[Bannerlord] AGGIORNAMENTI | Hotfix e1.4.1 & Beta Hotfix e1.4.2

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JabdiMelborn

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Riguardo la divisione degli aggiornamenti in tre tipi Main, Beta ed Alpha Branches, qui trovate uno schema (in inglese) su quali sono le ultime versioni uscite e una breve descrizione sulle distinzioni tra una versione e l'altra:...



ATTENZIONE:
...per problemi di impaginazione, visto che le patch escono molto frequentemente, la pagina rimarra' chiusa in sola modalita' di lettura...
...per qualsiasi domanda o chiarimento in merito alle nuove o vecchie versioni vi preghiamo per il momento di aprire una nuova discussione con il nome della versione di cui si vuole parlare...


...Qui di seguito terremo un elenco di tutte le versioni uscite per il nuovo titolo M&B2 BANNERLORD...​

General Changes

Gameplay Changes

  • The turbulence of the crosshair is now less affected by randomness and more by the aiming accuracy (crossbows and throwing weapons will be more accurate when held steady).
  • Increased throwing weapons missile damages (from 1.8 to 2.2) (Increases damages only when thrown but not in melee mode).
  • Increased throwing axes missile speeds (2x faster).
  • Increased "ReadySpeed" (1.75 to 1.85) (ready animations of weapons are faster now).
  • Increased "ReleaseSpeed" (1.3 to 1.4) (attack animations of weapons are faster now).
  • The steadiness of the couch lance is now affected by the riders “Polearm” skill (if the skill is low, the couch lance will shake more when engaged).
  • The animation duration for when riders fall of their horses (forcefully dismounted) has been increased from a 1-2s duration to 2.2-2.9s duration (this will make it slower for riders to get up, leaving them vulnerable for a longer period).
  • Reduced fall damage by 20% and reduced the amount of fall damage the rider of a mount takes if it receives fall damage by 10% (stacks with the overall fall damage reduction).
  • Increased the inaccuracy of ranged weapons on horseback while riding (has no effect when your horse is standing still).
  • Increased headshot damage multiplier for piercing damage (from 1.2 to 1.7).
  • Horse drift now depends on the horses “Maneuver” value and riders “Riding” skill.
  • Matchmaking now scales down the player limit while searching if the desirable player count is not met. 6v6 scales down to 5v5, 4v4 and 3v3 over time. When the players are in the game, the matchmaker will try to join searching players to the game in the warmup. In this state, the new warmup time is 5 minutes. Warmup will continue until 6v6 limit is met. If no new players are able to join the game, the game will commence as it is after 5 minutes.
Map Changes
  • Lighting around the flag B area has increased (it is brighter now).
  • Stair physics changes with many of the stairs in the map, this will improve movement speed and animation glitches related to stairs.
  • Various out of bound issues fixed.
  • Various small physics related problems fixed.
  • Replaced some of the performance-heavy details in the background with more optimised versions (unfortunately, palms in the background had to be removed temporarily, but they’ll be back!).
  • Improved various details and visuals on the map.
  • More visual cues and landmarks added to improve communication and recognition.
User Interface Changes
  • Faction names can be seen by mouse hover on the Armory screen.
  • Game countdown is hidden during periods when it is unnecessary.
  • Options screen can now be opened at the troop selection screen.
  • Flag markers, which are shown at pressing ALT, now stay at the edge of the screen to show their direction, even when they are not in the viewing frustum.
  • Text feedback at the end of the round is more informative.
  • Factions that are not playable are disabled on the Armory screen.
  • Armory customize character button reworked.
  • Your previously selected troop is automatically selected for the following spawn/round. If you do not have enough money, the cheapest troop is automatically selected.
  • Added troop descriptions to Armory screen.
Game Mode Changes
  • Visual improvements on spawning & fixed overlapping of troops.
Other Changes
  • Added music to Multiplayer Lobby (WIP).
  • Revised sounds for Shield Break and Chamber-blocking.
  • Made cavalry sounds more directional.
Troop / Faction / Equipment Balancing

General Changes

  • Added Empire as a playable faction.
  • Armor perks now change parts of the costume to better visualize the “Increased Armor Perk”.
  • Minor costume changes to Aserai and Vlandia troops.
  • Assigned unique names to many weapons and items.
  • Changed the names of troops:
    Levy Footman → Peasant Levy
    Crossbowman → Arbelist
    Man-at-Arms → Vanguard
    Tribesman → Tribal Warrior
    Marksman → Veteran
    Mameluke → Mamluke
    Legionnaire → Legionary
  • Armor changes:
    Sergeant (36 to 45)
    Voulgier (5 to 11)
    Vanguard (16 to 21)
    Tribal Warrior (16 to 21)
    Skirmisher (2 to 5)
    Archer (3 to 5)
    Veteran (26 to 35)
    Beduin (16 to 24)
    Mamluke (26 to 35)
  • Fixed some typos in the perk descriptions.
  • Changed the name and description of the "Light Javelins" perk for the Aserai Skirmisher to reflect the new changes to it (see below).
Equipment Perk Changes
  • Changed the "Light Javelins" perk for Aserai Skirmisher. It now grants the same type of javelins which are already part of the equipment (to avoid having 2 types of ammunition).
  • Changed the "Awl Pike" perk for Vlandian Voulgier. It now adds the Pike to the Equipment instead of replacing the Voulge (you will have both weapons now).
  • Removed the alternative outfits for all troops.
  • Replaced Sharpshooter "Shield Perk" with a "Better Armor" perk.
  • Sergeant now uses a better sword by default (Heavy Arming Sword instead of Arming Sword).
  • Sergeant now uses a better bastard sword with the “Bastard Sword” perk (“Bastard Sword” instead of “Long Sword”).
  • Removed Franceskas (throwing axes) from the default equipment of Sergeant.
  • Veteran now gets a smaller shield with its "Shield" perk.
  • Removed the shield from the default equipment of Veteran.
Equipment Balance Changes
  • Decreased the “Cut” damage factor of the "Noble Greatsword" (from 3.77 to 3.55). Impacts Voulgier with 2h Sword Perk - the weapon now does 5-10% less damage when swinging.
  • Fixed "Throwing Axes" wrongly dealing "Blunt" instead of "Cut" damage (increases damage against light armor/decrease against heavy armor. Still gives bonus damage against shields).
  • Increased individual bow release speeds by 8-10%.
  • Decreased “Tabar” “DamageFactor” (3.92 to 2.9). Decreases damage by 25%.
  • Decreased “Bardiche” “DamageFactor” (4.47 to 3.4) Decreases damage by 25%.
  • Decreased “Bardiche” length (138cm to 133cm). Slightly impacts damage (2-5%) due to weight decrease.
  • Increased “Sickle" weight and damage factor (weapon speed decreased from 101 to 99, damage increased by 15%).
  • Increased horse barding armor for “Better Bardings” perk (by +9).
Troop Balance Changes
  • Increased maximum movement speed for all troops by 13%.
  • Reduced "Riding” skill of non-cavalry troops (from 200 to 75).
  • Increased "Polearm” skill of cavalry troops to 250 (as compensation for the new couch lance mechanic).
  • Increased arrow count for Veteran (from 17 to 22).
  • Increased bolt count for Sharpshooter (from 15 to 20).
  • Increased accuracy of all crossbows by 20%.
  • Increased crossbow bolt release speed by 2%.
  • Increased the price of Sharpshooter from 150 to 160.
  • Decreased the Aserai Memluke troop cost from 180 to 170.
  • Increased the Vlandia Knight troop cost from 180 to 190.
Bug Fixes

User Interface Fixes

  • Boundary crossing warning popup always showing 0 as countdown fixed.
  • Boundary crossing window always staying on the screen if it was open at a round change state fixed.
Weapon Fixes
  • The "Voulge" cannot be used in 1-hand mode or as a couchable lance anymore.
  • The "Southern Long Spear" now uses its correct item pieces and is not couchable anymore (impacts Beduin).
  • Fixed some crossbows displaying their loaded bolts at incorrect positions.
Gameplay Fixes
  • Fixed a positioning error on mount footstep sounds.
  • Changed overall sound distancing model to a more headphone-friendly one.
  • Fixed camel groans volume inconsistency.
  • Fixed a client-side bug during couched lance usage that causes clients unable to see the cancelling animation of couched lance after pressing alternate weapon switch key (default: x), and causing the couched lance animation to loop indefinitely.
  • Fixed a crash when a client joins an ongoing match while another player is picking up a weapon from the ground.
  • Client prediction on melee weapon ready animations is improved by slowing down the ready animation according to ping duration, thus removing the time gap between ready and release animations.
  • Client prediction on bows is improved by hiding arrow entity on hand after shooting an arrow, even if the missile launch message from the server hasn’t been received yet.
  • Client prediction on reloading ranged weapons is implemented, allowing the client to see their weapon being reloaded sooner.
Performance Fixes
  • Some performance improvements are made.
Network Fixes
  • Client Prediction problems fixed.
Other Fixes
  • Fixed some beards poking through helmets.
Known Issues
  • Timer is disappearing when the 30 second warmup starts.
General Changes

New Content

  • Added Khuzait as a playable faction
  • Added new Skirmish map - Town Outskirts
Gameplay Changes
  • Reverted changes for cavalry falling animations.
  • Normalised horse "Speed" values (slower horses are now a bit faster and vice versa).
  • Decreased horse "Maneuver" maximum values (very manoeuvrable horses are now a bit easier to control).
  • Increased "Camel" "Speed" by 15% and decreased its "Maneuver" by 5%.
  • Sigil positioning on allied troops is improved, and followed troops’ sigils are no longer shown when spectating.
  • Lances now start shaking over time during couched lance (according to the polearm skill of the troop).
  • Horses now have unique names.
  • Damage multiplier for legs reduced from 1.0 to 0.8.
Map Changes
Trading Post:
  • Various graphical issues are fixed.
  • Various physics-related issues are fixed.
  • Staircase between flag point A and flag point B have a higher ceiling now (it was unintentionally lowered) further fixes related to this area will come in following patches.
  • Small changes to spawning directions to increase clarity and orientation after spawning.
  • Palms are back in!
  • Physics around flag A are improved, both in precision and performance.
  • Overall asset improvements to help with performance.
User Interface Changes
  • Lobby news is now opened via Steam overlay.
  • Troop type headers at troop selection screen are no longer closable.
Performance Changes
  • Options screen categories are refined. Selected monitor and selected graphics adapter options are now available.
  • GPU performance is increased.
Troop / Faction / Equipment Balancing

General Changes

Aserai:
  • The "Aserai Skirmisher" is now correctly listed under the "Ranged" category.
Equipment Perk Changes
Aserai Perks:
  • Replaced the "Throwing Axes" perk for "Guard" with a "Jereed" perk, granting throwing spears instead of throwing axes.
  • Changed the "Additional Javelins" perk for Aserai "Skirmisher", granting 6 instead of 4 javelins.
Empire Perks:
  • Changed the "Additional Javelins" perk for Empire "Recruit", granting only 6 instead of 7 javelins.
  • Replaced "Courser" "Shield" perk with a "Lance" perk, granting the "Western Lance".
  • Changed the "Pilum" Perk for "Legionary", the Pila now replace the existing spear.
Equipment Balance Changes
Common Equipment:
  • Increased "Crossbow" damage by 25% (Affects: "Sharpshooter", "Arbalest" with perk, "Archer Militia" with perk).
  • Increased "Western Lance" length by 10% (Affects: "Courser" with perk, "Vanguard" with perk).
Aserai Equipment:
  • Decreased "Southern Mace" damage by 10%.
  • Decreased "Southern Mace" speed by 5%.
  • Decreased "Southern Mace" length by 5%.
  • Decreased "Scimitar" damage by 5%.
  • Increased "Heavy Scimitar" damage by 10%.
  • Decreased "Tabar" and "Bardiche" damage by 5%.
  • Decreased "Tabar" and "Bardiche" speed by 5%.
  • Decreased "Bardiche" length by 5%.
Empire Equipment:
  • "Menavlion" and "Heavy Menavlion" now correctly deal "Cut" instead of "Pierce" (making them better against low armoured opponents -> worse against better-armoured opponents).
  • Increased the "Heavy Menalvion" swing speed by 10%.
  • Increased "Imperial Mace" damage by 5-10%.
  • Increased "Imperial Heavy Mace" damage by 10-15%.
  • Increased "Imperial Cavalry Mace" damage by 10%.
  • Decreased "Imperial Battle Axe" damage by 15%.
  • Increased "Pila" damage by 5%.
  • Increased "Kontos" length by 5%.
  • Increased "Western Long Spear" damage by 5-10%.
  • Reduced "Javelin" count for Empire "Recruit" by 3.
Vlandia Equipment:
  • Decreased "Western Short Spear" damage by 5%.
  • Increased "Western Long Lance" length by 10%.
  • Reduced "Franceska" stack (from 8 -> 5) (affects Vlandian Sergeant).
  • Decreased "Franceska" damage by 10%.
  • Decreased "Noble Great Sword" damage by 10%.
  • Slightly decreased "Western Mace" speed and damage by 5%.
  • Decreased "Peasant Sickle" speed by 10%.
  • Increased "Peasant Sickle" damage by 10% to compensate for the speed change.
  • Increased "Voulge" damage by 25%.
  • Slightly increased "Western Cavalry Mace" damage by 15%.
  • Decreased "Western Longsword" and "Western Bastard Sword" swing damages by 10%.
  • Increased "Western Longsword" and "Western Bastard Sword" thrust damages by 10%.
  • Increased "Light Crossbow" damage by 5%.
  • Increased "Arbalest" damage by 25%.
Troop Balance Changes
Aserai Troops:

  • Decreased "Guard" speed by 10%.
Empire Troops:
  • Increased "Menavlion Infantry" speed by 4%.
Vlandia Troops:
  • Decreased "Arbelist" armour from 6 to 3.
  • Made costume changes to "Arbelist" to represent changes (also affects the "Improved Armor" perk).
Bug Fixes

Gameplay Fixes

  • Fixed a bug that sometimes crashes the client when a mount is mounted a short time after the old rider is killed.
  • Fall damage bug fixed when the rider falls from a mount.
  • Headshot damage values are fixed (for cut & blunt 1.2, for pierce 1.7).
User Interface Fixes
  • Scoreboard showing -1 for forfeited players has been fixed.
  • Fixed some typos for weapons and perk descriptions (cavalry "Mace" Perk, "Recurve Bow", "Kaskara").
  • “Flag X has been captured by other team” notification wording fixed to “Flag X has been captured by enemy team”.
Weapon Fixes
  • Fixed a bug that the "Heavy Menalvion" was usable as a 1h Polearm
Performance Fixes
  • Overall graphics setting bugs are fixed.
  • Runtime performance spikes are fixed.
Network Fixes
  • Animation synchronisation problems improved between client and server (not fully fixed).
Other Fixes
  • Bug on spawned item flags for client fixed.
Known Issues
  • Out of bounds alert will kill the player in 4 seconds, not 10. Beware!
General Changes

New Content

  • Added Sturgia as a playable faction
Gameplay Changes
  • New ambient sound point sources.
  • Changes in ambient and combat sound distancing models (no occlusion yet).
  • Jumping no longer gives additional speed unless the current speed is too low.
  • Landing now slows down characters and mounts (with different ratios).
  • Increased attacker stun when a swing is blocked (from 0.2 to 0.3).
  • Decreased deceleration when blending into combat speed (from 0.5 to 0.2).
  • Increased shield bash cooldown to 1.7 (same as kick cooldown).
  • Increased and normalized weapon bash stuns to 1.5.
Map Changes
  • Various visual fixes.
  • Various physics fixes.
  • Various out of bound fixes.
  • Performance improvements.
  • Global illumination remade for town center to fix lighting issues.
  • Added more ambient sounds and reverb areas to improve the soundscape.
  • Changed outer landmarks in “ Town Outskirts” to improve orientation.
User Interface Changes
  • Implemented new HUD for Multiplayer (still a work in progress).
Troop / Faction / Equipment Balancing
General Changes

  • Equipment slots now consist over classes (for weapons/items).
  • Factions now use a shared pool of bows instead their individual ones (7 bows instead of 17).
  • Increased the acceleration of all classes (after deceleration fixes and opened values are in).
Equipment Perk Changes
Khuzait:
  • Changed the order of perks for the Lancer (to not start with glaive).
Equipment Balance Changes
  • Changed mounted archer accuracy while moving.
  • Tweaked some shields’ durability values:
Northern Cavalry Kite Shield’s durability value changed from 100 to 111.
Reinforced Oaken Kite Shield’s durability value changed from 250 to 150.
Eastern Cavalry Shield’s durability value changed from 160 to 94.
Reinforced Wicker Square’s durability value changed from 190 to 77.
Decorated Eastern Shield’s durability value changed from 200 to 153.

Vlandia:
  • Changed Sickle Damage type from pierce to cut (now performs better against lightly armored opponents).
  • Increased Sickle Damage by 5-15% (depending on the armor).
  • Crossbow damage decreased from 100 to 85.
  • Arbalest damage decreased from 120 to 100.
  • Light Crossbow damage decreased from 80 to 70.
Khuzait:
  • Increased Ild damage by 10%.
  • Decreased Ild speed by 5%.
Aserai:
  • Increased Flyssa damage by 5%.
  • Adjusted the Aserai Tabar hand position (the weapon is now held further back during swings which increases the reach).

Troop Balance Changes
Khuzait:
  • Increased Lancer armor (from 31 to 33).
  • Decreased Mounted Archer armor (from 33 to 26).
Bug Fixes
Gameplay Fixes

  • Client not predicting the block animation correctly when both attack and defend keys are pressed is fixed.
  • Fixed Throwing Axes and Knives not making a sound while passing by.
  • Fixed player footstep/armor sounds not coming from the center of the character.
  • Fixed Grunt / Pain voices not being heard in Multiplayer.
Weapon Fixes
  • Fixed the Eastern Infantry Club head being detached from the handle.
Known Issues
  • Party System is under maintenance.
General Changes

New Content

  • Added Battania as a playable faction.
  • Team Deathmatch game mode is enabled for Saturday testing. Players can join TDM servers from the Custom Servers tab.
  • North America servers are enabled.
Gameplay Changes
  • Successful hits now slow down your weapon more, making hits seem more impactful and making it slightly harder to chain attack after a hit.
  • Weapon weights now have less impact on how long block defenders will be stunned (making defender stuns shorter).
  • The momentum transferred from the attackers to the defender's weapon has been reduced (helps with sometimes very excessive stuns from overhead attacks).
  • Reduced duration of normal “get hit” animation from 0.6 to 0.5.
  • Reduced duration of the head “get hit” animation from 0.8 to 0.7.
  • Weapon model path for swing attacks now starts a bit lower (making swings deal less damage at the beginning/making them bounce).
  • Hitting with the arm now deals less damage (0.95 to 0.15).
  • Horses now can bump/stun enemies at lower speeds.
  • New idle animations for troop selection screen has been added. Every culture has its own distinct animations.
Map Changes
  • Visual and physics improvements.
Balance changes on Tradepost:
  • Added line of sight blockers in the middle of the map.
  • There is more cover between A and C.
User Interface Changes
  • Morale widget indicator animation to visualise the rate at which morale increases/decreases.
  • Delivered damage values are now added to personal kill feed.
  • Flag visuals on the UI are now showing the capture progress.
  • Removed shortcut to armoury when clicked on the character in matchmaking tab in the lobby.
  • Steam avatars and morale bar are now 10% smaller.
  • General kill feed notification element is now 20% bigger.
Bug Fixes

User Interface Fixes

  • Fixed an issue with players couldn't rebind + and - zoom in/out keys.
Known Issues
  • Personal damage notification doesn’t differentiate between mount and troops. Will be fixed next patch.
  • The “Chamber” notification is bugged. When it happens, the notification says “You’ve dealt 0 damage.” But it is actually chambering at that moment.
General Changes

Gameplay Changes

  • Throwing weapon release animations are now faster (from 1.3 to 1.05).
  • Attacks now bounce less and deal perfect damage earlier.
  • Reduced turning speed while attacking, depending on your inertia between 10-40%.
  • Added sound indicator for last projectile ammo.
  • New ambient bed and point sources for Forest biomes.
  • Added smoothing to all convolution reverbs.
  • Minor changes in Point Source distancing models.
Map Changes
  • Various visual and physics-related improvements.
  • Sound related improvement both with reverb areas and ambient sounds.
  • Improved lighting in interiors of Town Outskirts.
User Interface Changes
  • New Class Loadout/Selection has been added.
Engine Changes
  • Blood decals added to the game.
Troop / Faction / Equipment Balancing

Equipment Balance Changes

  • Decreased the overall max armour by 5 (from 55 to 50). This will decrease the time to kill overall and affect most classes armour value → hits heavy classes the hardest.
  • The light crossbow now uses a faster reload animation.
  • Missile speeds of throwing weapons are now significantly faster (up to 30%).
  • Dales and Fell Pony used wrong stats (their weight, manoeuvre, size and speed changed).
Equipment Perk Changes
  • Nomad now has a better armour perk instead of a better horse perk.
  • Improved Armor Perks now grant 9 instead of 10 armour.
  • Heavy Cavalry Class Perks which grant bows now give slightly worse bows. (Khuzait Horse Archer is not affected.)
Troop Balance Changes
  • Significantly reduced armour amount of Fiann (from 50 to 39).
  • Significantly reduced armour amount of Sharpshooter (from 36 to 24).
  • Reduced armour amount of Nomad (from 23 to 14).
  • Nomad now uses a better horse on default.
  • Removed long spear from Oathborn (Battania) equipment.
Price changes:
  • Menavlion Infantry (Empire) (from 140 to 130)
  • Cataphract (Empire) (from 170 to 180)
  • Spear Infantry (Khuzait) (from 150 to 140)
  • Skirmisher (Aserai) (from 120 to 110)
  • Ulfhednar (Sturgia) (from 140 to 120)
  • Nomad (Khuzait) (from 140 to 130)
Bug Fixes

User Interface Fixes

  • Battania troop flavour texts added.
Known Issues
  • Its is possible to get out of bounds in Town Outskirts castle side.
  • Stairs in the middle of town outskirts (where you climb into small buildings between A and C) has physic issues.
General Changes

New Content

  • Enabled Captain Mode for matchmaking.
  • Khuzait and Battania factions are enabled for Captain Mode.
Gameplay Changes
  • Various typo fixes have been made.
  • Made Chamber Block sounds more prominent.
Map Changes
  • Added the new Captain mode map: Cliffs of Akkalat.
Team Deathmatch - Villa Map
  • Fixed some points on the fence where players could get stuck.
  • Fixed the rocket starting sites near the barrels and at a cart.
  • Blocked off the outer area so it is not possible anymore to go through the border to get to new spots on the map.
  • Blocked off some other spots where players could escape the level.
  • Some minor adjustments.
User Interface Changes
  • Added the new chat UI.
  • Added game version to the launcher.
  • Added Mouse combat vertical speed factor to options.
Game Mode Changes
  • Skirmish is disabled for this week.
Troop / Faction / Equipment Balancing

General Changes

  • Reduced Battania Oathborn troop cost from 160 to 150
  • Reduced Khuzait Horse Archer troop cost from 160 to 140
  • Renamed Sturgia Druzhina troop name to Druzhinnik.
Equipment Balance Changes
  • The “Speed Rating” for crossbows and bows now better represents the reload and engage speed of them.
Troop Balance Changes
  • Slowed down Fiann by 15%.
  • Added a long spear to the Sturgia Huskarl default equipment.
  • Added a shield to the Battania Mounted Warrior default equipment.
  • Reduced Khuzait Horse Archer armour from 24 to 19.
Bug Fixes

User Interface Fixes

  • Fixed not being able to change keys of keybindings.
  • Fixed tooltips getting stuck on the screen.
  • Fixed End Of Round panel not having a background panel.
  • Fixed combat filter not working.
Weapon Fixes
  • Fixed some spears being coachable on horseback.
Other Fixes
  • The issues with missing idle animations are fixed.
Known Issues
  • (User Interface) Toggling combat filter in chat doesn’t auto-scroll to the bottom.
  • (User Interface) Mouse options show up in the Audio category. This will be fixed in the next patch.
  • (TDM Villa Map) Horses still don't disappear like they are supposed to
  • (TDM Villa Map) The slave quarter building still has some visual problems
  • (Captain Mode) Troops and players that are not moved for a while slowly sinking to the ground. This is just a visual bug and it is fixing itself when the player/troop moves.
  • (Captain Mode) Broken arrow particles are appearing in the air.
  • (Captain Mode) “Press F to Spawn” text is disappearing after 1 second when the player dies and spectates his/her troops
  • (Captain Mode) After the player is dead, the player cant see the health, shield and ammo information of their troops
  • (Captain Mode) If a player is died and took control of a troop, when that troop is killed the player's name is not shown
General Changes

New Content

  • Added Vlandia and Empire factions to Captain Mode.
Gameplay Changes
  • Defend speeds have been increased by 20%.
  • The required defend animation weight for a block has been reduced from 50% to 35%.
Map Changes
  • Added two new maps for Captain Mode: Forests of Druimmor and Ruins of Deir Hawa.
Performance Changes
  • Various performance improvements.
  • Lighting and atmosphere improvements.
  • Resource management changes.
Bug Fixes

Network Fixes

  • Various backend server-side fixes and improvements.
Known Issues
  • Captain Mode is currently disabled to fix map related issues.
  • Town Outskirts map (Skirmish) is currently disabled to fix some visual issues.
  • General Changes

    New Content
    • Added two new maps for Captain Mode: Ruins of Jawwali and Druimmor Forest.
  • Gameplay Changes
    • Attacking and blocking with the keyboard made similar to Warband.
    • Invert Y-axis option is applied to attack and defend direction selection as well.
    • When the FOV option is changed to something else from the default, FOV change delay between camera FPS - TPS mode switch is fixed.
    • Increased IK impact value for shield shake when a hit is made to the shield.
    • Acceleration calculation is implemented with a different algorithm that allows a constant acceleration during the sprint period of the movement.
    • Equip/Unequip sounds are made clearer.
  • Map Changes
    • Many performance improvements for “The Villa” (TDM).
    • Enabled Town Outskirts (Skirmish). - Temporarily disabled due to some GI issues.
  • User Interface Changes
    • Enabled attack direction arrows for fists.
    • Removed campaign-specific options from gameplay options.
    • Added game mode information to warm up notification.
    • Added missing male and female hair customization previews.
    • Some of the options preferences’ descriptions have been added.
  • Game Mode Changes
    • Captain Mode enabled.
    • Players can now select the game mode they want to play from Matchmaking UI.
  • Performance Changes
    • Many GPU performance improvements to improve FPS.
  • Server Changes
    • Improvements have been made server-side to improve general server stability.
  • Troop / Faction / Equipment Balancing

    Equipment Balance Changes
    • Weapons types now are placed consistently over the classes in the weapon slots:
      The Primary weapon is always in Slot 1, Shields in Slot 2 -> so and so on.
    • Weapons can be switched with the Numpad keys (relative to the slot position). These keys can be rebound in the options menu.
  • Troop Balance Changes
    • Rebalanced the acceleration speed of all classes (with the new changes to the calculation): It should now be easier to change directions while in motion.
    • Going up to 100% speed now takes longer.
    • Going up to 90% speed is faster.
  • Bug Fixes

    Gameplay Fixes
    • Fixed a client-side animation bug that happens after a horse with a rider rears.
    • Fixed the client-side false attack ready prediction while the player kicks.
    • Fixed wrong positioning of attached missiles on the shield when a new weapon is equipped in the same slot of the shield.
    • Fixed the wrong positioning of the camera when crouch key is pressed during reload animation.
    • Minor camera positioning error fix when view character button is kept pressed while switching to spawn menu.
    • Fixed an issue that caused the player icons located on top of the players shown as only one type.
    • Fixed an issue caused by the use of last remaining javelin as melee weapon not updating the weapon.
    • Fixed an issue that caused crossbows to be equipped as a melee weapon.
    • Fixed an issue with throwing weapon ammo does not combine in weapon slots.
    • Fixed an issue that caused AFK players to go into the ground after a while.
    • Fixed some issues regarding some of the combat animations.
    • Fixed an issue regarding crossbow reloading on uneven grounds.
    • Fixed an issue that caused a player’s corpse to teleport to their original horse's location if they are killed while mounting another horse.
    • Fixed an issue that caused some horse corpses ragdolls dance in the air.
    • Fixed some of the issues regarding two-handed weapon animations.
    • Fixed some of the issues occurring when attacking after kicking.
    • Fixed a bug that caused the combat log to not show which part of the body is hit.
    • Fixed a bug that caused some of the weapons to float or sink in the ground.
    • Fixed a bug that caused female characters in the customization menu to not have voices.
    • Fixed a bug that caused sun being visible through walls in some instances.
    • Fixed a bug that caused damage reporting even after the target is dead.
    • Fixed some bugs related to the idle animations of some classes.
    • Fixed a bug that caused the ‘Change Team’ option to not work in some cases.
    • Fixed a bug that caused some keys to be not binding properly.
    • Fixed a bug regarding chat cursor not moving correctly in some cases.
    • Fixed a bug that caused javelins to have black textures in their holster.
    • Fixed some of the mace heads not being attached to the shaft.
    • Fixed a bug that caused a black blob covering the screen in some rare cases.
    • Fixed some of the LODs appearing at wrong distances.
    • Fixed a bug that caused some weapon textures to appear broken in low graphics settings in the armory.
  • User Interface Fixes
    • Fixed "Restart required" popup in options.
    • Fixed an issue that caused overlay UI texts to remain on the screen.
    • Fixed a bug that caused weapon thumbnails to appear black in the game HUD.
    • Fixed a bug that caused shield thumbnails to appear in the wrong direction in the class selection screen.
    • Fixed a bug that caused weapon thumbnails to appear in black in the armory.
    • Fixed a bug that caused chat messages to be erased completely in some rare cases.
    • Fixed a bug that caused horses to have wrong textures in the class selection screen.
  • Equipment Fixes
    • Fixed a number of bugs related to item positions in the inventory: Throwing weapons not stacking correctly.
    • Fixed perks giving incorrect weapons in rare cases.
  • Known Issues

    Audio
    • Surround spatialization is not working, some sounds could play in wrong volume and direction.
    • The troop armor variations for Sturgia are still WIP (Captain Mode)
    • Aserai troops don't have armor variations yet (Captain Mode)
Bug Fixes

Network Fixes


  • Fixed an issue that caused players in some regions from being unable to launch the game.
  • Fixed an issue that caused players to join ongoing games that were not their desired game mode.
  • Fixed an issue that caused server crashes.

Crash Uploader
The Crash Uploader is now live. If your game crashes you can use this tool to send us the key files we need to diagnose the crash. The key files are:

dump.dmp: The file that contains the current state of the game when the crash happens along with all the important information that we need to understand the issue and open the process on our end.
descriptions.txt: The description players provided along.
engine_config.txt: The engine preferences that was currently set when the crash happened.
module_config.txt: The module (Native) preferences that were currently set when the crash happened.
module_list.txt: The OS related module .dll information that was used by the game when the crash happened.
rgl_log.txt: Engine log that helps us describe where the game crashed.
rgl_log_errors.txt: Engine log which only consists of errors that happened.
user_config.txt: Additional user dedicated rgl_config related information that was currently set when the crash happened.

After a crash, you will be seeing a dialogue window. You should click to ‘Yes’ and wait until the process is over. The files the tool uploads are 15-30 MB average size and the upload time will change depending on the upload speed.
 
Last edited:

JabdiMelborn

Section Moderator
M&BWBWF&SNWVC
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General Changes

Gameplay Changes

  • Made client-side predictions for crossbow usage more adaptive to synchronization problems.
  • Readying a melee attack can now register before the previous attack commences.
  • New body fall sound effects.
  • Polearm thrust attacks now start dealing damage earlier.
  • Removed unused sound events.
  • Reworked the XP system: The XP system is now exponential. Players will not level up as easily than with the old system. This is not the final version of the feature as we are still experimenting on it. Players’ levels haven’t been reset but have been adjusted to a new level which is calculated using their total XP accumulated.
Map Changes
  • Minor fixes to “Villa” (mp_duel_001).
User Interface Changes
  • Spectated troop’s HP, mount HP, shield HP and ammo count is now visible in the spectator screen in both game modes.
  • Added filtering options for custom battle server browser.
  • Players can now double click on a custom server listing to join that game in the custom battle server browser.
  • Added the compass icon of the player OR the owner of the spectated troop in captain mode to the spectator screen.
  • Enabled scars for female character customization.
  • Added the number of troops players will command in captain mode on class loadout troop screen.
Game Mode Changes
  • Improved server performance on Captain Mode.
Performance Changes
  • Improved the overall GPU performance.
  • Video options refactor. Updated many of the options texts.
  • A big combat physics optimization has been made.
  • Improved Audio performance.
Server Changes
  • Server stability improvements.
  • Improvements have been made for users who use a mobile Internet connection.
Troop / Faction / Equipment Balancing

Equipment Balance Changes


Item Balance:
  • Throwing weapons’ speeds increased.
  • Bow missile speeds increased by 2.
  • Made the Menavlion slightly faster.
  • Made the Heavy Menavlion shorter and faster.
Increased many spear lengths:
  • Western Lance: from 188 to 190
  • Western Heavy Lance: from 203 to 204
  • Western Spear: from 171 to 174
  • Western Short Spear: from 137 to 146
  • Awl Pike: from 252 to 250
  • Eastern Short Spear: from 133 to 140
  • Eastern Long Spear: from 197 to 201
  • Eastern Throwing Spear: from 151 to 154
  • Southern Spear: from 159 to 175
  • Bamboo Spear: from 173 to 184
  • Southern Long Spear: from 182 to 185
  • Northern Short Spear: from 117 to 136
  • Northern Spear: from 157 to 173
  • Northern Long Spear: from 197 to 206
  • Highland Spear: from 147 to 156
  • Highland Pike: from 205 to 206
  • Glaive: from 151 to 155
  • Heavy Glaive: from 161 to 167
Horses:
  • Decreased all saddle armors to 4.
  • Decreased all barding armors by 10.
  • Decreased hitpoints of light horses by 20.
  • Decreased hitpoints of heavy horses by 5-10.
  • Decreased Charge Damage of all horses.
  • Decreased Vlandia Horses Speeds by 5%.
  • Decreased Khuzait Horses speeds by 5%.
  • Decreases Empire Horses Maneuver by 5%.
Troop Balance Changes

Changed the number some troops in Captain Mode:
  • Courser: from 9 to 8
  • Vanguard: from 9 to 8
  • Knight: from 6 to 5
  • Steppe Bow: from 16 to 15
  • Khan Guard: from 11 to 9
  • Nomad: from 10 to 8
  • Lancer: from 8 to 6
  • Mounted Archer: from 9 to 7
  • Skirmisher: from 11 to 16
  • Veteran: from 14 to 10
  • Beduin: from 10 to 8
  • Mameluke: from 9 to 6
  • Ulfhednar: from 11 to 17
  • Huskarl: from 16 to 15
  • Hunter: from 16 to 15
  • Raider: from 10 to 8
  • Druzhinnik: from 8 to 6
  • Ranger: from 16 to 15
  • Fiann: from 11 to 9
  • Mounted Warrior: from 11 to 8
Adjusted Skills of many classes:
  • Non-cavalry classes now have 15 riding skill instead of 75. (Khuzait non-cavalry troops not changed.)
  • Cavalry classes now have 150 riding skill instead of 200.
  • Non-ranged classes now have 20 Bow and Crossbow skill instead of 100.
  • Khuzait Mounted Archer troop now has 75 Bow and Crossbow skill instead of 100.
  • Classes with access to ranged weapons via perks now have 50 Bow and Crossbow skill instead of 100. (Ranged troops not changed)
Bug Fixes

Gameplay Fixes

  • Fixed arrow trails’ position calculation and made sure that they follow the visual position of the arrows correctly.
  • Fixed field of view value of the camera in spectator mode and spawn screen, when the game is played in the first-person mode with a value other than the default.
  • Fixed a network messaging issue that causes clients to crash when a missile bounces back from an agent.
  • Fixed misaligned/phasing/not looping ambient sounds.
  • Fixed some of the Inverse Kinematics animations that were not working as intended before.
  • Fixed some of the issues regarding hit registration.
  • Fixed some of the issues regarding combat blocking.
User Interface Fixes
  • Fixed a bug that caused player names to overlap in HUD if player name tags are too long.
  • Fixed an issue where the item usage text would show a previous character's item usage type in the armory.
  • Fixed an issue that caused "Press F to take control" text to not show up in captain mode spectator screen.
  • Fixed Skirmish mode description text in matchmaking tab getting clipped and not being entirely visible.
  • Fixed alignment error in stats of the selected troop in class loadout for non-captain modes.
Equipment Fixes
  • Fixed a bug which made all throwing axe stacks sizes 1 ammo smaller than intended.
Performance Fixes
  • Water shader not being affected by fog and scatter is fixed.
  • Over sized collision capsules for grass sway is fixed.
Network Fixes
  • Server-side backend fixes.
  • Fixed a bug that caused some servers to crash.
  • Fixed a bug that caused only one player to join a server at the same time. Which caused the infamous ‘Please Wait…’ screen when trying to join a server.
Known Issues
  • Compass icon in the spectator screen disappears after some time.
  • In Captain Mode, the icons located on top of the troops are bugged.
  • Dead horses on the floor sometimes stutter/stuck in a loop.
  • Improved Armor Perk is not working.
  • Headshot indicator is not working properly.
General Changes

Gameplay Changes


Hitbox sizes increased for humans, horses and camels.
Added a delay for AI thinking to make it feel more humanlike.
Idle animation of troops in spawn screen have been randomised (Captain).
Added sound effects to XP increase and level up in the multiplayer lobby.

Map Changes

Villa (mp_duel_001): removed an awning to fix spots where it was possible to get stuck.

User Interface Changes

Added the ability to change chat keybinds.
Implemented the first version of damage taken indicator (red overlay on the edges of the screen, visible when damage is taken).
Increased the number of items that can get contours with the marker (ALT key) feature.
Removed "TEST PERK" from the class selection screen.
Added a differentiating icon to damage delivered notification to separate mount damage from player damage.
Removed the player from the number of troops left HUD element in Captain mode.

Performance Changes

Overall performance improvements. GPU memory usage is reduced, should impact the overall performance of low GPU memory cards (2 GB).

Server Changes

Network response times have been improved for both server and client.
Server stability improvements.

Troop / Faction / Equipment Balancing

Equipment Perk Changes


Fixed the improved armour perk.

Bug Fixes

Gameplay Fixes


Fixed some of the troops switching back to ranged weapons after “fire at will” order.
Fixed an issue regarding hoof sounds.
Fixed clients not being able to predict the defend state loop when the defend key is pressed for a long time.
Fixed clients not being able to predict the attack ending state properly that prevents seeing the ready animation completely when the attack is made repeatedly.
Fixed a case that causes the players to attack once more with a delay, after repeatedly pressing the attack key during the last attack.

User Interface Fixes

Fixed a bug that caused personal damage notification colours to not show up correctly.
Fixed a bug that caused MP options' descriptions not showing up.
Fixed a bug that broke the icons on top of the troops in Captain mode.

Performance Fixes

Fixed an issue that caused manually placed floras to disappear after a config change.

Other Fixes

Fixed a bug that caused hair mesh to be seen under the player if the character is a bald female.

Known Issues

Audio: Surround spatialization is not working, some sounds could play in the wrong volume and direction.
Some troops floating on top their horses on the troop selection screen in Captain mode.
The timer on Team Deathmatch mode is not synchronised.
Friends bar in the lobby disappears after a match. It comes back after switching a tab.
Idle animation of Sharpshooter is wrong in the class loadout.
Female characters are switching to males in Team Deathmatch mode.
If a player reconnects to the place of a player who disconnected, his or her name will be displayed as the disconnected player’s name.
Compass icon in the spectator screen disappears after some time.
Dead horses on the floor sometimes stutter/stuck in a loop.
Headshot indicator is not working properly.
The troop armour variations for Sturgia are still WIP (Captain mode).
Aserai troops don't have armour variations yet (Captain mode).
General Changes

Gameplay Changes

  • AI formations in the shield wall, circle and square arrangements will no longer break formation and join the melee, instead they will stand their ground and fight.
  • Ready animations for the throwable weapons were faster on the client-side. Now, they are synchronised with the server correctly.
  • Added a feature to kick AFK players on servers. After 2 minutes of no movement, the players will be notified that they will be kicked after a minute.
  • Adjusted chain attack animations. Depending on the weapons used, chain attack animations now use both balanced and unbalanced weapon animations.
Map Changes
  • Town Outskirts map has been reintroduced.
    • New global illumination is applied to the scene.
    • Various light sources were rearranged.
    • Some issues causing performance problems have been fixed.
  • Some visual improvements to Imperial Villa.
    • Added some particle effects (falling leaves).
    • Improvements to the arena area.
User Interface Changes
  • Moved Ranged Infantry classes into the infantry bracket in the class selection screen.
Troop / Faction / Equipment Balancing

General Changes

  • The speed bonus for weapons is increased.
  • Made collision capsule larger for enemies
  • Movement Changes:
    • Combat movement speed has been increased.
    • Acceleration has been increased for all classes.
    • Acceleration, Combat Movement Speed and Top Speed differences are now less extreme between classes.
  • Directional Movement:
    • Moving backwards is now slower.
    • Moving sidewards is now slightly slower.
  • The sprint (linear movement speed increase) now sets in earlier.
  • The initial speed increase (before sprinting) has been lowered.
  • Attack Turning speeds:
    • Turning while swinging is slightly slower now.
    • Turning while thrusting is faster now.
Equipment Balance Changes
  • Improved the stat calculation for one-handed and two-handed weapons.
  • Weapon slowdown during hits has been reduced (weapons now keep more of their speed after hitting someone).
Bug Fixes

Gameplay Fixes

  • Fixed some of the troops switching back to ranged weapons after “fire at will” order, (was not fixed on the previous patch, inadvertently added in the previous patch notes.)
  • Fixed a couple of Spearman AI-related bugs. The issue overall is still work in progress.
    • Fixed a bug that caused troops that had long spears/pikes and javelins using their javelins in melee against cavalry. Now they prefer the longer spears for melee.
    • Fixed clients not being able to predict the ranged attack timing properly after switching weapons.
Equipment Fixes
  • Fixed a bug that caused some parts of Khuzait Rabble troops armour to become transparent.
  • Fixed bug where polearm stats were calculated incorrectly.
Other Fixes
  • Fixed a couple of keybind related bugs. Because of this, all previously saved keybindings are deleted. There will be another change regarding keybindings in the future. After any future keybinding related fixes or changes, players may need to re-bind.
Known Issues:
  • Audio: Surround specialization is not working, some sounds could play in the wrong volume and direction.
  • Some troops floating on top their horses on the troop selection screen.
  • Female characters are switching to males in Team Deathmatch mode.
  • If a player connects in place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Compass icon in the spectator screen disappears after some time.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • Headshot indicator is not working properly.
  • The troop armour variations for Sturgia are still WIP (Captain mode).
  • Aserai troops don't have armour variations yet (Captain mode).
  • Ranged troops who have a shield with perk selection in Captain mode does not equip their shields properly.
  • In captain mode, on troop selection, we don't see other troops bodies but armours.
Bug fixes
  • Fixed a bug which crashes clients when setting an agent position
  • Fixed a bug which crashed the client when changing team in Team Deathmatch
  • Fixed a bug which freezes game servers
  • Fixed a bug which crashes clients when selecting filters on the Custom Game list
  • Fixed a bug which crashes the client when an agent dies
Known issue(s):
  • Game crashes during load if player does not own the game!
Bug Fixes

  • Fixed a bug that crashes clients during logging in process.
  • Fixed a bug that crashes clients while creating character animation systems.
  • Fixed a bug that crashes clients when changing lobby tabs while a disconnect event is happening.
  • Fixed a bug that freezes the whole online system.

Additional Comments:
Players that are found to be abusive towards fellow testers, including trolling by disrupting gameplay, will have their access to the beta revoked.
Bug Fixes
  • Fixed a bug which crashes clients when setting player position during respawning.
  • Temporarily disabled the pickable from corpses feature for some items to prevent crashing.
Bug Fixes
  • Serverside stability improvements
New Content

Team Deathmatch overhaul:
  • New mechanic: Earn gold for kills and assists.
  • Players start with 140 gold.
  • Gain 120 gold on respawn.
  • Gold Gain:
    • First ranged kill grants 10 gold.
    • First melee kill grants 10 gold.
    • First assist grants 10 gold.
    • Second assist grants 20 gold.
    • Third assist grants 30 gold.
    • 5 kills grants 20 gold.
    • 10 kills grants 30 gold.
    • Killing +50 gold troop grants 10 gold.
  • New win condition: Teams gain the cost of killed enemy troops as score points. The team that reaches 5000 points first wins. Team kills and self kills cause negative score.
  • Faster spawns.
General Changes

Gameplay Changes:

AI Overhaul:
  • Order-Fighting Defensiveness Relation:
    • Agent AI fighting defensiveness is now affected by the order they are given as a formation. This defensiveness is not about whether to stand ground or actively engage but more about how likely the agent is to attack vs. parry and similar personal combat decisions.
    • Movement orders other than charge will increase defensiveness. Arrangement orders: shield wall, circle and square will increase defensiveness as well. The effect is cumulative.
  • Engaging in Melee vs Proceeding to Order Position for Infantry:
    • Infantry troops were very likely to ignore or rather keep going while very half-heartedly fighting enemies that blocked their path when given a new position to go to. They will now be more likely to engage in melee if the enemy is between themselves and where they are ordered to go to. They will still be likely to try to proceed to their order position as soon as the enemy moves out of the way or is eliminated.
  • Cavalry Joining in the Fray:
    • Mounted troops would always try to put a distance between themselves, gain momentum and charge at enemies when fighting. Now under certain conditions, they are allowed to engage in melee without disengaging.
    • If their target is also mounted and they are being chased or they have lost speed they may engage in melee.
    • They will not perform this behaviour against infantry unless the enemy infantry is at the location where they are ordered to hold (through a move order or during a follow order where they are where they need to be). In this case, instead of moving away from their position to gain momentum and come back with a charge, they will stand and fight. This can be used to order a mounted formation to go where an enemy formation is and have them engage and stand and fight after the initial charge. If the same group were ordered to charge they would constantly try to charge back and forth instead of staying in melee.
  • AI units’ targeting decisions have been made more logical.
  • Units using polearms are now aiming to the horses of the cavalry units when attacking. Their attack timings while using polearms are also improved.
  • Shield usage for AI has been made more effective.
  • Formations can now charge, fire from distance and go to positions without breaking the shield wall formation.
  • Agents now behave more logically when switching their weapons.
  • Ranged troops (bow, crossbow and throwing weapons) are now spending less time on aiming. The positioning when aiming these weapons also improved.
  • Polearm thrusts now have an increased collision period (now deal damage towards the end of the animation.)
  • Speed bonus for thrust and swing damage has been improved:
    • This will make thrust damages less extreme.
  • Improvements to kicks and bashes:
    • Bashes now push your opponent further away.
    • Kicks now stun your opponent for a longer period.
  • Backwards movement speed has been increased.
  • The characters riding skill now properly affects the horses’ manoeuvrability and top speed.
    • This should also fix the leaning issues horses had.
  • Air friction for projectiles has been adjusted.
  • Defending while crouching without moving has been allowed.
  • When teams are numerically unbalanced, players on the deficient team are given extra gold in Skirmish and extra troops in Captain as compensation.
  • Damage taken from behind if there is a shield on the back is halved (shield collision has some issue right now so this might not work all the time.)
  • Increased the stun animation duration when bumping into ranged weapon carriers.
Audio Changes:
  • Added true surround mode. If you have surround speakers/headphone, you can benefit from this option. Please note: you have to restart the game if you change this or Sound Device options. This will be fixed in future releases.
Map Changes:
  • Imperial Villa:
    • Added some new ambient sounds.
    • Fixed some barriers.
User Interface Changes:
  • Lobby UI revamped:
    • Changed the icon for logging out in Lobby
    • Moved custom game server list under the ‘Play’ tab (previously Matchmaking).
  • Changed the visual design of the entries in the personal feed.
  • Added "Gold earned" entries to personal feed for TDM.
  • Added gold amount to HUD, below the health bars, for game modes that use gold.
  • Added score based horizontal bars for the game over condition at the top.
  • Moved damage taken number from right of the health bar to the left of it for easier viewing.
Performance Changes
  • Minor GPU performance improvements.
  • Cloth simulation has been re-enabled for most of the meshes.
Troop / Faction / Equipment Balancing

Equipment Balance Changes:

  • Major changes to weapon balance:
    • All Swords (Short, Long, Cavalry, Bastard, Two Handed) now deal more damage with thrust attacks.
    • All two handed weapons are now faster.
    • Spears Types now have more consistent lengths
    • The western short spear is now a pitch fork.
    • The Tabar is now longer and more comparable to other 2H axes
    • Changed the appearance of the Northern Wood Splitters Axe
    • Shield health and armor have been increased (the health and armor of a shield now better fits its appearance).
    • Increased the Javelins and Plumbatas powerlevel in comparison to the Jereed.
    • Throwing weapons overall perform different with the new patch
Troop Balance Changes:
  • Fixed an issue regarding Khuzait Heavy Lancer unit’s Riding Skill.
Bug Fixes

Gameplay Fixes:

  • Chain attacks not being predicted on clients correctly has been fixed.
  • Fixed an issue regarding equipping shields with secondary weapons for some of the units.
  • Fixed the issue that causes spawning as male characters even when selecting female in Team Deathmatch.
  • Fixed an issue that enabled swings from two-handed weapons to damage enemies located behind the players.
  • Fixed a bug that caused bouncing on some swing attacks which should have landed.
  • Fixed a bug that allowed players to change their heights by changing parameters in DLL's. Thanks to Younes123 for alerting us about this!
User Interface Fixes:
  • Fixed the issue that makes agent circles not showing banners when joining a server after the game has started.
  • Fixed damage taken visuals not showing up.
  • Fixed headshot indicator not working properly.
  • Fixed the issue that caused a wrong troop count to be shown on the order screen in Captain mode.
Audio Fixes:
  • Fixed: Surround spatialization is not working, some sounds could play in the wrong volume and direction.
Performance Fixes:
  • Fixed some of the stuttering that can happen after the first loading of the mission.
  • Fixed the micro spike & stutter issues when using borderless fullscreen. Now, the game is as smooth as in exclusive fullscreen (to play without micro stutters, there should not be another window that occludes any part of the borderless fullscreen on the same monitor).
  • Fixed ‘crashes & black screen hangings & not maximising’ happening when changing between display modes at runtime (fullscreen - borderless - windowed).
  • Fixed a bug that causes old stuck-arrows to be longer when connecting to a server mid-game.
  • Fixed an issue that lets players assign a key to more than one action on key bindings.
  • Fixed a crash while removing ragdoll corpses.
Known Issues
  • In dual monitor setups, switching between monitors while in fullscreen mode is not working.
  • Restart is mandatory if you change Sound Output or Sound Device options, otherwise sound system will crash. This will be changed in the future.
  • Horse footstep sounds can be quirky at times.
  • Arrow pass-by sounds are not working.
  • There’s no occlusion for sounds behind walls.
  • The Pitchfork can be held in one hand with shields.
  • Some troops floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Compass icon in the spectator screen disappears after some time.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • Troop armour variations for Sturgia are still WIP (Captain mode).
  • Aserai troops don't have armour variations yet (Captain mode).


b0.3.1

  • 50v50 Team Deathmatch servers are opened in "Custom Server List".
  • Increased the Team Deathmatch game mode win condition and tied score to the player size of the servers. 20 Players: 10000 total score - 100 Players: 50000 total score
  • Player sessions are now removed correctly when exited form custom servers.
  • Temporarily disabled the pickable from corpses feature for some items to prevent crashing.
  • Horse Mane cloth simulation bug is fixed.
  • Fixed some of the GPU device initialization crashes. This should be fixing the Windows 7, Windows 8 and not up-to-date Windows 10 users' crashes.
  • Fixed a bug regarding decal renderer. This will fix the freezes and crashing on the Imperial Villa Team Deathmatch map.
 
Last edited:

JabdiMelborn

Section Moderator
M&BWBWF&SNWVC
Best answers
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General Changes:

Audio Changes

  • Added new impact sounds for metal shields.
  • Armour Foley sound is now playing more accurately.
  • Horse gallops are now a bit more audible.
Gameplay Changes
  • Improved AI ammo pickup behaviour.
  • AI troops can no longer damage friendly units.
  • Switching to the next weapon and shield now has a delay of 0.2 seconds in order to prevent misclicks.
  • Human body rotation speed is reduced while turning during movement.
  • Decreased the size of the collision capsule around enemies (you will be able to get a bit closer to enemies in fights now).
  • Improvements on running animations with shields.
  • Improvements on Two-Handed overswing attack animations.
  • Improvements on mouse scroll wheel controls.
Map Changes
  • New Skirmish map: Xauna
User Interface Changes
  • Added the player back to the alive troop count in HUD.
  • Added a gameplay option to enable/disable damage taken visuals.
  • Added the ability to scroll the scoreboard in-game by enabling mouse with middle-mouse-click.
  • Added a vertical bar next to the alive troop count in HUD to show the ammo percentage for the player-controlled units.
  • Increased the number of messages can be seen at one time but cleared chatlog on battle start and end.
  • “Press F to take control” dialogue now appears when the player is able to control the troops.
Game Mode Changes
  • Added 1 gold award for each assist and 2+ cost difference between troops / 2 gold award for each kill on Team Deathmatch game mode.
  • Spectator camera improvements in Captain Mode:
    • Players are now able to spectate the players and their troops.
    • If a player joined a match mid-game, they now can spectate other players.
Troop / Faction / Equipment Balancing:

Equipment Balance Changes

  • Shield on back damage reduction changed from 50% to 10 additional armour.
  • Increased all shield hitpoints by 80-100%
  • Sword thrusts are now less effective:
    • Still performs well in melee.
    • Less extreme damages.
Troop Balance Changes
  • Captain Mode Troop Count Balance Changes:
    • Peasant, Rabble, Warrior, Clan Warrior troop count increased from 20 to 22 Troops.
    • Recruit, Tribal Warrior troop count increased from 20 to 21 Troops.
    • Light Cavalry troop count increased from 8/9 to 10 Troops.
    • Horse Archer troop count increased from 7 to 10 Troops.
    • Nomad troop count increased from 8 to 11.
    • Heavy Cavalry troop count increased from 6 to 8 Troops.
    • Light Archers troop count decreased from 16 to 15 Troops.
  • Updated Aserai and Sturgia troop armour variations in Captain Mode.
Bug Fixes:

Audio Fixes

  • Fixed a bug that caused arrow pass-by sounds (and few other sounds) not playing.
Gameplay Fixes
  • Fixed an issue with quivers not emptying after using throwing weapons.
  • Fixed an exploit that let players alter their body and facegen parameters.
User Interface Fixes
  • Fixed a bug that caused custom game server list button not getting enabled immediately after cancelling searching for a matchmaking game.
  • Fixed a bug that caused Team Deathmatch placeholder game type description to be visible after returning to the play tab after a match.
  • Fixed some typos and rewrote some of the vague texts.
  • Fixed an issue that caused wrong information to be shown on MP HUD.
Network Fixes
  • Fixed an issue that was causing Team Deathmatch servers to crash.
  • Fixed an issue that changed the weight parameter for the player models. If your character still seems thin, open character customization, make a small change and save it.
  • Several crashes are fixed which occur while joining an ongoing game and leaving a game.
  • Fixed a crash that occurs when a player controlling a bot agent is disconnected from a game and tries to reconnect.
Known Issues:
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • Some troops floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Compass icon in the spectator screen disappears after some time.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • In dual monitor setups, switching between monitors while in fullscreen mode is not working.


b0.3.3
  • A bug that awarded kill gold bonus when only assist bonus should be granted is fixed for Team Deathmatch game mode.
  • Teams are no longer suffering from a score penalty for peers that disconnected or change teams in Team Deathmatch game mode.
  • An issue regarding the crash uploader tool is fixed.
General Changes:

Audio Changes

  • Added some missing sounds for metal weapon impacts.
  • Revised arrow pass-by sounds.
Gameplay Changes
  • Troops that are in shield wall formation and ordered to charge will fight more offensively.
  • Horse rear-up animation while holding a hand-held shield (e.g. a buckler) is improved.
  • Client-side arrow bending that happens when a shot is made soon after rotating, is reduced.
User Interface Changes
  • When searching for a game, disabled game types will no longer be shown.
  • Added some missing texts on Options Descriptions.
Game Mode Changes
  • Players will gain more gold if their team has fewer members than the enemy team when they get killed in TDM.
Bug Fixes:

Gameplay Fixes

  • Attacker’s weapon bounce back inverse kinematics visual glitch is fixed.
  • Weapons flying absurdly when the holder is killed is fixed. Now, they will fall more sensibly.
  • Player model being shown on top of a corpse for a frame while spawning is fixed.
  • Ability to mount while being hit by a stray horse is fixed.
  • Gaining a kill reward from assists in TDM is fixed.
  • Gaining more gold when killing low-cost troops with high-cost troops in TDM is fixed.
  • Changing team in TDM deducting 100 points to the previous team is fixed.
  • Not being able to spawn after changing team in TDM is fixed.
  • Gaining assist reward for a blocked attack in TDM is fixed.
  • Fixed an issue that shows the incorrect troop count behind the player in Captain mode troop selection screen.
  • Fixed an issue that caused some armour mesh glitching.
Network Fixes
  • Fixed a crash that occurred if a player connects to a server at the same time that another player shoots a projectile that would kill the player spawning in.
Known Issues:
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • Some troops floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Compass icon in the spectator screen disappears after some time.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • In dual monitor setups, switching between monitors while in fullscreen mode is not working.
General Changes:

Gameplay Changes

  • Archers’ vertical aim error is rearranged. Now they are more likely to miss when attacking.
  • Polished the overall one-handed thrust and overswing animations.
  • Removed an unwanted optimization where the server does not rotate the heads of agents to their targets while there are no combat actions.
  • Changes to feinting:
    • Some factors influencing feinting speed have been reduced.
    • Blocking animation is now slower. (This does NOT mean blocking is slower, it’s just the visual animation that has changed.)
    • Slightly reduced Ready speed (the animation played before a weapon is released).
    • Reduced the maximum duration before an attack animation can be cancelled (this means attacks now cannot be cancelled as late as before. This should prevent some confusing feints that looked like hits).
Map Changes
  • Xauna:
    • Performance improvements.
    • Replaced some assets that impacted performance too heavily.
    • Fixed some physics issues and added better barriers around some impassable areas.
User Interface Changes
  • Implemented the ability to mute other players from the scoreboard.
  • Implemented vertical bars to crosshair to show crossbow reloading progress.
  • Implemented showing secondary culture colour for UI elements in Multiplayer when both teams are the same culture.
  • Removed the compass from the Multiplayer HUD.
  • Moved perk selection in Armory to the left side for viewing different perks while searching for a match.
  • Added weapon-specific texts to focus text in Multiplayer interaction HUD. (Shield HP and Quiver, Ammo Amount/Capacity).
  • Targeting crosshair turns invisible if the equipped crossbow is empty.
  • Multiplayer Armory will now try to find and select the same type of weapon on troop type change for easier comparison between troop equipments.
  • Changed slider representation below player avatar in Multiplayer HUD to available troop percentage in Captain Mode and made it visible for enemy players in Captain Mode.
Performance Changes
  • Performance improvements for the SSR effect.
Bug Fixes:

Gameplay Fixes

  • Fixed an issue that caused cavalry units to not properly follow the player in the Captain Mode. They often got lost in various positions deciding to charge or engage.
  • Fixed a visual glitch, along with reducing the chances of other rare glitches, that happens when the player switches weapon during a chain attack.
  • Chain attack animation occurrence after hitting a solid object is fixed.
  • Fixed a bug that caused weapons to change quickly and the stance animation not ending when making a weapon switch during a chain attack animation.
  • Fixed a bug that was sometimes causing selected perk to not be applied properly.
  • Fixed a bug that was causing players to spawn with the first troop instead of their selected one if select troop button (F) pressed too early on spawning screen.
User Interface Fixes
  • Fixed custom game server list filters not working after selecting two filters.
  • Fixed main agent making attack animations on giving left-click orders if the player is a client in Multiplayer.
  • Fixed DisplayTargetingReticule option not correctly disabling the crosshair.
  • Fixed power bars showing wrong information for Multiplayer HUD.
Other Fixes
  • Fixed a bug that locked the camera in position while trying to use free look in first-person perspective.
Known Issues:
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • Some troops are floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • In dual monitor setups, switching between monitors while in fullscreen mode is not working.


b0.3.6

  • Shield damage taken from weapons is reduced.
    • Missiles' damage to the shields reduced.
  • Axes' bonus damage against shields increased.
  • Javelin type weapons' damage increased by 10%.
  • Shield capsules rearranged.
General Changes

New Content:

  • New Captain mode map: Isle of Deriad.
Gameplay Changes:
  • New equipment pick/drop system
    • With the new system, players will be able to see their current equipment when picking up or dropping equipment. A new radial menu is used for this action. (By holding the pick (F) or drop (G) buttons) With this players can decide which weapon to pick up or drop by themselves.
    • When picking up a weapon from the ground, if there is no available slot in the players’ equipment, the equipped weapon (the weapon players holds in their hands) is going to be changed. If there is no weapon equipped by the player the weapon in the first slot will be changed.
  • Added quiver ammo information on the radial menu UI when focussed on the quiver.
  • Made the texts clearer when the player focuses the weapon on the ground.
  • Made the collision capsule for enemies bigger.
  • Decreased accuracy while moving and jumping with bows and crossbows by (more so for bows).
  • Revised the damage amount of the swing attack animations. Now the weapon arc will damage less in the beginning and the end of the animations.
  • Added missing animations when giving order commands.
  • Arm animations on strike animations are tweaked.
  • Mount charge physics prediction improved for smoother movement for networked physics.
  • Removed weather-related negative physical effects such as agent and missile speed penalties on multiplayer.
Audio Changes:
  • Added sound cues for gold gained event in Team Deathmatch, match found in the Lobby, end of the battle to game modes with an end of battle scoreboard and XP bar fulfillment.
Map Changes:
  • Xauna:
    • Performance improvements.
    • Fixed water puddles.
    • Fixed some aggressive occluders.
User Interface Changes:
  • New Morale and Power bar visuals in Multiplayer HUD.
  • Added armour and horse armour statistics to shields in Class Loadout and Armory tabs.
  • Added new radial HUD for new equipment system.
Engine Changes:
  • Terrain mesh blend system re-enabled and used in the new captain mode map.
  • Rain particles and wet effects are polished.
Performance Changes:
  • Resource system overhaul. New system allows better modding operations. Folders inside folders is supported; copy, duplicate and rename operations are added. None of the resource operations requires a restart of the game.
  • Many of the uncompressed data is compressed in a better way and duplicate data is removed from the build. The total size is reduced significantly.
  • Resources are packed in batched data files with a better heuristic to improve the runtime resource loading.
  • GPU performance improvements, overall FPS is increased.
  • Runtime resolution change works better at borderless mode.
Server Changes:
  • Game server overall network data compression system improvements (reduced bandwidth usage and increased important data precision).
Troop / Faction / Equipment Balancing

Equipment Perk Changes:

  • Vlandia:
    • Arbelist troop now has the ‘Additional Bolts’ perk instead of the ‘Mace’ perk.
  • Empire:
    • Archer Militia troop now has the ‘Additional Arrows’ perk instead of the ‘Small Axe’ perk.
    • Palatine Guard troop now has the ‘Fast Bow’ perk instead of a ‘Mace’ perk.
    • Cataphract troop now has the ‘Fast Horse’ perk instead of the ‘Battle Axe’ perk.
  • Khuzait:
    • Rabble troop now has the ‘Throwing Stones’ perk instead of the ‘Ild’ perk.
    • Steppe Bow troop now has the ‘Heavy Arrows’ (deals blunt damage) perk instead of the ‘Ild’ perk.
  • Aserai:
    • Skirmisher troop now has the ‘Jerreds’ perk instead of the ‘Mace’ perk.
    • Archer troop now has the ‘Additional Arrows’ perk instead of the ‘Mace’ perk.
    • Veteran now has the ‘Strong Recurve Bow’ perk instead of the "Long Bow" perk.
  • Sturgia:
    • Huskarl troop now has the ‘Mace’ perk instead of the ’Northern Sword’ perk.
    • Hunter troop now has the ’Additional Arrows" perk instead of the ‘Sword’ perk.
  • Battania:
    • Fiann troop now has the ‘Improved Armor’ perk instead of the ‘Bastard Sword’ perk.
    • Oathbound troop now has the’ Long spear’ instead of the ‘Pike’ perk (missed in earlier patch notes).
Equipment Balance Changes:
  • Melee Weapons:
    • Throwing spears (not javelins) now are slightly heavier and deals more damage.
    • Made all infantry maces ~5-10cm longer.
    • Cavalry Sword lengths have been slightly increased (missed in earlier patch notes).
    • Added the Northern Mace (used by the Huskarl troop as a perk).
    • Eastern Heavy Mace cannot perform thrust attacks anymore.
    • Increased Voulge speed and swing damage.
    • Reduced Voulge thrust damage slightly.
    • Increased Northern Long Two-Handed Axe damage. (It’s now comparable to other poleaxes instead of two-handed axes, similar to the progression between Tabar and Bardiche.)
    • Renamed Highland Sword into Highland Cavalry Sword to fit its role better.
    • Reduced Northern Long Spear length to 190cm.
    • Increased Northern Long Spear damage.
    • Increased Northern Lance length to 203cm.
    • Reduced Aserai Spear length to 175cm.
    • Increased Aserai Spear speed.
    • Decreased Northern Axe damage (it was unintentionally high).
    • Increased Northern Axe speed.
  • Ranged Weapons:
    • Replaced all arrows and bolts. The models for the specific arrow and bolts now fit better to their faction.
    • Arrow and bolt counts are now more consistent.
    • Added damage between different arrows and bolts is now consistent.
    • Added Shortbow Arrows. (‘Fast Bow’ perk for Palatine Guard troop. Can be drawn faster because of their quiver.)
    • Added Heavy Arrows that deal blunt damage (as a perk for Rabble troop).
    • Decreased the Arbalest damage to 95 from 100.
    • Decreased the Long Bow damage to 64 from 65.
    • Decreased all bows and crossbow draw speed (by 20%). Detracts around 1 point from the speed rating.
  • Shields:
    • Removed duplicate shields from the game, which caused some shields to use old hitpoint values or thrust speeds.
    • All shields now have 82 thrust speed.
    • Desert Oval Shield now has 240 hitpoints.
    • Pavise Shield now has 240 hitpoints and 5 less armor.
    • Bound Adarga now has 160 hitpoints.
    • Heavy Oval Shield now has 240 hitpoints.
    • Leather Bound Kite Shield now has 240 hitpoints.
    • Reinforced Oaken Kite Shield now has 240 hitpoints.
    • Large Round Shield now has 210 hitpoints.
  • Mounts:
    • Increased horse hitpoints by ~20 for light horses and ~40 for heavy horses.
    • Added a new agile heavy horse for the Cataphract troop (as a perk).
    • Increased the maneuverability of the Camel.
    • Decreased the size of the Camel (should make it easier to hit ground targets).
Troop Balance Changes:

  • Light Archers now only have 1 quiver (25 arrows) on default.
  • Vlandia:
    • Arbelist troop now has fewer bolts on default (similar to the change to all light archers).
    • Knight troop now uses the Western Lance as default (this makes the Heavy Lance perk more viable).
  • Battania:
    • Fiann troop had its armor decreased to 33 from 39.
  • Captain Game Mode:
    • Decreased Battanian Oathbound troop count to 15 from 16.
    • Increased Battanian Wilding troop count to 16 from 15.
Bug Fixes

Gameplay Fixes:

  • Fixed an issue that caused the extra compensation gold and troops to not be assigned to the players who joined the game on the last moments of the spawning period.
  • Fixed an issue when the player is hitting a solid object after he jumped that causes the animation to stick.
  • Fixed an issue that caused the missile trails are over-bending for clients in some cases.
  • Fixed an issue that caused thrust animations on two-handed weapons to get stuck in some cases.
  • Fixed an animation issue that happens when attacking in the right direction while moving forward that caused glitching in the right arm.
  • Fixed a bug that caused both hands and its equipment to turn when switching throwing weapons if there is a round shield equipped on the other hand.
  • Fixed an issue that caused the animation player models to pass-through inside solid walls when the players’ mounts get killed near objects like walls.
  • Fixed some of the issues regarding shoulder armour pieces.
  • Fixed desynchronization issues related to ranged attacks that caused missiles to bend in air. (Throwing weapons are still bending. Will be fixed next patch.)
Game Mode Fixes:
  • Fixed an issue that caused a spawn issue in Team Deathmatch. Now players will not spawn in the middle of the fights.
  • Fixed a rounding issue, giving light archers an additional troop in Captain mode. (They now all have 14 instead of 15.)
Audio Fixes:
  • Revised metal shield sounds.
Map Fixes:
  • Fixed some of the spawn points on the Druimmor Forest map in Team Deathmatch.
User Interface Fixes:
  • Fixed an issue that caused the weapon stats in the Armory to not match with the actual in-game stats.
Performance Fixes:
  • Many of the runtime spikes are fixed. Some of them are; beginning of the battles, after hits in combat, after first seeing a combatant.
  • Graphics glitch at the top left part of the screen is fixed.
  • Fixed water rendering bug on very low configs.
Network Fixes:
  • Game server network packet sending rate computation fixed (improved latency).
  • Fixed several rare client-side conditions that cause combat states of players to get desynchronized from the server.
Other Fixes
  • Fixed an issue with the Crash Uploader.
Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • Some troops are floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • In dual monitor setups, switching between monitors while in fullscreen mode is not working.
  • When a player who has enough money to spawn leaves the game, the round doesn't finish.
  • When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
  • Throwing missiles’ trails bending on air. Will be fixed next patch.
  • Players can’t equip new gear when holding the ALT button.
  • Shield bash impact sound is missing.

b0.4.1
  • Fixed an issue that blocked picking up weapons when the ALT button is pressed (hold).
  • Fixed an issue related to selection in the radial menu.
  • Fixed an issue that causes a game round not to finish when a player who has enough money to spawn leaves the game.
  • Fixed a bug that caused not being able to drop the empty quivers when picking up new gear.
  • Fixed the extra additional arrow for the Aserai's Archer troop.
  • Fixed an issue that caused blood effects not shown in melee attacks.
  • Class selection spawn period in the rounds is now 15 seconds.
  • The time limit for Team Deathmatch servers is now 30 minutes.
  • The score limit for Team Deathmatch game mode is doubled. (For 20 players: 20000, For 100 players: 100000)
Notable Fixes and Improvements
  • Major reworking of column formation arrangement: Many bugs fixed and many cases with very poor execution have been significantly improved.
  • New UI font for easier readability.
General Changes
Gameplay Changes:

  • New equipment pick/drop system
    • AI melee fighting: Agents have been given a chance to parry in a random direction based on their level instead of always choosing the correct direction.
    • AI ranged fighting: Ranged units are now shooting more carefully to avoid friendly fire.
    • Crossbows are now more inaccurate during their ready animation (makes instantly shooting/releasing them more inaccurate).
    • The minimum damage threshold for assists decreased to 35.
    • Movement on stairs is now made faster and with a more constant speed. Also, the dependency on animations is removed and calculation difference between server and client is reduced.
    • Maximum speed calculation depending on current animation’s hip rotation is replaced with a constant adjustment which depends on stances.
    • Team Deathmatch respawn gold decreased to 100. Assisting grants 10 gold for the first three and 1 gold for the rest.
    • Team Deathmatch gold gain from killing a higher cost troop increased from “2 + costDifference / 5” to “2 + costDifference / 2”
    • Spear thrusting animations are polished, Timings changed and overswing ready poses updated.
Map Changes:
  • Town Outskirts:
    • Physics fixes.
    • Visual improvements:
      • Better details.
      • Cloth physic flags.
      • Improved lighting.
    • Performance improvements.
  • Trade Outpost:
    • Physics fixes.
  • Ruins of Jawwali:
    • Visual bug fixes.
  • Druimmor Forest:
    • Physics and out of bound fixes.
    • Visual improvements.
User Interface Changes:
  • Chat can be opened with the Enter key and channels can be cycled with TAB.
  • Added couch lance indicator visuals in HUD.
  • Updated kingdom icons with the new versions.
  • Custom Server list count sort now prioritizes the number of players playing in that server.
Server Changes:
  • Information text is now shown when unable to join a new server or disconnected from the current server.
  • Improvements for the server-side.
Troop / Faction / Equipment Balancing
General Changes:

  • All Skirmisher classes are now categorized as Infantry.
Equipment Perk Changes:
  • Replaced the shield of the Vlandia Peasant Levy’s Shield perk.
  • Vlandia Arbelist Additional Bolt perk now gives only additional +15 (35 in total) bolts.
  • Empire Palantine Guard now has an Imperial Polearm Perk instead of a Spear perk.
  • Empire Courser Lance perk now grants a longer lance.
  • Aserai Skirmisher Jereed Perk now grants 8 instead of 4 Jereeds.
  • Khuzait Mounted Archer’s current horse can be gained with the perk and default horse is now slower and less manoeuvrable.
  • Khuzait Nomad now has a Better Horse perk instead of a Better Armor perk.
  • Sturgia Warrior now has a Sword perk instead of a Shield perk.
  • Sturgia Warrior now has a Better Armor perk instead of a Maul perk.
  • Sturgia Huskarl now has a Heavy Axe perk (this axe is superior compared to other axes).
  • Battania Clan Warrior now has a Maul perk instead of a Mace perk.
  • Battania Clan Warrior had the default Short Sword replaced with a Mace.
Equipment Balance Changes:
  • Made all axes and maces longer.
  • Updated all axes and maces damages.
  • Added Imperial Polearm (short and fast pole sword).
  • Made Bastard Sword better (by increasing speed mostly).
  • Made Rhomphaia longer.
  • Increased damage and length of Billhook.
  • Increased damage and length of Pitchfork.
  • Pitchfork is now a ‘pike’ (can’t be used with shields anymore).
  • Changed name of Northern Two-Handed Hammer to Northern Maul.
  • Increased damage and length of Northern Maul.
  • Increased damage of Highland Two-Handed Woodcutter's Axe.
  • Increased javelin and throwing axe damages.
  • Decreased javelin melee damage.
  • Made javelin and throwing axe damage more consistent between themselves:
    • Jereed > Battania Javelin (has a bigger stack) > Javelin > Sturgia Harpoon (has a bigger stack)
  • Made throwing axes damages more similar:
    • Northern Throwing Axe > Franceska (flies slightly faster)
  • Increased throwing stones stack size from 14 to 19.
  • All bolt quivers now hold 20 bolts.
  • Heavy Arrows deal slightly less damage now.
  • Superior Imperial Bow is now less accurate.
Troop Balance Changes:
  • Decreased Vlandia Peasant Levy price from 100 to 90.
  • Increased Vlandia Peasant Levy troop count from 22 to 25.
  • Increased Empire Recruit armor from 2 to 10.
  • Decreased Empire Recruit troop count from 22 to 20.
  • Increased Aserai Skirmisher armor from 2 to 13.
  • Decreased Aserai Beduin armor from 22 to 15.
  • Decreased Aserai Beduin price from 140 to 130.
  • Decreased Khuzait Rabble price from 100 to 90.
  • Increased Khuzait Rabble troop count from 22 to 25.
  • Decreased Khuzait Mounted Archer armor from 19 to 17.
  • Khuzait Nomad now uses the slower Steppe Horse on default.
  • Increased Sturgia Warrior armor from 6 to 15.
  • Changed Sturgia Warrior armor to fit the new armor value better.
  • Added a shield to the Sturgia Warrior default equipment.
  • Decreased Sturgia Warrior troop count from 22 to 20.
  • Sturgia Huskarl now uses a sword on default.
  • Increased Sturgia Brigand armor from 2 to 10.
  • Changed Sturgia Brigand armor to fit the new armor value better.
  • Increased Battania Clan Warrior armor from 9 to 15.
  • Changed Battania Clan Warrior armor to fit the new armor value better.
  • Decreased Battania Clan Warrior troop count from 23 to 21
  • Replaced a clothing piece of the Battania Savage.
  • Decreased Battania Wildling price from 140 to 120.
  • Decreased Battania Wildling armor from 28 to 22.
  • Changed Battania Wildling armor to fit the new armor value better.
  • Increased Battania WIlding speed value slightly.
  • Decreased Battania Fiann Armor from 33 to 29.
Bug Fixes
Gameplay Fixes:

  • Team selection auto-assign on Team Deathmatch is fixed. Now it is preferring the team with fewer players.
  • Fixed an issue regarding neck animations after blocking and rotating the aim on cavalry.
Game Mode Fixes:
  • Fixed an issue that caused a spawn issue in Team Deathmatch. Now players will not spawn in the middle of the fights.
  • Fixed a rounding issue, giving light archers an additional troop in Captain mode. (They now all have 14 instead of 15.)
User Interface Fixes:
  • Fixed layout/placement issues with banner UI elements.
Equipment Fixes:
  • Fixes and improvements on Sturgia, Battania, Aserai and Empire armors.
Performance Fixes:
  • Majority of the spikes are fixed, especially when the game is on HDD. Will continue to fix the rest in the upcoming patches.
Server Fixes:
  • Fixed various bugs in the party system which caused crashes.
Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • Some troops are floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • In dual monitor setups, switching between monitors while in fullscreen mode is not working.
  • When a player who has enough money to spawn leaves the game, the round doesn't finish.
  • When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
  • Throwing missiles’ trails bending on air. Will be fixed next patch.
  • Shield bash impact sound is missing.
  • Eyebrows are not rendered properly in Character Customization.
  • Couch lance possible icon shows up when it’s not possible (while walking).
  • Some of the weapons’ damage is inconsistent. The fix is in progress
  • Throwing weapons firing is inconsistent. The fix is in progress.
  • Throwing weapons' naming on the ground is broken. The fix is in progress.


b0.4.3

  • Fixed the wrong naming on some of the weapons on the ground.
  • Fixed the missing troop counts in the Captain mode.
New Content
  • New Team Deathmatch Mode Map: Harbour of Ovsk.
General Changes
Gameplay Changes:

  • When picking up a quiver from the ground, every action fills the available amounts on currently equipped quivers first, instead of picking up the quiver directly. (Visual of the quiver is not being updated currently.)
Audio Changes:
  • New sounds for crossbow reload.
  • New horse/camel footsteps for wooden surfaces.
  • Revised impact, bash and broken sounds for wooden and metal shields.
  • Minor mixing and distancing changes.
Map Changes:
  • Isle of Deriad:
    • Added better barriers to impassable areas.
  • Druimmor Forest:
    • Removed from the Team Deathmatch map pool.
User Interface Changes:
  • Ping property in scoreboard updates more consistently.
Server Changes:
  • Server system infrastructure moved into Linux based OS.
  • New autoscaling system checks existing games and opens new games based on statistics - Feedback needed.
  • Improved game server hardware resource system. From now on game servers do not share hardware with other game servers anymore. (For instance, a captain mode game was sharing hardware with another skirmish mode game which was resulting in laggy/spiky experience.)
  • Computation of retransmission timeout for lost network packets improved. Reduced latency especially in lossy network conditions.
  • Retransmission timeout system added to the important data transmission system. Reduced the potential network bloat.
Troop / Faction / Equipment Balancing
General Changes:
Equipment Perk Changes:

  • Increased Arrow perk now gives 4 more ammunition.
Equipment Balance Changes:
  • Arrow count increased from 25 to 28.
  • Bolt count increased from 20 to 24.
  • The damage type of the Highland Mace is now blunt damage.
  • Swing damage of the Highland Mace slightly decreased.
Troop Balance Changes:
  • Increased all ranged troop numbers in Captain mode by one.
Bug Fixes
Gameplay Fixes:

  • Fixed the throwing weapons' inaccuracy.
  • Corrected rider fall direction when the mount is killed.
  • Unusually long wait time on the first spawn in warmup fixed.
User Interface Fixes:
  • Fixed red bar values below player avatars in Multiplayer HUD.
Performance Fixes:
  • Fullscreen/Exclusive fullscreen, resize and multi-monitor problems are fixed.
  • Invisible trees and trees without bodies are fixed.
Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • Some troops are floating on top of their horses on the troop selection screen.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
  • Throwing missiles’ trails bending on air. Will be fixed next patch.
  • Shield bash impact sound is missing.
  • Eyebrows are not rendered properly in Character Customization.
  • Couch lance icon is not working properly.
  • The first image on the new brightness screen is outdated.
  • Footsteps on the Harbour of Ovsk map are not working properly.


b0.5.1

  • Fixed the server-side issues that come up with the last patch. This should fix the connectivity issues of the matchmaking and Team Deathmatch servers. This should also fix the login issues to the lobby some players have faced.


b0.5.2
  • Some scene fixes on Harbour of Ovsk and Xauna maps.
  • Damage to shield rearranged.
  • Footsteps sound on the Harbour of Ovsk map is fixed.
  • Attack animation cancel time decreased.
 
Last edited:

JabdiMelborn

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New Content

Death Card:
Players can now see the player/bot that killed them in the top left of the HUD.
It includes the troop type icon, the weapon name, how many times that player/player's bots have killed them before and how many times the player has killed the enemy before.
Badges:
Players can now select badges that appear next to their nametags in the scoreboard. (Nobody has the VIP badge at the moment -- that badge will be manually given to players who are active in the community as a reward in the future. Players need to play at least one game via the matchmaker to receive their eligible badges.)
Party Leader features:
Party leaders are now indicated with a crown over their avatars in the lobby.
Party leaders can kick other players from the party.
Only party leaders can search for a game or join a server.
Party leaders can transfer leadership of the party to another player.

General Changes

Gameplay Changes:

Increased abdomen rotation speed and reduced thorax rotation speed during melee attacks, resulting in an overall rotation speed increase.
Shield and weapon weights now affect movement speed.
Attacker stun duration is rearranged.

Map Changes:

Visual improvements have been made to Empire, Sturgia and Vlandia building assets used in the game.
Harbour of Ovsk:
Added new accessible places to the main courtyard of the map.
Visuals improvements and bug fixes.
Xauna:
Minor improvements and bug fixes.
Imperial Villa:
Minor improvements and bug fixes.

User Interface Changes:

Added [DEAD] in chat messages that are used to indicate a message was from players that are dead. Those messages can only be seen by other dead players.
All the text input fields in the game now support HOME and END functionality.
CTRL+Backspace functionality is now working on the chatbox.
Made "work in progress" texts smaller and with less opacity.
Moved gold amount label in class loadout screen to the bottom to keep gold texts consistent layout-wise.

Game Mode Changes:

Flag movement is now halted when the game round ends. The flag movement was not affecting the game when the round ends. This is a visual correction.

Bug Fixes

Art Fixes:

Fixed an armour clipping issue on Vlandian Peasant Levy troop.

Gameplay Fixes:

Fixed a condition where clients can see themselves doing the chain attack ready animation instead of a regular ready animation.
Fixed the issues related to the timer synchronization in the Team Deathmatch game mode.
Fixed an issue that caused shields to rotate when giving an order.
Fixed an animation issue when feinting in the middle of a chain attack.

User Interface Fixes:

Fixed couch lance indicator not showing up in HUD.
Fixed visual bugs in banners that are visible above bots and teammate players.
Fixed a lag spike that occurs every second while the team selection screen is open and there are Steam friends in any of the teams.
Fixed an issue that prevented the insert button from being remapped.

Engine Fixes:

Fixed the issue regarding shaders and related warnings.
Fixed some of the GPU related crashes.

Network Fixes:

Fixed a crash that occurs when someone's request to join a Team Deathmatch server fails.

Known Issues

There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
Shield bash impact sound is missing.
Eyebrows are not rendered properly in Character Customization.
The first image on the new brightness screen is outdated.
Some names will not be fit into the scoreboard because of the new badges. The scoreboard UI will be changed in the future.
Sometimes hand models are not holding weapons correctly.
Players cannot select the empty badge selection if they already selected a badge.
Brightness option can not be accessed when in a match.
Throwing Axe handles are longer than they are supposed to be.
Shield and weapon weights are currently affecting the movement speed of mounts -- will be fixed as soon as possible.


b0.6.1

Fixed a crash related to promoting a player to party leader when that player hasn't accepted the party invitation yet.
Fixed a bug where a player couldn't join a custom server when there is exactly 1 free space in that server.
Fixed an issue that caused player sessions not to be destroyed (this occurred if a battle server crashed as a player was entering the server).
Fixed a bug where players selected game types weren't remembered by the game.
Fixed the blue desert shader bug.
We are still investigating the sound issue on the servers.
General Changes

Gameplay Changes

• Combat capsule improved to reduce unwanted pommel hits on thrust attacks. This will decrease the chance of hitting something behind your back while thrusting.
• Added a new quiver for throwing axes.
• New animations for picking up items positioned at hip height and above eye level.
• Added animations for picking up items from horseback. Cavalry is able to pick up items that they can reach.

User Interface Changes
• Added frame limit selection to the options menu.

Bug Fixes
Gameplay Fixes

• Fixed an issue that occurs upon picking up throwing axes when player inventory is full.
• Fixed a crash that occurs when opening the game launcher.
• Fixed the issue related to all two-handed animations.
• Fixed a lot of stretching errors on armors.
• Fixed the issue with invisible trees on the Druimmor Forest Captain Mode map.

Engine Fixes
• Fixed a bug that caused the game window opening on the wrong screen when using dual monitor setups.

Server Fixes
• Fixed an assertion issue related to dedicated servers.

Known Issues
• There’s no occlusion for sounds behind walls.
• Changing “Sound Output” without restarting the game will crash the game eventually.
• If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
• Dead horses on the floor sometimes stutter/get stuck in a loop.
• When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
• Shield bash impact sound is missing.
• Eyebrows are not rendered properly in Character Customization.
• The first image on the new brightness screen is outdated.
• Some names will not fit into the scoreboard because of the new badges. The scoreboard UI will be changed in the future.
• Sometimes hand models are not holding weapons correctly.
• Players cannot select the empty badge selection if they already selected a badge.
• Brightness option can not be accessed when in a match.
• Order/Command text does not appear in the chatbox in Captain mode.
• Throwing Axe handles are longer than they are supposed to be.
• If a player quickly exits from the TDM server right after they joined and then joins a Skirmish game, their game will crash.
• Game camera will be on Free Cam if there are no available agents to spectate on Captain Mode.
• Character hands sometimes aren't closing.
New Content:
  • New Captain Mode Map: Streets of Syllianon
Notable Improvement & Fixes:
Game Mode Changes

  • Captain mode AI improvements. Soldiers are now using the equipment as they are gained through perks while in formations.
Server Changes
  • The matchmaker will not be assigning players to a game which played a certain number of rounds before. Players are no longer able to join a matchmaker game on the last round.
Network Fixes
  • Fixed a rare network bug that causes client input to desync.
General Changes
Gameplay Changes

  • Grunt sounds are now starting after the feinting time window so agents will never grunt while feinting.
  • Improvements on shield model physics.
  • Fixed a lot of stretching errors on armors.
  • Shield bash animation update
    • Added ten frames to the beginning of the animation.
    • Increased the duration of the animation 10%.
    • The shield bash now has a little longer cooldown.
Map Changes
  • Harbour of Ovsk
    • Various bug fixes.
  • Winter themed maps have been removed from the map pool. For real this time.
User Interface Changes
  • New animation on the gold counter in the HUD when the gold amount increases.
Troop / Faction / Equipment Balancing
General Changes

  • New pommels and guards for spears and some polearms:
    • This should help to differentiate what type and tier a spear is and which faction it belongs to.
  • Equip animations for bows in now a bit longer (when taking a bow into the hand).
  • When bows and crossbows are equipped the movement speed of the player is now decreased.
  • Adjusted weapon weights for bows and crossbows (they are now generally heavier)
Equipment Balance Changes
  • Javelins:
    • Made javelins worse when used in melee mode.
    • Javelins are now generally lighter. This means that they fly faster and give less of a movement penalty when equipped.
    • The Battania Javelin now deals less damage.
    • Fixed the extra version of the Battania Javelin having different values than the normal Battania Javelin.
    • Replaced the Plumbata with normal Javelins for now.
  • Throwing Axes & Stones:
    • Made stones a lot lighter, increased their damage, decreased stack
    • Throwing axe handles are now longer.
    • Throwing axes are now generally lighter. This means that they fly faster and give less of a movement penalty when equipped.
    • The Franceska now only provides 3 axes. But they do more damage.
    • The Northern Throwing Axe now only provides 4 axes. But they do more damage.
Troop Balance Changes
  • Increased overall movement speeds of troops (to compensate for the speed loss from equipment).
Bug Fixes
Gameplay Fixes

  • Fixed an issue that caused agents to hit each other at the same time. We are now calculating who hit first with high precision. The damaged agent can’t damage the enemy.
  • Fixed an issue that caused a rare blood burst to a random direction.
  • Fixed picking up stuck weapons on shields and corpses.
  • Fixed reins with cloth physics getting stuck on dying agents.
  • Fixed a rare condition where the player is unable to attack after switching weapons.
  • Fixed a rare condition where the player sees its weapon ready animation falsely as a chain attack ready, after hitting an object or getting blocked.
  • Fixed an issue that happens when picking up throwing axes when the inventory is full.
  • Fixed an issue that caused the order shouts not played.
  • Fixed AI-related issues that caused some of the troops not equipping their weapons and shields properly.
User Interface Fixes
  • Fixed the wrong troop count information in scoreboard, order and HUD and they're now consistent.
  • Fixed height slider showing the wrong height value when character customization screen opens (It's still not showing %100 correct value but it's now close to what it should be).
  • Fixed the cases the game would treat player names as localization values. (It would cause the player names to show up as "variable has not been set before" etc.)
  • Fixed an issue that caused the attack direction arrows to be visible even when they're set as invisible in the game options.
Performance Fixes
  • Fixed some crashes & infinite loading which can happen with low core systems.
Network Fixes
  • Fixed a network bug that causes artificial lags when network messages received out of order.
  • Slightly reduced unnecessary network bandwidth usage.
Known Issues:
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
  • Eyebrows are not rendered properly in Character Customization.
  • The first image on the new brightness screen is outdated.
  • Some names will not fit into the scoreboard because of the new badges. The scoreboard UI will be changed in the future.
  • Sometimes hand models are not holding weapons correctly.
  • Players cannot select the empty badge selection if they already selected a badge.
  • Brightness option can not be accessed when in a match.
  • Game camera will be on Free Cam if there are no available agents to spectate on Captain Mode.
  • Some of the foreign letters won’t be shown correctly in the players’ names.
  • Brightness can’t be changed when the player has loaded a scene.
Notable Improvements and Fixes
  • When searching for a match with the matchmaker, players now see the number of players that are searching for the same game mode in the same region.
Major AI melee combat overhaul:
  • AI now considers enemy block direction when choosing attack direction.
  • Depending on the AI melee level, AI has now the following abilities and possesses more understanding of the fight:
    • I should not try to attack immediately after I got hit (playing hit animation) or immediately after I got parried (I have stunned) because the enemy will be able to attack before I do.
    • I should not consider defending/not attacking right after I hit them (they're playing hit animation) or right after I parried them (they have stunned) because I will be able to attack before they can.
    • Estimating how long not to attack or defend because of realising the above conditions also depends on AI melee level, higher levels mean more precise timing, lower levels mean wider variance and therefore usually too long or too short durations.
    • I should try to go back to defend (parry/block) when I am attacking but in ready state and enemy is attacking and in releasing state.
    • I should change my defence direction if the enemy has changed their attack direction. (this ability kicks in only at very high AI melee levels)
    • I should change my attack direction if the enemy is blocking from the correct direction, less important if the enemy has a shield. I should eventually make an attack if the enemy keeps matching my ready direction.
  • Properties related to how proficient at fighting a character is and how aggressive or defensive they should be, have been correctly separated. For example, troops under hold position orders will fight more defensively but they won't become less able fighters because they have been given a defensive order. Likewise, troops given a charge command won't become worse at parrying because they have been given an aggressive order.
  • Melee levels of troops in Captain mode have all been adjusted in accordance with the melee agent AI overhaul. Fighting a Peasant versus fighting a Knight will be very different.
  • Combat AI difficulty setting in options will now have a significant impact on how well soldiers/characters of different ability levels will fight. Previously, easy enemies felt too inactive and buggy. They will now be active but fight poorly because of making poor decisions.
  • Changes apply to Cavalry only when fighting at close quarters and low speeds.
General Changes

Gameplay Changes
  • Multiplayer agent AI-related driven properties are separated into melee and ranged classes in accordance with the new AI overhaul.
  • Troops in shield wall formation weren't as determined to face their formation direction as they should have been. This has been fixed.
  • Shield wall troops were too inactive because of bugs and melee combat issues. With the overhaul, they will still be very defensive but will attack when they have the opportunity.
Animation Changes
  • New idle animations added for Cavalry troops in the class selection screen.
  • Block lengths are increased for left and right block animations for two-handed weapons. This will help reduce the chance of getting hit even though the player blocks the right way.
  • Glaive side-impact animations have been rearranged.
  • Shield rotation animations while mounted have been improved.
Audio Changes
  • Improved weapon swing, close proximity footstep, active block and chamber block sounds.
  • All gallop sounds are less clicky now.
  • Reduced Reverb system memory usage.
Map Changes
  • Streets of Syllianon
    • Visual improvements and bug fixes.
User Interface Changes
  • Added culture colours to armours in the Armory.
  • Moved brightness option to video options and removed the temporary brightness buttons.
  • The combat filter option can now be tracked in Report Damage (temporary) option in gameplay options. Now users don't need to disable it in every session.
  • The kill-feed can now be disabled through Report Casualties option in the gameplay options.
Troop / Faction / Equipment Balancing

Equipment Balance Changes
  • Shield armour scaling is changed from 5-10-20 to 5-15-25.
  • Shield damage taken is decreased by half in Captain Mode.
  • Shield hitpoints are decreased by 25% in Skirmish and Team Deathmatch game modes.
Bug Fixes

Gameplay Fixes
  • Fixed a crash that happens when picking up an empty quiver while item slots are full and the player is holding a full javelin quiver.
  • Fixed the horse rear mechanic. Horses now rear only when they are hit in a 45-degree cone from the head.
  • Fixed an issue with horses spinning around when they are dismounted.
  • Fixed the troop faces changing from the class selection versions to something else while spawning in Captain mode.
  • A (not so) rare case of a crash is fixed on Team Deathmatch game mode match ending.
  • Fixed an issue with troop armours displayed in Captain mode at the class selection screen.
  • Fixed a rare issue regarding the flags moving too fast, too slow, or not moving at all at the start of the rounds.
  • Fixed an issue regarding freelook camera in Captain Mode.
  • Fixed a rare crash at the end of a mission if the enemy agent is null in combat state.
  • Fixed an issue that caused human characters to stand still while actually moving after certain conditions, like dismounting from a horse.
  • Fixed an issue with reins sticking to the hand after doing combat animations on horseback.
Animation Fixes
  • Some arrow death animations have been adjusted to fix timing issues.
  • Fixed an issue regarding agent eye movements.
  • Fixed a rare bug that caused agent face movements to freeze.
  • Fixed an issue regarding the foot animations of players after they had dismounted from a horse and were going backwards.
  • Fixed an animation bug that happened when the player was in the left stance and got hit on the hand-shield with an arrow.
  • Fixed the falling animations that made players go inside walls when hit by a horse.
Art-Related Fixes
  • Cosmetic fixes on some of the armours used in the game.
  • Fixed some of the armour clipping issues.
  • Fixed an armour issue with Khuzait's Nomad.
Audio Fixes
  • Fixed the issue that caused the shield broken sound effect being played on chamber blocked attacks.
User Interface Fixes
  • Fixed the issue regarding attack directions not being shown when players are attacking with their fists while having a shield equipped.
  • Fixed the escape menu opening when ESC button is pressed while the focus is on the chatbox and the player is currently typing. And the written text is NOT reset in this case.
  • Fixed not being able to open the brightness option while in mission.
Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • Eyebrows are not rendered properly in Character Customization.
  • The first image on the new brightness screen is outdated.
  • Some names will not fit onto the scoreboard because of badges. The scoreboard UI will be changed in the future.
  • Sometimes, hand models are not holding weapons correctly.
  • Players cannot select the empty badge selection if they already selected a badge.
  • Some letters won’t be shown correctly in player names.
  • Shield health may be shown as incorrect in the client UI, but on the server-side, it works as normal.
  • Polearm damage and animation problems are being looked at.
Notable Improvements and Fixes
  • Fixed extremely short attack ready and defend durations in certain cases. Spear and javelin usage in melee mode should be less exploitable now. We look forward to hearing more feedback on this as we continue to investigate this issue.
  • Autorun has been introduced. It works the same way as in Warband (open chat box while moving).
General Changes

Animation Changes
  • Hand-shield block arcs have been rearranged to make them more realistic.
User Interface Changes
  • The general kill-feed now goes from top to bottom. Most recent entries get added at the top.
  • Combat camera distance can be set in the gameplay options and any changes made to the camera distance will now be saved.
  • Players can now select no badge to be displayed.
Bug Fixes

Gameplay Fixes
  • Fixed an issue that caused the fall animation not to be played when a player was kicked while falling.
  • Fixed an issue that incorrectly granted kill and assist rewards in TDM.
  • Throwing stones can now be picked up from the ground.
  • Fixed an issue that sometimes resulted in hits passing through shields.
Art-Related Fixes
  • Some stretching problems on some of the armours have been fixed.
  • Fixed an issue that caused some helmets to show the hair of the character.
  • All of the shield textures and models have been overhauled.
  • Shield hand positions have been rearranged.
  • An issue causing eyebrows to not render properly has been fixed.
Engine Fixes
  • An issue that caused wrong tree LODs to be shown in the scene is fixed.
Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Dead horses on the floor sometimes stutter/get stuck in a loop.
  • Some names will not fit onto the scoreboard because of badges. The scoreboard UI will be changed in the future.
  • Sometimes, hand models are not holding weapons correctly.
  • Some letters won’t be shown correctly in player names.
  • Shield health may be shown as incorrect in the client UI, but on the server-side, it works as normal.
  • Skirmish game mode rounds may not end correctly. We are working on fixing this issue.



b0.7.2

  • Troops without shields will now parry less
  • Fixed an issue that showed wrong shield HP on UI.

Known Issues
When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking
 
Last edited:

JabdiMelborn

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New Content
  • Perk system overhaul. Full details below.

Notable Improvements and Fixes
  • Overhauled the look of each class, in order to create a more appealing, coherent and historically accurate aesthetic for each faction. More details below.

General Changes

Gameplay Changes
  • Low melee skill/level troops were able to parry too well, changes have been made to let them keep their ability when using a shield but be worse at making directional blocks with weapons.
  • The forced face direction command for formations does not affect ranged units anymore.
  • Added an age slider to the multiplayer character customisation.
  • Added distance information to the combat log after a successful ranged hit.
  • Spear and melee thrust attacks no longer inflict full headshot bonus when they hit heads.

Animation Changes
  • Movement animations have been improved.
  • Feet distance issues fixed for strafe animations.
  • Improvements for ranged combat attack animations.

Art-Related Changes
  • Overhauled the look of each class, in order to create a more appealing, coherent and historically accurate aesthetic for each faction.
    Huge thanks to Terco_Viejo and Piconi from our community for initiating and inspiring this change, and for helping our artists with their amazing ideas and designs!
  • Updated armour colour hues.
  • Added new torso and shoulder armours.
View attachment 160484
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Audio Changes
  • Approaching footsteps are more audible at short ranges.
  • Smoothed the volume ceiling.
  • Armour sounds have been improved.
  • If your agent doesn’t shout after this update, please change your voice type in Facegen.

Map Changes
  • Xauna
    • Fixed some major physics problems on one of the ramps.
    • Other general fixes.

User Interface Changes
  • Troops in the armory have their factions banners on their shields.
  • Changed ‘Has users players’ custom game filter option name to ‘Has players’.
  • Players now can use Quick Game finder to find a Team Deathmatch game server rather than having to use the Custom Server list. The Custom Server list is still accessible.
  • Added new badges: 20 wins achieved, 50 wins achieved, 100 wins achieved, 250 wins achieved and Bug Hunter.

Performance Changes
  • Performance improvements for GPUs with low memory.

Server and Lobby Changes
  • Added 20 and 50 wins badges to players who have already earned 100 wins badge.

Troop / Faction / Equipment Balancing

General Changes
  • Perk System Overhaul
    • Every Class now has two different sets of perks to choose from. The first slot replaces the default equipment and the second slot grants new equipment. Some of the perks are temporary and will change down the line. (Temporary perks are marked with *)

Equipment Perk Changes
Tribal Warrior
  • Default Equipment: Sword - Shield
  • Replacement Perk Slot: Mace - Larger Shield - Improved Armor
  • Grant Perk Slot: Axe - Javelins - Spear

Skirmisher
  • Default Equipment: Javelins - Javelins - Sword
  • Replacement Perk Slot: Better Javelins - Range Javelins* - Longer Sword
  • Grant Perk Slot: Light Shield* - Larger Shield - Spear

Guard
  • Default Equipment: Two-Handed Axe
  • Replacement Perk Slot: Bardiche - Two-Handed Sword - Improved Armor
  • Grant Perk Slot: Sword - Javelins - Pike

Archer
  • Default Equipment: Mace - Bow - Arrow
  • Replacement Perk Slot: Stronger Bow - Sword - Heavy Mace*
  • Grant Perk Slot: Extra Arrows - AP Arrows - Spear

Veteran
  • Default Equipment: Sword - Bow - Arrow
  • Replacement Perk Slot: Stronger Bow - Mace - Improved Armor
  • Grant Perk Slot: Extra Arrows - Small Shield - AP Arrows

Beduin
  • Default Equipment: Horse - Javelins - Sword
  • Replacement Perk Slot: Better Sword - Camel - Improved Armor
  • Grant Perk Slot: Extra Javelins - Small Shield - Spear

Mamluke
  • Default Equipment: Heavy Horse - Sword - Shield
  • Replacement Perk Slot: Mace - Agile Horse - Barding
  • Grant Perk Slot: Bow and Arrows - Long Spear - Heavy Lance
Clan Warrior
  • Default Equipment: Sword - Shield
  • Replacement Perk Slot: Club - Axe - Larger Shield
  • Grant Perk Slot: Spear - Throwing Spear - Sling*

Savage
  • Default Equipment: Falx
  • Replacement Perk Slot: Rhomphaia - Mace - Improved Armor
  • Grant Perk Slot: Pike - Sling* - Javelins

Wildling
  • Default Equipment: Javelins - Shield - Sword
  • Replacement Perk Slot: Longer Sword - Axe - Larger Shield
  • Grant Perk Slot: Extra Javelins - Spear - Stronger Javelins*

Oathsworn
  • Default Equipment: Sword - Large Shield
  • Replacement Perk Slot: Bastard Sword - Lighter Shield - Axe
  • Grant Perk Slot: Range Javelins* - Spear - Stronger Javelins*

Ranger
  • Default Equipment: Axe - Bow - Arrows
  • Replacement Perk Slot: Long Bow - Two-Handed Axe - Bastard Sword
  • Grant Perk Slot: Extra Arrows - AP Arrows - Spear

Fiann
  • Default Equipment: Two-Handed Sword - Bow - Arrows
  • Replacement Perk Slot: Stronger Long Bow - Falx - Improved Armor
  • Grant Perk Slot: Extra Arrows - AP Arrows - Faster Arrows*

Mounted Warrior
  • Default Equipment: Horse - Sword - Spear
  • Replacement Perk Slot: Longer Spear - Tougher Horse - Improved Armor
  • Grant Perk Slot: Shield - Half Barding - Javelins
Recruit
  • Default Equipment: Javelins - Small Shield - Short Sword
  • Replacement Perk Slot: Better Javelins - Large Shield - Axe
  • Grant Perk Slot: Spear - Extra Javelins - Range Javelins*

Menavlion Infantry
  • Default Equipment: Menavlion
  • Replacement Perk Slot: Heavy Menalion - Longer Menalion - Improved Armor
  • Grant Perk Slot: Plumbatas - Pilas - Sword

Legionary
  • Default Equipment: Long Sword - Large Shield
  • Replacement Perk Slot: Mace - Lighter Shield - Improved Armor
  • Grant Perk Slot: Spear - Pilas - Axe

Archer Militia
  • Default Equipment: Spear - Bow - Arrows
  • Replacement Perk Slot: Stronger Bow - Light Crossbow - AP Arrows
  • Grant Perk Slot: Mace - Sword - Axe

Palatine Guard
  • Default Equipment: Long Sword - Bow - Arrows
  • Replacement Perk Slot: Faster Bow - Stronger Bow - Improved Armor
  • Grant Perk Slot: Menavlion - Extra Arrows - AP Arrows

Courser
  • Default Equipment: Long Spear - Cavalry Sword - Small Shield
  • Replacement Perk Slot: Horse - Lance - Faster Horse - Improved Armor
  • Grant Perk Slot: Range Javelins* - Half Barding - Pilas

Cataphract
  • Default Equipment: Kontos - Bow - Arrows
  • Replacement Perk Slot: Heavy Horse - Heavy Kontos - Better Bow - Agile Horse
  • Grant Perk Slot: Axe - Sword - Mace
Rabble
  • Default Equipment: Mace
  • Replacement Perk Slot: Sword - Sickle - Improved Armor
  • Grant Perk Slot: Small Shield - Sling* - Spear

Spear Infantry
  • Default Equipment: Light Large Shield - Spear
  • Replacement Perk Slot: Spear - Stronger Shield - Improved Armor
  • Grant Perk Slot: Sword - Mace - Throwing Spears

Steppe Bow
  • Default Equipment: Mace - Bow - Arrows
  • Replacement Perk Slot: Faster Bow - Better Bow - Sword
  • Grant Perk Slot: Extra Arrows - Faster Arrows* - Spear

Khan's Guard
  • Default Equipment: Sword - Bow - Arrows
  • Replacement Perk Slot: Glaive - Mace - Faster Bow
  • Grant Perk Slot: Extra Arrows - Small Shield - AP Arrows

Nomad
  • Default Equipment: Horse - Long Spear - Sword
  • Replacement Perk Slot: Tougher Horse - Mace - Charger Horse
  • Grant Perk Slot: Mace - Tougher Horse - Improved Armor

Lancer
  • Default Equipment: Heavy Horse - Lance - Sword
  • Replacement Perk Slot: Mace - Tougher Horse - Improved Armor
  • Grant Perk Slot: Bow and Arrows - Small Shield - Glaive

Mounted Archer
  • Default Equipment: Horse - Sword - Bow - Arrow
  • Replacement Perk Slot: Faster Bow - Faster Horse - Tougher Horse
  • Grant Perk Slot: Extra Arrows - Small Shield - Spear
Warrior
  • Default Equipment: Hand Axe - Small Shield
  • Replacement Perk Slot: Sword - Better Shield - Better Axe
  • Grant Perk Slot: Spear - Throwing Axes - Javelins

Brigand
  • Default Equipment: Javelins - Small Shield - Axe
  • Replacement Perk Slot: Better Axe - Larger Shield - Improved Armor
  • Grant Perk Slot: Extra Javelins - Range Javelins* - Spear

Berzerker
  • Default Equipment: Two-Handed Axe
  • Replacement Perk Slot: Longer Axe - Two-Handed Maul - Improved Armor
  • Grant Perk Slot: Sword - Throwing Axe - Javelins

Varyag
  • Default Equipment: Axe - Light Large Shield
  • Replacement Perk Slot: Sword - Stronger Shield - Improved Armor
  • Grant Perk Slot: Spear - Throwing Axes - Javelins

Hunter
  • Default Equipment: Axe - Bow - Arrows
  • Replacement Perk Slot: Stronger Bow - Two-Handed Axe - Sword
  • Grant Perk Slot: Extra Arrows - Faster Arrows* - Shield

Raider
  • Default Equipment: Horse - Throwing Spear - Axe
  • Replacement Perk Slot: Tougher Horse - Heavy Axe* - Improved Armor
  • Grant Perk Slot: Spear - Shield - Extra Throwing Spears

Druzhinnik
  • Default Equipment: Heavy Horse - Axe - Small Shield
  • Replacement Perk Slot: Tougher Horse - Barding - Large Shield
  • Grant Perk Slot: Bow and Arrows - Lance - Spear
Peasant Levy
  • Default Equipment: Sickle
  • Replacement Perk Slot: Pickaxe - Hammer - Improved Armor
  • Grant Perk Slot: Pitchfork - Billhook - Stones

Voulgier
  • Default Equipment: Voulge - Longsword
  • Replacement Perk Slot: Military Bill - Two-Handed Sword - Improved Armor
  • Grant Perk Slot: Awl Pike - Franceskas - Javelins

Sergeant
  • Default Equipment: Longsword - Large Shield
  • Replacement Perk Slot: Mace - Axe - Improved Armor
  • Grant Perk Slot: Spear - Franceskas - Javelins

Arbelist
  • Default Equipment: Short Sword - Light Crossbow - Short Sword
  • Replacement Perk Slot: Heavier Crossbow - Axe - Mace
  • Grant Perk Slot: Extra Bolts - Faster Bolts - AP Bolts

Sharpshooter
  • Default Equipment: Long Sword - Heavy Crossbow - Bolts
  • Replacement Perk Slot: Arbalest - Faster Sword - Improved Armor
  • Grant Perk Slot: Awl Pike - Pavise Shield - Extra Bolts

Vanguard
  • Default Equipment: Horse - Sword - Small Shield
  • Replacement Perk Slot: Mace - Agile Horse - Improved Armor
  • Grant Perk Slot: Half Barding - Franceskas - Lance

Knight
  • Default Equipment: Heavy Horse - Lance - Small Shield
  • Replacement Perk Slot: Heavy Lance - Faster Horse - Improved Armor
  • Grant Perk Slot: Mace - Bastard Axe* - Sword

Equipment Balance Changes
  • All Heavy Maces are now stronger.
  • Aserai:
    • Added a Southern Heavy Mace.
    • Added a Southern Cavalry Mace.
    • Added a Two-Handed Sword.
    • Added a fast sword.
    • Added a light variant of the Heavy Oval Shield.
    • Added the Bound Desert Round Shield.
    • The Mahasan had its manoeuvre value increased from 50 to 55.
    • The Barb Horse had its manoeuvre value increased from 55 to 57.
  • Battania:
    • Made the Highland Mace longer.
    • Added a Two-Handed Spiked Mace
    • Added a small Hatchet.
    • Oathbound renamed to Oathsworn.
  • Empire:
    • Added an Imperial Heavy Axe.
    • Made the Scimitar slightly shorter.
    • Made the Heavy Scimitar longer.
    • Added a lighter variant of the Oaken Kite Shield.
    • Added a faster horse (Danustica Horse).
  • Khuzait:
    • Added an infantry Sickle.
    • Added a lighter version of the Wicker Square Shield.
    • Added a fast short bow.
    • Changed the mesh of the normal Wicker Square Shield to fit its power level:
      • Decreased its armour by 5.
      • Increased hitpoints by 10.
    • Added a though horse (Makeb Horse).
    • Added a charger horse (Steppe Charger).
    • The Steppe Warhorse now deals less charge damage. (from 10 to 8.)
  • Sturgia:
    • Made the Two-Handed Hammer better (was used by Battania before).
    • Added an Ash Throwing Spear.
    • Added a light Variant of the Large Round Shield.
    • Changed the mesh of the normal Large Round Shield to fit its power level:
      • Also decreased its weight to 3.5.
    • Added a tough variant of the Tyal Horse.
    • Huskarl renamed to Varyag.
    • Ulfhednar renamed to Berzerker.
  • Vlandia
    • Added a one-handed hammer.
    • Added a one-handed pickaxe.
    • Added a two-handed sword.
    • Added a military bill, a new polearm.
      • Changed the head of the Peasant Levy Bill in the process to fit its power level.
    • Added a Bastard Axe (for future use, not working atm).
    • Added an agile horse (Jaculan Horse).
    • Added a faster variant of the Warhorse.

Bug Fixes

Gameplay Fixes
  • Fixed an issue with dead horses sometimes stuttering/getting stuck in a loop.
  • Fixed attack and defence direction selection using keyboard keys by only using the most recent key presses, excluding keys that are already down.

AI Fixes
  • Fixed an issue that caused agents not to go to their correct formation position.
  • Fixed some of the issues regarding mount up order for cavalry unit AI.

Art-Related Fixes
  • Fixed a texture issue on the Highland Long Spear weapon model.
  • Fixed issues with armours which prevented them from being coloured correctly with the faction colours.

User Interface Fixes
  • Fixed an issue with the gold counter text displaying negative values.

Server & Network Fixes
  • Fixed several rare cases of player state being incorrect. This is what causes the “Could not receive login result from server” error.
  • Fixed several causes of server crashes happening at the end of a game. Almost all of the crashes that started happening in the previous patch should be fixed.
  • Fixed some players not being able to use their 100 wins badge.

Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Some names will not fit onto the scoreboard because of badges. The scoreboard UI will be changed in the future.
  • Sometimes, hand models are not holding weapons correctly.
  • Some letters won’t be shown correctly in player names.
  • When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
  • Some of the boots of the Menavlion Infantry troops in Captain Mode might be missing.
  • Empire Recruit hair might be missing.
  • Sturgia Hunter hair models are clipping.
  • Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
New Content
  • BattlEye Anti-Cheat system for Multiplayer is implemented in the game. It will be disabled for this patch and will be re-enabled in one of the future patches after being tested more internally. Note: If you have trouble installing BattlEye, you can click Cancel when prompted to install until next update.

Notable Improvements and Fixes
  • Massive network background reworks for massive multiplayer battles.

General Changes

Gameplay Changes
  • Any arrow held in hand will be dropped when the last quiver is dropped.
  • Attacker Stun duration on spears and melee javelin usages is increased.
  • Hitting arms and legs with spears and melee javelins no longer apply pushback to the enemy.
  • Default Javelin stack size is decreased from 6 to 4. Extra javelin stack size is decreased from 4 to 3.
  • Minimized the range of height settings on the character creation for Multiplayer. (From 0-100 to 25-75)
  • Actual defence starting moment after clicking the defend key now relies on a directional distance to the target direction instead of animation progression.

AI Changes
  • Decreased the rate of blocking for shock troops in the Captain Mode. They are more aggressive and less defensive now.

Art-Related Changes
  • Shield positions have been temporarily adjusted for now. Will be finalised in the future.
  • Some of the Sturgian house assets have been updated.

Audio Changes
  • Added alert bells and some alert shouts.
  • Minor changes in horse gallops.

Map Changes
  • Town Outskirts:
    • Bug fixes.
    • Visual improvements.
    • Atmosphere improvements.
  • Trading Post:
    • Bug fixes on stairs.
    • Atmosphere improvements.
  • Streets of Syllianon:
    • Bug fixes.
  • Harbour of Ovsk:
    • Bug fixes.
    • Atmosphere improvements
    • Map's season is now spring.

User Interface Changes
  • Added weight property to Shields in Armory and Class Selection.

Performance Changes
  • Performance improvements. The game should run with more FPS and less stuttering.
  • Memory improvements.

Network Changes
  • Combat network bandwidth usage optimisations.

Troop / Faction / Equipment Balancing

General Changes
  • Updates some of the descriptions of perks and troops in the Armory.

Equipment Perk Changes
  • Empire Recruit’s Axe Perk now grants an Imperial Axe instead of an Imperial Battle Axe.
  • Empire Archer Militia’s Mace Perk now has an Imperial Mace instead of an Imperial Cavalry Mace.
  • Empire Archer Militia’s Sword Perk is replaced with Spear Perk which grants a Western Spear.
  • Aserai Veteran’s Mace Perk now grants a Southern Heavy Mace instead of a Southern Mace.
  • Khuzait Spear Infantry’s Sword now grants a Heavy Ild instead of an Ild.
  • Khuzait Mounted Archer’s Tougher Horse Perk has a new horse, Steppe Tough Horse.
  • Vlandia Peasant Levy’s Stone Perk is now replaced with Small Shield perk.
  • AP Arrows Perk is changed to Stronger Arrows perk. Instead of giving armour-piercing, this perk gives flat damage increase.

Equipment Balance Changes
  • Changed the length of:
    • Ild from 89 to 96.
    • Kilij from 99 to110.
    • Scimitar from 90 to 105.
    • Heavy Scimitar from 113 to 115.
    • Highland Longsword from 94 to 102.
    • Western Long Arming Sword from 93 to 102.
    • Imperial Mace from 70 to 82.
    • Western Cavalry Mace from 79 to 90.
    • Southern Cavalry Mace from 71 to 82.
    • Southern Lance from 209 to 204.
  • The Scimitar now can’t be used in two-handed mode anymore.

Troop Balance Changes
  • Aserai Tribal Warrior now has a Flyssa instead of a Kaskara as the default weapon.
  • Empire Archer Militia now has a Gladius instead of a Western Spear as the default weapon.

Bug Fixes

Gameplay Fixes
  • Fixed an issue that prevents using mouse and controller at the same time.

Animation Fixes
  • The issue regarding the Crossbow holding animation is fixed.
  • The issue regarding some of the dying animations not playing is fixed.
  • The issue regarding some shields not being held correctly by hands is fixed.

Art-Related Fixes
  • Minor visual changes to troop’s armours, to fix the armour value/visual discrepancy.
  • Fixed a stretching issue on some armours.
  • Fixed a skinning issue with the Vlandia Sergeant troops armour.
  • Fixed an issue of a visual bug on Aserai Veteran with Improved Armor perk.
  • Fixed an issue regarding some weapon model’s blades sticking out from their sheaths.

Audio Fixes
  • Fixed boulder roll sounds.
  • Fixed some voice shouts cutting in half.

User Interface Fixes
  • Fixed wrong usage type being shown for items in Armory (e.g One-Handed for Horses.)
  • Fixed morale bar and flags not being visible for players who join midgame.

Troop / Faction / Equipment Fixes
  • Fixed the issue that Battania Mounted Warrior’s Long Spear now gives only one spear to the AI units in Captain Mode.

Known Issues
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Some names will not fit onto the scoreboard because of badges. The scoreboard UI will be changed in the future.
  • Sometimes, hand models are not holding weapons correctly.
  • Some letters won’t be shown correctly in player names.
  • When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
  • Sturgia Hunter hair models are clipping.
  • Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
  • If the player gets shot by his neck the animation is not being able to read correctly by clients. This results in a frozen death animation




Patch Notes for b0.8.2
  • Tolerance for accepting a block as correct has been increased. The increase is also considerably greater for shield blocks.
  • Shield hit points are reduced by 10%




b0.8.3
  • Atmosphere fixes on Isle of Deriad (Captain mode) map.
  • The issue with avatars not being shown on the class loadout screen is fixed.
  • Added server population to the scoreboard UI.
  • Optimisations for the matchmaker and lobby systems.




b0.8.4
  • Block changes reverted to the previous version.
ATTENTION: Players who are getting white screen freezes on the game launch, please check if you have any controllers connected to your pc. We have fixed a bug that occurs before rendering starts when launching the game that is related to gamepads. We will release a hotfix regarding this tomorrow.
Also, if you have modifications installed, the game might not launch at all or launcher fails to open. Please remove the modifications from the game directory.
Sorry for the inconvenience.




New Content:
  • Introducing a new Team Deathmatch Map. Returning fan favourite: Nord Town.
General Changes
Gameplay Changes

  • New combat action for stagger when hit with the start of the animation.
  • Agents now get a small period of attack stun after getting struck.
  • Blocked or bounced attacks now have a longer stagger effect.
Animation Changes
  • The animations and the angles of the hand shields are updated.
  • Added new active shield block animations.
  • Kick animations are now faster.
Art-Related Changes
  • Rein cloth simulations have been added to the horses in the game. Cavalries can now hold the reins of the horse harnesses.
Audio Changes
  • Added placeholders for silent order sounds.
  • Network sound optimizations.
User Interface Changes
  • Implemented the new Launcher and Lobby news system. Now news items and their resources will be collected online, up to date news items will be shown in these locations.
    • If launcher or lobby images don't show up after some time or show up corrupted, try deleting the images under the "Documents\Mount and Blade II Bannerlord\Online Images" folder.
  • New Scoreboard.
  • Decreased the time it takes to open the launcher.
  • Optimized the amount of memory launcher uses.
  • Added estimated GPU memory usage bar to Graphics options.
  • Updated Mission flag objective visuals.
  • Added stone usage icon to Class Loadout and Armory.
  • Changed and updated options descriptions.
Server and Lobby Changes
  • Introduced a new system for assigning IPs to solve issues with blocked IP addresses. This should solve not being able to connect issue players from Russia having. Please note that this is only for EU servers.

Troop / Faction / Equipment Balancing
General Changes

  • Lowered all shield HP's by 10%.
Equipment Balance Changes
  • Fixed Southern Heavy Mace being able to thrust.

Bug Fixes
Gameplay Fixes

  • The issue that caused agents who using a siege weapon to move if they are on top of an object is fixed.
Animation Fixes
  • Fixed the crossbow holding animations.
Art-Related Fixes
  • Issues regarding the Skinning and Cloth Simulations on horse harnesses have been fixed.
  • Skinning and clipping problems are solved on some items.
  • Fixed Mamluke Troops not having correct half-barding visually.
Audio Fixes
  • Fixed the issue of crossbow last ammo cue playing before shooting.
Map Related Fixes
  • Harbour of Ovsk
    • Visual bug fixes and improvements.
User Interface Fixes
  • Fixed Peasant Levy shield perk icon.
  • Fixed Khuzait Steppe Bow bow perk icon.
  • Removed unfunctional reset button from the brightness calibration screen.
  • Fixed tooltips stretching endlessly depending on the aspect ratio.
  • Fixed localization errors for player names in spectator hud.
  • Fixed hitmarker being shown twice on the hit.
Performance Fixes
  • Fixes for GPU& CPU memory leaks.
  • Horse ragdoll is fixed.
  • Horse rein cloth glitch is fixed.
  • Black texture bug is fixed.
Server & Lobby Fixes
  • Fixed multiple issues regarding servers that prevented can open and increased the time waiting for a game. We are closely watching the time it takes for a new game to open and will be improving it even more.
  • Fixed server crash that happens at the end of the game when all of the players of a side leave the match.
  • Fixed showing wrong currently searching count when a party member’s selections are different from the party leader.
Known Issues:
  • There’s no occlusion for sounds behind walls.
  • Changing “Sound Output” without restarting the game will crash the game eventually.
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • Sometimes, hand models are not holding weapons correctly.
  • When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
  • Sturgia Hunter hair models are clipping.
  • Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
  • If the player gets shot by his neck the animation is not being able to read correctly by clients. This results in a frozen death animation.
  • Some of the particles can have rendering problems. This will be fixed as soon as possible.
  • Some of our Russian based IP using players may still face server problems for Team Deathmatch. We are working to fix this ASAP.
  • If you have modifications installed, the game might not launch at all. Please remove the modification folders from the game directory as a workaround.
  • The game will fail to launch if there is a gamepad connected. Fix is on the way.


Patch Notes - b0.8.6

  • Map Fix - Nord Town (TDM): Some of the glitch spots located at various points in the map are fixed.
  • Broken particle effects are fixed.
  • Fixed an issue regarding the ragdoll corpses.
  • Fixed an issue of white screen game launch/freeze when there are peripherals connected to the pc.
  • Fixed an issue regarding cloth physics.
  • Plumbata is changed with Javelins.
Known Issues:

  • Horse rein model can sometimes glitch out.
  • Mount water particles are black.

Notable Improvements and Fixes
  • Some of the default weapon sets and perks are changed. Details down below.
General Changes

Animation Changes
  • New shield defend animation set implemented.
  • Shield rotation adjustments.
AI Changes
  • Improvements made on archer AI.
Audio Changes
  • Added pitch option to voices.
Map Changes
  • Nord Town
    • Visual improvements, bug fixes and removal of glitchable spots.
User Interface Changes
  • Removed Player avatars from the multiplayer escape menu
  • Removed DLC tab from the launcher
Performance Changes
  • CPU memory usage reduction.
Server and Lobby Changes
  • Improved scheduling players to custom games.
  • Server-side performance improvements.
Troop / Faction / Equipment Balancing

General Changes
  • Added Strong Harpoons for Sturgia.
  • Added Tough Horse for Vlandia.
  • Northern Sword and Kaskara grip position adjusted.
Equipment Perk Changes
  • Aserai:
    • Beduin - Removed Heavy Scimitar Perk, added Longer Spear Perk.
    • Beduin - Removed Extra Javelins Perk, added Javelins Perk.
    • Beduin - Removed Spear Perk, added Heavy Scimitar Perk.
  • Battania:
    • Clan Warrior - Removed Sling Perk, added Small Shield Perk.
    • Clan Warrior - Removed Large Shield Perk, added Improved Armor Perk.
    • Mounted Warrior - Removed Large Shield Perk, added Small Shield Perk.
  • Khuzait:
    • Rabble - Changed Sword Perk to equip Ild instead of Kilij.
    • Mounted Archer - Removed Long Spear perk, added Cavalry Sword Perk.
    • Mounted Archer - Removed Large Shield perk, added Long Spear Perk.
  • Empire:
    • Recruit - Removed Larger Shield Perk, added Longer Sword Perk.
    • Recruit - Removed Ranged Javelins Perk, added Small Shield Perk.
    • Menavlion infantry - Removed Plumbata Perk, added Javelins Perk.
    • Courser - Removed Lance Perk, added Cavalry Sword Perk.
    • Courser - Removed Ranged Javelins Perk, added Menavlion Perk.
    • Courser - Removed Faster Horses Perk, added Throwing Spears Perk.
    • Courser - Removed Pilums Perk, added Shield Perk.
    • Cataphract - Removed Heavy Kontos Perk, added Cavalry Mace Perk.
    • Cataphract - Removed Better Bow Perk, added Cavalry Axe Perk.
    • Cataphract - Removed Battle Axe Perk, added Shield Perk.
    • Cataphract - Removed Cavalry Sword Perk, added Heavy Kontos Perk.
    • Cataphract - Removed Cavalry Mace Perk, added Bow & Arrow Perk.
  • Sturgia:
    • Warrior - Removed Large Shield Perk, added Mace Perk.
    • Warrior - Removed Throwing Axes Perk, added 2H Axe Perk.
    • Warrior - Removed Javelins Perk, added Small Shield Perk.
    • Brigand - Removed Range Javelins Perk, added Strong Javelins Perk.
  • Vlandia:
    • Vanguard - Removed Franceska Perk, added Shield Perk.
    • Knight - Removed Heavy Lance Perk, added Cav Mace Perk.
    • Knight - Removed Faster Horse Perk, added Tougher Horse Perk.
    • Knight - Removed Cav Mace Perk, added Large Shield Perk.
    • Knight - Removed Fast Sword Perk, added Javelin Perk.

Equipment Balance Changes
Default Equipment Changes
  • Aserai:
    • Beduin - Removed default Javelins and Scimitar, added Short Spear and a Long Sword as default weapon.
  • Battania:
    • Clan Warrior - Removed default Small Shield.
  • Khuzait:
    • Nomad - Removed default Long Spear, added Spear as default weapon.
    • Mounted Archer - Added Long Sword and Small Shield as default equipment
  • Empire:
    • Recruit - Removed default Small Shield.
    • Courser - Removed default Shield, added Spear.
    • Cataphract - Removed default Kontos and Bow & Arrows, added Long Spear and Cavalry Sword as default weapon.
  • Sturgia:
    • Warrior - Removed default Small Shield.
    • Raider - Removed default Throwing Spear, added Spear as the default weapon.
    • Raider - Removed default Cavalry Axe, added Axe as default weapon.
  • Vlandia:
    • Vanguard - Removed default Shield and Cavalry Sword, added Spear and Long Sword
    • Knight - Added Cavalry Sword as the default weapon.
Troop Balance Changes
Price Changes
  • Aserai
    • Skirmisher from 110 to 100.
    • Tribal Warrior from 100 to 120.
    • Guard from 130 to 120.
    • Veteran from 160 to 150.
  • Battania:
    • Savage from 130 to 120.
    • Oathsworn from 150 to 140.
    • Fiann from 170 to 160.
    • Mounted Warrior from 130 to 140.
  • Empire:
    • Menavlion Infantry from 130 to 120.
    • Legionary from 150 to 140.
    • Archer Militia from 110 to 120.
    • Palatine Guard from 160 to 150.
    • Courser from 160 to 130.
    • Cataphract from 180 to 200.
  • Khuzait:
    • Spear Infantry from 140 to 120.
    • Khan’s Guard from 170 to 160.
    • Mounted Archer from 140 to 160.
  • Sturgia:
    • Varyag from 150 to 140.
    • Raider from 150 to 130.
    • Druzhinnik from 180 to 170.
  • Vlandia:
    • Sergeant from 150 to 140.
    • Arbelist from 120 to 110.
    • Sharpshooter from 160 to 140.
    • Vanguard from 160 to 130.
    • Knight from 190 to 180.
Bug Fixes

User Interface Fixes
  • Fixed the issue of shield weight value not changing in Armory
  • Fixed the issue of scoreboard scroller overlapping with player avatars.
  • Fixed the issue of scoreboard stretching horizontally on widescreens.
  • Fixed the issue of chat input text font scale not updating font scale on window resolution change.
  • Fixed the issue of Steam avatars not loading correctly in-game.

Troop / Faction / Equipment Fixes
  • Sturgia Raider - Fixed Extra Throwing Spear type and count.
Server & Lobby Fixes
  • Fixed the issue that caused only a couple of players to join a game at a time.
Known Issues
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
  • Sturgia Hunter hair models are clipping.
  • Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
  • Some of the particles can have rendering problems. This will be fixed as soon as possible.
  • If you have modifications installed, the game might not launch at all. Please remove the modification folders from the game directory as a workaround.
  • Horse rein models can sometimes glitch out.
  • Dying by a throwing weapon can sometimes throw the body out of the map.



b0.8.8

  • Performance improvements for servers.
  • Improvements on joining and leaving Custom Servers.
  • Fixed a lot of crashes with Custom Battle modes.
  • Fixed a crash that happens in team selection.
  • Reduced fall damage.
 
Last edited:

JabdiMelborn

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New Content
  • Siege game mode is enabled. You can play through the matchmaker.
  • Three new Siege maps:
    • Castle of fen Altai
    • Skala Landings
    • Baravenos Encirclement

Notable Improvements and Fixes
  • New Region: Oceania (Custom Game Servers only for now)

General Changes

Gameplay Changes
  • Disabled dismounting when the player is near a wall or a barrier.

Animation Changes
  • Weapon holding animation improvements.
  • Camel idle animations implemented.

AI Changes
  • Shield Wall order improvements.
  • Added a horizontal error chance to ranged AI.

Map Changes
  • Streets of Syllianon: Bug fixes

User Interface Changes
  • Some Perk and Troop names and descriptions are rewritten.
  • Work in progress text is removed.
  • Disabled DEAD chat. Players can now see all chat messages from everyone in-game. *DEAD* identifier will still be shown but the player's alive state won't affect their message visibility.
  • Added EA Participant badges. Previous Beta badges (Beta 20-50-100-250 wins, Bug Hunter etc.) won't be available to earn after the beta ends and EA starts.
  • Added an error feedback popup to facegen if the pasted body properties code is not usable.
  • Added splash screen video.
  • Removed "work in progress" layer from the game.
  • Hide crosshair while the player is inspecting the main agent.
  • Added sound cues to various UI Elements (popups, character creation etc.).
  • Removed non-valid "/help" and "/whisper" commands from chatlog.

Network Changes
  • Various network communication-related fixes.

Server and Lobby Changes
  • Server stability improvements.

Troop / Faction / Equipment Balancing

Equipment Balance Changes
  • Peasant Billhook damage lowered.

Bug Fixes

Gameplay Fixes
  • Fixed an animation issue that causes agents with equipped javelin and a shield not being able to run left properly.
  • Fixed a rare weapon spawning synchronisation error.

Animation Fixes
  • Animation fixes for one-handed weapon overswings.
  • Animation fixes for two-handed weapon stance switching overhead attacks.
  • Animation fixes for shield positions and rotations.
  • Mount rearing animation sync problem is fixed.
  • Fixed the issue of dying by a throwing weapon can sometimes throw the body out of the map.
  • Fixed an issue with camel ragdolls.

AI Fixes
  • Fixes for ranged formation behaviours.
  • Captain mode unresponsive screen is fixed.

Art-Related Fixes
  • Spear models and texture issues are fixed.
  • Various armor fixes for clipping and skinning issues.
  • Mount harness visual glitch issues are fixed.
  • Legionary glove armor part clipping issue is fixed.
  • Fixed Druzhinnik Troop’s Horse barding visuals.
  • Fixed Spatha’s floating handguard.

Engine Fixes
  • Fixed the issue of blurry characters on the Armory screen.
  • Fixed an issue regarding blood decals.

User Interface Fixes
  • Fixed a bug that caused the game to download news item images endlessly.
  • Fixed a bug that caused the launcher to crash if it's opened with no internet connection.
  • Fixed loading screen images getting stretched in non-16:9 ratio resolutions.
  • Fixed "string not found" error on muting players from the scoreboard.
  • Fixed crosshair hit-marker showing up twice.
  • Fixed loading window not opening incorrect time after a battle ends.

Troop / Faction / Equipment Fixes
  • Warrior Improved Armor Perk armor value fixed.
  • Fixed Archer Militia’s equipment perks.
  • Fixed Vanguard Shield Perk replacing melee weapon.
  • Fixed Courser’s Menavlion Perk.

Network Fixes
  • Mount reins are more stable with high ping or server spikes.

Server & Lobby Fixes
  • Fixed a problem that resulted in longer wait times in matchmaking queues.

Other Fixes
  • Fixed a crash that happens in the launcher.
  • Fixed a crash that happens when joining and leaving multiplayer games.
  • Fixed a crash that happens when joining an ongoing Team Deathmatch game.
  • Fixed a crash on Team Deathmatch caused by gold gain.
  • Fixed a crash when selecting a team in custom servers.

Known Issues
  • Baravenos Encirclement: The ladder near the siege tower, makes you stop on the top of it (you jump to get off onto the battlements)
  • If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
  • When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
  • If you have modifications installed, the game might not launch at all. Please remove the modification folders from the game directory to solve the issue

  • Fixed a crash caused by a missing animation used in hideout missions.
  • Fixed a crash which happens when you resize to Exclusive Full Screen with an integrated GPU
  • Fixed a crash while exiting the banner editor
  • Fixed a crash while parsing texts
  • Fixed a crash that sometimes happens when a TDM match ends
  • Fixed problems with Chinese localization


Versions
Native: e1.0.0
SandboxCore: e1.0.1
Sandbox: e1.0.1
Storymode: e1.0.1
CustomBattle: e1.0.1

  • Fixed a rare crash when opening the multiplayer team selection screen.
  • Fixed a crash caused by timeout for the Army of Poachers quest.
  • Fixed a crash that occurred when failing Army of Poachers quest without fighting.
  • Fixed a crash caused by the Gang Leader Needs Weapons daily issue creation.
  • Fixed a crash caused by the Bounty Hunters quest success and fail consequences.
  • Fixed a rare crash that occurs when talking to common area thugs.
  • Fixed a crash that occurred when talking with village notables to get a quest.
  • Fixed a rare conversation freeze when following an NPC to find a quest hero.
  • Fixed a crash that occurred after clearing the Rival Gang quest.
  • Corrected the weapons of some ranged units.
  • Some troops that were using noble tier weapons received more appropriate equipment.
  • Some weapon parts' crafting material costs were fixed.
  • Some minor equipment changes for Aserai, Battania, and Khuzait troops.
  • Fixed a crash that occurred when helping an allied party that is besieging a settlement.
  • Fixed a crash that occurred when helping an allied party that is getting attacked while besieging enemy settlement.
  • A rare crash caused by AI clans joining kingdoms as mercenaries has been fixed.
  • Fixed a problem that locked the player in a conversation after asking a villager to take you to a character.
  • Fixed a crash with the quest Lord Needs Garrison Troops that occurred for some Vlandian castles.
  • Fixed a rare crash that occurred when talking to people (townsmen, townswomen, child, infant) in towns and villages.
  • Fixed a crash that occurred when running out of stamina while crafting charcoal.
  • Fixed a crash caused by the Rival Gang quest. If this quest was done before, there is a chance your save is already broken. Future errors are fixed.
  • Unintended consequences for clans that leave their kingdoms have been removed.
  • Players will now be able to make peace with minor faction lords through barter, saving them from a soft-lock to join kingdoms.
  • Siege tactic default weapons have changed.
  • Capped daily workshop income at 200.
  • Clan tier maximum party size bonus formula has changed.
  • Fixed some of the crashes after launching and on scene entry.
  • Fixed the infinite loading issue with some scenes.
  • Fixed a crash when switching options to low or very low.
  • Fixed an issue with the crash uploader.
Please note: You can roll back to the previous version by using the beta tab in the Steam game properties window.

Versions
Native: e1.0.0
SandboxCore: e1.0.2
Sandbox: e1.0.2
Storymode: e1.0.2
CustomBattle: e1.0.2

  • Some of the crashes from older saves are fixed and these saves can be used again. (especially caused by fencing stolen goods & rival gang leader quests).
  • Enabled Steam cloud saves.
  • A bug that was preventing some players (especially Windows 7 users) from logging into the multiplayer lobby has been fixed. There may be further issues in this regard. We are investigating the matter.
  • Fixed a crash that occurred when entering a custom battle.
  • Various localisation fixes. Some texts are only in English due to lacking localisation tags. Now they can be updated by translators and will be added to the game soon.
  • Some variable texts were not shown correctly. Some of them are fixed, more will be fixed in upcoming patches.
  • Some Turkish translation corrections and typo fixes.
  • Fixed an AI-related issue that crashed the game.
  • Fixed an AI calculation error on aiming ranged weapons against mounted enemies.
  • Fixed launcher not being visible for some users.
  • Fixed errors and crashes after changing language in multiplayer.
  • Fixed encyclopedia faction "Part of" crash on creating player faction.
  • Hero crafting stamina is now saved. Loading does not restore stamina.
  • Localised text manager does not crash on invalid source file.
  • Fixed a crash that occurs in some towns when we try to take a walk.
  • Fixed a crash that occurs during a conversation with various characters.
  • Fixed a crash that occurred after activating the “Fencing Stolen Goods” quest.
  • Fixed a crash when creating a new hero. Mainly happened when opening a new campaign or having a baby.
  • Fixed a crash that occurred when “Headman Needs Grain” issue time out.
  • Fixed a crash that occurred when the player clan gained renown while the player character is a prisoner.
  • Fixed a crash that occurred when a quest time out in Quest Manager.
  • A crash caused by initiating peace barter with heroes that do not have parties has been fixed.
  • Fixed a crash that occurred when the player has created their own kingdom and the conspiracy progress quest starts.
  • Added notifications to certain parts of the Main Storyline.
  • Fixed a bug where using the ransom all prisoners button didn’t give roguery XP.
  • Removed ransoming prisoners' trade skill gain.
  • Decreased ransoming prisoners' roguery skill gain by 40%
  • An issue with the 3rd banner piece fixed.
  • Party initialisation in Radagos' Hideout is changed to a more stable version.
  • Fixed a crash that occurred when selecting "You're breaking the law." option when the "Family Feud" quest is active.
  • Fixed quest NPC remains in the player's clan at the end of the Family Feud quest bug.
  • Fixed quest NPC remains in the player's clan at the end of the Lord Needs Tutor quest bug.
  • Fixed getting Family Feud quest NPC as a companion and progressing in Rebuild Your Clan quest bug.
  • Fixed a crash that occurred when LordWantsRivalCapturedIssueQuest Quest Giver becomes a prisoner.
  • Fixed a crash that occurred when trying to force village notables to give supplies/recruits.
  • Fixed a crash that occurred when a game that is saved during the ExtortionByDeserters quest is loaded.
  • Fixes a possible crash that might occur if the player loads a game that was saved during the following quests: MerchantNeedsHelpWithLooters, EscortMerchantCaravan, LocateAndRescueTraveller (tutorial quest), TravelToVillage (tutorial quest), IstianasBannerPiece, ArzagosBannerPiece.
  • Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
  • Fixed the bug where war state with factions that have been destroyed was not being cleared.
  • A crash related to successfully making peace through barter has been fixed.
  • Changed Strong Smith perk description to Controlled Smith
  • Fixed a charm skill exploit which happens in marriage barter.
  • Fixed a bug where companions were unable to be used after sending them to fix an issue.
  • If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
  • Fixed a crash that occurs sometimes after a siege battle (after dying in siege battle, after go to defend in a siege, after trying to exit from a siege etc.)
  • Fixed a crash that occurred when the player tried to select & sell prisoners.


Versions
Native: e1.0.0
SandboxCore: e1.0.3
Sandbox: e1.0.3
Storymode: e1.0.3
CustomBattle: e1.0.3

  • Fixed a critical issue that corrupted save files after a certain number of saves.


Versions
Native: e1.0.0
SandboxCore: e1.0.4
Sandbox: e1.0.4
Storymode: e1.0.4
CustomBattle: e1.0.4


Multiplayer Crashes
  • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
Singleplayer Crashes
  • Rare exception during siege fixed.
  • Fixed a crash that occurred while traveling on the campaign map.
  • Fixed a crash that happened after closing the banner editor.
  • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
  • Fixed a crash while moving troops in the party screen.
  • Fixed a crash while exiting the campaign map.
  • Fixed a crash while dragging 0 item count tuples in inventory.
  • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
  • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
  • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
  • Fixed a crash that occurred when a player vs NPC board game is over.
  • Fixed a crash that occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
  • Fixed a crash related to targeting routing mounted agents.
  • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
  • Fixed a rare crash that happens in character creation when choosing an option.
  • Fixed a rare crash that happens when caravan payments are processed.
Performance
  • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
  • Fixed a memory leak issue.
Save & Load
  • Further stability tweaks for save and load.
Battles and Sieges
  • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
Combat AI
  • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
Clan and Party
  • Fixed the open hands issue in the banner editor.
  • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
  • Minor fixes have been made regarding pregnancies.
  • Fixed an issue that caused player clan members to get stuck in a settlement.
Kingdoms and Diplomacy
  • Fixed an issue with defensive battles after a safe passage barter had been made.
Crafting
  • Fixed an issue that prevented axes from being craftable at the smithy.
Issues & Quests
  • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
Other
  • More than 200 items reintroduced to the game.
  • Armor values and prices overhauled.
  • Production of weapons and armors in towns tweaked.
  • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.


Versions
Native: e1.0.0
SandboxCore: e1.0.5
Sandbox: e1.0.5
Storymode: e1.0.5
CustomBattle: e1.0.5

  • Another fix for Aserai's basic troop.
  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.
  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
  • Terrain performance fix for low configs.
  • Fixed an error for the settlement recruit notification.
  • Fixed formation size showing 0 in multiplayer lobby Armory.
  • Fixed a rare crash that happens when ordering your troops to raid a settlement.
  • Simplified Chinese text improvements.
  • Fixed a crash related to archer weapon behaviour.
  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
  • Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.
  • Fixed a crash that happened when logging in to multiplayer.
  • Fixed a crash that occurred after successfully defending a castle during a siege.

  • Reverted a fix for a crash related to archer weapon behaviour in battles and sieges that caused even more crashes. This issue will be handled with a safer procedure later.


Versions
Native: e1.0.0
SandboxCore: e1.0.6
Sandbox: e1.0.6
Storymode: e1.0.6
CustomBattle: e1.0.6


Multiplayer Crashes
  • Multiplayer blood particle crash fix.
Singleplayer Crashes
  • Fixed a crash that occurred while loading a scene.
  • Fixed a crash related to player executions.
  • Stability Improvements to the menu logic.
  • A rare “Army of Poachers” quest crash bug has been fixed.
  • A very rare crash related to “Gang Leader Needs Weapon” quest is fixed.
  • The game now gives clearer warnings in the event of a crash caused by missing Windows 7 updates.
  • Players who have issues launching the game can now use Bannerlord.Native.exe as an alternative solution.
Performance
  • Fixed one of the performance spike issues on the campaign.
Character Development System
  • Fixed “Leadership Disciplinarian”, “Trade Caravanmaster” and “Charm Parade” perks.
  • Added combat skill experience gain for tournaments and practice fights.
  • Added charm skill experience for successful barters.
  • Increased experience gain from successful romance and defection persuasions.
Quests & Issues
  • Fixed a bug that locked the main storyline phase to weaken or unify the empire when the success conditions were met before the player got the quest.
Other
  • “Bushwackers” now use a mix of short and long bows (previously 100% longbows).
  • Lowered the tier of longbows for "Freebooters".
  • Reduced the accuracy of stones.
  • Decreased the damages of crossbows.
  • Fixed the length of the "Fine Steel Kaskara Blade".
  • Slightly reduced the speed of tournament horses (to make them more manoeuvrable).
  • Fixed the holster of the "Falx Blade".
  • The "Voulge" is no longer couchable.
  • Renamed the "Western Short Spear" to "Western Long Spear".
  • Changed the name of a Tier 2 spear that was named “Knight’s Lance” to “Western Short Spear”.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Versions
Native: e1.0.0
SandboxCore: e1.0.7
Sandbox: e1.0.7
Storymode: e1.0.7
CustomBattle: e1.0.7


Multiplayer Crashes
  • Fixed a crash that occurred while entering a multiplayer game.
  • Fixed a rare crash that happened when parsing a player's nickname for the death card.
Singleplayer Crashes
  • Fixed a crash relating to the player’s party failing to disband after the player was caught trying to sneak into a settlement.
  • Fixed a crash that occurred when the player laid siege to a settlement and the owner defected to an allied/neutral kingdom.
  • Fixed a crash that sometimes occurred when the player pressed the “Exit to Main Menu” button.
  • Fixed a crash that sometimes happened upon the completion of the “Weaken/Unify Empire” quest.
  • Fixed a crash that occurred when leaving a scene after activating the “Overpriced Raw Materials” quest.
  • Fixed a rare crash that occurred when leaving a scene after choosing to solve a quest with the lord solution.
Character Development System
  • Rebalanced two trade perks that increased the selling price of items by 5%. They now reduce trade penalties by 5% instead.
  • Balanced combat experience gain for tournaments and practice fights.
Battles and Sieges
  • Plunderable gold from each lord after a battle is capped to 10K.
Kingdoms and Diplomacy
  • Clans that own a settlement will no longer be able to join a kingdom as a mercenary.
  • Reduced the drop rate of horses as loot by 65%.
  • Lords with an excess of 100k denars now act as if they have 100k when purchasing horses for their party.
  • Fixed the bug where individual lords or armies would keep attacking the player after agreeing on a safe passage or a peace barter.
Clan and Party
  • Fixed a bug which caused only Sturgian companions to be spawned and hireable in taverns.
Quests & Issues
  • Fixed a rare bug in the main storyline conspiracy phase.
Settlement Actions (Town, Village, Castle and Hideout)
  • Tournament maximum bet amount is reduced to 150 from 300 and odds for the player are now reducing after each tournament win. Max odds are increased to 3 from 2.
  • Tournament prizes pool now includes all items (weapons, armour, and horses only) which have a value between 250-2000 (average 500).
Other
  • Khuzait Heavy Lancers skills are recalibrated to their initial level.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Versions
Native: e1.0.0
SandboxCore: e1.0.8
Sandbox: e1.0.8
Storymode: e1.0.8
CustomBattle: e1.0.8


Crashes
  • Fixed a crash that happens mainly when exiting the game or leaving a scene.
  • A crash that occurred when making peace with lords in an army through barter has been fixed.
  • Fixed a crash that occurred when trying to execute a prisoner.
  • Solved some memory leak issues related to loading a game and entering a scene.
  • An infinite loading issue that occurred when the player was leading an army and attempted to defend a castle was resolved.
  • Fixed an infinite loading screen bug while starting a battle as an army.
Save & Load
  • Loaded games now start in a paused state.
Battles and Sieges
  • Fixed a menu bug that appeared when the defender side of a siege sallied out.
Clan and Party
  • Fixed a bug that allowed players to repeatedly create and destroy new parties after reaching each clan tier to take the starting troops of the new party into their own. Player created parties now start with just 1 hero.
  • In rare cases, a lord’s party was spawning at the centre of a settlement and was unable to move. This is now fixed.
Kingdoms and Diplomacy
  • Fixed a bug where ending your mercenary contract with a kingdom resulted in a loss of relationship with the lords of the kingdom.
  • Kingdoms at war with powerful enemies will now offer higher payments for mercenaries. In addition to this, the ruler's economical situation is important too while determining payment. With this change, mercenary factions will now generally prefer to take a contract from factions which have powerful enemies and rich rulers.
  • Mercenaries are less likely to join kingdoms immediately and will instead wait for a decent offer. With these additions, there is a bigger difference between payments offered by different kingdoms to mercenaries (changes between 30-300 denars per influence).
  • Players can now hire mercenary factions to their own kingdoms via dialogue (using the same formula as above).
Quests & Issues
  • Dialogue screen now returns to normal conversation after discussing the “Battle of Pendraic” with related nobles instead of closing.
  • Fixed a bug that showed some issue quests’ days remaining as a negative value.
  • Fixed a bug that caused some quests to fail immediately when activated.
Conversations & Encounters
  • Fixed a conversation bug that caused the conversation to get stuck after returning to the menu while the persuasion conversation is still active.
  • Fixed a bug that caused prisoners to smile. :smile:
Other
  • Made the splash screen intro when launching the game skippable.
  • Fixed the age of “Watchman” troops.
  • Fixed an exploit where hitting a shield in a town gave combat XP.
  • When we entered a scene, the clothing colours of our clan members are now the same as our clan colours.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Versions
Native: e1.0.0
SandboxCore: e1.0.9
Sandbox: e1.0.9
Storymode: e1.0.9
CustomBattle: e1.0.9


Multiplayer - Other
  • Added a maximum limit to the number of characters a player can type in multiplayer chat (500 characters).
Crashes
  • Fixed a minor crash in the main storyline.
  • Fixed a crash that occurred upon completion of the “Lord Needs Garrison Troops” quest.
  • Fixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest.
  • Fixed a problem with fading out agents without fading out their mounts. This especially affected quests and when you equipped your companions with mounts.
Performance
  • VRAM leak fix for the Party screen.
User Interface
  • Fixed a bug which applied changes without deducting funds from the player when switching screens from the bottom left menu.
Clan and Party
  • Lords and minor faction party leaders will now visit settlements to trade if they are carrying a lot of loot (especially after successful battles and raids).
Kingdoms and Diplomacy
  • Ending mercenary contract with a kingdom through dialogue will no longer result in a relationship loss.
Economy and Trade
  • Fixed a bug where bartering items with lords that were staying in settlements was not possible.
  • Made some economical management improvements to clan leaders’ finances over an extended period to try and reduce the chances of them becoming too rich or too poor.
Quests & Issues
  • Sending the culprit from the “Family Feud” quest as an alternative solution to an issue is now blocked.
Conversations & Encounters
  • Bandits will now surrender more easily if their opponent is vastly stronger than them.
Other
  • Simplified Chinese translation improvements.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Versions
Native: e1.0.0
SandboxCore: e1.0.10
Sandbox: e1.0.10
Storymode: e1.0.10
CustomBattle: e1.0.10

  • Fixed a rare crash that occurred when players created their own kingdom in the main storyline.
  • Fixed a crash with the text management system.
  • Fixed a rare crash that happens when attacking a besieged settlement after an external interruption to the world map siege occurred.
  • Fixed a rare crash that happens when attacking hideouts after leaving during the attack and returning to the preparation.
  • Fixed a bug that made the “Escort Merchant Caravan” quest's remaining days an unreasonable number.
  • Fixed a bug that occurred when determining opposition kingdoms in the main storyline.
  • Fixed a cloth simulation issue which reduced FPS in big battles.
  • Fixed a flickering issue with flag marker UI elements.
Known Issues
 
Last edited:

JabdiMelborn

Section Moderator
M&BWBWF&SNWVC
Best answers
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Greetings warriors of Calradia!

Since the release of Bannerlord, we have shared a number of hotfix patches with you to address some of the most prevalent challenges that players were experiencing. At this point, we want to begin establishing a more structured patch process to better support content changes that bear a greater risk for your gameplay experience.

For this purpose, we intend to introduce 2 additional branches to Steam. Aside from our public branch, which players will use by default, we will also offer opt-in alpha and beta branches.

The beta branch will include content that has gone through our internal testing and will be exposed to public testers for at least one week. During this period, we will address discovered issues with hotfixes. Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed.

The alpha branch will include content that is untested. It is intended for players, modders and explorers that wish to be as close to development as possible - even at the cost of stability. Our goal is to update it daily with our latest development branch.

Please be aware that opting into the alpha or beta branch may negatively impact your experience.

You can find the patch notes for the beta branch below. We will publish the alpha branch at a later date.




Versions
Native: e1.1.0
SandboxCore: e1.1.0
Sandbox: e1.1.0
Storymode: e1.1.0
CustomBattle: e1.1.0


Singleplayer

Crashes

  • Fixed a rare formation AI exception.
  • Fixed a crash that occurred when a mount without a rider heard an arrow.
  • Fixed a crash that occurred at the end of the "Army of Poachers" quest when the AI tries to continue fighting.
  • Fixed a crash that happens when a campaign is started for the second time without exiting the game.
  • Fixed a crash that occurred when selecting the option to attack in the “Rival Gang Leader” quest after loading a game.
  • Fixed a crash that occurred when AI characters tried to barter prisoners.
  • Fixed a bug where talking to a companion in settlements during the main storyline would crash the game.
  • Fixed a crash in main storyline conspiracy phase.
Performance
  • Ram and VRAM usage is reduced and many leaks are fixed.
  • Scene loading performance improvements.
Localisation
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
  • Added new armour "Northern Lamellar Shoulders".
  • Added new armour "Plated Helmet".
  • Assigned a banner to poachers and other neutral parties.
  • Overhauled all of the NPC faces to reduce asymmetry, tone down exaggerations and create culturally appropriate and appealing phenotypes.
  • Updated some of the lords and ladies faces for a more culturally appropriate look.
  • Updated nav meshes in “sea_bandit_a”, ”battle_terrain_p”, “battle_terrain_020”, “battle_terrain_029” and “battle_terrain_030”. This should resolve unwanted fights in water and improve fleeing behaviour in these scenes.
  • “Aserai_town_a” civilian scene related fixes.
  • “Aserai_town_b” civilian scene related fixes
  • “Empire_town_j” siege scene siege related fixes and seasonal improvements.
  • “Khuzait_town_004” siege related fixes and visual improvements.
  • “Aserai_castle_002” siege related fixes.
  • “Vlandia_castle_005a” siege related fixes.
  • “Sturgia_castle_003” siege related fixes.
  • “Khuzait_castle_002” siege related fixes.
  • Night atmosphere illumination amounts adjusted.
  • Visual fixes for battle scenes.
  • Winter season issues with steppe scenes have been fixed.
  • Winter related problems with the outer meshes are solved.
  • Low-poly tree meshes are now used in hideout prefabs.
  • Agent spawn positions in some scenes are fixed.
  • Fixed a season problem with Aserai's arena.
  • An issue with Battania arena spawn points being too close to each other is fixed.
  • Fixed some scene issues of Aserai Village.
  • Fixed merlon physics issues of Vlandian Castle parts.
  • Fixed some lighting issues of Empire Lords Hall.
  • Fixed physics issues of Battania Castle Wall.
  • Fixed UV issues of Sturgia Castle Gatehouse.
  • Fixed an error while opening the Forest Hideout scene.
  • Refined snowy atmospheres.
  • Beard intersecting helmet issues were fixed for
    • -western_plated_helmet
    • Empire_guarded_lord_helmet"
  • Nordic sloven armour's bones problem fixed.
  • Fixed clothing clipping issues.
  • Replaced some textures and meshes.
  • Updates on Hero Creation Stages:
    • Some clothes updates.
    • Poses overhaul.
    • Face animation.
    • Scene lighting.
    • Skin shader updates.
    • Specular texture channels updated.
    • Diffuse Texture updated.
    • Beard /tattoo material:
      • Alpha and colour updates.
Campaign Map
  • Parties participating in an event are no longer moving, which fixes some footstep sound issues.
Audio
  • Fixed that Campaign music could play many tracks in quick succession.
UI
  • Implemented trade perks that relate to profit in inventory.
  • Minor UI tweaks and fixes in Crafting, Barter, Save/Load, Recruitment, Board Game, Siege screens.
  • "No Saddle" visuals in Inventory.
  • Removed helmets from hero portraits to see their faces more clearly.
  • Added Weight Carrying Mount and Speed Mount icons in inventory mount tooltip panel.
  • Fixed a spacing issue with 'ğ' character in Turkish localisation.
  • Fixed barter offer item visuals not being visible.
  • Enabled being able to give names with space and numbers in creation.
  • Fixed two hints showing up in inventory equipment slots.
  • Changed character developer traits from texts to icons.
  • Implemented a basic item tooltip, now players can see the basic stats of a tournament prize item.
  • Added a "Busy with an issue" or "Busy with a quest" or "Busy with a common area" notifications in Create a Party instead of just a "Busy" explanation.
  • Fixed attribute and focus point tooltips to reflect correct numbers.
  • Moved NumberOfCorpses and MaxSimultaneousSoundEventCount to performance options.
  • Implemented being able to sort/move modules in the launcher.
  • Renamed "Resume Game" to "Saved Games".
  • Added minor faction filter to clan page list page.
  • Added tooltips to map bar circle notifications.
  • Added new perk icons.
  • Fixed banner visual errors with some icons and banner icons not matching with the UI.
Battles and Sieges
  • Simulated battles no longer give more XP than fought battles.
  • Added missing patrol spawn positions to forest hideout scenes. Forest hideout missions should now open normally.
Combat AI
  • AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.
  • A tactics bug related to the defensive ring that occurred when archers ran out of ammunition has been fixed.
  • An issue in caravan/villager battles that could potentially cause unexpected behaviour at agent processing level was corrected.
  • Cavalry not being able to hit enemies right next to them when they had swingable weapons and circling each other endlessly issue fixed.
  • Bodyguard troops could rarely stop moving when their commander died, this is now fixed.
  • Mounted agents can calculate enemy positions better and thus more accurately aim their thrust attacks.
  • Some agents couldn't move properly due to invisible scene AI barriers. This has been fixed.
  • Fixed some Sea Bandit AI issues.
  • Agents attack less often if the combat AI difficulty is set to normal.
  • Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).
Character Development System
  • Level 1 characters now start with 120 skill points.
  • Reduced XP required to learn higher skill levels.
  • Troops can now upgrade more easily.
  • Reduced wanderers' skills outside their main area of expertise, making them easier to level up.
  • Made wanderer age correlate roughly with their skills.
Kingdoms and Diplomacy
  • Fixed bug where fiefs were regarded to have a negative value in barters if the “Everything Has a Price” perk was enabled.
  • Fixed a rare bug where the AI proposed a kingdom decision on behalf of the player clan.
Economy and Trade
  • Prices for armour were changed and high tier boots and gauntlets now cost more.
  • Range weapon prices have been re-adjusted.
Quests & Issues
  • Reviewed about a third of the quest issues, improving dialogues and persuasion:
    • Major changes in particular to “Family Feud” and “Spy Party”.
Other
  • Icons on banners and shields were not appearing. They are fixed now.
  • Updated "Imperial Legionary" equipment.
  • Minor updates to Sturgian troop tree equipment.
  • Added more variation to caravan master's equipment.
  • Added more variation to helmet drops from troops.
  • Various other fixes to troop trees and stats.
  • Armour values of various equipment have changed to better match their visuals and increase faction armour variety.
  • Armour values of mount bardings and harnesses were changed to match their visuals.
  • Riding a horse without a saddle now incurs 10% penalty to max horse speed and manoeuvring.
  • NPC agents carrying heavy items (apple baskets etc.) will no longer run (with items in hand) when the player asks them to take him/her to a particular agent.
  • Added an "Exposure Compensation" option that allows players to adjust the brightness levels of the visuals to their preference.
  • Fixed missing items for blacksmith characters in towns.
  • Some grammar mistakes and typos were fixed.
  • Fixes a bug that caused the player character to be invisible.
  • Fixed a bug that caused characters to spawn without any equipment.

Multiplayer

Animations

  • Fixed some wrong cavalry idle animations.
  • Fixed a rare condition in which client rider gets stuck in defence animation after a successful hit.
Audio
  • Implemented a Voice Spamming Filter for multiplayer.
Design & Balance
  • Damage interrupt threshold values are set as 5.
  • Headshot damage multiplier is increased from 1.7 to 2 for pierce damage.
Map Related
  • Bug fixes for Harbour of Ovsk.
  • Bug fixes and improvements for Castle of Fen Altai.
    • Some spawn locations are re-adjusted for team balance. Atmosphere has changed.
    • Added particles to be formed when the breakable wall is damaged.
Other - Miscellaneous
  • Slow-motion and pause cheats are disallowed during multiplayer matches.
Performance
  • Decreased bandwidth usage of impact sounds.
Server & Network
  • Server Improvements.

Both - Singleplayer & Multiplayer

Crash

  • If the AI is not holding a ranged weapon, it tries to find a ranged weapon in its equipment and uses this weapon to calculate attacking scores against distant enemies. During this weapon selection, some equipment was causing a crash. This was fixed.
Performance
  • Improved the performance of the sound system.
  • Big improvements for the multi-core performance of the game.
  • We now select Maximum sound count according to your CPU's core count. You can increase this setting if you have a recent CPU. We've also added a new very low(64) option.
  • Some other minor performance improvements.
Audio
  • UI sounds don't get cut by other UI events anymore.
  • Added "is missile" check to crafted weapons' impact sounds (like Throwing Axes).
  • Fixed Ballista reload sound phasing.
  • Minor changes in the hearable distance of loud sounds.
  • Fixed some Vlandian scenes opening up with an echo.
Combat AI
  • Improved the calculation of ranged units for the enemy's future position.
  • Ranged units can target mounts or different enemy bones. Cases that caused errors during this calculation are fixed.
  • After issuing the "Hold Fire" command, the AI weapon selection gives less priority to ranged weapons that have a secondary melee mode.
Other
  • Added an option to disable controller vibration.

Main Branch

Versions

Native: e1.0.0
SandboxCore: e1.0.11
Sandbox: e1.0.11
Storymode: e1.0.11
CustomBattle: e1.0.11
  • Fixed the bug that caused main storyline quests in later stages to terminate after 10 years.
  • Fixed a bug that caused marriage offers in barter that included the same hero more than once with different spouse candidates.
  • Fixed an issue with overpaying in barter.
  • Fixed a crash that occurred when daily gold changed.
  • Fixed a crash that occurred sometimes while ticking campaign map periodic events.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta Branch

Versions

Native: e1.1.0
SandboxCore: e1.1.0
Sandbox: e1.1.0
Storymode: e1.1.0
CustomBattle: e1.1.0
  • All fixes listed above.
  • Reverted the weight and build changes of NPCs and troops so that overweight characters are much less common. Kept the changes for special high-tier units such as Falxmen.
  • Character Skill Levels will no longer be automatically increased when a save game from a version before 1.1.0 is loaded.
  • Fixed a crash that occurred after taking prisoners in hideouts.
  • Fixed a crash that occurred when a character maxed-out their attributes and focus points.
  • Fixed the black particles bug.
  • Fixed some performance spikes that happened during missions.
  • Fixed a battle crash that was caused by a character having no culture.


Greetings Warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfix to the beta branch as well as some additional changes that we have done since.

This will make it so that the public and beta branches are equal. We will likely update the beta branch in the near future.


Versions
Native: e1.1.0
SandboxCore: e1.1.0
Sandbox: e1.1.0
Storymode: e1.1.0
CustomBattle: e1.1.0

Latest Changes:
Multiplayer
Crashes
  • Fixed a rare crash at the beginning of a battle.
  • Fixed a rare crash that occurred when AI tries to find the missile range of a melee weapon.
Singleplayer
Crashes
  • Fixed a crash that occurred when the player successfully defected a lord through barter.
  • Fixed a crash that happens when the player character was walking on the campaign map after creating their own kingdom.
  • Fixed a crash caused by villager parties that don't have healthy troops.
  • Fixed a crash that occurs on the campaign map due to a problem with tournament renown gain.
  • Fixed a rare crash with AI thinking behavior in the “Need access to village commons” quest.
  • Fixed a rare crash that occurred due to log entries when a player battle ended.
  • Fixed a crash that occurred when attacking caravans without a leader.
  • Fixed a crash that occurred when a clan leader died and the selected heir was a lord that had recently been released or escaped from captivity.
Save & Load
  • Prevented the main storyline epilogue pop-up from reappearing every time the game was loaded.
  • Fixed a save system backwards compatibility problem with saving primitive data types.
  • Game now loads skill levels correctly from savegames created with versions prior to 1.1.0
Campaign Map
  • Added a middle layer for nameplate visibility on the campaign map. We now have a stage where players can see both towns names and castle names
Battles and Sieges
  • If a player’s fortification is besieged, they are warned by a text that appears in the top center of their screen. (Beforehand it only happened when the assault was already underway. Now we have 2 warnings - one when the siege begins and one when the assault starts.)
Clan and Party
  • If a player’s clan party is attacked, they are now informed with a center top notification.
  • The recruiting frequency of lords who are in a good financial situation was increased. They will now try to fill their party limits more frequently.
  • Fixed a bug that caused the consumption of more than 1 horse when we upgraded a troop to a mounted soldier while having several types of horses in our inventory.
Kingdoms and Diplomacy
  • Executions now also cause negative relations with honorable lords (if the executed is honorable too) and negative relations with friends of the executed. Additionally, we added further notifications for these consequences.
  • Mercenary minor factions no longer join kingdoms they are at war with.
  • Players can now fire mercenary factions they hired previously via dialogue. Players are asked to pay an appropriate wage per remaining influence. (Normally, we convert 20% of their earned influence to wage per day.) If the player rejects payment, they lose relations with the mercenary clan leader and the contract is cancelled.
  • Player’s mercenary payment per influence was stable after they entered a kingdom. Now it is refreshed every 30 days.
  • In some cases after a kingdom had been eliminated, the lords continued to spawn in a map location that is not reachable (near Rhesos Castle). They now spawn at a random settlement gate of their culture.
Economy and Trade
  • Caravans are now seen as more valuable targets by bandits and minor factions, which means that they will be attacked more. This will increase the number of battles that involve caravans. Previously, caravans were a nearly totally safe investment. Now bandits and minor faction lords sometimes attack caravans even if they are a bit stronger.
  • The pottery shop was very profitable - by creating 2 pieces of pottery (80 denars each) from one clay (20 denars) and doing this 4 times a day. Now one clay produces 1 pottery and pottery demand is halved to make its0 price more stable.
Other
  • Fixed the age of the player's brother.
  • Further fixes for NPC weight and build parameters as well as some NPC age fixes.
Previous Beta Hotfix:
  • Reverted the weight and build changes of NPCs and troops, so that overweight characters are much less common. Kept the changes for special high-tier units such as Falxmen.
  • Character Skill Levels will no longer be automatically increased when a save game from a version before 1.1.0 is loaded.
  • Fixed a crash that occurred after taking prisoners in hideouts.
  • Fixed a crash that occurred when a character maxed-out their attributes and focus points.
  • Fixed the black particles bug.
  • Fixed some performance spikes that happened during missions.
  • Fixed a battle crash that was caused by a character having no culture.
Initial Beta Changelog:
Singleplayer
Crashes
  • Fixed a rare formation AI exception.
  • Fixed a crash that occurred when a mount without a rider heard an arrow.
  • Fixed a crash that occurred at the end of the "Army of Poachers" quest when the AI tries to continue fighting.
  • Fixed a crash that happens when a campaign is started for the second time without exiting the game.
  • Fixed a crash that occurred when selecting the option to attack in the “Rival Gang Leader” quest after loading a game.
  • Fixed a crash that occurred when AI characters tried to barter prisoners.
  • Fixed a bug where talking to a companion in settlements during the main storyline would crash the game.
  • Fixed a crash in main storyline conspiracy phase.
Performance
  • Ram and VRAM usage is reduced and many leaks are fixed.
  • Scene loading performance improvements.
Localisation
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
  • Added new armour "Northern Lamellar Shoulders".
  • Added new armour "Plated Helmet".
  • Assigned a banner to poachers and other neutral parties.
  • Overhauled all of the NPC faces to reduce asymmetry, tone down exaggerations and create culturally appropriate and appealing phenotypes.
  • Updated some of the lords and ladies faces for a more culturally appropriate look.
  • Updated nav meshes in “sea_bandit_a”, ”battle_terrain_p”, “battle_terrain_020”, “battle_terrain_029” and “battle_terrain_030”. This should resolve unwanted fights in water and improve fleeing behavior in these scenes.
  • “Aserai_town_a” civilian scene related fixes.
  • “Aserai_town_b” civilian scene related fixes
  • “Empire_town_j” siege scene siege related fixes and seasonal improvements.
  • “Khuzait_town_004” siege related fixes and visual improvements.
  • “Aserai_castle_002” siege related fixes.
  • “Vlandia_castle_005a” siege related fixes.
  • “Sturgia_castle_003” siege related fixes.
  • “Khuzait_castle_002” siege related fixes.
  • Night atmosphere illumination amounts adjusted.
  • Visual fixes for battle scenes.
  • Winter season issues with steppe scenes have been fixed.
  • Winter related problems with the outer meshes are solved.
  • Low-poly tree meshes are now used in hideout prefabs.
  • Agent spawn positions in some scenes are fixed.
  • Fixed a season problem with Aserai's arena.
  • Issue with Battania arena spawn points being too close to each other is fixed.
  • Fixed some scene issues of Aserai Village.
  • Fixed merlon physics issues of Vlandian Castle parts.
  • Fixed some lighting issues of Empire Lords Hall.
  • Fixed physics issues of Battania Castle Wall.
  • Fixed UV issues of Sturgia Castle Gatehouse.
  • Fixed an error while opening the Forest Hideout scene.
  • Refined snowy atmospheres.
  • Beard intersecting helmet issues were fixed for
    • western_plated_helmet
    • Empire_guarded_lord_helmet"
  • Nordic sloven armour's bones problem fixed.
  • Fixed clothing clipping issues.
  • Replaced some textures and meshes.
  • Updates on Hero Creation Stages:
    • Some clothes updates.
    • Poses overhaul.
    • Face animation.
    • Scene lighting.
    • Skin shader updates.
    • Specular texture channels updated.
    • Diffuse Texture updated.
    • Beard /tattoo material:
      • Alpha and colour updates.
Campaign Map
  • Parties participating in an event are no longer moving, which fixes some footstep sound issues.
Audio
  • Fixed that Campaign music could play many tracks in a quick succession.
UI
  • Implemented trade perks that relate to profit in inventory.
  • Minor UI tweaks and fixes in Crafting, Barter, Save/Load, Recruitment, Board Game, Siege screens.
  • "No Saddle"" visuals in Inventory.
  • Removed helmets from hero portraits to see their faces more clearly.
  • Added Weight Carrying Mount and Speed Mount icons in inventory mount tooltip panel.
  • Fixed spacing issue with 'ğ' character in Turkish localisation.
  • Fixed barter offer item visuals not being visible.
  • Enabled being able to give names with space and numbers in creation.
  • Fixed two hints showing up in inventory equipment slots.
  • Changed character developer traits from texts to icons.
  • Implemented a basic item tooltip, now players can see the basic stats of a tournament prize item.
  • Added "Busy with an issue" or "Busy with a quest" or "Busy with a common area" in Create a Party instead of just a "Busy" explanation.
  • Fixed attribute and focus point tooltips to reflect correct numbers.
  • Moved NumberOfCorpses and MaxSimultaneousSoundEventCount to performance options.
  • Implemented being able to sort/move modules in the launcher.
  • Renamed "Resume Game" to "Saved Games".
  • Added minor faction filter to clan page list page.
  • Added tooltips to map bar circle notifications.
  • Added new perk icons.
  • Fixed banner visual errors with some icons and banner icons not matching with the UI.
Battles and Sieges
  • Simulated battles no longer give more XP than fought battles.
  • Added missing patrol spawn positions to forest hideout scenes. Forest hideout missions should now open normally.
Combat AI
  • AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.
  • A tactics bug related to the defensive ring that occurred when archers ran out of ammunition has been fixed.
  • An issue in caravan/villager battles that could potentially cause unexpected behavior at agent processing level was corrected.
  • Cavalry not being able to hit enemies right next to them when they had swingable weapons and circling each other endlessly issue fixed.
  • Bodyguard troops could rarely stop moving when their commander died, this is now fixed.
  • Mounted agents can calculate enemy positions better and thus more accurately aim their thrust attacks.
  • Some agents couldn't move properly due to invisible scene AI barriers. This has been fixed.
  • Fixed some Sea Bandit AI issues.
  • Agents attack less often if the combat AI difficulty is set to normal.
  • Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).
Character Development System
  • Level 1 characters now start with 120 skill points.
  • Reduced XP required to learn higher skill levels.
  • Troops can now upgrade more easily.
  • Reduced wanderers' skills outside their main area of expertise, making them easier to level up.
  • Made wanderer age correlate roughly with their skills.
Kingdoms and Diplomacy
  • Fixed bug where fiefs were regarded to have a negative value in barters if the “Everything Has a Price” perk was enabled.
  • Fixed a rare bug where the AI proposed a kingdom decision on behalf of the player clan.
Economy and Trade
  • Prices for armour were changed and high tier boots and gauntlets now cost more.
  • Range weapon prices have been re-adjusted.
Quests & Issues
  • Reviewed about a third of the quest issues, improving dialogues and persuasion:
  • Major changes in particular to “Family Feud” and “Spy Party”.
Other
  • Icons on banners and shields were not appearing. They are fixed now.
  • Updated "Imperial Legionary"" equipment.
  • Minor updates to Sturgian troop tree equipment.
  • Added more variation to caravan master's equipment.
  • Added more variation to helmet drops from troops.
  • Various other fixes to troop trees and stats.
  • Armor values of various equipment have changed to better match their visuals and increase faction armor variety.
  • Armor values of mount bardings and harnesses were changed to match their visuals.
  • Riding a horse without a saddle now incurs 10% penalty to max horse speed and maneuvering.
  • NPC agents carrying heavy items (apple baskets etc.) will no longer run (with items in hand) when the player asks them to take him/her to a particular agent.
  • Added an "Exposure Compensation" option that allows players to adjust the brightness levels of the visuals to their preference.
  • Fixed missing items for blacksmith characters in towns.
  • Some grammar mistakes and typos were fixed.
  • Fixes a bug that caused the player character to be invisible.
  • Fixed a bug that caused characters to spawn without any equipment.
Multiplayer
Animations
  • Fixed some wrong cavalry idle animations.
  • Fixed a rare condition in which client rider gets stuck in defense animation after a successful hit.
Audio
  • Implemented a Voice Spamming Filter for multiplayer.
Design & Balance
  • Damage interrupt threshold values are set as 5.
  • Headshot damage multiplier is increased from 1.7 to 2 for pierce damage.
Map Related
  • Bug fixes for Harbour of Ovsk.
  • Bug fixes and improvements for Castle of Fen Altai.
  • Some spawn locations are re-adjusted for team balance. Atmosphere has changed.
  • Added particles to be formed when the breakable wall is damaged.
Other - Miscellaneous
  • Slow motion and pause cheats are disallowed during multiplayer matches.
Performance
  • Decreased bandwidth usage of impact sounds.
Server & Network
  • Server Improvements.
Both - Singleplayer & Multiplayer

Crash
  • If the AI is not holding a ranged weapon, it tries to find a ranged weapon in its equipment and uses this weapon to calculate attacking scores against distant enemies. During this weapon selection some equipment was causing a crash. This was fixed.
Performance
  • Improved the performance of the sound system.
  • Big improvements for the multi-core performance of the game.
  • We now select Maximum sound count according to your CPU's core count. You can increase this setting if you have a recent CPU. We've also added a new very low(64) option.
  • Some other minor performance improvements.
Audio
  • UI sounds don't get cut by other UI events anymore.
  • Added "is missile"" check to crafted weapons' impact sounds (like Throwing Axes).
  • Fixed Ballista reload sound phasing.
  • Minor changes in hearable distance of loud sounds.
  • Fixed some Vlandian scenes opening up with an echo.
Combat AI
  • Improved the calculation of ranged units for the enemy's future position.
  • Ranged units can target mounts or different enemy bones. Cases that caused errors during this calculation are fixed.
  • After issuing the "Hold Fire" command, the AI weapon selection gives less priority to ranged weapons that have a secondary melee mode.
Other
  • Added an option to disable controller vibration.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Main
Versions
Native: e1.1.0
SandboxCore: e1.1.1
Sandbox: e1.1.1
Storymode: e1.1.1
CustomBattle: e1.1.1
  • Lower chance of crashing the game while trying to load a save file with a mismatched version.
  • Fixed the crash that occurred after the player sends the Family Feud Issue Quest's companion to another Issue's alternative solution.
  • Caravans start selling prisoners they captured.
  • AI combat effectiveness has been increased.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Beta
Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0
  • All changes mentioned above.
  • Better warning before crashing for systems with low memory available
  • Towns were going bankrupt in one week. This problem was fixed.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

Section Moderator
M&BWBWF&SNWVC
Best answers
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Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0


Singleplayer
Crashes
  • A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
  • Fixed a crash occurred when executing prisoner heroes.
Performance
  • VRAM usage was reduced by solving some memory leaks in the UI.
  • Fixed some of the spikes in missions.
  • Minor GPU memory usage reduction for the world map.
Save & Load
  • Skill Level is preserved when loading old version savegames.
Localisation
  • Added traditional Chinese.
  • Some grammar mistakes are corrected and some typos fixed.
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
  • Fleeing points for AI were added to battle terrains.
  • Fixed misplaced textures and added better-looking elements to the shop stands.
  • Fixed some visual issues in one of the aserai villages.
  • Fixed Vlandian Vanguard shield banner issue.
  • Fixed certain visual glitches that appear when rendering blood on flora.
  • Added three new items for crafting - one scabbard for swords and two blades for spears.
  • Fixed some problems on crafting items.
UI
  • Fixed a bug where map notifications were sometimes lost without being shown to the player.
Battles and Sieges
  • When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
  • Missiles can now pass through between siege ladders' steps.
  • Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.
Combat AI
  • A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
  • A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed
  • Incorrect ordering of mission behaviours caused a team's general to be deselected at the “choosing formation to lead” stage of army sieges. This was fixed.
  • AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
  • Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
  • Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.
Character Development System
  • Changed Skill XP increase formula to 10 + skill level.
  • Fixed an issue in char creation where switching to female from male and back would reset all beard and other male-only properties.
Clan and Party
  • Companions now come with cheap items with modifiers, so they are easier to recruit.
Economy and Trade
  • Higher tier armours are now produced in towns and can sometimes be found in the marketplace.
Crafting
  • Fixed a bug where crafted items could have different stats then shown during creation.
  • Fixed a bug where crafted items lost changes to stats when loaded from a savegame.
Settlement Actions (Town, Village, Castle and Hideout)
  • Boosting construction now adds 50 construction rather than x2 construction speed
  • Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
  • Fixed a bug that made the settlement project's completion time negative.
Quests & Issues
  • Family Feud quest related fixes/improvements.
    • Bugs
      • Fixed a bug that causes quest dialogues to disappear after Save & Load.
      • Fixed a bug that causes a quest NPC to not spawn in the target village.
    • Improvements
      • Added/Changed some dialogue texts.
      • Added/Changed some log entries.
      • If the player dismisses the quest NPC from their party, the quest will fail.
  • The Spy Among Us (The Spy Party) quest related fixes/improvements.
    • General
      • Quest title is changed to "The Spy Among Us"
        From now on, players can activate the quest even if the quest giver is inside an army.
    • Fixes
      • Fixed a bug that changes face keys of spy candidates.
      • Fixed a bug that causes the UI health bar to show wrong values for the player when duelling with the spy.
      • Fixed a bug that causes spy candidates to disappear when saving & loading the game inside the involved settlement.
    • Improvements
      • The spy will scale up according to the player's skills.
      • Added better battle equipment for the spy.
      • Added/Changed some dialogue texts.
      • The randomization parameter for townspeople to give player clues was adjusted to prevent problematic situations.
      • Added visual trackers for the spy candidates (Default: "Alt" key).
      • Issue duration was changed from 35 days to 5 days.
  • Lord Needs A Tutor quest related fixes/improvements.
    • Fixes
      • Fixed a bug that caused the quest NPC to disappear after the player was taken as a prisoner.
      • Fixed a bug that causes the quest giver and the quest NPC to be the same person.
    • Improvements
      • Added/Changed some log entries.
      • If the player and the quest NPC are somehow separated, the player will be able to track and find the quest NPC via the quest log and can thus continue progressing the quest.
  • Lord Wants Rival Captured quest related fixes/improvements.
    • Fixes
      • Fixed a bug that causes the quest to get stuck if the quest giver has no fiefs.
      • Fixed a bug that causes duplicate/empty log entries.
    • Improvements
      • Added a dialogue option that allows the player to deliver the target NPC to the quest giver.
  • Minor fixes for Headman Needs Grain issue.
  • Further issue quest dialogue improvements.
  • Persuasion parameters fixed in Army of Poachers, Family Feud and other quests.
Other
  • Overhauled equipment of minor factions to better fit their characteristics.
  • When we entered a town scene for the second time, guards were missing. This was fixed.
  • Fixed the colour of the player's companion portraits when we enter a hostile settlement
  • Made the player's brother a bit younger.
  • Fixed a bug that caused prisoners to become governors.
Multiplayer
Audio
  • Added notification shouts to certain events (like the distant shout when someone captures a flag).
Server & Network
  • Fixed issues related to requesting to join a custom game that is ending.
  • Fixed issues caused by multiple party members requesting to join a game at the same time.
  • Fixed some rare cases of disconnections from the Lobby.
Both
Performance
  • Major CPU performance improvements on both field and siege battles.
  • Minor performance improvements on multi-core usage.
Art
  • Fixed beards protruding from helmets.
Audio
  • Minor improvement on sounds playing delayed on slower HDDs.
  • Audio performance improvements for older CPUs.
  • Removed clicks and pops from boulder impact sounds.
  • Some volume changes for ambient sounds.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Main

Versions
Native: e1.1.0
SandboxCore: e1.1.2
Sandbox: e1.1.2
Storymode: e1.1.2
CustomBattle: e1.1.2

  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
  • Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
  • Pregnancy chance has been lowered.
  • An AI bug that reduced performance is fixed.
  • Agents no longer block ally attacks in the shield wall formation.
  • Multiplayer client crash fixed.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta

Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0

  • All changes mentioned above.
  • Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfix to the beta branch as well as some additional changes that we have done since.

There is also an update to the beta branch. Patch notes for this can be found further below.


Main
Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0

Latest Changes:

Multiplayer Crashes
  • Fixed several bugs that caused the player state to be incorrect. Those are some of the issues that prevented players from logging in.
  • Fixed a crash on clients that happened while joining a crowded server (Siege).
  • Secured a code on the dedicated servers to possibly prevent a crash when a weapon is dropped from an agent (Siege).
  • Fixed a rare server crash.
Multiplayer Design & Balance
  • Troop Balance
    • Battania
      • Clan Warrior Troop Count Increased 20 > 21
      • Savage Troop Count Increased 17 > 18
      • Wildling Troop Count Increased 16 > 17
      • Mounted Warrior Armor Increased 8 > 16
      • Mounted Warrior Troop Count Increased 9 > 16
      • Oathsworn Armor Increased 40 > 43
    • Empire
      • Courser Price Increased 130 > 140
      • Palatine Guard Menavlion Perk equips correct Menavlion now.
      • Recruit Speed Increased 78 > 80
    • Vlandia
      • Sergeant Armor Decreased 41 > 37
      • Knight Price Increased 180 > 190
    • Sturgia
      • Brigand Speed Increased 75 > 79
      • Varyag Price Increased 140 > 150
      • Berserker Armor Decreased 15 > 6
      • Berserker Troop Count Decreased 18 > 17
      • Raider Troop Count Increased 7 > 9
      • Druzhinnik Price Increased 170 > 180
    • Aserai
      • Skirmisher Speed Increased 78 > 80
  • Weapon Balance
    • Menavlion Length Decreased 200 > 179
    • Menavlion Damage Decreased 147 > 129
    • Heavy Menavlion Damage Decreased 177 > 166
    • Long Menavlion Damage Decreased 149 > 137

Previous Beta Hotfixes:
  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
  • Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
  • Pregnancy chance has been lowered.
  • An AI bug that reduced performance is fixed.
  • Agents no longer block ally attacks in the shield wall formation.
  • Multiplayer client crash fixed.
  • Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.
  • Better warning before crashing for systems with low memory available
  • Lower chance of crashing the game while trying to load a save file with a mismatched version.
  • Fixed the crash that occurred after the player sends the Family Feud Issue Quest's companion to another Issue's alternative solution.
  • Caravans start selling prisoners they captured.
  • AI combat effectiveness has been increased.
  • Towns were going bankrupt in one week. This problem was fixed.

Initial Beta Changelog:

Singleplayer


Crashes
  • A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
  • Fixed a crash occurred when executing prisoner heroes.
Performance
  • VRAM usage was reduced by solving some memory leaks in the UI.
  • Fixed some of the spikes in missions.
  • Minor GPU memory usage reduction for the world map.
Save & Load
  • Skill Level is preserved when loading old version savegames.
Localisation
  • Added traditional Chinese.
  • Some grammar mistakes are corrected and some typos fixed.
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
  • Fleeing points for AI were added to battle terrains.
  • Fixed misplaced textures and added better-looking elements to the shop stands.
  • Fixed some visual issues in one of the Aserai villages.
  • Fixed Vlandian Vanguard shield banner issue
  • Fixed certain visual glitches that appear when rendering blood on flora.
  • Added three new items for crafting - one scabbard for swords and two blades for spears.
  • Fixed some problems on crafting items.
UI
  • Fixed a bug where map notifications were sometimes lost without being shown to the player.
Battles and Sieges
  • When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
  • Missiles can now pass through between siege ladders' steps.
  • Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.
Combat AI
  • A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
  • A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed.
  • Incorrect ordering of mission behaviours caused a team's general to be unset at the “choosing formation to lead” stage of army sieges. This was fixed.
  • AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
  • Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
  • Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.
Character Development System
  • Changed Skill XP increase formula to 10 + skill level.
  • Fixed an issue in character creation where switching to female from male and back would reset all beard and other male-only properties.
Clan and Party
  • Companions now come with cheap items with modifiers, so they are easier to recruit.
Economy and Trade
  • Higher tier armours are now produced in towns and can sometimes be found in the marketplace.
Crafting
  • Fixed a bug where crafted items could have different stats then shown during creation.
  • Fixed a bug where crafted items lost changes to stats when loaded from a savegame.
Settlement Actions (Town, Village, Castle and Hideout)
  • Boosting construction now adds 50 construction rather than x2 construction speed
  • Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
  • Fixed a bug that made the settlement project's completion time negative.
Quests & Issues
  • Family Feud quest related fixes/improvements
    • Bugs
      • Fixed a bug that causes quest dialogues to disappear after Save&Load.
      • Fixed a bug that causes a quest NPC to not spawn in the target village.
    • Improvements
      • Added/Changed some dialogue texts.
      • Added/Changed some log entries.
      • If the player dismisses the quest NPC from their party, the quest will fail.
  • The Spy Among Us (The Spy Party) quest related fixes/improvements
    • General
      • Quest title is changed to "The Spy Among Us"
      • From now on, players can activate the quest even if the quest giver is inside an army.
    • Fixes
      • Fixed a bug that changes face keys of spy candidates.
      • Fixed a bug that causes the UI health bar to show wrong values for the player when duelling with the spy.
      • Fixed a bug that causes spy candidates to disappear when saving & loading the game inside the involved settlement.
    • Improvements
      • The spy will scale up according to the player's skills.
      • Added better battle equipment for the spy.
      • Added/Changed some dialogue texts.
      • The randomization parameter for townspeople to give player clues was adjusted to prevent problematic situations.
      • Added visual trackers for the spy candidates (Default: "Alt" key).
      • Issue duration was changed from 35 days to 5 days.
  • Lord Needs A Tutor quest related fixes/improvements
    • Fixes
      • Fixed a bug that caused the quest NPC to disappear after the player was taken as a prisoner.
      • Fixed a bug that causes the quest giver and the quest NPC to be the same person.
    • Improvements
      • Added/Changed some log entries.
      • If the player and the quest NPC are somehow separated, the player will be able to track and find the quest NPC via the quest log and can thus continue progressing the quest.
  • Lord Wants Rival Captured quest related fixes/improvements
    • Fixes
      • Fixed a bug that causes the quest to get stuck if the quest giver has no fiefs.
      • Fixed a bug that causes duplicate/empty log entries.
    • Improvements
      • Added a dialogue option that allows the player to deliver the target NPC to the quest giver.
  • Minor fixes for Headman Needs Grain issue.
  • Further issue quest dialogue improvements.
  • Persuasion parameters fixed in Army of Poachers, Family Feud and other quests.
Other
  • Overhauled equipment of minor factions to better fit their characteristics.
  • When we entered a town scene for the second time, guards were missing. This was fixed.
  • Fixed the colour of the player's companion portrait when entering a hostile settlement
  • Made the player's brother a bit younger.
  • Fixed a bug that caused prisoners to become governors.

Multiplayer

Audio
  • Added notification shouts to certain events (like the distant shout when someone captures a flag).
Server & Network
  • Fixed issues related to requesting to join a custom game that is ending.
  • Fixed issues caused by multiple party members requesting to join a game at the same time.
  • Fixed some rare cases of disconnections from the Lobby.

Both

Performance
  • Major CPU performance improvements on both field and siege battles.
  • Minor performance improvements on multi-core usage.
Art
  • Fixed beards protruding from helmets.
Audio
  • Minor improvement on sounds playing delayed on slower HDDs.
  • Audio performance improvements for older CPUs.
  • Removed clicks and pops from boulder impact sounds.
  • Some volume changes for ambient sounds.
Known Issues



Beta
Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0

Singleplayer

Crashes
  • Fixed a rare crash that occurred when two player-related events on the campaign map started at the same time.
  • Fixed a game freeze that happened when a party is persuaded in the middle of siege preparation.
  • Fixed an issue where maxing out attributes and focus points crashed the game.
Performance
  • Significantly reduced scene loading times.
  • Performance improvements for battles.
Localisation
  • Improvements, additions and corrections for some texts.
  • Turkish localisation updates.
Art
  • 3 new menu backgrounds added.
  • Added AI flee points in villages.
  • Updated some prop LODs.
  • Fixed some mesh physics problems.
  • Fixed some issues in the Empire tavern scene.
  • Fixed LOD issues in the forest hideout scene.
  • Fixed clipping issues on various clothes.
Animations
  • Glaive attack animations added for camel riders on the campaign map.
  • Animation overhaul of initial character creation stages.
Campaign Map
  • World Map GPU memory usage reduced.
UI
  • Fixed an exploit in inventory that let the player take the equipment of heroes that joined the party for a quest.
  • Fixed an error while closing the game with ALT-F4.
  • Minor fixes and tweaks in scene notification popup, character developer.
  • Fixed a bug that caused the game to freeze while changing compared item stats with ALT when there is no available item to compare in the inventory.
  • Fixed placement of perks, full learning rate and current skill vertical indicators in character developer.
  • Fixed speed mount icon being shown for non-mountable animals.
  • Minor performance improvement for SP kill-feed and SP scoreboard.
  • Fixed main party health tooltip formatting in the map info bar.
  • Made the character developer screen more widescreen friendly.
  • Added Destroyed and Not Destroyed filter options to the clan list page in the encyclopedia.
  • Added Alive/Dead status filter options to encyclopedia hero list page.
  • Destroyed clans' banners now show up less saturated in encyclopedia pages.
  • Loaded modules panel in Saved Games is now scrollable.
Battles and Sieges
  • Increased effect of number advantage in simulation battles.
  • Siege assault battles now last longer in simulation.
  • Increased effect of wall quality in siege assault simulations.
  • Battle missions check the maturity of agents during spawning and increase age if required.
  • Fixed a problem that caused AI to fall from walls at the siege tower attachment position.
  • During sally outs, garrisons now consider all enemy power outside of the settlement, not just parties which are in the same faction with the siege camp leader.
Combat AI
  • Fixed a bug that occurred when either side was too weak in a siege. In cases like this, the more powerful side would sometimes try to charge without any path over the walls causing them to walk into walls.
  • Fixed a rare problem with archers checking if they can see an enemy using colliders, which could cause them to face the wrong direction.
Character Development System
  • Increased effect of trade skill on trade penalty to 0.4% per skill point.
  • Decreased the bonus of Artisan Community and Great Investor perks.
  • Implemented and fixed cultural feats in character creation.
  • Increased adolescence options for the Battanian culture from 4 to 6 in character creation.
  • Fixed a bug where talking with the tutorial headman gave a large amount of charm experience.
  • Tweaked age progression. Characters should be looking more like their age.
Clan and Party
  • Increased chance of pregnancy if the number of children is 1 or 2.
  • Hero Wages are no longer 0.
  • Lord parties have more experienced troops and fewer recruits. They also use their party size limit as much as possible.
  • Parties do not recruit prisoners of defeated parties if they are at their party size limit. This was causing some AI parties to lose their better troops because of desertion.
  • Garrison sizes are increased a bit due to the better economical management of clan leaders.
  • The escape chance of prisoners is reduced by 25% when they are in mobile parties. It is reduced by 50% if they are at the player's settlement.
  • The clan leaders’ financial situation has an effect on raiding probability now, so poor clans want to raid more.
  • “Donate troops” and “Inspect troops” options were disabled for caravan, villager and militia parties.
Armies
  • Armies with little food now return to settlements more frequently rather than continuing their hostile plans and losing troops due to starvation.
  • Parties and armies with a high wounded ratio now prefer resting in settlements more frequently to heal their troops.
  • Sometimes army member parties were attacking parties more powerful than them assuming their army would help, however, they were not attached to the army leader yet and assistance from the army did not occur. This bug was fixed.
  • While heading to a settlement, NPC parties sometimes also visit other settlements they are passing nearby on their way. This results in better recruitment.
  • If caravans have lots of wounded troops they also wait longer in towns to recover.
  • When an army visits a fortification, the player - as an army follower - can open the settlement menu with the enter settlement option.
Economy and Trade
  • Players can now sell goods to caravans at a reduced price.
  • Caravans are now created with sumpter horses.
  • Player trade with owned caravans was disabled due to balance concerns.
  • The player now has a secondary option while creating a caravan - setting it up with a higher number of better troops. However, caravan forming costs are 1.5x in this scenario.
Crafting
  • The weapon becoming invisible when showing the holster is activated on crafting is fixed.
Settlement Actions (Town, Village, Castle and Hideout)
  • Spawn probability of mercenary troops at taverns was increased from 33% to 50%.
Quests & Issues
  • Fixed minor problems with Headman Needs to Deliver a Herd Quest.
  • Fixed minor problems and made some design changes on Notable Wants Daughter Found Quest.
  • Gang Leader Needs Weapon quest bug fixes and improvements
    • Fixes
      • Fixed a crash that occurred when the player completed the quest successfully.
      • Fixed a crash that occurred when the player decided to leave the settlement when caught by quest guards.
      • Fixed a bug that caused the quest log progress to reset after Save & Load.
      • Fixed a notification bug when quest guards took the player's weapons.
    • Improvements
      • Reward gold formula is changed.
      • Alternative (companion) solution duration formula is changed.
      • Required trade/roguery skill for companion formula is changed.
      • Requested weapon amount formula is changed.
      • Stealing weapon chance for quest guards formula is changed.
      • From now on, quest guards will stop the player more often.
      • Quest giver will no longer request crossbows.
  • Fixed a problem that caused the conversation to become stuck when the player clicks the dialogue option "About the task you gave me" to the “Captured by Bounty Hunters” quest giver after saving and loading.
  • Fixed the "Investigate 'Neretzes' Folly" quest progression regression bug that happened when a noble died that the player had talked to before.
Conversations & Encounters
  • If the player is mounted, they will spawn a bit further from a conversation character when using the "Talk" button in the settlement menu.
  • Disabled spawning with a horse in map conversation missions (encounters) to prevent seeing horse ears and horse harness.
  • Fixed a bug that caused some conversation agents to stay focused on the player even after the conversation ends.
  • Fix the waiting for nightfall bar resetting problem in hideouts when the player opens up a menu.
Other
  • Shield hitpoint values had been rebalanced based on their tier and material used.
  • Peasants can no longer be upgraded into Watchmen directly.
  • Stats of some faction army troops have been fixed and rebalanced in order to maintain faction balance.
  • Tournaments will now have exclusive, weaker and easier to break shields.
  • Our storyline brother now wears cheaper armour so players are less likely to strip him for his gear.
  • All Sturgian faction troops now use round shields. They also use shields that are more fitting to their level and abilities.
  • Fixed a bug that caused players who continued the game from old save files to be unable to starve.

Multiplayer

Game Modes
  • The reason for losing sometimes not showing up in Captain mode is fixed.
  • Troop face randomisation in Captain mode spawn is fixed.
Other - Miscellaneous
  • Added a cooldown for players who have left the game more than the allowed times in a given time frame. Currently, players who left matchmaker games 2 times in the last 3 hours will be blocked from matchmaking for 15 minutes. Note: these values anytime without requiring a patch if necessary or if we encounter issues.
Server & Network
  • Factions for matchmaker games are now evenly distributed.
  • Fixed a crash while entering a multiplayer team deathmatch.
  • Official custom games now require anti-cheat.
UI
  • Added server status visual system in HUD.
  • Minor tweaks and improvements to the Matchmaking tab.
  • Troop type icons on top (near player avatars) is now 35% bigger while in the class selection screen.
  • Fixed character customisation clothing option not working.

Both

Crashes
  • Pressing ESC key on the loading screen causing an infinite loop is fixed.
Art
  • Lighting adjustments.
  • Fixed parallax problems on some of the stone meshes.
Animations
  • New hand shield active defend animations.
  • Defend hand shield direction angles are polished.
  • Removed blend durations for some of the rider fall animations.
  • New idle animations added for camels.
  • Riders falling from horses can only block when close to standing.
Audio
  • Fixed an issue with sound devices being disabled in config files.
UI
  • Added crosshair outlines to improve crosshair visibility.
  • Added a new "Vertical Aim Correction" option to gameplay options.
  • Added a new "ForceVSync in menus" option to video options.
Combat AI
  • Cavalry had a hard time adjusting their rotation in melee and especially when two AI agents fought each other they could loop around each other, major improvements have been made regarding this issue.
Performance
  • Many HDD spike issues were fixed.
  • Reduced memory allocations during battles and optimised some of the formation AI. These should reduce spikes occurring during battles.
  • Ragdolls and dropped items performance improvements.
  • Multi-Core performance improvements.
  • Performance improvements for trail effects.
Other
  • Boulders can now knock agents down.
  • Fixed scale change of thrown boulders' after they stop.
  • Horses can no longer climb on ladders.
  • Corpses now receive additional blood along with their surroundings.
Known Issues


Main

Versions
Native: e1.2.0
SandboxCore: e1.2.1
Sandbox: e1.2.1
Storymode: e1.2.1
CustomBattle: e1.2.1
  • The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta

Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0
  • Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
  • The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
  • Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
  • Prosperity bonus of the aqueduct was halved.
  • Starving effect of missing foods for the garrisons was decreased.
  • Fixed a bug that caused problems with recruiting prisoners from defeated parties.
  • Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

Section Moderator
M&BWBWF&SNWVC
Best answers
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Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.


Main
Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0


Latest Changes:
  • Fixed a beta exclusive issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character’s or object's page.
  • Fixed a rare crash that occurred when initialising the final phase of the main storyline for Imperial supporters.
  • Fixed a crash that occurred when choosing the "Try to get away" option in an encounter.
  • Fixed a Save & Load related crash that occurred when entering the training field with a companion.
  • Some lords were losing all their money and then starving. This was due to fortification taxes being too low, they have been increased by 25%. Also, NPC clan leaders now react faster to losing money and reduce their garrison sizes before going bankrupt.
  • Council of Commons policy effect was 1 influence per notable in the settlement, it is now 0.1 influence per notable. Also, +1 militia effect per notable is removed.
  • There was no waiting time after captured lords were released; they were spawning at the next daily tick, now they spawn at least 2 days later.
  • Lords spawn with 10% of their party size filled instead of 25%
  • Owners now calculate their settlements' values more conservatively. If there was any hostile action to their fiefs their defence score grew significantly and they and they would go directly there to help. This negatively affected all AI score calculation systems. Additionally, there were other mechanics using this value that were also affected negatively.
  • There was a relation penalty if a settlement was lost between the owner of that settlement and their king. It was settlement value / 20K, now it is square root value of settlement value / 100K, (nearly 10x reduced). For example, for losing a castle with an estimated value of 600K, the lost relation was 30 previously, now it is 3. This was causing big relation drops when a settlement was lost and which in turn caused clans to defect because of this loss in relation.
  • An influence penalty has been added for if a settlement is lost (25 for a castle, 50 for a town).
  • Fixed a bug that prevented the player from receiving a relation benefit after helping a lord they had met previously.
  • Cavalry advantage in simulations is reduced to 20% from 30%
  • Mercenary groups in taverns have increased in size (2x) and their average level has increased.
  • When a smelted item had a modifier, the wrong item could be removed from the inventory. It could also create instability in the inventory. This was fixed.
  • Fixed a rare crash that occurred when initializing the final phase of the main storyline for Imperial supporters.
  • Fixed a crash that occurred when choosing the "Try to get away" option in an encounter
Previous Beta Hotfixes:
  • Player kingdoms should no longer declare war without player action.
  • Fixed a crash related to settlement production.
  • Fixed a crash that happens in scenes with water.
  • Fixed a rare crash that occurs during scene loading.
  • Some minor adjustments in character creation.
  • Fixed an issue with AI retreating that caused performance problems in combat missions.
  • Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.
  • Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
  • The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
  • Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
  • Prosperity bonus of the aqueduct was halved.
  • Starving effect of missing foods for the garrisons was decreased.
  • Fixed a bug that caused problems with recruiting prisoners from defeated parties.
  • Fixed stationary villager parties and caravans for new games. We will continue to work on savegames.
Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a rare crash that occurs when two player-related events on campaign map start at the same time.
  • Fixed a game freeze that happens when a party is persuaded in the middle of siege preparation
  • Fixed a crash where maxing out attributes and focus points crashes the game.
Performance
  • Significantly reduced the scene loading times
  • Performance improvements for battles
Localisation
  • Improvements, additions and corrections for some texts.
  • Turkish localization updates.
Art
  • 3 new menu backgrounds added.
  • Added AI flee points in villages
  • Updated some props' LODs
  • Fixed some meshes' physics problems
  • Fixed some issues in the empire tavern scene
  • Fixed LOD issues in the forest hideout scene
  • Fixed clipping issues on various clothes
Animations
  • Glave attack animations added for camel riders on the campaign map
  • Animation overhaul of initial character creation stages
Campaign Map
  • World Map GPU memory usage is reduced
UI
  • Fixed an exploit in inventory that used let the player take the equipment of heroes that came for a quest
  • Fixed an error while closing the game with ALT-F4
  • Minor fixes and tweaks in scene notification popup, character developer
  • Fixed a bug that caused the game to freeze while changing compared item stats with ALT when there is no available item to compare, in inventory
  • Fixed placement of perks, full learning rate and current skill vertical indicators in character developer
  • Fixed speed mount icon being shown for non-mountable animals
  • Minor performance improvement for SP kill-feed, SP scoreboard
  • Fixed main party health tooltip formatting in the map info bar
  • Made character developer screen more widescreen friendly
  • Added "Destroyed" and "Not Destroyed" filter options to clan list page in Encyclopedia
  • Add Alive/Dead status filter options to encyclopedia hero list page
  • Destroyed clans' banners now show up less saturated in encyclopedia pages
  • Loaded modules panel in Saved Games is now scrollable
Battles and Sieges
  • Increased effect of number advantage in simulation battles
  • Siege assault battles now last longer in simulation
  • Increased effect of wall quality in siege assault simulations
  • Battle missions check the maturity of agents during spawn and increase age if required.
  • Fixed a problem that caused AI to fall from walls at the siege tower attachment position.
  • During sally outs, garrisons now consider all enemy power outside of the settlement not only parties which are in the same faction with the siege camp leader.
Combat AI
  • Fixed a bug that occurred when either side was too weak in a siege. In cases like this, the more powerful side would sometimes try to charge without any path over the walls causing them to walk into walls.
  • Fixed a rare problem about an archer checking if they can see an enemy using colliders, which could cause them to face the wrong direction.
Character Development System
  • Increased effect of trade skill on trade penalty to 0.4% per skill point
  • Decreased bonus of Artisan Community and Great Investor perks
  • Implemented and fixed cultural feats in character creation.
  • Increased adolescence options for the Battanian culture from 4 to 6 in character creation.
  • Fixed a bug where talking with the tutorial headman gave a large amount of charm experience
  • Characters should be looking more like their ages. Tweaked age progression.
Clan and Part
  • Increased chance of pregnancy if the number of children is 1 or 2
  • Hero Wages are no longer 0
  • Lord parties have more experienced troops and fewer recruits. They also use their party size limit as much as possible.
  • Parties do not recruit prisoners of defeated parties if they are at their party size limit. This was causing some AI parties to lose their better troops because of desertion.
  • Garrison sizes are increased a bit due to better economical management of clan leaders.
  • The escape chance of prisoners is reduced by 25% when they are in mobile parties. It is reduced by 50% if they are at the player's settlement.
  • The clan leaders’ financial situation has an effect on raiding probability now. So poor clans want to raid more.
  • “Donate troops” and “Inspect troops” options were disabled for caravan, villager and militia parties.
Armies
  • Armies with little food now return to settlements more frequently rather than continuing their hostile plans and losing troops due to starvation.
  • Parties and armies with a high wounded ratio now prefer resting in settlements more frequently to heal their troops.
  • Sometimes army member parties were attacking parties more powerful than them assuming their army would help, however, they were not attached to the army leader yet and help of the army did not occur. This bug was fixed.
  • While visiting settlements NPC parties sometimes also visit other settlements they are passing nearby on their way. This results in better recruitment.
  • If caravans have lots of wounded troops they also wait longer in towns to recover.
  • When an army visits a fortification, the player - as an army follower - can open the settlement menu with the enter settlement option.
Economy and Trade
  • Players now sell goods to caravans at a reduced price.
  • Caravans are now created with sumpter horses.
  • Player trade with owned caravans was disabled due to balance concerns.
  • The player now has a secondary option while creating a caravan - setting it up with a higher number of better troops. However, caravan forming costs are 1.5x in this scenario.
Crafting
  • The weapon becoming invisible when showing holster is activated on crafting was fixed.
Settlement Actions (Town, Village, Castle and Hideout)
  • Spawn probability of mercenary troops at taverns was increased from 33% to 50%.
Quests & Issues
  • Fixed minor problems with Headman Needs to Deliver a Herd Quest
  • Fixed minor problems and made some design changes on Notable Wants Daughter Found Quest
  • Gang Leader Needs Weapon quest bug fixes and improvements
    • Bug Fixes
      • Fixed a crash that occurred sometimes when player completed quest successfully.
      • Fixed a crash that occurred when player decides to leave settlement when caught by quest guards.
      • Fixed a bug that causes quest log progress to reset after Save&Load.
      • Fixed a notification bug when quest guards took player's weapons.
    • Improvements
      • Reward gold formula is changed.
      • Alternative (Companion) solution duration formula is changed.
      • Required trade/roguery skill for companion formula is changed.
      • Requested weapon amount formula is changed.
      • Stealing weapon chance for quest guards formula is changed.
      • From now on, quest guards will stop player more often.
      • Quest giver will no longer request crossbows.
  • Fixed a problem that caused the conversation to become stuck when the player clicks the dialogue option "About the task you gave me" to the “Captured by Bounty Hunters” quest giver after saving and loading.
  • Fixed the "Investigate 'Neretzes' Folly" quest progression regression bug that happened when a noble died that we had talked to before.
Conversations & Encounters
  • If the player is mounted, they will spawn a bit further from conversation character when using "Talk" button in settlement menu.
  • Disabled spawning with horse in map conversation missions (encounters) to prevent seeing horse ears and horse harness.
  • Fixed a bug that caused some conversation agents to stay focused on the player even after the conversation ends.
  • Fix the waiting for nightfall bar resetting problem in hideouts when the player opens up a menu.
Other
  • Shield hitpoint values had been rebalanced based on their tier and material used.
  • Peasants can no longer be upgraded into Watchmen directly.
  • Stats of some faction army troops had been fixed and rebalanced in order to maintain faction balance.
  • Tournaments will now have exclusive, weaker and easier to break shields.
  • Our storyline brother now wears cheaper armour so players are less likely to strip him for his gear.
  • All Sturgian faction troops now use round shields. They also use shields that are more fitting to their level and abilities.
  • Fixed a bug that caused players who continued the game from old save files to be unable to starve.

Multiplayer

Game Modes
  • The reason for losing sometimes not showing up in Captain mode is fixed.
  • Troop face randomisation in Captain spawn fixed.
Other - Miscellaneous
  • Added cooldown for players who have left the game more than allowed times in a given time frame. Currently, players who left matchmaker games 2 times in the last 3 hours will be blocked from matchmaking for 15 minutes. Note that we can change these values anytime without requiring a patch if necessary or if we encounter issues.
Server & Network
  • Factions for matchmaker games are now evenly distributed
  • Fixed a crash while entering a multiplayer team deathmatch
  • Official custom games now require anti-cheat.
UI
  • Added server status visual system in MP HUD
  • Minor tweak and improvement in Matchmaking tab
  • Troop type icons on top, near player avatars, is now %35 bigger while in class selection screen
  • Fixed MP Character Customization Clothing Option not working.

Both

Crashes
  • Pressing ESC key on loading screen causing infinite loop on loading screen fixed.
Art
  • Lighting adjustments
  • fixed parallax problems on some of the stone meshes
Animations
  • New hand shield active defend animations.
  • Defend hand shield direction angles are polished.
  • Removed blend durations for some of the rider fall animations.
  • New stand idle animations added for camels.
  • Riders falling from horses can only block when close to standing.
Audio
  • Fixed an issue about sound devices getting disabled in config files.
UI
  • Added Crosshair Outlines to improve crosshair visibility
  • Added a new "Vertical Aim Correction" option to Gameplay Options
  • Added a new "ForceVSync in menus" option to Video Options
Combat AI
  • Cavalry had a hard time adjusting their rotation in melee and especially when two AI agents fought each other they could loop around each other, major improvements have been made regarding this issue.
Performance
  • Many HDD spike issues were fixed
  • Reduced memory allocations during battles, and optimized some of the formation AI. These should reduce spikes occurring during the battles.
  • Ragdolls and dropped items performance improvements
  • Multi-Core performance improvements
  • Performance improvements for the trail effects
Other
  • Boulders can now knock agents down.
  • Fixed scale change of thrown boulders' after they stop.
  • Horses can no longer climb on ladders.
  • Corpses now receive additional blood along with their surroundings
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Greetings warriors of Calradia!

Below you will find the latest updates to the beta branch. We also want to take this opportunity to address a frequently asked question regarding save game compatibility on this branch. While we strive to achieve stability for the beta, we cannot guarantee it and want to stress that you are using this branch with a risk for both general enjoyment as well as save game compatibility. If you desire a more stable experience, please use our main branch. Similarly, if you are using mods, please be aware that updates carry a significant risk to break them and your savegames - regardless of the branch you are on.

Finally, we want to thank everybody who is partaking in testing the beta branches and helping us with creating a better game.


Beta
Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0


Singleplayer

Crashes
  • Fixed a Save & Load crash related to one-handed perks.
  • Fixed a crash due to an empty dll name appearing on call stack frame.
  • Fixed a crash due to missing frame info when capturing a call stack.
  • Fixed a crash that occurred sometimes when trying to load a game when quests were active.
  • Fixed a crash that occurred when selecting some troops for a custom battle.
Save & Load
  • Players now gain trade XP correctly after Save & Load.
Localisation
  • Fixed some item name translation errors.
  • Punctuation fixes for some texts.
  • Additional Chinese translations and translation fixes.
  • Turkish localisation updates.
Art
  • Fixed some AI's navigation mesh and season issues with Battanian villages.
  • Fixed some visual issues, level's mesh problems, AI's navigation mesh problems, and season issues with Sturgian villages.
UI
  • Implemented new map event visuals system. Now map events (Raids, Sieges and Battles) will be shown on the UI compared to 3D icons on the map. This will improve the visibility of map events.
  • Improvements to crafting screen with high yield item tuples.
  • Fixed an error that showed different relation values in conversations compared to the said hero's encyclopedia page.
  • Fixed a text error in kingdom decision popup.
  • Fixed a text error in party tooltip.
Battles and Sieges
  • Fixed mission camera still being updated when the player opens up the escape menu during hideout boss fight cinematic transition.
Character Development System
  • Changed the implementation of 15 one-handed skill perks that are related with combat.
  • Companions will now gain trade XP if they are leading a caravan.
Clan and Party
  • Added a new map notification for when the player receives a new settlement.
Armies
  • When tracking an army, the tracking information will now be for the whole army rather than just the leader party.
Kingdoms and Diplomacy
  • Influence gain reduced to 1/20 for donating prisoners to a dungeon.
  • Council of Commons policy effect changed so that it now grants 0.5 influence per each supporter of the clan who lives in the clan's kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • Changed the effects of some settlement projects.
  • Some Settlement Projects Now take longer to finish.
  • Reserve now adds a fixed bonus to construction rather than doubling it.
  • Town Management Window now shows changes to stats correctly according to the selected project and reserve.
  • Fixed a bug that allowed players to join a neutral army from settlement UI.
General
  • Implemented the new quest "Army Needs Supplies".
  • Fixed a bug that causes log entries to show wrong information about alternative (companion) solution troop counts.
  • Fixed a bug that causes alternative (companion) solution troops and companions to disappear.
  • Fixed a bug that caused quests to disappear.
  • Players will not be able to transfer wounded troops to fulfil quest conditions.
  • Instead of closing the dialogue, quest dialogue options will return to the character’s main dialogue options.
Gang Leader Needs Weapons Quest
  • Fixed a crash that occurred when the player completes the quest successfully.
  • Fixed a bug that blocks players from solving the quest with the alternative (companion) solution.
  • Fixed a bug that resets the player's quest progress after Save & Load.
  • Changed/Added some quest dialogues.
Army of Poachers Quest
  • Fixed a bug that caused double gold and leather rewards.
  • Alternative (companion) solution troop requirements were changed.
  • Alternative (companion) solution duration was changed.
  • Quest reward formula was changed.
  • The party size formula for the Poacher's Party was changed.
  • Changed/Added some quest dialogues.
  • Alternative (companion) solution will require at least tier 2 troops.
  • Player will gain 1 renown after completing the quest through successful persuasion.
  • Equipped item sets for the Poacher character were changed.
Lord Needs Garrison Troops Quest
  • Required troop count formula was changed.
  • Required troops were changed.
  • Changed/Added some quest dialogues.
Lord Wants Rival Captured Quest
  • Changed/Added some quest dialogues.
Company of Trouble Quest
  • Players will not be able to activate the quest if they do not have enough space in their party for the quest troops.
  • Company of trouble troops were changed.
  • Players will not be able to persuade noncombatant nobles, the quest giver’s clan members and people who are in the quest giver’s settlement to take the troops.
  • Persuasion gold demand formula was changed.
  • The formula for the number of items that are stolen per day was changed.
Nearby Bandit Base Quest
  • Added some tooltips to explain needed skill values for the alternative (companion) solution.
Lord/Lady Needs Tutor Quest
  • Fixed a bug that caused the quest to get stuck after a certain level of experience gain.
  • Fixed a bug that caused missing dialogue options when talking with the pupil for a second time.
  • Pupil lords will have lower skill points to begin with.
  • The target skill point gain was decreased from 60 to 30.
  • Some quest giver conditions were updated.
Family Feud Quest
  • Fixed a bug that caused quest NPCs to stay in the player clan after quest completion.
  • Fixed a bug that caused duplicate/wrong quest logs.
  • Changed/Added some quest logs.
  • The quest will be cancelled (not failed) if the target village is raided.
  • The quest will be cancelled if the quest giver’s village is raided while the player has not spoken to the culprit yet.
Train Troops Quest
  • Players will not be able to activate the quest if they do not have enough space in their party for the quest troops.
Landlord Needs Access to Village Commons Quest
  • The required troop count for the alternative (companion) solution was changed.
  • The duration for the alternative (companion) solution was changed.
  • The alternative (companion) solution will require at least tier 2 troops.
Artisans can't sell Product Quest
  • Fixed a text variable bug.
Conversations & Encounters
  • Not being able to attack after talking to lords/ladies about the main story was fixed.
  • Increased variation in NPC greetings and farewells.
  • Added some minor variation in wanderer hiring dialogues.
Other
  • Fixed bug in which Neretzes's son is assassinated before game start.

Multiplayer

Map Related
  • mp_tdm_map_004 visual and gameplay improvements. (Scene name changed to ''mp_tdm_map_004a''. Formerly NordTown.)

Both

Performance
  • Memory fragmentation improvements.
  • Better multi-core usage for animation sampling system.
  • Multi-threading optimisations on cloth simulation.
Art
  • Visuals of bushes improved.
  • Set all shield rotations according to new defend animations.
Animations
  • Mounted two-handed overswing attacks were cutting through the mount. Now, the animation ends sooner.
Combat AI
  • AI troops can fill up from dropped quivers now.
Other
  • Printing area of effect damage to the combat log problem fixed.
  • Fixed an issue with crush-through.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Main

Versions
Native: e1.3.1
SandboxCore: e1.3.1
Sandbox: e1.3.1
Storymode: e1.3.1
CustomBattle: e1.3.1
  • Fixed a crash on multiplayer that occurs while joining an ongoing server.
  • Fixed a crash on multiplayer that occurs on the clientside when a crowded server is run for a long time.
  • Fixed a crash on multiplayer servers when a physical object goes beyond the limits of the scene.
  • An issue that caused players to get repeating punishments for leaving has been fixed. Note that we disabled punishments as soon as we realized the issue.
  • Leaving before the Warm-up phase ends will not be counted for leave punishments until clients become stable enough. This also helps with crashes on load.
  • Players who experience a server crash before Lobby servers detect the crash will not be counted as leaving the game and will suffer no punishment.
  • An issue preventing the Siege game mode to open with less than 120 players has been fixed.
  • Introducing Global Mute. Muted players will not be able to send messages in the game.
Known Issues


Beta

Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
  • Fixed a crash that occurred when trying to purchase a workshop.
  • Fixed a bug that causes duplicate dialogue options to appear in some dialogues.
  • Fixed the bonus for the castle “castellan's office” settlement project.
  • Some lords which have a risk of going below critical money limits will stop paying wages and suffer the morale penalty only. This way they will at least keep enough money to buy food and avoid starvation. Their troops will still desert eventually if their morale drops too low.
  • In some cases, siege map events were stopping in the middle and the besieger party was returning to owned settlements to buy food. They will now continue the map event.
  • In some minor cases, armies were going to faraway towns when they ran out of food. This was fixed. The distance will be the most important factor in such cases.
Known Issues


Main
Versions

Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0

Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.


Latest Changes:
  • Chinese localisation improvements
  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Pila, Jagged Throwing Spear and Triangular Throwing Spear are throwable again
  • Increased siege warmup time from 3 to 15 minutes
  • Decreased minimum players required for siege from 60 down to 40
  • Lobby server-side improvements
  • Troop Balance changes:
    • Aserai
      • Beduin
        • Troop count increased by 1 (10)
      • Skirmisher
        • Troop count increased by 1 (17)
    • Battania
      • Clan Warrior
        • Troop count increased by 1 (22)
      • Wildling
        • Troop count increased by 1 (1:cool:
      • Ranger
        • Replaced Bastard Sword with Highland Two-Handed Sword
        • Mounter Warrior
        • Troop count increased by 1 (11)
    • Empire
      • Menavlion Infantry
        • Troop count decreased by 1 (16)
        • Hit Points reduced by 5 (100)
      • Courser
        • Replaced Menavlion with Cavalry Menavlion
          • Swing Speed 83 to 73
          • Damage 129 to 118
    • Khuzait
      • Rabble
        • Mace length got increased
          • Length 58 to 67
          • Swing Speed 95 to 91
          • Damage 37 to 39
      • Nomad
        • Troop count increased by 1 (11)
      • Mounted Archer
        • Cost reduced by 10 (150)
        • Spear Perk replaced by Stronger Arrows Perk
    • Sturgia
      • Berserker
        • Troop count decreased by 1 (16)
      • Varyag
        • Movement Speed decreased by 1 (77)
        • Armor decreased by 1 (39)
        • Large Round Shield is now the Default Shield
        • Replaced Stronger Shield Perk with Lighter Shield Perk which equips the Light Round Shield
        • Large Round Shield weight increased to 4
        • Troop count decreased by 1 (15)
      • Hunter
        • Replaced LongSword perk with Strong Arrows Perk
        • Swapped Strong Arrows Perk and Shield Perk
    • Vlandia
      • Peasant Levy
        • Troop count reduced by 2 (23)
        • Pitchfork can not be used One-Handed any more.

Previous Beta Hotfixes:
  • Fixed a crash that occurred when trying to purchase a workshop.
  • Fixed a bug that causes duplicate dialogue options to appear in some dialogues.
  • Fixed the bonus for the castle “castellan's office” settlement project.
  • Some lords which have a risk of going below critical money limits will stop paying wages and suffer the morale penalty only. This way they will at least keep enough money to buy food and avoid starvation. Their troops will still desert eventually if their morale drops too low.
  • In some cases, siege map events were stopping in the middle and the besieger party was returning to owned settlements to buy food. They will now continue the map event.
  • In some minor cases, armies were going to faraway towns when they ran out of food. This was fixed. The distance will be the most important factor in such cases.
  • Fixed a bug that prevented excessive settlement militia from decreasing.
  • Fixed a crash that occurred sometimes when trying to complete Gang Leader Needs Weapons quest through dialogue.

Initial Beta Changelog:

Singleplayer
Crashes

  • Fixed a Save & Load crash related to one-handed perks.
  • Fixed a crash due to an empty dll name appearing on call stack frame.
  • Fixed a crash due to missing frame info when capturing a call stack.
  • Fixed a crash that occurred sometimes when trying to load a game when quests were active.
  • Fixed a crash that occurred when selecting some troops for a custom battle.
Save & Load
  • Players now gain trade XP correctly after Save & Load.
Localisation
  • Fixed some item name translation errors.
  • Punctuation fixes for some texts.
  • Additional Chinese translations and translation fixes.
  • Turkish localisation updates.
Art
  • Fixed some AI's navigation mesh and season issues with Battanian villages.
  • Fixed some visual issues, level's mesh problems, AI's navigation mesh problems, and season issues with Sturgian villages.
UI
  • Implemented new map event visuals system. Now map events (Raids, Sieges and Battles) will be shown on the UI compared to 3D icons on the map. This will improve the visibility of map events.
  • Improvements to crafting screen with high yield item tuples.
  • Fixed an error that showed different relation values in conversations compared to the said hero's encyclopedia page.
  • Fixed a text error in kingdom decision popup.
  • Fixed a text error in party tooltip.
Battles and Sieges
  • Fixed mission camera still being updated when the player opens up the escape menu during hideout boss fight cinematic transition.
Character Development System
  • Changed the implementation of 15 one-handed skill perks that are related to combat.
  • Companions will now gain trade XP if they are leading a caravan.
Clan and Party
  • Added a new map notification for when the player receives a new settlement.
Armies
  • When tracking an army, the tracking information will now be for the whole army rather than just the leader party.
Kingdoms and Diplomacy
  • Influence gain reduced to 1/20 for donating prisoners to a dungeon.
  • Council of Commons policy effect changed so that it now grants 0.5 influence per each supporter of the clan who lives in the clan's kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • Changed the effects of some settlement projects.
  • Some Settlement Projects Now take longer to finish.
  • Reserve now adds a fixed bonus to construction rather than doubling it.
  • Town Management Window now shows changes to stats correctly according to the selected project and reserve.
  • Fixed a bug that allowed players to join a neutral army from settlement UI.
General
  • Implemented the new quest "Army Needs Supplies".
  • Fixed a bug that causes log entries to show wrong information about alternative (companion) solution troop counts.
  • Fixed a bug that causes alternative (companion) solution troops and companions to disappear.
  • Fixed a bug that caused quests to disappear.
  • Players will not be able to transfer wounded troops to fulfil quest conditions.
  • Instead of closing the dialogue, quest dialogue options will return to the character’s main dialogue options.
Gang Leader Needs Weapons Quest
  • Fixed a crash that occurred when the player completes the quest successfully.
  • Fixed a bug that blocks players from solving the quest with the alternative (companion) solution.
  • Fixed a bug that resets the player's quest progress after Save & Load.
  • Changed/Added some quest dialogues.
Army of Poachers Quest
  • Fixed a bug that caused double gold and leather rewards.
  • Alternative (companion) solution troop requirements were changed.
  • Alternative (companion) solution duration was changed.
  • Quest reward formula was changed.
  • The party size formula for the Poacher's Party was changed.
  • Changed/Added some quest dialogues.
  • Alternative (companion) solution will require at least tier 2 troops.
  • Player will gain 1 renown after completing the quest through successful persuasion.
  • Equipped item sets for the Poacher character were changed.
Lord Needs Garrison Troops Quest
  • Required troop count formula was changed.
  • Required troops were changed.
  • Changed/Added some quest dialogues.
Lord Wants Rival Captured Quest
  • Changed/Added some quest dialogues.
Company of Trouble Quest
  • Players will not be able to activate the quest if they do not have enough space in their party for the quest troops.
  • Company of trouble troops were changed.
  • Players will not be able to persuade noncombatant nobles, the quest giver’s clan members and people who are in the quest giver’s settlement to take the troops.
  • Persuasion gold demand formula was changed.
  • The formula for the number of items that are stolen per day was changed.
Nearby Bandit Base Quest
  • Added some tooltips to explain needed skill values for the alternative (companion) solution.
Lord/Lady Needs Tutor Quest
  • Fixed a bug that caused the quest to get stuck after a certain level of experience gain.
  • Fixed a bug that caused missing dialogue options when talking with the pupil for a second time.
  • Pupil lords will have lower skill points to begin with.
  • The target skill point gain was decreased from 60 to 30.
  • Some quest giver conditions were updated.
Family Feud Quest
  • Fixed a bug that caused quest NPCs to stay in the player clan after quest completion.
  • Fixed a bug that caused duplicate/wrong quest logs.
  • Changed/Added some quest logs.
  • The quest will be cancelled (not failed) if the target village is raided.
  • The quest will be cancelled if the quest giver’s village is raided while the player has not spoken to the culprit yet.
Train Troops Quest
  • Players will not be able to activate the quest if they do not have enough space in their party for the quest troops.
  • Landlord Needs Access to Village Commons Quest
  • The required troop count for the alternative (companion) solution was changed.
  • The duration for the alternative (companion) solution was changed.
  • The alternative (companion) solution will require at least tier 2 troops.
  • Artisans can't sell Product Quest
  • Fixed a text variable bug.
Conversations & Encounters
  • Not being able to attack after talking to lords/ladies about the main story was fixed.
  • Increased variation in NPC greetings and farewells.
  • Added some minor variation in wanderer hiring dialogues.
Other
  • Fixed bug in which Neretzes's son is assassinated before game start.
Multiplayer

Map Related

  • mp_tdm_map_004 visual and gameplay improvements. (Scene name changed to ''mp_tdm_map_004a''. Formerly NordTown.)
Both

Performance

  • Memory fragmentation improvements.
  • Better multi-core usage for animation sampling system.
  • Multi-threading optimisations on cloth simulation.
Art
  • Visuals of bushes improved.
  • Set all shield rotations according to new defend animations.
Animations
  • Mounted two-handed overswing attacks were cutting through the mount. Now, the animation ends sooner.
Combat AI
  • AI troops can fill up from dropped quivers now.
Other
  • Printing area of effect damage to the combat log problem fixed.
  • Fixed an issue with crush-through.
Known Issues
 
Last edited:

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Beta
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1


Singleplayer
Crashes
  • Fixed a crash that occurs on the campaign map at different times.
  • Fixed a rare crash for encounter menus.
  • Fixed a rare crash when entering a tournament.
  • Fixed a rare crash that occurred when trying to activate the Army of Poachers quest.
  • Fixed a crash that occurred after Save & Load when the player is inside the training field with a companion.
  • Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading.
  • Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest battle.Fixed a crash which could happen during scene entry or exit.Fixed a rare crash with the main storyline.Fixed a crash that could happen when prisoners were transferred to bandit parties through barter.
Performance
  • Increased performance / disabled auto-saving game on exiting the game.
Save & Load
  • Added functionality to update party and map event positions to support save games in cases where the main map has changed.
Localisation
  • Additional Chinese translations and translation fixes.
  • Turkish translation updates.
Art
  • Fixed some chairs inside Khuzait level 2 keep.
  • Added new dynamic barriers for AI and indestructible merlons to Empire castle, Sturgeon town and Vlandian city.
  • New keep and village banners for factions have been added.
  • Some beards have been retouched and cleaned, LODs added.
  • Added 2 new Sturgian armours.
  • Updated some Aserai civil clothes textures.
  • Fixed a cloth simulation mesh bug.
  • Khans Guard cloth simulation tweaked.
  • Lancer Armour cloth simulation tweaked.
  • Fixed AI spawn points and some season issues on Battanian villages.
  • Fixed some navigation mesh issues on Sturgian villages.
  • Fixed visual issues on various prefab meshes such as village houses, stairs,etc .
  • Fixed holster physics.
  • The scene of Pen Cannoc has been changed according to the city's location on the map.
  • Some interior scenes were corrected in accordance with the culture and level of the settlements.
  • Fixed skinning problem (or visual glitches) on one of the civilian dresses.
  • Added 5 new battania shields.
Animations
  • Added new main map attack animation.
Audio
  • Added three new music tracks for the campaign mode.
  • Minor updates for existing campaign mode tracks.
UI
  • Changes
    • User Interface for Sandbox Kingdom creation
    • A new shortcut, "Left Ctrl" (like Left Shift) has been added to affect the entire stack with the action (e.g Transfer, Upgrade etc.)
    • Added new images for map notification circles, settlement owner changed and siege underway.
    • Barter auto offer button will turn green if the current status of the barter is acceptable.
    • "Army Created" map notification inspection and Kingdom army "show on map" button now will directly focus on the army, if that army is currently visible on the map, instead of showing the army's target.
  • Fixes
    • Now non-traded item prices in inventory are updated correctly. i.e. If the player sold a horse, only that horse's price would be updated but the market price for the same category horses would also change but not show. This didn't result in any miscalculation of the total cost of the transaction, it was purely visual and it's now fixed.
    • Fixed character visual blocking the selection for perks over 275 skill level in character developer in some aspect ratios.
    • Fixed perks vertical and horizontal placements in character developer in non 16:9 aspect ratios.
    • Fixed vertical placement of the game menu in non 16:9 aspect ratios.
    • Fixed map event tooltips showing wrong colours for the map event sides.
    • Fixed a bug that caused map event icons being shown below the map
    • Fixed a bug that caused kingdom decision map notification item not getting removed after leaving a kingdom
Battles and Sieges
  • Auto Calculation Improvements
  • Troop formation spawn positions did not match formation movement targets at the beginning of missions. This was fixed.
  • Players can now give formation arrangement orders (shield wall, etc.) at the beginning of missions. Such orders will now override the default stop order.
  • Due to a bug in hideouts, the empty formations in the player's team were not under the player's control and therefore, when troops were transferred, they couldn't be controlled anymore. This was fixed.
  • The main agent and other lords now preserve their level of detail when they die in a mission.
Combat AI
  • In certain siege scenes, troops would start running between two siege towers instead of climbing. This issue was resolved and major improvements were made about the problems in pathfinding over siege towers and climbing ladders (especially ladders of siege towers).
  • Increased distance between friendly troops. This improves the spacing inside combat and reduces friendly troops hindering themselves
Character Development System
  • Major changes and fixes have been made for two-handed skill perks.
  • Added secondary effects of one-handed perks.
  • Fixed charm, leadership, trade & medicine perk bugs.
  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Fixed a perk exploit that caused huge troop experience gain.
Clan and Party
  • Added 160+ ladies and a few young male lords to the clans.
  • Fixed a bug where the player's banner was not visible before clan tier 2.
  • Heroes can now marry after age 45.
  • NPC parties now also visit neutral towns and villages to recruit and buy food.
Armies
  • Disabled defection behaviour for NPCs that are in armies.
Kingdoms and Diplomacy
  • Implemented War and Peace Kingdom Decisions that are accessible from the Kingdom Diplomacy Screen. Kingdom Decisions now show support for all types of decisions.
  • Implemented Sandbox Kingdom Creation, which is possible through the clan screen and not dependent on the main storyline. Players need to have at least 1 settlement and a tier 4 clan. Then players can select their kingdom's culture (consisting of their settlements' culture or their own clan's culture), select their initial policies (up to 4) and, finally, select the name for their new Kingdom.
  • Fixed a bug where traits and skills did not affect persuasion chances.
  • Fixed a bug where safe passages that were previously agreed upon were not working as intended after the game was loaded.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused a "Capture the Enemy" menu button to be activated after raiding a village.
  • When we request a meeting from the outside of a castle or settlement, every noble will now be on the list of accessible characters.
  • Players can now recruit mercenaries from the tavern menu.
Quests & Issues
  • Implemented a new quest. Lord parties will ask the player to bring horses (or camels) when they don't have enough mounts for their troops on foot.
  • Adjusted the Extortion By Deserters Quest difficulty. The settlement defender party spawned during Extortion By Deserters quest now uses the default militia template of the settlement's culture. The Deserter party will no longer disappear when the Extortion By Deserters Quest ends but rather becomes a regular bandit party. Added new notifications to the Extortion By Deserters quest to make it easier for the player to complete the quest.
  • Fixed the face key of the Spy Among Us quest character "Confident Contender".
  • Fixed a bug with the Rival Gang Leader quest where the troop selection screen for the companion solution was populated with prisoners only.
  • Fixed a bug that caused players to get stuck in dialogues of main storyline quests.
Conversations & Encounters
  • Fixed a rare bug that caused an infinite dialogue loop after barter.
  • Fixed a bug that caused resetting the amount of gold that is carried in a caravan after a trade.
  • Fixed a few minor issues in the Rival Gang Leader quest.
Other
  • Armours and armour types on faction troops have been redistributed in order to improve unit balance based on tiers.
  • Shields were redistributed for faction troops based on their new hit points and values. New Battanian shields have been added to the Battanian Faction Troops. Some units doing too well or too poorly on playtests have been slightly optimized stat-wise.
  • Fixed a bug that sometimes allowed the camera to clip into walls in khuzait dungeons.
  • An NPC was added to the ranged tutorial area.
  • Fixed a bug that causes some thrones to be unusable.
  • Fixed a bug that causes some child NPC's to fly.
  • When a hideout is cleared, the surrounding bandit parties get new ai so the probability of reinfesting the same hideout decreases.
  • Uncovered and fixed an extremely rare bug where the game would tick while it was paused.
Multiplayer

Map Related
  • “Tsagaan Castle” new TDM map which has a Khuzait theme.
  • "Baravenos Encirclement (Siege):
    • Rearranged defender spawn positions to avoid them being locked out. Removed a side gate/entrance. Added a destructible gate in front of the last flag.
    • Overhauled the right side of the castle. The Tunnel entrance is now more obvious and changed the way to get up to the top wall from the siege tower.
    • Visual improvements (also changed the season to spring); Many performance improvements
  • Xauna (Skirmish):
    • Completely overhauled the main building. Overall simplified the layout and spawn areas. Added more cover to the middle part of the map.
Server & Network
  • Added match history to social tab. Players can look through information about their 10 last played games. This information includes winner, score, factions, map, game type and players in the match. This feature is completely client-side so deleting your game files might cause you to lose your match history.
  • Improved Friends panel. Added in-game friends feature that allows you to add other players as friends in the game. You can add players from your recent games as friends.
UI
  • Changes
    • Implemented a new loading screen for Multiplayer. Now while the game is loading, players will be able to see the game mode, map's name and a summary of the game mode while in the loading screen.
  • Fixes
    • Fixed estimated video memory usage bar not being visible in MP options in some cases.
    • Fixed couchable usage icon in MP
Both

Crashes
  • Fixed a rare crash in big battles.
  • Fixed a rare crash related to asset loading.
Performance
  • Major CPU performance improvements in the UI system. (Especially on multi-core machines)
  • Fixed a rare file read issue which could cause the game to try to allocate billions of bytes to memory.
  • Improved multi-core usage of the game.
  • Physics performance improvements - especially in siege scenes.
  • Improved garbage collection and fragmentation.
  • The majority of the managed garbage collector spikes during big battles were eliminated
  • Optimized the rendering of corpses.
Art
  • Due to frame stutters, some particles were skewing unrealistically (e.g. dust particles generated by horses). This was fixed.
Animations
  • Added New rider idle animations.
  • New stand idles added for camel and its rider.
  • Added new damage reaction animations for camels.
Battles & Sieges
  • Fixed a problem related to corpses hanging in the air.
Combat AI
  • Enabled charging agents to move together in formation. Both cavalry and infantry troops in formation now tend to stay in line while charging at the enemy. Cavalry formations will try to regroup before charging back, if the formation is intact.
UI
  • Changes
    • Improved Asian language text parsers. Now line breaks will be consistent with the language's line break rules.
    • Gauntlet text parser now supports the zero-width-space character
  • Fixes
    • Fixed dependency sorting of modules in the launcher.
    • Fixed text input areas not showing characters in the correct language font, making every character show-up as question marks.
Other
  • Fixed a visual glitch on clients where the lance is flipped like a javelin when the alternative usage is toggled soon after a couched lance collision happens.
  • Fixed rendering of some shields that appeared white.
  • Added spark particles for parry and chamber blocks.
Known Issues

Main
Versions

Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
  • Fixed a crash that occurred after colliding with an entity while falling with a camel.
  • Fixed a rare crash that happened when an agent was blocking and the weapon state for that agent was not fully synced.
  • Fixed a rare crash that occurred when showing the battle results of simulated battles.
  • Fixed a crash that occurred when war was declared between a quest giver's and the player's kingdoms while the Company of Trouble quest is active.
  • Fixed a crash that occurred when talking to army members after a successful siege.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.


Main

Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1


Latest Changes:
  • We changed price colouring to work according to world averages instead of default prices of items. If an item is 30% or more above the world average it is coloured red. If it is 20% or more below the item's world average price it is coloured green.
  • Fixed a bug that caused mercenaries to pay tributes or expenses to/for other mercenaries
  • Added a fix to remove duplicate kingdom stances that had already been saved.
  • Peace barter initialization parameters have been fixed
  • Town prices now model purchases made by caravans and other parties while determining supply and demand.
  • Fixed an issue where players who created kingdoms had to pay influence cost for decisions even when there were no other clans to overrule.
Previous Beta Hotfixes:

03/06/20
  • Fixed the campaign map defender siege engine positions for the level 2 version of Medeni castle. This should resolve crashing for cases where the player initiates a siege against a level 2 version of the castle.
  • Fixed an issue that caused corrupted save files to crash the game on load screen.
  • Fixed an issue with the final perk of the 1-handed and 2-handed skills.
  • Fixed a bug that caused the diplomacy system to have multiple relations between kingdom pairs. This should alleviate some problems with short war and truce periods.
  • On average about 30% of towns and 50% of castles were experiencing issues with starvation. To improve this situation, settlements with less food now offer higher prices so caravans distribute food better. Village food production was also increased from 4/8/12 to 5/10/15 and consumption of beer in settlements now gives a bonus to food stores. Furthermore, garrisons grow to a lesser degree if a settlement has fewer or smaller villages. With these changes starvation was reduced to 10% of towns and 20% of castles - which mostly occurs in cases of hostile actions like raids and sieges.
  • Influence awards of some policies were adjusted to reduce influence inflation across kingdoms.
  • Effects of daily default projects for settlements were reduced.
  • Several minor fixes for AI war and peace declarations.
02/06/20
  • Fixed an issue that blocked the AI from declaring wars normally. It is now no longer locked to the player entering the diplomacy screen.
  • Fixed a bug that allowed your faction to make peace without your vote.
  • AI should be more likely to declare peace if the war is taking a long time.
01/06/20
  • Fixed an issue that caused several policies to be activated when the player is a mercenary and goes to the kingdom screen for the first time.
  • Disabled the "leave kingdom" button in the clan screen for player kings for the time being as it caused crashes after some time.
  • Reintroduced a minimum truce period of 20 days for AI kingdoms.
  • Fixed an issue that caused players to get stuck when they accepted a peace decision while in a siege event.
30/05/20
  • Fixed an issue that caused AI rulers to miscalculate influence cost vs benefit when overriding a popular vote.
  • Fixed an issue that caused automated kingdom decisions for mercenary players.
  • The influence cost for the ruler to override the popular vote in a kingdom decision is now calculated differently. Players will be able to spend the decision's normal cost for up to 3 points of difference or "votes". They will have to spend the decision's max cost for any additional points of difference. (To elaborate further - the options associated with influence costs in a kingdom decision represent votes. So f.e. in a decision with the costs 10 / 40 / 100, choosing the 100 option amounts to 3 points or votes. If you are a king and want to overrule a popular vote that surpasses the alternative by 5 points / votes, your cost will amount to 100 (for the first 3 votes) plus another 2 x 100 (for the additional points of difference).
29/05/20
  • Fixed a rare crash on the campaign map regarding village items.
  • Fixed a crash related to newly spawned caravans.
  • Fixed a crash that occurred when trying to talk with a companion while inside hideouts.
  • Fixed an issue with missing dialogues for supporting a kingdom in the main storyline after loading which blocked progression.
  • Fixed a client crash on crowded servers when the amount of created weapons in the environment exceeded a certain threshold.
  • Fixed a crash that occurred when kingdoms declare war while the "Company of Trouble" quest was active.
  • Fixed a rare crash that occurred when clicking done in the simulation battle result screen.
  • Fixed a rare crash that happened while talking to a companion.
  • Kingdom tributes are now paid daily rather than one-time.
    • Kingdom tribute payments are shared between clans as follows:
      • Each regular clan has 1 share and ruling clan has 4 shares
      • Every town adds 3 shares
      • Each castle adds 1 share
  • Added a fix for the Player's King's Decision.
  • The AI now leaves less garrison to settlements with low prosperity. This should improve problems with starvation.
  • We spotted a 3x inflation for hearths over 15 game years. The daily hearth increase for villages was changed to 0.5 from 1.
  • Fixed some visual bugs on the Baravenos Encirclement and Xauna MP scenes.
22/05/20
  • Fixed a crash that occurred after colliding with an entity while falling with a camel.
  • Fixed a rare crash that happened when an agent was blocking and the weapon state for that agent was not fully synced.
  • Fixed a rare crash that occurred when showing the battle results of simulated battles.
  • Fixed a crash that occurred when war was declared between a quest giver's and the player's kingdoms while the Company of Trouble quest is active.
  • Fixed a crash that occurred when talking to army members after a successful siege.
  • Fixed a crash that occurred while passing time on the campaign map.
  • Fixed a rare crash that happened when a specific caravan spawned for notables.
  • Fixed a bug that caused NPC parties to raid Tevea village very frequently.
  • Fixed a crash that occurred when Gang Leader Needs Weapons and Rival Gang Moving In quests were active at the same time.
  • Fixed a rare crash that occurred when ticking daily game events.
18/05/20
  • Fixed a crash that occurred when fully completing skill focuses.
  • Fixed a crash that happened when an agent entity was changed in battle-
  • Fixed a crash during kingdom creation through clan screen.
  • Fixed a crash that occurred when Family Feud and Army of Poachers quest were active at the same time.

Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurs on the campaign map at different times.
  • Fixed a rare crash for encounter menus.
  • Fixed a rare crash when entering a tournament.
  • Fixed a rare crash that occurred when trying to activate the Army of Poachers quest.
  • Fixed a crash that occurred after Save&Load when the player is inside the training field with a companion.
  • Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading.
  • Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest battle.
  • Fixed a crash which could happen during scene entry or exit.
  • Fixed a rare crash with the main storyline.
  • Fixed a crash that could happen when prisoners were transferred to bandit parties through barter.
Performance
  • Increased performance / disabled auto-saving game on exiting the game.
Save & Load
  • Added functionality to update party and map event positions to support save games in cases where the main map has changed.
Localisation
  • Additional Chinese translations and translation fixes.
  • Turkish translation updates.
Art
  • Fixed some chairs inside khuzait level 2 keep.
  • Added new dynamic barriers for AI and indestructible merlons to an Empire castle, Sturgeon town and Vlandian city.
  • New keep and village banners for factions have been added.
  • Some beards have been retouched and cleaned, LODs added.
  • Added 2 new sturgian armours.
  • Updated some Aserai civil clothes textures.
  • Fixed a cloth simulation mesh bug.
  • Khans Guard cloth simulation tweaked.
  • Lancer Armor cloth simulation tweaked.
  • Fixed AI spawn points and some season issues on Battanian villages.
  • Fixed some navigation mesh issues on sturgian villages.
  • Fixed visual issues on various prefab meshes such as village houses, stairs, etc .
  • Fixed Holster physics.
  • The scene of Pen Cannoc has been changed according to the city's location on the map.
  • Some interior scenes were corrected in accordance with the culture and level of the settlements.
  • Fixed skinning problem (or visual glitches) on one of the civilian dresses.
  • Added 5 new battania shields.
Animations
  • Added new main map attack animation.
Audio
  • Added three new music tracks for the campaign mode.
  • Minor updates for existing campaign mode tracks.
UI
  • Changes
    • User Interface for Sandbox Kingdom creation
    • A new shortcut, "Left Ctrl" (like Left Shift) has been added to affect the entire stack with the action (e.g Transfer, Upgrade etc.)
    • Added new images for map notification circles, settlement owner changed and siege underway.
    • Barter auto offer button will turn green if the current status of the barter is acceptable.
    • "Army Created" map notification inspection and Kingdom army "show on map" button now will directly focus on the army, if that army is currently visible on the map, instead of showing the army's target.
  • Fixes
    • Now non-traded item prices in inventory are updated correctly. i.e. If the player sold a horse, only that horse's price would be updated but the market price for the same category horses would also change but not shown. This didn't result in any miscalculation of the total cost of the transaction, it was purely visual and it's now fixed.
    • Fixed character visual blocking the selection for perks over 275 skill level in character developer in some aspect ratios.
    • Fixed perks vertical and horizontal placements in character developer in non 16:9 aspect ratios.
    • Fixed vertical placement of the game menu in non 16:9 aspect ratios.
    • Fixed map event tooltips showing wrong colors for the map event sides.
    • Fixed a bug that caused map event icons being shown below the map
    • Fixed a bug that caused kingdom decision map notification item not getting removed after leaving a kingdom
Battles and Sieges
  • Auto Calculation Improvements
  • Troop formation spawn positions did not match formation movement targets at the beginning of missions. This was fixed.
  • Players can now give formation arrangement orders (shield wall, etc.) at the beginning of missions. Such orders will now override the default stop order.
  • Due to a bug in hideouts the empty formations in the player's team were not under the player's control and therefore, when troops were transferred, they couldn't be controlled anymore. This was fixed.
  • The main agent and other lords now preserve their level of detail when they die in a mission.
Combat AI
  • In certain siege scenes, troops would start running between two siege towers instead of climbing. This issue was resolved and major improvements were made about the problems in pathfinding over siege towers and climbing ladders (especially ladders of siege towers).
  • Increased the distance between friendly troops. This improves the spacing inside combat and reduces friendly troops hindering themselves
Character Development System
  • Major changes and fixes have been made for two-handed skill perks.
  • Added secondary effects of one-handed perks.
  • Fixed charm, leadership, trade & medicine perk bugs.
  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Fixed a perk exploit that caused huge troop experience gain.
Clan and Party
  • Added 160+ ladies and a few young male lords to the clans.
  • Fixed a bug where the player's banner was not visible before clan tier 2.
  • Heroes can now marry after age 45.
  • NPC parties now also visit neutral towns and villages to recruit and buy food.
Armies
  • Disabled defection behaviour for NPCs that are in armies.
Kingdoms and Diplomacy
  • Implemented War and Peace Kingdom Decisions that are accessible from the Kingdom Diplomacy Screen. Kingdom Decisions now show support for all types of decisions.
  • Implemented Sandbox Kingdom Creation, which is possible through the clan screen and not dependent on the main storyline. Players need to have at least 1 settlement and a tier 4 clan. Then players can select their kingdom's culture (consisting of their settlements' culture or their own clan's culture), select their initial policies (up to 4) and, finally, select the name for their new Kingdom.
  • Fixed a bug where traits and skills did not affect persuasion chances.
  • Fixed a bug where safe passages that were previously agreed upon were not working as intended after the game was loaded.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused a "Capture the Enemy" menu button to be activated after raiding a village.
  • When we request a meeting from the outside of a castle or settlement, every noble will now be on the list of accessible characters.
  • Players can now recruit mercenaries from the tavern menu.
Quests & Issues
  • Implemented a new quest. Lord parties will ask the player to bring horses (or camels) when they don't have enough mounts for their troops on foot.
  • Adjusted the Extortion By Deserters Quest difficulty. The settlement defender party spawned during Extortion By Deserters quest now uses the default militia template of the settlement's culture. The Deserter party will no longer disappear when the Extortion By Deserters Quest ends but rather becomes a regular bandit party. Added new notifications to the Extortion By Deserters quest to make it easier for the player to complete the quest.
  • Fixed the face key of the Spy Among Us quest character "Confident Contender".
  • Fixed a bug with the Rival Gang Leader quest where the troop selection screen for the companion solution was populated with prisoners only.
  • Fixed a bug that caused players to get stuck in dialogues of main storyline quests.
Conversations & Encounters
  • Fixed a rare bug that caused an infinite dialogue loop after barter.
  • Fixed a bug that caused resetting the amount of gold that is carried in a caravan after a trade.
  • Fixed a few minor issues in the Rival Gang Leader quest.
Other
  • Armours and armour types on faction troops have been redistributed in order to improve unit balance based on tiers.
  • Shields were redistributed for faction troops based on their new hit points and values. New Battanian shields have been added to the Battanian Faction Troops. Some units doing too well or too poorly on play tests have been slightly optimized stat-wise.
  • Fixed a bug that sometimes allowed the camera to clip into walls in khuzait dungeons.
  • An NPC was added to the ranged tutorial area.
  • Fixed a bug that causes some thrones to be unusable.
  • Fixed a bug that causes some child NPC's to fly.
  • When a hideout is cleared, the surrounding bandit parties get new ai so the probability of reinfesting the same hideout decreases.
  • Uncovered and fixed an extremely rare bug where the game would tick while it was paused.

Multiplayer

Map Related
  • “Tsagaan Castle” new TDM map which has a Khuzait theme.
  • "Baravenos Encirclement (Siege):
    • Rearranged defender spawn positions to avoid them being locked out. Removed a side gate/entrance. Added a destructible gate in front of the last flag.
    • Overhauled the right side of the castle. The Tunnel entrance is now more obvious and changed the way to get up to the top wall from the siege tower.
    • Visual improvements (also changed the season to spring); Many performance improvements
  • Xauna (Skirmish):
    • Completely overhauled the main building. Overall simplified the layout and spawn areas. Added more cover to the middle part of the map.
Server & Network
  • Added match history to social tab. Players can look through information about their 10 last played games. This information includes winner, score, factions, map, game type and players in the match. This feature is completely client-side so deleting your game files might cause you to lose your match history.
  • Improved Friends panel. Added in-game friends feature that allows you to add other players as friends in the game. You can add players from your recent games as friends.
UI
  • Changes
    • Implemented a new loading screen for Multiplayer. Now while the game is loading, players will be able to see the game mode, map's name and a summary of the game mode while in the loading screen.
  • Fixes
    • Fixed estimated video memory usage bar not being visible in MP options in some cases.
    • Fixed couchable usage icon in MP

Both

Crashes
  • Fixed a rare crash in big battles.
  • Fixed a rare crash related to asset loading.
Performance
  • Major CPU performance improvements in the UI system. (Especially on multi-core machines)
  • Fixed a rare file read issue which could cause the game to try to allocate billions of bytes to memory.
  • Improved multi-core usage of the game.
  • Physics performance improvements - especially in siege scenes.
  • Improved garbage collection and fragmentation.
  • The majority of the managed garbage collector spikes during big battles were eliminated
  • Optimized the rendering of corpses.
Art
  • Due to frame stutters, some particles were skewing unrealistically (e.g. dust particles generated by horses). This was fixed.
Animations
  • Added New rider idle animations.
  • New stand idles added for camel and its rider.
  • Added new damage reaction animations for camels.
Battles & Sieges
  • Fixed a problem related to corpses hanging in the air.
Combat AI
  • Enabled charging agents to move together in formation. Both cavalry and infantry troops in formation now tend to stay in line while charging at the enemy. Cavalry formations will try to regroup before charging back, if the formation is intact.
UI
  • Changes
    • Improved Asian language text parsers. Now line breaks will be consistent with the language's line break rules.
    • Gauntlet text parser now supports the zero-width-space character
  • Fixes
    • Fixed dependency sorting of modules in the launcher.
    • Fixed text input areas not showing characters in the correct language font, making every character show-up as question marks.
Other
  • Fixed a visual glitch on clients where the lance is flipped like a javelin when the alternative usage is toggled soon after a couched lance collision happens.
  • Fixed rendering of some shields that appeared white.
  • Added spark particles for parry and chamber blocks.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

Section Moderator
M&BWBWF&SNWVC
Best answers
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Greetings warriors of Calradia!

You can find the latest updates to the beta branch below.


Beta

Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2


Singleplayer

Crashes
  • Fixed a rare tournament crash.
  • Fixed a crash that occurred when a hero had reached the maximum number of perks & focus points.
  • Fixed a crash caused by upgrading settlement projects.
  • Fixed a crash which occurred after closing the Town Menu or Encyclopedia Screen.
  • Fixed a crash that occurred when the Army of Poachers and Family Feud quest villages were the same village.
  • Fixed a crash that occurred for the Chinese localisation.
Save & Load
  • Save file compression was optimized by around 80%.
  • Increased the number of autosave files to 3.
Localisation
  • Punctuation fixes and corrections for some texts.
  • Turkish translation updates.
Art
  • Fixed some snow texture issues in Khuzait villages.
  • Various model/material and texture improvements for campaign map icons.
UI
  • Clan Screen
    • Moved clan member role assignments from parties tab to members tab. Now players can assign roles to clan members, specific to parties that they're in.
    • Players can now rename their family members in the clan members tab.
    • Fiefs tab now shows Towns and Castles in different lists and contains bound settlements, notables in the settlements.
    • The Parties tab now lists the amounts of each troop type that a party currently has.
    • The Other tab now shows more detailed information about workshops owned.
  • Shift and Control modifiers now work with both left and right side keys in inventory and party screen.
  • Added missing One-Handed and Two-Handed perk icons.
  • Fixed Kingdom decision popup behaviour for rulers.
  • Fixed a bug that caused the likelihood percentage value next to the propose button to show incorrect values.
  • Fixed localisation issues in the Custom Battle screen.
  • Fixed some texts not updating to the correct language on language setting change.
  • Fixed execution popup visual error.
  • Fixed a UI problem where wanderers in enemy towns are shown as red.
Character Development System
  • All polearm skill perks which are related to combat were re-implemented/fixed.
  • Fixed charm, leadership, trade & medicine perk bugs.
  • Implemented secondary effects of two-handed perks.
  • Implemented secondary effects of polearm perks.
  • Fixed a false effect of smithing perks.
  • Fixed issues with the one-handed & two-handed perks.
Clan and Party
  • Minor faction leaders were gaining too much money and their expenses were very low and this was causing gold inflation. This was fixed.
Kingdoms and Diplomacy
  • Fixed an issue with the behaviour of safe passage deals when the player is in a besieged settlement.
  • Settlement Actions (Town, Village, Castle and Hideout)
  • Relation loss that occurs when a village is raided is no longer spammable and it is now proportional to the amount of damage caused to the village. Players will still lose a fixed (but reduced) relation amount with village notables and the owning clan's leader when they initiate a war by raiding the village during peacetime.
Quests & Issues
  • New quest "Scout Enemy Garrison" added.
  • Balanced rewards and requirements of Artisan Overpriced Goods, Artisan Can't Sell Product at A Fair Price, Gang Leader Needs to Offload Stolen Goods, and Deliver the Herd Quests.
  • Landlord Needs Access to Village Commons
    • Quest design was changed. (Old active quests will be cancelled when a game is loaded.)
  • Family Feud Quest
    • Fixed a bug that occurred when the culprit (quest character) became a prisoner.
    • Added/Changed quest logs.
  • Army of Poachers Quest
    • Fixed a bug that caused the quest to be stuck if the player retreated from the poacher battle.
  • Lord/Lady Needs Tutor Quest
    • Fixed a bug that occurred if the player married a quest character.
    • Added new quest log.
  • Need help with Bandits Quest
    • Valid hideout distance and valid party radius values for were tweaked.
Conversations & Encounters
  • Improvement for player look algorithm in conversation.
  • Added a conversation option with non-hostile vassals which are in an army without joining the faction that they are in.
  • Ensured that characters whom the player meets in a quest recognise the player later. Expands comments on game actions.
  • Townspeople and villagers should now comment on available issues and quests.
Other
  • New Noble Weapons have been made and distributed amongst the fellow lords of Calradia.
  • Caravan Guards, Veteran Caravan Guards and Armed Traders have better stats now which will make attacking caravans a little bit harder.
  • Fixed an issue with agent orientation in hideout boss fight.
  • Skins xml is now moddable.
  • Fixed a bug where the player could take dead lords as prisoners. This should also fix dead heroes from spawning with new parties.
  • Developer console can be enabled now by pressing ALT + ~

Multiplayer

Game Modes
  • Siege tower ramp sync was broken for players who connect to a server after the ramp opened.
Server & Network
  • Fixed a rare crash on changing game type or region.
  • An issue causing crashes on MP login will now show a warning instead. We are still investigating this issue.
  • Added an in-game reporting system with detailed game and chat logs. You can report other players from scoreboard or recent games.
  • Fixed a visual glitch where the clients see their characters stuck in guard stance after getting stunned with a push back while defending.
UI
  • Added defender and attacker icons to class loadout screen in siege mode.
  • Fixed inconsistent placement of scoreboard sides while the player is spectating.

Both

Performance
  • Major GPU Buffer memory reduction and GPU performance improvements.
  • Fixed stuttering issues when a resource loaded during gameplay.
  • Reduced GPU memory usage of the Flora System.
  • Punctual light shadow rendering performance improvements.
Animations
  • Fixed a bug that prevents the late attack direction selection (that is made after readying starts) if both attack and defend keys were pressed at the same time beforehand. This also caused clients to see wrong attack animations on their characters when the same case is generated.
UI
  • Separated the refresh rate option from the resolution and added aspect ratio values next to the resolutions.
  • Fixed some text calculation errors.
Other
  • Shield physics bodies on back are corrected.
  • Crouching is prevented during an attack in order to prevent unwanted stance switches.
  • Singleplayer and multiplayer now use different version numbers.
  • Fixed issues about usernames with non-ASCII characters.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Main

Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

  • Added Team Deathmatch Loading Screens.
  • Siege warm-up time decreased to 6 mins.
  • Players can now add friends from the in-game scoreboard.
  • Fixed a crash that occurred in the story tutorial.
  • Fixed a crash that occurred in custom battle.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Beta

Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2

  • All fixes above.
  • Fixed an issue that caused a crash when the player participated in war and peace decisions.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
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