that were no longer valid.
  • Fixed a crash that occurred while opening the quest log.
  • Fixed a crash that occurred after completing the “Disrupt Supply Lines” conspiracy quest.
  • Fixed a crash that occurred during the “Village Needs Help With Brigands” quest.
  • Fixed a crash that occurred due to a notable's current settlement being null.
  • Fixed a crash that occurred when losing the battle against guards in the “Gangleader Needs Weapons” quest.
  • Fixed a crash that occurred if the player attacked the rival gang leader alone in the “Rival Gang Leader” quest.
  • Fixed a crash that occurred when a ransom offer was made for a companion.
  • Fixed a crash that occurred due to the main storyline’s second phase.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel for equipped items.
  • Fixed a crash that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a crash that occurred during loading of a save with corrupt party inventories.


Performance

  • Completed further campaign optimisations.
  • Fixed a bug that caused a loss in performance when the defender won a siege battle.
  • Fixed a memory issue in settlement menus when the game language was Turkish.


Save & Load

  • Added an Ironman game mode that restricts your campaign save to a single save file.
  • Players can choose to enable this option during character creation and won’t be able to change it during the game. If enabled, this option blocks the "Save as", "Load" and "Exit to Main Menu" buttons. The game will create a single save file for each individual campaign and will overwrite it when the game is saved.
  • Fixed a bug that caused the wrong background to be displayed in the menu when loading the game while in a dispersing army.
  • Fixed a bug that caused notable portraits to be missing after saving & loading in the “Wait” menu.
  • Fixed a bug with party names after save & load for non-English languages.
  • Fixed a bug that caused a changed player character name to revert to the previous name after reloading the game.


Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text fixes and updates.


Art

  • Added two new Sturgia boots.
  • Added a new Battanian battle crown model.
  • Added a new Western Empire battle crown model.
  • Added a new Northern Empire battle crown model.
  • Water refraction quality improvements.
  • Performance and visual improvements to the Sturgia level 2 keep model.
  • Fixed a bug that prevented the intro movie from playing before a new sandbox game.
  • Fixed a particle effect on the gallows.


Animations

  • Fixed some agent animation related problems in civilian missions.


Campaign Map

  • Improved campaign map villages and added LODS for all campaign map icons.
  • Introduced a 10% desert speed penalty on the campaign map.


Audio

  • Improved settlement ambient sounds.
  • Improved campaign ambient sounds.


UI

Changes


  • Party screen upgrade/recruit popup
    • 2 new popups have been added to the party screen to streamline the upgrading/recruiting process.
    • With these additions, the required amount of clicks has been reduced by removing the need to click on each troop tuple to upgrade/recruit.
    • Added an option to the party screen that allows you to lock units.
  • Village nameplates production icons
    • Added production icons that can be seen from any distance to village nameplates to indicate the primary product of the village.
  • Encyclopedia item sorting
    • Added sorting options to encyclopedia list pages:
      • Kingdoms: number of Clans, number of Fiefs, Total Strength
      • Clans: number of Members, number of Fiefs, Strength, Tier
      • Heroes: Relation to the main hero, Age
      • Settlements: Prosperity, Militia, Loyalty, Security, Food, Garrison
      • Troops: Level, Tier
  • Custom battle troop selection
    • Added the ability to choose which type of troops will spawn from the custom battle screen.
  • Crafting screen changes
    • Added an option to hide locked items
    • Added an indicator to newly unlocked pieces
    • Made the Smithing skill value companions visible, along with how many pieces they've unlocked in a template... and more.
  • Added a "Saving..." UI element to indicate when the game is saving.
  • Improved how influence cost for cohesion boost is shown in the Army Management panel.
  • Improved photo mode UI elements.
  • Added clan names next to hero names in the encyclopedia to differentiate between heroes with the same name.
  • Added shortcuts to transfer all prisoners buttons.
  • Added the ability to rotate the campaign camera with Q and E.
  • Added the save & load warning popup to the "Continue Game" button in the initial menu.
  • Changed "Units" to "Troops" on the encyclopedia home page.
  • Transfer All Troops/Items now transfers up to the weight/party size limit.
  • Updated the visuals of clan renown/tier in the clan screen.
  • Added 3 different icons for Devastate, Pillage and Show Mercy options.
  • Added gamepad D-pad navigation to the character creation stages and the escape menu.
  • Reduced the maximum number of troops limit option for siege battles.

Fixes


  • Fixed available issue icon visibility issues on settlement nameplates.
  • Fixed the player being able to give an order to themselves while they're the only troop in the formation.
  • Fixed an issue that prevented the player from selecting multiple formations by holding the CTRL-key.
  • Fixed an issue that prevented party nameplates from being visible after leaving a settlement with an army.
  • Tutorial panels now show the correct keybinds in their texts both for keyboards and gamepads.
  • Fixed the initial rotation of shields in the inventory preview popup.
  • Fixed barter gold amount entry cursor position issues.
  • Fixed an issue that prevented pasted text in the encyclopedia search from populating results.
  • Fixed a flicker that occurred before a map conversation opened.
  • Fixed some layout issues in the Character Developer, Army Management, Party, and Clan screens.
  • Fixed being able to change or close the Kingdom screen while a decision was active.
  • Fixed an issue with some properties not having tooltips in the settlement encyclopedia page.
  • Fixed the "Time Remaining" text in the quest screen showing the wrong values.
  • Fixed "Show Mouse" visuals not disappearing when the mouse was visible on the scoreboard.
  • Fixed an issue that caused the player character to incorrectly drop their weapons in some instances.
  • Fixed an issue that caused the troop transfer popup in the order UI to show incorrect names for formations.
  • Fixed an issue that caused failed rebel clans to be stacked in the encyclopedia.
  • Fixed the Rumors of War menu temporary background problem.


Battles & Sieges

  • Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
  • Improved AI target selection while using the mangonel.
  • Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
  • Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
  • Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
  • Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
  • Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.


Character Development System

  • Revised cultural effects:
    • Aserai
      • [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
      • [Pro] No speed penalty in deserts.
      • [Con] Daily wages of troops in the party are increased by 5%.
    • Battania
      • [Pro] 50% less speed penalty and 15% sight range bonus in forests.
      • [Pro] Towns owned by Battanian rulers have +1 militia production.
      • [Con] 10% slower build rate for town projects in settlements.
    • Empire
      • [Pro] 20% less garrison troop wages.
      • [Pro] Being in an army brings 25% more influence.
      • [Con] Village hearths increase 20% less.
    • Khuzait
      • [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
      • [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
      • [Con] 20% less tax income from towns.
    • Sturgia
      • [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
      • [Pro] Armies lose 20% less daily cohesion.
      • [Con] 20% more relationship penalty from kingdom decisions.
    • Vlandia
      • [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
      • [Pro] 10% production bonus to villages that are bound to castles.
      • [Con] Recruiting lords to armies costs 20% more influence.
  • Increased the starting attribute and focus points in Sandbox Character Creation.
    • Players will now start the game with a bonus 2 focus points (FP) and 1 attribute point (AP) at age 20, 4 FP and 2 AP at age 30, 6 FP and 3 AP at age 40 and 8 FP and 4 AP at age 50.
  • Added item donation through perks.
    • Stewardship T5 perk "Foreseeable Future" has been renamed to "Giving Hands", with its primary effect changed to "Discarded weapons can be donated to troops for increased experience."
    • Stewardship T4 perk "Paid in Promise" secondary effect has been changed to "Discarded armors can be donated to troops for increased experience."
    • With these perks whenever a player discards an item from the inventory & loot screen, their troops gain experience.
  • Fixed the “Horse Master” perk not providing an easy way to switch between a shield and a bow while riding a horse.
  • Fixed the “Crossbow-Donkey's Swiftness” perk incorrectly giving a bonus to all ranged weapons.
  • Fixed an issue that caused siblings to not receive the last education rewards.
  • Fixed an issue that prevented the education notifications from being triggered for siblings.
  • Fixed an issue that caused the female character to have an unusual belly during character creation if selecting 20 years old before returning back to the facegen.
  • Fixed a bug that caused female characters to have an unusual belly after childbirth.
  • Fixed an accuracy model inconsistency which made characters more accurate on horseback than on foot for certain skill values. Accuracy on horseback should now scale better with the riding and ranged weapon skills.




Clan and Party

  • Non-upgradeable and max-tier units no longer gain XP from the shared XP distribution.
  • Fixed an issue that prevented clan banners from changing when joining a kingdom as a mercenary.


Kingdoms and Diplomacy

  • Improved the decision making logic for kingdom decisions to take into account relationships when determining support levels.
  • Improved distribution of settlements that were previously owned by a clan that was destroyed.
  • Fixed an issue that caused the player clan to be removed from the kingdom.


Crafting

  • Added a new feature named Crafting Orders which can be accessed via the "Enter Smithy" game menu option in towns. It allows players to craft weapons for nobles and notables with open orders. Consequently, weapon crafting has been split into two modes: Crafting Orders and Free Build.
    • Fulfilling crafting orders will grant you with crafting experience and research points needed to unlock new parts, in addition to a gold reward and relationship gain with the noble/notable based on the value of the crafted item.
    • After taking an order, you'll need to create a weapon design that satisfies the stated requirements. Exceeding expectations or underdelivering comes with its own bonuses and penalties, such as an increase or reduction of the gold reward.
    • Relationship gains from Crafting Orders need to be unlocked with perks.
    • The crafting experience and research points needed to unlock new parts gains received from the "Free Build" have been greatly reduced.
    • We will continue to evaluate the values of items produced via the crafting process.


Settlement Actions (Town, Village, Castle and Hideout)

  • Success chance for gaining relation via emissaries has been reduced by half.
  • Fixed an issue that caused the player to gain relations with the same notable twice in a row via emissaries.
  • Fixed a menu bug that said there was no one inside the Lord's Hall even though that wasn’t the case.
  • Fixed the incorrect menu text that was displayed when aiding a village that was being raided.
  • Fixed a bug that caused the prison break cost to be negative under certain conditions.
  • Fixed a bug that caused some villages to continue to have available issues even though they had been raided.
  • Fixed a bug that caused notables in a besieged settlements to have the wrong discussion options.
  • Fixed a bug that caused the teleportation of clan members when the player placed them in a settlement.

Quests & Issues

  • Added a new issue named “Gang Needs Recruits”.
  • Added a new issue quest named "Conquest of City".
  • Added a new issue quest named "Noble Revolt".
  • Added additional dialogues for issues that can be solved by a companion.
  • The spy from the quest "The Spy Among Us" now has 225 hp.
  • Fixed a bug in the "Rival Gang Moving in" quest that caused the enemy gang leader to appear on the settlement menu after being killed in the alley fight.
  • Fixed a bug that caused the “Manual Laborers” quest giver to activate prisoner dialogue twice.
  • Fixed a bug that caused the same quest log to be added multiple times in the “Lord Needs Tutor” quest.
  • Fixed a bug that caused the “Lord Needs Tutor” quest hero to have a child.
  • Fixed a bug that blocked the player from assigning companions to the “Village Needs Draught Animals” quest.
  • Fixed a bug that caused the “Raid Enemy Territory” quest dialogue to override other quest dialogues.
  • Fixed a bug that prevented the cancellation of the “Escort Merchant Caravan” quest if the quest settlement changed ownership and the new owner was at war with the player faction.
  • Fixed a bug that allowed the main hero to meet quest mentors twice.
  • Fixed a bug that caused the conspiracy quests to keep coming up after the "Arzagos/Istiana's Plan" quest had been finalised.
  • General bug fixes and improvements to the “Destroy Raiders” conspiracy quest.
  • General bug fixes and improvements to the “Caravan Ambush” quest.
  • Mounted Ransackers of the “Caravan Ambush Quest” now use Short Militia Spears instead of Reinforced Highland Spears.
  • Fixed a bug that caused the surrendering bandits to not count towards quest progress in the “Destroy Raiders” conspiracy quest.

Conversations & Encounters

  • The barter option with looters no longer takes power ratio into account. Instead, it will consider who initiated the encounter. This fixes an issue where bandits would come to the player and ask for a toll, but there was no option to pay because the player was stronger than them.
  • Barter auto-offer now prioritises gold over other barterable items.
  • Ransoming prisoners via conversation with the Ransom Broker has been temporarily disabled.
  • Fixed a bug that allowed the player to talk to their brother about joining a kingdom as a vassal.

Other

  • All saddles can now be equipped as civilian equipment.
  • Removed Decorated Nordic Hauberk from the Sea Raider equipment templates.
  • Revised tournament equipment templates for Battania, Aserai and Sturgia.
  • Vlandian Gallant troops now use Saddle Horses instead of Hunters.
  • Revised clan logos of all factions for better readability and recognition.
  • The horse type Sturgian Hunter is now named Sturgian Chaser.
  • Replaced stats of Legionary Studded Harness and Legionary Reinforced Studded Harness with one another.
  • Fixed an issue with Mercenary Cavalry units having two items in the same weapon slot.
  • Updated Equipment sets of Mercenary Swordsman and Hired Blade units, making each more distinguishable.
  • Fixed a bug that caused tutorial trainers to receive very low damage from player attacks.
  • Fixed a bug that caused Storymode refugee parties to have map icon banners.
  • Fixed a bug that allowed some lord parties to enter hostile cities.
  • Added the missing text attributes in family members' encyclopedia pages.
  • Fixed a bug that caused the player to hover after mounting a horse in the training ground.
  • Fixed a bug that caused the advanced trainers to continue fighting after the player left the combat area.
  • Fixed a bug that caused some wanderers to always have the same equipment.

Multiplayer​


Crashes

  • Fixed a crash that occurred during skirmish matches.
  • Fixed a crash that occurred when opening the team selection window.

Design & Balance

  • Made the shield blocking hitbox slightly more forgiving to opposing swing attacks.

Game Modes

  • Added Duel mode.
    • Duel mode allows you to face off against other players in single combat. Duels take place on a new map, Proving Grounds, which has 3 different zones for infantry, ranged and mounted combat, with each zone containing multiple arenas.
    • After selecting a faction and class, players are spawned in a central hub area where they can challenge other players to a duel. If the challenge is accepted, both players are teleported to a suitable arena and the duel begins, with the winner being the first player to score 3 rounds.
    • Winning duels earns Bounty points.
      • Winners of a duel get half of their opponent's Bounty added to their own.
      • Any Bounty earned by the players is summed up as their Score on the scoreboard.
  • Added voice chat for Skirmish game mode.

Map Related

  • Fixed physics problems and improved the flora in Tsagaan Castle.
  • Improved the mesh blend on Xauna.

Other - Miscellaneous

  • Added a mechanism that remembers previous perk selections.
  • Added a profanity filter to the in-game chat.
  • Fixed an issue that caused everyone in a multiplayer game to appear as friends.

Server & Network

  • Reduced the lag when entering the multiplayer lobby.

UI

Changes


  • Added map name and server name to the scoreboard.

Fixes


  • Fixed some layout issues in the lobby.
  • Fixed gold amount text showing incorrect values in some instances.
  • Fixed the attacker and defender siege icons showing up incorrectly.

Both​


Crashes

  • Fixed a crash that occurred while closing the game.

Audio

  • Improved sound listener calculations to allow for better positioning of in-game sounds.

UI

  • Added “Animation Sampling Quality” to the game options. It can be used to improve CPU performance for lower performance systems.
  • Added support for more than 700 symbols for texts.

Performance

  • Memory performance improvements.
  • Reduced spikes caused by the sound occlusion system.
  • Reduced GPU memory usage.

Animations

  • Heavy chain attack blending improvements.




Combat

  • Improved AI horse archer targeting and fixed a bug that caused AI horse archers to always miss a stationary target.
  • Fixed incorrect calculations that caused mounted troops to almost always target the enemy mount, even when it would have been far easier to hit the rider.

Modding​


Changes

  • Added two new resources to the modding_resources folder to support the new Horse Reins Simulation Creation tutorial.
  • Added new detail sound prefabs (Rats, Tavern Exterior, Arena Exterior, Keep Fight Exterior).
  • Added the ability to name a new paint layer upon creation.
  • Added some more problem detection systems related to siege ladders for scenes.
  • Added support for adding new custom battle maps outside the CustomBattle module (within other modules).
  • The Hero class now uses events to handle certain restrictions instead of cached data, for example, the CanHaveQuestsOrIssuesEvent event which checks if a hero can be targeted by new quests or issues.
  • Added a new callback with the name OnBeforeMissionBehaviourInitialize() to MBSubModuleBase which is called before MissionBehaviour's OnBehaviourInitialize method. This is in response to a community request for a cleaner way to remove Missionbehaviors from missions.
  • Did a refactor to move Campaign related classes from Object Manager to Campaign Object Manager.
  • Culture and trait attributes have been added to the equipment template XMLs.
  • Added and removed some internal modifiers to make them more consistent and reduce unnecessary limitations.
    • You can learn more about this HERE.
  • Made the character attraction for romance moddable by moving it to a game model.
  • Removed "All" lists for some of the default classes such as DefaultSkills, DefaultPerks, DefaultFeats, DefaultTraits, DefaultBuildingTypes, DefaultIssueEffects, DefaultPolicies, DefaultSiegeStrategies, DefaultSkillEffects, DefaultVillageType, DefaultSiegeEngineTypes, DefaultItems, DefaultItemCategories, DefaultCharacterAttributes. Every instance of said object can now be accessed with a new list at its corresponding type or its extensions, for example, use SiegeEngineTypes.All instead of DefaultSiegeEngineTypes.All. SiegeEngineTypes.All will include all of the Siege Engine Types in the object manager. Lists like DefaultSiegeEngineTypes.All were mostly hardcoded.
  • Skill effects are now registered to the object manager which means that SkillEffect.All now includes skill effects added by mods.
  • Modifying which basic volunteers a hero gives out can now be changed through a game model (VolunteerProductionModel). The only way to achieve that previously was by rewriting the RecruitmentCampaignBehavior.
  • Campaign event receivers are now moddable (modders can add their custom campaign event receivers through Campaign.AddCampaignEventReceiver).
  • Removed the character attribute enum (adding new attributes wasn’t possible before). It is now using static references instead at DefaultCharacterAttributes and Attributes.All to reference CharacterAttributes.

Fixes


  • Fixed a crash that occurred during terrain creation.
  • Fixed a crash that occurred after cancelling the prefab save dialog.
  • Fixed a crash that occurred while using the animation clip inspector.
  • Play/Stop Sounds now works correctly in the editor.
  • Fixed a visual issue with terrain-mesh blending.
  • Fixed colour grade selection in the scene editor.
  • Fixed the shaded wireframe mode in the shading types menu.
  • Terrain editing bug fixes & UX improvements.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.6.1.png


Beta e1.6.1​


Singleplayer​


Crashes

  • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
  • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
  • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
  • Fixed a crash that occurred when a caravan received items with modifiers.
  • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
  • Fixed a crash that occurred during large battles.
  • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
  • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
  • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
  • Fixed a crash that occurred when using drag and drop in the equip item panel.
  • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
  • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
  • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
  • Fixed a crash that occurred due to some notables having null as their current settlement.
  • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
  • Fixed a crash that occurred after the player selected an heir from their own party.


Performance

  • Optimisations to the campaign map party icon loading, reducing spikes.
  • Improved thumbnail render performance.
  • Additional minor UI memory improvements.
  • Dead notables and wanderers are now removed from object manager after 7 game days.


Save & Load

  • Fixed party name error when loading an old save for non-English languages.




Localisation

  • Various text improvements, fixes and grammar corrections.
  • Turkish language updates and fixes.
  • Chinese language updates.
  • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
  • Reworked German post-processor.


Art

  • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
  • Added crowns for Battania, Northern Empire and Western Empire.
  • Added a splash screen to the initial loading screen.
  • Added more variety to facekeys and banners to solve duplication issues.
  • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
    • empire_village_001 (Dyopalis)
    • empire_village_005 (Vealos)
    • empire_village_006 (Tevea)
    • empire_village_009 (Aeoria)
    • empire_village_011 (Gaos)
    • khuzait_village_g (Tismil)
    • khuzait_village_h (Usek)
    • vlandia_village_d (Halisvust)
    • vlandia_village_e (Etirfurd)
    • vlandia_village_f (Hongard)
    • vlandia_village_h (Palisont)
  • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
  • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
  • Performance and visual improvements to Sturgia level 3 castle models.
  • Improvements to some materials and textures.
  • Fixed an issue with snow not being properly rendered in some scenes.


Animations

  • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.


Audio

  • Added sounds for civilian animations.
  • Fixed phasing errors in distant combat sounds.
  • Minor improvements to settlement ambients.
  • Intro video sound is now a bit less startling.


UI

Changes


  • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
  • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
  • The 5x and entire stack modifiers now work on the barter screen.
  • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
  • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
  • Added explanatory tooltips to the recruit and upgrade popup buttons.
  • The inventory transaction history tooltip now hides new entries after 40 items.
  • The troop selection popup in custom battle now shows the type and tier of the troop.
  • Most of the input texts now show the key icon instead of the name of the key.
  • Added a "Faster Camera" key to photo mode.
  • The town management reserve slider now moves in increments of 100.
  • The tournament winner screen now shows the winner's banner.
  • Discard donation values are now comparable in the inventory screen.
  • Improved readability of some of the key icons.

Fixes


  • Fixed some inconsistencies with the quest available icon.
  • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
  • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
  • Fixed some tooltips and texts not reflecting re-bound keybindings.
  • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
  • Fixed some localisation issues in the crafting screen.
  • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
  • Fixed the entire stack modifier not working with the slaughter action in the inventory.
  • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
  • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
  • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
  • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
  • Fixed an issue with the encyclopedia not updating when the main character's name changed.


Battles & Sieges

  • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
  • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
  • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
  • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
  • Improved the formula for calculating pillaging effects.
  • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
  • Added Keep Battles:
    • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
    • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
    • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.
  • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
  • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
  • Fixed a bug that caused some parties to get stuck in an endless battle.
  • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
  • Fixed a bug that prevented troops from responding to enemies when they were using machines.
  • Fixed an issue that caused troops to not use ladders in certain situations.
  • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
  • Reduced friendly fire incidents from attacker siege engines.


Character Development System

  • Reworked attribute selection for AI.
  • Player weight and build will not change more than 30%.
  • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.


Clan and Party

  • Changed ransom offer notification texts to improve clarity.
  • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
  • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
  • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
  • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
  • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
  • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
  • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
  • Added wording for the niece, nephew, and grandchildren of the player character.
  • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
  • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
  • Fixed a bug that caused the player's capturer party to be invisible.
  • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
  • The lame horse feature is now limited to the player's horse only.
  • The first hero on the party screen is now the one that is brought into missions.


Army Gameplay

  • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.


Kingdoms and Diplomacy

  • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
  • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
  • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
  • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
  • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
  • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.


Economy and Trade

  • Workshops can now produce faction-neutral items.
  • Fixed a bug that caused artisan workshops to replace other workshops.


Crafting

  • Fixed a bug that created an order for the main hero.
  • Updated Experienced Smith and Steel Maker 3 secondary effects:
    • Experienced Smith - Successful crafting orders give 2 relationships with notables.
    • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.
  • Updated the formula that determines the required Research Point Experience for unlocking a new part.


Settlement Actions (Town, Village, Castle and Hideout)

  • Prison Break improvements:
    • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
    • Added a new text to show that there are no prisoners after scouting the keep.
    • Removed polearms from prison guards.
  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
  • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
  • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
  • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
  • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
  • Fixed a calculation error while giving bonus experience to garrison troops.
  • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
  • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
  • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
  • Fixed a bug that caused construction speed to decrease when loyalty increased.
  • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
  • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.


Quests & Issues

  • Implemented a new quest, "Revenue Farming".
    Quest Summary: A lord is looking for someone to collect rents that are owed to them.
  • Improvements to the issue/quest spawn algorithm.
  • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
  • Radagos now gets full health after the tutorial is over.
  • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
  • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
  • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
  • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
  • Fixed a bug that generated dialogue with the quest giver more than once.
  • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
  • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
  • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
  • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.


Conversations & Encounters

  • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
  • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
  • Workshops can now be bought from notables through dialogue.
  • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
  • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.


Other

  • Battanian Peasants no longer wear the Townsman Luxury Coat.
  • Improved the variety of armours and outfits on Noble Characters.
  • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
  • Khuzait Horse Archer now uses the Heavy Recurve Bow.
  • Khuzait Raider now uses the Simple Short Bow.
  • Fixed an issue with Eleduran wearing the wrong outfit.
  • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
  • Changed Cavalry Lamellar Armor’s culture to Aserai.
  • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
  • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
  • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
  • Fixed an issue with some facekeys that caused a pregnancy-like belly.
  • Added a "Toggle Characters" option to Photo Mode.
  • Fixed a bug that prevented Marauder bandits from being recruitable.


Multiplayer​


Crashes

  • Fixed a crash that occurred after picking a faction in duel mode.
  • Fixed a crash that occurred when switching to spectator.
  • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.


Design & Balance

Equipment Changes


  • Throwing Weapon Adjustments:
    • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
    • Throwing Spears can not be picked up from corpses.
    • Increased the accuracy of all bows equipped on AI troops in Captain mode.
    • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.
  • Khuzait Heavy Mace damage decreased from 69 to 62.
  • Khuzait Heavy Glaive damage decreased from 171 to 115.
  • Spatha damage increased from 64 to 72.
  • Kite Shield (Voulgier) weight decreased from 5 to 2.
  • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
  • Armour of Stronger Shields used by Heavy Infantry increased by 5.
  • HP of Stronger Shields used by Heavy Infantry increased by 20.
  • Two-handed Maces are now slightly faster.
    • Northern Two-Handed Hammer swing speed increased from 69 to 74.
    • Highland Spiked Mace swing speed increased from 69 to 72.
  • Menavlion Changes:
    • Longer Menavlion deals less swing damage and more thrust damage.
    • Heavy Menavlion deals less damage but can crush through.
  • Pikes Changes:
    • Awl Pike damaged increased from 41 to 47
    • Highland Pike thrust speed increased from 89 to 91
    • Highland Pike damage increased from 40 to 47
    • Eastern Pike damage increased from 42 to 48
    • Southern Pike thrust speed increased from 91 to 92
    • Southern Pike damage increased from 44 to 47
  • Arrow/Bolt Count Adjustments:
    • Regular and Strong Arrows count is set to 35
    • Extra Arrows count is set to 50 (Only used in Captain mode)
    • Regular and Strong Bolts count is set to 25
    • Extra Bolts count is set to 40 (Only used in Captain mode)
  • Bastard Weapons are slightly longer but slower, especially in one-handed mode.


Troop Changes

  • Changed the second slot perks of all troops to be Combo Perks:
    • Combo perks grant equipment and have passive bonuses on the troop.
    • Captain mode troops use their own perks.
  • Slightly increased acceleration of all non-ranged troops.
  • All Heavy Infantry movement speed increased to 80.
  • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
  • All Shock Troops hit points set to 100.
  • Skirmishers deal 10% more damage with Throwing Weapons.

Empire


  • Recruit:
    • Pilum now replaces the default Javelins (Non-Captain modes).
    • Swapped first and second slot perks.
  • Legionary:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
  • Cataphract:
    • Now has a shield by default.
    • Armour decreased from 45 to 40.
    • Added Improved Armor Perk instead of Bastard Axe Perk.


Battania


  • Clan Warrior:
    • Replaced default Long Sword with Short Sword.
    • Replaced Axe Perk with Long Sword Perk.
  • Wildling:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Increased default and Strong Shield size.
    • Replaced Axe Perk with Club Perk.
  • Oathsworn:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.


Khuzait


  • Lancer:
    • Now has a shield by default.


Sturgia


  • Brigand:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Replaced default Northern Axe with Northern Woodsplitter Axe.
    • Replaced Heavy Axe Perk with Sword Perk.
  • Varyag:
    • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.


Vlandia


  • Voulgier:
    • Reordered perks in the first slot.
  • Sergeant:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.
  • Arbelist:
    • Replaced Axe Perk with Faster Release Perk.
    • Replaced Mace Perk with Small Shield Perk.


Map Related

  • Solved GI, physics and stuck point issues with Tsagaan Castle.


Other - Miscellaneous

  • Fixed an issue with the main menu music continuing in multiplayer loading screens.


Server & Network

  • Fixed walk/run state discrepancies under certain conditions between the client and the server.
  • Reduced falling hard/soft state discrepancies between the client and the server.


UI

Changes


  • The scoreboard now toggles like the singleplayer scoreboard.

Fixes


  • Fixed a bug that kicked players for inactivity after intermission voting.
  • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.



Both​


Crashes

  • Fixed a crash related to sound occlusion.


Performance

  • Fixed some minor memory leaks.


Animations

  • Adjusted horse fall animations for gameplay.


Combat

  • Reworked kick: Added new animations and increased the penalty for missing a kick.
  • Being able to kick immediately after falling hard from some height is no longer possible.
  • Being able to switch between weapons during an attack release is no longer possible.
  • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
  • Stun Changes:
    • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
    • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
    • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.
  • Couch Lance changes:
    • Reduced mount turning speed while the rider is couching.
    • Made a small adjustment to the camera (zooms in slightly).
  • Slightly reduced Archer turning speed while aiming.
  • Reduced the length of infantry knockdown animations.
  • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
  • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
  • Decreased the equip speed of crossbows by 25%.


Other

  • Increased the camera reset speed for when the view character key is released.
  • Eliminated visual errors with the knees of tall riders.


Modding​


  • Added a warning to catch navmesh problems on steep surfaces.
  • Animation clips can now be filtered in the resource browser.
  • Campaign map size is no longer hardcoded, it is now set from the map scene.
  • Harness' “covers_head” flag now works for helmets as well.
  • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
  • Made further changes to access modifiers. You can learn more about this: HERE
  • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
  • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
  • Better automatic navigation mesh generation for open field battles.
  • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
  • Party screen now supports more than 2 upgrade targets.
  • Added a script that moves any object from point A to point B without any help from agents.
  • XSLT files are now working even if there is no XML file with the same name.
  • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
  • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
  • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-hotfix-empire1.png


e1.6.0​


Singleplayer​


Crashes

  • Fixed a crash that occurred when loading a save due to storyline heroes not having the correct faction data.
  • Fixed a crash that occurred when trying to declare war against minor factions.


Fixes

  • Fixed the barter cooldown from resetting after saving and loading the game.
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed class buttons overflowing the panel in weapon class selection in the smithy.
  • Fixed a crafting bug that prevented crafted weapons from being renamed.


Multiplayer​


Crashes

  • Fixed a crash that occurred when entering the lobby if the username contained special characters.


Fixes

  • Server-side stability fixes.
  • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode.
  • Fixed a bug related to the profanity checker.


Changes

  • Throwable spears can no longer be thrown from horseback.
  • Server time limit made visible in Duel mode.
  • Faction voting is now available in Duel mode.
  • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag.
  • The win/loss icon has been removed for Duel mode in match history.


e1.6.1 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to declare war against minor factions. (Also in e1.6.0 hotfix).
  • Fixed a modding-related bug with the upgrade troops popup showing just the first two upgrade targets of a character on the troop tree instead of all of them.


Fixes

  • Fixed a bug that caused some noble parties to recruit and disband troops in a loop.
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements. (Also in e1.6.0 hotfix).




Changes

  • Peace offers will be automatically accepted if the player is contracted as a mercenary.
  • Some demand adjustments have been made to default items to improve trading.
  • Changed the primary production type of some villages.


Multiplayer​


Fixes

  • Server-side stability fixes. (Also in e1.6.0 hotfix).
  • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode. (Also in e1.6.0 hotfix).
  • Fixed a bug related to the profanity checker. (Also in e1.6.0 hotfix).


Changes

  • Throwable spears can no longer be thrown from horseback. (Also in e1.6.0 hotfix).
  • Server time limit made visible in Duel mode. (Also in e1.6.0 hotfix).
  • Faction voting is now available in Duel mode. (Also in e1.6.0 hotfix).
  • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag. (Also in e1.6.0 hotfix).
  • The win/loss icon has been removed for Duel mode in match history.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.6.1.png

e1.6.1​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when encountering a party that was already on the way to join the player's army.
  • Fixed a crash that occurred when the last remaining lord/lady was executed.
  • Fixed a crash that occurred if the selected heir was in a caravan party.
  • Fixed a crash that occurred when an attack without a guard action was made.


Fixes

  • Fixed a bug that caused disabled storyline heroes to spawn.
  • Fixed a bug that caused the troops that join the rival gang leader quest fight to be removed from the player’s party.
  • Fixed a bug that prevented the relation bonus from being given upon the successful completion of the Headman Needs Grain quest.
  • Fixed a bug that caused most clans to become poor after some time.


Changes

  • Made further adjustments to the attribute and focus point distribution of NPC heroes. This should address cases where most points went into one attribute or skill as well as cases where skills were in excess of the learning limit.
  • Localization improvements.


Multiplayer​


Fixes

  • Fixed a bug that caused incorrect points to be displayed in the duel mode in some cases.


Previous Beta Hotfixes:​


09/08/21


Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to declare war against minor factions. (Also in e1.6.0 hotfix).
  • Fixed a modding-related bug with the upgrade troops popup showing just the first two upgrade targets of a character on the troop tree instead of all of them.


Fixes

  • Fixed a bug that caused some noble parties to recruit and disband troops in a loop.
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements. (Also in e1.6.0 hotfix).


Changes

  • Peace offers will be automatically accepted if the player is contracted as a mercenary.
  • Some demand adjustments have been made to default items to improve trading.
  • Changed the primary production type of some villages.


Multiplayer​


Fixes

  • Server-side stability fixes. (Also in e1.6.0 hotfix).
  • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode. (Also in e1.6.0 hotfix).
  • Fixed a bug related to the profanity checker. (Also in e1.6.0 hotfix).




Changes

  • Throwable spears can no longer be thrown from horseback. (Also in e1.6.0 hotfix).
  • Server time limit made visible in Duel mode. (Also in e1.6.0 hotfix).
  • Faction voting is now available in Duel mode. (Also in e1.6.0 hotfix).
  • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag. (Also in e1.6.0 hotfix).
  • The win/loss icon has been removed for Duel mode in match history.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
  • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
  • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
  • Fixed a crash that occurred when a caravan received items with modifiers.
  • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
  • Fixed a crash that occurred during large battles.
  • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
  • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
  • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
  • Fixed a crash that occurred when using drag and drop in the equip item panel.
  • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
  • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
  • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
  • Fixed a crash that occurred due to some notables having null as their current settlement.
  • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
  • Fixed a crash that occurred after the player selected an heir from their own party.


Performance

  • Optimisations to the campaign map party icon loading, reducing spikes.
  • Improved thumbnail render performance.
  • Additional minor UI memory improvements.
  • Dead notables and wanderers are now removed from object manager after 7 game days.


Save & Load

  • Fixed party name error when loading an old save for non-English languages.


Localisation

  • Various text improvements, fixes and grammar corrections.
  • Turkish language updates and fixes.
  • Chinese language updates.
  • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
  • Reworked German post-processor.


Art

  • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
  • Added crowns for Battania, Northern Empire and Western Empire.
  • Added a splash screen to the initial loading screen.
  • Added more variety to facekeys and banners to solve duplication issues.
  • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
    • empire_village_001 (Dyopalis)
    • empire_village_005 (Vealos)
    • empire_village_006 (Tevea)
    • empire_village_009 (Aeoria)
    • empire_village_011 (Gaos)
    • khuzait_village_g (Tismil)
    • khuzait_village_h (Usek)
    • vlandia_village_d (Halisvust)
    • vlandia_village_e (Etirfurd)
    • vlandia_village_f (Hongard)
    • vlandia_village_h (Palisont)
  • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
  • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
  • Performance and visual improvements to Sturgia level 3 castle models.
  • Improvements to some materials and textures.
  • Fixed an issue with snow not being properly rendered in some scenes.


Animations

  • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.


Audio

  • Added sounds for civilian animations.
  • Fixed phasing errors in distant combat sounds.
  • Minor improvements to settlement ambients.
  • Intro video sound is now a bit less startling.


UI

Changes


  • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
  • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
  • The 5x and entire stack modifiers now work on the barter screen.
  • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
  • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
  • Added explanatory tooltips to the recruit and upgrade popup buttons.
  • The inventory transaction history tooltip now hides new entries after 40 items.
  • The troop selection popup in custom battle now shows the type and tier of the troop.
  • Most of the input texts now show the key icon instead of the name of the key.
  • Added a "Faster Camera" key to photo mode.
  • The town management reserve slider now moves in increments of 100.
  • The tournament winner screen now shows the winner's banner.
  • Discard donation values are now comparable in the inventory screen.
  • Improved readability of some of the key icons.

Fixes


  • Fixed some inconsistencies with the quest available icon.
  • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
  • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
  • Fixed some tooltips and texts not reflecting re-bound keybindings.
  • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
  • Fixed some localisation issues in the crafting screen.
  • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
  • Fixed the entire stack modifier not working with the slaughter action in the inventory.
  • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
  • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
  • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
  • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
  • Fixed an issue with the encyclopedia not updating when the main character's name changed.


Battles & Sieges

  • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
  • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
  • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
  • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
  • Improved the formula for calculating pillaging effects.
  • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
  • Added Keep Battles:
    • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
    • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
    • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.
  • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
  • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
  • Fixed a bug that caused some parties to get stuck in an endless battle.
  • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
  • Fixed a bug that prevented troops from responding to enemies when they were using machines.
  • Fixed an issue that caused troops to not use ladders in certain situations.
  • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
  • Reduced friendly fire incidents from attacker siege engines.


Character Development System

  • Reworked attribute selection for AI.
  • Player weight and build will not change more than 30%.
  • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.


Clan and Party

  • Changed ransom offer notification texts to improve clarity.
  • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
  • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
  • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
  • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
  • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
  • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
  • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
  • Added wording for the niece, nephew, and grandchildren of the player character.
  • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
  • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
  • Fixed a bug that caused the player's capturer party to be invisible.
  • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
  • The lame horse feature is now limited to the player's horse only.
  • The first hero on the party screen is now the one that is brought into missions.


Army Gameplay

  • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.


Kingdoms and Diplomacy

  • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
  • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
  • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
  • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
  • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
  • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.


Economy and Trade

  • Workshops can now produce faction-neutral items.
  • Fixed a bug that caused artisan workshops to replace other workshops.


Crafting

  • Fixed a bug that created an order for the main hero.
  • Updated Experienced Smith and Steel Maker 3 secondary effects:
    • Experienced Smith - Successful crafting orders give 2 relationships with notables.
    • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.
  • Updated the formula that determines the required Research Point Experience for unlocking a new part.


Settlement Actions (Town, Village, Castle and Hideout)

  • Prison Break improvements:
    • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
    • Added a new text to show that there are no prisoners after scouting the keep.
    • Removed polearms from prison guards.
  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
  • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
  • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
  • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
  • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
  • Fixed a calculation error while giving bonus experience to garrison troops.
  • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
  • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
  • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
  • Fixed a bug that caused construction speed to decrease when loyalty increased.
  • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
  • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.


Quests & Issues

  • Implemented a new quest, "Revenue Farming".
    Quest Summary: A lord is looking for someone to collect rents that are owed to them.
  • Improvements to the issue/quest spawn algorithm.
  • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
  • Radagos now gets full health after the tutorial is over.
  • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
  • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
  • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
  • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
  • Fixed a bug that generated dialogue with the quest giver more than once.
  • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
  • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
  • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
  • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.


Conversations & Encounters

  • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
  • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
  • Workshops can now be bought from notables through dialogue.
  • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
  • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.


Other

  • Battanian Peasants no longer wear the Townsman Luxury Coat.
  • Improved the variety of armours and outfits on Noble Characters.
  • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
  • Khuzait Horse Archer now uses the Heavy Recurve Bow.
  • Khuzait Raider now uses the Simple Short Bow.
  • Fixed an issue with Eleduran wearing the wrong outfit.
  • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
  • Changed Cavalry Lamellar Armor’s culture to Aserai.
  • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
  • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
  • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
  • Fixed an issue with some facekeys that caused a pregnancy-like belly.
  • Added a "Toggle Characters" option to Photo Mode.
  • Fixed a bug that prevented Marauder bandits from being recruitable.


Multiplayer​


Crashes

  • Fixed a crash that occurred after picking a faction in duel mode.
  • Fixed a crash that occurred when switching to spectator.
  • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.


Design & Balance

Equipment Changes


  • Throwing Weapon Adjustments:
    • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
    • Throwing Spears can not be picked up from corpses.
    • Increased the accuracy of all bows equipped on AI troops in Captain mode.
    • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.
  • Khuzait Heavy Mace damage decreased from 69 to 62.
  • Khuzait Heavy Glaive damage decreased from 171 to 115.
  • Spatha damage increased from 64 to 72.
  • Kite Shield (Voulgier) weight decreased from 5 to 2.
  • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
  • Armour of Stronger Shields used by Heavy Infantry increased by 5.
  • HP of Stronger Shields used by Heavy Infantry increased by 20.
  • Two-handed Maces are now slightly faster.
    • Northern Two-Handed Hammer swing speed increased from 69 to 74.
    • Highland Spiked Mace swing speed increased from 69 to 72.
  • Menavlion Changes:
    • Longer Menavlion deals less swing damage and more thrust damage.
    • Heavy Menavlion deals less damage but can crush through.
  • Pikes Changes:
    • Awl Pike damaged increased from 41 to 47
    • Highland Pike thrust speed increased from 89 to 91
    • Highland Pike damage increased from 40 to 47
    • Eastern Pike damage increased from 42 to 48
    • Southern Pike thrust speed increased from 91 to 92
    • Southern Pike damage increased from 44 to 47
  • Arrow/Bolt Count Adjustments:
    • Regular and Strong Arrows count is set to 35
    • Extra Arrows count is set to 50 (Only used in Captain mode)
    • Regular and Strong Bolts count is set to 25
    • Extra Bolts count is set to 40 (Only used in Captain mode)
  • Bastard Weapons are slightly longer but slower, especially in one-handed mode.

Troop Changes

  • Changed the second slot perks of all troops to be Combo Perks:
    • Combo perks grant equipment and have passive bonuses on the troop.
    • Captain mode troops use their own perks.
  • Slightly increased acceleration of all non-ranged troops.
  • All Heavy Infantry movement speed increased to 80.
  • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
  • All Shock Troops hit points set to 100.
  • Skirmishers deal 10% more damage with Throwing Weapons.


Empire


  • Recruit:
    • Pilum now replaces the default Javelins (Non-Captain modes).
    • Swapped first and second slot perks.
  • Legionary:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
  • Cataphract:
    • Now has a shield by default.
    • Armour decreased from 45 to 40.
    • Added Improved Armor Perk instead of Bastard Axe Perk.


Battania


  • Clan Warrior:
    • Replaced default Long Sword with Short Sword.
    • Replaced Axe Perk with Long Sword Perk.
  • Wildling:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Increased default and Strong Shield size.
    • Replaced Axe Perk with Club Perk.
  • Oathsworn:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.


Khuzait


  • Lancer:
    • Now has a shield by default.


Sturgia


  • Brigand:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Replaced default Northern Axe with Northern Woodsplitter Axe.
    • Replaced Heavy Axe Perk with Sword Perk.
  • Varyag:
    • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.


Vlandia


  • Voulgier:
    • Reordered perks in the first slot.
  • Sergeant:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.
  • Arbelist:
    • Replaced Axe Perk with Faster Release Perk.
    • Replaced Mace Perk with Small Shield Perk.


Map Related

  • Solved GI, physics and stuck point issues with Tsagaan Castle.


Other - Miscellaneous

  • Fixed an issue with the main menu music continuing in multiplayer loading screens.


Server & Network

  • Fixed walk/run state discrepancies under certain conditions between the client and the server.
  • Reduced falling hard/soft state discrepancies between the client and the server.


UI

Changes


  • The scoreboard now toggles like the singleplayer scoreboard.

Fixes


  • Fixed a bug that kicked players for inactivity after intermission voting.
  • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.


Both​


Crashes

  • Fixed a crash related to sound occlusion.


Performance

  • Fixed some minor memory leaks.


Animations

  • Adjusted horse fall animations for gameplay.


Combat

  • Reworked kick: Added new animations and increased the penalty for missing a kick.
  • Being able to kick immediately after falling hard from some height is no longer possible.
  • Being able to switch between weapons during an attack release is no longer possible.
  • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
  • Stun Changes:
    • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
    • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
    • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.
  • Couch Lance changes:
    • Reduced mount turning speed while the rider is couching.
    • Made a small adjustment to the camera (zooms in slightly).
  • Slightly reduced Archer turning speed while aiming.
  • Reduced the length of infantry knockdown animations.
  • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
  • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
  • Decreased the equip speed of crossbows by 25%.


Other

  • Increased the camera reset speed for when the view character key is released.
  • Eliminated visual errors with the knees of tall riders.


Modding​


  • Added a warning to catch navmesh problems on steep surfaces.
  • Animation clips can now be filtered in the resource browser.
  • Campaign map size is no longer hardcoded, it is now set from the map scene.
  • Harness' “covers_head” flag now works for helmets as well.
  • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
  • Made further changes to access modifiers. You can learn more about this: HERE
  • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
  • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
  • Better automatic navigation mesh generation for open field battles.
  • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
  • Party screen now supports more than 2 upgrade targets.
  • Added a script that moves any object from point A to point B without any help from agents.
  • XSLT files are now working even if there is no XML file with the same name.
  • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
  • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
  • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-b-e1.6.2.png

Beta e1.6.2​



Singleplayer​


Crashes

  • Fixed a crash that occurred during scene loading.
  • Fixed a crash that occurred when loading older save files.
  • Fixed a crash that occurred while calculating party influence cost.
  • Fixed a crash that occurred while loading a save that had the Rival Gang Moving In issue active.
  • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom had just mercenary clans.
  • Fixed a crash that occurred during large battles.
  • Fixed a crash that occurred during the Rival Gang Moving In issue.
  • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
  • Fixed a crash that occurred when declaring war on minor factions through dialogue.
  • Fixed a crash that occurred when pillaging a settlement after a siege.


Performance

  • Made various combat performance optimizations.




Localisation

  • Localization improvements.
  • Turkish & Chinese language updates.
  • Minor text fixes and updates.


Art

  • Added two new Battanian armours.
  • Added a new Aserai armour.
  • Added a Khuzait ornate battle crown.
  • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
  • Fixed some clipping issues on Reinforced Suede Armor.
  • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.
  • Minor fixes to various scenes from all factions.
  • Fixed the incorrectly used scene for the tutorial village.
  • Fixed collision problems with some battania dungeon models and the scene.
  • Fixed a navmesh issue on the second level Empire keep.
  • Improvements for various materials and textures.


Animations

  • Fixed some child animation related bugs.
  • Fixed a bug that caused some agent animations to not blend completely on mission start.


Campaign Map

  • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows. Previously, it only changed after raids or loading the game.
  • Fixed a bug that caused some lord parties to get stuck on the world map.


Audio

  • Prevented civilian ambiences from leaking into battle scenes.
  • Added idle animation sounds for soldiers.
  • Improved screen audio during character creation.




UI
Changes

  • Clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
  • Added "Wealth" comparison to the Clan encyclopedia list page.
  • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory to show this ability to the player.
  • When looting, the left side inventory is now by default sorted by value.
  • Added a display of factions that the current selected faction is in war with to the kingdom diplomacy tab.
  • Added a Battle Size option step(800) between 600 and 1000.
  • Map rotation (Q,E) keys are now bindable.
  • Improvements to the pillaging menu options and menus for better UX and narrative.
  • Removed the notable power decreasing effect text from the pillaging effects for castles.

Fixes


  • Form Fitting Armor perk's effect is now correctly shown in the inventory.
  • Localization layout fixes.
  • Fixed a bug that prevented the hero thumbnail from disappearing when taking them from dungeon to party.
  • Fixed a bug that caused option descriptions to not show up after a language change in the options screen.


Battles and Sieges

  • The bracing feature has been enabled for spears with handles with 230 base length and above.


Clan and Party

  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed a bug that caused lord parties to recruit and disband troops in a loop.


Armies

  • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.


Kingdoms and Diplomacy

  • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue. Diplomacy between the player clan and other clans has been made consistent across different clan types.
  • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
  • Fixed a bug that allowed the minor faction clans to continuously spawn new heroes even after being eliminated.


Crafting

  • Northern Grip Wood Two Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.


Settlement Actions (Town, Village, Castle and Hideout)

  • Fixed a bug that caused construction speed to decrease as loyalty increases.
  • Fixed a bug that prevented the bribery dialogue with the lord’s hall guards from appearing.
  • Fixed a bug that prevented the influence bonus from getting added after donating a prisoner.
  • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.


Quests & Issues

  • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance.
  • Added more “reason” dialogues to explain why the player can't take a quest.
  • Changed the quest NPC health in the Notable Wants Daughter Found quest.
  • Little sister and little brother now spawn in the mentioned settlement after the "Rescue Your Family" quest is over.
  • Elder brother is now available for creating a party after he is rescued.
  • The main hero's elder brother's equipment now resets after the tutorial is over.
  • Decreased the probability of Disrupt Supply Lines quest caravan to select a friendly settlement as a target.
  • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
  • Fixed a bug that caused the Captured by Bounty Hunters quest to not fail even when the player had lost the duel fight.
  • Fixed a bug that caused the Destroy Raiders issue parties to keep spawning if they weren’t defeated by the player.
  • Fixed a bug that caused the settlement names to be missing in the description text of the Scout Enemy Garrisons quest on the quest tooltip.
  • Fixed a bug that caused the Destroy Raider quest parties to ignore the player party when the player was in a settlement with a small party.
  • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
  • Fixed a bug that prevented the relation bonus from being given when an issue had been solved via an alternative solution.


Conversations & Encounters

  • Various improvements to conversations as well as encyclopedia and notifications texts.
  • Improved facial expressions and their use in conversations.
  • Fixed a bug that caused the army conversation menu to use a temporary background.
  • Fixed a bug that caused some NPC items to disappear after a conversation.


Other

  • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
  • It is now possible to do thrust attacks using the "Highland Decorated Blade" part and the “Highland Broadsword” sword.
  • Improved the speed of "Crossbow" from 35 to 55.


Multiplayer​


Crashes

  • Fixed a crash that occurred when a mount killed an agent in multiplayer matches.


Map Related

  • Changed the layout and gameplay of the Streets of Syllianon scene.


Other - Miscellaneous

  • Implemented the level progression & customization system. You’ll now be awarded Loot for playing multiplayer games. This Loot can then be used to unlock various cosmetic items which change the appearance of your character & troops.


Server & Network

  • Fixed a bug that caused incorrect remaining time to be displayed in the intermission screen.


UI
Fixes


  • Various visual bug fixes for Duel mode.


Both​


UI
Changes

  • The chatlog window is now resizable.


Performance

  • Performance improvements to combat physics.
  • Reduced the CPU memory usage of the game.
  • Audio performance improvements.
  • Minor UI performance improvements.


Combat

  • Kicks can now be interrupted by damage.
  • The ghost camera can now pass under obstacles like bridges, tents etc.
  • Extended the combat AI so that agents are able to use spear bracing.


Modding​


  • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
  • Fixed a problem that caused rebellions in settlements with a custom culture (introduced by a mod) to crash the game.
  • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
  • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
  • Added horizontal scrolling to troop trees in the encyclopedia (if it's required).
  • Added <AlwaysLoad/> spritesheet config to indicate that the spritesheet category should be loaded by default.
  • Minor faction hero templates are now added through XML and stored in the Clan object directly. The minor faction hero spawn chance and hero limit values are now also moddable.
  • Troops can now have individual upgrade costs and XP reward for killing.
  • In the editor, progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png

e1.6.1​


Singleplayer​


Crashes


  • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement.
  • Fixed a crash that occurred while closing the inventory screen.
  • Fixed a crash that occurred due to army management influence cost calculations.
  • Fixed a crash that occurred when a party entered a settlement.
  • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization.
  • Disabled a number of lord's hall scenes as they were causing crashes.

Fixes


  • Fixed a bug that prevented the renaming of crafted weapons.
  • Fixed an alignment issue for the name input area in the weapon crafted popup.

Multiplayer​


Crashes


  • Fixed a crash that occurred when a mount killed an agent in multiplayer matches.
  • Fixed a crash that occurred when joining the duel server at the end of a duel match.

Fixes


  • Fixed a bug that caused the "Gold granting perks" to work during warmup.
  • Fixed a bug that caused the kick voting in multiplayer matchmaking to not work as intended.

Both​


Crashes


  • Fixed a crash that occurred when a block action that didn't have a guard action following it was made.
  • Fixed a crash that occurred when an attack action that didn't have a guard action following it was made.

e1.6.2 Beta​


Singleplayer​


Crashes


  • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred while closing the inventory screen. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred when a party entered a settlement. (Also in 1.6.1 hotfix).
  • Disabled a number of lord's hall scenes as they were causing crashes. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
  • Fixed a crash that occurred towards the end of battles.
  • Fixed a crash that occurred when entering certain scenes.

Fixes


  • Fixed a bug that prevented the renaming of crafted weapons. (Also in 1.6.1 hotfix).
  • Fixed an alignment issue for the name input area in the weapon crafted popup. (Also in 1.6.1 hotfix).
  • Fixed a bug that caused most parties to have low gold and become poor after a couple of game years.
  • Fixed an error that occurred when compiling shaders.

Multiplayer​



Fixes


  • Fixed a bug that caused the "Gold granting perks" to work during warmup. (Also in 1.6.1 hotfix).

Both​


Crashes


  • Fixed a crash that occurred when a block action that didn't have a guard action following it was made. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred when an attack action that didn't have a guard action following it was made. (Also in 1.6.1 hotfix).

Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/
0d580c6fa983488324f9717473b2907fb936e86c.png

e1.6.1​


Singleplayer​


Crashes

  • Fixed a crash that affected some save files due to incorrect party data for heroes.
  • Fixed a crash that occurred when determining deserted troops for oversized parties.
  • Fixed a crash that occurred while handling pending kingdom decisions.
  • Fixed a crash that occurred when a disbanding party entered a settlement.
  • Fixed a crash that occurred when selecting an heir.
  • Fixed a crash that occurred during tournaments.


Fixes

  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.
  • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage alliance for the player character.
  • Fixed village hearth and town prosperity tooltip formatting issue.


Multiplayer​


Crashes

  • Fixed a crash that occurred when logging into multiplayer with a username that contained certain characters.

Fixes

  • Fixed an issue with gaining gold during the warmup phase.
  • Fixed an issue with gaining gold from team kills.
  • Fixed an issue with some perks that caused gold to be incorrectly awarded.


Both​


Crashes

  • Fixed a crash that occurred when multiple missiles collided with the same shield at the same time, with the first one breaking the shield.

Fixes

  • Fixed a bug that caused shields to be automatically sheathed after throwing a spear.


e1.6.2 Beta​


Singleplayer​


Crashes

  • Fixed a crash that affected some save files due to incorrect party data for heroes. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when determining deserted troops for oversized parties. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred while handling pending kingdom decisions. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when a disbanding party entered a settlement. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred during tournaments. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred during large battles.
  • Fixed a game freeze that occurred during battles.
  • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred when pasting a weapon in the smithy.
  • Fixed a crash that occurred during the "Assemble The Banner" quest.
  • Fixed a crash that occurred when navigating the Encyclopedia.




Fixes

  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually. (Also in e1.6.1 hotfix.)
  • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage alliance for the player character. (Also in e1.6.1 hotfix.)
  • Fixed village hearth and town prosperity tooltip formatting issue. (Also in e1.6.1 hotfix.)
  • Fixed a bug that caused clans to propose to annex the wrong settlements.
  • Fixed a bug with culture filter options not being visible in the Encyclopedia.
  • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
  • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.

Multiplayer​


Crashes

  • Fixed a crash that occurred when logging into multiplayer with a username that contained certain characters. (Also in e1.6.1 hotfix.)


Changes

  • Added Customisation System texts and visual improvements.
  • Votes are now updated immediately when voting for culture or map in the intermission screen.


Both​


Crashes

  • Fixed a crash that occurred when multiple missiles collided with the same shield at the same time, with the first one breaking the shield. (Also in e1.6.1 hotfix.)


Fixes

  • Fixed a bug that caused shields to be automatically sheathed after throwing a spear. (Also in e1.6.1 hotfix.)


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-aserai.png

e1.6.1​


Singleplayer​


Crashes

  • Fixed a loading crash related to the education feature.
  • Fixed a crash that occurred when mounted agents were routed.


Fixes

  • Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue).
  • Fixed a bug that prevented tier 6 prisoners from being recruitable.


Multiplayer​


Crashes

  • Fixed a crash that occurred when displaying player names.
  • Fixed a crash that occurred when logging in if the username contained specific characters.
  • Fixed a crash related to multi-core network event creation.


Fixes

  • Removed the votekick option from Duel mode.


Changes


Balance Changes For Perks:


  • Base Throwing Weapon damage increased from +10% to +15% for all Skirmishers.
  • Voulgier
    • Replaced Battle Joy perk with Veteran Perk
      • +20% damage to Shields
      • -10% Cutting damage taken
      • -20% Melee damage taken (non-Captain modes)
  • Spear Infantry
    • Replaced Duelist Perk with Nimble Perk
      • Grants Sword
      • +5% Max Running Speed
      • -15% Ranged damage taken
    • Big Game Hunter bonus damage to mounts now only works with Piercing Weapons
  • Savage
    • Replaced Battle Joy Perk with Blood Rage Perk
      • +5% Damage per 20 HP Lost
      • -12% Melee damage taken per 20 HP lost (-5% for Captain Mode)

e1.6.2 Beta​


Singleplayer​


Crashes

  • Fixed a loading crash related to the education feature. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when mounted agents were routed. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when handling pending kingdom decisions.


Fixes

  • Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue). (Also in e1.6.1 hotfix.)
  • Fixed a bug that prevented tier 6 prisoners from being recruitable. (Also in e1.6.1 hotfix.)

Multiplayer​


Crashes

  • Fixed a crash that occurred when displaying player names. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when logging in if the username contained specific characters. (Also in e1.6.1 hotfix.)
  • Fixed a crash related to multi-core network event creation. (Also in e1.6.1 hotfix.)


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.6.2.png

e1.6.2​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to make peace with a minor clan.
  • Fixed a crash that occurred with old save files when the player party interacted with a settlement or AI party.
  • Fixed a crash that occurred when talking to a minor faction hero for the first time.
  • Fixed a crash that occurred during the daily tick when calculating Notable Power Change.

Fixes

  • Fixed a bug that caused the launcher to close by itself.


Multiplayer​


Crashes

  • Fixed a crash that occurred due to a text parsing bug.

Previous Beta Hotfixes:​


16/09/21

Singleplayer​


Crashes

  • Fixed a crash that occurred when handling pending kingdom decisions.


09/09/21

Singleplayer​


Crashes

  • Fixed a crash that occurred during large battles.
  • Fixed a game freeze that occurred during battles.
  • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred when pasting a weapon in the smithy.
  • Fixed a crash that occurred during the "Assemble The Banner" quest.
  • Fixed a crash that occurred when navigating the Encyclopedia.


Fixes

  • Fixed a bug that caused clans to propose to annex the wrong settlements.
  • Fixed a bug with culture filter options not being visible in the Encyclopedia.
  • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
  • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.


Multiplayer​


Changes

  • Added Customisation System texts and visual improvements.
  • Votes are now updated immediately when voting for culture or map in the intermission screen.


26/08/21

Singleplayer​


Crashes

  • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
  • Fixed a crash that occurred towards the end of battles.
  • Fixed a crash that occurred when entering certain scenes.


Fixes

  • Fixed a bug that caused parties to have low gold and become poor after a couple of game years.
  • Fixed an error that occurred when compiling shaders.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred during scene load.
  • Fixed a crash that occurred when loading old save files.
  • Fixed a crash that occurred while calculating party influence cost.
  • Fixed a crash that occurred while loading a save that had the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom consisted of only mercenary clans.
  • Fixed a crash that occurred during large battles.
  • Fixed a crash that occurred during the "Rival Gang Moving In" issue.
  • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
  • Fixed a crash that occurred when declaring war on minor factions through dialogue.
  • Fixed a crash that occurred when pillaging a settlement after a siege.


Performance

  • Made various combat performance optimisations.


Localisation

  • Localisation improvements.
  • Turkish & Chinese language updates.
  • Minor text fixes and updates.


Art

  • Added two new Battanian armours.
  • Added one new Aserai armour.
  • Added one new Khuzait ornate battle crown.
  • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
  • Fixed some clipping issues on Reinforced Suede Armor.
  • Minor fixes to various scenes from all factions.
  • Corrected the scene used for the tutorial village.
  • Fixed collision problems with some Battania dungeon models and scenes.
  • Fixed a navmesh issue on the level two Empire keep.
  • Improvements for various materials and textures.


Animations

  • Fixed some child animation related bugs.
  • Fixed a bug that caused some agent animations to not blend completely on mission start.


Campaign Map

  • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows (previously, it only changed after raids or loading the game).
  • Fixed a bug that caused some lord parties to get stuck on the world map.


Audio

  • Prevented civilian ambiences from leaking into battle scenes.
  • Added idle animation sounds for soldiers.
  • Improved screen audio during character creation.
  • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.


UI

Changes


  • The clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
  • Added "Wealth" comparison to the Clan encyclopedia list page.
  • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory.
  • When looting, the left side inventory is now by sorted by value as default.
  • Factions that the currently selected faction is at war with are now shown in the kingdom diplomacy tab.
  • Added a Battle Size option step (800) between 600 and 1000.
  • Map rotation (Q, E) keys are now bindable.
  • Improvements to the pillaging menu options and menus for better UX and narrative.
  • Removed the notable power decreasing effect text from the pillaging effects for castles.

Fixes


  • Form Fitting Armor perk's effect is now correctly shown in the inventory.
  • Localisation layout fixes.
  • Fixed a bug that prevented the hero thumbnail from disappearing when moving them from a dungeon to a party.
  • Fixed a bug that caused option descriptions to not show up after changing languages in the options menu.


Battles and Sieges

  • The bracing feature has been enabled for spears with shafts of 230 base length and above.


Clan and Party

  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed a bug that caused lord parties to recruit and disband troops in a loop.


Armies

  • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.


Kingdoms and Diplomacy

  • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue.
  • Diplomacy between the player clan and other clans has been made consistent across different clan types.
  • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
  • Fixed a bug that allowed minor faction clans to continuously spawn new heroes even after being eliminated.


Crafting

  • Northern Grip Wood Two-Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.


Settlement Actions (Town, Village, Castle and Hideout)

  • Fixed a bug that caused construction speed to decrease as loyalty increases.
  • Fixed a bug that prevented the bribery dialogue with keep guards from appearing.
  • Fixed a bug that prevented the influence bonus from being added after donating a prisoner.
  • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.


Quests & Issues

  • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance.
  • Added more reason dialogues to explain why the player can't take a quest.
  • Changed the quest NPC health in the "Notable Wants Daughter Found" quest.
  • The player character's younger siblings now spawn in the mentioned settlement after the "Rescue Your Family" quest is completed.
  • The player character's elder brother is now available for creating a party after he is rescued.
  • The player character's elder brother's equipment now resets after the tutorial is over.
  • Decreased the probability of "Disrupt Supply Lines" quest caravan selecting a friendly settlement as a target.
  • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
  • Fixed a bug that caused the "Captured by Bounty Hunters" quest to not fail after losing the duel.
  • Fixed a bug that caused the "Destroy Raiders" issue parties to keep spawning if they weren’t defeated by the player.
  • Fixed a bug that caused settlement names to be missing in the description text of the "Scout Enemy Garrisons" quest on the quest tooltip.
  • Fixed a bug that caused the "Destroy Raider" quest parties to ignore the player party when the player was in a settlement with a small party.
  • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
  • Fixed a bug that prevented the relation bonus from being given when an issue had been solved using an alternative solution.


Conversations & Encounters

  • Various improvements to conversations, encyclopedia, and notifications texts.
  • Improved facial expressions and their use in conversations.
  • Fixed a bug that caused the army conversation menu to use a temporary background.
  • Fixed a bug that caused some NPC items to disappear after a conversation.


Other

  • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
  • It is now possible to do thrust attacks using the Highland Decorated Blade part and the Highland Broadsword.
  • Improved the speed of Crossbow from 35 to 55.


Multiplayer​


Crashes

  • Fixed a crash that occurred when a mount killed an agent.


Map Related

  • Changed the layout of the "Streets of Syllianon" scene.


Other - Miscellaneous

  • Implemented a level progression and customisation system. You’ll now be awarded Loot for playing multiplayer games. This Loot can then be used to unlock various cosmetic items which change the appearance of your character and troops.


Server & Network

  • Fixed a bug that caused the remaining time to be incorrectly displayed in the intermission screen.


UI

Fixes


  • Various visual bug fixes for Duel mode.


Both​


UI

Changes


  • The chatlog window is now resizable.


Performance

  • Performance improvements to combat physics.
  • Reduced CPU memory usage.
  • Audio performance improvements.
  • Minor UI performance improvements.


Combat

  • Kicks can now be interrupted by damage.
  • The ghost camera can now pass under obstacles like bridges, tents etc.
  • Extended the combat AI so that agents are able to use spear bracing.

Modding​


  • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
  • Fixed a problem that caused rebellions in settlements with a custom culture introduced by a mod to crash the game.
  • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
  • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
  • Added horizontal scrolling to troop trees in the encyclopedia.
  • Added <AlwaysLoad/> spritesheet config to indicate that the spritesheet category should be loaded by default.
  • Minor faction hero templates are now added through XML and stored in the Clan object directly.
  • Minor faction hero spawn chance and hero limit values are now moddable.
  • Troops can now have individual upgrade costs and XP rewards for killing.
  • Progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features in the editor.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-b-e1.6.3.png

Beta e1.6.3​


Singleplayer​


Crashes

  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred during tournaments.
  • Fixed a crash that occurred when a conspiracy caravan party entered a settlement.
  • Fixed a crash that occurred when a disbanding party entered a settlement.
  • Fixed a crash that occurred when determining deserted troops for oversized parties.
  • Fixed a crash that occurred when a player killed an agent in civilian missions.
  • Fixed a crash that occurred when the Revenue Farming quest was canceled when the quest-related menu was open.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred while handling pending kingdom decisions.

Performance

  • Campaign memory optimizations.
  • Campaign behavior event optimization.
  • Optimizations to the field getter functions in CharacterObject class.
  • Memory usage improvements in custom battle.
  • Minor UI-related improvements in memory usage.


Save & Load

  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.


Localisation

  • Russian and Polish language localization improvements.
  • Other general localization improvements.
  • Chinese language updates.
  • Turkish language updates.
  • Minor text updates and typo fixes.
  • Fixed localization issues of Village Needs Draught Animals quest journal logs.


Art

  • Added an ornate battle crown for Aserai lords.
  • Fixed a bug that caused the campaign character's head to have a white contour.
  • Fixed a bug that caused some NPC faces to be black when viewed from distance.
  • Minor fixes to some Khuzait, Empire & Sturgia castle scenes.
  • Minor fixes to some Vlandia, Khuzait & Sturgia town scenes.
  • Siege tower and siege ladder placement fixes to an Empire town scene.
  • Sound improvements to some Empire castle scenes.


Animations

  • Fixed a bug that caused the melee trainer walking animation to become weird in some cases.
  • Fixed a bug that caused some parties to not play fighting animations during an event on the campaign map.
  • Fixed a bug that caused all agents to play the same animation during a conversation.


UI

Changes


  • Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
  • Moved the initial banner selection and clan naming to the character creation in SandBox mode.
  • Added new tavern game menu images for all main cultures.
  • The least expensive horses are now used first while upgrading troops.
  • Mobile party tracker states are now saved between sessions.
  • Added kill notification interface to town mission for gang and quest-related tasks.
  • Added panel opening animations to the rest of the fullscreen screens.
  • General improvements to banner visuals.

Fixes


  • Fixed a bug that caused only two upgrade targets to be shown in the upgrade popup even when it should have been more.
  • Fixed a bug that caused some texts to overlap on tooltips.
  • Fixed a bug that caused holding left or right arrow keys to not move the cursor automatically.
  • Fixed a bug that caused tracked settlement nameplates to flicker in some instances.
  • Fixed a bug that caused an incorrect army size value to be displayed in a custom battle.
  • Fixed inconsistencies in equipment used by hero portraits in the settlement overlay.
  • Fixed a bug that caused the swapping action in the inventory, unequipping the replaced weapon.
  • Fixed the village hearth and town prosperity tooltips formatting issue.
  • Fixed a bug that caused settlement quest icons to be displayed wrong.


Battles and Sieges

  • Introduced death of the NPCs in simulation battles.
  • Decreased the chance of death caused by battle wounds in missions for all heroes except the player (the chance is the same in both missions and simulations).
  • The player is from now on able to attack disbanding parties.
  • Fixed AI aiming for ranged siege weapons.
  • In cases where “show mercy” is the only siege aftermath option, relation penalties will no longer apply.
  • When the player aborted raising the siege ladder at the last possible moment and the siege ladder went beyond the exact vertical position and went closer to the walls, it fell to the ground again even though it should have landed against the walls. This has been fixed.


Character Development System

  • Decreased the chance of dying of old age for all heroes except the player.
  • Improved the way attribute and focus points are distributed for the AI.
  • Fixed inconsistencies in character creation adolescence phase with the smith family.


Clan and Party

  • Fixed a bug that caused clan roles to be deleted after the assignment.


Kingdoms and Diplomacy

  • Fixed a bug that caused the dialogue to be stuck when proposing a marriage alliance for yourself.
  • Fixed a bug that caused clans to propose to annex wrong settlements.


Economy and Trade

  • Fixed a bug that caused item tiers to be wrongly calculated. This bug also prevented workshops from producing lowest tier and highest tier items.


Settlement Actions (Town, Village, Castle and Hideout)

  • Increased the relation gain from emissaries to 5 from 3.
  • Decreased the emissaries' relation gain chance.
  • From now on, an emissary will be able to gain relation only once per day with either a noble or a notable.
  • Since forcing a village to give supplies and forcing notables to give recruits options are intentional events, nearby parties will no longer join their map events.
  • Fixed a visual bug that caused prisoners in a castle to be displayed on the lord's hall overlay instead of the dungeon.
  • Fixed a bug that caused trade rumors in taverns to be incomplete.
  • Fixed a bug that caused some prisoners to be transferred to garrison and militia which caused them to disappear from the settlement prisoner donate/manage screens.


Quests & Issues

  • Added a new quest named "Betting Fraud". Quest summary: A gang leader offers you a deal to fix 5 tournaments and share the profit from the bet winnings.
  • Our clan members will no longer be able to give the following quests. If a quest giver becomes our clan member during an active quest, the quest will be canceled.
    • Lady's Knight Out
    • Company of Trouble
    • Lord Needs A Tutor
    • Prodigal Son
  • The player can no longer take the following quests if their clan owns the settlement. If the player becomes the owner of the settlement during the quest, the quest will be canceled with a suitable log.
    • Rival Gang Moving In
    • Gang Leader Needs Weapons
  • Fixed a bug that caused some text to be missing during the Prodigal Son quest.
  • Fixed a bug that caused the Lord Needs Tutor quest log to be shown as a notification instead of a log.
  • Fixed a bug that prevented the relation bonus from being given at the end of the "Village Needs Grain" quest.
  • Fixed a bug that caused the banner icons above the troops to disappear after switching teams during the Rival Gang Moving In quest.
  • Fixed a bug that caused the Destroy Conspiracy Raiders quest to fail when attacking a party that wasn't related to the quest.


Conversations & Encounters

  • Replaced old pose codes with new ones in conversations and did some minor dialogue fixes.


Other

  • Updated the weight value of Furred Noble Lancer Helmet with Neckguard to 3.6 kg.
  • Pila is now named Pilum (since Pilum is a single-piece item).
  • Fixed a bug that caused all heroes to disappear in the encyclopedia.


Multiplayer​


Art

  • Increased the speed at which the corpses are being cleared on duel mode.


Design & Balance

  • Fixed a bug that caused a team to win the match in which they were ahead in score even though they had all left the server before that.
  • Changed the gold costs of some troops for team deathmatch and siege modes.


Game Modes

  • Reworked the scoring system on all game modes (except duel).
  • Fixed a bug that prevented player troops from charging after the player disconnected on captain mode.


Other - Miscellaneous

  • Added cheering and shouting features that will allow players to quickly communicate with other players.
  • Fixed a bug that caused the mangonel projectiles to remain mid-air in some cases after warm-up.


UI

Fixes


  • Fixed a crash that occurred on language change while in the lobby.
  • Fixed a text alignment issue in the MP killfeed.
  • Fixed a bug that caused AI kills to not have a banner on MP killfeed.
  • Fixed a bug that caused some flags to be added more than once to the marker overlay (ALT).
  • Fixed a bug that caused the "Draw" match results to not work in TDM matches.
  • Fixed a bug that caused control points and score UI to show up even when they weren’t relevant.

Both​


Art

  • Fixed a bug that caused snow and rain to enter enclosed spaces.
  • Young adults will no longer have grey hair.


Audio

  • Fixed sound starvation on the highest Sound Channel setting.
  • Fixed many going-silent issues on ambient and movement sounds.
  • Fixed some ambient buss leaking into reverb zones.


UI

Changes


  • Added a "Legacy" option for order layout type.
  • Minor improvements to the camera placement in facegen.
  • Added support for simplified and traditional chinese separation in video subtitles.

Fixes


  • Fixed a bug that caused option descriptions to disappear after changing the language in the options screen.
  • Localization fixes.


Combat

  • Added a camera positioning cue for when the player switches to couched lance mode on horseback.
  • Mounted movement now supports controllers better.
  • Double-tap acceleration and slowing down for mounted movement's agility is now related to the weight of the mount.
  • Fixed cases in which shields were not working against melee attacks when the left-hand collision capsule was partially outside of the shield’s physics body.
  • Ballista will now fire in the exact same direction if the player doesn't move the cursor during the reload process.

Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.6.3 Modding Adjustments
  • Heightmap selection dialogue now remembers the last used folder.
  • Added a warning to catch duplicate removals of entities.
  • Animations now support switching the item on the right hand to the left, and back. The appropriate flag for this is "switch_item_between_hands" which can be set in the editor. The addition of "hand_switch_data" to the animation is then also required to be set in the editor.
  • Damage Particles are now moddable. A new GameModel named DamageParticleModel has been added. By creating and using a new model class inherited from DamageParticleModel and overriding needed functions modders can choose damage particles very precisely according to collision properties.
  • banner_icons.xml is now moddable. Modders can include their own banner_icons.xml in their modules under "{MODULE_NAME}/ModuleData/banner_icons.xml". Sigils, backgrounds and colours defined in these XMLs will extend the native banner icons.
  • Added editor visuals that show ranged siege weapon trajectories.
  • Languages are now moddable. Modders can now change options for all languages by providing their own options file. (see Native/ModuleData/Languages/[ID]/[id]_options.xml).
  • Moved occupation field to the Hero class from CharacterObject class, making occupations moddable.
  • Made character creation modder friendly.
    • CharacterCreationStages are now moddable. Modders can decide explicitly which stage types should be included and in what order in CharacterCreationContentBase. They can use their own stage types.
    • Fixed a few bugs that could crash the game when new cultures are used in character creation.
    • Exposed CharacterCreation.CharacterCreationMenus to modders.
    • Most functions', fields' enums' protection levels in StoryModeCharacterCreationContent and SandboxCharacterCreationContent have been changed to protected from private.
  • Fixed a crash that occurred while sieging settlements with custom cultures.
  • Fixed a crash that occurred if the submodule.xml had a comment in it.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
0d580c6fa983488324f9717473b2907fb936e86c.png

e1.6.2​


Multiplayer​


Crashes

  • Fixed a number of crashes that were caused by certain customisable item combinations.


Fixes

  • Fixed an issue that caused the wrong item to be granted and displayed when unlocked.
  • Fixed an issue with free sigils that prevented them from being used.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png

e1.6.2​


Singleplayer​


Crashes

  • Fixed a crash that occurred when talking with Arzagos or Istiana.
  • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout.
  • Fixed a crash that occurred when spawning mounted troops.
  • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed.
  • Fixed a crash that occurred when accepting a ransom offer.


Fixes

  • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear.
  • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen.
  • Fixed a bug that caused donating prisoners and leaving troops to give double influence.
  • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out.


Multiplayer​


Crashes

  • Fixed a number of crashes related to the customisation system.

e1.6.3 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred when talking with Arzagos or Istiana. (Also in e1.6.2 hotfix.)
  • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout. (Also in e1.6.2 hotfix.)
  • Fixed a crash that occurred when spawning mounted troops. (Also in e1.6.2 hotfix.)
  • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed. (Also in e1.6.2 hotfix.)
  • Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).
  • Fixed a crash that occurred when accepting a ransom offer. (Also in e1.6.2 hotfix.)


Fixes

  • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear. (Also in e1.6.2 hotfix.)
  • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen. (Also in e1.6.2 hotfix.)
  • Fixed a bug that caused donating prisoners and leaving troops to give double influence. (Also in e1.6.2 hotfix.)
  • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out. (Also in e1.6.2 hotfix.)


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e163.png

e1.6.3​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when inflicting more damage than the upper limit.
  • Fixed a crash that occurred when the player tried to assign a party role to a governor.
  • Fixed a crash that occurred when the player tried to change the main party’s leader by dismissing all troops and then dropping a troop on the first index.
  • Fixed a crash that occurred when making peace with minor factions.
  • Fixed a crash that occurred after a hero was marked as dead in a map event and was at the same time meant to die due to old age.
  • Fixed a crash that occurred when playing the game in non-English languages.
  • Fixed a crash that occurred on the save/load screen due to modded saves.


Fixes

  • Fixed a bug that caused mercenary clans to leave kingdoms.
  • Fixed a bug that allowed for peace decisions to be proposed to enemy kingdoms in the main storyline.
  • Fixed a bug that caused influence to be awarded when dismissing troops.
  • Fixed a bug that prevented the party wage limit from being changeable when the heir became the main character.


Previous Beta Hotfixes:​


28/09/21

Singleplayer​


Crashes

  • Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred during tournaments.
  • Fixed a crash that occurred when a conspiracy caravan party entered a settlement.
  • Fixed a crash that occurred when a disbanding party entered a settlement.
  • Fixed a crash that occurred when determining deserted troops for oversized parties.
  • Fixed a crash that occurred when a player killed an agent in civilian missions.
  • Fixed a crash that occurred when the "Revenue Farming" quest was cancelled while the quest-related menu was open.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred while handling pending kingdom decisions.


Performance

  • Campaign memory optimisations.
  • Campaign behavior event optimisation.
  • Optimisations to the field getter functions in CharacterObject class.
  • Memory usage improvements in custom battle.
  • Minor UI-related improvements in memory usage.


Save & Load

  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.


Localisation

  • Russian and Polish language localisation improvements.
  • Other general localisation improvements.
  • Chinese language updates.
  • Turkish language updates.
  • Minor text updates and fixes.
  • Fixed localisation issues of "Village Needs Draught Animals" quest journal logs.


Art

  • Added an ornate battle crown for Aserai lords.
  • Fixed a bug that caused the campaign character's head to have a white contour.
  • Fixed a bug that caused some NPC faces to be black when viewed from distance.
  • Minor fixes to some Khuzait, Empire, and Sturgia castle scenes.
  • Minor fixes to some Vlandia, Khuzait, and Sturgia town scenes.
  • Sound improvements to some Empire castle scenes.


Animations

  • Fixed a bug related to the melee trainer walking animation.
  • Fixed a bug that prevented battle animations from being played for events on the campaign map.
  • Fixed a bug that caused all agents to play the same animation during a conversation.


UI

Changes


  • Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
  • Moved the initial banner selection and clan naming to character creation in SandBox mode.
  • Added new tavern game menu images for all main cultures.
  • The least expensive horses are now used first when upgrading troops.
  • Mobile party tracker states are now saved between sessions.
  • Added kill notification interface to town missions for gang and quest-related tasks.
  • Added panel opening animations to fullscreen screens that were missing them.
  • General improvements to banner visuals.

Fixes


  • Fixed a bug that caused a maximum of two upgrade targets to be shown in the upgrade popup.
  • Fixed a bug that caused some texts to overlap on tooltips.
  • Fixed a bug that prevented the left or right arrow keys from moving the cursor when held.
  • Fixed a bug that caused tracked settlement nameplates to flicker.
  • Fixed a bug that caused an incorrect army size value to be displayed in custom battles.
  • Fixed inconsistencies with equipment in hero portraits in the settlement overlay.
  • Fixed a bug that caused the swapping action in the inventory to unequip the replaced weapon.
  • Fixed formatting issues with the village hearth and town prosperity tooltips.
  • Fixed a bug that caused settlement quest icons to be incorrectly displayed.


Battles and Sieges

  • Enabled death for NPCs in simulation battles.
  • Decreased the chance of death by being wounded in battle for all heroes except the player (the chance is the same in both missions and simulations).
  • Disbanding parties can now be attacked by the player.
  • Fixed AI aiming for ranged siege weapons.
  • Relation penalties no longer apply in cases where “Show Mercy” is the only siege aftermath option.
  • Fixed an issue with siege ladders falling back to the ground after going beyond the exact vertical position if the raising operation was cancelled before the ladder reached the wall.


Character Development System

  • Decreased the chance of dying of old age for all heroes except the player.
  • Improved the way attribute and focus points are distributed for the AI.
  • Fixed inconsistencies in character creation adolescence phase with the smith family.


Clan and Party

  • Fixed a bug that caused clan roles to be deleted after being assigned.


Kingdoms and Diplomacy

  • Fixed a bug that caused dialogue to become stuck when proposing a marriage alliance for yourself.
  • Fixed a bug that caused clans to propose to annex the wrong settlement.


Economy and Trade

  • Fixed a bug that caused item tiers to be calculated incorrectly. This bug also prevented workshops from producing lowest tier and highest tier items.


Settlement Actions (Town, Village, Castle and Hideout)

  • Increased the relation gain from companions in settlements from 3 to 5.
  • Decreased the relation gain chance from companions in settlements.
  • Companions in settlements are now only able to gain relation once per day with either a noble or a notable.
  • Nearby parties will no longer join force a village to give supplies and force notables to give recruits map events.
  • Fixed a visual bug that caused prisoners in a castle to be displayed on the keep overlay instead of the dungeon.
  • Fixed a bug that caused trade rumors in taverns to be incomplete.
  • Fixed a bug that caused some prisoners to be transferred to the garrison and militia which caused them to disappear from the settlement prisoner donate/manage screens.


Quests & Issues

  • Added a new quest named "Betting Fraud". Quest summary: A gang leader offers you a deal to fix 5 tournaments and share the profit from the bet winnings.
  • Player clan members will no longer be able to give the following quests. If a quest giver becomes a player clan member during an active quest, the quest will be cancelled.
    • Lady's Knight Out
    • Company of Trouble
    • Lord Needs A Tutor
    • Prodigal Son
  • The player can no longer take the following quests if their clan owns the settlement. If the player becomes the owner of the settlement during the quest, the quest will be cancelled.
    • Rival Gang Moving In
    • Gang Leader Needs Weapons
  • Fixed a bug that caused some text to be missing during the "Prodigal Son" quest.
  • Fixed a bug that caused the "Lord Needs Tutor" quest log to be shown as a notification instead of a log.
  • Fixed a bug that prevented the relation bonus from being given at the end of the "Village Needs Grain" quest.
  • Fixed a bug that caused the banner icons above the troops to disappear after switching sides during the "Rival Gang Moving In" quest.
  • Fixed a bug that caused the "Destroy Conspiracy Raiders" quest to fail when attacking a party that wasn't related to the quest.


Conversations & Encounters

  • Replaced old pose codes.
  • Minor dialogue fixes.


Other

  • Updated the weight value of 'Furred Noble Lancer Helmet with Neckguard' to 3.6 kg.
  • 'Pila' renamed as 'Pilum' (since Pilum is a single-piece item).
  • Fixed a bug that caused all heroes to disappear in the encyclopaedia.


Multiplayer​


Art

  • Increased the corpse removal rate in Duel mode.


Design & Balance

  • Fixed a bug that allowed a team with no players to win a match if they were ahead on score.
  • Changed the gold costs of some troops in Team Deathmatch and Siege modes.


Game Modes

  • Reworked the scoring system for all game modes (except duel).
  • Fixed a bug that prevented Captain mode formation troops from charging after the player leading them had disconnected.


Other - Miscellaneous

  • Added cheering and shouting features that allows for quick communication between players.
  • Fixed a bug that caused mangonel projectiles to remain mid-air after warm-up.


UI

Fixes


  • Fixed a crash that occurred when changing languages while connected to the lobby.
  • Fixed a text alignment issue in the killfeed.
  • Fixed a bug that caused AI kills to not have a banner on the killfeed.
  • Fixed a bug that caused some flags to be added more than once to the marker overlay (Left ALT).
  • Fixed a bug that caused the Draw match result to not work in Team Deathmatch matches.
  • Fixed a bug that caused control points and score UI to show up even when they weren’t relevant.


Both​


Art

  • Fixed a bug that caused snow and rain to enter enclosed spaces.
  • Young adults will no longer have grey hair.


Audio

  • Fixed sound starvation on the highest Sound Channel setting.
  • Fixed many going-silent issues with ambient and movement sounds.
  • Fixed some ambient buss leaking into reverb zones.


UI

Changes


  • Added a Legacy option for Orders layout.
  • Minor improvements to the camera placement in character creation.
  • Added support for simplified and traditional Chinese separation in video subtitles.


Fixes


  • Fixed a bug that caused option descriptions to disappear after changing language in the options screen.


Combat

  • Added a camera positioning cue for when the player switches to couched lance mode on horseback.
  • Improved controller support for mounted movement.
  • Double-tap acceleration and slowing down for mounts is now related to the weight of the mount.
  • Fixed an issue with some shields having the left-hand collision capsule partially outside of the shield’s physics body, preventing melee attacks from being properly defended.
  • Ballista will now fire in the exact same position if the player doesn't move the cursor during the reload process.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.6.3 Modding Adjustments
  • Heightmap selection dialogue now remembers the last used folder.
  • Added a warning to catch duplicate removals of entities.
  • Animations now support switching the item on the right hand to the left, and back. The appropriate flag for this is "switch_item_between_hands" which can be set in the editor. The addition of "hand_switch_data" to the animation is then also required to be set in the editor.
  • Damage Particles are now moddable. A new GameModel named DamageParticleModel has been added. By creating and using a new model class inherited from DamageParticleModel and overriding needed functions modders can choose damage particles very precisely according to collision properties.
  • banner_icons.xml is now moddable. Modders can include their own banner_icons.xml in their modules under "{MODULE_NAME}/ModuleData/banner_icons.xml". Sigils, backgrounds and colours defined in these XMLs will extend the native banner icons.
  • Added editor visuals that show ranged siege weapon trajectories.
  • Languages are now moddable. Modders can now change options for all languages by providing their own options file. (see Native/ModuleData/Languages/[ID]/[id]_options.xml).
  • Moved occupation field to the Hero class from CharacterObject class, making occupations moddable.
  • Made character creation modder friendly.
    • CharacterCreationStages are now moddable. Modders can decide explicitly which stage types should be included and in what order in CharacterCreationContentBase. They can use their own stage types.
    • Fixed a few bugs that could crash the game when new cultures are used in character creation.
    • Exposed CharacterCreation.CharacterCreationMenus to modders.
    • Most functions', fields' enums' protection levels in StoryModeCharacterCreationContent and SandboxCharacterCreationContent have been changed to protected from private.
  • Fixed a crash that occurred while sieging settlements with custom cultures.
  • Fixed a crash that occurred if the submodule.xml had a comment in it.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-b-e164.png

Beta e1.6.4​


Singleplayer​


Crashes

  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.


Performance

  • Battle and siege optimisations.
  • Fixed many campaign map related spikes.


Localisation

  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.


Art

  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.


Animations

  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.


UI

  • Added a scrollbar to the settlements list in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.


Clan and Party

  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.


Armies

  • Factions will no longer create armies if they are not at war.


Settlement Actions (Town, Village, Castle and Hideout)

  • Fixed a bug that prevented prisoners from being donated to towns.


Quests & Issues

  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.


Conversations & Encounters

  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.


Other

  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.


Multiplayer​


Crashes

  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.


Other - Miscellaneous

  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.


Both​


Performance

  • Improved multi-core performance of missile physics.


Combat

  • Ballista Improvements:

  • Increased the fire rate.
  • Decreased the flying curvature.
  • Added a sight.
  • Improved AI usage.
  • Minor animation tweaks.
  • Corrected the ballista bolt's centre of mass.




  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
15df60f92112103c649267c881ed984fa5ee38c4.png

e1.6.3​


Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to access the inventory while being held captive.
  • Fixed a crash that occurred when loading a save file.
  • Fixed a crash that occurred when an agent successfully blocked multiple attacks on the same frame.
  • Fixed a crash that occurred when a quest giver died.
  • Fixed a crash that occurred when the "Destroy Raiders" quest timed out.
  • Fixed a crash that occurred when entering a smithy that contained Crafting Orders for modded items that had later been removed.


Fixes

  • Fixed a bug that caused rebelling garrison or militia party leaders to be members of the faction they are rebelling against.
  • Fixed a bug that caused fief ownership to remain with an eliminated clan if that clan was the leader of a faction.
  • Fixed a bug that prevented item donation perks from giving experience.
  • Fixed an issue related to gamepad input.
  • Fixed a bug that caused the faction data for mercenary clans to be incorrect.


Multiplayer​


Crashes
  • Fixed a crash that occurred when equipped items were dropped in quick succession.
  • Fixed a crash that occurred when firepots exploded.


Fixes

  • Fixed an issue related to kill assist perks that allowed additional gold to be carried over to the next round in Skirmish.


e1.6.4 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to access the inventory while being held captive. (Also in e1.6.3 hotfix.)
  • Fixed a crash that occurred when loading a save file. (Also in e1.6.3 hotfix.)
  • Fixed a crash that occurred when an agent successfully blocked multiple attacks on the same frame. (Also in e1.6.3 hotfix.)
  • Fixed a crash that occurred when a quest giver died. (Also in e1.6.3 hotfix.)
  • Fixed a crash that occurred when the "Destroy Raiders" quest timed out. (Also in e1.6.3 hotfix.)
  • Fixed a crash that occurred when entering a smithy that contained Crafting Orders for modded items that had later been removed. (Also in e1.6.3 hotfix.)


Fixes

  • Fixed a bug that caused rebelling garrison or militia party leaders to be members of the faction they are rebelling against. (Also in e1.6.3 hotfix.)
  • Fixed a bug that caused fief ownership to remain with an eliminated clan if that clan was the leader of a faction. (Also in e1.6.3 hotfix.)
  • Fixed a bug that prevented item donation perks from giving experience. (Also in e1.6.3 hotfix.)
  • Fixed an issue related to gamepad input. (Also in e1.6.3 hotfix.)
  • Fixed a bug that caused the faction data for mercenary clans to be incorrect. (Also in e1.6.3 hotfix.)
  • Fixed a bug that caused marriage barters to be broken.
  • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
  • Fixed an issue that caused objects on the character creation and education screens to be missing.
  • Fixed an issue that caused the wrong child models to be rendered.
  • Fixed an issue that caused visual glitches on the character creation screen.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.6.4.png

e1.6.4​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when garrison parties moved out of settlements.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
  • Fixed a crash that occurred after interacting with a party or settlement in older save files.
  • Fixed a crash that occurred while upgrading troops on the party screen.
  • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
  • Fixed a crash that occurred while navigating the encyclopedia screen.
  • Fixed a crash that occurred while sorting the encyclopedia by garrison size.
  • Fixed a crash that occurred while inspecting the food change value in the encounter overlay.
  • Fixed a crash that occurred when a siege machine was used while playing a combat animation.




Fixes

  • Fixed a bug that caused marriage barters to incorrectly become acceptable by resetting the barter.
  • Fixed a bug that prevented the parameters of the face from being changed during character creation.
  • Fixed a bug that caused periodic events to not be saved and to reset after load.




Changes

  • Reduced 'Half Scaled Barding' armour value to 40 (from 76).
  • Reduced 'Scale Barding' armour value to 50 (from 125).





Multiplayer​


Crashes

  • Fixed a client-side crash that occurred while connecting to a server.





Both​


Crashes

  • Fixed a crash that occurred when launching the game.




Fixes

  • Fixed a bug that caused ranged units to chase the enemy without respecting the position set by their formation.
  • Fixed a bug that caused horse archers to aim at nonoptimal targets given their current position.





Modding​


  • Errors with XMLs will now show an error with the faulty line and details.





Previous Beta Hotfixes:​


14/10/21

Singleplayer​


Fixes

  • Fixed a bug that caused marriage barters to be broken.
  • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
  • Fixed an issue that caused objects on the character creation and education screens to be missing.
  • Fixed an issue that caused the wrong child models to be rendered.
  • Fixed an issue that caused visual glitches on the character creation screen.





Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.




Performance

  • Battle and siege optimisations.
  • Fixed many campaign map-related spikes.




Localisation

  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.




Art

  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.




Animations

  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.




UI

  • Added a scrollbar to the list of the settlements in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.




Clan and Party

  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.




Armies

  • Factions will no longer create armies if they are not at war.




Settlement Actions (Town, Village, Castle and Hideout)

  • Fixed a bug that prevented prisoners from being donated to towns.




Quests & Issues

  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.




Conversations & Encounters

  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.




Other

  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.





Multiplayer​


Crashes

  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.




Other - Miscellaneous

  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.





Both​


Performance

  • Improved multi-core performance of missile physics.




Combat

  • Ballista Improvements:
    • Increased the fire rate.
    • Decreased the flying curvature.
    • Added a sight.
    • Improved AI usage.
    • Minor animation tweaks.
    • Corrected the ballista bolt's centre of mass.
  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.




Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in-game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.




Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-b-e1.6.5.png

Beta e1.6.5​


Singleplayer​


Crashes

  • Fixed a crash that occurred when talking to a newly assigned governor.
  • Fixed a crash that occurred when attempting to give a clan role to a governor.
  • Fixed a crash that occurred due to education notifications popping up endlessly.
  • Fixed a crash that occurred when becoming a vassal for the first time.
  • Fixed a crash that occurred when donating troops to a garrison.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred upon being taken prisoner while trying to sneak into a settlement during the "Gang Needs Recruits" quest.


Performance

  • Optimised the function that selects a random element from a list.
  • Optimised the function that calculates ideal garrison strength.
  • Optimised the function that calculates the score for a party's target behaviour.
  • Fixed numerous spike issues that occurred with menus and transitions.
  • Minor improvements to combat missions.
  • Minor improvements to the campaign map.


Save & Load

  • Fixed a bug that reset the hideout progress bar after loading a save file.
  • Fixed some save and load inconsistencies.


Localisation

  • German, Chinese & Turkish localisation improvements.
  • Minor text fixes and updates.


Art

  • Added 1 Aserai crown.
  • Added 2 Battanian armours (Battanian Long Tartan, Battanian Kilt over Tartan Trousers).
  • Visual improvements to troop portraits.
  • Added ballista cover models.
  • Added ballista covers to some Empire and Aserai scenes.
  • Civilian agents will no longer spawn in castle scenes.
  • Improvements to the Sturgia level 3 castle gatehouse prefab.
  • Fixed a bug with the Sturgia level 3 castle broken walls.
  • Fixed a bug that caused slower speeds when descending stairs.
  • Fixed a bug that created an invisible fence in some Sturgia villages.
  • Fixed a bug that caused equipment to disappear inside the training ground arenas.
  • Fixed a few incorrect barriers in the Empire level 2 keep battle scene.
  • Minor fixes to Empire and Aserai castle siege scenes.


UI

Changes


  • Party role assignment improvements:
    • All roles and members are now shown separately.
    • The automatic assignment of party leaders to open roles within their party is now reflected in the UI.
  • The stack amount is now shown while crafting javelins in the crafting screen.
  • Added world map notifications that trigger when the player loses a trait.
  • Added pregnant icons to the encyclopedia and the clan page.
  • Hovering over names in conversations now opens a tooltip that includes the character's relation score with the player.
  • Added available quest names to character tooltips.
  • Encyclopedia next and previous pages are now navigable with the 'Q' and 'E' keys.
  • The scoreboard can now be closed with the 'Enter' key when the mission is over.
  • Added an option to disable the target lock feature.
  • Changed the map selection on the custom battle screen to a dropdown menu.

Fixes


  • Fixed a bug that allowed the manage army window to be opened when it shouldn't have been possible.
  • Fixed a bug that allowed some unequipable items to be equipped.
  • Fixed a bug that prevented some lords from appearing in the siege encounter overlay.
  • Fixed a bug that caused the unsaved and unapplicable changes warnings to remain unlocalised.
  • Fixed a bug that caused mobile party trackers to have no banner visuals.
  • Fixed a bug that caused the movement tutorial to show up in unrelated missions.
  • Fixed a bug that caused the "Recruit All" button to show the wrong keybind for gamepads.
  • Fixed a bug that caused an invalid food consumption value to be shown on the encounter overlay.
  • Fixed a bug that caused the photo mode exit key to show the wrong text.
  • Fixed a bug that caused the "Game Tips" navigation buttons to be enabled even if there was only one tip to show.
  • Fixed a bug that caused the equipment selection radial on gamepads to stay visible after the player died.
  • Fixed a bug that caused tracked troops and prisoners to affect each others' lock status.
  • Fixed a bug that caused the exclamation mark notification to show up on the quest log page button for no reason.


Battles and Sieges

  • Added troop selection to keep battles.
  • Fixed a bug that caused siege defenders to go to an incorrect defending position to meet the attacking ladders/towers in scenes with multiple offensive climbing spots.
  • AI units no longer stop using siege machines when they receive damage.


Clan and Party

  • Siblings will no longer be given the same name.
  • Fixed a bug that caused lords to get stuck in a companion's party.
  • Fixed a party role assignment bug.


Armies

  • Parties that haven’t yet linked up with the army will no longer affect cohesion change.


Kingdoms and Diplomacy

  • Players can now create a kingdom through dialogue with governors.
  • Fixed a bug that allowed imprisoned NPCs to be able to marry each other.
  • Fixed a bug that caused extremely high tributes to be paid when making peace.


Economy and Trade

  • Caravans are now transferred to the heir when the player character dies.
  • Fixed a bug that caused nobles to give away their prisoners for free in barters.
  • Fixed a bug that caused caravans to target settlements that were under siege at the time.


Crafting

  • Fixed a bug that prevented the crafting order relation effect from the 'Experienced Smith' perk from working when the order had been completed with a companion.
  • Fixed a bug that allowed hidden crafting pieces to be unlocked (they are there for save compatibility only).


Settlement Actions (Town, Village, Castle and Hideout)

  • Tournament Changes:
    • Tournaments are now auto-simulated after 15 days without player interaction.
    • The tournament winner will receive an elite reward (a reward that costs 5000 denars) if there are 4 or more nobles in the tournament (player included). The value of the reward scales with the number of nobles that participate in the tournament. If there are less than 4 nobles in the tournament, the winner will receive a random regular reward which costs between 1600 and 5000 denars.
    • If the winner is the player character or a clan member who is in the main party, the tournament prize will appear in the player's inventory. Otherwise, the value of the prize in denars will be given to the winner's clan.
    • Non-hero troop distribution has been changed to around 40% Tier 3 troops, 40% Tier 4 troops and 20% Tier 5 troops in both tournaments and practice fights. If there aren’t enough troops to hold this condition in the garrison, the remaining slots are filled with random Tier 3-5 troops.
    • Updated the tournament game menu text.
  • Fixed a bug that prevented relation increase with a settlement owner when donating prisoners.
  • Fixed a bug that prevented garrisons from increasing despite showing +X change per day in the tooltip.


Quests & Issues

  • Added a campaign.cancel_quest console command which can cancel quests.
  • Changed some quest related conversation dialogues to map conversations instead of mission conversations.
  • The "Scout Enemy Garrison" quest will no longer target settlements that are far away.
  • The "Fencing Stolen Goods" quest will now succeed if the player waits in the quest settlement until the quest times out.
  • Changed some variables in the "Art of the Trade" quest (making profits from it will now be easier).
  • Notables that the player character gains or loses relation with in the "Revenue Farming" quest will now remember the player character.
  • The target settlement in the "Prodigal Son" quest is now being tracked on the map.
  • Text improvements to the "Gang Needs Recruits" and "Lord Wants Rival Captured" quests.
  • Fixed a bug that caused the bandit party to wait near the settlement gate in the "Caravan Ambush" quest.
  • Fixed a bug that prevented relations from decreasing when the "Army Needs Supply" quest failed.
  • Fixed a bug that caused the companion that was resolving an issue to disappear if the quest giver had died.
  • Fixed a bug that timed out the "Eliminate Kingdom" quest.
  • Fixed a bug that caused Arzagos and Istiana to be moved to the keep after kingdom creation.
  • Increased the chance of capturing prisoners in the fight with raiders during the tutorial.
  • Fixed a bug that caused the player to spawn as a spectator if they retreated and tried to enter the battle again in the fight with raiders during the tutorial.


Conversations & Encounters

  • Added additional lines for surrender demands and comments from NPCs that had participated in tournaments with the player.
  • Fixed a bug that caused the kingdom creation dialogue option to appear even though the player had already created a kingdom.
  • Fixed minor errors in dialogues.



Other

  • Ira is now shorter and has a slightly smaller build.
  • Musicians in taverns no longer have the same faces.
  • Fixed a bug that caused the player's stash to be cleared.
  • Fixed a bug related to calculating troop upgrade targets for mercenaries.



Multiplayer​


Map Related

  • Echerion
    • Adjusted 3 of the respawn positions (made the seaside's team timing advantage smaller for reaching the B flag).
    • Fixed physics problems with some ramps.
    • Adjusted lighting and added new details.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
    • Learn more here!
  • Xauna
    • Added a new wall/obstacle at the C flag.
    • Adjusted the middle pit fence, making it easier to shoot through.
    • Fixed physics problems with some ramps.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
    • Learn more here!
  • Ayzar Stronghold
    • Heavily adjusted attacker and defender spawns in the end phase.
    • Added new ballista positions.
    • Adjusted lighting and added new details.
    • Fixed some broken stairs.
    • Learn more here!


UI

Changes


  • Added progressive badges for individual game mode kills and wins, hours played, and levels gained.
  • Improved the display of teammates' equipment by showing their equipment over their characters in the class selection screen.
  • Added two new options, "Enable Generic Avatars" and "Enable Generic Names" which replaces usernames and avatars with generic names and avatars.
  • Made changes to ensure that secondary team colours are more consistent.

Fixes


  • Fixed a bug that caused the clan matches button to be visible when clan matches were disabled.
  • Fixed a bug that prevented scoreboard player avatars from being shown in duel mode.
  • Fixed a bug that prevented team selection from working during class selection.
  • Fixed a bug that caused player equipment to not update correctly in duels.



Both​


UI

Changes


  • Added tab navigation to the options screen with Q and E keys.

Fixes


  • Fixed a bug that caused tooltips to stay visible on-screen.
  • Fixed a bug that caused the cursor to be visible while a video was playing (splash screen, campaign intro).


Performance

  • Improved multi-core CPU usage.
  • Improved performance of the on-demand animation loading system.




Combat

  • Increased the tendency of cavalry agents to couch lance.
  • Fixed a bug related to cavalry agents' aiming system that caused agents to aim at the wrong position.
  • Fixed a bug that was causing units in a shield wall formation to move their shields up and down constantly.
  • Fixed a bug that caused ranged units to switch to melee mode whenever they were placed near castle gates.
  • Fixed a bug that prevented certain weapon types from being wielded on spawn.


Other

  • Fixed a bug that caused the rotation of siege engines to revert to their default after being destroyed.



Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.6.5 Modding Adjustments.
  • MapConversationTableau's atmosphere selection is now moddable. Modders can change the SandBoxViewSubModule.MapConversationDataProvider with SetMapConversationDataProvider and set their own custom atmospheres.
  • Modders can now add and remove additional Vec3 targets to mission namemarkers with AddGenericMarker and RemoveGenericMarker.
  • Encyclopedia Home page tabs (settlements, clans, kingdoms etc.) are now moddable.
  • The code that awards charm XP was moved from ChangeRelationAction.ApplyInternal to CharacterRelationCampaignBehavior.
  • Fixed an issue with modder-created WeaponUsageData instances not being included in the crafting templates.
  • Whether or not a hero can give out volunteers can now be changed with newly added VolunteerProductionModel.CanHaveRecruits.
  • Added OnAfterSessionStart event.
  • Removed characterobjects of removed heroes.
  • Errors with XMLs will now show an error with the faulty line and details (also in e1.6.4 latest changes).
  • Ensured that the HostileRelationship tag works.
  • Fixed some layers not being rendered on newly created terrains.
  • Fixed major memory leaks that occurred on every terrain edit operation.


Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png


e1.6.4​


Singleplayer​


Crashes

  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.


Fixes

  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.


Multiplayer​


Crashes

  • Fixed a number of bugs that were causing servers to crash.


Fixes

  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.


Changes

  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.


Both​


Crashes

  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.


Fixes

  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.


e1.6.5 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.


Fixes

  • Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.


Multiplayer​


Crashes

  • Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)


Fixes

  • Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)


Changes

  • Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
  • Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.


Both​


Crashes

  • Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
8c00d3fd36ccd7620e3c203563df2b50ea2d003a.png

e1.6.4​


Singleplayer​


Crashes

  • Fixed a crash that occurred on startup.
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended.
  • Fixed a crash that occurred when opening quest journals.
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped.
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies.
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties.


Fixes

  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest.
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned.


Multiplayer​


Crashes

  • Fixed a crash that occurred if the 'Duel Sword' perk was selected as the default perk for any class.
  • Fixed a number of server-side crashes.




Fixes

  • Fixed 'Composite Bow' perk description.
  • Fixed a bug that caused 'Sergeant' troops to spawn without shields or weapons in Captain mode.


Changes

  • Increased the speed of 'Vlandian Axe' to 92.
  • Fixed the fire rate of 'Superior Bow'.
  • Removed thrust damage factors from weapons that can't be thrust.
  • Decreased 'Pavise Shield' weight from 7kg to 2kg.
  • Fixed a number of incorrect perk descriptions.
  • The 'Bullseye' perk for 'Archer Militia' now grants 'Heavy Arrows'.
  • Increased the troop counts of 'Warrior' (22), 'Brigand' (1:cool: and 'Varyag' (16) in Captain mode.
  • The 'Looter' perk now awards +10 gold per kill in Team Deathmatch and Siege.
  • Decreased 'Mounted Archer' cost from 250 to 220 in Team Deathmatch and Siege.
  • Added a 'Duel Sword' perk to heavy infantry classes in Duel mode that grants a two-handed sword.
  • Replaced money gain perks in Duel mode:
    • Looter -> Athletic (grants +7% movement speed).
    • Generous Lord -> Tournament Master (grants a random heavy or long lance from any faction).
    • Blood Money -> Bow and Arrows (grants a bow and arrows).


e1.6.5 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred on startup. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when opening quest journals. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies. (Also in e1.6.4 hotfix.)
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when joining a battle.
  • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
  • Fixed a crash related to the lowest graphics settings preset.
  • Fixed a crash related to issue generation that occurred upon load.


Fixes

  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest. (Also in e1.6.4 hotfix.)
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned. (Also in e1.6.4 hotfix.)
  • Fixed a DLSS issue that caused the screen to be partially rendered.
  • Fixed a menu bug with the tournament prize reroll.


Changes

  • A 15 days cooldown was added for tournaments in the same city.
  • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.


Modding​


  • Tournament participants and prizes are now moddable.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.6.5.png

e1.6.5​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when inviting a party that was involved in a siege to an army.
  • Fixed a crash that occurred if the player party consisted of companions alone.
  • Fixed a crash that occurred when making peace through a kingdom decision while in an encounter.
  • Fixed a crash that occurred when a companion fought in a common area.
  • Fixed a crash that occurred while generating the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred due to corrupt issue data when settlement ownership changed.
  • Fixed a crash that occurred when transferring prisoners.


Fixes

  • Fixed a bug that prevented emissaries from gaining charm experience after relation gain.
  • Fixed a bug that allowed the player to assign fugitive and recently released heroes as governors.


Changes

  • Chinese language updates.


Previous Beta Hotfixes:​



24/11/21

Singleplayer​



Crashes

  • Fixed a crash that occurred when joining a battle.
  • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
  • Fixed a crash related to the lowest graphics settings preset.
  • Fixed a crash related to issue generation that occurred upon load.


Fixes

  • Fixed a DLSS issue that caused the screen to be partially rendered.
  • Fixed a menu bug with the tournament prize reroll.


Changes

  • A 15 days cooldown was added for tournaments in the same city.
  • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.


Modding​


  • Tournament participants and prizes are now moddable.


12/11/21

Singleplayer​



Crashes

  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.


Fixes

  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.


Initial Beta Changelog:​



Singleplayer​



Crashes

  • Fixed a crash that occurred when talking to a newly assigned governor.
  • Fixed a crash that occurred when attempting to give a clan role to a governor.
  • Fixed a crash that occurred due to education notifications popping up endlessly.
  • Fixed a crash that occurred when becoming a vassal for the first time.
  • Fixed a crash that occurred when donating troops to a garrison.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred upon being taken prisoner while trying to sneak into a settlement during the "Gang Needs Recruits" quest.


Performance

  • Optimised the function that selects a random element from a list.
  • Optimised the function that calculates ideal garrison strength.
  • Optimised the function that calculates the score for a party's target behaviour.
  • Fixed numerous spike issues that occurred with menus and transitions.
  • Minor improvements to combat missions.
  • Minor improvements to the campaign map.


Save & Load

  • Fixed a bug that reset the hideout progress bar after loading a save file.
  • Fixed some save and load inconsistencies.


Localisation

  • German, Chinese & Turkish localisation improvements.
  • Minor text fixes and updates.


Art

  • Added 1 Aserai crown.
  • Added 2 Battanian armours (Battanian Long Tartan, Battanian Kilt over Tartan Trousers).
  • Visual improvements to troop portraits.
  • Added ballista cover models.
  • Added ballista covers to some Empire and Aserai scenes.
  • Civilian agents will no longer spawn in castle scenes.
  • Improvements to the Sturgia level 3 castle gatehouse prefab.
  • Fixed a bug with the Sturgia level 3 castle broken walls.
  • Fixed a bug that caused slower speeds when descending stairs.
  • Fixed a bug that created an invisible fence in some Sturgia villages.
  • Fixed a bug that caused equipment to disappear inside the training ground arenas.
  • Fixed a few incorrect barriers in the Empire level 2 keep battle scene.
  • Minor fixes to Empire and Aserai castle siege scenes.


UI

Changes


  • Party role assignment improvements:
    • All roles and members are now shown separately.
    • The automatic assignment of party leaders to open roles within their party is now reflected in the UI.
  • The stack amount is now shown while crafting javelins in the crafting screen.
  • Added world map notifications that trigger when the player loses a trait.
  • Added pregnant icons to the encyclopedia and the clan page.
  • Hovering over names in conversations now opens a tooltip that includes the character's relation score with the player.
  • Added available quest names to character tooltips.
  • Encyclopedia next and previous pages are now navigable with the 'Q' and 'E' keys.
  • The scoreboard can now be closed with the 'Enter' key when the mission is over.
  • Added an option to disable the target lock feature.
  • Changed the map selection on the custom battle screen to a dropdown menu.

Fixes


  • Fixed a bug that allowed the manage army window to be opened when it shouldn't have been possible.
  • Fixed a bug that allowed some unequipable items to be equipped.
  • Fixed a bug that prevented some lords from appearing in the siege encounter overlay.
  • Fixed a bug that caused the unsaved and unapplicable changes warnings to remain unlocalised.
  • Fixed a bug that caused mobile party trackers to have no banner visuals.
  • Fixed a bug that caused the movement tutorial to show up in unrelated missions.
  • Fixed a bug that caused the "Recruit All" button to show the wrong keybind for gamepads.
  • Fixed a bug that caused an invalid food consumption value to be shown on the encounter overlay.
  • Fixed a bug that caused the photo mode exit key to show the wrong text.
  • Fixed a bug that caused the "Game Tips" navigation buttons to be enabled even if there was only one tip to show.
  • Fixed a bug that caused the equipment selection radial on gamepads to stay visible after the player died.
  • Fixed a bug that caused tracked troops and prisoners to affect each others' lock status.
  • Fixed a bug that caused the exclamation mark notification to show up on the quest log page button for no reason.


Battles and Sieges

  • Added troop selection to keep battles.
  • Fixed a bug that caused siege defenders to go to an incorrect defending position to meet the attacking ladders/towers in scenes with multiple offensive climbing spots.
  • AI units no longer stop using siege machines when they receive damage.


Clan and Party

  • Siblings will no longer be given the same name.
  • Fixed a bug that caused lords to get stuck in a companion's party.
  • Fixed a party role assignment bug.


Armies

  • Parties that haven’t yet linked up with the army will no longer affect cohesion change.


Kingdoms and Diplomacy

  • Players can now create a kingdom through dialogue with governors.
  • Fixed a bug that allowed imprisoned NPCs to be able to marry each other.
  • Fixed a bug that caused extremely high tributes to be paid when making peace.


Economy and Trade

  • Caravans are now transferred to the heir when the player character dies.
  • Fixed a bug that caused nobles to give away their prisoners for free in barters.
  • Fixed a bug that caused caravans to target settlements that were under siege at the time.


Crafting

  • Fixed a bug that prevented the crafting order relation effect from the 'Experienced Smith' perk from working when the order had been completed with a companion.
  • Fixed a bug that allowed hidden crafting pieces to be unlocked (they are there for save compatibility only).


Settlement Actions (Town, Village, Castle and Hideout)

  • Tournament Changes:
    • Tournaments are now auto-simulated after 15 days without player interaction.
    • The tournament winner will receive an elite reward (a reward that costs 5000 denars) if there are 4 or more nobles in the tournament (player included). The value of the reward scales with the number of nobles that participate in the tournament. If there are less than 4 nobles in the tournament, the winner will receive a random regular reward which costs between 1600 and 5000 denars.
    • If the winner is the player character or a clan member who is in the main party, the tournament prize will appear in the player's inventory. Otherwise, the value of the prize in denars will be given to the winner's clan.
    • Non-hero troop distribution has been changed to around 40% Tier 3 troops, 40% Tier 4 troops and 20% Tier 5 troops in both tournaments and practice fights. If there aren’t enough troops to hold this condition in the garrison, the remaining slots are filled with random Tier 3-5 troops.
    • Updated the tournament game menu text.
  • Fixed a bug that prevented relation increase with a settlement owner when donating prisoners.
  • Fixed a bug that prevented garrisons from increasing despite showing +X change per day in the tooltip.


Quests & Issues

  • Added a campaign.cancel_quest console command which can cancel quests.
  • Changed some quest related conversation dialogues to map conversations instead of mission conversations.
  • The "Scout Enemy Garrison" quest will no longer target settlements that are far away.
  • The "Fencing Stolen Goods" quest will now succeed if the player waits in the quest settlement until the quest times out.
  • Changed some variables in the "Art of the Trade" quest (making profits from it will now be easier).
  • Notables that the player character gains or loses relation with in the "Revenue Farming" quest will now remember the player character.
  • The target settlement in the "Prodigal Son" quest is now being tracked on the map.
  • Text improvements to the "Gang Needs Recruits" and "Lord Wants Rival Captured" quests.
  • Fixed a bug that caused the bandit party to wait near the settlement gate in the "Caravan Ambush" quest.
  • Fixed a bug that prevented relations from decreasing when the "Army Needs Supply" quest failed.
  • Fixed a bug that caused the companion that was resolving an issue to disappear if the quest giver had died.
  • Fixed a bug that timed out the "Eliminate Kingdom" quest.
  • Fixed a bug that caused Arzagos and Istiana to be moved to the keep after kingdom creation.
  • Increased the chance of capturing prisoners in the fight with raiders during the tutorial.
  • Fixed a bug that caused the player to spawn as a spectator if they retreated and tried to enter the battle again in the fight with raiders during the tutorial.


Conversations & Encounters

  • Added additional lines for surrender demands and comments from NPCs that had participated in tournaments with the player.
  • Fixed a bug that caused the kingdom creation dialogue option to appear even though the player had already created a kingdom.
  • Fixed minor errors in dialogues.


Other

  • Ira is now shorter and has a slightly smaller build.
  • Musicians in taverns no longer have the same faces.
  • Fixed a bug that caused the player's stash to be cleared.
  • Fixed a bug related to calculating troop upgrade targets for mercenaries.

Multiplayer​



Map Related

  • Echerion
    • Adjusted 3 of the respawn positions (made the seaside's team timing advantage smaller for reaching the B flag).
    • Fixed physics problems with some ramps.
    • Adjusted lighting and added new details.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
    • Learn more here!
  • Xauna
    • Added a new wall/obstacle at the C flag.
    • Adjusted the middle pit fence, making it easier to shoot through.
    • Fixed physics problems with some ramps.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
    • Learn more here!
  • Ayzar Stronghold
    • Heavily adjusted attacker and defender spawns in the end phase.
    • Added new ballista positions.
    • Adjusted lighting and added new details.
    • Fixed some broken stairs.
    • Learn more here!


UI

Changes


  • Added progressive badges for individual game mode kills and wins, hours played, and levels gained.
  • Improved the display of teammates' equipment by showing their equipment over their characters in the class selection screen.
  • Added two new options, "Enable Generic Avatars" and "Enable Generic Names" which replaces usernames and avatars with generic names and avatars.
  • Made changes to ensure that secondary team colours are more consistent.

Fixes


  • Fixed a bug that caused the clan matches button to be visible when clan matches were disabled.
  • Fixed a bug that prevented scoreboard player avatars from being shown in duel mode.
  • Fixed a bug that prevented team selection from working during class selection.
  • Fixed a bug that caused player equipment to not update correctly in duels.


Both​



UI

Changes


  • Added tab navigation to the options screen with Q and E keys.

Fixes


  • Fixed a bug that caused tooltips to stay visible on-screen.
  • Fixed a bug that caused the cursor to be visible while a video was playing (splash screen, campaign intro).


Performance

  • Improved multi-core CPU usage.
  • Improved performance of the on-demand animation loading system.


Combat

  • Increased the tendency of cavalry agents to couch lance.
  • Fixed a bug related to cavalry agents' aiming system that caused agents to aim at the wrong position.
  • Fixed a bug that was causing units in a shield wall formation to move their shields up and down constantly.
  • Fixed a bug that caused ranged units to switch to melee mode whenever they were placed near castle gates.
  • Fixed a bug that prevented certain weapon types from being wielded on spawn.


Other

  • Fixed a bug that caused the rotation of siege engines to revert to their default after being destroyed.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.6.5 Modding Adjustments.
  • MapConversationTableau's atmosphere selection is now moddable. Modders can change the SandBoxViewSubModule.MapConversationDataProvider with SetMapConversationDataProvider and set their own custom atmospheres.
  • Modders can now add and remove additional Vec3 targets to mission namemarkers with AddGenericMarker and RemoveGenericMarker.
  • Encyclopedia Home page tabs (settlements, clans, kingdoms etc.) are now moddable.
  • The code that awards charm XP was moved from ChangeRelationAction.ApplyInternal to CharacterRelationCampaignBehavior.
  • Fixed an issue with modder-created WeaponUsageData instances not being included in the crafting templates.
  • Whether or not a hero can give out volunteers can now be changed with newly added VolunteerProductionModel.CanHaveRecruits.
  • Added OnAfterSessionStart event.
  • Removed characterobjects of removed heroes.
  • Errors with XMLs will now show an error with the faulty line and details (also in e1.6.4 latest changes).
  • Ensured that the HostileRelationship tag works.
  • Fixed some layers not being rendered on newly created terrains.
  • Fixed major memory leaks that occurred on every terrain edit operation.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.7.0.png

Beta e1.7.0​



Singleplayer​



Crashes

  • Fixed a crash that occurred due to the morale interaction system when the last shot missile of a dead agent killed a target.
  • Fixed a crash that occurred when the player interacted with objects just before the boss fight cinematic in hideouts.
  • Fixed a crash that occurred when the player died during a battle.
  • Fixed a crash that occurred on the campaign map due to a path optimization bug.
  • Fixed a crash that occurred when exchanging prisoners in towns.
  • Fixed a crash that occurred after finishing the Destroy Raiders quest.
  • Fixed a crash that occurred when talking to a companion to promote them to a noble while having no suitable fiefs to grant.
  • Fixed a crash that occurred after closing any scene.
  • Fixed a crash that occurred when the player wanted to forfeit a board game.
  • Fixed a crash that occurred when encountering a party that is disbanding.
  • Fixed a crash that occurred in party and inventory screens when the player "transfered all" while using the transfer slider.
  • Fixed a crash that occurred when the player "transfered all" while dragging an item in party and inventory screens.
  • Fixed a crash that occurred when changing languages during the Rival Gang Moving In quest fight.


Performance

  • Improved performance of morale computations.
  • Improved performance of the Character Creation, Inventory screen and Scoreboard.
  • Improved the random number generator and its performance.
  • Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when AI needs to do major changes in formations.
  • Optimized the code behind campaign behaviour which will affect the general game performance.
  • Optimized the code in relation to siege machines, formations and formation AI.
  • Optimized the code and fixed spikes in relation to the recruitment of lord parties.
  • Optimized the code and fixed spikes in relation to the war declaration.
  • Optimized the code in relation to the mobile party and settlement cached variables.
  • Optimized the code in relation to the settlement visitation score calculations of all parties.
  • Fixed a memory leak that occurred when loading a save where the main character is in a faction.


Save & Load

  • Fixed a bug that caused companions not to spawn in settlements after loading a save.
  • Map info bar extended state is now tracked in game save data.


Localisation

  • Added the following game localizations:
    • French, Italian, Japanese, Korean, Russian, Polish, Brazilian Portuguese and Latin American Spanish.
    • You should be able to select these languages within the game options.
    • We're still working on the German localization which will follow in the future.
    • Please report any game localization issues you run into here.
  • Added subtitles to the campaign intro for the supported languages.
  • General localisation improvements.
  • Chinese language updates.


Art

  • Added two new armors: Legionnaire armor with chainmail and Legionnaire armor with brass plates.
  • Added ballista covers to various towns and castles.
  • Fixed minor bugs in various scenes.
  • Improved some materials and textures.


Campaign Map

  • Fixed a bug that caused some villages to burn even though they weren't raided.
  • Fixed a bug that caused the snow on the campaign map to disappear for a short amount of time during winter.


Audio

  • Music intensity now increases slightly when the charge order is given.
  • Added new animation sounds for civilian scenes.
  • Updated ambiences in keeps and taverns.
  • Fixed a bug that caused tavern music to play even when music is off in the settings.


UI

Changes


  • Added the new Mission Name Marker system.
    • Changed mission name marker visuals (ALT key) from texts to icons. The names of these icons become visible when an icon is centered on the screen.
    • Markers also no longer overlap, to let players see what location/agent is where more clearly.
  • Changed the Custom Battle army size maximum from half of the current battle size option to a max battle size option. Meaning, if the Battle Size is Medium (400), both sides can now go up to 1000vs1000 from the previous 200vs200.
  • Movement speed of a party is now visible on the top of the party next to it’s name for easier comparison.
  • Notables that support the player’s clan are now shown in the Clan Screen - Income tab.
  • Added a "CONTINUE" button to the SP launcher tab which loads the most recent save on the disk automatically.
  • Added a new game option "Hide Battle UI" which disables the mission UI automatically for better immersion.
  • Added icons and texts to crafting, inventory and the general weapon tooltips to show if the weapon is "Bracable" and/or "Couchable".
  • Improved the Save/Load screen visuals, added hero health percentage value to save games and expanded the Modules section.
  • Added a game option "Stop Game On Focus Lost" that will stop the game when the focus to the game window is lost (ALT-TAB).
  • Added a label that shows how many days have passed since the start of the war to the Kingdom screen - Diplomacy tab.
  • Added a tooltip line that shows owned caravans of a hero (noble or notable).
  • Added governor perk information of the inspected hero to the governor selection tooltips.
  • Improved the visibility conditions of quest markers (blue & orange exclamation marks) for issues and the main story.
  • Instead of disabling the kingdom and clan screens completely, the actions themselves are now disabled while the player is captive.
  • Encyclopedia search results are now shown in a better order.
  • Added garrison information to the town management popup.
  • Added hero deaths information to the war logs.
  • Building completed and leveled up alerts were added to the lower left chat log.
  • Added a cancel option while creating a party for a clan member via the clan screen.

Fixes


  • Fixed a bug that caused quest related mobile party trackers to be removed after save-load.
  • Fixed a bug that prevented saved game tuples from showing non-latin characters if the file name included these characters while the game is in a latin character language.
  • Fixed a bug that prevented the display of dungeon prisoners in the settlement tooltip.
  • Fixed a bug that caused the prisoner conformity value to be reset after transferring a prisoner.
  • Fixed a bug that caused the banner selection in character creation to not be applied in SandBox.
  • Fixed a bug that caused the name and speed text to expand inwards to the 3D visual of a party. The text now expands outwards, keeping the party visual visible.
  • Fixed a bug that caused the double click on campaign map to use the first double click location for continuous double clicks.
  • Fixed a bug that caused the ransomer’s clan name to not appear on the captive's encyclopedia page.
  • Fixed a bug that caused the quest giver to not have exclamation marks in some menus.
  • Fixed a bug that caused the map notice (that says a tournament reward was added to the inventory) to show up even if the winning companion was not in the player’s party.
  • Fixed a bug that caused an incorrect text to display in the encyclopedia related to the rebel clan leaders/members.
  • Fixed a bug that caused the thumbnail of the thrash item in the inventory to not load up.
  • Fixed a bug that caused the wrong location info to be shown in the war prisoners bar under the kingdom diplomacy tab.
  • Fixed a bug that caused wrong armour colors to be used during the tournament victory cheering animation on the scoreboard UI.


Battles and Sieges

  • Added the new Battle Terrain system.
    • The spawn positions and the facing directions of the attacking and the defending side inside the field battle mission are now determined by the encounter position/direction on the campaign map.
    • Added 23 new battle scenes for the more recognizable regions. This increases the total count to 72. We are looking to further expand the pool of available scenes over time.
  • Added the new Order of Battle system.
    • A new deployment screen has been added which appears before every battle mission if the player's side of the encounter has at least 20 troops and the encounter is not a sally-out while the player is attacking.
    • Players can divide their troops by troop types into different formations, using percentage sliders.
    • Players can give preference to "Shield", "Spear", "Throwing" and "Heavy" troops in these formations with combinations of these filters (one or more filters can be enabled).
    • Players can assign captains to these formations if they're the encounter leader. They can assign themselves to an empty formation if they're not the encounter leader.
    • Players can give starting orders to these formations and place them before the battle starts.
    • Values (sliders, filters) set in the OoB are saved between encounters.
    • We've also improved the formation cards in the order UI. They now include an explicit number of troops with their types, ammo bar and morale of the formation.
  • Improved the Battle Morale system.
    • Agents will now slowly regain lost morale up to a half of their initial morale in battles.
    • Ranged kills now provide morale to the killer's allies just like melee kills.
    • Adjusted the morale damage for different weapon types.
    • Fire ballistas now deal more morale damage.
    • Morale damage from kills and fleeing agents has been adjusted for better gameplay.
    • Fixed a bug that caused morale penalties to ignore detachments of a formation when applied.
  • Increased the effectiveness of starvation as a siege tactic.
    • Garrison parties will now not die from starvation. They will instead become wounded - and continue to consume food.
    • The starvation penalty no longer uses (low) absolute numbers but percentages similar to mobile parties. Larger garrisoned forces will suffer more wounded troops due to starvation than smaller forces.
    • Towns now show the food stored in their market to correctly indicate the amount of food left in the towns, giving a better idea on when starvation will begin.
  • Reworked the climbing of siege ladders and siege towers with ladders which fixes issues such as:
    • Not climbing some ladders/using only one ladder.
    • The swarming and moshing at the base of three ladder siege towers.
    • Agents pushing each other and getting stuck into gaps between ladders in siege towers.
    • Re-pathfinding by going back down the ladders and out of the siege tower to then come back up the ladders again.
    • AI agents having trouble climbing (attaching to) ladders due to not looking up at the ladders.
    • Missing and walking past ladders and similar.
    • Agents will now continue to raise the siege ladder even after taking damage.
  • Implemented various other Siege Mission Improvements.
    • Attackers can no longer flee while they are using ladders, siege towers or when they are on the castle walls. They'll fight to death.
    • Increased the threshold for transferring troops around in siege (to reinforce defended positions with many losses) to reduce the small number of troops running from wall to wall too often.
    • In some siege scenes defenders weren't able to perceive enemy attack directions correctly and defend the correct walls. Added additional pointers and logic to siege scenes to help recognize attack directions correctly.
    • Fixed a bug that caused archer formations to swap places in sieges continuously.
    • Fixed a bug that caused siege towers to sometimes spawn invisible.
    • Improved the siege weapon reloading behaviour of AI agents that selects which agent will conduct the reloading.
    • Fixed a bug that caused defensive siege engines to appear in the siege mission that weren’t built on the campaign map.
  • Added a game option "Slow Down While Giving Orders" that slows the game down by 75% while the player is giving orders.
  • Players can now command allied units while the opposing team is retreating. When enemies start routing, around half of the units on the winning side start cheering (ally units that are least likely to reach the enemy units) while the rest continue to pursue the enemy. Any order from the player can cancel the cheering behaviour.
  • Fixed a bug that prevented players from using the retreat (or done) button on the scoreboard when they were close to a fleeing enemy troop.


Character Development System

  • Reworked the charm skill perk tree. Most of the existing charm skill perks were replaced with new ones. Charm skill perks now also have secondary effects.
  • Fixed the known bugged perks and completed the partially implemented perks.
  • Artisan Smith perk now works for companions as well.
  • Random clan names are now generated for the player’s clan during character creation.


Clan and Party

  • Improved the algorithm that selects the companion's equipment after upgrading them to a noble.
  • Workshops are now inherited by the heir after the main hero dies.
  • Fixed a bug that caused companions to talk about similar problems in the party consecutively. There’s now a cooldown for each type of complaint.
  • Fixed a bug that caused companions to spawn without banners on their shields.
  • Fixed a bug that caused companions that were promoted to nobles to have children that are older than them.
  • Fixed a bug that caused separated companions to spawn in hostile settlements.
  • Fixed a bug that caused castles to stop recruiting despite being below the wage limit.
  • Fixed a bug that prevented family members from being able to join tournaments.
  • Lord parties are now more intelligent while recruiting troops to avoid troop desertion.
  • Fixed a bug that caused some parties to engage on the campaign map even though they are weaker than the party they are targeting.
  • Parties will now be able to flee to their nearby allied parties instead of escaping into the opposite direction of the stronger enemy party that’s chasing them.
  • Fixed a bug that caused some parties on the campaign map to get stuck near buildings.
  • Fixed a bug that caused disbanding parties to get stuck on the campaign map.


Armies

  • NPCs in armies can no longer solve issues.
  • Armies will now take their cohesions into account when deciding to start a new siege/raid.


Kingdoms and Diplomacy

  • Fixed a bug that caused the relation penalty for executing members of the minor/mercenary clans to multiply.
  • Fixed a bug that allowed enemies to attack the player once released from captivity by paying a ransom.
  • Fixed a bug that allowed the player to join a siege after a safe passage agreement.


Economy and Trade

  • Reduced the overall item prices. Items with higher tiers are reduced more.
  • Increased the selling trade penalty of high tier items progressively. The trading penalty when buying hasn't changed.
  • Fixed a bug that caused the town's tax to become negative (the minimum value is now 0).


Crafting

  • Added "Crafting History" to the crafting screen. Players can now see and select the last 10 weapons that they've crafted in the crafting screen free mode.
  • A better explanation of why the crafting order has failed has been added to the crafted weapon popup.
  • The default/inefficient refining recipe is now hidden after the player unlocks the "Charcoal Maker" perk.
  • Fixed a bug that prevented the switching of characters while smithing after selecting a crafting order and switching to the refine/smelt options.


Quests & Issues

  • Added dragon banners and pieces to the sandbox mode which can be acquired by completing the storyline quests. (Not equippable for missions as of yet.)
  • Added missing exclamation marks for quest related heroes and location.
  • Completing the Army Needs Supplies quest will now increase the food of the army.
  • Deliver Herd quest:
    • Updated the selected livestock.
    • Removed the partial delivery option.
    • Decreased the crime rating penalty from 30 to 20.
    • Updated the reward.
  • Needs Manual Laborers quest:
    • Decreased the quest time limit from 30 to 10.
    • Updated the maximum prisoner limit to a random number between 30 and 50.
    • Added new quest logs.
    • Removed the Headman power and relation loss.
  • Lady/Lord Needs a Tutor quest:
    • Fixed a bug that caused the quest hero to get stuck in our clan if the quest giver died and the quest was canceled.
  • Village Needs Grain Seeds quest:
    • Updated the success relation gains.
    • Updated the grain amount formula.
  • Revenue Farming quest:
    • Increased the duration for gathering all taxes per village.
    • Improved some texts and logs.
    • Instead of using a pop-up, the player now has to deliver the collected revenue to the quest giver noble or to one of the settlements that belong to them.
    • Updated all the quest event consequences and conditions.
    • Quest event consequences will now be shown as notification.
    • Added two new quest events.
    • Merged some quest notifications into one notification.
    • Player has to have at least 20 healthy troops to start the revenue collection progress.
  • Disrupt Supply Lines quest:
    • Increased the number of settlements that caravans visit to 6.
    • The quest caravan now leaves the first town 5 days after the quest initiation.
    • Changed the quest caravan party model.
    • Changed the quest caravan party base speed to 4.
  • Rescue Your Family quest:
    • Last seen locations of the siblings are now updated after the quest gets completed.
    • Radagos is now locked while entering the quest's hideout.
  • Betting Fraid quest:
    • Decreased the quest’s rewards.
    • Decreased the relationship bonus with the counter offer’s offering hero.
  • Fixed a bug that caused the Landlord Needs Manual Laborers quest to be impossible to successfully resolve.
  • Fixed a bug that caused the loading screen to freeze if the Rival Gang quest had been taken while having Train Troops or Rescue Your Family quests active.
  • Fixed a bug that prevented the Escort Merchant Caravan quest's caravan trade rumors from updating.
  • Added a pop up message that notifies the player to recruit more troops if needed while traveling during the Locate and Rescue Traveller quest.
  • Added a pop up that explains the situation after the main party retreats in the Radagos' Hideout during tutorial phase.
  • The main hero is now healed to 50% of the maximum health after the main party is defeated or has retreated in the Radagos' Hideout during tutorial phase.
  • Fixed a bug that allowed the main hero to recruit prisoners during tutorial.
  • Fixed a bug that caused some main storyline quests' remaining days to be set wrong.
  • Fixes a bug that caused wrong reasons for the player’s inability to take a quest to be given.
  • Fixed a bug that caused some quest initial dialogues to be empty.


Conversations & Encounters

  • Added the ability to create a new party or attach the companion to your own party via a conversation after rescuing a companion during battle.
  • Added additional beggar conversation lines.
  • Dialogue options are now listed across several “pages” instead of a long list (max 5 options on each page).
  • Fixes a bug that caused the player to answer their own questions in workshops.
  • Fixed a bug that caused the dialogue to repeat over and over again after rescuing an imprisoned enemy noble.
  • Added a dialogue response which let’s the player know if a courtship NPC becomes ineligible.


Other

  • Renamed Warlord Scale Armor to Scale Warlord Armor.
  • Renamed Footman Padded Coat to Padded Footman Coat.
  • Changed the name of bolt items from singular to plural (Bolts).
  • Battanian skirmisher, Battanian veteran skirmisher and the Battanian wildling now use an axe, a shield and 2 sets of javelins.
  • Removed javelins from the Battanian Oathsworn.
  • The Aserai Mamluk no longer uses maces, instead they exclusively use iron scimitars.
  • Replaced helmets of the Battanian Skirmisher and Veteran Skirmisher with each other.
  • Updated the Oathsworn weapon to now have a One Handed Bearded Axe and added the Highland Throwing Axe.
  • The following shields are now of khuzait culture: Tribal Steppe Shield, Round Steppe Shield, Wicker Square Shield, Wicker Square Tournament Shield, Reinforced Wicker Square Shield and Wicker Shield.
  • Moved the Militia troops to Tier 2 and the Veteran Militia troops to Tier 3 slots.
  • Reduced Half Scaled Barding's armor value to 40 (from 76).
  • Reduced Scale Barding's armor value to 50 (from 125).
  • Heavy Quarrels now have +3 Piercing Damage and are assigned to the Imperial Sergeant Crossbowman.
  • Light Quarrels now have +1 Piercing Damage and are assigned to the Imperial Crossbowman.
  • Sturgian Archer now has a skill level of 100 Athletics (was 60), 50 Riding (was 100) and 25 Crossbow (was 15).
  • Varyag now has a skill level of 70 Athletics (was 60) and 40 Riding (was 70) and 30 Two Handed (was 10).
  • Sturgian Otroki now has a skill level of 40 Athletics (was 20) and 20 Riding (was 40).
  • Varyag Veteran now has a skill level of 80 Riding (was 45), 35 Bow (was 45), 15 Crossbow (was 20) and 80 Throwing (was 100).
  • Added a new cheat "campaign.add_supporters_for_main_hero [Number]". This adds supporters to the main clan which are selected from existing notables that already support or don’t support other clans.
  • Added a new cheat "facegen.show_debug [0-1]". This enables all of the Build, Weight and Age sliders for body generation.
  • Added a new cheat “campaign.list_all_parties_and_armies_of_kingdom”. This shows every party and army of a faction on the campaign map.
  • Renamed the Horse, Sumpter Horse and War Horse classes to Mount, Pack Mount and War Mount respectively.
  • Rewrote the Imperial culture description.
  • Changed village names in custom battle to uppercase.
  • Fixed a bug that caused notables from incorrect cultures to spawn in some villages.
  • Fixed a bug which caused the hideout boss' companions to not cheer when the boss defeated the player during the duel phase.


Multiplayer​



Crashes

  • Fixed a crash that occurred when a client joined an ongoing multiplayer match.
  • Fixed a crash that occurred when players tried to rotate siege machines at the end of a match.
  • Fixed a crash that occurred when the cosmetics are disabled.


Art

  • Item Customization: Added around 40 new items, including some high tier battle crowns.
  • Added plural suffixes to multiplayer gloves.


Design & Balance

  • Introduced changes to the flag capture system (doesn't affect the Siege game mode):
    • The closest player to the flag is still the one that dictates whose team is capturing the flag.
    • Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
    • The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.


Map Related

  • Echerion: Fixed a wall LOD that was flickering from a distance.


Other - Miscellaneous

  • Updated the kick poll rules. All teammates must now agree to kick the target player in Skirmish and Captain modes.


UI

Changes


  • New Player Profiles
    • Reworked the player information in the Multiplayer Lobby. When you enter the lobby, you are now greeted with the new player profile information.
    • A summary of the important player data is displayed in that section.
    • The social tab has been reworked into a single Profile page.
    • The profile page includes Statistics, Badges, Clan, Bannerlord ID and more.
    • You can also view profile pages of your in-game friends and clan members by using the friends list and the clan roster pages.
  • Added a clan section to the friends panel to see the status of clan members.
  • Earned badges are now shown on the after-battle loot popup, together with the earned loot.
  • Added a game option "Report Shouts" that enables/disables other players' shout reports in the chat log.
  • Server filter options "Has Players", "Not Full" and "Has Password Protection" are now saved between game sessions.

Fixes


  • Fixed a bug that caused perk selections to not be updated in non Captain and Skirmish modes.
  • Fixed a bug that caused the "end of the round UI" to not display the "Draw" result.
  • Fixed layout issues with the player badge visuals.
  • Fixed a bug that caused the scoreboard to stay visible if the team selection came up while the scoreboard was enabled.
  • Fixed localization bugs in the Customization tab.


Both​



Crashes

  • Fixed a crash that occurred when the player tried to take a fire pot while kicking.


Art

  • Fixed a bug that caused snow particles to look like lines.
  • Fixed a bug that caused siege weapons to change direction when destroyed.


Audio

  • Added missing sounds for siege engines.
  • Updated the castle gate break sounds.
  • Updated the siege boulder impacts.
  • Fixed a bug that caused many weapon impact sounds to not trigger after a certain distance.
  • Fixed a bug that caused some siege engines to have a robotic sound.
  • Fixed a bug that caused burning jars to not make a sound on some surfaces.
  • Fixed a bug that caused the player's sounds to jump around in the 3D space.
  • Fixed many minor issues with ambient sounds.


UI

Changes


  • Renamed the "Escape Menu" to "Pause Menu".

Fixes


  • The correct "Mixed Formation" shouts are now played when the player selects a mixed formation.
  • Fixed a bug that caused the launcher process to not close correctly in some instances.
  • Fixed a bug that caused ballistas to not be responsive to gamepad inputs.
  • Fixed localization issues in the options performance tab.
  • Fixed a bug that caused CTRL+V to not work for Build, Weight and Age values even if they're shown to the player.


Performance

  • Fixed several spikes related to loading animations from the disk.
  • Fixed several spikes related to the animation system.
  • Improved performance of the sound system.


Animations

  • Fixed an animation bug that occurred when the player pressed the “Use” button again while picking up a stone.
  • Fixed some technical issues with running animations.
  • Corrected the javelin equipping animation.


Combat

  • Bastard weapons can now be used as one-handers by using the alternative switch toggle while they are in the two-handed mode. They still switch between one-handed and two-handed mode automatically by wielding/sheathing a shield.
  • Players are now able to zoom-in using ballista.
  • Reduced damage of individual projectiles for siege engines that fire multiple projectiles.
  • Fixed a bug that caused ranged units to remain unequipped when the “Hold your fire” order was given.
  • Fixed a bug that caused troops in the shield wall formation to not attack the enemy.
  • Fixed a bug that caused ranged units in formations that encourage shield usage not to attack.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.7.0 Modding Adjustments.
  • Added new dependency types in SubModule.xml & other improvements.
    • <DependedModule/> Node now supports the Optional attribute. If Optional is true, the launcher will only check if the Depended module is loaded before the current submodule. If Optional is false, the launcher will also check if the Depended module is enabled or not.
    • <ModulesToLoadAfterThis/> Node has been added. Modules given in this scope will be forced to load after the current submodule. Essentially an inverse dependence.
    • <IncompatibleModules/> Node has been added. If any module given in this scope exists and is enabled, the module defined in the node will be disabled. Doesn't depend on load order.
    • Syntax examples for <ModulesToLoadAfterThis/> and <IncompatibleModules/> have been added to the Native SubModule.xml. DependedModule-Optional syntax has been added to the rest of the SubModule.xmls.
  • Launcher sprite sheets are now located in the Modules/Native/LauncherGUI so that modders can overwrite or add new images for the launcher.
  • Cultural feats have been moved into CultureObject and are now loaded from XMLs. This allows for much easier replacing or adding of new culture-specific advantages/disadvantages.
  • Child, wanderer, notable, lord and rebel hero templates were moved into CultureObject and are now loaded from XMLs.
  • Mercenary troops for each culture can now be determined in XMLs.
  • Added a new XML (weapon_descriptions.xml) to make weapon descriptions moddable.
  • Removed the PartyBase.Leader, MobileParty.Leader variables. Moved the PartyLeader variable to the PartyComponent.
  • Added more informative errors and warnings for invalid/missing XMLs.
  • Made reload animations moddable. They now support up to 15 reload phases.
  • Fixed a bug that caused the covers_head flag and its usage on helmets to crash the game.
  • Added TickRequirement.TickParallel to provide a multithread tick mechanism for scripts. Can be used with OnTickParallel callback.
  • Added a custom base party speed set option for the custom party component.
  • Added custom harness and mount set options for the custom party component.
  • Added the AvoidHostileActions parameter option for custom party component which prevents the party from being hostile with the encountered party.
  • Fixed a crash that occurred in the editor when closing the scene.
  • Fixed a crash that occurred in the editor when trying to add the ladder spawner.
  • Added slope and height filters to the smoothen brush.
  • Added the ability to select the relevant path by selecting any of the path nodes in the editor.
  • Added a tool that checks the validity of destructible states of destructible components.
  • Reinforced the scene problem checking tool with new additions to the navigation mesh controls.
  • Fixed a bug that caused terrain nodes to only be visible from certain angles and distances on newly
  • created terrains.
  • Fixed a bug that prevented the modification of newly created terrains.
  • Fixed a bug that caused the importer to create redundant mesh vertices.
  • Fixed the activation delay parameter of the particle system.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
0d580c6fa983488324f9717473b2907fb936e86c.png

e1.6.5​


Singleplayer​


Crashes

  • Fixed a crash that occurred when bartering for safe passage.

Fixes

  • Fixed a bug that caused the wrong location to be shown for prisoner heroes in the Kingdom-Diplomacy War tab.

Multiplayer​


Fixes

  • Fixed a bug that caused the Steel Nasal Cap to get overridden by the default helmet of the Brigand.

Changes

  • Adjusted some perk names and descriptions.
  • Infantry Changes:
    • Reduced the cost of many Heavy Infantry classes for TDM and Siege by 10 gold.
  • Reworked many perks, weapons, and class attributes. Notable examples:
    • Vlandia Sergeant: Armor 41 -> 45 , new “Shieldwall” perk shield (captain mode only).
    • Sturgian Warrior: Granted a shield by default.
  • Ranged Changes:
    • Decreased the damage multiplier of javelins against shields from 75% to 25%.
    • Increased damage of all low-tier bows and crossbows.
    • Decreased damage of all high-tier bows and crossbows.
    • All melee-focused archer perks now either reduce the penalty of aiming or increase the speed overall while moving.
    • Accuracy perks for archers now only apply on foot (except for Khuzait).
  • Cavalry Changes:
    • Added a half-barding version to all heavy cavalry classes.
    • Reduced the weight of full bardings, making your Warhorses more responsive to dashes.
    • Added a default shield to most light cavalry classes.
    • Bow and Arrows perks now grant accuracy bonuses.
    • Reworked many lance and cavalry spear-related perks.
    • Reduced the cost of many Heavy Infantry classes for TDM and Siege by 50 gold.
    • Increased the skirmish mode prices of most light cavalry classes.
    • Vanguard: Cost 130 -> 140.
    • Courser: Cost 130 -> 140.
    • Beduin: Renamed to Jawwal (to fit the single player campaign lore), Cost 130 -> 140.
    • Raider: Cost 130 -> 140.
    • Mounted Warrior: Cost 140 -> 150.
  • Check the forum thread for more details.

e1.7.0 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred when bartering for safe passage. (Also in 1.6.5 hotfix.)
  • Fixed a crash that occurred when bartering with bandits.
  • Fixed a crash that occurred when calling all companions in the tavern.
  • Fixed a crash that occurred when the player hovered over caravan animals and equipment with the cursor.
  • Fixed a crash that occurred due to player agent being removed from detachments at the beginning of the battle.

Fixes

  • Fixed a bug that caused the dialogue option that displays the next list of options to get stuck.
  • Fixed bug that caused the Preventive Medicine perk to work even when the player didn't enter a battle.
  • Fixed a bug that caused the Parade perk to work in other clans' settlements.
  • Fixed a bug that caused the party name/speed labels to overlap the party size labels for non-main party nameplates.
  • Fixed a bug that caused the escape menu buttons to not show up in some cases.
  • Fixed a bug that caused some items to disappear on drag & release in the launcher and barter.
  • Fixed a bug that caused the "Slow down while giving orders" not to revert back to normal speed in some cases.
  • Fixed a bug that caused the "CONTINUE" button on the launcher to not work properly if the initial video is missing.

Changes

  • Players can no longer grant a settlement that has a voting procedure in progress which can affect the ownership of the settlement.
  • Added the Character Portrait Competition winner faces to the game. You can see them wandering the lands of Calradia under the names of Ghuzid (Battle Hardened), Satros (Philosopher), Minarvina (Sidekick), and Tyliana (Machiavellian).
  • Clan members' location text now says "Governing at…" if the hero is governing a settlement.
  • Added the missing charm perk icons.

Multiplayer​


Changes

  • Balance changes from e1.6.5 have also been applied to e1.7.0.

Modding​


  • Made map screen's VisualsOfEntities public which should extend the moddability of party visuals.
  • Removed the error for invalid XMLs which was causing crashes.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
2b0adca03425f4ec67b5b612b3615f734d93569e.png

e1.6.5​


Singleplayer​


Crashes

  • Fixed a crash that occurred when ranged troops ran out-of-ammo.

Multiplayer​


Crashes

  • Fixed a crash that occurred when selecting "Beta X Wins" badges.

Fixes

  • Fixed the "Fighter" perk for the "Khan's Guard" class.
  • Fixed badge sizes on the Clan Roster page and scoreboard.


Changes

  • Adjusted the "Hunter" perk for archer classes:
    • Damage to Horses is decreased from 75% to 50%.
    • Now only works with ranged weapons.
  • Decreased the accuracy of throwing axes.

e1.7.0 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred when ranged troops ran out-of-ammo. (Also in 1.6.5 hotfix.)
  • Fixed a number of crashes that could occur when loading "Order of Battle" configurations.
  • Fixed a crash that occurred when clicking on caravans and other non-troop entities while in the "Order of Battle" stage.
  • Fixed a crash that occurred when collecting revenue from villages in the "Revenue Farming" quest.
  • Fixed a crash that occurred when trying to talk to an army leader while waiting in a village.
  • Fixed a crash that occurred when loading a save file with the "Disrupt Supply Lines" quest active.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.

Fixes

  • Fixed a bug that caused settlement nameplate quest markers to remain after a quest was completed.
  • Fixed a bug that caused the commander of a formation to be transferred to another formation in the "Order of Battle" screen.
  • Fixed a bug that prevented locked formation weight sliders from resetting when changing the troop type of a formation.
  • Fixed a bug that caused troops to be sent to an unrelated formation when there were available formations with locked weights.
  • Fixed a bug that gave the player a "Missing Formations" warning in the "Order of Battle" screen when helping other parties.
  • Fixed a problem related to Radagos' execution.

Changes

  • Improvements to the battle-to-battle persistence of "Order of Battle" configurations.
  • Added automatic disabling to the formation troop type filters extension in the "Order of Battle" screen.

Multiplayer​


Crashes

  • Fixed a crash that occurred when selecting "Beta X Wins" badges. (Also in 1.6.5 hotfix.)


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
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