[Bannerlord] AGGIORNAMENTI | Beta patch e1.6.0

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JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
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Beta e1.5.6

Singleplayer
Crashes


  • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
  • Fixed a crash that occurred while unlocking perks.
  • Fixed a crash that occurred when the main hero spoke with a disbanding party.
  • Fixed a crash that occurred while executing prisoners.
  • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
  • Fixed a crash that occurred when dead notables still had caravans.
  • Fixed a crash that occurred when changing the culture of a character during character creation.
  • Fixed a crash that occurred by crafting pieces that were missing from game files.
  • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
  • Fixed a rendering crash that occurred when you entered a hideout.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
  • Fixed a bug that caused a crash after a player got a fief by bartering.

Performance

  • Did a refactor to make the ItemRoster system faster and more stable.
  • Reduced spikes during tableau generation for characters in UI.
  • Performance improvements for crafting dagger pieces.
  • Performance improvements for Vlandia village houses.
  • Performance improvements for Khuzait houses.

Localisation

  • Minor text updates.
  • Turkish localization updates.

Art

  • 14 new villages were added.
  • 26 new battle terrains were added.
  • Added new Sturgia Light Armour.
  • Added new Highland Scale Over Mail Armour.
  • Added some variety to existing shoulder armour pieces.
  • Added new flax plantation and vineyard models for the campaign map.
  • Various weapon improvements and fixed some bugs on weapons.
  • Fixed direction issues on some seax knives.
  • Fixed Bearded Axe’s handle issue.
  • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
  • Missing texture issue fixed for the dungeon in Revyl.
  • Northern Light Harness skinning problems fixed.
  • Various village improvements, fixed some bugs in villages.
  • Visual improvements for Battania arena models.
  • Fixed incorrect snow rendering on the outer mesh of the world map.

Animations

  • Fixed a bug that caused the player's companions to play villager animations.

Campaign Map

  • Changed village lore to match new locations and changed the production of some villages.
  • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
  • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.

UI

  • Changes
    • Settlement Nameplate Events
      • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
    • Menu Shortcuts
      • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
    • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
    • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
    • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
    • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
    • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
    • Added "Time of Day" selection to Custom Battle screen.
    • Added equipment icons to custom battle heroes so players can examine them before the battle.
    • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
    • Added variation to troops' types and faces in map conversation. No more same-face looters.
    • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
    • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
    • Hovering over a hero's health on the party screen now gives detailed info about their health.
    • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
    • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
    • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
    • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
    • Quick talk button is now disabled during the tutorial stage.
  • Fixes
    • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
    • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
    • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
    • Fixed a bug that caused a crash on barter Auto-Offer.
    • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
    • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
    • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
    • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
    • Fixed a bug that caused modifiers for items to be removed on party screen resets.
    • Fixed a bug that caused prisoner heroes to not be transferable.
    • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
    • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
    • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
    • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
    • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
    • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
    • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
    • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
    • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
    • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
    • Made further changes on the head armours that some troops are using for readability and coherence purposes.
    • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
    • Fixed a bug that caused the display of the deserting troops count to be wrong.
    • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
    • Fixed showing wrong companion names for clan roles in dialogues with our companions.

Battles and Sieges

  • Photo Mode Implementation
    • Photo mode functionality and interface was added to the singleplayer.
  • Improved accuracy with ranged weapons while mounted.
  • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
  • Base bow values have been changed to tune both the AI behaviour and the player experience.
  • Fixed weapon skill-related damage being reported as perk related damage in combat.
  • Mounted units can now get a morale penalty due to casualties within their own formation.
  • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
  • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.

Character Development System

  • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
  • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
  • Added 9 combat-related roguery perks.
  • Added 1 combat-related stewardship perks.
  • Added 5 combat-related medicine perks.
  • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
  • Added missing Veterinarian primary effect
    • 30% chance per day to recover a lame horse.
  • Changed Fortitude Tonic primary effect
    • Increase the hitpoints of other heroes in your party by 10.
  • Updated Veterans' Respect perk secondary effect
    • You are able to convert bandits into regular troops.
  • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
  • Recruiting bandits now gives Roguery experience.
  • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
  • Fixed various community reported perk problems.

Clan and Party

  • A new feature named "Emissary System" has been added to the game. With this feature, when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, he/she will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
  • The prisoner recruitment process has been changed completely.
    • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
    • Recruiting bandits carries a culture penalty.
    • NPC lords can now recruit prisoners.
  • Marrying off clan members is now possible.
  • From now on, family members can be used for issues' alternative solutions.
  • Fixed a bug that caused companions to teleport when they were left in a settlement.
  • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
  • Fixed a bug that caused heroes to heal immediately.
  • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
  • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
  • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
  • Fixed the “party speed not getting updated” bug after leaving an army.

Kingdoms and Diplomacy

  • Rebellion feature added.
    • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
    • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
    • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
    • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
    • Rebellion clans are always on bad terms with their oppressor's.
    • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
    • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.
  • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
  • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
  • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
  • Ensured all clans have at least one fief and that medium-tier clans have enough income.
  • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
  • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
  • Ensured minor faction nobles have weapon skills.
  • Ensured only kingdoms are shown in the kingdom diplomacy screen.
  • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
  • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
  • Fixed a bug that caused some prisoners to not be released after peace declarations.
  • Familial relations of the clan Fen Caernacht have been fixed.
  • Fixed a bug that caused eliminated clans to retain settlement ownership.

Economy and Trade

  • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
  • Fixed the bug caused by the perk effect on barter.

Crafting

  • Added console commands to unlock all crafting pieces and add crafting materials.
  • Fixed the issue of crafted items appearing as a tournament prize.

Settlement Actions (Town, Village, Castle and Hideout)

  • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
  • Fixed the wrong display of gold earned in arena practise fights.
  • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
  • Fixed a bug that let towns have tournaments during a siege.
  • Fixed the penalty miscalculation of the mounted training course.
  • Barbers are now visible while pressing the "ALT" key in towns.
  • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
  • Fixed a bug that caused NPC's to walk fast in civilian scenes.

Quests & Issues

  • Main storyline quest "Destroy Raiders" has been implemented.
  • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
  • Added a new quest - Village needs tools.
  • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
  • Headman Needs Grain
    • Quest reward removed.
    • Amount of requested goods increased.
    • Increased relation bonus/reward given upon completion.
  • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
  • "Needs to Deliver Herd" issue duration is increased to 30 days.
  • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
  • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
  • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
  • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
  • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
  • Players can no longer sell “Company of trouble” quest troops to family members.
  • Fixed a bug that caused the “Draught animal” quest to be incompletable.
  • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
  • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
  • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
  • Did a refactor related to issue effects (will not affect gameplay).
  • Fixed a bug that caused some quests to give relation with the quest giver twice.
  • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
  • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.

Conversations & Encounters

  • Board games: you can now forfeit on enemies’ turn.
  • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
  • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
  • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
  • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.

Other

  • Mercenary Guards are now classified as ranged units.
  • “Custom Battle Heroes” is further refined for different weaponry and play styles.
  • Harami units now require regular horses instead of war horses to upgrade.
  • Our brother and sister no longer have purebloods. They now use regular horses.
  • Fixed a template error causing some Sturgian lords to fight barefooted.
  • The Imperial Crown no longer hides hair parts when worn.
  • Changed Vlandian Footman's stats to improve his athleticism.
  • Fixed a template error that caused steppe bandits to spawn with longbows.
  • Improved the camera angle of the encyclopedia troop icons.

Multiplayer
Art


  • Baravenos Encirclement
    • Readjusted spawns for the last flags.
    • Added some better cover for the attacker trebuchet.
  • Echerion
    • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
    • Improved terrain for low graphic settings.
    • Adjusted the physics of some of the screens so that you can shoot through some parts.
    • Moved some of the wall paintings to enable better callouts for alleyways.
  • Xauna
    • Physics improvements to ramps.
  • Tsagaan Castle
    • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.

Server & Network

  • Fixed a crash that occurred when a player was reported in the lobby.
  • Fixed a crash that occurred on the badge screen.
  • Fixed a crash that happened between round transitions.
  • Fixed a crash that happened when the battle was over.
  • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.

UI

  • Changes
    • Online status of clan members can now be seen in the lobby roster.
    • Added explanatory hints to recent game icons.
  • Fixes
    • Various minor tweaks and fixes.
    • Visual bug in the multiplayer armour screen has been fixed.
    • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.

Both
Crashes


  • Fixed a crash which occurred when the game was closing.
  • Fixed a crash which occurred after clicking the “Apply options” button.
  • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
  • Fixed a crash that occurred when quickly clearing the mounts of dead riders.

Art

  • Fixing a bug in the texture streaming system that should reduce texture popping.
  • Improved flora fade in-out at far distances.

UI

  • Improved compression quality of the UI assets.
  • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
  • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
  • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
  • Merlon text will not be shown anymore when looking at it.
  • Added a warning message for out-of-date graphics drivers.
  • The initial loading screen is now black instead of white.
  • Fixed a bug that caused the game to be stuck in loading.

Performance

  • The loading time of scenes and battles has been improved.
  • Both GPU and CPU memory usage has been reduced.
  • Improved terrain rendering performance.
  • Fixed various CPU memory leaks.
  • Optimizations have been made for scripted objects in missions.

Combat

  • Shield mechanic changes
    • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
    • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
    • For more details check this forum post.
  • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
  • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
  • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
  • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
  • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
  • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
  • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.

Other

  • Console command line execution output will no longer be limited by an internal limit.

Modding

  • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
  • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
  • Textures are now correctly shown when a new module is used with the base game.
  • Debug modes like “show albedo/normals” etc. have been enabled.
  • "Terrain layers faulty render when entered as mission" has been fixed.
  • GI probe editing UX has been improved.
  • Fixed a visual bug which caused path barriers to be non-transparent.
  • Fixed auto-reload of module related XML files.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/



Beta Hotfix (25/12/2020)

  • Fixed a crash that occurred while loading the launcher. (Also in the main hotfix.)
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png



Main e1.5.5
  • Fixed a multiplayer crash that occurred when a player joined a Captain game when the new round had already started.
  • Fixed a multiplayer server crash that occurred when a player died.
  • Fixed a crash that occurred when the UI update was called before the UI was properly created.
  • Fixed a bug that caused the multiplayer server and clients to crash.
  • Fixed the scene names on the loading screens.
  • Fixed a crash that occurred while loading the launcher.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Beta e1.5.6
  • Fixed a crash that occurred while loading the launcher. (Also in the main hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-khuzait.png


Main e1.5.5

  • Fixed a crash that occurred on the Badge screen in the Multiplayer Lobby.
  • Fixed a crash that occurred after heir selection if the spouse was selected as the heir and they were in a fugitive state.
  • Fixed a crash caused by corrupted save files because of some unfinished raids.
  • Fixed an issue where mercenary soldiers cost more than the shown amount.
  • Added the quest givers name in Landlord Needs Manual Labor quest dialogues.
  • Fixed a crash that occurred while the Lady's Knight Out quest was active and the quest giver left her settlement.
  • Fixed an issue with newly added keyboard and controller keys not using the default keys.
  • Reflective Friendly Fire damage has been added to Custom Siege servers. 10% to Friend and 30% to Self. Please note that, if you are playing as defenders you will be damaged if you hit your team's siege weaponry, castle gates and doors.
  • Added the missing Loading Screen images for these maps: Ebereth Hillfort (Captain), Cliffs of Akkalat (Captain), Xauna - Winter (Skirmish), Castle of Fen Altai - Winter (Siege), Nord Town - Winter (TDM).


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.5.6.png


Main e1.5.6



Latest Changes:
Singleplayer

  • Oathsworn now has more athleticism skills than riding.
  • Replaced one-handed and two-handed weapon skills for the Imperial Veteran Archer.
  • Fixed the case of some longbows having Vlandian cultures set on them. They are now Battanian Bows.
  • There were two Southern Noble Helmets. One of them is renamed to "Southern Crowned Lord Helmet".
  • Fixed an issue that caused some beard types to clip through closed helmets.
  • Fixed the problem of some character creation choices having weapons that could not be used with civilian equipment.
  • Fixed a crash that occurred when the player died during the defence of a siege while in charge of a formation that was previously controlled by the AI.
  • Fixed an issue that caused players to be stuck in photo mode when it was opened in arenas.
  • Fixed an issue that caused the scoreboard to not show up while pressing the scoreboard key.
  • Fixed an issue that caused weapons to be dropped on pressing Dpad down while the order menu was open.
  • Fixed an issue that caused a crash while trying to open the quest screen.
  • Fixed an issue that caused the UI to disappear when a transfer order was given in the deployment stage.
  • Fixed a crash that occurred when the player started a conversation with melee trainers.
  • Fixed an issue where the mercenary soldiers would cost more than the shown amount.
  • Fixed a crash that occurred due to marrying your daughter to a hero.
  • Fixed a crash that occurred due to invalid items in towns.
  • Fixed wrong text showing when ransoming enemy lords.
  • Minor bug fixes for Medicine and Leadership skills.
  • If construction is 0 due to low loyalty, the construction completion time will be "Never" in Town Management.
  • Fixed a crash that occurred while creating a new rebel clan's banner.
  • Did some improvements related to the rebellion clan destruction algorithm.
  • Fixed a crash that occurred while adding gold to a hero if the hero had more than 2147483647 gold.
  • Fixed a bug where the player gained charm experience after a rebellion started.
  • Fixed a Company of Trouble quest crash that occurred when successfully persuading a lord that was in the same army with the player.
  • Added quest giver name in the Landlord Need Manual Labor quest dialogues.
  • Fixed a bug that caused kingdom leaders to become an army member when the player asked them through a dialogue.
  • Fixed a bug that caused the daily project bonus to be 0 on the settlement management menu.
  • Fixed a crash that was caused by corrupted save files because of some unfinished raids.
  • Fixed a bug that caused the player to gain trade XP when storing items in towns.
  • Fixed a memory leak issue.
  • Fixed a crash which occurred when the New Campaign button was clicked.
  • Fixed a crash that occurred while the “Lady's Knight Out” quest was active and the quest giver left her settlement.
  • Fixed a crash that occurred when the main hero asked for the “Lady's Knight Out” quest while the quest giver was outside of her settlement.
  • Fixed a crash that occurred after heir selection if the husband/wife had been selected as heir and he/she had been in a fugitive state.
  • Fixed a crash that occurred when the “Conspiracy Base of Operations” quest was activated but there was no suitable hideout for the quest.
  • Fixed a bug that allowed declaring of war on a neutral clan.
  • Fixed a bug that caused the dead lords to thank us after helping them on the battlefield.
  • Deleting the “offered amount” text in the barter screen no longer crashes the game.
  • "Agent without head in photo mode" bug has been fixed.



Multiplayer

  • Added the winter version of Isle of Deriad.
  • Temporarily disabled a performance optimization due to the disconnects it caused from the MP Lobby. It will be enabled again once the issue is resolved.
  • Fixed some perk icons.
  • Adjusted all horses charge damage.
  • Slightly increased charge damage for light cavalry horses
  • Slightly decreased charge damage for heavy cavalry horses
  • This is to make bumps/knock down more consistent between the classes.
  • Added 8 new Horses.
  • Added 2 new Lances.
  • Changed the weights of all “Stronger Shield” perks to be the same weight as the default shields.
  • Reverted the recent friendly fire change in Siege game mode. We found a crash that might relate to this change and we want to investigate further.
  • Troop Changes:
    • Aserai
      • Beduin (Light Cav)
        • Replaced the “Long Spear” perk with a new “Agile Horse” perk
        • Replaced the “Heavy Cavalry Sword” perk with the “Long Spear” perk (moved from perk list 1 -> 2)
        • Renamed the default horse from Nahasan to Desert Horse
        • Increased the charge damage of the Desert Horse from 4 to 5
        • Added a new horse (Nahasan) for the “Agile Horse” perk
        • Decreased the charge damage of the Camel from 13 to 7
        • Decreased the speed of the Camel from 45 to 43
        • Increased the maneuver of the Camel from 70 to 74
      • Mamluke (Heavy Cav)
        • Replaced the “Cavalry Mace” perk with a new “Faster Horse” perk
        • Added the Long Spear to the default equipment
        • Replaced the “Long Spear” perk with a new “Larger Shield” perk
        • Added a new horse (Tough Nahasan) for the “Faster Horse” perk
    • Battania
      • Wildling (Skirmisher)
        • Remove gloves (easy to distinguish from oathsworn, show more team colour)
      • Oathsworn (Heavy Inf)
        • Decreased the weight of the “Heavy Oval Shield” (Stronger Shield Perk) from 5 to 3.2
      • Mounted Warrior (Light Cav)
        • Added the longer sword to the default equipment
        • Replaced the “Longer Sword” perk with a new “Agile Horse” perk
        • Added a new horse (Agile Dale Pony) for the “Agile Horse” perk
        • Increased the charge damage of the Dale Pony from 2 to 5
        • Decreased the speed of the Dale Pony from 44 to 43
        • Decreased the charge damage of the Fell Pony from 11 to 9
        • Decreased the maneuver of the Fell Pony from 69 to 67
    • Empire
      • Legionary (Heavy Inf)
        • Decreased the weight of the “Reinforced Oaken Kite Shield” (Stronger Shield Perk) from 5.8 to 3.5
      • Courser (Light Cav)
        • Replaced the “Cavalry Sword” perk with a new “Agile Horse“ perk
        • Added a new horse (Midlands Palfrey) for the “Agile Horse” perk
        • Decreased the charge damage of the Danustica Horse from 8 to 7
        • Increased the speed of the Danustica Horse from 48 to 49
        • Decreased the maneuver of the Danustica Horse from 68 to 63
        • Replaced the “Throwing Spears” perk with a “Lance” perk
      • Cataphract (Heavy Cav)
        • Replaced the “Cavalry Mace” perk with a new “Charger Horse“ perk
        • Added a new horse (Imperial Charger) for the “Charger Horse” perk
        • Changed Axe Perk made it bastard
        • Renamed and adjusted the “Kontos” perk to “Fast Kontos”
        • Increased the length and speed of the “Fast Kontos”
        • Replace the “Bow and Arrows” perk with a new “Heavy Kontos” perk
        • Added a new weapon “Heavy Kontos” for the “Heavy Kontos” perk
        • Decreased the charge damage of the Imperial Warhorse from 13 to 10
        • Decreased the charge damage of the War Courser from 10 to 8
        • Increased the maneuver of the War Courser from 66 to 67
    • Khuzait
      • Spear Infantry (Heavy Inf)
        • Decreased the weight of the “Footman's Wicker Shield” (Stronger Shield Perk) from 3 to 2.7
      • Nomad (Light Cav)
        • Replaced the “Tougher Horse” perk with a new “Agile Horse” perk
        • Added a new horse (Tarpan) for the “Agile Horse” perk
        • Increased the charge damage of the Steppe Horse from 2 to 5
        • Decreased the charge damage of the Steppe Charger from 13 to 10
        • Decreased the health of the Steppe Charger from 220 to 190
      • Lancer (Heavy Cav)
        • Added the “Cavalry Mace” to the default equipment
        • Replaced the “Cavalry Mace” perk with a new “Longer Lance” perk
        • Switched “Improved Armor” and “Tougher Horse” positions
        • Increased the speed of the Steppe Warhorse from 40 to 41
        • Increased the maneuver of the Steppe Warhorse from 68 to 69
      • Mounted Archer (Horse Archer)
        • Increased the charge damage of the Steppe Saddle Horse from 2 to 3
        • Increased the charge damage of the Steppe Tough Horse from 3 to 4
    • Sturgia
      • Varyag (Heavy Inf)
        • Decreased the weight of the “Large Round Shield” (Stronger Shield Perk) from 4 to 2.8
      • Raider (Light Cav)
        • Made heavy axe default
        • Increased barding armor 4->15
        • Adjusted horse harness visual
        • Replaced heavy axe perk with looted horse perk (grants a random horse on spawn)
        • Increased the charge damage of the Trotter horse from 4 to 5
      • Druzhinnik (Heavy Cav)
        • Added the Long Spear to the default equipment
        • Replaced the “Larger Shield” perk with “Agile Horse” perk
        • Replaced the “Long Spear” perk with a new “Larger Shield” perk
        • Renamed and adjusted the “Lance” perk to “Heavy Lance”
        • Replaced the “Bow and Arrows” perk with a new “Long Lance” perk
        • Decreased the charge damage of the Tougher Tyal Horse from 12 to 11
        • Decreased the maneuver of the Tougher Tyal Horse from 66 to 64
    • Vlandia
      • Vanguard (Light Cav)
        • Added the Cavalry Mace to the default equipment
        • Replaced the “Cavalry Mace” perk with a new Faster Horse“ perk
        • Added a new horse (Hunter) for the “Faster Horse” perk
        • Increased the charge damage of the Saddle Horse from 2 to 5
        • Increased the height of the Saddle Horse slightly
        • Increased the charge damage of the Jaculan Horse from 2 to 4
        • Decreased the speed of the Jaculan Horse from 47 to 44
      • Knight (Heavy Cav)
        • Replaced the “Cavalry Mace” perk with a new “Faster War Horse” perk
        • Added a new horse (Faster Charger) for the “Faster War Horse” perk
        • Decreased the charge damage of the Charge from 13 to 12
        • Increased the charge damage of the Brawler from 9 to 12



Initial Beta Changelog:
Singleplayer

Crashes


  • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
  • Fixed a crash that occurred when unlocking perks.
  • Fixed a crash that occurred when the main hero spoke with a disbanding party.
  • Fixed a crash that occurred while executing prisoners.
  • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
  • Fixed a crash that occurred when dead notables still had caravans.
  • Fixed a crash that occurred when changing the culture of a character during character creation.
  • Fixed a crash that occurred by crafting pieces that were missing from the game files.
  • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
  • Fixed a rendering crash that occurred when entering a hideout.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
  • Fixed a bug that caused a crash after the player gained a fief by bartering.


Performance


  • Did a refactor to make the ItemRoster system faster and more stable.
  • Reduced spikes during tableau generation for characters in UI.
  • Performance improvements for crafting dagger pieces.
  • Performance improvements for Vlandia village houses.
  • Performance improvements for Khuzait houses.


Localisation


  • Minor text updates.
  • Turkish localisation updates.


Art


  • 14 new villages were added.
  • 26 new battle terrains were added.
  • Added new Sturgia Light Armour.
  • Added new Highland Scale Over Mail Armour.
  • Added some variety to existing shoulder armour pieces.
  • Added new flax plantation and vineyard models for the campaign map.
  • Various weapon improvements and fixed some bugs on weapons.
  • Fixed direction issues on some seax knives.
  • Fixed Bearded Axe’s handle issue.
  • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
  • Missing texture issue fixed for the dungeon in Revyl.
  • Northern Light Harness skinning problems fixed.
  • Various village improvements, fixed some bugs in villages.
  • Visual improvements for Battania arena models.
  • Fixed incorrect snow rendering on the outer mesh of the world map.


Animations


  • Fixed a bug that caused the player's companions to play villager animations.


Campaign Map


  • Changed village lore to match new locations and changed the production of some villages.
  • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
  • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.


UI


  • Changes
    • Settlement Nameplate Events
      • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
    • Menu Shortcuts
      • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
    • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
    • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
    • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
    • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
    • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
    • Added "Time of Day" selection to Custom Battle screen.
    • Added equipment icons to custom battle heroes so players can examine them before the battle.
    • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
    • Added variation to troops' types and faces in map conversation. No more same-face looters.
    • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
    • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
    • Hovering over a hero's health on the party screen now gives detailed info about their health.
    • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
    • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
    • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
    • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
    • Quick talk button is now disabled during the tutorial stage.
  • Fixes
    • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
    • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
    • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
    • Fixed a bug that caused a crash on barter Auto-Offer.
    • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
    • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
    • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
    • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
    • Fixed a bug that caused modifiers for items to be removed on party screen resets.
    • Fixed a bug that caused prisoner heroes to not be transferable.
    • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
    • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
    • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
    • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
    • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
    • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
    • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
    • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
    • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
    • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
    • Made further changes on the head armours that some troops are using for readability and coherence purposes.
    • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
    • Fixed a bug that caused the display of the deserting troops count to be wrong.
    • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
    • Fixed showing wrong companion names for clan roles in dialogues with our companions.


Battles and Sieges


  • Photo Mode Implementation
    • Photo mode functionality and interface was added to the singleplayer.
  • Improved accuracy with ranged weapons while mounted.
  • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
  • Base bow values have been changed to tune both the AI behaviour and the player experience.
  • Fixed weapon skill-related damage being reported as perk related damage in combat.
  • Mounted units can now get a morale penalty due to casualties within their own formation.
  • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
  • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.


Character Development System


  • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
  • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
  • Added 9 combat-related roguery perks.
  • Added 1 combat-related stewardship perks.
  • Added 5 combat-related medicine perks.
  • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
  • Added missing Veterinarian primary effect
    • 30% chance per day to recover a lame horse.
  • Changed Fortitude Tonic primary effect
    • Increase the hitpoints of other heroes in your party by 10.
  • Updated Veterans' Respect perk secondary effect
    • You are able to convert bandits into regular troops.
  • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
  • Recruiting bandits now gives Roguery experience.
  • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
  • Fixed various community reported perk problems.


Clan and Party


  • Added a passive relations bonus when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, they will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
  • The prisoner recruitment process has been changed completely.
    • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
    • Recruiting bandits carries a culture penalty.
    • NPC lords can now recruit prisoners.
  • Marrying off clan members is now possible.
  • From now on, family members can be used for issues' alternative solutions.
  • Fixed a bug that caused companions to teleport when they were left in a settlement.
  • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
  • Fixed a bug that caused heroes to heal immediately.
  • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
  • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
  • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
  • Fixed the “party speed not getting updated” bug after leaving an army.


Kingdoms and Diplomacy


  • Rebellion feature added.
    • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
    • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
    • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
    • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
    • Rebellion clans are always on bad terms with their oppressor's.
    • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
    • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.
  • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
  • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
  • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
  • Ensured all clans have at least one fief and that medium-tier clans have enough income.
  • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
  • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
  • Ensured minor faction nobles have weapon skills.
  • Ensured only kingdoms are shown in the kingdom diplomacy screen.
  • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
  • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
  • Fixed a bug that caused some prisoners to not be released after peace declarations.
  • Familial relations of the clan Fen Caernacht have been fixed.
  • Fixed a bug that caused eliminated clans to retain settlement ownership.


Economy and Trade


  • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
  • Fixed the bug caused by the perk effect on barter.


Crafting


  • Added console commands to unlock all crafting pieces and add crafting materials.
  • Fixed the issue of crafted items appearing as a tournament prize.


Settlement Actions (Town, Village, Castle and Hideout)


  • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
  • Fixed the wrong display of gold earned in arena practise fights.
  • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
  • Fixed a bug that let towns have tournaments during a siege.
  • Fixed the penalty miscalculation of the mounted training course.
  • Barbers are now visible while pressing the "ALT" key in towns.
  • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
  • Fixed a bug that caused NPC's to walk fast in civilian scenes.


Quests & Issues


  • Main storyline quest "Destroy Raiders" has been implemented.
  • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
  • Added a new quest - Village needs tools.
  • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
  • Headman Needs Grain
    • Quest reward removed.
    • Amount of requested goods increased.
    • Increased relation bonus/reward given upon completion.
  • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
  • "Needs to Deliver Herd" issue duration is increased to 30 days.
  • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
  • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
  • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
  • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
  • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
  • Players can no longer sell “Company of trouble” quest troops to family members.
  • Fixed a bug that caused the “Draught animal” quest to be incompletable.
  • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
  • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
  • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
  • Did a refactor related to issue effects (will not affect gameplay).
  • Fixed a bug that caused some quests to give relation with the quest giver twice.
  • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
  • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.


Conversations & Encounters


  • Board games: you can now forfeit on enemies’ turn.
  • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
  • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
  • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
  • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.


Other


  • Mercenary Guards are now classified as ranged units.
  • “Custom Battle Heroes” is further refined for different weaponry and play styles.
  • Harami units now require regular horses instead of war horses to upgrade.
  • Our brother and sister no longer have purebloods. They now use regular horses.
  • Fixed a template error causing some Sturgian lords to fight barefooted.
  • The Imperial Crown no longer hides hair parts when worn.
  • Changed Vlandian Footman's stats to improve his athleticism.
  • Fixed a template error that caused steppe bandits to spawn with longbows.
  • Improved the camera angle of the encyclopedia troop icons.



Multiplayer

Art


  • Baravenos Encirclement
    • Readjusted spawns for the last flags.
    • Added some better cover for the attacker trebuchet.
  • Echerion
    • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
    • Improved terrain for low graphic settings.
    • Adjusted the physics of some of the screens so that you can shoot through some parts.
    • Moved some of the wall paintings to enable better callouts for alleyways.
  • Xauna
    • Physics improvements to ramps.
  • Tsagaan Castle
    • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.


Server & Network


  • Fixed a crash that occurred when a player was reported in the lobby.
  • Fixed a crash that occurred on the badge screen.
  • Fixed a crash that happened between round transitions.
  • Fixed a crash that happened when the battle was over.
  • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.


UI


  • Changes
    • Online status of clan members can now be seen in the lobby roster.
    • Added explanatory hints to recent game icons.
  • Fixes
    • Various minor tweaks and fixes.
    • Visual bug in the multiplayer armour screen has been fixed.
    • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.



Both

Crashes


  • Fixed a crash which occurred when the game was closing.
  • Fixed a crash which occurred after clicking the “Apply options” button.
  • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
  • Fixed a crash that occurred when quickly clearing the mounts of dead riders.


Art


  • Fixing a bug in the texture streaming system that should reduce texture popping.
  • Improved flora fade in-out at far distances.


UI


  • Improved compression quality of the UI assets.
  • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
  • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
  • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
  • Merlon text will not be shown anymore when looking at it.
  • Added a warning message for out-of-date graphics drivers.
  • The initial loading screen is now black instead of white.
  • Fixed a bug that caused the game to be stuck in loading.


Performance


  • The loading time of scenes and battles has been improved.
  • Both GPU and CPU memory usage has been reduced.
  • Improved terrain rendering performance.
  • Fixed various CPU memory leaks.
  • Optimizations have been made for scripted objects in missions.


Combat


  • Shield mechanic changes
    • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
    • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
    • For more details check this forum post.
  • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
  • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
  • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
  • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
  • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
  • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
  • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.


Other


  • Console command line execution output will no longer be limited by an internal limit.



Modding

  • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
  • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
  • Textures are now correctly shown when a new module is used with the base game.
  • Debug modes like “show albedo/normals” etc. have been enabled.
  • "Terrain layers faulty render when entered as mission" has been fixed.
  • GI probe editing UX has been improved.
  • Fixed a visual bug which caused path barriers to be non-transparent.
  • Fixed auto-reload of module related XML files.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.7.png



Beta e1.5.7



Singleplayer

Crashes


  • Fixed a crash that occurred after Tacteos was rescued by the main hero in the tutorial phase.
  • Fixed a crash that occurred when a player tried to enter some Empire villages.
  • Fixed a crash that occurred during scene loads due to the navigation mesh.
  • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
  • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
  • Fixed a crash related to press and hold function while picking up items with "F" key.
  • Fixed a bug that caused the game to crash during barter.
  • Fixed a crash that occurred when the companion was solving the “Help With Outlaws” quest.


Performance


  • Fixed the rendering of snow on some places of the world map.
  • Fixed a memory leak which occurred after entering a field battle.
  • Memory allocation optimizations were made on the campaign map to reduce framerate drops.
  • Campaign performance improvements.


Save & Load


  • Save time has been reduced slightly.
  • Save game optimisation.


Localisation


  • Minor text fixes.
  • Turkish language updates.
  • Chinese language updates.


Art


  • Added two new Sturgian light armours.
  • Added a new Battanian scale armour.
  • Visual improvements to two swamp and one highland battle terrain.
  • Visual improvements on some Battanian houses.
  • Fixed various armour clipping issues.
  • Visual improvements on Vlandia arena models.
  • Visual improvements on various interior building models.
  • Fixed a bug that caused beggar agents to spawn more than there were scene beggar spawn points.
  • Civilian navmesh fixes for vlandia_castle_005a.
  • Improved player clan member spawning locations in settlements.
  • Various village improvements.
  • Improvements on some materials and textures.
  • Fixed clipping issues on some helmets.


Animations


  • Fixed a problem that caused agents to walk unusually fast in some cases.


UI
Changes


  • Map conversations now support voice lines.
  • Improved the information shown in the Kingdom/Fiefs tab.
  • Text input queries now autofocus on the input automatically (no need to click on the input anymore).
  • Moved estimated GPU memory usage to the right side for better presentation.
  • Added keyboard/gamepad shortcuts to the custom battle and save/load screens.
  • Separated Performance options into different categories to better represent these options.
  • The overall quality option is now at the top.
  • Added colours to troop portraits in the party screen.
  • Parties joining an army will no longer lose trackers that they had before joining the army.
  • Face generation tabs can now be navigated with shortcuts.
  • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

Fixes


  • Fixed search results in encyclopedia search not showing up after a character in Asian languages.
  • Fixed a bug that caused a hero prisoner (or companion) to not be transferable in some party screens.
  • Fixed a bug that caused the immediate escape of donated prisoners.
  • Fixed an overlapping issue in crafting smithing hero selection.
  • Fixed a visual bug that caused game menu items' text to go out of bounds.
  • Fixed a visual bug that caused the completed check mark to not show up in completed tasks on the quest screen.
  • Fixed a visual bug that caused governor name text to show up incorrectly in town management.
  • Fixed a visual bug that caused a visual element to not show up in the quests screen.
  • Fixed a bug that caused the "You're leaving loot behind" warning to show up in caravan trade inventory screens.
  • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
  • Fixed inconsistent hero portraits in the Town Management governor selection.
  • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
  • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
  • Fixed some text problems that occurred when inspecting a dead lord's encyclopedia page.
  • Fixed Battanian cultural bonus text.


Battles and Sieges


  • World map preparation phase of sieges is now 33% longer.
  • The “being wounded” chance has been reduced by 10% for non-hero troops in all battles (missions + simulations) when knocked out.
  • Fixed horse archers being spawned too close to each other (and pushed by physics).
  • Fixed a bug that caused siege ladders to stand in the air when raised.
  • Wounded troops were not deserting even with low morale. This has been fixed.


Character Development System


  • Implemented 31 engineering campaign-side perk effects.
  • The passive XP given by perks “Raise the meek” and “Combat tips” was reduced.
  • Force villager parties, caravans and villages to give goods now gives Roguery XP.
  • Attacking caravans and villager parties now awards Roguery XP correctly.
  • Fixed a bug that caused trade skill gains when a player discarded items.
  • Fixed a bug that caused player traits to disappear.
  • Fixed XP gain from friendly fire.
  • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.


Clan and Party


  • The Child Education feature has been implemented.
    • Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.
  • NPC parties now don’t upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.
  • XP needed to upgrade higher tier troops was slightly increased.
  • Fixed a bug that allowed the main hero to take a disbanding party to his/her army.
  • Fixed a bug that didn’t allow the player to assign his wife/her husband as a governor and see her/his equipment.
  • Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.
  • Fixed incorrect income calculations on the clan screen.
  • Fixed a bug that allowed the companions to die while death was disabled.
  • Fixed a bug that prevented castle governors from gaining steward experience.
  • Fixed the kingdom eligible tier showing less than the actual value bug.


Armies


  • Fixed a bug that caused parties in the army to recruit from raided villages.


Kingdoms and Diplomacy


  • There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.
  • Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.
  • Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements (it’s still possible). This mechanic applies to AI heroes as well, not just the player.
  • Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.
  • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
  • Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
  • With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.
  • Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.
  • Fixed some bugs related to character relations after the rebellion started.


Economy and Trade


  • Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.
  • Fixed a bug that caused Security to affect settlement taxes unintentionally.
  • Fixed the player crafted items piling up in towns.
  • Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.


Settlement Actions (Town, Village, Castle and Hideout)


  • Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).
  • The probability of NPC parties raiding the villages has been slightly reduced.
  • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
  • Gold gained in arena practice is now updated correctly.
  • Fixed giving tournament weapons as a tournament prize bug.
  • Fixed a bug that caused governors to be missing in their governed city.
  • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".
  • Fixed a bug where Empire Construction bonus didn’t apply due to governors.


Quests & Issues


  • Fixed a bug that caused some quests to give multiple rewards.
  • Fixed a bug that increased the criminal rating with a neutral clan after the “Dispurt Supply Lines” quest caravan had been attacked by the main hero.
  • Fixed a bug that started a war with a neutral clan after the “Disrupt Supply Lines” quest caravan had been attacked by the main hero.
  • “Escort Merchant Caravan” quest did not fail when the main hero took their gold or goods. This has been fixed.
  • “Caravan Ambush” quest raider characters will be counted as bandits in “Landowner Needs Manual Laborers” quest.
  • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
  • Fixed the “Art of the Trade” quest dialogue bug that overrode other quests’ dialogues.
  • Fixed the “Lord Wants Rival Captured” quest battle bug that occurred when the quest target NPC was in the army.
  • Fixed some inventory related problems in the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that caused the “Deliver the Herd” quest to get both cancelled and failed when the quest target NPC died.
  • Fixed the relation gain problem in the “Lord Needs Tutor” quest.


Conversations & Encounters


  • Made some improvements on conversation spawn points when quick talking to people.
    • From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the “Family Feud” quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.
  • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
  • The problem of low tier troops showing up in conversations has been resolved.


Other


  • The case of Empire lords showing up to battles without their helmets has been solved.
  • Custom Battle Heroes now share the same stats.
  • Removed an extra body armour from the Khuzait Lancer template.
  • Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".
  • The game will retain the time flow state while switching between the UI and the campaign map.
  • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
  • Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.
  • Fixed the visual bug on character portrait in the encyclopedia.
  • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
  • Added encyclopedia entries for towns.



Multiplayer

Art


  • Some slight spawn and visual adjustments to Baravenos Encirclement.
  • Physics problems in Tsagaan Castle have been resolved.


Other - Miscellaneous


  • Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.


Server & Network


  • Added a new server region: Western North America. Renamed North America region to Eastern North America.


UI
Changes


  • Players can now see the clan leaderboards even when they're not in a clan.
  • Rankings in the player's clan are now visible next to the players' avatars in the lobby.
  • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
  • A lot of small visual tweaks.

Fixes


  • Fixed the "auto mute" text being visible when the player reports another player in the lobby.
  • A visual bug has been fixed in the multiplayer armoury scene.



Both

Crashes


  • Fixed a crash that occurred when the game was closing.


Art


  • The transparency of trees in the distance has been improved.


Audio


  • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.


Performance


  • CPU Memory usage reductions for terrain.
  • Siege performance of the game increased.
  • Reduced memory usage during scene loading.


Animations


  • Fixed the hand position issues with some swords.
  • Fixed the hand position issues with some two handed axes when the player made an upper block.


Combat


  • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
  • Slightly decreased fall damage.
  • The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.
  • Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.
  • Adjusted horse archer AI to make them switch to melee weapons at close range.


Other


  • Fixed a visual bug which caused some characters' skin colour to change at distance.
  • Fixed the blurred textures at the bottom of the screen.


Modding


  • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
  • Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
  • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
  • Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
  • Spline road generation tool added to the editor.
  • GI bake levels can now be copied into other levels.
  • Fixed a crash which occurred when the terrain paint layer ordering was changed.
  • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
  • Fixed the save button crash of the cloth editor.
  • Fixed the edge deletion crash of the navigation mesh.
  • Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
98ab7dcefc5f1caa06f63b883e678d5ba14485fa.png


Main e1.5.6
Singleplayer

  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred after the declaration of war in the Spy Among Us quest.
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
  • Fixed discrepancies towards body armour weights.
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
  • Fixed misspelt settlement names on the campaign map.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
  • Added one-click orders to F4 through F9 keys. Players can now give:
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders



Multiplayer

  • Fixed a UI crash that occurred when logging in or out.
  • Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.

Combat Changes


  • Spears used on foot now deal damage earlier.
  • Thrust attacks now hit for perfect damage earlier.

Weapon Changes


  • New Weapon:
    • Highland Noble Two-Handed Sword (Fian)
      • Swing Speed: 91
      • Damage: 99
      • Length: 105
    • Empire Polearm (Palatine Guard)
      • Swing Speed: 76
      • Damage: 103
      • Length: 163
  • Aserai Mace Swing Speed value decreased from 94 to 89.
  • Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
  • Southern Pike (Aserai):
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 39 to 44.
  • Battania Mace Swing Speed value decreased from 97 to 91.
  • Highland Two-Handed Sword (Fian):
    • Swing Speed value decreased from 96 to 88.
    • Damage value decreased from 103 to 93.
  • Highland Pike (Battania)
    • Thrust Speed value increased from 88 to 89.
    • Damage value increased from 36 to 40.
  • Empire Mace Swing Speed value decreased from 92 to 87.
  • Empire Heavy Mace Swing Speed value decreased from 88 to 87.
  • Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
  • Eastern Pike (Khuzait)
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 38 to 42.
  • Sturgia Mace Swing Speed value decreased from 92 to 88.
  • Vlandian Mace Swing Speed value decreased from 96 to 91.
  • Awl Pike (Vlandia)
    • Thrust Speed value increased from 91 to 92.
    • Damage value increased from 37 to 41.
  • Light Crossbow Damage value decreased from 70 to 65.
  • Crossbow Damage value decreased from 85 to 78.
  • Arbalest Damage value decreased from 95 to 90.

Troop Changes


  • Aserai
    • Skirmisher
      • Speed value increased from 82 to 83.
      • Troop Count increased from 17 to 18.
    • Tribal Warrior
      • Speed value increased from 78 to 79.
      • Troop Count increased from 21 to 22.
  • Battania
    • Clan Warrior
      • Speed value increased from 81 to 82.
    • Savage
      • Speed value increased from 83 to 84.
    • Wildling
      • Speed value increased from 82 to 83.
    • Fian
      • Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two Handed Sword.
  • Empire
    • Recruit
      • Speed value increased from 82 to 83.
    • Legionary
      • Speed value increased from 77 to 78.
    • Palatine Guard
      • Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.
  • Khuzait
    • Rabble
      • Speed value increased from 80 to 81.
    • Spear Infantry
      • Speed value increased from 78 to 79.
  • Sturgia
    • Warrior
      • Speed value increased from 78 to 79.
      • Troop Count decreased from 20 to 19.
    • Brigand
      • Speed value increased from 82 to 83.
    • Berserker
      • Speed value increased from 82 to 83.
      • Troop Count decreased from 17 to 16.
    • Varyag
      • Speed value increased from 77 to 78.
  • Vlandia
    • Peasant Levy
      • Speed value increased from 81 to 82.
    • Sergeant
      • Speed value increased from 77 to 78.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



Beta e1.5.7
Singleplayer

  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters. (Also in e1.5.6 hotfix.)
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly. (Also in e1.5.6 hotfix.)
  • Fixed discrepancies towards body armour weights. (Also in e1.5.6 hotfix.)
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk. (Also in e1.5.6 hotfix.)
  • Fixed misspelt settlement names on the campaign map. (Also in e1.5.6 hotfix.)
  • Fixed some campaign map performance problems.
  • Fixed an issue that blocked borrowed quest troops from the Train Troops Issue Quest from entering hideouts.
  • Fixed an issue that made a barter impossible to complete while offering to marry a noble.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase. (Also in e1.5.6 hotfix.)
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks. (Also in e1.5.6 hotfix.)
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended. (Also in e1.5.6 hotfix.)
  • Fixed a crash that occurred after the declaration of war in the Spy Among Us quest. (Also in e1.5.6 hotfix.)
  • Fixed an issue that caused morale gain in battles after a successful hit with a weapon for non-player characters.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.)
  • Fixed spring of gold perk effect and capped to a maximum of 1000 gold per day.
  • Increased the chance for players to experience defensive sieges by adjusting the total power inside of settlement where the player is located to 70% of its actual value when assessed by NPC parties
  • Fixed an issue with fief tariffs being given as a cumulative.
  • Fixed an issue during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.
  • Fixed an issue with stuttering while the campaign map time is in fast forward mode.
  • Fixed an issue with the player's siblings being shown as naked and in wrong education stage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege. (Also in e1.5.6 hotfix.)
  • Added one-click orders to F4 through F9 keys. Players can now give: (Also in e1.5.6 hotfix.)
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders



Multiplayer

  • Fixed a crash that occurred while launching multiplayer.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat. (Also in e1.5.6 hotfix.)
  • Fixed a UI crash that occurred when logging in or out. (Also in e1.5.6 hotfix.)
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Main e1.5.6​


Singleplayer​


  • Fixed a crash related to trade penalties that were occurring when engaging looters.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
  • Fixed the issue with the sorting feature not working as intended.




Multiplayer​


Combat Changes


  • All non-throwable spears can now be braced.


Troop Changes


  • Aserai
    • Skirmisher
      • Troop Count value increased from 18 to 19.
    • Tribal Warrior
      • Troop Count value increased from 22 to 23.
    • Guard
      • Troop Count value decreased from 16 to 15.
    • Archer
      • Troop Count value increased from 15 to 17.
  • Battania
    • Savage
      • Troop Count value decreased from 18 to 16.
  • Empire
    • Menavlion Infantry
      • Troop Count value decreased from 16 to 15.
    • Archer Militia
      • Troop Count value increased from 15 to 16.
  • Khuzait
    • Steppe Bow
      • Troop Count value increased from 15 to 17.
  • Vlandia
    • Voulgier
      • Troop Count value decreased from 17 to 16.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/




Beta e1.5.7​


Singleplayer​


  • Fixed a crash related to trade penalties that were occurring when engaging looters. (Also in e1.5.6 hotfix.)
  • Swapped the Athletics and Riding skill ratings of the Sea Raider Chief troop.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments. (Also in e1.5.6 hotfix.)
  • Fixed the issue with the sorting feature not working as intended. (also in 1.5.6)
  • Fixed an issue that made young adults naked in civilian missions and the encyclopaedia. Please note that this fix only works on new campaigns.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
betahotfix-khuzait.png


Beta e1.5.7

Singleplayer​


  • Fixed an issue that caused heroes with a child to have another child faster than normal.
  • Fixed an issue that caused quest givers to ask for 0 quest items and offer 0 gold reward in the Art of The Trade quest.
  • Fixed an exploit that allowed players could donate and take back prisoners non-stop for infinite influence.
  • Fixed an issue that blocked certain quests in the game from being completed because of modified items.




Multiplayer​


  • Fixed a crash that occurred when logging into the lobby.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.5.7.png

Main e1.5.7​





Latest Changes:​


Singleplayer​


  • Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
  • Fixed a bug that enabled eliminated clans to propose kingdom decisions.
  • 'Preventive Medicine' perk now works after successful hideout assaults.
  • Fixed a bug that caused the 'Famous Commander' perk secondary bonus to not work for recruits and mercenaries.
  • Fixed a bug that caused the education focus point rewards to not be applied to the child.
  • Fixed education notifications triggering in games with ageing disabled.
  • Removed non-civilian weaponry from civilian starting equipment sets.
  • Removed skill templates that override already present character skills.
  • Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
  • Fixed a bug that changed disbanding parties' names to 'unnamedParty'.
  • Fixed a crash that occurred on load when a disbanding party remained in an army.
  • Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.




Multiplayer​


  • Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.


Combat Changes


  • Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
  • Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
  • All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
  • Slightly increased base accuracy for Mounted Archery.


Equipment Changes


  • New Shields:
    • Bronze Reinforced Highland Large Shield
      • Hit Points: 90
      • Armour: 5
      • Weight: 1.2
    • Iron Reinforced Highland Large Shield
      • Hit Points: 140
      • Armour: 5
      • Weight: 2
    • Leather Bound Kite Shield
      • Hit Points: 80
      • Armour: 5
      • Weight: 1.2
    • Worn Kite Shield
      • Hit Points: 80
      • Armour: 5
      • Weight: 1.2
  • New Bow:
    • Guard’s Bow
      • Accuracy: 95
      • Damage: 63
      • Speed: 80
  • Crossbow damages decreased:
    • Light Crossbow Damage decreased from 65 to 60.
    • Crossbow Damage decreased from 78 to 72.
    • Arbalest Damage decreased from 90 to 85.
  • Menavlion damages decreased:
    • Menavlion damage decreased from 120 to 109.
    • Long Menavlion damage decreased from 125 to 118.
    • Heavy Menavlion damage decreased from 158 to 151.
    • Cavalry Menavlion damage decreased from 118 to 110.
  • Highland Twohanded Woodcutter's Axe damage decreased from 95 to 84.
  • Eastern Heavy Mace damage increased from 59 to 69.
  • Eastern Infantry Club damage increased from 39 to 43.
  • Imperial Heavy Axe swing speed decreased from 98 to 93.
  • Throwing Weapon Damages increased:
    • Javelin damage increased from 34 to 40.
    • Imperial Javelin damage increased from 45 to 50.
    • Light Javelin damage increased from 25 to 27.
    • Francesca damage increased from 44 to 51.
    • Highland Javelin damage increased from 46 to 51.
    • Northern Fish Harpoon damage increased from 33 to 38.
    • Reinforced Northern Fish Harpoon damage increased from 49 to 55.
    • Jereed damage increased from 52 to 55.
    • Southern Throwing Axe damage increased from 49 to 55.
    • Northern Throwing Axe increased from 34 to 40.
  • Desert Oval Shield:
    • Hitpoints decreased from 160 to 100.
    • Armour decreased from 15 to 5.
    • Weight decreased from 3.2 to 1.2.
  • Decorated Oval Shield:
    • Hitpoints increased from 125 to 140.
    • Armour increased from 10 to 15.
    • Weight decreased from 4.7 to 3.
  • Footman's Wicker Shield
    • Hitpoints increased from 190 to 230
    • Armour increased from 12 to 15


Troop Changes


  • All Skirmishers:
    • Improved acceleration when running.
    • Slightly improved Combat Movement Speed.
    • Captain Mode: Increased Ranged AI level.
  • All Shock Troops:
    • Removed default Small Heater Shield.
  • All Archers:
    • Captain Mode: Increased Ranged AI level.
  • All Cavalries:
    • Decreased health for all horses by 20.
    • Decreased armour for cavalry:
      • -4 for light cavalry
      • -8 for heavy cavalry
    • Increased troop counts for captain mode:
      • +2 for light cavalry
      • +1 for heavy cavalry
  • Aserai
    • Tribal Warrior:
      • Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
    • Skirmisher:
      • Starts with default Desert Oval Shield.
      • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
      • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
      • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
      • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
    • Beduin:
      • Decreased Barding armour value from 4 to 0.
      • Increased troop count from 10 to 13.
      • Desert Horse health decreased from 200 to 180.
      • Nahasan health decreased from 200 to 180.
      • Husnphree health decreased from 280 to 260.
    • Mamluke:
      • Decreased barding armour value from 25 to 17.
      • Increased troop count from 7 to 8.
      • Decreased Improved Barding Perk armour value from 42 to 34.
      • Barb Horse health decreased from 235 to 215.
      • Tough Nahasan health decreased from 230 to 210.
      • Agile Barb Horse health decreased from 230 to 210.
  • Battania
    • Wildling:
      • Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout's Shield.
      • Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
    • Savage:
      • Improved acceleration when running.
    • Oathbound:
      • Armour increased from 43 to 46.
      • Combat Speed decreased from 0.9 to 0.8.
    • Mounted Warrior:
      • Decreased barding armour from 8 to 3.
      • Increased troop count from 11 to 13.
      • Decreased improved barding Perk armour from 29 to 21.
      • Dale Pony health decreased from 215 to 195.
      • Agile Dale Pony health decreased from 215 to 195.
      • Fell Pony health decreased from 260 to 240.
  • Empire
    • Recruit:
      • Starts with default Leather Bound Kite Shield.
      • Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
    • Legionary:
      • Armour increased from 41 to 44.
      • Combat Speed increased from 0.7 to 0.8.
      • Running Speed increased from 78 to 79.
    • Palatine Guard:
      • Crossbow Perk is changed to Light Crossbow Perk.
    • Courser:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Courser health decreased from 220 to 200.
      • Midlands Palfrey health decreased from 220 to 200.
      • Danustica Horse decreased from 220 to 200.
    • Cataphract:
      • Decreased barding armour from 43 to 35.
      • Increased troop count from 7 to 8.
      • Imperial Warhorse health decreased from 265 to 245.
      • War Courser health decreased from 250 to 230.
      • Imperial Charger health decreased from 255 to 235.
  • Khuzait
    • Rabble:
      • Improved acceleration when running.
    • Spear Infantry:
      • Armour increased from 23 to 28.
      • Combat Speed increased from 0.8 to 0.9.
      • Slightly improved acceleration when running.
    • Steppe Bow:
      • Stronger Bow Perk grants Recurve Bow instead of Short Bow.
    • Khan’s Guard:
      • Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
    • Nomad:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 10 to 13.
      • Steppe Horse health decreased from 190 to 170.
      • Tarpan health decreased from 190 to 170.
      • Steppe Charger health decreased from 190 to 170.
    • Mounted Archer:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Steppe Saddle Horse health decreased from 200 to 180.
      • Steppe Tough Horse health decreased from 225 to 205.
    • Lancer:
      • Decreased barding armour from 40 to 32.
      • Increased troop count from 7 to 8.
      • Steppe Warhorse health decreased from 220 to 200.
      • Makeb Horse health decreased from 265 to 245.
  • Sturgia
    • Brigand:
      • Starts with default Worn Kite Shield instead of Northern Kite Shield.
    • Berserker:
      • Improved acceleration when running.
    • Varyag:
      • Armour increased from 39 to 42.
      • Running Speed increased from 78 to 79.
    • Hunter:
      • Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
    • Raider:
      • Decreased barding armour from 15 to 8
      • Increased troop count from 9 to 11
      • Trotter health decreased from 210 to 190
      • Tyal Horse health decreased from 250 to 230
    • Druzhinnik:
      • Decreased barding armour from 20 to 18
      • Increased troop count from 7 to 8.
      • Decreased improved barding Perk armour from 44 to 36.
      • Sturgian Hunter health decreased from 245 to 225.
      • Tougher Tyal Horse health decreased from 270 to 250.
  • Vlandia
    • Peasant Levy:
      • Improved acceleration when running.
    • Sergeant:
      • Armor increased from 37 to 40.
      • Running Speed increased from 78 to 79.
    • Arbelist:
      • Troop Count increased from 15 to 16.
    • Sharpshooter:
      • Troop Count increased from 10 to 11.
    • Vanguard:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Decreased improved barding Perk armour from 30 to 22.
      • Saddle Horse health decreased from 220 to 200.
      • Hunter health decreased from 220 to 200.
      • Jaculan Horse health decreased from 220 to 200.
    • Knight:
      • Decreased barding armour from 44 to 36.
      • Increased troop count from 7 to 8.
      • Charger health decreased from 230 to 210.
      • Faster Charger health decreased from 230 to 210.
      • Brawler health decreased from 270 to 250.




Previous Beta Hotfixes:​



21/01/21


Singleplayer​


  • Fixed a crash related to trade penalties that were occurring when engaging looters.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
  • Fixed the issue with the sorting feature not working as intended.




Multiplayer​


Combat Changes


  • All non-throwable spears can now be braced.


Troop Changes


  • Aserai
    • Skirmisher
      • Troop Count value increased from 18 to 19.
    • Tribal Warrior
      • Troop Count value increased from 22 to 23.
    • Guard
      • Troop Count value decreased from 16 to 15.
    • Archer
      • Troop Count value increased from 15 to 17.
  • Battania
    • Savage
      • Troop Count value decreased from 18 to 16.
  • Empire
    • Menavlion Infantry
      • Troop Count value decreased from 16 to 15.
    • Archer Militia
      • Troop Count value increased from 15 to 16.
  • Khuzait
    • Steppe Bow
      • Troop Count value increased from 15 to 17.
  • Vlandia
    • Voulgier
      • Troop Count value decreased from 17 to 16.



18/01/21


Singleplayer​


  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred after the declaration of war in the 'Spy Among Us' quest.
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
  • Fixed discrepancies towards body armour weights.
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
  • Fixed misspelt settlement names on the campaign map.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
  • Added one-click orders to F4 through F9 keys. Players can now give:
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders




Multiplayer​


  • Fixed a UI crash that occurred when logging in or out.
  • Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.


Combat Changes


  • Spears used on foot now deal damage earlier.
  • Thrust attacks now hit for perfect damage earlier.


Weapon Changes


  • New Weapon:
    • Highland Noble Two-Handed Sword (Fian)
      • Swing Speed: 91
      • Damage: 99
      • Length: 105
    • Empire Polearm (Palatine Guard)
      • Swing Speed: 76
      • Damage: 103
      • Length: 163
  • Aserai Mace Swing Speed value decreased from 94 to 89.
  • Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
  • Southern Pike (Aserai):
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 39 to 44.
  • Battania Mace Swing Speed value decreased from 97 to 91.
  • Highland Two-Handed Sword (Fian):
    • Swing Speed value decreased from 96 to 88.
    • Damage value decreased from 103 to 93.
  • Highland Pike (Battania)
    • Thrust Speed value increased from 88 to 89.
    • Damage value increased from 36 to 40.
  • Empire Mace Swing Speed value decreased from 92 to 87.
  • Empire Heavy Mace Swing Speed value decreased from 88 to 87.
  • Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
  • Eastern Pike (Khuzait)
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 38 to 42.
  • Sturgia Mace Swing Speed value decreased from 92 to 88.
  • Vlandian Mace Swing Speed value decreased from 96 to 91.
  • Awl Pike (Vlandia)
    • Thrust Speed value increased from 91 to 92.
    • Damage value increased from 37 to 41.
  • Light Crossbow Damage value decreased from 70 to 65.
  • Crossbow Damage value decreased from 85 to 78.
  • Arbalest Damage value decreased from 95 to 90.


Troop Changes


  • Aserai
    • Skirmisher
      • Speed value increased from 82 to 83.
      • Troop Count increased from 17 to 18.
    • Tribal Warrior
      • Speed value increased from 78 to 79.
      • Troop Count increased from 21 to 22.
  • Battania
    • Clan Warrior
      • Speed value increased from 81 to 82.
    • Savage
      • Speed value increased from 83 to 84.
    • Wildling
      • Speed value increased from 82 to 83.
    • Fian
      • Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two-Handed Sword.
  • Empire
    • Recruit
      • Speed value increased from 82 to 83.
    • Legionary
      • Speed value increased from 77 to 78.
    • Palatine Guard
      • Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.
  • Khuzait
    • Rabble
      • Speed value increased from 80 to 81.
    • Spear Infantry
      • Speed value increased from 78 to 79.
  • Sturgia
    • Warrior
      • Speed value increased from 78 to 79.
      • Troop Count decreased from 20 to 19.
    • Brigand
      • Speed value increased from 82 to 83.
    • Berserker
      • Speed value increased from 82 to 83.
      • Troop Count decreased from 17 to 16.
    • Varyag
      • Speed value increased from 77 to 78.
  • Vlandia
    • Peasant Levy
      • Speed value increased from 81 to 82.
    • Sergeant
      • Speed value increased from 77 to 78.




Initial Beta Changelog:​


Singleplayer​


Crashes


  • Fixed a crash that occurred after Tacteos was rescued in the tutorial phase.
  • Fixed a crash that occurred when entering some Empire villages.
  • Fixed a crash that occurred during scene load due to the navigation mesh.
  • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
  • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
  • Fixed a crash related to the press and hold function while picking up items with the 'F' key.
  • Fixed a bug that caused the game to crash during barter.
  • Fixed a crash that occurred when a companion was solving the 'Help With Outlaws' quest.


Performance


  • Fixed the rendering of snow on some places of the world map.
  • Fixed a memory leak which occurred after entering a field battle.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Campaign performance improvements.


Save & Load


  • Reduced save time.
  • Save game optimisation.


Localisation


  • Minor text fixes.
  • Turkish language updates.
  • Chinese language updates.


Art


  • Added two new Sturgian light armours.
  • Added a new Battanian scale armour.
  • Visual improvements to two swamp and one highland battle terrain.
  • Visual improvements to some Battanian houses.
  • Fixed various armour and helmet clipping issues.
  • Visual improvements to Vlandia arena models.
  • Visual improvements to various interior building models.
  • Fixed a bug that caused too many beggar agents to spawn.
  • Civilian navmesh fixes for vlandia_castle_005a.
  • Improved player clan member spawning locations in settlements.
  • Various village improvements.
  • Improvements on some materials and textures.


Animations


  • Fixed a bug that caused agents to walk unusually fast in some cases.


UI
Changes


  • Map conversations now support voice lines.
  • Improved the information shown in the Kingdom/Fiefs tab.
  • Text input queries now autofocus on the input automatically.
  • Moved estimated GPU memory usage to the right side for better presentation.
  • Added keyboard/gamepad shortcuts to custom battle and save/load screens.
  • Separated Performance options into different categories to better represent these options.
  • The overall quality option is now at the top.
  • Added colours to troop portraits in the party screen.
  • Parties joining an army will no longer lose trackers that they had before joining the army.
  • Face generation tabs can now be navigated with shortcuts.
  • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

Fixes


  • Fixed search results in the encyclopaedia search not showing up after certain characters.
  • Fixed a bug that prevented the transfer of hero prisoners on some party screens.
  • Fixed a bug that caused the immediate escape of donated prisoners.
  • Fixed an overlapping issue in crafting smithing hero selection.
  • Fixed a visual bug that caused game menu item text to go out of bounds.
  • Fixed a visual bug that caused the completed check mark to not show on the quest screen.
  • Fixed a visual bug that caused governor name text to show up incorrectly on town management.
  • Fixed a bug that caused a visual element to not show up on the quests screen.
  • Fixed a bug that caused the 'You're leaving loot behind' warning to show up in caravan trade inventory screens.
  • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
  • Fixed inconsistent hero portraits in the Town Management governor selection.
  • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
  • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
  • Fixed some text problems that occurred when inspecting a dead lord's encyclopaedia page.
  • Fixed Battanian cultural bonus text.


Battles and Sieges


  • World map preparation phase of sieges is now 33% longer.
  • The 'being wounded' chance has been reduced by 10% for non-hero troops in all battles when knocked out.
  • Fixed an issue with horse archers being spawned too close to each other.
  • Fixed a bug that caused siege ladders to stand in the air when raised.
  • Fixed an issue that prevented wounded troops with low morale from deserting.


Character Development System


  • Implemented 31 engineering campaign perk effects.
  • The passive XP given by perks 'Raise the meek' and 'Combat tips' was reduced.
  • Force villager parties, caravans and villages to give goods now gives Roguery XP.
  • Attacking caravans and villager parties now awards Roguery XP correctly.
  • Fixed a bug that caused trade skill gains when discarding items.
  • Fixed a bug that caused player traits to disappear.
  • Fixed XP gain from friendly fire.
  • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skill campaign effects.


Clan and Party


  • Players can now educate their clan's children through six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right-side circle notifications.
  • NPC parties upgrade troops more effectively now and are more likely to try and reach cavalry troops if they have a lower cavalry to infantry/ranged ratio.
  • XP needed to upgrade higher tier troops was slightly increased.
  • Fixed a bug that allowed the main hero to take a disbanding party to their army.
  • Fixed a bug that prevented the player from assigning their spouse as a governor and seeing their equipment.
  • Fixed some issues related to clan member location details in the clan tab.
  • Fixed incorrect income calculations on the clan screen.
  • Fixed a bug that allowed companions to die with death disabled.
  • Fixed a bug that prevented castle governors from gaining steward experience.
  • Fixed a bug with the kingdom eligible tier showing as less than the actual value.


Armies


  • Fixed a bug that caused parties in an army to recruit from raided villages.


Kingdoms and Diplomacy


  • Increased the duration of wars.
  • Reduced the aggressiveness of weakened kingdoms.
  • Relations between lords now also affect their target selections. If a player has good relations with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements. This applies to AI heroes as well, not just the player.
  • The maximum speed bonus from having cavalry within the party has been reduced to 40% from 60%.
  • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
  • 'Grazer Rights' default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
  • Fixed an issue with inverted minor faction banner colours.
  • Rebalanced clan tiers to make a bell curve between tier 3 and tier 4.
  • Fixed some bugs related to character relations after a rebellion started.


Economy and Trade


  • Fixed a bug that reduced workshop profits.
  • Fixed a bug that caused Security to affect settlement taxes unintentionally.
  • Fixed an issue with player crafted items piling up in towns.
  • Fixed a bug that prevented castles from getting the tax bonus from 'Toll Collector'.


Settlement Actions (Town, Village, Castle and Hideout)


  • Balanced the starting power of notables: 20% are now powerful (200+) while 60% are influential (100-200).
  • The probability of NPC parties raiding villages has been slightly reduced.
  • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
  • Gold gained in arena practice is now updated correctly.
  • Fixed a bug that gave tournament weapons as tournament prizes.
  • Fixed a bug that caused governors to be missing in their governed city.
  • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking 'Continue siege preparations'.
  • Fixed a bug where Empire Construction bonus wasn't applied due to governors.


Quests & Issues


  • Fixed a bug that caused some quests to give multiple rewards.
  • Fixed a bug that increased the criminal rating with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
  • Fixed a bug that started a war with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
  • Fixed an issue with 'Escort Merchant Caravan' not failing when the main hero took their gold or goods.
  • 'Caravan Ambush' quest raider characters will now be counted as bandits in 'Landowner Needs Manual Laborers' quest.
  • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
  • Fixed the 'Art of the Trade' quest dialogue bug that overrode other quest dialogue.
  • Fixed the 'Lord Wants Rival Captured' quest battle bug that occurred when the quest target NPC was in the army.
  • Fixed some inventory related problems in the 'Gang Leader Needs Weapons' quest.
  • Fixed a bug that caused the 'Deliver the Herd' quest to be both cancelled and failed when the quest target NPC died.
  • Fixed the relation gain problem in the 'Lord Needs Tutor' quest.


Conversations & Encounters


  • Made some improvements to conversation spawn points when quick talking.
    • From now on, if the conversation character has a workshop and is inside their workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area. Please note that some scenes still don't have the required spawn points and will be getting them with upcoming patches.
  • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
  • Resolved an issue with low tier troops showing up in conversations.


Other


  • Fixed a bug that caused Empire lords to show up to battles without their helmets.
  • Custom Battle Heroes now share the same stats.
  • Removed an extra body armour from the Khuzait Lancer template.
  • Fixed the wording on items 'Cataphracht Mace', 'Ironrimmed Kite Shield', and 'Two-Handed Cleaver'.
  • The game will now retain the time flow state while switching between the UI and the campaign map.
  • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
  • Removed the clipping capes from 'Sapling', 'Sprout', and 'Vlandian Caravan Master' units.
  • Fixed a visual bug on character portrait in the encyclopaedia.
  • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
  • Added encyclopaedia entries for towns.




Multiplayer​


Art


  • Made some slight spawn and visual adjustments to Baravenos Encirclement.
  • Resolved some physics problems in Tsagaan Castle.



Other - Miscellaneous


  • Fixed a bug that caused the matchmaker to prioritise players who were in the queue the shortest amount of time instead of the longest.



Server & Network


  • Added a new server region: Western North America. Renamed North America region to Eastern North America.


UI
Changes


  • Players can now see the clan leaderboards even when they're not in a clan.
  • Rankings in the player's clan are now visible next to the player avatars in the lobby.
  • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
  • Lots of small visual tweaks.

Fixes


  • Fixed the 'auto-mute' text being visible when a player reports another player in the lobby.
  • Fixed a visual bug in the Armory scene.




Both​


Crashes


  • Fixed a crash that occurred when the game was closing.


Art


  • The transparency of distant trees has been improved.


Audio


  • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.


Performance


  • CPU Memory usage reductions for terrain.
  • Siege performance increased.
  • Reduced memory usage during scene loading.


Animations


  • Fixed hand position issues with some swords.
  • Fixed hand position issues with some two-handed axes when the player made an upper block.


Combat


  • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
  • Slightly decreased fall damage.
  • Fixed an issue where AI would in certain cases ignore the player if the player had a ranged weapon in their hands.
  • Fixed an issue with crossbows getting stuck between the reloading and shooting phase.
  • Adjusted horse archer AI to make them switch to melee weapons at close range.


Other


  • Fixed a visual bug which caused some characters' skin colour to change at a distance.
  • Fixed the blurred textures at the bottom of the screen.


Modding


  • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
  • Fixed a visual bug which caused some assets to be invisible on high-resolution screenshots.
  • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
  • Refactor: The way 'Equipment', 'Equipment Template', 'Skill Template' and 'Body Properties Template' are added to an NPCCharacter and an MPCharacter has been changed.
  • Spline road generation tool added to the editor.
  • GI bake levels can now be copied into other levels.
  • Fixed a crash which occurred when the terrain paint layer order was changed.
  • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
  • Fixed the save button crash of the cloth editor.
  • Fixed the edge deletion crash of the navigation mesh.
  • Fixed a crash caused by giving the trebuchet script to an incompatible game entity.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.8.png

Beta e1.5.8​





Singleplayer​


Crashes


  • Fixed a crash that occurred at scene load.
  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred when pasting a crafting weapon in the smithy.
  • Fixed a crash that occurred when pressing 'transfer all' in the inventory.
  • Fixed a crash that occurred when initiating a campaign map encounter.
  • Fixed a crash that occurred due to invalid items in towns.
  • Fixed a crash that occurred when marrying your daughter to a hero.
  • Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
  • Fixed a crash that occurred when creating a new rebel clan.
  • Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
  • Fixed a crash that occurred while initialising the last phase of the main storyline.
  • Fixed a crash that occurred when the barter amount was 0.
  • Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
  • Fixed a crash that occurred due to uninitialised parties in some old saves.
  • Fixed a crash that occurred when a mission ended.
  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred after finishing quests that create special quest bandit parties.
  • Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.


Performance


  • Improved campaign map loading performance.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Optimised performance and memory usage in the animation system.
  • Fixed some trade screen related memory leaks.
  • Improved army deployment performance for field battles.


Localisation


  • Chinese language updates.
  • Turkish language updates.
  • Minor text fixes.


Art


  • Added 9 Battanian helmets.
  • Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
  • Body armour weights have been recalibrated according to armour types and armour values.
  • Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
  • Made a number of visual improvements on various architectural prop models.
  • Fixed an issue that caused the player character to have their fists open on the campaign map.


Animations


  • Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.


Campaign Map


  • Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
  • Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
  • Improved Vlandia settlement models and textures.


UI
Changes


  • Added a new casualty report option for non-hero troop kills/deaths.
  • Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
  • Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
  • Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
  • Added a 'Continue Campaign' button to the main menu that loads the latest save game.
  • The player party now shows at the top of the scoreboard in battles.
  • Siege event icons on settlement nameplates are now visible during the bombardment phase.
  • Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
  • Added a confirmation query to the game options on 'Cancel' if any changes have been made.
  • Improved the readability of generic inquiry popups.
  • Added a failed quest icon to the quests screen.
  • Added an escape menu to the character creation stages.
  • Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.

Fixes


  • Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
  • Fixed a configuration bug that caused some options to be set incorrectly.
  • Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
  • Fixed an issue with smelting items being sorted differently when a weapon was smelted.
  • Fixed some inconsistencies with hero portrait and conversation equipment.
  • Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
  • Removed incomplete language options from the game menu.
  • Fixed an issue with siege icons failing to disappear when loading the game.
  • Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.


Battles and Sieges


  • Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
    • 'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
    • 'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
  • Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
    • Center Flank: Skirmishers, Heavy Infantry, Infantry
    • Rear Flank: Ranged Units, Civilian Units
    • Left Flank: Heavy Cavalry, Cavalry,
    • Right Flank: Horse Archers, Light Cavalry.
  • Players can now assign different troop stacks to different formations to change flanks and deployment order.
  • Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
  • Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
  • Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
  • Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
  • Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
  • Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
  • Fixed various deployment spawn errors.


Character Development System


  • Added all of the remaining combat-related engineering perks (10 in total).
  • Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
  • 'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
  • Fixed a bug that caused security-related perks to give negative security to settlements.
  • Minor bug fixes to Medicine and Leadership skills.
  • Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
  • Fixed a bug that caused the player to get free 'Charm' skill.


Clan and Party


  • Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
  • Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
  • Fixed a bug that prevented players from being able to donate prisoners.
  • Fixed a bug that allowed the player to take troops from other non-clan parties.
  • Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.


Armies


  • Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.


Kingdoms and Diplomacy


  • When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
  • Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
  • Kingdoms experiencing financial difficulties will now recruit minor factions less.
  • War/peace AI has been improved so that clans make more logical war/peace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid war/peace/tribute deals between each other in most cases.
  • Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
  • Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
  • Initial position selection for dynamically created kingdoms has been improved.
  • Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
  • Fixed a bug that caused a lord to barter all of his gold for the player's daughter.


Economy and Trade


  • Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
  • Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.


Crafting


  • Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.


Settlement Actions (Town, Village, Castle and Hideout)


  • 200+ power headman notables now provide elite troops.
  • Fixed an issue that caused artisans to constantly lose power.
  • Notables at villages which are bounded by a castle now gain more power each day compared to others.
  • Fixed several bugs related to board games.
  • Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.


Quests & Issues


  • The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
  • Some dialogues have been updated related to the 'Art of The Trade' quest.
  • Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
  • Reenabled the 'Spy Among Us' quest.
  • Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
  • Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
  • Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
  • Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
  • Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.


Conversations & Encounters


  • Fixed the position of the player when speaking with the advanced melee trainer.
  • Fixed incorrect text showing when ransoming enemy lords.
  • Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
  • Fixed camera issues when opening a conversation with a companion through the party screen.
  • Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.


Other


  • XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
  • Passive XP for troops in NPC clans has been slightly reduced.
  • Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
  • Haramis now upgrades into Veteran Farises.
  • Sea Raider Chief's athletics and riding skill values have been swapped.
  • Barbers no longer carry weapons.
  • Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
  • Fixed a bug that caused heroes with a child to have another child in quick succession.
  • Fixed a bug that caused dead heroes to be shown in the characters location list.
  • Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.




Multiplayer​


Design & Balance


  • Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.


Map Related


  • Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
  • Xauna: Some visual fixes, physics improvements and winter fixes.
  • Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.


Other - Miscellaneous


  • Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
  • Replaced the number of people waiting in the queue with an average wait time.
  • Added bell sounds to skirmish to indicate when morale is low.


Performance


  • Fixed an issue that caused stuttering when going through an open gate.


Server & Network


  • Fixed a crash that occurred when logging in.




Both​


Audio


  • Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.


UI
Changes


  • Added 'Enable Death Icon' option.

Fixes


  • Fixed a bug prevented chat from working with the Numpad enter key.
  • Fixed an issue with incorrect damage amounts being shown in the combat log.


Performance


  • Improved the performance of siege battles.
  • CPU memory usage has been reduced.


Combat


  • Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
  • Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
  • Agents will no longer throw their last throwing weapon if they have no other melee weapon.
  • Revised weapon score calculation to:
    • Make agents choose between multiple polearms more effectively.
    • Take enemy armour into account when selecting a weapon.
    • Improve weapon reach consideration.
  • Attacking and blocking with a game controller is now working correctly with all possible options.
  • Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
  • Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).


Other


  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.




Modding​


  • Added path duplication and fixed some bugs related to path and barrier renaming.
  • Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
  • Fixed a bug that caused an error when deleting a path point.
  • Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
  • Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
  • Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
  • A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
  • Fixed an issue that caused the texture editor to show textures too bright.
  • Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.


Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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Main e1.5.7​





Singleplayer​


Crashes


  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred when changing options with an RTX series graphics card.
  • Fixed a crash that occurred when opening the character customisation screen with a young character.
  • Fixed a crash related to the 'Know-How perk' that happened when the main hero attacked a caravan or a villager party.

Fixes


  • Fixed an issue that caused some troops to remain static during hideout boss fights.
  • Fixed a bug that prevented the player from completing the 'Conspiracy Base of Operations Discovered' quest if the quest hideout had already been spotted when the quest was started.
  • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow.




Multiplayer​


Equipment Changes


  • Javelin stack size decreased from 4 to 3.
  • Javelin Extra stack size decreased from 8 to 6.
  • Northern Fish Harpoon stack size decreased from 4 to 3.
  • Northern Fish Harpoon Extra stack size decreased from 8 to 6.

Troop Changes


  • Acceleration improvements to Skirmishers and Peasant type troops toned down.
  • Empire Recruit:
    • Swapped Long Sword and Pilum Perk.
    • Spear Perk changed to Faster Sword Perk, grants Pugio.
  • Aserai Skirmisher:
    • Better Javelins Perk grants 3 Jereed instead of 6.
    • Jereed Perk grants 3 Jereed instead of 6.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-battania.png


Main e1.5.7​


Singleplayer​


Fixes


  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended).
  • Fixed a GPU memory leak caused by conversation scenes.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/






Beta e1.5.8​


Singleplayer​


Crashes


  • Fixed a crash that could occur during battles. (Also in e1.5.7 hotfix - 08/02/21.)

Fixes


  • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
  • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended). (Also in e1.5.7 hotfix.)
  • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
  • Fixed a crash that occurred when opening the character customisation screen with a young character. (Also in e1.5.7 hotfix - 08/02/21.)
  • Fixed an issue that caused some troops to remain static during hideout boss fights. (Also in e1.5.7 hotfix - 08/02/21.)
  • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow. (Also in e1.5.7 hotfix - 08/02/21.)
  • Fixed a GPU memory leak caused by conversation scenes. (Also in e1.5.7 hotfix.)
  • Fixed the prosperity loss calculations for pillaging.
  • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
  • Fixed a bug that caused lords to act like non-lord parties upon loading a save.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Main e1.5.7​


Singleplayer​


Crashes


  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead.

Fixes


  • Fixed an issue with raid icons appearing after loading a save file.




Multiplayer​


Crashes


  • Fixed a crash that could occur when logging in to multiplayer.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/




Beta e1.5.8​


Singleplayer​



Crashes


  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when switching weapons in the smithy. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead. (Also in e1.5.7 hotfix.)
  • Fixed a crash that could occur after winning a battle.

Fixes


  • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
  • Reduced the rate at which notables' recruitable troops upgrade.
  • Fixed an issue with the colour grade selection in photo mode.
  • Fixed an issue that blocked the loading of item thumbnail images.
  • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
  • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
  • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
  • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
  • Removed relation penalties for killing a lord on the battlefield.
  • Fixed an issue with raid icons appearing after loading a save file. (Also in e1.5.7 hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-khuzait.png


Main e1.5.7​

Singleplayer​

Fixes
  • Fixed an issue that caused DLSS results to look slightly blurry.

Multiplayer​

Fixes
  • Fixed a few sound issues which may relate to "sound of doom" in MP matches.
  • Fixed an issue that caused the wrong team to be declared the winner if a player was killed in overtime.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta e1.5.8​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
  • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
  • Fixed a crash caused by average item price calculations.
Fixes
  • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
  • Average gold amounts of towns are increased.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-aserai.png


Main e1.5.7​

Singleplayer​

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
  • Fixed a crash that could occur after losing a battle with an army.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
  • Fixed an issue with clans not wanting to make peace even if they have several enemies.
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
  • Fixed a visual issue related to DLSS.
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement.
Changes
  • Added the missing 'Calculating' trait icon on the character screen.

Multiplayer​

Changes
  • Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.
Weapon Changes
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta e1.5.8​

Singleplayer​

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'. (Also in e1.5.7 hotfix.)
  • Fixed a crash that could occur after losing a battle with an army. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours. (Also in e1.5.7 hotfix.)
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged. (Also in e1.5.7 hotfix.)
  • Fixed an issue with clans not wanting to make peace even if they have several enemies. (Also in e1.5.7 hotfix.)
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL. (Also in e1.5.7 hotfix.)
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution. (Also in e1.5.7 hotfix.)
  • Fixed a visual issue related to DLSS. (Also in e1.5.7 hotfix.)
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement. (Also in e1.5.7 hotfix.)
  • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
  • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
  • Fixed an issue with decreased troop count in common areas.
  • Fixed an issue with thugs offering mercenary services in common areas.
Changes
  • Added the missing 'Calculating' trait icon on the character screen. (Also in e1.5.7 hotfix.)
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-e1.5.8.png


Main e1.5.8​


Latest Changes:​

Singleplayer​

Fixes
  • Fixed a crash that occurred when the player was killed while locked onto a target during a practice fight.
  • Fixed ghosting in DLSS mode.
  • Fixed an issue that caused an endless loop after the kingdom screen was opened.
  • Fixed an issue with sieges being lifted prematurely (attackers were repeatedly visiting nearby towns to heal their wounded troops, creating a siege heal loop).
  • Translation/language files in unselected mods are no longer loaded.

Multiplayer​

Fixes
  • Fixed an issue with slow walking speeds when taking control of a unit in Captain Mode.

Previous Beta Hotfixes:​

04/03/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when a value that was higher than is allowed was pasted in integer input fields.
  • Fixed a crash that occurred when capturing the last settlement of a kingdom that was a target in the conspiracy phase of the main storyline.
Fixes
  • Fixed a DLSS related issue with the resolution scale causing a dark screen.
  • Fixed a DLSS related issue with medium shading quality causing corrupted images.
  • Fixed an issue with some settlements being unselectable due to the horizontal layout in the 'Gift Settlement' menu.
  • Fixed an issue that made some notables disappear when loading save files.
  • Fixed an issue with thumbnails failing to load.
  • Fixed an issue that caused conversation tag weights (that affect dialogue variation) to be set improperly.
Changes
  • Minor improvement to opening times for Clan, Character, Inventory and Party screens.

26/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.
Fixes
  • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
  • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
  • Fixed an issue with decreased troop count in common areas.
  • Fixed an issue with thugs offering mercenary services in common areas.


18/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
  • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
  • Fixed a crash caused by average item price calculations.
Fixes
  • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
  • Average gold amounts of towns are increased.

16/02/21

Singleplayer​

Crashes
  • Fixed a crash that could occur after winning a battle.
Fixes
  • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
  • Reduced the rate at which notables' recruitable troops upgrade.
  • Fixed an issue with the colour grade selection in photo mode.
  • Fixed an issue that blocked the loading of item thumbnail images.
  • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
  • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
  • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
  • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
  • Removed relation penalties for killing a lord on the battlefield.

10/02/21

Singleplayer​

Fixes
  • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
  • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
  • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
  • Fixed the prosperity loss calculations for pillaging.
  • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
  • Fixed a bug that caused lords to act like non-lord parties upon loading a save.

05/02/21

Singleplayer​

  • Fixed a bug that caused the cursor to permanently disappear on the campaign map.


Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred at scene load.
  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred when pasting a crafting weapon in the smithy.
  • Fixed a crash that occurred when pressing 'transfer all' in the inventory.
  • Fixed a crash that occurred when initiating a campaign map encounter.
  • Fixed a crash that occurred due to invalid items in towns.
  • Fixed a crash that occurred when marrying your daughter to a hero.
  • Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
  • Fixed a crash that occurred when creating a new rebel clan.
  • Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
  • Fixed a crash that occurred while initialising the last phase of the main storyline.
  • Fixed a crash that occurred when the barter amount was 0.
  • Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
  • Fixed a crash that occurred due to uninitialised parties in some old saves.
  • Fixed a crash that occurred when a mission ended.
  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred after finishing quests that create special quest bandit parties.
  • Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.

Performance
  • Improved campaign map loading performance.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Optimised performance and memory usage in the animation system.
  • Fixed some trade screen related memory leaks.
  • Improved army deployment performance for field battles.

Localisation
  • Chinese language updates.
  • Turkish language updates.
  • Minor text fixes.

Art
  • Added 9 Battanian helmets.
  • Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
  • Body armour weights have been recalibrated according to armour types and armour values.
  • Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
  • Made a number of visual improvements on various architectural prop models.
  • Fixed an issue that caused the player character to have their fists open on the campaign map.

Animations
  • Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.

Campaign Map
  • Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
  • Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
  • Improved Vlandia settlement models and textures.

UI
Changes
  • Added a new casualty report option for non-hero troop kills/deaths.
  • Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
  • Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
  • Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
  • Added a 'Continue Campaign' button to the main menu that loads the latest save game.
  • The player party now shows at the top of the scoreboard in battles.
  • Siege event icons on settlement nameplates are now visible during the bombardment phase.
  • Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
  • Added a confirmation query to the game options on 'Cancel' if any changes have been made.
  • Improved the readability of generic inquiry popups.
  • Added a failed quest icon to the quests screen.
  • Added an escape menu to the character creation stages.
  • Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.
Fixes
  • Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
  • Fixed a configuration bug that caused some options to be set incorrectly.
  • Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
  • Fixed an issue with smelting items being sorted differently when a weapon was smelted.
  • Fixed some inconsistencies with hero portrait and conversation equipment.
  • Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
  • Removed incomplete language options from the game menu.
  • Fixed an issue with siege icons failing to disappear when loading the game.
  • Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.

Battles and Sieges
  • Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
    • 'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
    • 'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
  • Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
    • Center Flank: Skirmishers, Heavy Infantry, Infantry
    • Rear Flank: Ranged Units, Civilian Units
    • Left Flank: Heavy Cavalry, Cavalry,
    • Right Flank: Horse Archers, Light Cavalry.
  • Players can now assign different troop stacks to different formations to change flanks and deployment order.
  • Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
  • Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
  • Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
  • Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
  • Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
  • Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
  • Fixed various deployment spawn errors.

Character Development System
  • Added all of the remaining combat-related engineering perks (10 in total).
  • Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
  • 'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
  • Fixed a bug that caused security-related perks to give negative security to settlements.
  • Minor bug fixes to Medicine and Leadership skills.
  • Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
  • Fixed a bug that caused the player to get free 'Charm' skill.

Clan and Party
  • Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
  • Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
  • Fixed a bug that prevented players from being able to donate prisoners.
  • Fixed a bug that allowed the player to take troops from other non-clan parties.
  • Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.

Armies
  • Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.

Kingdoms and Diplomacy
  • When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
  • Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
  • Kingdoms experiencing financial difficulties will now recruit minor factions less.
  • War/peace AI has been improved so that clans make more logical war/peace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid war/peace/tribute deals between each other in most cases.
  • Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
  • Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
  • Initial position selection for dynamically created kingdoms has been improved.
  • Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
  • Fixed a bug that caused a lord to barter all of his gold for the player's daughter.

Economy and Trade
  • Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
  • Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.

Crafting
  • Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.

Settlement Actions (Town, Village, Castle and Hideout)
  • 200+ power headman notables now provide elite troops.
  • Fixed an issue that caused artisans to constantly lose power.
  • Notables at villages which are bounded by a castle now gain more power each day compared to others.
  • Fixed several bugs related to board games.
  • Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.

Quests & Issues
  • The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
  • Some dialogues have been updated related to the 'Art of The Trade' quest.
  • Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
  • Reenabled the 'Spy Among Us' quest.
  • Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
  • Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
  • Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
  • Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
  • Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.

Conversations & Encounters
  • Fixed the position of the player when speaking with the advanced melee trainer.
  • Fixed incorrect text showing when ransoming enemy lords.
  • Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
  • Fixed camera issues when opening a conversation with a companion through the party screen.
  • Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.

Other
  • XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
  • Passive XP for troops in NPC clans has been slightly reduced.
  • Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
  • Haramis now upgrades into Veteran Farises.
  • Sea Raider Chief's athletics and riding skill values have been swapped.
  • Barbers no longer carry weapons.
  • Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
  • Fixed a bug that caused heroes with a child to have another child in quick succession.
  • Fixed a bug that caused dead heroes to be shown in the characters location list.
  • Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.

Multiplayer​

Design & Balance
  • Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.

Map Related
  • Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
  • Xauna: Some visual fixes, physics improvements and winter fixes.
  • Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.

Other - Miscellaneous
  • Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
  • Replaced the number of people waiting in the queue with an average wait time.
  • Added bell sounds to skirmish to indicate when morale is low.

Performance
  • Fixed an issue that caused stuttering when going through an open gate.

Server & Network
  • Fixed a crash that occurred when logging in.

Both​

Audio
  • Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.

UI
Changes
  • Added 'Enable Death Icon' option.

Fixes
  • Fixed a bug prevented chat from working with the Numpad enter key.
  • Fixed an issue with incorrect damage amounts being shown in the combat log.

Performance
  • Improved the performance of siege battles.
  • CPU memory usage has been reduced.

Combat
  • Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
  • Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
  • Agents will no longer throw their last throwing weapon if they have no other melee weapon.
  • Revised weapon score calculation to:
    • Make agents choose between multiple polearms more effectively.
    • Take enemy armour into account when selecting a weapon.
    • Improve weapon reach consideration.
  • Attacking and blocking with a game controller is now working correctly with all possible options.
  • Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
  • Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).

Other
  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.

Modding​

  • Added path duplication and fixed some bugs related to path and barrier renaming.
  • Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
  • Fixed a bug that caused an error when deleting a path point.
  • Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
  • Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
  • Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
  • A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
  • Fixed an issue that caused the texture editor to show textures too bright.
  • Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.9.png


Beta e1.5.9​


Singleplayer​

Crashes
  • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
  • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
  • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
  • Fixed a crash that occurred when encountering parties on the campaign map.
  • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
  • Fixed a crash that occurred due to a 'Know-how' perk bug after attacking a caravan.
  • Fixed a crash that occurred when entering a settlement after being held as a prisoner at the time of loading a save file.
  • Fixed a crash that occurred after the conversation with 'Tacteos' was finished.
  • Fixed a crash that occurred after the conversation with 'Arzagos' about 'Assemble the Dragon Banner' was finished.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest was completed with the Hideout Boss dead.
  • Fixed a crash that occurred due to clans being created in the last phase of the main storyline not having their leaders set correctly.
  • Fixed a crash that occurred when loading an old save that started on the siege aftermath menu (which now contains pillaging options).
  • Fixed a crash that occurred by decision proposals made by eliminated or mercenary clans.
  • Fixed a crash that occurred after losing a battle with an army.

Save & Load
  • Fixed a bug that prevented saving on some game menus.
  • Fixed a bug that made some notables and companions disappear on load.

Localisation
  • Fixed missing reference links for non-English languages in the 'Concepts' texts of the 'Encyclopedia'.
  • Turkish translation updates.
  • Chinese translation updates.
  • Minor text updates.

Art
  • Added a new clothing item: 'Decorated Thick Tunic'.
  • Added a new cloak: 'Reinforced Neck Guard'.
  • Performance improvements to Sturgia level 2 gatehouse model.
  • Fixed cloth physics issues with the 'Northern Warlord Helmet'.

Animations
  • NPC characters now have a smoother transition from walking to running when escorting players.
  • Inventory animation refactoring has been completed. Characters no longer reset their animations when a new item is equipped.

Audio
  • Minor ambient sound fixes to scenes.

UI
Changes
  • Party Screen Change Values
    • The party screen now shows influence, horse and morale change on top of gold change. Influence gain shows up while donating troops, horse change shows up while upgrading troops, and morale change shows up while recruiting prisoners. Players are now able to see exactly how much currency they will gain or lose when they close the screen with the 'Done' button.
  • UI Code Gen
    • We've implemented a new system for UI screen initialisation and execution. This change improves performance and memory usage.
  • Gamepad Navigation Improvements
    • Players can now navigate some selected screens with the Dpad.
    • Initial menu and conversations with Dpad up and down. While on the campaign map, when the cursor is at the centre, players can click Dpad left, focus on the game menu and navigate the game menu with up and down. Clicking right and down at that stage will focus on the map bar and using Dpad left and right will navigate the map bar. From the centre, right will focus on the map notifications and up will focus on the portraits on the settlement overlay.
    • This feature is currently only enabled with gamepads but will be implemented for keyboard arrow keys and the enter key for the click action in the near future.
  • Added a colour switcher button to the Banner Editor. This button will swap the current sigil colours with the background colours.
  • Changed keybind texts to key icons in the scoreboard and spectator screens.
  • Added conformity bar and tooltip to party prisoner tuples.
  • Moved governor assignment teleportation action to town management popup close to avoid unwanted teleportation of clan members.
  • Added a new illustration to the kingdom 'Diplomacy' screen background.
  • Added a new 'Issue Solved by Hero' notification to settlement events (notifications above the settlement nameplates) to inform the player about actions that AI lords are taking when entering a settlement.
  • Improved how rich text icons are displayed. They're now shown more clearly (e.g. gold icon in texts).
  • Added a warning (red text colour change) to map info bar party size label. It will now turn red if the main party is currently over the party limit.
  • Added ransom broker to the mission name markers (ALT key in tavern scenes).
  • Added a new rebellion map event icon.
  • Changed workshop names to reflect their names rather than their job names, this will make the naming consistent with other screens.
  • Improved visibility of the green arrow on the campaign map that shows up for gamepad navigation.
  • Added map notifications for gained traits.
  • Inventory menu + and - keys now buys/sells all when combined with Ctrl.
Fixes
  • Fixed small layout issues in the 'Recruitment', 'FaceGen', 'Options', 'Quests', 'Crafting', 'Character Developer', 'Encyclopedia', 'Gift fief', 'Inventory' and 'Education' screens.
  • Fixed a bug that could cause the wrong damage amounts to be shown in the combat log.
  • Fixed some input bugs with backspace in integer inputs.
  • Added the missing 'Create Kingdom' hint back to the Clan screen 'Create kingdom' button.
  • Fixed a bug that caused the 'Last location' in notables' tooltips to appear twice.
  • Fixed a bug that triggered the 'X Bandit Hero died' notification.
  • Fixed a bug that caused the party speed tooltip to be different from the actual speed.
  • Fixed a bug that caused the menu text to appear incorrectly after a hostile action had been ended by a declaration of peace.
  • Fixed a bug that caused the raid icon to be shown after saving/loading the game in a recently raided settlement.
  • Fixed a bug that caused the pillaging options to not be clickable after sieges.

Battles and Sieges
  • Killing a lord on the battlefield no longer triggers relation penalties.
  • Fixed a bug that prevented routed agents from switching to run mode.
  • Spectator/ghost camera mode in missions now considers scrolling through more important characters first, such as generals, lords, companions etc.
  • Parties with a high wounded ratio now visit settlements more often to reduce the risk of being caught by enemies.
  • Fixed the prosperity loss calculations for pillaging
  • Fixed a pillaging related bug where the AI would take into account the settlement owner’s culture instead of the settlement culture when deciding what to do after a siege.
  • Fixed a bug that could cause incorrect AI formation behaviour.

Character Development System
  • Sandbox mode has been added to the game:
    • Weight and build sliders have been added to both sandbox and campaign mode.
    • Sandbox mode allows players to choose a starting age group.
    • Sandbox starting positions on the world map are determined by the selected character culture.
  • 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented.
  • Crafting stamina and stamina recovery rate now scales with the 'Smithing' skill.
  • 'Leadership' skill effect on morale has been decreased.
  • Riding 'Veterinary' perk now halves the chance of a hero's mount dying or becoming lame after it falls in battle.
  • Leadership 'Authority' perk secondary effect has been changed to 'Increase party size limit by 5'.
  • Tactics 'Swift Regroup' perk primary effect has been changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout 'Foragers' perk secondary effect has been changed to '15% reduction in disorganized state recovery duration'.
  • Fixed Smithing 'Sharpened Edge' and 'Sharpened Tip' perks.
  • Fixed Scouting Vanguard and Rearguard perks and perk effects.
  • Fixed a bug that caused mobile parties to be too fast when they had been called to an army with the Call to Arms perk.

Clan and Party
  • Family members can now be commanded in missions along with companions.
  • Dungeon prisoners are now barterable along with prisoners in the party.
  • Fixed a bug that allowed the player to attack a clan member's party.
  • Fixed a bug that provided passive relations increases when leaving children in a settlement.
  • Fixed a bug that prevented family members from providing a passive relations increase when left in a settlement.
  • Fixed a bug that prevented players from assigning a new clan role if the previous one was assigned to a caravan leader.
  • Fixed a bug that prevented the player's brother from being able to be assigned as governor or sent to solve issues.
  • Fixed a bug that caused some troops to need a horse when upgrading to unmounted troops.

Kingdoms and Diplomacy
  • Fixed being able to join an army through conversation after a truce.
  • Fixed a bug that caused a ruler’s clan banner to be incorrect after losing control of a kingdom.
  • Fixed a bug that led to unregistered dynamically created kingdoms.

Settlement Actions (Town, Village, Castle and Hideout)
  • Added Prison Break:
    • Players can break into enemy settlements to rescue clan and family members, vassals, friendly and neutral lords.
    • After approaching a guard with a bribe to let you into the dungeons, the prison break mission will begin. The sum of the bribe depends on the ransom value of the prisoner, security of the settlement and 'Roguery' skill of the player.
    • In order to break out the prisoner successfully, both you and the prisoner must defeat all the guards within the dungeon without getting knocked out. Higher security & wall level will make the break out harder by having more guards stand in the way of you and your escape.
    • Should the prisoner get knocked out in the escape, you’ll have to fight your way out alone to save yourself. Leaving the prisoner behind could result in him dying on the dungeon floor or being locked up behind bars again.
    • Should you get knocked out during the escape you’ll become a prisoner, or even worse, die.
  • Fixed a mission end condition ambiguity that caused the player to skip the bandit boss fight by becoming unconscious just before all the bandits were killed by the player troops.
  • Fixed a bug that prevented town workshop buildings from affecting town construction speed.

Quests & Issues
  • Removed randomisation when calculating issue difficulty.
  • Duration, crime rating gain, and troop requirements have been updated for 'Escort Merchant Caravan', 'Overpriced Raw Materials', 'Nearby Bandit Base', 'Rival Gang Moving In', 'Needs to Deliver a Herd', 'Needs Military Training for Retainers', 'Can’t sell product at a fair price', 'Needs Access to Village Commons', 'Needs Grain Seeds', 'Needs Help with Brigands', 'Extortion by Deserters', 'Lady's Knight Out', 'Army of Poachers', 'Family Feud' and 'Gang Leader Needs Weapons' quests.
  • Extortion by Deserters
    • Fixed the Deserter Party getting stuck in or near the quest settlement after the player lost a battle against them.
    • Fixed the Deserter Party moving too slow. Foot troops in the deserter party are now given Tier 2 horses of their culture to boost up party speed.
    • Reduced the size of the Deserter Party to adjust quest difficulty.
  • Escort Merchant Caravan
    • The quest has been redesigned and reimplemented from scratch.
  • Army of Poachers
    • Changed/added some dialogues.
    • The quest will now fail if the target village is raided or under raid.
  • Deliver a Herd
    • The quest time limit has been increased from 5 to 30.
    • The crime rating penalty has been decreased from 30 to 10.
    • Herders were removed from the quest and quest dialogues were updated.
  • Company of Trouble
    • The quest reward formula has been updated.
    • The food steal chance and amount were decreased.
  • Needs Draught Animals
    • The number of animals will be determined when the issue is created and will not be changed as long as the issue is active.
    • The cost of animals formula has been updated.
    • Fixed a bug that caused the number of requested animals to be different from the quest journal entry.
    • Fixed a bug that caused the quest alternative solution reward gold to be given twice.
  • Scout Enemy Garrisons
    • Only faction leaders will now be able to give the quest.
    • The quest will affect the quest giver's influence -0.1 daily.
    • The scouting skill requirement has been decreased from 40 to 30.
  • The Spy Among Us
    • The base reward value has been increased from 300 to 500.
  • The Art of The Trade
    • Fixed a bug that caused the quest giver to ask for 0 items and give 0 denars as a reward.
  • Needs Access to Village Commons
    • Fixed a bug that prevented the rival party from spawning.
  • Notable wants daughter found
    • Fixed a bug that allowed the hero to attack their companions in a duel.
  • Raid an Enemy Territory
    • Fixed a bug that opened the encounter menu with the quest giver at the end of the conversation.
  • Fixed a bug that caused the player to get stuck in a mission after solving the quest with a lord solution.

Conversations & Encounters
  • Fixed a bug that caused the next dialogue to be broken after loading a game during an active persuasion attempt.

Other
  • Removed skill templates that overrode designated skill sets.
  • Removed non-civilian tagged weapons from civilian starting equipment.
  • Updated equipment and formations of the Bandit Bosses.
  • Sturgian Veteran Bowman now uses the Nordic Shortbow.
  • Removed the ability to recording campaign missions since it is not currently supported and causes crashes.
  • Fixed a bug that caused some heroes not to spawn after reaching adulthood.
  • Fixed some encyclopedia entries that had inconsistent spelling and missing place names.
  • Fixed a bug that allowed the player to kill shop workers in towns.
  • Fixed a bug that made new adults naked.
  • Fixed a bug that made disbanded parties' names "unnamedMobileParty".
  • Fixed a bug that caused all randomly generated starting player names to be Battanian.

Multiplayer​


Multiplayer servers will be made available for a limited time for the beta version of the game.

Design & Balance
  • Fixed a bug that caused the wrong team to win in overtime.

Map Related
  • Added two new siege maps: Domogtul Castle and Ayzar Stronghold.
  • Xauna
    • Improvements to the pit fence physics and other fixes.
  • Echerion
    • Many physics improvements to corners and other fixes.
    • Fixed the path material.
  • Baraveneos Encirclement
    • Fixed an issue with the barricade changing its position when damaged near flag G.
    • Lowered outer and inner gate HP. Slightly increased G flag gate HP.
    • Some physics improvements.
  • Tsagaan Castle
    • Solved physics problems on stairs.

Other - Miscellaneous
  • Fixed some troops from appearing as too old.

Server & Network
  • Fixed a crash that occurred when logging into multiplayer.

UI
Changes
  • Added a new option to disable "Network Alert Icons" and added a visual representation to describe each icon.
  • A confirmation popup now shows up while quitting a multiplayer game.
  • Added a 'Mute / Unmute all players' button to the multiplayer scoreboard.
  • Improved the visibility of player avatars and troop type icons both on the scoreboard and HUD.
  • Added scores to the Skirmish and Captain game mode HUDs.
Fixes
  • Fixed a crash that occurred while logging in or reloading player data in the multiplayer lobby.
  • Fixed a bug that caused the 'Invite friend' button to disappear.
  • Fixed a bug that caused the 'Spear Brace' icon button to appear incorrectly.
  • Fixed a bug that caused the 'Rename Clan' popup to stay visible after the clan had been disbanded.
  • Fixed a bug that prevented the removal of clan announcements.
  • Fixed a bug that caused 'un-mute all' to not function properly.

Both​

Crashes
  • Fixed a crash that occurred when enabling/disabling cloth simulation.

Art
  • Fixed castle gate colliders that were not fitting to the gate properly.
  • Fixed a bug that caused snow to flicker in some scenes.

Audio
  • Added the Sound Occlusion option. It's forced ON in Multiplayer and can be turned on/off for Singleplayer.

UI
Changes
  • Added a 'Reset to Default' button to keybinds category in the game options.
  • Extended the 'Turn Camera With Horse In First Person' option to include 'Always'.
  • Improved the readability of query popup texts.
Fixes
  • Official modules can now be enabled but not disabled through the launcher. This will address the issue where no modules would load. Players can now enable official modules from the launcher and open the game correctly. No more deleting LauncherData.xml!
  • Added some missing characters from Korean, Japanese and Chinese language fonts.
  • Fixed the combat log incorrectly showing a killing blow when one hadn't occurred.
  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the highest option in fullscreen mode.
  • Fixed the text for bastard swords and axes.

Performance
  • Greatly improved initial loading of the game by changing how font files are loaded and through other fixes and optimisations.
  • Fixed a memory leak that occurred after entering scenes.
  • Small Multi-Core usage improvements have been made.
  • Disk usage improvements have been made.

Animations
  • Cloth simulation for capes has been disabled when the agent has a shield on its back.

Combat
  • Fixed a bug that caused archers to ignore cavalry despite them being at the same distance as other troops.
  • Increased the firing range of archers that are targeting cavalry units.
  • Javelins now deal 75% of their weapon damage to shields (increased from 10%).
  • Throwing Impale perk now lets javelins penetrate shields as intended.
  • Throwing axes now deal 50% of their weapon damage to shields (increased from 10%).
  • Reduced the accuracy of crossbows while moving and added mount rear as a negative factor for accuracy.
  • Improved camera collision with objects such as walls and bridges.
  • Combat physics fix to prevent agents hitting each other at the same frame with kick or bash
  • Fixed an issue that caused the character to move forward when jumping without any other movement.
  • Fixed an issue that caused the wrong dying animation to be picked when an agent was killed with a heavy weapon.
  • Fixed a bug that allowed players to crouch while reloading the crossbow.

Other
  • Fixed a DLSS bug that caused some blurring.
  • Fixed a DLSS bug related to resolution scale causing a dark screen.
  • Fixed a bug that caused corrupted rendering with medium lighting quality.

Modding
  • Added new functionalities to the GI baking procedure.
  • Added new mission parameters to the sound manager panel.
  • Improved the body mask option for path barriers.
  • Fixed the resize terrain issues.
  • Fixed a bug that caused selection overlays to stay visible when helpers had been disabled.
  • Fixed a bug that caused the mouse cursor to snap to the bottom right corner.
  • Fixed a bug that caused the world map terrain to be black in the editor.
  • Fixed a bug that caused decals to be visible even though their assigned layer had been disabled.
  • Fixed a bug that prevented texture's alpha channel sdf from being generated.
  • Fixed a bug that prevented reimporting of assets.
  • Fixed inactive 'Terrain' and 'Shadow' options on the visibility window.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-battania.png


Main e1.5.8​


Multiplayer​


Crashes

  • Fixed an issue that was causing servers to crash.
  • Fixed a client crash that could occur during matches.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png


Main e1.5.8​


Singleplayer​


Crashes

  • Fixed a crash that occurred after a disbanded caravan entered a settlement.




Fixes

  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day.
  • Fixed a bug that caused new recruits to join a party with extra experience.




Multiplayer​


Crashes

  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase.




Fixes

  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer.
  • Fixed an issue that the caused news images to not display on the Lobby screen.
  • Fixed a multiplayer login issue for the Epic Games platform.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/








Beta e1.5.9​


Singleplayer​


Crashes

  • Fixed a crash that occurred after a disbanded caravan entered a settlement. (Also in e1.5.8 hotfix.)




Fixes

  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day. (Also in e1.5.8 hotfix.)
  • Fixed a bug that caused new recruits to join a party with extra experience. (Also in e1.5.8 hotfix.)
  • Fixed DLSS settings not being shown in the options menu.
  • Fixed a physic model issue with sturgia_castle_gatehouse_a_l2's merlons.
  • Fixed an issue with helmet scaling inconsistencies.
  • Fixed an issue on the party screen that prevented the reordering of troops with drag and drop.




Changes

  • Revised bread cover types.




Multiplayer​


Crashes

  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase. (Also in e1.5.8 hotfix.)




Fixes

  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer. (Also in e1.5.8 hotfix.)
  • Fixed an issue that the caused news images to not display on the Lobby screen. (Also in e1.5.8 hotfix.)
  • Fixed a multiplayer login issue for the Epic Games platform. (Also in e1.5.8 hotfix.)
  • Fixed some level design issues on the Domogtul Castle siege map.




Both​


Changes

  • Reduced Javelin and Throwing Axe shield-damage multipliers.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-khuzait.png


Main e1.5.8

Singleplayer​


Crashes

  • Fixed a crash that occurred when using a language mod pack.
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out.
  • Fixed a scene loading crash that was related to the common area.
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen.



Fixes

  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed.
  • Fixed an issue that prevented town workshop buildings from affecting town construction speed.




Multiplayer​


Crashes

  • Fixed a crash that could occur when loading a map.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/







Beta e1.5.9​


Singleplayer​


Crashes

  • Fixed a crash that occurred when using a language mod pack. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out. (Also in e1.5.8 hotfix.)
  • Fixed a scene loading crash that was related to the common area. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when trying to prison break a lord.




Fixes

  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed. (Also in e1.5.8 hotfix.)
  • Fixed some inconsistencies in rich text icon rendering.
  • Fixed an issue with the daughter in the "Notable wants daughter found" quest.




Multiplayer​


Crashes

  • Fixed a crash that could occur when loading a map. (Also in e1.5.8 hotfix.)




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
hotfix-aserai.png


Main e1.5.8​


Singleplayer​


Crashes

  • Fixed a story mode related load crash.




Changes

  • Updated pillage behaviour to support instances where the encounter leader dies.




Multiplayer​


Changes

  • Improved clan game orchestration system.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/





Beta e1.5.9​


Singleplayer​


Crashes

  • Fixed a story mode related load crash. (Also in e1.5.8 hotfix.)




Fixes

  • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.




Multiplayer​


Changes

  • Lobby Chat System - Currently in test mode and only accessible by selected people.
  • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
  • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
  • Siege warmup time decreased from 5 to 3 minutes.
  • Improved clan game orchestration system. (Also in e1.5.8 hotfix.)




Both​


  • Added Singleplayer and Multiplayer only startup executables.




Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
patchnotes-e1.5.9.png

Main e1.5.9​





Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred due to following parties with no members after defeating an army.




Previous Beta Hotfixes:​


06/04/21

Singleplayer​


Fixes


  • Fixed Sturgian speed bonus while on snow getting calculated incorrectly.
  • Fixed a save-load problem that occurred while clearing heroes without skills in the save file during loading.





30/03/21

Singleplayer​


Fixes

  • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.




Multiplayer​


Changes

  • Lobby Chat System - Currently in test mode and only accessible by selected people.
  • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
  • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
  • Siege warmup time decreased from 5 to 3 minutes.




Both​


  • Added Singleplayer and Multiplayer only startup executables.





23/03/21

Singleplayer​


Crashes

  • Fixed a crash that occurred when trying to prison break a lord.

Fixes

  • Fixed some inconsistencies in rich text icon rendering.
  • Fixed an issue with the daughter in the "Notable wants daughter found" quest.





16/03/21

Singleplayer​


Fixes

  • Fixed DLSS settings not being shown in the options menu.
  • Fixed a physic model issue with sturgia_castle_gatehouse_a_l2's merlons.
  • Fixed an issue with helmet scaling inconsistencies.
  • Fixed an issue on the party screen that prevented the reordering of troops with drag and drop.

Changes

  • Revised bread cover types.




Multiplayer​


Fixes

  • Fixed some level design issues on the Domogtul Castle siege map.




Both​


Changes

  • Reduced Javelin and Throwing Axe shield-damage multipliers.







Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
  • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
  • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
  • Fixed a crash that occurred when encountering parties on the campaign map.
  • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
  • Fixed a crash that occurred due to a 'Know-how' perk bug after attacking a caravan.
  • Fixed a crash that occurred when entering a settlement after being held as a prisoner at the time of loading a save file.
  • Fixed a crash that occurred after the conversation with 'Tacteos' was finished.
  • Fixed a crash that occurred after the conversation with 'Arzagos' about 'Assemble the Dragon Banner' was finished.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest was completed with the Hideout Boss dead.
  • Fixed a crash that occurred due to clans being created in the last phase of the main storyline not having their leaders set correctly.
  • Fixed a crash that occurred when loading an old save that started on the siege aftermath menu (which now contains pillaging options).
  • Fixed a crash that occurred by decision proposals made by eliminated or mercenary clans.
  • Fixed a crash that occurred after losing a battle with an army.




Save & Load

  • Fixed a bug that prevented saving on some game menus.
  • Fixed a bug that made some notables and companions disappear on load.




Localisation

  • Fixed missing reference links for non-English languages in the 'Concepts' texts of the 'Encyclopedia'.
  • Turkish translation updates.
  • Chinese translation updates.
  • Minor text updates.




Art

  • Added a new clothing item: 'Decorated Thick Tunic'.
  • Added a new cloak: 'Reinforced Neck Guard'.
  • Performance improvements to Sturgia level 2 gatehouse model.
  • Fixed cloth physics issues with the 'Northern Warlord Helmet'.




Animations

  • NPC characters now have a smoother transition from walking to running when escorting players.
  • Inventory animation refactoring has been completed. Characters no longer reset their animations when a new item is equipped.




Audio

  • Minor ambient sound fixes to scenes.




UI

Changes


  • Party Screen Change Values
    • The party screen now shows influence, horse and morale change on top of gold change. Influence gain shows up while donating troops, horse change shows up while upgrading troops, and morale change shows up while recruiting prisoners. Players are now able to see exactly how much currency they will gain or lose when they close the screen with the 'Done' button.
  • UI Code Gen
    • We've implemented a new system for UI screen initialisation and execution. This change improves performance and memory usage.
  • Gamepad Navigation Improvements
    • Players can now navigate some selected screens with the Dpad.
    • Initial menu and conversations with Dpad up and down. While on the campaign map, when the cursor is at the centre, players can click Dpad left, focus on the game menu and navigate the game menu with up and down. Clicking right and down at that stage will focus on the map bar and using Dpad left and right will navigate the map bar. From the centre, right will focus on the map notifications and up will focus on the portraits on the settlement overlay.
    • This feature is currently only enabled with gamepads but will be implemented for keyboard arrow keys and the enter key for the click action in the near future.
  • Added a colour switcher button to the Banner Editor. This button will swap the current sigil colours with the background colours.
  • Changed keybind texts to key icons in the scoreboard and spectator screens.
  • Added conformity bar and tooltip to party prisoner tuples.
  • Moved governor assignment teleportation action to town management popup close to avoid unwanted teleportation of clan members.
  • Added a new illustration to the kingdom 'Diplomacy' screen background.
  • Added a new 'Issue Solved by Hero' notification to settlement events (notifications above the settlement nameplates) to inform the player about actions that AI lords are taking when entering a settlement.
  • Improved how rich text icons are displayed. They're now shown more clearly (e.g. gold icon in texts).
  • Added a warning (red text colour change) to map info bar party size label. It will now turn red if the main party is currently over the party limit.
  • Added ransom broker to the mission name markers (ALT key in tavern scenes).
  • Added a new rebellion map event icon.
  • Changed workshop names to reflect their names rather than their job names, this will make the naming consistent with other screens.
  • Improved visibility of the green arrow on the campaign map that shows up for gamepad navigation.
  • Added map notifications for gained traits.
  • Inventory menu + and - keys now buys/sells all when combined with Ctrl.

Fixes


  • Fixed small layout issues in the 'Recruitment', 'FaceGen', 'Options', 'Quests', 'Crafting', 'Character Developer', 'Encyclopedia', 'Gift fief', 'Inventory' and 'Education' screens.
  • Fixed a bug that could cause the wrong damage amounts to be shown in the combat log.
  • Fixed some input bugs with backspace in integer inputs.
  • Added the missing 'Create Kingdom' hint back to the Clan screen 'Create kingdom' button.
  • Fixed a bug that caused the 'Last location' in notables' tooltips to appear twice.
  • Fixed a bug that triggered the 'X Bandit Hero died' notification.
  • Fixed a bug that caused the party speed tooltip to be different from the actual speed.
  • Fixed a bug that caused the menu text to appear incorrectly after a hostile action had been ended by a declaration of peace.
  • Fixed a bug that caused the raid icon to be shown after saving/loading the game in a recently raided settlement.
  • Fixed a bug that caused the pillaging options to not be clickable after sieges.




Battles and Sieges

  • Killing a lord on the battlefield no longer triggers relation penalties.
  • Fixed a bug that prevented routed agents from switching to run mode.
  • Spectator/ghost camera mode in missions now considers scrolling through more important characters first, such as generals, lords, companions etc.
  • Parties with a high wounded ratio now visit settlements more often to reduce the risk of being caught by enemies.
  • Fixed the prosperity loss calculations for pillaging
  • Fixed a pillaging related bug where the AI would take into account the settlement owner’s culture instead of the settlement culture when deciding what to do after a siege.
  • Fixed a bug that could cause incorrect AI formation behaviour.




Character Development System

  • Sandbox mode has been added to the game:
    • Weight and build sliders have been added to both sandbox and campaign mode.
    • Sandbox mode allows players to choose a starting age group.
    • Sandbox starting positions on the world map are determined by the selected character culture.
  • 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented.
  • Crafting stamina and stamina recovery rate now scales with the 'Smithing' skill.
  • 'Leadership' skill effect on morale has been decreased.
  • Riding 'Veterinary' perk now halves the chance of a hero's mount dying or becoming lame after it falls in battle.
  • Leadership 'Authority' perk secondary effect has been changed to 'Increase party size limit by 5'.
  • Tactics 'Swift Regroup' perk primary effect has been changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout 'Foragers' perk secondary effect has been changed to '15% reduction in disorganized state recovery duration'.
  • Fixed Smithing 'Sharpened Edge' and 'Sharpened Tip' perks.
  • Fixed Scouting Vanguard and Rearguard perks and perk effects.
  • Fixed a bug that caused mobile parties to be too fast when they had been called to an army with the Call to Arms perk.




Clan and Party

  • Family members can now be commanded in missions along with companions.
  • Dungeon prisoners are now barterable along with prisoners in the party.
  • Fixed a bug that allowed the player to attack a clan member's party.
  • Fixed a bug that provided passive relations increases when leaving children in a settlement.
  • Fixed a bug that prevented family members from providing a passive relations increase when left in a settlement.
  • Fixed a bug that prevented players from assigning a new clan role if the previous one was assigned to a caravan leader.
  • Fixed a bug that prevented the player's brother from being able to be assigned as governor or sent to solve issues.
  • Fixed a bug that caused some troops to need a horse when upgrading to unmounted troops.




Kingdoms and Diplomacy

  • Fixed being able to join an army through conversation after a truce.
  • Fixed a bug that caused a ruler’s clan banner to be incorrect after losing control of a kingdom.
  • Fixed a bug that led to unregistered dynamically created kingdoms.




Settlement Actions (Town, Village, Castle and Hideout)

  • Added Prison Break:
    • Players can break into enemy settlements to rescue clan and family members, vassals, friendly and neutral lords.
    • After approaching a guard with a bribe to let you into the dungeons, the prison break mission will begin. The sum of the bribe depends on the ransom value of the prisoner, security of the settlement and 'Roguery' skill of the player.
    • In order to break out the prisoner successfully, both you and the prisoner must defeat all the guards within the dungeon without getting knocked out. Higher security & wall level will make the break out harder by having more guards stand in the way of you and your escape.
    • Should the prisoner get knocked out in the escape, you’ll have to fight your way out alone to save yourself. Leaving the prisoner behind could result in him dying on the dungeon floor or being locked up behind bars again.
    • Should you get knocked out during the escape you’ll become a prisoner, or even worse, die.
  • Fixed a mission end condition ambiguity that caused the player to skip the bandit boss fight by becoming unconscious just before all the bandits were killed by the player troops.
  • Fixed a bug that prevented town workshop buildings from affecting town construction speed.




Quests & Issues

  • Removed randomisation when calculating issue difficulty.
  • Duration, crime rating gain, and troop requirements have been updated for 'Escort Merchant Caravan', 'Overpriced Raw Materials', 'Nearby Bandit Base', 'Rival Gang Moving In', 'Needs to Deliver a Herd', 'Needs Military Training for Retainers', 'Can’t sell product at a fair price', 'Needs Access to Village Commons', 'Needs Grain Seeds', 'Needs Help with Brigands', 'Extortion by Deserters', 'Lady's Knight Out', 'Army of Poachers', 'Family Feud' and 'Gang Leader Needs Weapons' quests.
  • Extortion by Deserters
    • Fixed the Deserter Party getting stuck in or near the quest settlement after the player lost a battle against them.
    • Fixed the Deserter Party moving too slow. Foot troops in the deserter party are now given Tier 2 horses of their culture to boost up party speed.
    • Reduced the size of the Deserter Party to adjust quest difficulty.
  • Escort Merchant Caravan
    • The quest has been redesigned and reimplemented from scratch.
  • Army of Poachers
    • Changed/added some dialogues.
    • The quest will now fail if the target village is raided or under raid.
  • Deliver a Herd
    • The quest time limit has been increased from 5 to 30.
    • The crime rating penalty has been decreased from 30 to 10.
    • Herders were removed from the quest and quest dialogues were updated.
  • Company of Trouble
    • The quest reward formula has been updated.
    • The food steal chance and amount were decreased.
  • Needs Draught Animals
    • The number of animals will be determined when the issue is created and will not be changed as long as the issue is active.
    • The cost of animals formula has been updated.
    • Fixed a bug that caused the number of requested animals to be different from the quest journal entry.
    • Fixed a bug that caused the quest alternative solution reward gold to be given twice.
  • Scout Enemy Garrisons
    • Only faction leaders will now be able to give the quest.
    • The quest will affect the quest giver's influence -0.1 daily.
    • The scouting skill requirement has been decreased from 40 to 30.
  • The Spy Among Us
    • The base reward value has been increased from 300 to 500.
  • The Art of The Trade
    • Fixed a bug that caused the quest giver to ask for 0 items and give 0 denars as a reward.
  • Needs Access to Village Commons
    • Fixed a bug that prevented the rival party from spawning.
  • Notable wants daughter found
    • Fixed a bug that allowed the hero to attack their companions in a duel.
  • Raid an Enemy Territory
    • Fixed a bug that opened the encounter menu with the quest giver at the end of the conversation.
  • Fixed a bug that caused the player to get stuck in a mission after solving the quest with a lord solution.




Conversations & Encounters

  • Fixed a bug that caused the next dialogue to be broken after loading a game during an active persuasion attempt.




Other

  • Removed skill templates that overrode designated skill sets.
  • Removed non-civilian tagged weapons from civilian starting equipment.
  • Updated equipment and formations of the Bandit Bosses.
  • Sturgian Veteran Bowman now uses the Nordic Shortbow.
  • Removed the ability to recording campaign missions since it is not currently supported and causes crashes.
  • Fixed a bug that caused some heroes not to spawn after reaching adulthood.
  • Fixed some encyclopedia entries that had inconsistent spelling and missing place names.
  • Fixed a bug that allowed the player to kill shop workers in towns.
  • Fixed a bug that made new adults naked.
  • Fixed a bug that made disbanded parties' names "unnamedMobileParty".
  • Fixed a bug that caused all randomly generated starting player names to be Battanian.




Multiplayer​


Design & Balance

  • Fixed a bug that caused the wrong team to win in overtime.




Map Related

  • Added two new siege maps: Domogtul Castle and Ayzar Stronghold.
  • Xauna
    • Improvements to the pit fence physics and other fixes.
  • Echerion
    • Many physics improvements to corners and other fixes.
    • Fixed the path material.
  • Baraveneos Encirclement
    • Fixed an issue with the barricade changing its position when damaged near flag G.
    • Lowered outer and inner gate HP. Slightly increased G flag gate HP.
    • Some physics improvements.
  • Tsagaan Castle
    • Solved physics problems on stairs.




Other - Miscellaneous

  • Fixed some troops from appearing as too old.




Server & Network

  • Fixed a crash that occurred when logging into multiplayer.




UI

Changes


  • Added a new option to disable "Network Alert Icons" and added a visual representation to describe each icon.
  • A confirmation popup now shows up while quitting a multiplayer game.
  • Added a 'Mute / Unmute all players' button to the multiplayer scoreboard.
  • Improved the visibility of player avatars and troop type icons both on the scoreboard and HUD.
  • Added scores to the Skirmish and Captain game mode HUDs.

Fixes


  • Fixed a crash that occurred while logging in or reloading player data in the multiplayer lobby.
  • Fixed a bug that caused the 'Invite friend' button to disappear.
  • Fixed a bug that caused the 'Spear Brace' icon button to appear incorrectly.
  • Fixed a bug that caused the 'Rename Clan' popup to stay visible after the clan had been disbanded.
  • Fixed a bug that prevented the removal of clan announcements.
  • Fixed a bug that caused 'un-mute all' to not function properly.




Both​


Crashes

  • Fixed a crash that occurred when enabling/disabling cloth simulation.




Art

  • Fixed castle gate colliders that were not fitting to the gate properly.
  • Fixed a bug that caused snow to flicker in some scenes.




Audio

  • Added the Sound Occlusion option. It's forced ON in Multiplayer and can be turned on/off for Singleplayer.




UI

Changes


  • Added a 'Reset to Default' button to keybinds category in the game options.
  • Extended the 'Turn Camera With Horse In First Person' option to include 'Always'.
  • Improved the readability of query popup texts.

Fixes


  • Official modules can now be enabled but not disabled through the launcher. This will address the issue where no modules would load. Players can now enable official modules from the launcher and open the game correctly. No more deleting LauncherData.xml!
  • Added some missing characters from Korean, Japanese and Chinese language fonts.
  • Fixed the combat log incorrectly showing a killing blow when one hadn't occurred.
  • Fixed a bug that caused the 'Refresh Rate' option to be reset to the highest option in fullscreen mode.
  • Fixed the text for bastard swords and axes.




Performance

  • Greatly improved initial loading of the game by changing how font files are loaded and through other fixes and optimisations.
  • Fixed a memory leak that occurred after entering scenes.
  • Small Multi-Core usage improvements have been made.
  • Disk usage improvements have been made.




Animations

  • Cloth simulation for capes has been disabled when the agent has a shield on its back.




Combat

  • Fixed a bug that caused archers to ignore cavalry despite them being at the same distance as other troops.
  • Increased the firing range of archers that are targeting cavalry units.
  • Javelins now deal 75% of their weapon damage to shields (increased from 10%).
  • Throwing Impale perk now lets javelins penetrate shields as intended.
  • Throwing axes now deal 50% of their weapon damage to shields (increased from 10%).
  • Reduced the accuracy of crossbows while moving and added mount rear as a negative factor for accuracy.
  • Improved camera collision with objects such as walls and bridges.
  • Combat physics fix to prevent agents hitting each other at the same frame with kick or bash
  • Fixed an issue that caused the character to move forward when jumping without any other movement.
  • Fixed an issue that caused the wrong dying animation to be picked when an agent was killed with a heavy weapon.
  • Fixed a bug that allowed players to crouch while reloading the crossbow.




Other

  • Fixed a DLSS bug that caused some blurring.
  • Fixed a DLSS bug related to resolution scale causing a dark screen.
  • Fixed a bug that caused corrupted rendering with medium lighting quality.




Modding​


  • Added new functionalities to the GI baking procedure.
  • Added new mission parameters to the sound manager panel.
  • Improved the body mask option for path barriers.
  • Fixed the resize terrain issues.
  • Fixed a bug that caused selection overlays to stay visible when helpers had been disabled.
  • Fixed a bug that caused the mouse cursor to snap to the bottom right corner.
  • Fixed a bug that caused the world map terrain to be black in the editor.
  • Fixed a bug that caused decals to be visible even though their assigned layer had been disabled.
  • Fixed a bug that prevented texture's alpha channel sdf from being generated.
  • Fixed a bug that prevented reimporting of assets.
  • Fixed inactive 'Terrain' and 'Shadow' options on the visibility window.





Known Issues:

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png

Main e1.5.9​


Multiplayer​


Crashes

  • Fixed a crash that occurred when connected to a server in between games.
  • Fixed a crash that occurred when selecting a team.
  • Fixed a crash related to updating gold amounts.

Modding​


Crashes

  • Fixed a ModelViewer crash in the Editor.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
15df60f92112103c649267c881ed984fa5ee38c4.png

Main e1.5.9​


Singleplayer​


Crashes


  • Fixed a crash that occurred when opening the launcher.
  • Fixed a crash that occurred when talking to an army member.
  • Fixed a crash that occurred when trying to edit the gold amount on the barter screen.


Fixes


  • Fixed a bug that prevented the colour grade selection from working correctly in photo mode.
  • Fixed the incorrectly displayed name of the army leader in the pillaging menu which occurred if the army leader had died during the siege.

Multiplayer​


Changes

  • Improved stability of the intermission screen.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
98ab7dcefc5f1caa06f63b883e678d5ba14485fa.png

Main e1.5.9​


Multiplayer​


Crashes

  • Fixed a crash that occurred after the initial Skirmish match loading process.

Fixes

  • Fixed a bug that caused the multiplayer lobby to freeze for several seconds during login.

Changes

  • Both range and melee troops AI has been improved in Captain mode. It will now make more accurate attacking and defending behaviour decisions

Both​


Fixes

  • Fixed a bug that caused ranged units not to swap to a melee weapon when the player charged towards them.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
0d580c6fa983488324f9717473b2907fb936e86c.png

Main e1.5.9​


Singleplayer​


Crashes

  • Fixed a crash that occurred when hovering over a stone pile with a mouse while the order screen was open.
  • Fixed a crash that occurred when trying to use an anvil in a civilian mission.
  • Fixed a crash that occurred when creating a new lord party.
  • Fixed a crash that occurred during the Prodigal Son quest if the quest target escaped the house before the player killed the thugs.
  • Fixed a crash that occurred after giving the "gather all companions" command.

Fixes

  • Missing attributes have been restored on family members' encyclopedia pages.
  • Fixed a bug that caused the "Fortitude Tonic" perk to increase hero death chance in battles.
  • Fixed a bug that prevented the toggling of selected formations with the CTRL key.
  • Fixed a bug that caused various inconsistencies in the number of used warhorses when upgrading the troops while having two or more warhorse types in the inventory.
  • Fixed a bug that caused the player's clan to be removed from the kingdom if the kingdom's ruler had been weakened.
  • Fixed a bug that caused stuttering while moving the camera.
  • Fixed a memory leak issue.
  • Fixed a shader loading leak.
  • Fixed a granite async loading issue.

Multiplayer​


Changes


  • Optimized the sound occlusion system in order to reduce major FPS drops.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
patchnotes-hotfix-sturgia.png

Main e1.5.9​


Multiplayer​


Fixes

  • Fixed a bug that caused horse sounds to disappear in some cases.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.5.10.png

Beta e1.5.10​


Singleplayer​


Crashes

  • Fixed a crash that occurred when selecting a ranged weapon.
  • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
  • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
  • Fixed a crash that occurred while reloading save games.
  • Fixed a crash that occurred when a lord quest giver died.
  • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
  • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
  • Fixed a crash that occurred while loading which was caused by some story mode heroes.
  • Fixed a crash that occurred in missions when a hero died in battle.
  • Fixed a crash that occurred after trying to complete a quest with a lord solution.
  • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
  • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
  • Fixed a crash that occurred when trying to save a village from a raid.
  • Fixed a crash that occurred during the Escort Caravan quest.
  • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
  • Fixed a crash that occurred while navigating the encyclopedia.
  • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
  • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
  • Fixed a crash that occurred due to bandit factions sending ransom offers.
  • Fixed a crash that occurred during the Weaken Empire main storyline quest.
  • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
  • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
  • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.

Performance

  • Improved campaign map party performance with code refactoring.
  • Slightly reduced video memory usage on the campaign map.
  • Increased quick conversation loading performance.
  • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
  • Made several optimisations regarding AI parties recruiting prisoners.

Save & Load

  • Fixed a bug that made town alleys empty after a save/load.
  • Fixed a bug that prevented the game menu ID from being saved.
  • Fixed a bug that removed some NPCs and companions when loading a game.

Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text updates and grammar corrections.

Art

  • Added a new campaign intro video that plays before a New Campaign or SandBox. This video gives an overview of the state of Calradia before the game begins.
  • Added 23 new village scenes.
    • 4 Aserai
    • 2 Battania
    • 11 Empire
    • 3 Khuzait
    • 2 Sturgia
    • 1 Vlandia
  • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
  • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
  • Added a new tartan patterned scarf.
  • Added a new combat helmet with face mask, with 2 variations (steel and brass).
  • Added two new Sturgian leather boots.
  • Improved performance and visuals for Sturgian level 1 and 2 castle models.
  • Improved various materials and textures.
  • Resolved Khuzait village houses physics problems.
  • Fixed helmet scaling issues and helmet beard cover errors.
  • Fixed a visual issue with the two-handed Empire sword grip.

Animations

  • Fixed animation weights that caused various civilian mission animation bugs.

Campaign Map

  • Fixed issues with the campaign map camera zoom-in on high terrain.
  • Fixed a bug that prevented tracks from disappearing.
  • Fixed a bug that caused some tracks to disappear immediately after they appeared.

Audio

  • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
  • Added new detail sounds for settlements.
  • Fixed the jumpiness of ambient sounds.

UI

Changes


  • Added a player character visual to the save/load screen.
    • Players can now see their main character with their horse in the save/load screen before they load a save game.
  • Added additional information to the Kingdom wars tab.
    • Added a War Log tab. Players can now see recent events that have happened in the selected war.
    • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
    • Added Towns, Castles, and Tributes bars to Truce items.
    • Added detail tooltips to some of the bars to show detailed information about the values in those bars.
  • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
    • Added a new difficulty option: Clan member death chance in missions.
    • Added a new difficulty option: Persuasion success chance.
    • Friendly troops and player received damage options' values were updated.
    • Removed a difficulty option: Friendly parties received damage.
  • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
  • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
  • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
  • Added Aunt and Uncle relation texts to clan screen members.
  • Skills shown in the Clan Members tab now show up in order of their categories.
  • Skill passive gain info is now visible by default in the character development screen.
  • Added mount information to encyclopedia troop equipment icons.
  • Spectated agent name is now visible in the spectator UI.
  • Swapped Next and Previous character buttons while spectating.
  • Added settlement's culture to settlement tooltips.
  • Removed unused "Dispatched" category in the Clan-Parties tab.
  • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
  • Improved cursor visuals when navigating the campaign map using controllers.

Fixes

  • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
  • Fixed a visual bug with the hero health bars on the party screen.
  • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
  • Fixed layout/overlap issues with settlement and army overlay popups.
  • Fixed inconsistent hero banner locations in the Clan screen.
  • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
  • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
  • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
  • Fixed a bug that caused the traded money information to be shown in the feed twice.
  • Fixed a bug with loading map notifications for ransom offers.
  • Fixed a bug that caused ransom offers for the player character to be shown to the player.
  • Fixed a bug that caused the education notification for siblings to not trigger.

Battles and Sieges

  • Campaign Map Interactions
    • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
    • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
    • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
    • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
    • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).
  • General Mission Related Improvements & Fixes
    • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
    • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
    • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.
  • Siege Mission Related Improvements & Fixes
    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that sometimes caused archers to not use archer positions.
    • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
    • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.

Character Development System

  • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
  • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
  • Perk effects are now correctly shown in the post-battle screen.
  • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
  • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
  • Fixed the “In Best Light” perk secondary effect.
  • Fixed the “Contractors” perk primary effect.
  • Fixed the “Sharpened Edge” perk effects on crafted weapons.
  • Fixed a bug that prevented militia effects of perks from working in castles.

Clan and Party

  • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
  • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
  • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
  • Troop changes:
    • Removed spears from Vlandian Swordsman.
    • Sturgian Veteran Bowman now uses Commoner Axe.
    • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all around characters.
    • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
    • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
    • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
    • Battanian Wildling now has 140 Athleticism (was 130) and 120 one handed skill ( was 130).
    • Battanian Clan Warriors now have a set of throwing daggers.
    • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
    • Renamed Embers of the Flame units to: Spark, Flame and Blaze respectively.
  • Fixed a bug that allowed the player to sell captives an infinite amount of times.
  • Fixed a bug that caused companions to stay naked after being kicked from the clan.
  • Fixed a bug that prevented the brother from being assigned to a caravan.
  • Fixed a bug that disabled the ability of marrying siblings to a leader of another clan.
  • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
  • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.

Armies

  • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.

Kingdoms and Diplomacy

  • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
  • The player can now abdicate the throne in their kingdom.
  • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
  • Settlements can no longer be gifted to mercenaries.
  • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
  • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
  • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
  • Fixed a bug that caused rebel clans to join deactivated kingdoms.
  • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).

Economy and Trade

  • Towns now have 50% more money on average.
  • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
  • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
  • Fixed a bug that prevented caravans from providing any profitable trade information.
  • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
  • Fixed a bug that caused some caravans to get stuck in settlements.
  • Fixed a calculation bug that caused settlements to have negative taxes.

Settlement Actions (Town, Village, Castle and Hideout)

  • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
  • Tournament weapons have been slightly revised for a better gameplay experience.
  • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
  • Stashes are no longer available in undistributed settlements.
  • Ransom brokers are now visible while pressing the "Alt" button.

Quests & Issues

  • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
  • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
  • Added/Changed some lord solution logs for quests that have a lord solution.
  • Added “Remaining time” value to story mode quests.
  • “Lady's Knight Out” quest's acceptance log has been updated.
  • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
  • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
  • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
  • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
  • “Inn and Out” quest reward gold has been fixed to 800.
  • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
  • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
  • Fixed the “Scout Enemy Garrisons” quest log floating point calculation related bug.
  • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
  • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
  • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
  • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
  • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
  • Added various improvements and fixes for the “Rival Gang Moving In” quest.
  • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.

Conversations & Encounters

  • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
  • The peace option through dialog has been blocked when the player is in a kingdom.
  • The equipment of non-hero troops in map conversations has been diversified.
  • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
  • Fixed a bug that caused friendly army members to open a parley conversation with the player.
  • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.

Other

  • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
  • Fixed a bug with the photo mode colour grade selection.
  • Fixed DLSS ghosting issues.
  • Made a minor visual fix to the Banner Editor.
  • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
  • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
  • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
  • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
  • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
  • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
  • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
  • The player family's last seen location information at the beginning of the game has been fixed.
  • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
  • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
  • Fixed a bug that made the main party disappear when the player died as a prisoner.

Multiplayer​


Crashes

  • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
  • Fixed a crash that occurred when entering the team selection screen.
  • Fixed a crash that occurred after loading into Skirmish matches.

Design & Balance

  • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.

Map Related

  • Echerion
  • Xauna
  • Ayzar Stronghold
    • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.
  • Fixed various physics problems on Tsagaan Castle.
  • Fixed some barricade issues on Baravenos Encirclement.
  • Fixed various bugs on Domogtul Castle.

Other - Miscellaneous

  • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
  • Added automatic kick for excessive team damage and kills.
  • Throwing spears now play an animation properly while switching between melee/ranged.
  • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
  • Reduced incorrect client predictions of chain attacks.

Server & Network

  • Fixed character crouch state synchronisation issues between the server and clients.

UI

Changes


  • Added new, and improved existing equipment perk icons.
  • Added icons to context menu items in the “Recent Games” tab.
  • Clan invitation button now only appears for the leader and the officers of the clan.

Fixes


  • Fixed the Exposure and Brightness options.
  • Fixed the Login and Exit button visuals.
  • Fixed being able to change tabs while entering text in the lobby.
  • Fixed a bug that made the brace ready icon visible when it wasn’t available.

Both​


UI

Changes


  • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
  • A headshot kill indicator has been added to the kill feed.
  • Date and time shown is now correct with the selected language. English is GB format by default.
  • Mission item outline colours are now different for Ammo and Throwable weapons.
  • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

Fixes


  • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
  • Fixed a bug that caused the combat log to print incorrect damage amounts.

Performance

  • Performance improvements related to memory usage.
  • Improved CPU multi-core performance.


Animations

  • Fixed position jump issues on some death animations.

Combat

  • Increased the flee radius to make it easier for riderless horses to flee battles.
  • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
  • Adjusted the range calculation of range units to prevent targeting of very distant targets.
  • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.


Other

  • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
  • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
  • Many localisation fixes.

Modding​


  • Added a warning for assigning invalid textures to terrain paint layers.
  • Improved the world map terrain layer painting performance.
  • We now support .xslt extension alongside the .xsl extension.
  • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
  • Fixed a bug that caused command line console texts to be cut after non-English characters.
  • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
  • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
  • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
  • Fixed a bug that prevented multiple weapon components to be read from an XML item.
  • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-aserai.png

e1.5.9​

Singleplayer​

Crashes
  • Fixed a crash that occurred when opening the trade screen in settlements.
  • Fixed a crash that was caused by the main storyline's second phase.
  • Fixed a crash that occurred when loading an old save.
  • Fixed a mission crash that occurred when a hero died in battle.
Fixes
  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt.

Multiplayer​

Fixes
  • Improved performance on the team selection screen.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10​

Singleplayer​

Crashes
  • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
  • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred when trying to talk to Arzagos.
  • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.
Fixes
  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
  • Fixed a memory problem in settlement menus when the game language was set to Turkish.
  • Fixed a bug that prevented education notifications from disappearing after completing the related stage.
Changes
  • Added plural text function support for non-English translations.
  • Updated Chinese subtitles for the campaign intro movie.

Modding​

  • Fixed mod sound channels enabling mods to play 3D sounds.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
15df60f92112103c649267c881ed984fa5ee38c4.png

e1.5.9​


Singleplayer​


Crashes


  • Fixed a crash that occurred due to never-ending looter map events.
  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.

Fixes


  • Fixed a bug that caused player heroes to be duplicated in the main party.
  • Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases.

Multiplayer​


Crashes


  • Fixed a crash that occurred when joining a multiplayer game.


Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10​


Singleplayer​


Crashes


  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

Fixes


  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

Changes


  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:

JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-e1.6.0.png


Beta e1.6.0​


Singleplayer​


Crashes

  • Fixed a crash that occurred after some castle positions were captured by the attackers in some scenes.
  • Fixed a crash that occurred when passing over mangonel stone piles and arrow barrels with a cursor.
  • Fixed a crash that occurred when talking to certain wanderer characters.
  • Fixed a crash that occurred due to story mode heroes having no clans when loading a saved game.
  • Fixed a crash that occurred when trying to call the “Lord Needs Tutor” quest NPC to an army.
  • Fixed a crash that occurred due to item modifiers that were no longer valid.
  • Fixed a crash that occurred while opening the quest log.
  • Fixed a crash that occurred after completing the “Disrupt Supply Lines” conspiracy quest.
  • Fixed a crash that occurred during the “Village Needs Help With Brigands” quest.
  • Fixed a crash that occurred due to a notable's current settlement being null.
  • Fixed a crash that occurred when losing the battle against guards in the “Gangleader Needs Weapons” quest.
  • Fixed a crash that occurred if the player attacked the rival gang leader alone in the “Rival Gang Leader” quest.
  • Fixed a crash that occurred when a ransom offer was made for a companion.
  • Fixed a crash that occurred due to the main storyline’s second phase.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel for equipped items.
  • Fixed a crash that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a crash that occurred during loading of a save with corrupt party inventories.

Performance

  • Completed further campaign optimisations.
  • Fixed a bug that caused a loss in performance when the defender won a siege battle.
  • Fixed a memory issue in settlement menus when the game language was Turkish.

Save & Load

  • Added an Ironman game mode that restricts your campaign save to a single save file.
  • Players can choose to enable this option during character creation and won’t be able to change it during the game. If enabled, this option blocks the "Save as", "Load" and "Exit to Main Menu" buttons. The game will create a single save file for each individual campaign and will overwrite it when the game is saved.
  • Fixed a bug that caused the wrong background to be displayed in the menu when loading the game while in a dispersing army.
  • Fixed a bug that caused notable portraits to be missing after saving & loading in the “Wait” menu.
  • Fixed a bug with party names after save & load for non-English languages.
  • Fixed a bug that caused a changed player character name to revert to the previous name after reloading the game.

Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text fixes and updates.

Art

  • Added two new Sturgia boots.
  • Added a new Battanian battle crown model.
  • Added a new Western Empire battle crown model.
  • Added a new Northern Empire battle crown model.
  • Water refraction quality improvements.
  • Performance and visual improvements to the Sturgia level 2 keep model.
  • Fixed a bug that prevented the intro movie from playing before a new sandbox game.
  • Fixed a particle effect on the gallows.

Animations

  • Fixed some agent animation related problems in civilian missions.

Campaign Map

  • Improved campaign map villages and added LODS for all campaign map icons.
  • Introduced a 10% desert speed penalty on the campaign map.

Audio

  • Improved settlement ambient sounds.
  • Improved campaign ambient sounds.

UI

Changes


  • Party screen upgrade/recruit popup
    • 2 new popups have been added to the party screen to streamline the upgrading/recruiting process.
    • With these additions, the required amount of clicks has been reduced by removing the need to click on each troop tuple to upgrade/recruit.
    • Added an option to the party screen that allows you to lock units.
  • Village nameplates production icons
    • Added production icons that can be seen from any distance to village nameplates to indicate the primary product of the village.
  • Encyclopedia item sorting
    • Added sorting options to encyclopedia list pages:
      • Kingdoms: number of Clans, number of Fiefs, Total Strength
      • Clans: number of Members, number of Fiefs, Strength, Tier
      • Heroes: Relation to the main hero, Age
      • Settlements: Prosperity, Militia, Loyalty, Security, Food, Garrison
      • Troops: Level, Tier
  • Custom battle troop selection
    • Added the ability to choose which type of troops will spawn from the custom battle screen.
  • Crafting screen changes
    • Added an option to hide locked items
    • Added an indicator to newly unlocked pieces
    • Made the Smithing skill value companions visible, along with how many pieces they've unlocked in a template... and more.
  • Added a "Saving..." UI element to indicate when the game is saving.
  • Improved how influence cost for cohesion boost is shown in the Army Management panel.
  • Improved photo mode UI elements.
  • Added clan names next to hero names in the encyclopedia to differentiate between heroes with the same name.
  • Added shortcuts to transfer all prisoners buttons.
  • Added the ability to rotate the campaign camera with Q and E.
  • Added the save & load warning popup to the "Continue Game" button in the initial menu.
  • Changed "Units" to "Troops" on the encyclopedia home page.
  • Transfer All Troops/Items now transfers up to the weight/party size limit.
  • Updated the visuals of clan renown/tier in the clan screen.
  • Added 3 different icons for Devastate, Pillage and Show Mercy options.
  • Added gamepad D-pad navigation to the character creation stages and the escape menu.
  • Reduced the maximum number of troops limit option for siege battles.

Fixes


  • Fixed available issue icon visibility issues on settlement nameplates.
  • Fixed the player being able to give an order to themselves while they're the only troop in the formation.
  • Fixed an issue that prevented the player from selecting multiple formations by holding the CTRL-key.
  • Fixed an issue that prevented party nameplates from being visible after leaving a settlement with an army.
  • Tutorial panels now show the correct keybinds in their texts both for keyboards and gamepads.
  • Fixed the initial rotation of shields in the inventory preview popup.
  • Fixed barter gold amount entry cursor position issues.
  • Fixed an issue that prevented pasted text in the encyclopedia search from populating results.
  • Fixed a flicker that occurred before a map conversation opened.
  • Fixed some layout issues in the Character Developer, Army Management, Party, and Clan screens.
  • Fixed being able to change or close the Kingdom screen while a decision was active.
  • Fixed an issue with some properties not having tooltips in the settlement encyclopedia page.
  • Fixed the "Time Remaining" text in the quest screen showing the wrong values.
  • Fixed "Show Mouse" visuals not disappearing when the mouse was visible on the scoreboard.
  • Fixed an issue that caused the player character to incorrectly drop their weapons in some instances.
  • Fixed an issue that caused the troop transfer popup in the order UI to show incorrect names for formations.
  • Fixed an issue that caused failed rebel clans to be stacked in the encyclopedia.
  • Fixed the Rumors of War menu temporary background problem.

Battles & Sieges

  • Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
  • Improved AI target selection while using the mangonel.
  • Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
  • Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
  • Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
  • Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
  • Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.

Character Development System

  • Revised cultural effects:
    • Aserai
      • [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
      • [Pro] No speed penalty in deserts.
      • [Con] Daily wages of troops in the party are increased by 5%.
    • Battania
      • [Pro] 50% less speed penalty and 15% sight range bonus in forests.
      • [Pro] Towns owned by Battanian rulers have +1 militia production.
      • [Con] 10% slower build rate for town projects in settlements.
    • Empire
      • [Pro] 20% less garrison troop wages.
      • [Pro] Being in an army brings 25% more influence.
      • [Con] Village hearths increase 20% less.
    • Khuzait
      • [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
      • [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
      • [Con] 20% less tax income from towns.
    • Sturgia
      • [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
      • [Pro] Armies lose 20% less daily cohesion.
      • [Con] 20% more relationship penalty from kingdom decisions.
    • Vlandia
      • [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
      • [Pro] 10% production bonus to villages that are bound to castles.
      • [Con] Recruiting lords to armies costs 20% more influence.
  • Increased the starting attribute and focus points in Sandbox Character Creation.
    • Players will now start the game with a bonus 2 focus points (FP) and 1 attribute point (AP) at age 20, 4 FP and 2 AP at age 30, 6 FP and 3 AP at age 40 and 8 FP and 4 AP at age 50.
  • Added item donation through perks.
    • Stewardship T5 perk "Foreseeable Future" has been renamed to "Giving Hands", with its primary effect changed to "Discarded weapons can be donated to troops for increased experience."
    • Stewardship T4 perk "Paid in Promise" secondary effect has been changed to "Discarded armors can be donated to troops for increased experience."
    • With these perks whenever a player discards an item from the inventory & loot screen, their troops gain experience.
  • Fixed the “Horse Master” perk not providing an easy way to switch between a shield and a bow while riding a horse.
  • Fixed the “Crossbow-Donkey's Swiftness” perk incorrectly giving a bonus to all ranged weapons.
  • Fixed an issue that caused siblings to not receive the last education rewards.
  • Fixed an issue that prevented the education notifications from being triggered for siblings.
  • Fixed an issue that caused the female character to have an unusual belly during character creation if selecting 20 years old before returning back to the facegen.
  • Fixed a bug that caused female characters to have an unusual belly after childbirth.
  • Fixed an accuracy model inconsistency which made characters more accurate on horseback than on foot for certain skill values. Accuracy on horseback should now scale better with the riding and ranged weapon skills.

Clan and Party

  • Non-upgradeable and max-tier units no longer gain XP from the shared XP distribution.
  • Fixed an issue that prevented clan banners from changing when joining a kingdom as a mercenary.

Kingdoms and Diplomacy

  • Improved the decision making logic for kingdom decisions to take into account relationships when determining support levels.
  • Improved distribution of settlements that were previously owned by a clan that was destroyed.
  • Fixed an issue that caused the player clan to be removed from the kingdom.

Crafting

  • Added a new feature named Crafting Orders which can be accessed via the "Enter Smithy" game menu option in towns. It allows players to craft weapons for nobles and notables with open orders. Consequently, weapon crafting has been split into two modes: Crafting Orders and Free Build.
    • Fulfilling crafting orders will grant you with crafting experience and research points needed to unlock new parts, in addition to a gold reward and relationship gain with the noble/notable based on the value of the crafted item.
    • After taking an order, you'll need to create a weapon design that satisfies the stated requirements. Exceeding expectations or underdelivering comes with its own bonuses and penalties, such as an increase or reduction of the gold reward.
    • Relationship gains from Crafting Orders need to be unlocked with perks.
    • The crafting experience and research points needed to unlock new parts gains received from the "Free Build" have been greatly reduced.
    • We will continue to evaluate the values of items produced via the crafting process.

Settlement Actions (Town, Village, Castle and Hideout)

  • Success chance for gaining relation via emissaries has been reduced by half.
  • Fixed an issue that caused the player to gain relations with the same notable twice in a row via emissaries.
  • Fixed a menu bug that said there was no one inside the Lord's Hall even though that wasn’t the case.
  • Fixed the incorrect menu text that was displayed when aiding a village that was being raided.
  • Fixed a bug that caused the prison break cost to be negative under certain conditions.
  • Fixed a bug that caused some villages to continue to have available issues even though they had been raided.
  • Fixed a bug that caused notables in a besieged settlements to have the wrong discussion options.
  • Fixed a bug that caused the teleportation of clan members when the player placed them in a settlement.

Quests & Issues

  • Added a new issue named “Gang Needs Recruits”.
  • Added a new issue quest named "Conquest of City".
  • Added a new issue quest named "Noble Revolt".
  • Added additional dialogues for issues that can be solved by a companion.
  • The spy from the quest "The Spy Among Us" now has 225 hp.
  • Fixed a bug in the "Rival Gang Moving in" quest that caused the enemy gang leader to appear on the settlement menu after being killed in the alley fight.
  • Fixed a bug that caused the “Manual Laborers” quest giver to activate prisoner dialogue twice.
  • Fixed a bug that caused the same quest log to be added multiple times in the “Lord Needs Tutor” quest.
  • Fixed a bug that caused the “Lord Needs Tutor” quest hero to have a child.
  • Fixed a bug that blocked the player from assigning companions to the “Village Needs Draught Animals” quest.
  • Fixed a bug that caused the “Raid Enemy Territory” quest dialogue to override other quest dialogues.
  • Fixed a bug that prevented the cancellation of the “Escort Merchant Caravan” quest if the quest settlement changed ownership and the new owner was at war with the player faction.
  • Fixed a bug that allowed the main hero to meet quest mentors twice.
  • Fixed a bug that caused the conspiracy quests to keep coming up after the "Arzagos/Istiana's Plan" quest had been finalised.
  • General bug fixes and improvements to the “Destroy Raiders” conspiracy quest.
  • General bug fixes and improvements to the “Caravan Ambush” quest.
  • Mounted Ransackers of the “Caravan Ambush Quest” now use Short Militia Spears instead of Reinforced Highland Spears.
  • Fixed a bug that caused the surrendering bandits to not count towards quest progress in the “Destroy Raiders” conspiracy quest.

Conversations & Encounters

  • The barter option with looters no longer takes power ratio into account. Instead, it will consider who initiated the encounter. This fixes an issue where bandits would come to the player and ask for a toll, but there was no option to pay because the player was stronger than them.
  • Barter auto-offer now prioritises gold over other barterable items.
  • Ransoming prisoners via conversation with the Ransom Broker has been temporarily disabled.
  • Fixed a bug that allowed the player to talk to their brother about joining a kingdom as a vassal.

Other

  • All saddles can now be equipped as civilian equipment.
  • Removed Decorated Nordic Hauberk from the Sea Raider equipment templates.
  • Revised tournament equipment templates for Battania, Aserai and Sturgia.
  • Vlandian Gallant troops now use Saddle Horses instead of Hunters.
  • Revised clan logos of all factions for better readability and recognition.
  • The horse type Sturgian Hunter is now named Sturgian Chaser.
  • Replaced stats of Legionary Studded Harness and Legionary Reinforced Studded Harness with one another.
  • Fixed an issue with Mercenary Cavalry units having two items in the same weapon slot.
  • Updated Equipment sets of Mercenary Swordsman and Hired Blade units, making each more distinguishable.
  • Fixed a bug that caused tutorial trainers to receive very low damage from player attacks.
  • Fixed a bug that caused Storymode refugee parties to have map icon banners.
  • Fixed a bug that allowed some lord parties to enter hostile cities.
  • Added the missing text attributes in family members' encyclopedia pages.
  • Fixed a bug that caused the player to hover after mounting a horse in the training ground.
  • Fixed a bug that caused the advanced trainers to continue fighting after the player left the combat area.
  • Fixed a bug that caused some wanderers to always have the same equipment.

Multiplayer​


Crashes

  • Fixed a crash that occurred during skirmish matches.
  • Fixed a crash that occurred when opening the team selection window.

Design & Balance

  • Made the shield blocking hitbox slightly more forgiving to opposing swing attacks.

Game Modes

  • Added Duel mode.
    • Duel mode allows you to face off against other players in single combat. Duels take place on a new map, Proving Grounds, which has 3 different zones for infantry, ranged and mounted combat, with each zone containing multiple arenas.
    • After selecting a faction and class, players are spawned in a central hub area where they can challenge other players to a duel. If the challenge is accepted, both players are teleported to a suitable arena and the duel begins, with the winner being the first player to score 3 rounds.
    • Winning duels earns Bounty points.
      • Winners of a duel get half of their opponent's Bounty added to their own.
      • Any Bounty earned by the players is summed up as their Score on the scoreboard.
  • Added voice chat for Skirmish game mode.

Map Related

  • Fixed physics problems and improved the flora in Tsagaan Castle.
  • Improved the mesh blend on Xauna.

Other - Miscellaneous

  • Added a mechanism that remembers previous perk selections.
  • Added a profanity filter to the in-game chat.
  • Fixed an issue that caused everyone in a multiplayer game to appear as friends.

Server & Network

  • Reduced the lag when entering the multiplayer lobby.

UI

Changes


  • Added map name and server name to the scoreboard.

Fixes


  • Fixed some layout issues in the lobby.
  • Fixed gold amount text showing incorrect values in some instances.
  • Fixed the attacker and defender siege icons showing up incorrectly.

Both​


Crashes

  • Fixed a crash that occurred while closing the game.

Audio

  • Improved sound listener calculations to allow for better positioning of in-game sounds.

UI

  • Added “Animation Sampling Quality” to the game options. It can be used to improve CPU performance for lower performance systems.
  • Added support for more than 700 symbols for texts.

Performance

  • Memory performance improvements.
  • Reduced spikes caused by the sound occlusion system.
  • Reduced GPU memory usage.

Animations

  • Heavy chain attack blending improvements.

Combat

  • Improved AI horse archer targeting and fixed a bug that caused AI horse archers to always miss a stationary target.
  • Fixed incorrect calculations that caused mounted troops to almost always target the enemy mount, even when it would have been far easier to hit the rider.

Modding​


Changes

  • Added two new resources to the modding_resources folder to support the new Horse Reins Simulation Creation tutorial.
  • Added new detail sound prefabs (Rats, Tavern Exterior, Arena Exterior, Keep Fight Exterior).
  • Added the ability to name a new paint layer upon creation.
  • Added some more problem detection systems related to siege ladders for scenes.
  • Added support for adding new custom battle maps outside the CustomBattle module (within other modules).
  • The Hero class now uses events to handle certain restrictions instead of cached data, for example, the CanHaveQuestsOrIssuesEvent event which checks if a hero can be targeted by new quests or issues.
  • Added a new callback with the name OnBeforeMissionBehaviourInitialize() to MBSubModuleBase which is called before MissionBehaviour's OnBehaviourInitialize method. This is in response to a community request for a cleaner way to remove Missionbehaviors from missions.
  • Did a refactor to move Campaign related classes from Object Manager to Campaign Object Manager.
  • Culture and trait attributes have been added to the equipment template XMLs.
  • Added and removed some internal modifiers to make them more consistent and reduce unnecessary limitations.
    • You can learn more about this HERE.
  • Made the character attraction for romance moddable by moving it to a game model.
  • Removed "All" lists for some of the default classes such as DefaultSkills, DefaultPerks, DefaultFeats, DefaultTraits, DefaultBuildingTypes, DefaultIssueEffects, DefaultPolicies, DefaultSiegeStrategies, DefaultSkillEffects, DefaultVillageType, DefaultSiegeEngineTypes, DefaultItems, DefaultItemCategories, DefaultCharacterAttributes. Every instance of said object can now be accessed with a new list at its corresponding type or its extensions, for example, use SiegeEngineTypes.All instead of DefaultSiegeEngineTypes.All. SiegeEngineTypes.All will include all of the Siege Engine Types in the object manager. Lists like DefaultSiegeEngineTypes.All were mostly hardcoded.
  • Skill effects are now registered to the object manager which means that SkillEffect.All now includes skill effects added by mods.
  • Modifying which basic volunteers a hero gives out can now be changed through a game model (VolunteerProductionModel). The only way to achieve that previously was by rewriting the RecruitmentCampaignBehavior.
  • Campaign event receivers are now moddable (modders can add their custom campaign event receivers through Campaign.AddCampaignEventReceiver).
  • Removed the character attribute enum (adding new attributes wasn’t possible before). It is now using static references instead at DefaultCharacterAttributes and Attributes.All to reference CharacterAttributes.

Fixes


  • Fixed a crash that occurred during terrain creation.
  • Fixed a crash that occurred after cancelling the prefab save dialog.
  • Fixed a crash that occurred while using the animation clip inspector.
  • Play/Stop Sounds now works correctly in the editor.
  • Fixed a visual issue with terrain-mesh blending.
  • Fixed colour grade selection in the scene editor.
  • Fixed the shaded wireframe mode in the shading types menu.
  • Terrain editing bug fixes & UX improvements.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
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