[Bannerlord] AGGIORNAMENTI | Main hotfix v1.2.9 (08/02/24)

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e1.6.5​

Multiplayer​


Changes

  • Added winter themed maps. Happy holidays!


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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e1.6.5​


Singleplayer​


Fixes

  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner.
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut.


e1.7.0 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred after talking with a companion after loading an older save file.
  • Fixed a crash that occurred after a battle mission is ended while the "Disrupt Supply Lines" quest was active.
  • Fixed a crash that occurred when exiting a mission.
  • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the gang leader stage of the quest.
  • Fixed a crash that occurred when closing the inventory, party screen, or character creation screens.
  • Fixed a crash that occurred when creating a new game after the campaign intro video.
  • Fixed a crash that occurred after trading with a caravan.
  • Fixed a crash that occurred when trying to initiate a conversation with village notable directly from the UI.
  • Fixed a crash occurred when bartering for peace during a siege.


Fixes

  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner. (Also in 1.6.5 hotfix.)
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut. (Also in 1.6.5 hotfix.)
  • Fixed an issue that prevented the smithing level slider from updating correctly.
  • Fixed a number of issues related to that 'Health Advice', 'Tribute', and 'Self Promoter' perks.
  • Fixed a bug that caused the "Family Feud" quest character to disappear.
  • Fixed a bug that caused party nameplates to remain on screen while while the party was off-camera.
  • Fixed an issue that prevented donated prisoners from being added to dungeons.


Changes

  • It is no longer possible to transfer quest characters to towns using the settlement companion transfer UI.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
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e1.7.0​

NOTICE:​

Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.


Previous Beta Hotfixes:​

29/12/21

Singleplayer​

Crashes
  • Fixed a crash that occurred after talking with a companion after loading an older save file.
  • Fixed a crash that occurred after a battle mission ended while the "Disrupt Supply Lines" quest was active.
  • Fixed a crash that occurred when exiting a mission.
  • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the gang leader stage of the quest.
  • Fixed a crash that occurred when closing the inventory, party, or character creation screens.
  • Fixed a crash that occurred when creating a new game after the campaign intro video.
  • Fixed a crash that occurred after trading with a caravan.
  • Fixed a crash that occurred when trying to initiate a conversation with a village notable directly from the UI.
  • Fixed a crash that occurred when bartering for peace during a siege.

Fixes
  • Fixed an issue that prevented the smithing level slider from updating correctly.
  • Fixed a number of issues related to the Health Advice, Tribute, and Self Promoter perks.
  • Fixed a bug that caused the "Family Feud" quest character to disappear.
  • Fixed a bug that caused party nameplates to remain on screen while the party was off-camera.
  • Fixed an issue that prevented donated prisoners from being added to dungeons.

Changes
  • It is no longer possible to transfer quest characters to towns using the settlement companion transfer UI.


21/12/21

Singleplayer​

Crashes
  • Fixed a number of crashes that occurred when loading Order of Battle configurations.
  • Fixed a crash that occurred when clicking on caravans and other non-troop entities while in the Order of Battle stage.
  • Fixed a crash that occurred when collecting revenue from villages in the "Revenue Farming" quest.
  • Fixed a crash that occurred when trying to talk to an army leader while waiting in a village.
  • Fixed a crash that occurred when loading a save file with the "Disrupt Supply Lines" quest active.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.

Fixes
  • Fixed a bug that caused settlement nameplate quest markers to remain after a quest was completed.
  • Fixed a bug that caused the commander of a formation to be transferred to another formation in the Order of Battle screen.
  • Fixed a bug that prevented locked formation weight sliders from resetting when changing the troop type of a formation.
  • Fixed a bug that caused troops to be sent to an unrelated formation when there were available formations with locked weights.
  • Fixed a bug that gave the player a "Missing Formations" warning in the Order of Battle screen when helping other parties.
  • Fixed a problem related to Radagos' execution.

Changes
  • Improvements to the battle-to-battle persistence of Order of Battle configurations.
  • Added automatic disabling to the formation troop type filters extension in the Order of Battle screen.


16/12/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when bartering with bandits.
  • Fixed a crash that occurred when calling all companions in the tavern.
  • Fixed a crash that occurred when hovering over caravan animals and equipment with the cursor.
  • Fixed a crash that occurred due to the player agent being removed from detachments at the beginning of the battle.

Fixes
  • Fixed a bug that caused the dialogue option that displays the next list of options to get stuck.
  • Fixed a bug that caused the Preventive Medicine perk to work without entering battle.
  • Fixed a bug that caused the Parade perk to work in other clans' settlements.
  • Fixed a bug that caused the party name/speed labels to overlap the party size labels.
  • Fixed a bug that prevented the escape menu buttons from being displayed.
  • Fixed a bug that caused some items to disappear on drag and release in the launcher and barter.
  • Fixed a bug that prevented the "Slow down while giving orders" option from reverting back to normal speed.
  • Fixed a bug that caused the "CONTINUE" button on the launcher to not work properly if the initial video was missing.

Changes
  • Players can no longer grant a settlement that has a voting procedure in progress which can affect the ownership of the settlement.
  • Added the Character Portrait Competition winner faces to the game. You can see them wandering the lands of Calradia under the names of Ghuzid (Battle Hardened), Satros (Philosopher), Minarvina (Sidekick), and Tyliana (Machiavellian).
  • Clan member location text now says "Governing at…" if the hero is governing a settlement.
  • Added the missing charm perk icons.

Modding​

  • Made map screen's VisualsOfEntities public which should extend the moddability of party visuals.
  • Removed the error for invalid XMLs which was causing crashes.


Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when a dead agent's missile killed another agent.
  • Fixed a crash that occurred after interacting with an object just before the hideout boss fight cinematic.
  • Fixed a crash that occurred upon death during a battle.
  • Fixed a crash that occurred on the campaign map due to a path optimisation bug.
  • Fixed a crash that occurred when exchanging prisoners in towns.
  • Fixed a crash that occurred after finishing the "Destroy Raiders" quest.
  • Fixed a crash that occurred when attempting to grant peerage to a companion while having no suitable fiefs to grant.
  • Fixed a crash that occurred when exiting scenes.
  • Fixed a crash that occurred when attempting to forfeit a board game.
  • Fixed a crash that occurred when interacting with a disbanding party.
  • Fixed a crash that occurred when attempting to use the transfer all command in the Inventory or Party screen while interacting with the transfer slider or while dragging an item.
  • Fixed a crash that occurred when changing languages during the "Rival Gang Moving In" quest fight.

Performance
  • Improved the performance of morale computations.
  • Improved the performance of the Character Creation, Inventory screen and Scoreboard.
  • Improved the random number generator and its performance.
  • Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when the AI needs to do major changes in formations.
  • Optimised the code behind campaign behaviour to improve general game performance.
  • Optimised the code in relation to siege machines, formations and formation AI.
  • Optimised the code and fixed spikes in relation to the recruitment of lord parties.
  • Optimised the code and fixed spikes in relation to declarations of war.
  • Optimised the code in relation to mobile party and settlement cached variables.
  • Optimised the code in relation to the settlement visitation score calculations of all parties.
  • Fixed a memory leak that occurred when loading a save file with the player character in a faction.

Save & Load
  • Fixed a bug that prevented companions from spawning in settlements after loading a save.
  • Map info bar extended state is now tracked in the game save data.

Localisation
  • Added the following game localisations:
    • Español (Latin American), Français, Italiano, 日本語 , 한국어, Polskie, Pусский, and Português-Brasil.
    • You can select from these languages within the game options.
    • We're still working on the Deutsch localisation which will follow in the future!
    • Please report any localisation issues you run into here.
  • Added subtitles to the campaign intro for the supported languages.
  • General localisation improvements.
  • Chinese language updates.

Art
  • Added two new armours, Ornate Legionary Scale Mail and Decorated Legionary Mail.
  • Added ballista covers to various town and castle scenes.
  • Fixed minor bugs in various scenes.
  • Improved some materials and textures.

Campaign Map
  • Fixed a bug that caused some villages to burn without being raided.
  • Fixed a bug that caused snow to disappear from the campaign map for a short amount of time during winter.

Audio
  • Music intensity now increases slightly when a Charge order is given.
  • Added new animation sounds for civilian scenes.
  • Updated ambiences in keeps and taverns.
  • Fixed a bug that allowed tavern music to play when music was turned off in the settings.

UI
Changes
  • Added a new Mission Name Marker system:
    • Changed mission name marker visuals (ALT key) from text to icons. The icon names become visible when centred on the screen.
    • Markers no longer overlap.
  • Increased the Custom Battle army size maximum to 1000 vs 1000.
  • Party movement speeds are now shown next to the party name.
  • Notables that support the player’s clan are now shown in the Clan Screen - Income tab.
  • Added a "CONTINUE" button to the launcher that loads the most recent save file.
  • Added a new game option "Hide Battle UI" to disable the mission UI.
  • Added icons and texts to weapon tooltips to show if the weapon is "Braceable" and/or "Couchable".
  • Improved the Save/Load screen visuals, added hero health percentage value to save games and expanded the Modules section.
  • Added a game option "Stop Game On Focus Lost" that stops the game when the focus to the game window is lost (Alt-Tab).
  • Added a label to the Kingdom screen - Diplomacy tab that shows how many days have passed since the start of a war.
  • Added an "Owned Caravans" line to character tooltips.
  • Added governor perk information of the inspected character to the governor selection tooltips.
  • Improved the visibility conditions of quest markers (blue & orange exclamation marks).
  • Enabled the Kingdom and Clan screens while blocking the actions within them while being held captive.
  • Improved the order of encyclopedia search results.
  • Added garrison information to the town management popup.
  • Added character death information to war logs.
  • Added building completed and levelled up alerts to the lower-left chat log.
  • Made it possible to cancel party creation for a clan member via the clan screen.
Fixes
  • Fixed a bug that caused quest related mobile party trackers to be removed after loading a save.
  • Fixed a bug that prevented saved game tuples from showing non-Latin characters if the file name included these characters while the game was set to a Latin character language.
  • Fixed a bug that prevented dungeon prisoners from being displayed in settlement tooltips.
  • Fixed a bug that caused the prisoner conformity value to be reset after transferring a prisoner.
  • Fixed a bug that caused the banner selection in character creation to not be applied in SandBox.
  • Fixed a bug that caused the party name and speed text to expand inwards to the 3D visual. The text now expands outwards, keeping the party visual visible.
  • Fixed a bug that caused a double-click on the campaign map to use the first double click location.
  • Fixed a bug that prevented a ransomer’s clan name from appearing on the captive's encyclopedia page.
  • Fixed a bug that caused exclamation marks to be missing from quest givers in some menus.
  • Fixed a bug that caused the tournament reward was added to the inventory notice to show up even if the winning companion was not in the player’s party.
  • Fixed a bug related to rebel clan leaders/members that caused incorrect text to be displayed in the encyclopedia
  • Fixed a bug that prevented trash item thumbnails from being displayed in the inventory.
  • Fixed a bug that caused the wrong location info to be shown in the Prisoners bar under the Kingdom - Diplomacy tab.
  • Fixed a bug that caused the wrong armour colours to be used during the tournament victory cheering animation on the scoreboard UI.

Battles and Sieges
  • Added a new Battle Terrain system:
    • The spawn positions and the facing directions of each side inside the field battle mission are now determined by the encounter position and direction on the campaign map.
    • Added 23 new battle scenes for the more recognisable regions. This increases the current total count to 72. We are looking to further expand the pool of available scenes over time.
  • Added a new Order of Battle system:
    • A new deployment screen has been added which appears before every battle mission with at least 20 troops on the player's side and if the encounter is not an offensive sally-out.
    • Players can divide troops into different formations by troop type, using percentage sliders.
    • Players can give preference to "Shield", "Spear", "Throwing" and "Heavy" troops in these formations with combinations of these filters (one or more filters can be enabled).
    • Players can assign captains to these formations if they're the encounter leader. They can assign themselves to an empty formation if they're not the encounter leader.
    • Players can give starting orders to these formations and place them before the battle starts.
    • Values (sliders, filters) set in the OoB are saved between encounters.
    • Formation cards in the order UI now include an explicit number of troops, their type, ammo bar, and morale.
  • Improved the Battle Morale system:
    • Agents will now slowly regain up to half of their initial morale in battles.
    • Ranged kills now provide morale to allies, just like melee kills.
    • Adjusted morale damage for different weapon types.
    • Fire ballista now deals more morale damage.
    • Morale damage from kills and fleeing agents have been adjusted for better gameplay.
    • Fixed a bug that caused morale penalties to ignore detachments of a formation when applied.
  • Increased the effectiveness of starvation as a siege tactic:
    • Garrisons will no longer die from starvation, instead, they become wounded - and continue to consume food.
    • The starvation penalty no longer uses (low) absolute numbers but percentages similar to mobile parties. Larger garrisoned forces will suffer more wounded troops due to starvation than smaller forces.
    • Towns now show the food stored in their market to correctly indicate the amount of food left in the town, giving a better idea of when starvation will begin.
  • Reworked the climbing of siege ladders and siege towers with ladders to fix issues such as:
    • Not climbing some ladders/using only one ladder.
    • The swarming and moshing at the base of three ladder siege towers.
    • Agents pushing each other and getting stuck in gaps between ladders in siege towers.
    • Re-pathfinding by going back down the ladders and out of the siege tower only to then come back up the ladders again.
    • AI agents having trouble climbing (attaching to) ladders due to not looking up at the ladders.
    • Missing and walking past ladders and similar.
    • Agents will now continue to raise the siege ladder even after taking damage.
  • Implemented various other Siege Mission improvements:
    • Attackers can no longer flee while they are using ladders and siege towers, or when they are on the castle walls. They'll fight to the death.
    • Increased the threshold for transferring troops around in siege (to reinforce defended positions with many losses) to reduce the small number of troops running from wall to wall too often.
    • Added additional pointers and logic to siege scenes to help defenders recognise attack directions correctly.
    • Fixed a bug that caused archer formations to swap places in sieges continuously.
    • Fixed a bug that caused siege towers to spawn invisible.
    • Improved the siege weapon reloading behaviour of AI agents that selects which agent will conduct the reloading.
    • Fixed a bug that caused defensive siege engines to appear in the siege mission that weren’t built on the campaign map.
  • Added a game option "Slow Down While Giving Orders" that slows the game down by 75% while the player is giving orders.
  • Allied units can now be issued commands while the enemy is retreating. When enemies start routing, around half of the units on the winning side start cheering (ally units that are least likely to reach the enemy units) while the rest continue to pursue the enemy. Any order from the player can cancel the cheering behaviour.
  • Fixed a bug that prevented the retreat/done button on the scoreboard from being used while close to a fleeing enemy.

Character Development System
  • Reworked the charm skill perk tree. Most of the existing charm skill perks were replaced with new ones. Charm skill perks now also have secondary effects.
  • Fixed the known bugged perks and completed the partially implemented perks.
  • The Artisan Smith perk now works for companions as well.
  • Random clan names are now generated for the player’s clan during character creation.

Clan and Party
  • Improved the algorithm that selects the companion's equipment after upgrading them to a noble.
  • Workshops are now inherited by the heir after the main hero dies.
  • Fixed a bug that caused companions to talk about similar problems in the party consecutively. There’s now a cooldown for each type of complaint.
  • Fixed a bug that caused companions to spawn without banners on their shields.
  • Fixed a bug that caused companions that were promoted to nobles to have children that are older than them.
  • Fixed a bug that caused separated companions to spawn in hostile settlements.
  • Fixed a bug that caused castles to stop recruiting despite being below the wage limit.
  • Fixed a bug that prevented family members from being able to join tournaments.
  • Lord parties are now more intelligent while recruiting troops to avoid troop desertion.
  • Fixed a bug that caused some parties to engage on the campaign map even though they were weaker than the party they were targeting.
  • Parties are now able to flee to nearby allied parties instead of escaping in the opposite direction of the enemy party that’s chasing them.
  • Fixed a bug that caused some parties on the campaign map to get stuck near buildings.
  • Fixed a bug that caused disbanding parties to get stuck on the campaign map.

Armies
  • NPCs in armies can no longer solve issues.
  • Armies will now take their cohesion into account when deciding to start a new siege/raid.

Kingdoms and Diplomacy
  • Fixed a bug that caused the relation penalty for executing members of minor/mercenary clans to multiply.
  • Fixed a bug that allowed enemies to attack the player after being released from captivity by paying a ransom.
  • Fixed a bug that allowed the player to join a siege after a safe passage agreement.

Economy and Trade
  • Reduced item prices overall. Items with higher tiers are reduced more.
  • Increased the selling trade penalty of high tier items progressively. The trading penalty when buying hasn't changed.
  • Fixed a bug that allowed a town's tax to become negative. The minimum value is now 0.

Crafting
  • Added "Crafting History" to the crafting screen. Players can now see and select the last 10 weapons that they've crafted in free mode.
  • A better explanation of why the crafting order has failed has been added to the crafted weapon popup.
  • The default/inefficient refining recipe is now hidden after the player unlocks the Charcoal Maker perk.
  • Fixed a bug that prevented the switching of characters while smithing after selecting a crafting order and switching to the refine/smelt options.

Quests & Issues
  • Added dragon banners and pieces to the Campaign mode which can be acquired by completing the storyline quests. (Not equippable for missions as of yet.)
  • Added missing exclamation marks for quest related heroes and locations.
  • Completing the "Army Needs Supplies" quest will now increase the food of the army.
  • Deliver Herd:
    • Updated the selected livestock.
    • Removed the partial delivery option.
    • Decreased the crime rating penalty from 30 to 20.
    • Updated the reward.
  • Needs Manual Laborers:
    • Decreased the quest time limit from 30 to 10.
    • Updated the maximum prisoner limit to a random number between 30 and 50.
    • Added new quest logs.
    • Removed the Headman power and relation loss.
  • Lady/Lord Needs a Tutor:
    • Fixed a bug that caused the quest hero to get stuck in the player clan if the quest giver died and the quest was cancelled.
  • Village Needs Grain Seeds:
    • Updated the success relation gains.
    • Updated the grain amount formula.
  • Revenue Farming:
    • Increased the duration for gathering all taxes per village.
    • Improved some texts and logs.
    • Instead of using a pop-up, the player now has to deliver the collected revenue to the quest giver noble or to one of the settlements that belong to them.
    • Updated all quest event consequences and conditions.
    • Quest event consequences will now be shown as notification.
    • Added two new quest events.
    • Merged some quest notifications into one notification.
    • Player has to have at least 20 healthy troops to start the revenue collection progress.
  • Disrupt Supply Lines:
    • Increased the number of settlements that caravans visit to 6.
    • The quest caravan now leaves the first town 5 days after the quest initiation.
    • Changed the quest caravan party model.
    • Changed the quest caravan party base speed to 4.
  • Rescue Your Family:
    • Last seen locations of the siblings are now updated after the quest is completed.
    • Radagos is now locked while entering the quest hideout.
  • Betting Fraud:
    • Decreased quest rewards.
    • Decreased the relationship bonus with the counter offer’s hero.
  • Fixed a bug that caused the "Landlord Needs Manual Laborers" quest to be impossible to successfully resolve.
  • Fixed a bug that caused the loading screen to freeze if the "Rival Gang" quest had been taken while having the "Train Troops" or "Rescue Your Family" quests active.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest's caravan trade rumours from updating.
  • Added a pop-up message that notifies the player to recruit more troops if needed while travelling during the "Locate and Rescue Traveller" quest.
  • Added a pop-up that explains the situation after the main party retreats into Radagos' Hideout during the tutorial.
  • The main hero is now healed to 50% of the maximum health after the main party is defeated or has retreated from Radagos' Hideout during the tutorial.
  • Fixed a bug that allowed the main hero to recruit prisoners during the tutorial.
  • Fixed a bug that caused some main storyline quests' remaining days to be set incorrectly.
  • Fixed a bug that displayed incorrect reasons for the player’s inability to accept a quest.
  • Fixed a bug that caused some quest initial dialogues to be empty.

Conversations & Encounters
  • Added the ability to create a new party or attach the companion to your own party via a conversation after rescuing a companion during battle.
  • Added additional beggar conversation lines.
  • Dialogue options are now listed across several pages instead of a long list (max 5 options on each page).
  • Fixed a bug that caused the player to answer their own questions in workshops.
  • Fixed a bug that caused dialogue to repeat over and over again after rescuing an imprisoned enemy noble.
  • Added a dialogue response that lets the player know if a courtship NPC becomes ineligible.

Other
  • Renamed Warlord Scale Armor to Scale Warlord Armor.
  • Renamed Footman Padded Coat to Padded Footman Coat.
  • Pluralised the names of bolt items.
  • Battanian Skirmisher, Battanian Veteran Skirmisher, and Battanian Wildling now use an axe, a shield and 2 sets of javelins.
  • Removed javelins from Battanian Oathsworn.
  • Aserai Mamluk no longer uses maces, instead, they exclusively use iron scimitars.
  • Replaced the helmets of Battanian Skirmisher and Veteran Skirmisher with one another.
  • Updated the Oathsworn weapon to now have a One-Handed Bearded Axe and added the Highland Throwing Axe.
  • The following shields are now of Khuzait culture: Tribal Steppe Shield, Round Steppe Shield, Wicker Square Shield, Wicker Square Tournament Shield, Reinforced Wicker Square Shield, and Wicker Shield.
  • Moved Militia troops to Tier 2 and Veteran Militia troops to Tier 3 slots.
  • Reduced Half Scaled Barding's armour value to 40 (from 76).
  • Reduced Scale Barding's armour value to 50 (from 125).
  • Heavy Quarrels now have +3 Piercing Damage and are assigned to the Imperial Sergeant Crossbowman.
  • Light Quarrels now have +1 Piercing Damage and are assigned to the Imperial Crossbowman.
  • Sturgian Archer now has a skill level of 100 Athletics (was 60), 50 Riding (was 100) and 25 Crossbow (was 15).
  • Varyag now has a skill level of 70 Athletics (was 60) and 40 Riding (was 70) and 30 Two-Handed (was 10).
  • Sturgian Otroki now has a skill level of 40 Athletics (was 20) and 20 Riding (was 40).
  • Varyag Veteran now has a skill level of 80 Riding (was 45), 35 Bow (was 45), 15 Crossbow (was 20) and 80 Throwing (was 100).
  • Added a new cheat "campaign.add_supporters_for_main_hero [Number]". This adds supporters to the main clan which are selected from existing notables that already support or don’t support other clans.
  • Added a new cheat "facegen.show_debug [0-1]". This enables all of the Build, Weight and Age sliders for body generation.
  • Added a new cheat “campaign.list_all_parties_and_armies_of_kingdom”. This shows every party and army of a faction on the campaign map.
  • Renamed the Horse, Sumpter Horse, and War Horse classes to Mount, Pack Mount, and War Mount respectively.
  • Updated the Imperial culture description.
  • Changed village names in Custom Battle to uppercase.
  • Fixed a bug that caused notables from incorrect cultures to spawn in some villages.
  • Fixed a bug that prevented the hideout boss' companions from cheering when the boss defeated the player during the duel.

Multiplayer​

Crashes
  • Fixed a crash that occurred when a client joined an ongoing match.
  • Fixed a crash that occurred when players tried to rotate siege machines at the end of a match.
  • Fixed a crash that occurred when cosmetics were disabled.

Art
  • Character Customisation: Added around 40 new items, including some high tier battle crowns.
  • Added plural suffixes to multiplayer gloves.

Design & Balance
  • Introduced changes to the flag capture system (excluding Siege):
    • The closest player to the flag is still the one that dictates whose team is capturing the flag.
    • Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
    • The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.

Map Related
  • Echerion: Fixed a wall LOD that was flickering from a distance.

Other - Miscellaneous
  • Updated the kick poll rules. All teammates must now agree to kick the target player in Skirmish and Captain modes.

UI
Changes
  • Updated Player Profiles:
    • Reworked the player information shown on the Lobby screen.
    • A summary of important player data is displayed in this section.
    • The social tab has been reworked into a single Profile page.
    • The profile page includes Statistics, Badges, Clan, Bannerlord ID and more.
    • Friend and clan member profiles can be accessed from the friend list and clan roster.
  • Added a clan section to the friend panel to see the status of clan members.
  • Earned badges are now shown on the post-battle loot pop-up, together with the earned loot.
  • Added a game option "Report Shouts" that enables/disables other players' shout reports in the chat log.
  • Server filter options "Has Players", "Not Full" and "Has Password Protection" are now saved between game sessions.
Fixes
  • Fixed a bug that prevented perk selections from being updated in Duel, Team Deathmatch, and Siege.
  • Fixed a bug that prevented the end of round UI from displaying a Draw result.
  • Fixed layout issues with the player badge visuals.
  • Fixed a bug that caused the scoreboard to stay visible if the team selection came up while the scoreboard was enabled.
  • Fixed localisation bugs in the Customization tab.

Both​

Crashes
  • Fixed a crash that occurred when attempting to take a firepot while kicking.

Art
  • Fixed a bug that caused snow particles to look like lines.
  • Fixed a bug that caused siege weapons to change direction when destroyed.

Audio
  • Added missing sounds for siege engines.
  • Updated castle gate breaking sounds.
  • Updated siege boulder impacts.
  • Fixed a bug that prevented many weapon impact sounds from triggering after a certain distance.
  • Fixed a bug that caused some siege engines to have a robotic sound.
  • Fixed a bug that prevented firepots from making a sound on some surfaces.
  • Fixed a bug that caused sounds to jump around in the 3D space.
  • Fixed many minor issues with ambient sounds.

UI
Changes
  • Renamed Escape Menu to Pause Menu.
Fixes
  • The correct Mixed Formation shouts are now played when the player selects a mixed formation.
  • Fixed a bug that prevented the launcher process from closing correctly.
  • Fixed a bug that caused ballista to be unresponsive to gamepad inputs.
  • Fixed localisation issues in the options performance tab.
  • Fixed a bug that prevented CTRL+V from working with Build, Weight and Age values.

Performance
  • Fixed several spikes related to loading animations from the disk.
  • Fixed several spikes related to the animation system.
  • Improved the performance of the sound system.

Animations
  • Fixed an animation bug that occurred when the player pressed the Use button again while picking up a stone.
  • Fixed some technical issues with running animations.
  • Corrected the javelin equipping animation.

Combat
  • Bastard weapons can now be used as one-handers by using the alternative switch toggle while in two-handed mode. They still switch between one-handed and two-handed mode automatically by wielding/sheathing a shield.
  • Players are now able to zoom in while using ballista.
  • Reduced the damage of individual projectiles for siege engines that fire multiple projectiles.
  • Fixed a bug that caused ranged units to remain unequipped when the Hold Fire order was given.
  • Fixed a bug that prevented troops in shield wall formations from attacking the enemy.
  • Fixed a bug that caused ranged units in formations that encourage shield usage not to attack.

Modding​

  • For further explanation and additional information on the modding changes check the following thread: e1.7.0 Modding Adjustments.
  • Added new dependency types in SubModule.xml & other improvements:
    • <DependedModule/> Node now supports the Optional attribute. If Optional is true, the launcher will only check if the Depended module is loaded before the current submodule. If Optional is false, the launcher will also check if the Depended module is enabled or not.
    • <ModulesToLoadAfterThis/> Node has been added. Modules given in this scope will be forced to load after the current submodule. Essentially an inverse dependence.
    • <IncompatibleModules/> Node has been added. If any module given in this scope exists and is enabled, the module defined in the node will be disabled. Doesn't depend on load order.
    • Syntax examples for <ModulesToLoadAfterThis/> and <IncompatibleModules/> have been added to the Native SubModule.xml. DependedModule-Optional syntax has been added to the rest of the SubModule.xmls.
  • Launcher sprite sheets are now located in the Modules/Native/LauncherGUI so that modders can overwrite or add new images for the launcher.
  • Cultural feats have been moved into CultureObject and are now loaded from XMLs. This allows for much easier replacing or adding of new culture-specific advantages/disadvantages.
  • Child, wanderer, notable, lord and rebel hero templates were moved into CultureObject and are now loaded from XMLs.
  • Mercenary troops for each culture can now be determined in XMLs.
  • Added a new XML (weapon_descriptions.xml) to make weapon descriptions moddable.
  • Removed the PartyBase.Leader, MobileParty.Leader variables. Moved the PartyLeader variable to the PartyComponent.
  • Added more informative errors and warnings for invalid/missing XMLs.
  • Made reload animations moddable. They now support up to 15 reload phases.
  • Fixed a bug that caused the covers_head flag and its usage on helmets to crash the game.
  • Added TickRequirement.TickParallel to provide a multithread tick mechanism for scripts. Can be used with OnTickParallel callback.
  • Added a custom base party speed set option for the custom party component.
  • Added custom harness and mount set options for the custom party component.
  • Added the AvoidHostileActions parameter option for custom party component which prevents the party from being hostile with the encountered party.
  • Fixed a crash that occurred in the editor when closing the scene.
  • Fixed a crash that occurred in the editor when trying to add the ladder spawner.
  • Added slope and height filters to the smoothen brush.
  • Added the ability to select the relevant path by selecting any of the path nodes in the editor.
  • Added a tool that checks the validity of destructible states of destructible components.
  • Reinforced the scene problem checking tool with new additions to the navigation mesh controls.
  • Fixed a bug that caused terrain nodes to only be visible from certain angles and distances on newly created terrains.
  • Fixed a bug that prevented the modification of newly created terrains.
  • Fixed a bug that caused the importer to create redundant mesh vertices.
  • Fixed the activation delay parameter of the particle system.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
7a2075c37d7388b2b9b5d89a5fa7c105116ad7bf.png

Beta e1.7.1​



Warriors of Calradia,

Throughout early access we have sought to retain save game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your save games. Please read the notes below carefully. Also please note that the patch cannot include any content changes to facilitate this. Thank you for understanding.


Singleplayer​


Save & Load

Updated save file system:


  • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve those files.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
0d580c6fa983488324f9717473b2907fb936e86c.png

e1.7.0​

Singleplayer​

Crashes
  • Fixed a crash that affected save files with references to removed items.
  • Fixed a crash that occurred while trying to spawn a notable character in a village that the player is in.
  • Fixed a crash that occurred when attempting to create a party with a companion that had just been rescued from prison.
  • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system.
  • Fixed a crash that occurred when a teamless agent hit another agent in certain missions.
  • Fixed a crash that affected older save files with the "Disrupt Supply Lines" quest active.

Fixes
  • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements.
  • Fixed an issue that caused the "Locate and Rescue Traveler" tutorial quest to become stuck.
  • Fixed the shooting behaviour of crossbowmen in circle and square formations.
  • Minor Order of Battle configuration save/load improvements.
  • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden.

Changes
  • Campaign behaviour saved data is now mapped by a moddable ID.
  • Disabled Clan & Kingdom Screen actions in encounters and sieges.


Multiplayer​

Fixes
  • Fixed a bug that prevented options from being saved in the Lobby.
  • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab.


e1.7.1 Beta​

Singleplayer​

Crashes
  • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system. (Also in e1.7.0 hotfix.)
  • Fixed a crash that affected save files with the "Revenue Farming" quest active.

Fixes
  • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements. (Also in e1.7.0 hotfix.)
  • Fixed the shooting behaviour of crossbowmen in circle and square formations. (Also in e1.7.0 hotfix.)
  • Minor Order of Battle configuration save/load improvements. (Also in e1.7.0 hotfix.)
  • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden. (Also in e1.7.0 hotfix.)

Changes
  • Campaign behaviour saved data is now mapped by a moddable ID. (Also in e1.7.0 hotfix.)
  • Disabled Clan & Kingdom Screen actions in encounters and sieges. (Also in e1.7.0 hotfix.)

Multiplayer​

Fixes
  • Fixed a bug that prevented options from being saved in the Lobby. (Also in e1.7.0 hotfix.)
  • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab. (Also in e1.7.0 hotfix.)


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-vlandia.png

e1.7.0​


Singleplayer​


Crashes

  • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party.
  • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player.
  • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase.
  • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack.
  • Fixed a crash that occurred when executing a lord during an ongoing battle.
  • Fixed a crash that occurred when Galter was executed with death disabled.
  • Fixed a crash that occurred when the final raider party was defeated as part of the "Locate and Rescue Traveller" quest.
  • Fixed a crash that occurred when loading a game that was saved with the prison break menu open.
  • Fixed a crash that occurred just before entering a fight in a common area.
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.)


Fixes

  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
  • Fixed a bug that prevented the player from proposing policies and annexing settlements from the Kingdom screen.
  • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter.
  • Removed companion parties that were in a different kingdom's armies from old save files.
  • Removed empty parties that were stuck in the disband state in old save files.


Multiplayer​


Crashes

  • Fixed a Captain mode server crash.


Fixes

  • Fixed a bug that caused clan match results not to be tracked.


Changes

  • Added a Death counter to the scoreboard.


e1.7.1 Beta​


Singleplayer​


Crashes

  • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when executing a lord during an ongoing battle. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred just before entering a fight in a common area. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.) (Also in e1.7.0 hotfix)


Fixes

  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
    Fixed an issue where players can't use certain actions in kingdom and clan screens while in an encounter. (Also in e1.7.0 hotfix)
  • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter. (Also in e1.7.0 hotfix)
  • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
  • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.


Multiplayer​


Fixes

  • Fixed a bug that caused clan match results not to be tracked. (Also in e1.7.0 hotfix)


Changes

Added a Death counter to the scoreboard. (Also in e1.7.0 hotfix)



Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
hotfix-khuzait.png

e1.7.0​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village.
  • Fixed a crash that occurred upon completion of a stage of education.
  • Fixed a crash that occurred after caravan battles.
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated.
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active.
  • Fixed a crash that occurred when attempting to join a siege that was in the "Building Siege Camp" stage.
  • Fixed a crash that occurred when attempting to attack the quest party in the "Disrupt Supply Lines" quest while wounded.
  • Fixed a crash that occurred after getting into an alley fight with a gang leader that had an available quest.

Fixes
  • Fixed a bug that generated crafting orders from the player character.
  • Fixed a bug that made the player character disappear when loading some older save files.
  • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan.
  • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest.
  • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members.
  • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab).
  • Fixed a bug that caused settlements to rebel unintentionally.
  • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes.
  • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison.
  • Fixed a bug that caused crafting orders to fail even though the requirements were met.
  • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options.
  • Fixed a bug that caused crafting orders to be replaced when loading a save file.
  • Fixed a bug that made the player party disappear if the player was defeated in battle but released immediately after.
  • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue.

Changes
  • It is no longer possible to kill the family feud quest character in mission.
  • Disabled playing board games with family members (this will be reintroduced in a future update).


e1.7.1 Beta​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred upon completion of a stage of education. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after caravan battles. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after the tournament match was completed.
  • Fixed a crash that occurred when a village notable was removed.

Fixes
  • Fixed a bug that generated crafting orders from the player character. (Also in e1.7.0 hotfix.)
  • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest. (Also in e1.7.0 hotfix.)
  • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab). (Also in e1.7.0 hotfix.)
  • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes. (Also in e1.7.0 hotfix.)
  • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to fail even though the requirements were met. (Also in e1.7.0 hotfix.)
  • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to be replaced when loading a save file. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue. (Also in e1.7.0 hotfix.)

Changes
  • It is no longer possible to kill the family feud quest character in mission. (Also in e1.7.0 hotfix.)
  • Disabled playing board games with family members (this will be reintroduced in a future update). (Also in e1.7.0 hotfix.)

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:
patchnotes-e171.png

e1.7.1​

Latest Changes:​

Singleplayer​


Crashes

  • Fixed a crash that occurred due to an error with AI decision making.
  • Fixed a crash that occurred when calculating notable power.
  • Fixed a crash that occurred due to the player character being duplicated.
  • Fixed a crash that occurred when starting a siege mission.


Fixes

  • Fixed a bug that allowed disabled buttons in the army management panel to be clicked.


Changes

  • Added a console command to remove militia from a settlement.


Modding

  • Fixed a bug that caused some GUI textures to appear as missing when launching campaign via the modding tools.


Previous Beta Hotfixes:​


24/02/22

Singleplayer​


Crashes

  • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after the tournament match was completed.
  • Fixed a crash that occurred when a village notable was removed.


03/02/22

Singleplayer​


Fixes

  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
  • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
  • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.


13/01/22

Singleplayer​


Crashes

  • Fixed a crash that affected save files with the "Revenue Farming" quest active.


Initial Beta Changelog:​

Singleplayer​


Save & Load


Updated save file system:


  • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.


  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right-clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop-down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
patchnotes-b-e172.png

Beta e1.7.2​


Singleplayer​


Crashes

  • Fixed a crash that occurred after the intro video.
  • Fixed a crash that occurred after skipping a video.
  • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
  • Fixed a crash that occurred when bartering with looters.
  • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
  • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
  • Fixed a crash that occurred after talking to caravan parties.
  • Fixed a crash that occurred when the player forfeited a game of Tablut.
  • Fixed a crash that occurred when raiding a village.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.
  • Fixed a crash that occurred when trying to open a conversation with a fellow army member while the army was close to a village.
  • Fixed a crash that occurred after collecting revenue from a village during the “Revenue Farming” quest.
  • Fixed a crash that occurred when trying to initiate a conversation with a notable in some villages.
  • Fixed a crash that occurred when spawning a tournament in a settlement.
  • Fixed a crash that occurred during an alley fight while having the “Rival Gang Moving In” quest active.
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children etc.).
  • Fixed a crash that occurred when pressing start on the Order of Battle screen.
  • Fixed a crash that occurred when troops received extra XP from a kill due to being close to a formation captain.
  • Fixed a crash that occurred after making peace through decisions.
  • Fixed a crash that occurred after making peace with the defending side during a siege.
  • Fixed a crash that occurred when executing a hero during a map event.
  • Fixed a crash that occurred during the “Disrupt Supply Lines” quest when attempting to attack the quest party while wounded.
  • Fixed a crash that occurred at mission start due to a campaign time calculation error.
  • Fixed a crash that occurred on Order of Battle siege initialisation if the previous save data was from a non-siege encounter.
  • Fixed a crash that occurred when clearing a common area due to the owner of the area being killed.
  • Fixed a crash that occurred when turning in the “Revenue Farming” quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after winning a board game in a tavern.
  • Fixed a crash that occurred when the "Exit to the main menu" escape menu button was clicked while in a mission.


Performance

  • Optimised siege script components.
  • Optimised animation systems, especially for scabbards and reins.
  • Optimised ranged siege weapon usage by AI.
  • Optimised core campaign logic and mechanics to improve general campaign performance and reduce AI decision spikes.
  • Optimised the overall memory usage of the game.
  • Optimised the loading of game menus.
  • Optimised the mass transfer of formations to prevent spikes.
  • Optimised UI-related memory usage in missions.
  • Optimised the reinforcements spawn system. Reinforcements now spawn one by one.
  • Fixed a memory leak that occurred during field battles.


Save & Load

  • Fixed a bug that caused the attacking option to disappear after loading a save file in the army encounter menu.


Localisation

  • Corrected and improved all implemented localisations.
  • Fixed a number of text errors.
  • Fixed a bug that prevented some encyclopedia texts from updating when changing languages.


Art

  • Added 5 new Cape pieces: Decorated Leather Harness, Caped Leather Harness, Decorated Leather Harness with Padding, Decorated Leather Harness over Scale, and Decorated Leather Harness over Mail.
  • Added 4 new Body Armor pieces: Mastercrafted Southern Scale Mail, Mastercrafted Southern Scale over Chain Hauberk, Mastercrafted Southern Scale over Chain Mail, and Tartan Toga.
  • Adjusted the human body models.
  • Fixed various minor and critical bugs related to town, castle and village scenes.
  • Fixed the incorrectly displayed campaign map tree LODs (date and olive farms).
  • Fixed a bug that caused settlements on the campaign map to glow at night during winter.


Animations

  • Improved the agent animation system to prevent synchronised animations on generic agents.
  • Fixed a bug that was preventing agents from looking at the player in taverns.


UI

Changes


  • Added a sorting system to the quests screen. Quests can now be sorted by "Date Started", "Last Updated" and "Time Due". The latest "Sort By" selection is tracked and applied when re-opening the screen.
  • The latest inventory “Sort By” selection is now tracked between sessions.
  • Added an equipment set selector for encyclopedia troops.
  • Gained traits are now shown during character creation.
  • Added a "Skip all rounds" button to the tournament screen.
  • Added a "Recruit All" button to the "Recruit Prisoners" popup on the party screen.
  • Added a secondary map (circle) notification extension to accommodate longer texts.
  • Added a "Clear Selection" button to the troop selection popup in the game menu (hideout and keep fights troop selection).
  • Improved feedback for disabled actions in campaign screens (Clan screen, Kingdom screen etc.)
  • Improved the layout of the settlement overlay, quests screen, crosshair, town management, scoreboard, party screen and party nameplates.
  • Increased the maximum log amount from 100 to 250.
  • Custom battle now uses faction banners and colours in missions (previously random).
  • Added new UI elements to the encyclopedia troop trees to show perk requirements between troop upgrades.
  • Players can now leave custom battles at any time through the scoreboard.
  • The gamepad equipment controller can now also be accessed with a keyboard.
  • The hero tooltip is now displayed when hovering over the Heroes list items in the encyclopedia.
  • The custom battle army size now starts at 20% of the battle size by default.
  • Improved the layout of mission name markers.
  • The workshop limit is now displayed in the clan tier tooltip.


Fixes


  • Fixed a bug that caused item icons to be stretched when being dragged in the barter screen.
  • Fixed a bug that caused inconsistencies in the locking state of troops in the party screen.
  • Fixed a bug that caused crafting difficulty bar layout issues.
  • Fixed a bug that caused the preference extension to not work properly in Order of Battle.
  • Fixed a bug that caused the ammo bar on formation cards to be visible even if the formation didn’t have any ranged troops.
  • Fixed a bug that caused crossbow troops to not be affected by the formation sliders in Order of Battle.
  • Fixed a bug that prevented the cancel button from reverting changes in the banner editor.
  • Fixed a bug that caused ransom notifications to be shown while being held prisoner.
  • Fixed a bug that caused the game to report experience gain even though the Report Experience option was disabled.


Battles and Sieges

  • Added an option under the Gameplay tab that allows you to determine the order in which troops should spawn.
    • Default: Troops spawn according to their position in the roster.
    • High Level: High level troops will spawn first.
    • Low Level: Low level troops will spawn first.
    • Homogeneous: High and low level troops will spawn in equal ratios.
  • Fixed a bug that caused perk effects to accelerate projectiles in combat, causing incorrect AI ballistic computations.
  • Fixed a bug that caused the physics of undeployed ranged siege weapons to be active in siege missions.
  • Fixed a bug that caused the battle encounter menu to open when talking to a besieging neutral or ally army leader.
  • Fixed a bug that caused armies to siege a settlement even while having low cohesion.
  • Fixed a bug that caused the Order of Battle screen to open when the player had less than twenty troops and was engaging two parties at once.
  • Fixed a bug that prevented missions from ending when the active troops count was close to the mission troops limit.
  • Fixed a bug that caused the player character to move and break out of formation during the Order of Battle phase.
  • Fixed a bug that caused agents to take damage while falling off walls during the Order of Battle phase in siege missions.
  • Fixed a bug that caused enemy AI to fight less effectively in certain cavalry situations by not charging.
  • Fixed a bug that caused agents to get stuck on one another when using siege ladders with a gradual incline.
  • Fixed a bug that allowed now non-hostile settlements to continue to be besieged after leaving a kingdom.
  • Fixed a bug that caused mission agents to be invulnerable if the previous battle was exited before closing the Order of Battle screen.


Character Development System

  • Siege engine kills now award Engineering XP instead of Athletics and Throwing.
  • Total skill gained from trade profit will now be logged once instead of once per transaction.
  • Fixed a bug that caused the Preventive Medicine perk effect to work even when the player left an encounter without starting a battle.
  • Fixed a bug that caused the Parade perk to give a loyalty bonus to all settlements, not just the settlements controlled.
  • Fixed a bug that caused the Khuzait culture bonus “Recruiting and upgrading mounted troops is 10% cheaper.” not to apply to horse archers.
  • Fixed a bug that caused the Aserai culture bonus “10% less trade penalty.” to only apply to trade goods.
  • Fixed a bug that caused the Battanian culture bonus “10% slower build rate for town projects in settlements” to not be calculated correctly when the town had low loyalty.


Clan and Party

  • Improvements and fixes to Campaign Map AI:
    • Increased the weight of party priorities (Defensive, Neutral, Aggressive). Parties that have Defensive priority will try to defend settlements from raids/sieges and protect their territories. They will not join besieger/raider armies. Parties that have Aggressive priority will try to raid and siege settlements more often. They will not join defender/patrolling armies.
    • Parties are now more likely to raid/siege settlements that are near their territory. This was achieved by tweaking the distance score weight of the target settlement when deciding where to siege/raid.
    • Improved the campaign map AI to prevent party zigzag behaviour (being stuck between two objectives).
    • Parties that are trying to defend their settlements against besiegers will have a short term escort behaviour to a nearby stronger ally party that has the same defensive behaviour. This will make them engage the besiegers together instead of being stuck in a zigzag behaviour.
    • Added a threshold for changing the AI party objective. Parties will change their objectives less often if their current objective is logical.
    • Reworked the calculation for the location of parties on the campaign map, fixing various bugs that previously occurred, for example, parties from the other side of the world could join your battle or the same party could join an encounter twice.
    • Fixed a bug that caused some parties to get stuck on a bridge/building on the campaign map.
  • Implemented a new companion spawn behaviour that will try to equalise the available companions in the game. This fixes a bug that caused companions to be hard to find during late game (in-game time has to pass to equalise companions in older saves).
  • It is no longer possible to convert a companion to a noble if the companion is leading a caravan.


Armies

  • Improved AI food management:
    • Armies will now take villages into account when thinking of buying food if they are starving.
    • Army members will take other army members into account while buying food from settlements. They will not buy all of the available food in the settlement if there are other starving parties in the army.
    • Parties will give more priority to their food stocks if they have wounded troops.
    • Parties will now on average starve less amount of the time.
  • Fixed a bug that caused faction nobles to create armies during times of peace.


Kingdoms and Diplomacy

  • It is no longer possible to grant a fief that has an ongoing ownership vote.


Economy and Trade

  • Elite caravans are now created from culture-based troop templates (previously out of random good troops). The elite troop template that is used when creating an elite caravan corresponds to the player's starting culture. Depending on the notable power, the AI can now also create elite caravans which likewise use elite party templates that correspond to their culture.
  • Fixed a bug that caused caravans to give incorrect trade rumours.


Crafting

  • Updated the crafting material costs of some pieces.


Settlement Actions (Town, Village, Castle and Hideout)

  • It is now possible to ask tavern keepers about available companion candidates.
  • Bandit bosses in hideouts now start the fight with their weapons drawn.
  • Fixed a bug that caused the settlement tooltip to show the garrison as starving even though there was still food in the settlement.
  • Fixed a bug that caused the settlement tooltip to show two different values for the Governor section.
  • Fixed a bug that prevented the starvation effect from showing in the settlement tooltip.
  • Fixed a bug that caused heroes to stay in the keep after the town is taken by another kingdom.


Quests & Issues

  • Fixed a bug that caused the “Family Feud” quest character to teleport to an irrelevant settlement.
  • Fixed a bug that caused Imperial Troops to be generated as recruits instead of Headman’s Troops during the tutorial in Tevea.
  • Fixed a bug that caused Imperial Troops to be given as rescued prisoners instead of Headman's Troops after the fight with the raiders during the "Locate and Rescue Traveller" tutorial quest.
  • Fixed a bug that prevented the conversation with Radagos at the end of the last tutorial quest from opening.


Conversations & Encounters

  • Prisoner Interaction:
    • You can now interact with prisoners.
    • You can try to coax prisoners into defecting.
    • It is now possible to ask to talk to prisoners of other parties.
    • Fixes and improvements to dungeon guard dialogues.
    • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.
  • Some conversation options will now refresh after closing the party screen to comply with recent party and troop changes.
  • Fixed a bug that caused the bodies of expelled clan’s nobles and soldiers to become invisible during conversations.
  • Fixed a bug that prevented marriage through clan leaders after unsuccessful barters.
  • Fixed a bug that caused some dialogue options to not appear (for example, changing the workshop production type via a dialogue).


Other

  • Equipment and troop changes.
  • Updated game concepts encyclopedia entries.
  • Added a field of view adjustment parameter to Photo mode.
  • Updated the equipment flag system for all characters in order to prevent equipment malfunctions of NPC characters.
  • Changed the banner colours of various bandit groups in order to prevent confusion with major faction banners.
  • Removed some console commands that could lead to a crash.


Multiplayer​


Crashes

  • Fixed a crash that occurred while switching teams.
  • Fixed a crash that occurred when a player re-joined a game from which they were just kicked from, and other players initiated a poll to kick the player again.
  • Fixed a Captain mode server crash.
  • Fixed a crash that occurred when restarting Duel.
  • Fixed a server crash that occurred at launch.


Design and Balance

  • Reduced score gained from damaging enemy mounts.
  • Reduced the negative score impact of team damage on mounts.


Game Modes

  • Added a Ranking System:
    • All matchmaking games are now ranked.
    • Ranks:
      • Bronze 1, Bronze 2, Bronze 3
      • Silver 1, Silver 2, Silver 3
      • Gold 1, Gold 2, Gold 3
      • Sergeant
      • Captain
      • General
      • Conqueror
    • Players will be assigned a rank after 10 evaluation matches.
    • The number of points you gain or lose with each match depends on the average ratings of your team and the enemy team. If your team has a lower average rating than that of the opponent and you win, you gain more points compared to a game where the average ratings between the teams are more balanced. And if you lose against a higher average rating team, you lose fewer points.
    • Players are now able to reconnect to a game after a disconnect. Players that weren't part of the match from the start can't join and replace a disconnected player mid-match.
    • If you leave a ranked game, you can't queue for matchmaking games for a duration of time that increases every time you leave. You will also lose ranking points even if your team ends up winning.
    • If you leave the game while in the warm-up phase, the game gets cancelled and everyone is returned to the main menu. As a leaver, you carry the penalties already described above.
    • There are separate ranks for Captain and Skirmish.
  • Added new stats screens for each game mode.
  • Added the ability to randomise maps and factions for premade games.


Map Related

  • Resolved the physics problems with the gatehouse stairs in Tsagaan Castle.


Other - Miscellaneous

  • Epic SDK was updated to v1.14.1 to address login issues.
  • Applied the profanity filter to Bannerlord IDs.


Server & Network

  • Fixed some castle door synchronisation issues.


UI

Changes


  • Bots in Captain mode now use their commander's sigil.
  • Improved the layout of the lobby screen and the scoreboard.
  • Added an "Are you sure" query on exit from the lobby screen.


Fixes


  • Fixed a bug that prevented video options from being saved correctly in the game Options.
  • Fixed a bug that prevented some perks from working correctly in Duel mode.
  • Fixed a bug that caused the player to get stuck in the options screen.


Both​


Crashes

  • Fixed a crash that occurred after an AI agent mounted a horse.
  • Fixed a crash that occurred when an AI agent approached a mount.
  • Fixed a crash that occurred due to two agents spawning at the same location.


UI

Changes


  • Updated the launcher icon.
  • Added some missing Korean and Japanese characters.
  • Added a timeout for screen resolution change in options.


Performance

  • Optimised the castle gate script.
  • Reduced RAM usage in flora heavy scenes.
  • Moved some human face generation steps to GPU to reduce loading times of some scenes.
  • Data of unused languages is no longer held in memory.
  • Fixed some spikes that were caused by resource loading in missions.


Animations

  • Reduced the number of times ragdolls get stuck in various places.
  • Reduced the exaggerated rider movement on camel trot animations.
  • Fixed a bug that prevented the character from blinking in the character creator.


Combat

  • Decreased the area damage of hand-thrown firepots.
  • Fixed a bug that caused AI agents to hesitate from attacking the enemy in melee combat.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.7.2 Modding Adjustments.
  • InquiryData now supports expiration. This allows for the implementation of timed events, for example "Click yes in 10 seconds".
  • Replaced the "HeroDeveloper" field with the "IHeroDeveloper" interface. This allows modders to change HeroDeveloper of heroes with their own custom classes. As such, they can now change how skill/attribute/focus points work and how heroes gain levels.
  • Added the OnPartyInteraction function to the IMapEntity interface. This allows modders to use custom interaction with custom map objects.
  • Fixed a bug that prevented moved texture files from being moved again in the resource browser.
  • Fixed a bug that caused new Sprites to not override existing ones. Meaning if a sprite is loaded after a sprite with the same name, it wouldn't override the previous one. Because of this modders had to load their overriding sprites before Native or SandBox.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
b2ed7dfcaa70936b32e8f5a47cc9e6370daab2f0.png

e1.7.1​


Singleplayer​


Crashes


  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data.
  • Fixed a crash that occurred when the army AI picked the army target.
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers.
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to.
  • Fixed a crash that occurred with giving orders before the scene was fully loaded.
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age.
  • Fixed a crash that occurred when an agent tried to reach an invalid target.
  • Fixed a crash that occurred due to caravans joining armies.
  • Fixed a crash that occurred when the Noble Revolt quest was active.
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments.
  • Fixed a crash that occurred while giving transfer orders.
  • Fixed a crash that occurred after the hideout cinematic ended.
  • Fixed a crash that occurred when the player assumed control of an agent that had been waiting in a ladder queue through cheat/mod/debug mode.


Fixes


  • Fixed a bug that caused the party leader to be donated to the garrison.
  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity.
  • Fixed a bug that caused the remaining settlements of an eliminated clan to be given to an empty neutral clan if no other enemy/neutral clans remained in the campaign. Settlements are now passed to the main hero's clan.
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save.
  • Fixed a bug that made the “Disband Army” option available in the Army Management panel while in a siege or an encounter.
  • Minor text fixes related to Betting Fraud quest and tournaments.


Multiplayer​


Fixes


  • Fixed a bug that caused the wrong player's statistics to be displayed on the profile page.


e1.7.2 Beta​


Singleplayer​


Crashes


  • Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
  • Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
  • Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
  • Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
  • Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
  • Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during the Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading a game with some older saves.
  • Fixed a crash that occurred while in a tournament due to the cheering of the audience.


Fixes


  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
  • Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
  • Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.


Changes


  • Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.


Multiplayer​


Fixes


  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:
patchnotes-e172.png

e1.7.2​


Latest Changes:​


Multiplayer​


Fixes

  • Ayzar Stronghold
    • Moved flag B closer to the attacker siege tower and added some barricades around it
    • Removed the ladder from the former flag B site
    • Added a new gate in front of flags E and F
    • Reduced some gate and barricade hitpoints
    • Moved the battering ram closer to the main gate
    • Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
    • Adjusted a few spawn positions
  • Baraveneos (winter version)
    • Fixed torches
  • Echerion
    • Fixed a sound issue with some soil areas playing stone sounds
  • Xauna
    • Fixed a barrier that allowed players to jump on the roof next to flag B
    • Fixed a sound issue with some soil areas playing stone sounds


Changes

  • Added Battle game mode:
    • Single-life game mode that can host up to 120 players.
    • Completely destroy the enemy team or break their morale by holding flags to win the round.
    • At the start of each round, players can pick a class to spawn with. Stronger classes require more gold which can be gained from assists, kills and surviving the round. Killing stronger enemies grants more gold.
  • Added 7 new scenes:
    • Cypegos Blockade (Battle)
    • Osrac Insurrection (Battle)
    • Skolder Hideout (Battle)
    • Pendaric (Captain)
    • Zendyar (Skirmish)
    • Urikskalaar (Skirmish)
    • Sharis (Skirmish)

General Changes

  • Horse damage score is now valued at 35% instead of 50%
  • Team damage score is now valued at -150% instead of -200%
  • Fixed many beard and hair coverage issues with helmets
  • Increased the variety of armours for all captain mode troops
  • Added 4 new Battania body armours
  • Added 2 new Empire body armours
  • Added 4 new Empire shoulder pieces
  • Added 1 new Aserai body armour
  • Increased aiming time for ranged weapons
  • Increased the missile speed of throwing spears
  • Troops in captain mode will now automatically follow their captain if their captain has left the formation behind or if their movement command is too far away
  • Increased the cost of all archer classes in Team Deathmatch and Siege game modes
  • Decreased short/recurve/composite bow damage
  • Increased longbow accuracy
  • Increased Aserai Skirmisher cost from 120 to 130 in Skirmish game mode
  • Increased Throwing Spear damage
  • Reduced impact of Melee Expert and other similar perks
  • Removed extra armour from Mace Specialist perks
  • Introduced many new weapon perks or variations
  • Buffed or changed many Improved Armor perks and introduced new variants like Padded Armor, Berserker Skin and more
  • Normalised damages between different maces
  • Reduced the damage of many maces
  • many changes to swords, axes and two-handed weapons
  • Fixed a bug that prevented some axes from dealing extra damage to shields
  • Made armour values of classes of the same type across different factions more comparable to each other
  • Perk, Class and Weapon Changes


Modding​


  • Fixed a crash related to custom assets and GPU calculations.


Previous Beta Hotfixes:​


19/04/22

Singleplayer​


Crashes

  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading some older save files.
  • Fixed a crash that occurred in tournaments due to the cheering of the audience.


Fixes

  • Fixed a bug that allowed free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that prevented parties from buying enough food for their troops, causing them to starve.


Changes

  • Khan's Guard now uses Steppe Recurve Bow instead of Steppe War Bow.


Multiplayer​


Fixes

  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred after the intro video.
  • Fixed a crash that occurred after skipping a video.
  • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
  • Fixed a crash that occurred when bartering with looters.
  • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
  • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
  • Fixed a crash that occurred after talking to caravan parties.
  • Fixed a crash that occurred when the player forfeited a game of Tablut.
  • Fixed a crash that occurred when raiding a village.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.
  • Fixed a crash that occurred when trying to open a conversation with a fellow army member while the army was close to a village.
  • Fixed a crash that occurred after collecting revenue from a village during the “Revenue Farming” quest.
  • Fixed a crash that occurred when trying to initiate a conversation with a notable in some villages.
  • Fixed a crash that occurred when spawning a tournament in a settlement.
  • Fixed a crash that occurred during an alley fight while having the “Rival Gang Moving In” quest active.
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children etc.).
  • Fixed a crash that occurred when pressing start on the Order of Battle screen.
  • Fixed a crash that occurred when troops received extra XP from a kill due to being close to a formation captain.
  • Fixed a crash that occurred after making peace through decisions.
  • Fixed a crash that occurred after making peace with the defending side during a siege.
  • Fixed a crash that occurred when executing a hero during a map event.
  • Fixed a crash that occurred during the “Disrupt Supply Lines” quest when attempting to attack the quest party while wounded.
  • Fixed a crash that occurred at mission start due to a campaign time calculation error.
  • Fixed a crash that occurred on Order of Battle siege initialisation if the previous save data was from a non-siege encounter.
  • Fixed a crash that occurred when clearing a common area due to the owner of the area being killed.
  • Fixed a crash that occurred when turning in the “Revenue Farming” quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after winning a board game in a tavern.
  • Fixed a crash that occurred when the "Exit to the main menu" escape menu button was clicked while in a mission.


Performance

  • Optimised siege script components.
  • Optimised animation systems, especially for scabbards and reins.
  • Optimised ranged siege weapon usage by AI.
  • Optimised core campaign logic and mechanics to improve general campaign performance and reduce AI decision spikes.
  • Optimised the overall memory usage of the game.
  • Optimised the loading of game menus.
  • Optimised the mass transfer of formations to prevent spikes.
  • Optimised UI-related memory usage in missions.
  • Optimised the reinforcements spawn system. Reinforcements now spawn one by one.
  • Fixed a memory leak that occurred during field battles.


Save & Load

  • Fixed a bug that caused the attacking option to disappear after loading a save file in the army encounter menu.


Localisation

  • Corrected and improved all implemented localisations.
  • Fixed a number of text errors.
  • Fixed a bug that prevented some encyclopedia texts from updating when changing languages.


Art

  • Added 5 new Cape pieces: Decorated Leather Harness, Caped Leather Harness, Decorated Leather Harness with Padding, Decorated Leather Harness over Scale, and Decorated Leather Harness over Mail.
  • Added 4 new Body Armor pieces: Mastercrafted Southern Scale Mail, Mastercrafted Southern Scale over Chain Hauberk, Mastercrafted Southern Scale over Chain Mail, and Tartan Toga.
  • Adjusted the human body models.
  • Fixed various minor and critical bugs related to town, castle and village scenes.
  • Fixed the incorrectly displayed campaign map tree LODs (date and olive farms).
  • Fixed a bug that caused settlements on the campaign map to glow at night during winter.


Animations

  • Improved the agent animation system to prevent synchronised animations on generic agents.
  • Fixed a bug that was preventing agents from looking at the player in taverns.


UI

Changes


  • Added a sorting system to the quests screen. Quests can now be sorted by "Date Started", "Last Updated" and "Time Due". The latest "Sort By" selection is tracked and applied when re-opening the screen.
  • The latest inventory “Sort By” selection is now tracked between sessions.
  • Added an equipment set selector for encyclopedia troops.
  • Gained traits are now shown during character creation.
  • Added a "Skip all rounds" button to the tournament screen.
  • Added a "Recruit All" button to the "Recruit Prisoners" popup on the party screen.
  • Added a secondary map (circle) notification extension to accommodate longer texts.
  • Added a "Clear Selection" button to the troop selection popup in the game menu (hideout and keep fights troop selection).
  • Improved feedback for disabled actions in campaign screens (Clan screen, Kingdom screen etc.)
  • Improved the layout of the settlement overlay, quests screen, crosshair, town management, scoreboard, party screen and party nameplates.
  • Increased the maximum log amount from 100 to 250.
  • Custom battle now uses faction banners and colours in missions (previously random).
  • Added new UI elements to the encyclopedia troop trees to show perk requirements between troop upgrades.
  • Players can now leave custom battles at any time through the scoreboard.
  • The gamepad equipment controller can now also be accessed with a keyboard.
  • The hero tooltip is now displayed when hovering over the Heroes list items in the encyclopedia.
  • The custom battle army size now starts at 20% of the battle size by default.
  • Improved the layout of mission name markers.
  • The workshop limit is now displayed in the clan tier tooltip.

Fixes


  • Fixed a bug that caused item icons to be stretched when being dragged in the barter screen.
  • Fixed a bug that caused inconsistencies in the locking state of troops in the party screen.
  • Fixed a bug that caused crafting difficulty bar layout issues.
  • Fixed a bug that caused the preference extension to not work properly in Order of Battle.
  • Fixed a bug that caused the ammo bar on formation cards to be visible even if the formation didn’t have any ranged troops.
  • Fixed a bug that caused crossbow troops to not be affected by the formation sliders in Order of Battle.
  • Fixed a bug that prevented the cancel button from reverting changes in the banner editor.
  • Fixed a bug that caused ransom notifications to be shown while being held prisoner.
  • Fixed a bug that caused the game to report experience gain even though the Report Experience option was disabled.


Battles and Sieges

  • Added an option under the Gameplay tab that allows you to determine the order in which troops should spawn.
    • Default: Troops spawn according to their position in the roster.
    • High Level: High level troops will spawn first.
    • Low Level: Low level troops will spawn first.
    • Homogeneous: High and low level troops will spawn in equal ratios.
  • Fixed a bug that caused perk effects to accelerate projectiles in combat, causing incorrect AI ballistic computations.
  • Fixed a bug that caused the physics of undeployed ranged siege weapons to be active in siege missions.
  • Fixed a bug that caused the battle encounter menu to open when talking to a besieging neutral or ally army leader.
  • Fixed a bug that caused armies to siege a settlement even while having low cohesion.
  • Fixed a bug that caused the Order of Battle screen to open when the player had less than twenty troops and was engaging two parties at once.
  • Fixed a bug that prevented missions from ending when the active troops count was close to the mission troops limit.
  • Fixed a bug that caused the player character to move and break out of formation during the Order of Battle phase.
  • Fixed a bug that caused agents to take damage while falling off walls during the Order of Battle phase in siege missions.
  • Fixed a bug that caused enemy AI to fight less effectively in certain cavalry situations by not charging.
  • Fixed a bug that caused agents to get stuck on one another when using siege ladders with a gradual incline.
  • Fixed a bug that allowed now non-hostile settlements to continue to be besieged after leaving a kingdom.
  • Fixed a bug that caused mission agents to be invulnerable if the previous battle was exited before closing the Order of Battle screen.


Character Development System

  • Siege engine kills now award Engineering XP instead of Athletics and Throwing.
  • Total skill gained from trade profit will now be logged once instead of once per transaction.
  • Fixed a bug that caused the Preventive Medicine perk effect to work even when the player left an encounter without starting a battle.
  • Fixed a bug that caused the Parade perk to give a loyalty bonus to all settlements, not just the settlements controlled.
  • Fixed a bug that caused the Khuzait culture bonus “Recruiting and upgrading mounted troops is 10% cheaper.” not to apply to horse archers.
  • Fixed a bug that caused the Aserai culture bonus “10% less trade penalty.” to only apply to trade goods.
  • Fixed a bug that caused the Battanian culture bonus “10% slower build rate for town projects in settlements” to not be calculated correctly when the town had low loyalty.


Clan and Party

  • Improvements and fixes to Campaign Map AI:
    • Increased the weight of party priorities (Defensive, Neutral, Aggressive). Parties that have Defensive priority will try to defend settlements from raids/sieges and protect their territories. They will not join besieger/raider armies. Parties that have Aggressive priority will try to raid and siege settlements more often. They will not join defender/patrolling armies.
    • Parties are now more likely to raid/siege settlements that are near their territory. This was achieved by tweaking the distance score weight of the target settlement when deciding where to siege/raid.
    • Improved the campaign map AI to prevent party zigzag behaviour (being stuck between two objectives).
    • Parties that are trying to defend their settlements against besiegers will have a short term escort behaviour to a nearby stronger ally party that has the same defensive behaviour. This will make them engage the besiegers together instead of being stuck in a zigzag behaviour.
    • Added a threshold for changing the AI party objective. Parties will change their objectives less often if their current objective is logical.
    • Reworked the calculation for the location of parties on the campaign map, fixing various bugs that previously occurred, for example, parties from the other side of the world could join your battle or the same party could join an encounter twice.
    • Fixed a bug that caused some parties to get stuck on a bridge/building on the campaign map.
  • Implemented a new companion spawn behaviour that will try to equalise the available companions in the game. This fixes a bug that caused companions to be hard to find during late game (in-game time has to pass to equalise companions in older saves).
  • It is no longer possible to convert a companion to a noble if the companion is leading a caravan.


Armies

  • Improved AI food management:
    • Armies will now take villages into account when thinking of buying food if they are starving.
    • Army members will take other army members into account while buying food from settlements. They will not buy all of the available food in the settlement if there are other starving parties in the army.
    • Parties will give more priority to their food stocks if they have wounded troops.
    • Parties will now on average starve less amount of the time.
  • Fixed a bug that caused faction nobles to create armies during times of peace.


Kingdoms and Diplomacy

  • It is no longer possible to grant a fief that has an ongoing ownership vote.


Economy and Trade

  • Elite caravans are now created from culture-based troop templates (previously out of random good troops). The elite troop template that is used when creating an elite caravan corresponds to the culture of the settlement where the caravan is created. AI can also create elite caravans depending on the notable power.
  • Fixed a bug that caused caravans to give incorrect trade rumours.


Crafting

  • Updated the crafting material costs of some pieces.


Settlement Actions (Town, Village, Castle and Hideout)

  • It is now possible to ask tavern keepers about available companion candidates.
  • Bandit bosses in hideouts now start the fight with their weapons drawn.
  • Fixed a bug that caused the settlement tooltip to show the garrison as starving even though there was still food in the settlement.
  • Fixed a bug that caused the settlement tooltip to show two different values for the Governor section.
  • Fixed a bug that prevented the starvation effect from showing in the settlement tooltip.
  • Fixed a bug that caused heroes to stay in the keep after the town is taken by another kingdom.


Quests & Issues

  • Fixed a bug that caused the “Family Feud” quest character to teleport to an irrelevant settlement.
  • Fixed a bug that caused Imperial Troops to be generated as recruits instead of Headman’s Troops during the tutorial in Tevea.
  • Fixed a bug that caused Imperial Troops to be given as rescued prisoners instead of Headman's Troops after the fight with the raiders during the "Locate and Rescue Traveller" tutorial quest.
  • Fixed a bug that prevented the conversation with Radagos at the end of the last tutorial quest from opening.


Conversations & Encounters

  • Prisoner Interaction:
    • You can now interact with prisoners.
    • You can try to coax prisoners into defecting.
    • It is now possible to ask to talk to prisoners of other parties.
    • Fixes and improvements to dungeon guard dialogues.
    • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.
  • Some conversation options will now refresh after closing the party screen to comply with recent party and troop changes.
  • Fixed a bug that caused the bodies of expelled clan’s nobles and soldiers to become invisible during conversations.
  • Fixed a bug that prevented marriage through clan leaders after unsuccessful barters.
  • Fixed a bug that caused some dialogue options to not appear (for example, changing the workshop production type via a dialogue).


Other

  • Equipment and troop changes.
  • Updated game concepts encyclopedia entries.
  • Added a field of view adjustment parameter to Photo mode.
  • Updated the equipment flag system for all characters in order to prevent equipment malfunctions of NPC characters.
  • Changed the banner colours of various bandit groups in order to prevent confusion with major faction banners.
  • Removed some console commands that could lead to a crash.


Multiplayer​


Crashes

  • Fixed a crash that occurred while switching teams.
  • Fixed a crash that occurred when a player re-joined a game from which they were just kicked from, and other players initiated a poll to kick the player again.
  • Fixed a Captain mode server crash.
  • Fixed a crash that occurred when restarting Duel.
  • Fixed a server crash that occurred at launch.


Design and Balance

  • Reduced score gained from damaging enemy mounts.
  • Reduced the negative score impact of team damage on mounts.


Game Modes

  • Added a Ranking System:
    • All matchmaking games are now ranked.
    • Ranks:
      • Bronze 1, Bronze 2, Bronze 3
      • Silver 1, Silver 2, Silver 3
      • Gold 1, Gold 2, Gold 3
      • Sergeant
      • Captain
      • General
      • Conqueror
    • Players will be assigned a rank after 10 evaluation matches.
    • The number of points you gain or lose with each match depends on the average ratings of your team and the enemy team. If your team has a lower average rating than that of the opponent and you win, you gain more points compared to a game where the average ratings between the teams are more balanced. And if you lose against a higher average rating team, you lose fewer points.
    • Players are now able to reconnect to a game after a disconnect. Players that weren't part of the match from the start can't join and replace a disconnected player mid-match.
    • If you leave a ranked game, you can't queue for matchmaking games for a duration of time that increases every time you leave. You will also lose ranking points even if your team ends up winning.
    • If you leave the game while in the warm-up phase, the game gets cancelled and everyone is returned to the main menu. As a leaver, you carry the penalties already described above.
    • There are separate ranks for Captain and Skirmish.
    • This update will reset all of your current matchmaking statistics.
    • The ranking system is still under development and as such, future resets of player ranks are expected.
  • Added new stats screens for each game mode.
  • Added the ability to randomise maps and factions for premade games.


Map Related

  • Resolved the physics problems with the gatehouse stairs in Tsagaan Castle.


Other - Miscellaneous

  • Epic SDK was updated to v1.14.1 to address login issues.
  • Applied the profanity filter to Bannerlord IDs.


Server & Network

  • Fixed some castle door synchronisation issues.


UI

Changes


  • Bots in Captain mode now use their commander's sigil.
  • Improved the layout of the lobby screen and the scoreboard.
  • Added an "Are you sure" query on exit from the lobby screen.
  • Added the ability to view the profile of your friends, clan members or players you've recently played with.
  • Added additional statistics to the Recent Games tab.

Fixes


  • Fixed a bug that prevented video options from being saved correctly in the game Options.
  • Fixed a bug that prevented some perks from working correctly in Duel mode.
  • Fixed a bug that caused the player to get stuck in the options screen.


Both​


Crashes

  • Fixed a crash that occurred after an AI agent mounted a horse.
  • Fixed a crash that occurred when an AI agent approached a mount.
  • Fixed a crash that occurred due to two agents spawning at the same location.


UI

Changes


  • Updated the launcher icon.
  • Added some missing Korean and Japanese characters.
  • Added a timeout for screen resolution change in options.


Performance

  • Optimised the castle gate script.
  • Reduced RAM usage in flora heavy scenes.
  • Moved some human face generation steps to GPU to reduce loading times of some scenes.
  • Data of unused languages is no longer held in memory.
  • Fixed some spikes that were caused by resource loading in missions.


Animations

  • Reduced the number of times ragdolls get stuck in various places.
  • Reduced the exaggerated rider movement on camel trot animations.
  • Fixed a bug that prevented the character from blinking in the character creator.


Combat

  • Decreased the area damage of hand-thrown firepots.
  • Fixed a bug that caused AI agents to hesitate from attacking the enemy in melee combat.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.7.2 Modding Adjustments.
  • InquiryData now supports expiration. This allows for the implementation of timed events, for example, "Click yes in 10 seconds".
  • Replaced the "HeroDeveloper" field with the "IHeroDeveloper" interface. This allows modders to change HeroDeveloper of heroes with their own custom classes. As such, they can now change how skill/attribute/focus points work and how heroes gain levels.
  • Added the OnPartyInteraction function to the IMapEntity interface. This allows modders to use custom interaction with custom map objects.
  • Fixed a bug that prevented moved texture files from being moved again in the resource browser.
  • Fixed a bug that caused new Sprites to not override existing ones. Meaning if a sprite is loaded after a sprite with the same name, it wouldn't override the previous one. Because of this modders had to load their overriding sprites before Native or SandBox.


Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/



DISCUSS THIS POST HERE!
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e1.7.2​



Multiplayer​



Crashes


  • Fixed a crash that occurred when all players but one disconnected during a matchmaking game.
  • Fixed a crash that occurred when watching an agent die in the first person.
  • Fixed multiple crashes that occurred when a new player connected to a server.


Changes


  • Restored player statistics that were achieved prior to the e1.7.2 patch (merged with the new statistics which means that no progress has been lost).
  • The Ranked Leaderboard now shows all the players that have finished their placement matches.
  • Added a notification that informs the player when the new "Auto-Follow" order is triggered (Captain mode).
  • Matchmaking games now get immediately canceled if a player quits during warmup. The quitting player receives a time-out penalty for this action.
  • AFK duration tolerance has been reduced from 5 minutes to 3 minutes for players that quit during the matchmaking game.


Both​


Changes


  • Added a notification that displays additional information if the game crashes during the launch.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:
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Beta e1.8.0​

Singleplayer​


Crashes

  • Fixed a crash that occurred on old saves.
  • Fixed a crash that occurred when entering a village under raid.
  • Fixed a crash that occurred when encountering an enemy after capturing a settlement with an allied army.
  • Fixed several crashes that occurred in sieges and field battles.
  • Fixed a crash that occurred after the hideout cutscene.
  • Fixed a crash that occurred in sieges due to the player taking control of an agent that was waiting in a ladder queue.
  • Fixed several crashes that occurred when using the column formation.
  • Fixed a crash that occurred when loading the campaign map.
  • Fixed a crash that occurred due to the Extortion By Deserters quest party trying to move beyond the edge of the map.
  • Fixed a crash that occurred when talking to family members that are governers.
  • Fixed a crash that occurred before starting the fight in the Noble Revolt quest.
  • Fixed a crash that occurred due to prisoner heroes not being released correctly.
  • Fixed a crash that occurred on the campaign map.
  • Fixed a crash that occurred when upgrading troops.
  • Fixed a crash that occurred due to a bug with the agent navigation system.
  • Fixed a crash that occurred while loading and deleting corrupted save files.
  • Fixed a crash that occurred when abdicating leadership.
  • Fixed a crash that occurred while talking to a quest giver in your army during a raid.
  • Fixed a crash that occurred when executing the last living member of a clan.
  • Fixed AI agent targeting systems related crashes.
  • Fixed a crash that occurred while having the Noble Revolt quest active.
  • Fixed a crash that occurred when the game tried to save while saving.
  • Fixed a crash that occurred after loading a save that has second phase quests active.
  • Fixed a crash that occurred due to a bug in the food consumption formula if all of the related perks were unlocked.
  • Fixed a crash that occurred when capturing the last enemy settlement in Unify The Empire quest.
  • Fixed a crash that occurred while having the Disrupt Supply Lines quest active.
  • Fixed a crash that occurred when joining a faction.
  • Fixed a crash that occurred upon pressing Start on the Order of Battle screen.
  • Fixed a crash that occurred when attempting to select formations after a battle was over.

Performance

  • Fixed various lag spikes, especially in siege missions.
  • Improved general siege CPU performance.
  • Fixed CPU usage spikes that occurred in battles.
  • Improved loading times.
  • Optimised performance in sieges in regards to archers shooting from or at the walls.
  • Optimised path-finding operations.
  • Optimised performance of formation AI.
  • Optimised performance of the dropped weapons system.
  • Moved agent formation AI to another thread to improve frame rates.
  • Optimised AI logic, caravan price data and settlement variables to improve general campaign performance.
  • Optimised campaign fast forward mode.

Save & Load

  • Changed the quick save system to utilise the last used save slot.

Localisation

  • Added German localisation.
  • Updated all localisations.
  • Fixed various typos and grammar bugs.

Art

  • Increased the number of agents using animation points in castle and town scenes.
  • Added 4 new battle scenes.
  • Added 6 new town scenes: Phycaon, Diathma, Saneopa, Syronea, Epicrotea, and Danustica.
  • Added 7 new outer meshes to existing town scenes.
  • Added 5 new Aserai shoulder pieces: Bronze Scale Shoulder Guards, Long Sleeved Bronze Scale Shoulder Guards, Bronze Scale Pauldrons, Decorated Bronze Scale Pauldrons, and Decorated Long Sleeve Bronze Scale Pauldrons.
  • Added 6 new Vlandia shoulder pieces: Ornate Pauldrons, Ornate Pauldrons with Cape, Reinforced Ornate Pauldrons, Reinforced Ornate Pauldrons over Scale, Pauldrons with Cape, and Scale Shoulderguards.
  • Added 6 new Aserai helmets: Brass Southern Closed Helmet, Brass Southern Closed Helmet with Turban, Brass Southern Helmet, Brass Southern Helmet with Turban, Brass Southern Helmet with Leather Flaps, and Brass Turbaned Helmet with Leather Flaps.
  • Added 4 new Aserai body pieces: Southern Reinforced Mail Armor, Southern Reinforced Sleeveless Mail Armor, Southern Reinforced Mail Vest, and Southern Reinforced Short Mail Armor.
  • Added 1 new Empire cape: Heavy Cloak.
  • Added pommels to 16 existing maces.
  • Fixed a visual issue with the Narrow Menavlon Head.
  • Fixed a visual issue with Rhagaea's dress.
  • Various fixes to all scenes.

Animations

  • Fixed a bug with musician animations that occurred after starting a conversation.
  • Fixed a bug that caused musicians to float in the air.
  • Fixed a bug that caused multiple agents to sit on the same chair.
  • Removed an incorrect campaign map character animation that played while helping a village that is being raided.

Campaign Map

  • Improved performance.
  • Improved some campaign camera behaviours.
  • Fixed bugs in relation to party teleporting, floating and rotation.
  • Improved the army leader and army member visual location algorithm. Army members will now converge when moving in narrow places.
  • Party banners will now spawn near the settlement and castle walls once a party enters it.

UI

Changes


  • Introduced new scene notifications to give more weight to events. They can open automatically or be triggered with a circle notification.
    • Generic: Newborn, Marriage, Heir coming of age, Death from old age, Main hero dies in battle, Clan member death (2 variations), Joined a kingdom, Kingdom created, Kingdom destroyed.
    • Main Storyline: Supported faction defeated, Finding banner pieces (3 variations), Pledge allegiance, Conspiracy (2 variations), Declaring dragon banner.
  • Settlement values within the encyclopaedia are now restricted to settlements that you are near, that are within your kingdom, or that have a clan member inside.
  • Introduced a new "Hero Deaths in Combat" difficulty option and moved "Enable Birth and Death" to a separate module.
    • 3 available options that can be changed during gameplay: "Disable All Battle Deaths", "Disable Battle Deaths Player Only" and "Enable All Battle Deaths".
    • "Enable Birth and Death" will now only be visible during character creation if the "Birth and Death Options" module is selected in the launcher. If the module doesn't exist, the default value is enabled.
  • Order of Battle configurations are now saved separately for sieges and field battles.
  • Organised Gameplay Options tab contents in the options screen. Gameplay options are now shown under Controls, Visuals, Camera, User Interface, and Campaign categories.
  • Improved phrasing for clan members' current behaviour.
  • While cheat mode is enabled, opening the default dismiss mode party screen will now show all the troops defined in the game on the left side roster.
  • A black layer is now shown while the map scene is being prepared for render during transitions.
  • Added a "Show on map" button next to names in the clan screen, members tab.
  • Improvements to board game tutorial images and popup layout.
  • Changed Level icon and label to tier icons on the party screen for non-hero troops.
  • Removed unbuilt siege engines from deployment points in the siege deployment phase.
  • Inventory trade rumours are now sorted by their sell/buy values.
  • Troops tooltip in the army overlay now lists troops in the army by their type.
  • Weapon tooltips in the inventory now show the "Can't reload on horseback" property of the weapon.
  • Tavern keepers can now be seen with mission name markers (ALT).
  • Added a label to conversation screens to show the player's gold.
  • Added "Donate troops" button to the army overlay, party context popup.
  • "Transfer all" commands in the party screen now prioritise heroes before troops.
  • Improved influence cost visuals in the army management popup.
  • Added quest icons to character portraits in the conversation screen.
  • Changed "Propose" text to "Enact" in the Kingdom screen when there is only one clan in the player's kingdom.
  • Added "Remove engine" behaviour to the right mouse and click on custom battle siege engine slots.
  • Added missing collapse visual indicators to clan and quests screens.
  • Encyclopaedia search results are now sorted by their relevance.
  • Added explanation for why the player can not disband their army from the army management screen. Disabled the disband army button during a map event.
  • Added a new crafting icon to represent an empty piece.
  • Updated the canvas texture used in some UI elements.
  • General layout improvements in the Party screen, Kingdom screen, Clan screen, mobile party markers, game menu and many more…
  • Attack option is now greyed out instead of removed when the player is too wounded to attack.
  • Improved tooltip information for pillaging decisions so that the information is displayed more clearly and in order of importance.
  • Removed an unnecessary loading screen from execution scenes.

Fixes


  • Fixed some minor Order of Battle issues.
  • Fixed some inconsistencies with quest icons on game menu options, party nameplates etc.
  • Fixed the common area mission marker visual not representing friendly common areas.
  • Fixed a bug that prevented weapon orders from updating properly in the crafting screen.
  • Fixed a bug that caused the background of the kingdom decisions panel to disappear.
  • Fixed a bug that prevented the weapon piece filters from working properly in the crafting screen.
  • Fixed a bug that caused the "You're dead" text to be visible when the player didn't take part in the battle.
  • Fixed a bug that caused the gold value of the other item roster to be shown even when it's not relevant (loot inventory).
  • Fixed a bug that caused self-inflicted damage to be shown in the personal feed in the mission HUD.
  • Fixed a bug that caused the “Done” text to be missing in an unsuccessful save game deletion popup.
  • Fixed a bug that caused the conversation screen to not show all the parties encountered before the conversation.
  • Fixed a bug that caused wrong directions to be shown during the attack and defend tutorials.
  • Fixed a bug that caused players to be able to donate troops over the other party's troop limit.
  • Fixed a bug that prevented scoreboard texts from changing language if the language was changed during a battle.
  • Fixed a bug that caused the game to become stuck when opening the encyclopaedia just before a loading screen.
  • Fixed a bug that caused the Order of Battle screen to pop up even if the player did not control any troops.
  • Fixed a bug that caused settlement food tooltips to not show the building bonus.

Combat

  • Armour Effectiveness Improvements:
    • Reduced the armor coefficient from 100 to 50. In translation, 1 armour now provides 2 health points against blunt attacks.
    • Reduced blunt damage's pure damage coefficient from 1 to 0.4.
    • Increased additional armour effectiveness against blunt damage from 0 to 0.25.
    • These changes increase the effectiveness of mid to late game armour against blunt damages to make it feel like a more meaningful investment.
  • All combat mechanics effects (knockdown, knockback, dismount) are now decided using a standard and deterministic model:
    • All weapons that can apply these combat mechanics effects have the relevant flag (like "Can Knockdown”, “Can Dismount"). These flags are displayed on weapon tooltips.
    • To apply any of these effects, an attacker should now deal enough damage to exceed a threshold damage which is computed as the maximum hit points of the victim times its resistance percentage against the relevant effect.
    • Athletics skill now increases resistance percentage against knockdown and knockback effects.
    • Riding skill now increases resistance percentage against thrust dismount and hooked dismount effects.
    • Certain attacks might reduce these resistances by a penetration amount.
    • All perks which provide chance-based knockdown or knockback effects are replaced with those increasing penetration for the same effects.
  • Added Light Crossbows (Simple, Light, Fine Crossbow). They can be set on the move and are also usable on mounts without a perk.
  • Decreased the damage of blunt weapons by approximately 10%.
  • Spiked clubs now deal piercing instead of blunt damage.
  • Throwing axes now deal bonus damage to shields (when thrown and in melee).

Battles and Sieges

  • Adjusted disorganised state penalties and the events which trigger this state. After a fight or when leaving an army, parties will be in a disorganised state for 6 hours. They will move 40% slower and have 20% less battle morale. In addition, if the player leaves some men behind in order to get away from a fight this will be applied to the opponent. Missions that do not involve the entire party (clearing hideouts or alleys, prison breaks) will not cause a disorganised state.

Battle


  • Implemented an improved system for spawning reinforcements in battles:
    • Reinforcements will now always spawn near the deployment boundaries of the battle.
    • The initial wave of troops always spawns on the original path with respect to the position of the battle on the campaign map and the battle size. There are two new spawn paths that reinforcements can spawn on, one path counter-clockwise to the original path and one path clockwise to the original path.
    • Reinforcements will pick the safest spawn path of the three with the safest spawn path being the one furthest away from the enemy.
    • This improved system prevents the camping of spawn points by the enemy as well as the spawning of troops in the middle of an active fight.
    • Fixed a bug in reinforcement reserves computation which created various problems during reinforcement spawning.
  • Changed the AI so that it now uses the formations' total power (including all unspawned troops) to decide battle tactics.
  • Fixed a bug that prevented troop transfers between formations with troops that are closest to the target formation’s order position.
  • Fixed a bug that caused the column arrangement to break after a few movement orders in the deployment phase.
  • Fixed a bug that caused caravan objects to be seen as usable objects in caravan battles.

Siege


  • Fixed a bug that caused the AI in siege to deploy an unnecessary number of men to defend the gate despite there being breaches elsewhere.
  • Fixed a bug that caused troops to defend the wrong entry points in a siege, most commonly experienced in scenes where ladders and the siege tower have different wall segments to attack over.
  • In sieges, defender troops wait in a safe location before going to fight off the attackers on the walls. Previously, this move didn’t happen fast enough. Now the defenders move to the position to be defended earlier.
  • Fixed a bug that caused troops to try to raise and climb a non-existent ladder after being given a charge order.
  • Fixed a bug that prevented defending troops from opening the castle gates after being given a charge order if there was no battering ram on the other side.
  • Improved the system that picks troops for transfers between formations in sieges, reducing meaningless back and forth running.
  • Fixed a bug that caused newly spawned attacking reinforcements to stand at their spawn.
  • Improved behavior in siege battles with a small number of attackers. Instead of trying to operate several siege machines, they will focus on a single siege weapon or breach that they regard as their easiest entry point.
  • Fixed a bug that caused the gate state to get stuck in “Open” if the defending formation lost all of its troops at the same time they closed the gate. This would cause attackers to stand behind the castle gate, unable to open it.
  • Fixed a bug that caused the attacking AI to split formations and transfer troops as they were assaulting the walls, causing troops to walk between walls and the gate. Additionally, troops are no longer called from far away to use siege machines when they are in inconvenient locations.
  • Fixed a bug that prevented the player from taking over command of formations in army sieges where the player is the general.
  • The other ranged siege weapon operators now replace the pilot if the pilot dies or leaves.
  • Fixed a bug that caused the player to be assigned to a detachment (like siege engines or archer positions) during the Order of Battle deployment screen.
  • Agents no longer wield their weapons when going for ammo or when switching positions while using ranged siege weapons.
  • After capturing a settlement with siege, besieger parties will now transfer garrison troops to the settlement evenly (excluding the player’s party).
  • Fixed a bug that caused lords not to donate troops to garrison after capturing a settlement.
  • Fixed a bug that allowed for the continuation of a siege even after receiving the settlement through other means.
  • Fixed a bug which prevented sieges from ending due to the defending side awaiting reinforcements and the reinforcements not spawning.
  • Fixed a bug that prevented the usage of the party engineer's skills while setting up the siege engines.

Character Development System

  • You can now reset your character's and companion's perk assignments through the arena master for a suitable price. The generic tavern NPCs can also point this out as a tip.
  • Overhauled the equipment selection system for born heroes so that it takes many parameters into account such as culture, traits, hero type, etc.
  • Improved the way NPC child skill and trait levels are calculated. The child now receives skills and traits periodically instead of all at once when reaching adulthood.
  • Balanced Scouting skill experience gains -- sustaining higher party speeds with larger parties will now grant more experience.
  • Balanced Combat skill experience gains -- attacking higher tier troops will now provide more experience.
  • Balanced the combat perks related to throwing and ranged weapons to improve the progression curve.
  • Balanced the Athletics skill experience gains for on-foot attacks.
  • Balanced the Riding skill experience gained from ranged attacks to provide more experience with high difficulty shots.
  • Overhauled the Leadership skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by the commanded troops.
  • Overhauled the Roguery skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by commanded bandit troops. Additionally, balanced the experience gained from looting caravans and villagers.
  • Diversified and balanced the actions which provide Engineering skill experience. Destroying siege engines now provides Engineering skill experience.
  • Fixed various bugs related to the following perks: Throwing Competitions, Metallurgy, In Bloom, Young and Respectful, Walk it Off, A good day's rest, Uncanny Insight, Strong, Good Lodging, Ultimate Leader, and Local Connection.
  • Forest Kin perk: No longer cuts the Battanian forest bonus.
  • Foragers perk: No longer reduces stewardship XP gain.
  • Self-made Man perk: Barter penalty now works when selling too.
  • Partners in Crime perk: Fixed a bug that prevented secondary bandit parties from joining the player when they surrender.
  • Quick Draw perk: Now correctly improves drawing speed instead of readying speed.
  • Full Speed perk: Now correctly improves the charge damage.
  • The way of the Saddle perk: Now correctly improves charge damage and horse maneuvering.
  • Fixed a bug that caused Trade skill experience to not be given correctly when selling items for profit.
  • Fixed a bug that caused horses to stack during character creation when reverting already completed steps.

Clan and Party

  • Improved clan management via the Clan screen:
    • You can now exchange the leader of a clan party.
    • You can assign a new party leader for a clan party if the party leader has died.
    • You can recall a clan member to your party if they are staying in a settlement.
    • You can send a clan member to stay at one of your towns or castles.
    • AI clans will also assign a party leader if the party leader has died and if there is one available. AI clans will change the party leaders if there is a better one available.
    • Heroes will be teleported with some delay according to their distance from the teleportation target.
  • Introduced marriage offers which will be received via circle map notifications for single clan members (other than the main hero).
  • Hero party leaders now have preferred troop types when upgrading.
  • Rebalanced companion skill traits and updated some of their backstories. This should result in fewer scouts in particular.
  • Improved the campaign party AI to prevent party zigzagging in the same spot.
  • Improved the campaign party AI path selection decisions.
  • Improved the logic that calculates initial spawn and target positions for parties.
  • Fixed a bug that prevented parties from buying enough food for their troops.
  • Fixed a bug that caused the player party to be non-responsive to player input on the campaign map.
  • Fixed a bug that duplicated the main hero's equipment on succession.
  • Fixed a bug that caused troop upgrade values to show incorrect and negative results at the end of battles.

Armies

  • Improved the campaign map AI:
    • Adjusted the decision score calculation of patrol, defend, and besiege stances to increase the siege success rates and aggressiveness of AI armies.
    • AI armies can now target and besiege the same settlement simultaneously to aid each other.
    • Noble parties now buy and carry more food to provide enough food supply for their armies.
    • Increased the minimum party size requirement for parties to join armies from 40% to 60%.
    • Improved the cohesion boosting behaviour of armies. They now boost their cohesion when on important tasks like defending or besieging.
    • Armies with less than 30 cohesion disband themselves if they decide not to boost their cohesion or don't have enough influence to do so.
    • Armies disband themselves if all active wars of their faction are over.
    • The creation chance of an army decreases with each active army (the maximum a faction can have is 5). This is done so that there are fewer but bigger armies.
    • Armies now assemble near a friendly settlement that is closest to the target enemy settlement, reducing the travel time to the target enemy settlement.
  • Inviting a party to an army is no longer possible if the party is besieging or raiding.
  • Fixed a bug that caused armies to wait outside of the settlement instead of starting a siege if the player is in the settlement with a few troops.
  • Fixed a bug that allowed the player to ask its clan’s caravan to join their army.

Kingdoms and Diplomacy

  • Introduced mercenary offers, which will be sent to the player by faction rulers. Mercenary offers can be accepted without talking to the faction ruler.
  • Introduced vassalage offers which will be sent to the player by faction rulers. These notifications act as an invite to join the faction ruler for a discussion on potential vassalage.
  • Fixed a bug that allowed eliminated clans to participate in decisions.
  • Fixed a bug that caused no gold to be received when accepting a prisoner ransom offer.
  • Fixed a bug that allowed the player to grant a fief which was part of an ongoing ownership vote.

Economy and Trade

  • Adjusted the supply and demand of various trade goods. Improved the viability and longevity of trade gameplay. Made caravans and workshops more profitable as well as more risky investments.
  • [Read more about the extensive economy and trade changes here]
  • Added the Camel Ranch village type.
  • Improved the target settlement selection algorithm of caravan parties.
  • Fixed a bug that prevented caravans from differentiating between items with different modifiers.
  • Fixed a bug that caused caravan parties to join sieges.

Crafting

  • Separated the crafting piece unlocking experience into the respective weapon types. Crafting a weapon now collects experience for that weapon type only and any unlocked part will be available for that weapon type alone.
  • Crafting parts are now unlocked gradually, Tier 1 parts first, followed by Tier 2 and so on.
  • Made existing crafting pieces from weapon templates available across other weapon templates:
    • One-Handed Axe: 69 pommels
    • Two-Handed Axe: 69 pommels
    • Mace: 92 pommels
    • Two-Handed Mace: 69 pommels
  • Added 14 new heads and 5 new handles which can be used for the creation of two-handed maces in the smithy. 10 two-handed maces, created out of these pieces have also been added to the marketplace and various troops (Bandits, Aserai Mameluke Guard, Aserai Mameluke Palace Guard, Sturgian Line Breaker).
  • Adjusted the weight of Tier 2 mace heads and reduced their damage factor by 10%.
  • Removed Heavy Wooden Blade, Wooden Blade, and Wooden Guard as crafting pieces.
  • Fixed a bug that caused the customer of a crafting order to be displeased even though the order exceeded all expectations.

Settlement Actions (Town, Village, Castle and Hideout)

  • Lowered the upgrade chance of recruits.
  • You can now hire tavern mercenaries through the menu option even when your party is at its capacity.
  • The "Ransom your prisoners” menu option no longer ransoms prisoners that are locked in the party screen.
  • Notables in towns and villages are now fixed (number-wise). They were previously dependent on prosperity and hearth levels.
  • The player’s clan now needs to be at least Tier 3 to request a meeting in castles and towns.
  • Enabled playing board games with clan members and improved the board game logic.
  • Improved the follow logic of clan members in missions.
  • 10% of the prisoners in all settlements will now be sold daily to prevent dungeons from exceeding the prisoner limit.
  • Fixed a bug that caused the garrison to starve even though there was food in the settlement.
  • Fixed a bug that allowed the player to enter the enemy settlement without a disguise after entering the settlement in disguise and clearing an alley.
  • Fixed a bug that caused the settlement's continuous projects to show incorrect bonus values.
  • Fixed a bug that caused an incorrect banner to be displayed in castle meeting scenes.
  • Fixed a bug that allowed players to shoot the horse training area targets before the countdown.
  • Fixed a bug that prevented the player from attacking a hideout.
  • Fixed a bug that made the Konane board game extremely difficult to win.
  • Fixed a bug that caused the prison break prisoner to spawn in an unreachable point.
  • Fixed a bug that caused a tournament to be created after another tournament had just finished in the same town.

Quests & Issues

  • Updated quest logs, alternative solution rewards, durations and/or requirements for various quests (Escort Merchant Caravan, Overpriced goods, Nearby Bandit Base, Rival Gang Moving in, Needs to Deliver a Herd, Can't sell product at a fair price, Needs access to village commons, Extortion by deserters, Needs Grain Seeds, Army of Poachers, Gang Leader Needs Weapons, Family Feud, Needs Garrison Troops, Lord Needs Horses, Lord Wants Rival Captured, The Spy party, Caravan Ambush, Inn and Out, Village Needs Tools, Needs Help with Brigands, Lord Needs A Tutor).
  • Updated alternative solution ending logs for all issues.
  • Moved the quest dialogue option to the top of the dialogue options.
  • Updated some dialogues for the “Manual Laborers” quest.
  • The quest bandit party will now turn to a normal bandit party (if it is active) after a quest ends.
  • Players will now get their weapons back if the “Gangleader Needs Weapons” quest cancels.
  • Added excl. marks to quest NPCs and quest menus in the “Spy Among Us” quest.
  • Added excl. marks to the “Revenue Farming” related quest buttons.
  • Added the missing companion solution log to the “Family Feud” quest.
  • Improved some logic and conditions for the “Art of the Trade” and “Revenue Farming” quests.
  • The main storyline now fails if you pledge your support to a faction and then leave that faction.
  • Bandit parties that surrender to the player during the “Needs help with Brigands” quest now count towards the quest progress.
  • Fixed a bug that caused the "Lord needs horses" quest to award an incorrect amount of gold.
  • Fixed a bug that caused the “Caravan Ambush” quest to fail if the player hired the attacking bandit party (through the Partners in Crime perk) before engaging the caravan.
  • Fixed a bug that caused the militia party to leave the village on the “Extortion by Deserters” quest battle start.
  • Fixed a bug that caused the player's captivity to end automatically after failing the “Extortion by Deserters” quest battle.
  • Fixed a bug that activated the battle encounter after talking to the quest giver noble in the “Conquest of the Settlement” quest.
  • Fixed a bug that caused the “Family Feud” quest NPC to disappear after save/load.
  • Fixed a bug that caused the “Escort Caravan” quest to end after visiting only one settlement.
  • Fixed a bug that caused companions to die during alternative solutions to quests.
  • Fixed a bug that caused the main party to starve during the tutorial phase.
  • Fixed a bug that caused refugees to starve during the tutorial phase.
  • Fixed a bug that prevented the main hero from talking with a noble about Neretzes' Folly while the noble was in a dungeon as a prisoner.
  • Fixed a bug that caused another notable to spawn in the tutorial village during the tutorial phase.

Conversations & Encounters

  • Improved the recognition of the player by NPCs in dialogues. If a player has high or low relations with an NPC but they are not famous, the NPC now still knows their name. For example, NPCs should know who has been attacking their villages/caravans.
  • Improved the NPC comments in dialogues when the player becomes a mercenary.
  • Improved the NPC conversations with workshop employers to flow more smoothly and provide more information.
  • Fixed a bug that caused freezes while talking to lords.
  • Fixed a bug that caused an encounter to open per party instead of together.
Other

  • [Changed many troops, items and item names]
  • Renamed the Custom Battle hero Nylios to Nylia.
  • Fixed a bug that gave the player horses after being captured.
  • Improved the random name generation to avoid duplicate names.
  • Advanced trainers on the training field can no longer be damaged during the countdown.
  • Added age diversity to non-hero characters like the tavern keeper, shop worker, etc. which affects their appearance in scenes.
  • Added new encyclopaedia entries for player siblings.
  • Added new encyclopaedia entries explaining personality traits.

Multiplayer​


Crashes

  • Fixed bug that caused the game to freeze on the team selection screen.

Design & Balance

  • Slightly increased accuracy for Javelins and Throwing Spears.

Map Related

  • Fixed some physics issues with the Tsagaan Castle map.

Other - Miscellaneous

  • Corrected the client-side prediction for thrust attacks that get stuck on the opponent's body.
  • Players can no longer damage others when the round ends.
  • Fixed a bug that caused the saved perk selection to reset.
  • Fixed a bug that caused all the troops to look the same in Captain mode.
UI

Changes


  • Added a new visual popup for cosmetic item acquisition.
  • Improved feedback for changing arena preference during a duel.
  • Added a "Reset Equipment" button to the MP Armory screen.
  • The friend list now shows if a friend is in a party.
  • Improved the general layout of the Lobby, after battle report popup, spectator HUD, objectives HUD, class loadout, lobby profile tab, scoreboard, player compass elements and many more.

Fixes


  • Fixed a bug that caused the visual representation of progress for conditional badges to not work properly.
  • Fixed a bug that caused clan related info to stay on screen while clan features were disabled.
  • Fixed a bug that caused the gold info to stay on screen while being in a game mode that doesn’t use gold.
  • Fixed a bug that prevented players from changing their keybinds in the MP Lobby options.
  • Fixed a bug that caused wrong keybinds to be shown in the Armory tab.
  • Fixed a bug that caused friend requests to not disappear.
  • Fixed a bug that caused incorrect MVP badges to be shown if the player joined during an active match.
  • Fixed a bug that caused an incorrect gold amount to be shown.
  • Fixed a bug that caused incorrect values to be shown in the recent games tab in MP Lobby.

...continua...
 
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Both​


Crashes

  • Fixed a crash caused by the AI targeting system.
  • Fixed a crash that occurred if the player paused a mission when an AI agent was in a specific state.

Art

  • Improved the shadow effects of particles on low graphics settings.
Audio

  • Added new UI sounds and updated some existing ones.
  • Fixed a bug that caused the player not to hear the sound of agents hitting castle doors.
  • Fixed a bug that caused the siege tower bridge landing sound to be distorted.
UI

Changes


  • General performance and memory usage improvements for Gauntlet (UI).
  • Enabled visual smoothing between visual states (Hovered, Selected etc.).
  • Renamed the "Advance" order to "Engage".
  • Added some missing Japanese characters to the Japanese font.
  • Updated the Korean font to make it more readable.
  • Added support for non-breaking space, narrow non-breaking space, and figure space characters.
  • Added support for word joiner (U+2060) character.
  • Disabled some graphics options if the player’s hardware doesn't support them. For example, the DLSS option is disabled if the player doesn't have an applicable graphics card. This is now conveyed with a tooltip on the disabled option.
  • Added direction visuals to circle selectors (cheer, radial order etc.) to better convey the selection process.
  • Order key visuals will now disappear if they're not relevant anymore. For example, the first set of orders' (Form, Movement, Toggle) key visuals will disappear when an order subset is selected (Form).

Fixes


  • Fixed a bug related to camel troop portraits.
  • Fixed a bug that caused some text fields to show paragraphs with additional spacing.
  • Fixed a bug that caused SHIFT and CTRL selections to not work consistently.
  • Fixed a bug that caused the wrong keybind to be shown for "Close chat" label in chatlog
  • Fixed a bug that caused the interaction UI to show up when looking at a riderless mount while mounted.


Performance

  • Optimised the feet inverse kinematics of humans.
  • Optimised the agent animation system.
  • Fixed a spike that was caused by the loading of physics of destructible entities.
  • Fixed a spike that occurred when a destructible object was broken.

Animations

  • Improved the camel idle animation to make bridles look better.

Combat

  • Trees are no longer considered as obstacles while drawing the direction with the mouse when giving orders to formations.
  • Improved the weapon reach calculations in terms of preciseness.
  • Improved ranged agents' aiming system by fixing some position computation and target agent visibility issues.
  • Perfect blocks no longer extend the attack ready duration.
  • Improved the melee combat AI in interior scenes to prevent agents from constantly hitting walls, doors etc.
  • Increased the aiming sensitivity with a ranged weapon for the controller.
  • Reduced the speed of mounts while walking down steps.
  • Fixed a bug that caused the attack and defend direction UI to show the wrong direction.
  • Fixed a bug that caused ranged weapons to be able to hit a target behind them.
  • Fixed a bug that caused the combat log to calculate the modified damage incorrectly for area damages.
  • Fixed a bug that caused skirmishers to keep their shields up in situations where they should have preferred to draw their weapons.

Modding​


[For further explanation and additional information on the modding changes check the following thread: e1.8.0 Modding Adjustments]


  • We released API documentation for Bannerlord. You can find it here: apidoc.bannerlord.com
  • Modders can now define & add different races like Orcs, Elves,... through the skins.xml file. Custom skeleton support has been added for humanoid characters.
  • Fixed various issues with the implementation of a modded world map, removed the hardcoded assumption that the world map is named "Main_map", fixed the hardcoded map size,...
  • Enabled warning & assertion texts to help modders with common errors (the Modding Kit must be installed).
  • The Atmosphere Curve Editor is now available through the Atmosphere Inspector. It allows you to change the visuals of an atmosphere.
  • Added the Color Grade Manager script to the main map scene. It allows the dynamic color grade and atmosphere effects to be previewed within the editor. Color grade textures can be changed from worldmap_color_grades.xml file.
  • Added exposure compensation to materials for glow effects.
  • Changed the physics object colors of barriers that only players can pass through to green for clarity.
  • Implemented a new method of using generated banner textures in item materials. A new channel called "TableauMaskMap" has been added to explicitly mark where the banner texture will be applied. This leaves the alpha channel on the original texture to be used for the item's own requirements for tassel etc. "use_tableau_mask_as_separate_texture" flag needs to be enabled for this to take effect.
  • Language files are now referenced in language folders in the "language_data.xml" (they were previously automatically searched for and added).
  • Added XSD for game texts, they are now added via SubModule.xml.
  • Players can now override the TournamentModel.GetParticipantArmor to change the tournament participant armor.
  • Changed the SettlementComponent list to single SettlementComponent in Settlement.cs. Settlements can no longer have multiple SettlementComponents.
  • "NonSerializedObjectTypeRecords" were removed from MBObjectManager. There are now only ObjectTypeRecords and their appropriate functions.
  • Removed XML support from game menus and moved related content to code (EncounterGameMenuBehavior.cs).
  • Removed XML support from conversations and moved related content to code.
  • Modders can now use the OnCrimeRatingChanged event for various purposes. This event will trigger with the change amount and the faction it is related with.
  • Added IRandomOwner for easier random usages.
  • Added a dev config option to show localization IDs of texts (relevant for translators).
  • Enabled modders to go above the maximum tier cap for troop upgrades (above tier 6).
  • Modders can now modify the voices of agents (via voice_definitions.xml).
  • The skill leveling system is now fully moddable (Skill Leveling Manager).
  • Removed the campaign cookie system.
  • Refactored the Quest system to make every quest use only one dedicated menu instead of creating multiple menus per quest.
  • Fixed a bug that prevented the navmesh grid generation on big scenes from working correctly.
  • Fixed a crash that occurred when generating rivers.
  • Fixed a bug that caused different instances of a model to use the same factor color.
  • Fixed a bug that prevented the addition of custom troops to villager parties. Villager parties can now use different troop types.
  • Fixed a bug that caused decals to discard season visibility settings.
  • Fixed a crash that occurred when exiting editor scenes while retreating outside of the border.
  • Fixed a freeze issue on the campaign map that was caused by modded troops not having any upgrades.
  • Fixed a crash that occurred when clicking on the Leave edit mode button.
  • Fixed a bug that caused the second editor window to freeze.
  • Fixed a crash that occurred when placing decals on an empty editor scene.
  • Fixed a bug that caused civilian battle sets (for troop spawn) placed in editor scenes to be processed wrongly.
  • Improved the warning messages for incorrect battle set placement.
  • Added an experimental search functionality to the inventory screen. It can be enabled with "ui.set_inventory_search_enabled [1/0]" while the inventory screen is open. We think modders can use this functionality to test and find their items in-game more easily.
  • Extended the functionality of the UI debug mode. Added a new command ("ui.set_screen_debug_information_enabled [True/False]") to help modders find and examine GauntletLayers more easily. This new panel will show the currently loaded GauntletLayers, list included widgets, their visual properties and more in real time.
  • Added the Core.FaceGen.UpdateDeformKeys boolean. Previously, all the sliders in the body generation screen were cleared and added again after gender change. Since we don't use different deform keys between genders, we've moved this functionality to this boolean. If your mod uses different deform keys between genders, your mod should set this value to true. If not done, some deform keys might not show up as sliders in the body generation screen. Can be toggled with "facegen.toggle_update_deform_keys" command.
  • Added Scene.GetAllEntitiesWithScriptComponent method to gather all entities with the given script type.
  • Introduced a "CustomScale" value to font properties, used by Gauntlet. This value is used to scale the whole font. It’s used especially for fonts that generally have bigger characters compared to other fonts used in the game. Modders can use this value to make their fonts bigger or smaller across the whole font.
  • Added a new boolean to the Hero tooltip, isNear. It's used to hide tooltip entries of a hero tooltip that shouldn't be visible if the main hero is not near, like available quests by hero.
  • Improved the spritesheet generator performance, especially for generating numerous sheets at the same time.
  • Changed the banner editor layout to support more colors. Useful for mods expanding the available color set.
  • Changed how we determine singleplayer and multiplayer modules in the SubModule.xml.
  • <SingleplayerModule/> and <MultiplayerModule/> have been renamed to <ModuleCategory/>
  • The correct usage is now <ModuleCategory value="Singleplayer"/> or <ModuleCategory value="Multiplayer"/>
  • The default ModuleCategory is Singleplayer.
  • Fixed a bug that prevented mods from overwriting already existing custom widgets in Gauntlet, consistently.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


DISCUSS THIS POST HERE!
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e1.7.2​


Singleplayer​


Crashes

  • Fixed a crash that occurred when a watched agent died while using the first-person camera.
  • Fixed a crash that occurred when helping a village that was being raided.
  • Fixed a crash caused by the Escort Caravan quest.
  • Fixed a crash that occurred after winning the Prodigal Son quest fight.
  • Fixed a crash that occurred when declaring war while in a settlement and in an army.
  • Fixed a crash that occurred on older saves with heroes that had no first names.
  • Fixed a crash that occurred in battles.
  • Fixed a crash that occurred when loading the battle screen.
  • Fixed a crash that occurred when awarding the tournament prize to the winner's hero.
  • Fixed a crash that occurred when attempting to load a corrupted save file.
  • Fixed a crash caused by Extortion by Deserters quest parties moving to the map edge.
  • Fixed a crash related to army AI.
  • Fixed several column formation-related crashes.
  • Fixed a crash that occurred on the Save/Load screen when displaying save files from later game versions.


Fixes

  • Fixed a bug that prevented the ransom from releasing a prisoner from being received.
  • Fixed a bug that caused crafting orders to be incorrectly marked as unsuccessful in some cases.
  • Fixed an issue with unintentional dismounts when trying to give orders using the action key.
  • Fixed a bug that prevented prisoners from being released when a party was destroyed.
  • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.


Changes

  • Dialogue changes and balancing for the Family Feud quest. Added a fight scene to allow the notable to take revenge.


e1.8.0 Beta​


Singleplayer​


Fixes

  • Fixed a bug that caused Notables to join tournaments.
  • Fixed a bug that caused crafting pieces to reset after save/load.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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e1.8.0 Beta​

Singleplayer​

Crashes

  • Fixed a crash that occurred when accepting a marriage offer if the offered hero was not available anymore.
  • Fixed a crash that occurred when creating a caravan.
  • Fixed a crash that occurred after a party disbanded.
  • Fixed a crash that occurred when a stillborn baby notification was shown.
  • Fixed a crash that occurred when trying to sort encyclopedia entries after filtering them.
  • Fixed a crash that occurred when talking to the bandits in the Extortion by Deserters quest.
  • Fixed a crash that occurred due to unintended heroes joining a tournament.
  • Fixed a crash that occurred after pressing the Recruit All button on the Recruit Prisoners popup of the Party screen while holding down the Control or the Shift key.
  • Fixed a crash that occurred due to a bandit party in the Extortion By Deserters quest.
  • Fixed a crash that occurred on the Crafting screen when using keyboard shortcuts to smelt items.
  • Fixed a crash that occurred on the Crafting screen when trying to select a secondary usage for a weapon.
  • Fixed a crash that occurred when a new troop was added to a formation that the player was part of.
  • Fixed a crash that occurred after the Army of Poachers quest battle.
  • (Modding) Fixed a crash that occurred when searching for new material on the inspector.

Fixes

  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.
  • Fixed a bug that caused the main hero to be included in battle simulations.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that allowed the player to support clans and increase their influence through the kingdom menu while in a siege.
  • Fixed a bug that caused the Escort Merchant Caravan quest's caravan to disappear if the main party attacked them.
  • Fixed a bug that allowed the player to smelt items using keyboard shortcuts even when they are out of stamina.
  • Fixed a bug that allowed the player to take parties into the army using shortcut keys without any cost.
  • Fixed a bug that triggered Scout experience gains even when not moving.
  • Fixed a bug that caused the weight and build of characters to not be used correctly. Characters will now have a more diverse weight and build distribution.
  • Fixed a bug that caused too many Radagos' raider parties to spawn in the Radagos' hideout.
  • Fixed a bug that caused troops to starve faster when having a higher Medicine skill level.
  • Fixed a bug that caused an incorrect outcome message to be displayed when a new policy was accepted against the wishes of the council.
  • Fixed a bug that caused parties that are in the player's army to not buy food and starve.
  • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.


Changes

  • Increased the overall Medicine experience gains.
  • The Doctor's oath perk now applies medicine experience to both party surgeons.
  • Scouting experience is now correctly gained on other rough terrains including the desert, dune and snow. If a very low amount of Scouting experience would be gained by traversing the terrain it is now no longer given.
  • Improved the Russian localization.
  • Added additional information to the Crafting screen in order to better communicate why crafting orders are failing.
  • Added a confirmation prompt "Are you sure?" when trying to close the Loot/Inventory screen via the Done button after a battle without transferring any items.
  • Improved the workshop type selection algorithm.
  • Added trade-bound settlement info to the town and village tooltips.


Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
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e1.8.0​


Latest Changes:​


Singleplayer​


Crashes


  • Fixed a crash that occurred when killing a prisoner hero with friendly fire during a prison break mission.
  • Fixed a crash that occurred while trying to assign a trade-bound settlement of a village.
  • Fixed a crash that occurred while compressing thumbnails.
  • Fixed a crash that occurred when asking to speak with a prisoner of a noble or a companion.
  • Fixed a crash that occurred when a party entered the Baltakhand level 2 town.
  • Fixed a crash that occurred during the prison break mission.
  • Fixed a crash that occurred if a troop had a ranged primary weapon but no ammo at the beginning of a mission.
  • Fixed a crash that occurred during the hideout cutscene.
  • Fixed a crash that occurred when attacking a siege tower while being on top of it.
  • Fixed a crash that occurred when the player tried to defend a village from being raided.
  • Fixed a crash that occurred when the main hero was executed.


Fixes


  • Fixed a bug that caused the player to gain Scouting and Riding experience while stationary on the campaign map.
  • Fixed a bug that prevented the spawning of selected troops in hideouts and keep battles if unit spawn prioritisation wasn't set to the default setting.
  • Fixed a bug that prevented the weapon statistics texts from showing bonuses/penalties on the crafting screen.
  • Fixed a few exploits that allowed for huge Roguery experience gains.
  • Fixed a bug that caused the defending side in keep battles to have too many ranged units.


Changes


  • Players can now reset the perks of clan members through the arena master.
  • Removed the wealth component for AI’s settlement value score calculation to make defection decisions more meaningful.
  • Decreased the AI's daily defection consideration chance to prevent AI clans from defecting to AI factions from the player's faction. (This is a temporary solution. We will continue to improve the defection feature and AI's defection score calculation.)


Multiplayer​


Crashes


  • Fixed a server crash that occurred when picking up weapons from the ground.
  • Fixed a server crash that occurred when attacking a siege tower while being on top of it.
  • Fixed a server crash that occurred at the start of a new round in Captain mode.


Fixes

  • Fixed a bug that prevented respawning after a duel ended.
  • Fixed a bug that caused the Imperial Legionary to have extra perks in Skirmish and Duel modes.
  • Fixed various typos and texts for Vlandian ranged troops and the Aserai Veteran.



Previous Beta Hotfixes:​


22/07/22


Singleplayer​


Crashes


  • Fixed a crash that occurred when accepting a marriage offer if the offered hero was not available anymore.
  • Fixed a crash that occurred when creating a caravan.
  • Fixed a crash that occurred after a party disbanded.
  • Fixed a crash that occurred when a stillborn baby notification was shown.
  • Fixed a crash that occurred when trying to sort encyclopedia entries after filtering them.
  • Fixed a crash that occurred when talking to the bandits in the Extortion by Deserters quest.
  • Fixed a crash that occurred due to unintended heroes joining a tournament.
  • Fixed a crash that occurred after pressing the Recruit All button on the Recruit Prisoners popup of the Party screen while holding down the Control or the Shift key.
  • Fixed a crash that occurred due to a bandit party in the Extortion By Deserters quest.
  • Fixed a crash that occurred on the Crafting screen when using keyboard shortcuts to smelt items.
  • Fixed a crash that occurred on the Crafting screen when trying to select a secondary usage for a weapon.
  • Fixed a crash that occurred when a new troop was added to a formation that the player was part of.
  • Fixed a crash that occurred after the Army of Poachers quest battle.
  • (Modding) Fixed a crash that occurred when searching for new material on the inspector.


Fixes

  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.
  • Fixed a bug that caused the main hero to be included in battle simulations.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that allowed the player to support clans and increase their influence through the kingdom menu while in a siege.
  • Fixed a bug that caused the Escort Merchant Caravan quest's caravan to disappear if the main party attacked them.
  • Fixed a bug that allowed the player to smelt items using keyboard shortcuts even when they are out of stamina.
  • Fixed a bug that allowed the player to take parties into the army using shortcut keys without any cost.
  • Fixed a bug that triggered Scout experience gains even when not moving.
  • Fixed a bug that caused the weight and build of characters to not be used correctly. Characters will now have a more diverse weight and build distribution.
  • Fixed a bug that caused too many Radagos' raider parties to spawn in the Radagos' hideout.
  • Fixed a bug that caused troops to starve faster when having a higher Medicine skill level.
  • Fixed a bug that caused an incorrect outcome message to be displayed when a new policy was accepted against the wishes of the council.
  • Fixed a bug that caused parties that are in the player's army to not buy food and starve.
  • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.


Changes

  • Increased the overall Medicine experience gains.
  • The Doctor's oath perk now applies medicine experience to both party surgeons.
  • Scouting experience is now correctly gained on other rough terrains including the desert, dune and snow. If a very low amount of Scouting experience would be gained by traversing the terrain it is now no longer given.
  • Improved the Russian localization.
  • Added additional information to the Crafting screen in order to better communicate why crafting orders are failing.
  • Added a confirmation prompt "Are you sure?" when trying to close the Loot/Inventory screen via the Done button after a battle without transferring any items.
  • Improved the workshop type selection algorithm.
  • Added trade-bound settlement info to the town and village tooltips.



16/06/22

Singleplayer​


Fixes

  • Fixed a bug that caused Notables to join tournaments.
  • Fixed a bug that caused crafting pieces to reset after save/load.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred on old saves.
  • Fixed a crash that occurred when entering a village under raid.
  • Fixed a crash that occurred when encountering an enemy after capturing a settlement with an allied army.
  • Fixed several crashes that occurred in sieges and field battles.
  • Fixed a crash that occurred after the hideout cutscene.
  • Fixed a crash that occurred in sieges due to the player taking control of an agent that was waiting in a ladder queue.
  • Fixed several crashes that occurred when using the column formation.
  • Fixed a crash that occurred when loading the campaign map.
  • Fixed a crash that occurred due to the Extortion By Deserters quest party trying to move beyond the edge of the map.
  • Fixed a crash that occurred when talking to family members that are governors.
  • Fixed a crash that occurred before starting the fight in the Noble Revolt quest.
  • Fixed a crash that occurred due to prisoner heroes not being released correctly.
  • Fixed a crash that occurred on the campaign map.
  • Fixed a crash that occurred when upgrading troops.
  • Fixed a crash that occurred due to a bug with the agent navigation system.
  • Fixed a crash that occurred while loading and deleting corrupted save files.
  • Fixed a crash that occurred when abdicating leadership.
  • Fixed a crash that occurred while talking to a quest giver in your army during a raid.
  • Fixed a crash that occurred when executing the last living member of a clan.
  • Fixed AI agent targeting systems related crashes.
  • Fixed a crash that occurred while having the Noble Revolt quest active.
  • Fixed a crash that occurred when the game tried to save while saving.
  • Fixed a crash that occurred after loading a save that has second phase quests active.
  • Fixed a crash that occurred due to a bug in the food consumption formula if all of the related perks were unlocked.
  • Fixed a crash that occurred when capturing the last enemy settlement in Unify The Empire quest.
  • Fixed a crash that occurred while having the Disrupt Supply Lines quest active.
  • Fixed a crash that occurred when joining a faction.
  • Fixed a crash that occurred upon pressing Start on the Order of Battle screen.
  • Fixed a crash that occurred when attempting to select formations after a battle was over.


Performance

  • Fixed various lag spikes, especially in siege missions.
  • Improved general siege CPU performance.
  • Fixed CPU usage spikes that occurred in battles.
  • Improved loading times.
  • Optimised performance in sieges in regards to archers shooting from or at the walls.
  • Optimised path-finding operations.
  • Optimised performance of formation AI.
  • Optimised performance of the dropped weapons system.
  • Moved agent formation AI to another thread to improve frame rates.
  • Optimised AI logic, caravan price data and settlement variables to improve general campaign performance.
  • Optimised campaign fast forward mode.


Save & Load

  • Changed the quick save system to utilise the last used save slot.


Localisation

  • Added German localisation.
  • Updated all localisations.
  • Fixed various typos and grammar bugs.


Art

  • Increased the number of agents using animation points in castle and town scenes.
  • Added 4 new battle scenes.
  • Added 6 new town scenes: Phycaon, Diathma, Saneopa, Syronea, Epicrotea, and Danustica.
  • Added 7 new outer meshes to existing town scenes.
  • Added 5 new Aserai shoulder pieces: Bronze Scale Shoulder Guards, Long Sleeved Bronze Scale Shoulder Guards, Bronze Scale Pauldrons, Decorated Bronze Scale Pauldrons, and Decorated Long Sleeve Bronze Scale Pauldrons.
  • Added 6 new Vlandia shoulder pieces: Ornate Pauldrons, Ornate Pauldrons with Cape, Reinforced Ornate Pauldrons, Reinforced Ornate Pauldrons over Scale, Pauldrons with Cape, and Scale Shoulderguards.
  • Added 6 new Aserai helmets: Brass Southern Closed Helmet, Brass Southern Closed Helmet with Turban, Brass Southern Helmet, Brass Southern Helmet with Turban, Brass Southern Helmet with Leather Flaps, and Brass Turbaned Helmet with Leather Flaps.
  • Added 4 new Aserai body pieces: Southern Reinforced Mail Armor, Southern Reinforced Sleeveless Mail Armor, Southern Reinforced Mail Vest, and Southern Reinforced Short Mail Armor.
  • Added 1 new Empire cape: Heavy Cloak.
  • Added pommels to 16 existing maces.
  • Fixed a visual issue with the Narrow Menavlon Head.
  • Fixed a visual issue with Rhagaea's dress.
  • Various fixes to all scenes.


Animations

  • Fixed a bug with musician animations that occurred after starting a conversation.
  • Fixed a bug that caused musicians to float in the air.
  • Fixed a bug that caused multiple agents to sit on the same chair.
  • Removed an incorrect campaign map character animation that played while helping a village that is being raided.


Campaign Map

  • Improved performance.
  • Improved some campaign camera behaviours.
  • Fixed bugs in relation to party teleporting, floating and rotation.
  • Improved the army leader and army member visual location algorithm. Army members will now converge when moving in narrow places.
  • Party banners will now spawn near the settlement and castle walls once a party enters it.


UI

Changes


  • Introduced new scene notifications to give more weight to events. They can open automatically or be triggered with a circle notification.
    • Generic: Newborn, Marriage, Heir coming of age, Death from old age, Main hero dies in battle, Clan member death (2 variations), Joined a kingdom, Kingdom created, Kingdom destroyed.
    • Main Storyline: Supported faction defeated, Finding banner pieces (3 variations), Pledge allegiance, Conspiracy (2 variations), Declaring dragon banner.
  • Settlement values within the encyclopaedia are now restricted to settlements that you are near, that are within your kingdom, or that have a clan member inside.
  • Introduced a new "Hero Deaths in Combat" difficulty option and moved "Enable Birth and Death" to a separate module.
    • 3 available options that can be changed during gameplay: "Disable All Battle Deaths", "Disable Battle Deaths Player Only" and "Enable All Battle Deaths".
    • "Enable Birth and Death" will now only be visible during character creation if the "Birth and Death Options" module is selected in the launcher. If the module doesn't exist, the default value is enabled.
  • Order of Battle configurations are now saved separately for sieges and field battles.
  • Organised Gameplay Options tab contents in the options screen. Gameplay options are now shown under Controls, Visuals, Camera, User Interface, and Campaign categories.
  • Improved phrasing for clan members' current behaviour.
  • While cheat mode is enabled, opening the default dismiss mode party screen will now show all the troops defined in the game on the left side roster.
  • A black layer is now shown while the map scene is being prepared for rendering during transitions.
  • Added a "Show on map" button next to names in the clan screen, members tab.
  • Improvements to board game tutorial images and popup layout.
  • Changed Level icon and label to tier icons on the party screen for non-hero troops.
  • Removed unbuilt siege engines from deployment points in the siege deployment phase.
  • Inventory trade rumours are now sorted by their sell/buy values.
  • Troops tooltip in the army overlay now lists troops in the army by their type.
  • Weapon tooltips in the inventory now show the "Can't reload on horseback" property of the weapon.
  • Tavern keepers can now be seen with mission name markers (ALT).
  • Added a label to conversation screens to show the player's gold.
  • Added "Donate troops" button to the army overlay, party context popup.
  • "Transfer all" commands in the party screen now prioritise heroes before troops.
  • Improved influence cost visuals in the army management popup.
  • Added quest icons to character portraits in the conversation screen.
  • Changed "Propose" text to "Enact" in the Kingdom screen when there is only one clan in the player's kingdom.
  • Added "Remove engine" behaviour to the right mouse and click on custom battle siege engine slots.
  • Added missing collapse visual indicators to clan and quests screens.
  • Encyclopaedia search results are now sorted by their relevance.
  • Added explanation for why the player can not disband their army from the army management screen. Disabled the disband army button during a map event.
  • Added a new crafting icon to represent an empty piece.
  • Updated the canvas texture used in some UI elements.
  • General layout improvements in the Party screen, Kingdom screen, Clan screen, mobile party markers, game menu and many more…
  • Attack option is now greyed out instead of removed when the player is too wounded to attack.
  • Improved tooltip information for pillaging decisions so that the information is displayed more clearly and in order of importance.
  • Removed an unnecessary loading screen from execution scenes.

Fixes


  • Fixed some minor Order of Battle issues.
  • Fixed some inconsistencies with quest icons on game menu options, party nameplates etc.
  • Fixed the common area mission marker visual not representing friendly common areas.
  • Fixed a bug that prevented weapon orders from updating properly in the crafting screen.
  • Fixed a bug that caused the background of the kingdom decisions panel to disappear.
  • Fixed a bug that prevented the weapon piece filters from working properly in the crafting screen.
  • Fixed a bug that caused the "You're dead" text to be visible when the player didn't take part in the battle.
  • Fixed a bug that caused the gold value of the other item roster to be shown even when it's not relevant (loot inventory).
  • Fixed a bug that caused self-inflicted damage to be shown in the personal feed in the mission HUD.
  • Fixed a bug that caused the “Done” text to be missing in an unsuccessful save game deletion popup.
  • Fixed a bug that caused the conversation screen to not show all the parties encountered before the conversation.
  • Fixed a bug that caused wrong directions to be shown during the attack and defend tutorials.
  • Fixed a bug that caused players to be able to donate troops over the other party's troop limit.
  • Fixed a bug that prevented scoreboard texts from changing language if the language was changed during a battle.
  • Fixed a bug that caused the game to become stuck when opening the encyclopaedia just before a loading screen.
  • Fixed a bug that caused the Order of Battle screen to pop up even if the player did not control any troops.
  • Fixed a bug that caused settlement food tooltips to not show the building bonus.


Combat

  • Armour Effectiveness Improvements:
    • Reduced the armor coefficient from 100 to 50. In translation, 1 armour now provides 2 health points against blunt attacks.
    • Reduced blunt damage's pure damage coefficient from 1 to 0.4.
    • Increased additional armour effectiveness against blunt damage from 0 to 0.25.
    • These changes increase the effectiveness of mid to late-game armour against blunt damages to make it feel like a more meaningful investment.
  • All combat mechanics effects (knockdown, knockback, dismount) are now decided using a standard and deterministic model:
    • All weapons that can apply these combat mechanics effects have the relevant flag (like "Can Knockdown”, “Can Dismount"). These flags are displayed on weapon tooltips.
    • To apply any of these effects, an attacker should now deal enough damage to exceed threshold damage which is computed as the maximum hit points of the victim times its resistance percentage against the relevant effect.
    • Athletics skill now increases resistance percentage against knockdown and knockback effects.
    • Riding skill now increases resistance percentage against thrust dismount and hooked dismount effects.
    • Certain attacks might reduce these resistances by a penetration amount.
    • All perks which provide chance-based knockdown or knockback effects are replaced with those increasing penetration for the same effects.
  • Added Light Crossbows (Simple, Light, Fine Crossbow). They can be set on the move and are also usable on mounts without a perk.
  • Decreased the damage of blunt weapons by approximately 10%.
  • Spiked clubs now deal piercing instead of blunt damage.
  • Throwing axes now deal bonus damage to shields (when thrown and in melee).


Battles and Sieges

  • Adjusted disorganised state penalties and the events which trigger this state. After a fight or when leaving an army, parties will be in a disorganised state for 6 hours. They will move 40% slower and have 20% less battle morale. In addition, if the player leaves some men behind in order to get away from a fight this will be applied to the opponent. Missions that do not involve the entire party (clearing hideouts or alleys, prison breaks) will not cause a disorganised state.

Battle


  • Implemented an improved system for spawning reinforcements in battles:
    • Reinforcements will now always spawn near the deployment boundaries of the battle.
    • The initial wave of troops always spawns on the original path with respect to the position of the battle on the campaign map and the battle size. There are two new spawn paths that reinforcements can spawn on, one path counter-clockwise to the original path and one path clockwise to the original path.
    • Reinforcements will pick the safest spawn path of the three with the safest spawn path being the one furthest away from the enemy.
    • This improved system prevents the camping of spawn points by the enemy as well as the spawning of troops in the middle of an active fight.
    • Fixed a bug in reinforcement reserves computation which created various problems during reinforcement spawning.
  • Changed the AI so that it now uses the formations' total power (including all unspawned troops) to decide battle tactics.
  • Fixed a bug that prevented troop transfers between formations with troops that are closest to the target formation’s order position.
  • Fixed a bug that caused the column arrangement to break after a few movement orders in the deployment phase.
  • Fixed a bug that caused caravan objects to be seen as usable objects in caravan battles.

Siege


  • Fixed a bug that caused the AI in siege to deploy an unnecessary number of men to defend the gate despite there being breaches elsewhere.
  • Fixed a bug that caused troops to defend the wrong entry points in a siege, most commonly experienced in scenes where ladders and the siege tower have different wall segments to attack over.
  • In sieges, defender troops wait in a safe location before going to fight off the attackers on the walls. Previously, this move didn’t happen fast enough. Now the defenders move to the position to be defended earlier.
  • Fixed a bug that caused troops to try to raise and climb a non-existent ladder after being given a charge order.
  • Fixed a bug that prevented defending troops from opening the castle gates after being given a charge order if there was no battering ram on the other side.
  • Improved the system that picks troops for transfers between formations in sieges, reducing meaningless back and forth running.
  • Fixed a bug that caused newly spawned attacking reinforcements to stand at their spawn.
  • Improved behavior in siege battles with a small number of attackers. Instead of trying to operate several siege machines, they will focus on a single siege weapon or breach that they regard as their easiest entry point.
  • Fixed a bug that caused the gate state to get stuck in “Open” if the defending formation lost all of its troops at the same time they closed the gate. This would cause attackers to stand behind the castle gate, unable to open it.
  • Fixed a bug that caused the attacking AI to split formations and transfer troops as they were assaulting the walls, causing troops to walk between walls and the gate. Additionally, troops are no longer called from far away to use siege machines when they are in inconvenient locations.
  • Fixed a bug that prevented the player from taking over command of formations in army sieges where the player is the general.
  • The other ranged siege weapon operators now replace the pilot if the pilot dies or leaves.
  • Fixed a bug that caused the player to be assigned to a detachment (like siege engines or archer positions) during the Order of Battle deployment screen.
  • Agents no longer wield their weapons when going for ammo or when switching positions while using ranged siege weapons.
  • After capturing a settlement through a siege, besieger parties will now transfer garrison troops to the settlement evenly (excluding the player’s party).
  • Fixed a bug that caused lords not to donate troops to garrison after capturing a settlement.
  • Fixed a bug that allowed for the continuation of a siege even after receiving the settlement through other means.
  • Fixed a bug which prevented sieges from ending due to the defending side awaiting reinforcements and the reinforcements not spawning.
  • Fixed a bug that prevented the usage of the party engineer's skills while setting up the siege engines.
 
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Character Development System

  • You can now reset your character's and companion's perk assignments through the arena master for a suitable price. The generic tavern NPCs can also point this out as a tip.
  • Overhauled the equipment selection system for born heroes so that it takes many parameters into account such as culture, traits, hero type, etc.
  • Improved the way NPC child skill and trait levels are calculated. The child now receives skills and traits periodically instead of all at once when reaching adulthood.
  • Balanced Scouting skill experience gains -- sustaining higher party speeds with larger parties will now grant more experience.
  • Balanced Combat skill experience gains -- attacking higher-tier troops will now provide more experience.
  • Balanced the combat perks related to throwing and ranged weapons to improve the progression curve.
  • Balanced the Athletics skill experience gains for on-foot attacks.
  • Balanced the Riding skill experience gained from ranged attacks to provide more experience with high-difficulty shots.
  • Overhauled the Leadership skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by the commanded troops.
  • Overhauled the Roguery skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by commanded bandit troops. Additionally, balanced the experience gained from looting caravans and villagers.
  • Diversified and balanced the actions which provide Engineering skill experience. Destroying siege engines now provides Engineering skill experience.
  • Fixed various bugs related to the following perks: Throwing Competitions, Metallurgy, In Bloom, Young and Respectful, Walk it Off, A good day's rest, Uncanny Insight, Strong, Good Lodging, Ultimate Leader, and Local Connection.
  • Forest Kin perk: No longer cuts the Battanian forest bonus.
  • Foragers perk: No longer reduces stewardship XP gain.
  • Self-made Man perk: Barter penalty now works when selling too.
  • Partners in Crime perk: Fixed a bug that prevented secondary bandit parties from joining the player when they surrender.
  • Quick Draw perk: Now correctly improves drawing speed instead of readying speed.
  • Full Speed perk: Now correctly improves the charge damage.
  • The way of the Saddle perk: Now correctly improves charge damage and horse maneuvering.
  • Fixed a bug that caused Trade skill experience to not be given correctly when selling items for profit.
  • Fixed a bug that caused horses to stack during character creation when reverting already completed steps.


Clan and Party

  • Improved clan management via the Clan screen:
    • You can now exchange the leader of a clan party.
    • You can assign a new party leader for a clan party if the party leader has died.
    • You can recall a clan member to your party if they are staying in a settlement.
    • You can send a clan member to stay at one of your towns or castles.
    • AI clans will also assign a party leader if the party leader has died and if there is one available. AI clans will change the party leaders if there is a better one available.
    • Heroes will be teleported with some delay according to their distance from the teleportation target.
  • Introduced marriage offers which will be received via circle map notifications for single clan members (other than the main hero).
  • Hero party leaders now have preferred troop types when upgrading.
  • Rebalanced companion skill traits and updated some of their backstories. This should result in fewer scouts in particular.
  • Improved the campaign party AI to prevent party zigzagging in the same spot.
  • Improved the campaign party AI path selection decisions.
  • Improved the logic that calculates initial spawn and target positions for parties.
  • Fixed a bug that prevented parties from buying enough food for their troops.
  • Fixed a bug that caused the player party to be non-responsive to player input on the campaign map.
  • Fixed a bug that duplicated the main hero's equipment on succession.
  • Fixed a bug that caused troop upgrade values to show incorrect and negative results at the end of battles.


Armies

  • Improved the campaign map AI:
    • Adjusted the decision score calculation of patrol, defend, and besiege stances to increase the siege success rates and aggressiveness of AI armies.
    • AI armies can now target and besiege the same settlement simultaneously to aid each other.
    • Noble parties now buy and carry more food to provide enough food supply for their armies.
    • Increased the minimum party size requirement for parties to join armies from 40% to 60%.
    • Improved the cohesion boosting behaviour of armies. They now boost their cohesion when on important tasks like defending or besieging.
    • Armies with less than 30 cohesion disband themselves if they decide not to boost their cohesion or don't have enough influence to do so.
    • Armies disband themselves if all active wars of their faction are over.
    • The creation chance of an army decreases with each active army (the maximum a faction can have is 5). This is done so that there are fewer but bigger armies.
    • Armies now assemble near a friendly settlement that is closest to the target enemy settlement, reducing the travel time to the target enemy settlement.
  • Inviting a party to an army is no longer possible if the party is besieging or raiding.
  • Fixed a bug that caused armies to wait outside of the settlement instead of starting a siege if the player is in the settlement with a few troops.
  • Fixed a bug that allowed the player to ask its clan’s caravan to join their army.


Kingdoms and Diplomacy

  • Introduced mercenary offers, which will be sent to the player by faction rulers. Mercenary offers can be accepted without talking to the faction ruler.
  • Introduced vassalage offers which will be sent to the player by faction rulers. These notifications act as an invite to join the faction ruler for a discussion on potential vassalage.
  • Fixed a bug that allowed eliminated clans to participate in decisions.
  • Fixed a bug that caused no gold to be received when accepting a prisoner ransom offer.
  • Fixed a bug that allowed the player to grant a fief which was part of an ongoing ownership vote.


Economy and Trade

  • Adjusted the supply and demand of various trade goods. Improved the viability and longevity of trade gameplay. Made caravans and workshops more profitable as well as more risky investments.
  • [Read more about the extensive economy and trade changes here]
  • Added the Camel Ranch village type.
  • Improved the target settlement selection algorithm of caravan parties.
  • Fixed a bug that prevented caravans from differentiating between items with different modifiers.
  • Fixed a bug that caused caravan parties to join sieges.


Crafting

  • Separated the crafting piece unlocking experience into the respective weapon types. Crafting a weapon now collects experience for that weapon type only and any unlocked part will be available for that weapon type alone.
  • Crafting parts are now unlocked gradually, Tier 1 parts first, followed by Tier 2 and so on.
  • Made existing crafting pieces from weapon templates available across other weapon templates:
    • One-Handed Axe: 69 pommels
    • Two-Handed Axe: 69 pommels
    • Mace: 92 pommels
    • Two-Handed Mace: 69 pommels
  • Added 14 new heads and 5 new handles which can be used for the creation of two-handed maces in the smithy. 10 two-handed maces, created out of these pieces have also been added to the marketplace and various troops (Bandits, Aserai Mameluke Guard, Aserai Mameluke Palace Guard, Sturgian Line Breaker).
  • Adjusted the weight of Tier 2 mace heads and reduced their damage factor by 10%.
  • Removed Heavy Wooden Blade, Wooden Blade, and Wooden Guard as crafting pieces.
  • Fixed a bug that caused the customer of a crafting order to be displeased even though the order exceeded all expectations.


Settlement Actions (Town, Village, Castle and Hideout)

  • Lowered the upgrade chance of recruits.
  • You can now hire tavern mercenaries through the menu option even when your party is at its capacity.
  • The "Ransom your prisoners” menu option no longer ransoms prisoners that are locked in the party screen.
  • Notables in towns and villages are now fixed (number-wise). They were previously dependent on prosperity and hearth levels.
  • The player’s clan now needs to be at least Tier 3 to request a meeting in castles and towns.
  • Enabled playing board games with clan members and improved the board game logic.
  • Improved the follow logic of clan members in missions.
  • 10% of the prisoners in all settlements will now be sold daily to prevent dungeons from exceeding the prisoner limit.
  • Fixed a bug that caused the garrison to starve even though there was food in the settlement.
  • Fixed a bug that allowed the player to enter the enemy settlement without a disguise after entering the settlement in disguise and clearing an alley.
  • Fixed a bug that caused the settlement's continuous projects to show incorrect bonus values.
  • Fixed a bug that caused an incorrect banner to be displayed in castle meeting scenes.
  • Fixed a bug that allowed players to shoot the horse training area targets before the countdown.
  • Fixed a bug that prevented the player from attacking a hideout.
  • Fixed a bug that made the Konane board game extremely difficult to win.
  • Fixed a bug that caused the prison break prisoner to spawn in an unreachable point.
  • Fixed a bug that caused a tournament to be created after another tournament had just finished in the same town.


Quests & Issues

  • Updated quest logs, alternative solution rewards, durations and/or requirements for various quests (Escort Merchant Caravan, Overpriced goods, Nearby Bandit Base, Rival Gang Moving in, Needs to Deliver a Herd, Can't sell product at a fair price, Needs access to village commons, Extortion by deserters, Needs Grain Seeds, Army of Poachers, Gang Leader Needs Weapons, Family Feud, Needs Garrison Troops, Lord Needs Horses, Lord Wants Rival Captured, The Spy party, Caravan Ambush, Inn and Out, Village Needs Tools, Needs Help with Brigands, Lord Needs A Tutor).
  • Updated alternative solution ending logs for all issues.
  • Moved the quest dialogue option to the top of the dialogue options.
  • Updated some dialogues for the “Manual Laborers” quest.
  • The quest bandit party will now turn to a normal bandit party (if it is active) after a quest ends.
  • Players will now get their weapons back if the “Gangleader Needs Weapons” quest cancels.
  • Added excl. marks to quest NPCs and quest menus in the “Spy Among Us” quest.
  • Added excl. marks to the “Revenue Farming” related quest buttons.
  • Added the missing companion solution log to the “Family Feud” quest.
  • Improved some logic and conditions for the “Art of the Trade” and “Revenue Farming” quests.
  • The main storyline now fails if you pledge your support to a faction and then leave that faction.
  • Bandit parties that surrender to the player during the “Needs help with Brigands” quest now count towards the quest progress.
  • Fixed a bug that caused the "Lord needs horses" quest to award an incorrect amount of gold.
  • Fixed a bug that caused the “Caravan Ambush” quest to fail if the player hired the attacking bandit party (through the Partners in Crime perk) before engaging the caravan.
  • Fixed a bug that caused the militia party to leave the village on the “Extortion by Deserters” quest battle start.
  • Fixed a bug that caused the player's captivity to end automatically after failing the “Extortion by Deserters” quest battle.
  • Fixed a bug that activated the battle encounter after talking to the quest giver noble in the “Conquest of the Settlement” quest.
  • Fixed a bug that caused the “Family Feud” quest NPC to disappear after save/load.
  • Fixed a bug that caused the “Escort Caravan” quest to end after visiting only one settlement.
  • Fixed a bug that caused companions to die during alternative solutions to quests.
  • Fixed a bug that caused the main party to starve during the tutorial phase.
  • Fixed a bug that caused refugees to starve during the tutorial phase.
  • Fixed a bug that prevented the main hero from talking with a noble about Neretzes' Folly while the noble was in a dungeon as a prisoner.
  • Fixed a bug that caused another notable to spawn in the tutorial village during the tutorial phase.


Conversations & Encounters

  • Improved the recognition of the player by NPCs in dialogues. If a player has high or low relations with an NPC but they are not famous, the NPC now still knows their name. For example, NPCs should know who has been attacking their villages/caravans.
  • Improved the NPC comments in dialogues when the player becomes a mercenary.
  • Improved the NPC conversations with workshop employers to flow more smoothly and provide more information.
  • Fixed a bug that caused freezes while talking to lords.
  • Fixed a bug that caused an encounter to open per party instead of together.


Other

  • [Changed many troops, items and item names]
  • Renamed the Custom Battle hero Nylios to Nylia.
  • Fixed a bug that gave the player horses after being captured.
  • Improved the random name generation to avoid duplicate names.
  • Advanced trainers on the training field can no longer be damaged during the countdown.
  • Added age diversity to non-hero characters like the tavern keeper, shop worker, etc. which affects their appearance in scenes.
  • Added new encyclopaedia entries for player siblings.
  • Added new encyclopaedia entries explaining personality traits.


Multiplayer​


Crashes

  • Fixed bug that caused the game to freeze on the team selection screen.


Design & Balance

  • Slightly increased accuracy for Javelins and Throwing Spears.


Map Related

  • Fixed some physics issues with the Tsagaan Castle map.


Other - Miscellaneous

  • Corrected the client-side prediction for thrust attacks that get stuck on the opponent's body.
  • Players can no longer damage others when the round ends.
  • Fixed a bug that caused the saved perk selection to reset.
  • Fixed a bug that caused all the troops to look the same in Captain mode.


UI

Changes


  • Added a new visual popup for cosmetic item acquisition.
  • Improved feedback for changing arena preference during a duel.
  • Added a "Reset Equipment" button to the MP Armory screen.
  • The friend list now shows if a friend is in a party.
  • Improved the general layout of the Lobby, after battle report popup, spectator HUD, objectives HUD, class loadout, lobby profile tab, scoreboard, player compass elements and many more.

Fixes


  • Fixed a bug that caused the visual representation of progress for conditional badges to not work properly.
  • Fixed a bug that caused clan-related info to stay on screen while clan features were disabled.
  • Fixed a bug that caused the gold info to stay on screen while being in a game mode that doesn’t use gold.
  • Fixed a bug that prevented players from changing their keybinds in the MP Lobby options.
  • Fixed a bug that caused wrong keybinds to be shown in the Armory tab.
  • Fixed a bug that caused friend requests to not disappear.
  • Fixed a bug that caused incorrect MVP badges to be shown if the player joined during an active match.
  • Fixed a bug that caused an incorrect gold amount to be shown.
  • Fixed a bug that caused incorrect values to be shown in the recent games tab in MP Lobby.


Both​


Crashes

  • Fixed a crash caused by the AI targeting system.
  • Fixed a crash that occurred if the player paused a mission when an AI agent was in a specific state.




Art

  • Improved the shadow effects of particles on low graphics settings.


Audio

  • Added new UI sounds and updated some existing ones.
  • Fixed a bug that caused the player not to hear the sound of agents hitting castle doors.
  • Fixed a bug that caused the siege tower bridge landing sound to be distorted.


UI

Changes


  • General performance and memory usage improvements for Gauntlet (UI).
  • Enabled visual smoothing between visual states (Hovered, Selected etc.).
  • Renamed the "Advance" order to "Engage".
  • Added some missing Japanese characters to the Japanese font.
  • Updated the Korean font to make it more readable.
  • Added support for non-breaking space, narrow non-breaking space, and figure space characters.
  • Added support for word joiner (U+2060) character.
  • Disabled some graphics options if the player’s hardware doesn't support them. For example, the DLSS option is disabled if the player doesn't have an applicable graphics card. This is now conveyed with a tooltip on the disabled option.
  • Added direction visuals to circle selectors (cheer, radial order etc.) to better convey the selection process.
  • Order key visuals will now disappear if they're not relevant anymore. For example, the first set of orders' (Form, Movement, Toggle) key visuals will disappear when an order subset is selected (Form).

Fixes


  • Fixed a bug related to camel troop portraits.
  • Fixed a bug that caused some text fields to show paragraphs with additional spacing.
  • Fixed a bug that caused SHIFT and CTRL selections to not work consistently.
  • Fixed a bug that caused the wrong keybind to be shown for "Close chat" label in chatlog
  • Fixed a bug that caused the interaction UI to show up when looking at a riderless mount while mounted.


Performance

  • Optimised the feet inverse kinematics of humans.
  • Optimised the agent animation system.
  • Fixed a spike that was caused by the loading of physics of destructible entities.
  • Fixed a spike that occurred when a destructible object was broken.


Animations

  • Improved the camel idle animation to make bridles look better.


Combat

  • Trees are no longer considered as obstacles while drawing the direction with the mouse when giving orders to formations.
  • Improved the weapon reach calculations in terms of preciseness.
  • Improved ranged agents' aiming system by fixing some position computation and target agent visibility issues.
  • Perfect blocks no longer extend the attack ready duration.
  • Improved the melee combat AI in interior scenes to prevent agents from constantly hitting walls, doors etc.
  • Increased the aiming sensitivity with a ranged weapon for the controller.
  • Reduced the speed of mounts while walking down steps.
  • Fixed a bug that caused the attack and defend direction UI to show the wrong direction.
  • Fixed a bug that caused ranged weapons to be able to hit a target behind them.
  • Fixed a bug that caused the combat log to calculate the modified damage incorrectly for area damages.
  • Fixed a bug that caused skirmishers to keep their shields up in situations where they should have preferred to draw their weapons.

Modding​


[For information on the modding changes check the following thread: e1.8.0 Modding Adjustments]


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


DISCUSS THIS POST HERE!
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e1.8.1​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when starting the game launcher.
  • Fixed a crash that occurred when the player died during corporal punishment.


Fixes

  • Fixed a bug that caused clans without settlements to over-value the worth of settlements during vassal defection calculations.
  • Fixed a bug that caused AI parties to hoard items causing them to slow down significantly due to overburdened and herding penalties.
  • Fixed a bug that prevented the player's captain perks from being applied to the player's assigned formation during field and village battles.
  • Fixed a bug that caused cavalry AI to miss their targets when using melee weapons.


Changes

  • If a player clan-owned settlement's prison exceeds the prisoner size limit, the excess amount of prisoners will be sold to a ransom broker. The prisoners that will be sold are selected from the lowest tier troops with all proceeds going to the settlement. This only applies to non-hero prisoners.


Multiplayer​


Fixes

  • Improved and optimised the lobby server and custom server list performance.
  • Improved the ranked leaderboard loading speed.
  • Fixed a bug that caused some ranks to be displayed incorrectly.
  • Fixed the “Is Official” filter typo on the server browser.


Changes

  • Enabled custom server support:

    Custom servers can be used to set up your own multiplayer games, host events, have fun with your clan or just mess around with your friends on your own terms. Once installed and hosted, they appear on our in-game server list where anyone can then join the server and play. Currently, the custom server files are only available through Steam.

    You can access more information on how to host your own custom server from the new in-game menu tab or by following the links below:

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


DISCUSS THIS POST HERE!
 
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Beta e1.9.0​



Singleplayer​



Crashes


  • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
  • Fixed a crash that occurred while loading due to crafted items.
  • Fixed a crash that occurred while loading a save that was made during a village raid.
  • Fixed a crash that occurred while calculating the distance for an invalid position.
  • Fixed a crash that occurred after the Army of Poachers' quest battle.
  • Fixed a crash that occurred after persuading the Army of Poachers quest party.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
  • Fixed a crash that occurred when leaving a town or a castle after a peace barter as an independent clan.
  • Fixed a crash that occurred when discharging a companion that was at the time a leader of a disbanding clan party.
  • Fixed a crash that occurred if Galter was healed during the Rescue Your Family quest.
  • Fixed a crash that occurred when losing the battle against mercenaries of the Company of Trouble quest.
  • Fixed a crash that occurred after the lord’s hall keep battle ended.
  • Fixed a crash that occurred if the trade-bound village didn’t exist.
  • Fixed a crash that occurred when trying to talk to a prisoner of another noble.
  • Fixed a crash that occurred while waiting in a settlement.
  • Fixed a crash that occurred when activating the Notable Wants Daughter Found quest while having a high scouting skill.
  • Fixed a crash that occurred if the main party was defeated in Radagos' hideout.


Performance


  • Improved campaign map performance.
  • Fixed a bug that caused campaign map performance issues for players with a high scouting skill level.
  • Fixed a memory leak related to the campaign atmosphere.


Localisation


  • Minor localization improvements.


Art


  • Added 6 new battle terrains (click here to see their locations).
  • Added 10 new town scenes (Qasira, Razih, Hubyari, Dunglanys, Makeb, Akkalat Tyal, Omor, Revyl, Varcheg and Ocs Hall).
  • Added 2 new empire castle scenes (which can be found in various locations, for example, Chanopsis Castle and Corenia Castle).
  • Added 2 new hideout scenes (mountain and seaside).
  • Added 19 different cloth/fur pieces (spear banners) to existing polearms.
  • Fixed a bug that caused cloth meshes to be rendered as random polygons.
  • Fixed a bug that caused riders in the pledge cutscenes to not be mounted on horses properly.
  • Fixed various graphical bugs related to cutscenes.
  • Fixed bugs on various scenes.


Campaign Map


  • Improved the campaign map visuals and the campaign map atmosphere.
  • Conducted small balance and village production changes to match the recent economy changes.


UI


Changes


  • Added two new cinematic outros for completing the storyline quests.
  • Added a visual representation of the "Disorganized" state in party nameplates and added the duration of this state to the mobile party tooltip.
  • Enabled right-click to open the encyclopedia page in Gather Army popup for party leaders which allows players to see their traits before calling them to their army.
  • Added a new "Manage Troops" action to the army overlay popup for parties that are in the same clan as the player.
  • Improved NPC feedback on crafting order requirements.
  • Added new encyclopedia tutorials.
  • Changed cutscene notification texts from present perfect ("On DATE, XXX has done this") to past tense ("On DATE, XXX did this").
  • Merged the “encountering a settlement under siege” and the “encountering a besieging party” menus into one.

Fixes


  • Fixed a bug with the army management overlay that enabled players to converse with party leaders that were too far away.
  • Fixed a bug with the party screen that caused the upgrade and recruit popups to open with shortcuts even when they're disabled.
  • Fixed a bug with the education screen that caused the child's armor to be shown in incorrect colors.
  • Fixed a bug that caused the game to get stuck during loading if an encyclopedia page was opened right before going into a mission.
  • Fixed a bug that caused the game to freeze on the inventory screen.
  • Fixed a bug that caused banners on settlement nameplates to not get updated in some instances.
  • Fixed a bug that caused unequippable items to have the "Equip" button shown in their inventory tuples.
  • Fixed a bug that caused the support button on the kingdom screen to be disabled incorrectly.
  • Fixed a bug that allowed players to craft weapons even if none of their characters had enough crafting stamina.
  • Fixed a bug that allowed players to invite parties to their army even if they didn't have enough influence.
  • Fixed a bug that caused the "You're leaving free loot behind" warning to show up in incorrect cases.
  • Fixed a bug that caused localization issues related to the custom battle and the leave battle inquiry.
  • Fixed a bug that caused scaling issues related to the character creation and face generation screens.
  • Fixed a bug that caused order texts to appear as incomplete in missions.
  • Fixed a bug that prevented the kingdom peace offer from working correctly when clicking on the notification.
  • Fixed a visual bug that caused the campaign map to be visible during screen transitions.


Battles and Sieges


  • Added Banners and the Banner Bearers feature.
    • Banners are equipable items for heroes that can provide various combat bonuses to the hero’s formation. They are accessible and equipable through the new inventory item slot (both for the player character and clan members).
    • Players can obtain banners as rewards for accomplishing various in-game tasks, defeating enemy nobles, clearing hideouts or reaching certain campaign milestones.
    • AI nobles can equip and use banners.
      • AI nobles can use tier 1 banners.
      • AI clan leaders can use tier 2 banners.
      • AI faction leaders can use tier 3 banners.
    • The player character and the player’s clan members can equip all tiers.
    • A total of 45 banners with different tiers and different effects have been added.
    • Banner Bearers
      • Banner bearers are special troops that can carry a banner on the battlefield and provide various bonuses to the other troops in their formation. Each formation can have a banner bearer promoted from regular troops by assigning banner-equipped heroes to the formation during the Order of Battle phase..
      • In case of a banner bearer's death, their banner will stick to the ground at a 60-degree angle. Another troop in the same formation within a certain radius will take up the banner and continue to fight (cavalry included).
      • The player can pick up any banner of its allied troops and provide a bonus for the formation of that banner.
  • If a battle mission is not resolved because of the battle size and wave count, the game now returns to the encounter menu. If there is a huge strength difference between the sides, even if there are remaining troops on both sides, the battle auto-resolves.
    • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
  • Increased the variety of items gained through loot.
  • The disorganized state penalty no longer applies to parties with less than 10 troops.
  • Improved the reinforcement spawn system. New troops now no longer spawn if all the allied troops are retreating.
  • Reinforcement troops are now assigned to their best matching formations (infantry, ranged, cavalry and ranged cavalry). If there are multiple best-matching formations, the one with the lowest number of troops is selected.
  • Fixed a bug which displaced and rotated the player during the Order of Battle phase.
  • Fixed a bug which caused troops not to charge after the Order of Battle phase even though they were given a charge order during it.
  • Fixed a bug which caused the AI general not to retreat while all of his troops were retreating.
  • Fixed a bug that caused commanders to not behave as intended due to unset commander behaviors.
  • Fixed a bug that caused formations to teleport during the Order of Battle phase if they didn’t have valid order positions.
  • Fixed a bug that prevented new units assigned (via the reinforcement system or transfer) to a formation with the “Retreat” movement order from retreating. Similarly, retreating units (due to an order, not due to panic) transferred to a formation with a non-retreat movement order now correctly adopt that new order.
  • Fixed a bug that prevented field and siege battles from ending.
  • Retreating during an offensive siege now removes the battering ram and siege towers.
  • Hit points of siege equipment between the campaign map and mission now get synchronized. If you retreat during an offensive siege where your equipment was damaged, it will remain damaged on the campaign map.
  • Improved the reorganization system to make the formation movements more sensible when a siege engine approaching the walls is destroyed.
  • Fixed a bug that caused the Engage order to spawn defender troops outside the castle walls.
  • Fixed a bug that caused defender troops to spawn outside the castle walls when selecting multiple formations and giving them an order.
  • Fixed a bug that caused AI attackers to use siege weapons in a siege even when their numbers are too low.
  • Fixed a bug that prevented the attackers from opening the castle gate from the inside after wiping out defenders that just closed them.
  • Fixed a bug that prevented correct order icons from showing and formations from being ordered to follow siege weapons during deployment.
  • Fixed a bug that prevented mounted troops from correctly attacking siege weapons.
  • Fixed a bug that caused formation agents to not use siege towers or rams.
  • Fixed a bug that caused defending troops that were standing on the walls in sieges to get hit by attacking archers due to incorrect shield usage.
  • Fixed a bug that caused the troops to misdirect their melee attacks on entities like siege rams.
  • Fixed a bug that caused a field battle scene to open instead of a siege scene when the player was defending the settlement from besiegers.
  • Fixed a bug that allowed the player to enter a besieged ally settlement without sacrificing troops.


Character Development System


  • Changed the Artisan Smith perk role to Party Leader.
  • Reduced the Efficient Campaigner secondary perk bonus to 15%.
  • Reduced the Master of Warcraft primary perk bonus to 15%.
  • Increased the Price of loyalty skill limit to 250.
  • Fixed a bug that triggered Riding/Athletics skill experience gains even when not moving on the campaign map.
  • Fixed a bug that caused death-related functions to not work as intended when disabling birth and aging options. For example, notables not disappearing at low power, rebels not being lost after the rebellion is over and executions not working.


Clan and Party


  • The food variety morale penalty no longer applies if the party is starving.
  • Increased the base prisoner limit for dungeons.
  • Added an encyclopedia log for destroyed clans.
  • Fixed a bug that caused more than 500 influence to be required when promoting a companion to a noble.
  • Fixed a bug that caused minor faction parties to target the same village over and over again and get stuck in the process.
  • Fixed a bug that caused underage siblings of the main hero to spawn in.
  • Fixed a bug that prevented the player from expelling a companion during the “after-battle rescue” conversation.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that duplicated the dead main hero's equipment after heir selection.
  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.


Armies


  • Kingdoms now count rebellions as a threat and form armies even if their only enemy is a rebel clan.


Kingdoms and Diplomacy


  • Reduced the likelihood of defections from the player and AI kingdoms.
  • Fixed a bug that prevented the Citizenship kingdom policy from working as intended.


Economy and Trade


  • Added new horse types and changed horse stats:
    • Added 2 sumpter, 1 neutral and 7 war horses (1 for each faction and 1 neutral).
    • Added a new horse category called “Noble Mount”.
    • Updated mount and war mount names.
    • Increased the maximum horse tier from 3 to 6 and improved the horse tier distribution.
    • Updated the horse price calculation formula to reflect the horse stats to horse prices ratio more meaningfully.
    • Increased the pack camel’s base price value from 140 to 220 and carry weight from 100 to 150.
    • Updated all of the mounts' riding stats to highlight the characteristics of different horses.
    • Increased the charge damage of all mounts.
    • Decreased the difficulty stats of all mounts.
  • Modified items can now be found in shops as well.
  • Revamped the Item modifier system to increase the amount of positively modified items.
    • You are still more likely to find negatively modified items from battle loot.
    • You are more likely to find non-modified and positively modified items in shops.
  • Fixed a bug that caused caravans to give trading tips from the same town.


Crafting


  • Fixed a bug that caused the newly unlocked indicator to not show up after unlocking a new crafting piece.


Settlement Actions (Town, Village, Castle and Hideout)


  • Replaced the old tavern mercenaries with three new mercenary troop trees (Western Mercenaries, Eastern Mercenaries and Sword Sisters). Increased the mercenary daily wages by 50%. Perks that reduce mercenary wages now directly do so instead of reducing a fraction based on the number of mercenaries in the party.
  • You can now see the hire mercenary menu option in taverns even when you don't have enough denars to hire the mercenaries.
  • Fixed a bug that caused the prisoner to spawn in an unreachable place during the Prison Break mission.
  • Fixed a bug that allowed notables to join tournaments.
  • Fixed a bug that caused prisoners located in the main clan’s settlements to be sold randomly even when the prisoner count was below the prison size limit.
  • Fixed a bug that prevented the player from making a move while playing MuTorere in the Thractorae Castle.
  • Fixed a bug that prevented the spawning of selected troops in hideouts and lord’s hall fights if the unit spawn prioritization setting was not set to default.


Quests & Issues


  • Revised the main storyline quest conversations and logs.
  • Troops sent to solve quests alongside companions now receive their total wage for the duration of the quest upfront.
  • Tracks are now removed after the Escort Merchant Caravan quest is completed.
  • Fixed a bug that caused the Transfer All button to not work correctly on the Landlord needs Manual Laborers quest troop transfer screen.
  • Adjusted the Deliver the Herd quest spawn conditions.
  • Fixed a bug that caused the required troops amount on the party screen to change while selecting troops to send them to solve an issue.
  • Fixed a bug that enabled the conspiracy troops to be taken as prisoners.
  • Fixed a bug that prevented certain quest failure effects for Overpriced Raw Materials, Captured by Bounty Hunters, Village Needs Tools, Notable Wants Daughter Found, Spy Party, Prodigal Son, Family Feud and Needs Help With Brigands quests from coming into effect.
  • Fixed a bug that prevented a successful persuasion during the Noble Revolt quest.
  • Fixed a bug with a main storyline conversation which caused the supported sides to be switched in the dialogue text.
  • Fixed a bug that prevented the Caravan ambush quest failure from taking place on war declaration.


Conversations & Encounters


  • Updated the conditions to join a map event. To engage in an ongoing map event, all parties on one side should be non-hostile, all parties on the other side should be hostile. For example, enemy armies in close proximity will no longer aid you against bandits.
  • Fixed a bug that caused a warning to be displayed explaining that you're leaving loot behind even though all the loot had already been taken.
  • Fixed a bug that prevented the villagers from trying to bribe the player or from surrendering when outnumbered.
  • Fixed a bug that made notables wear different equipment sets in different conversation scenarios.


Other


  • Looter no longer uses the Blacksmith Hammer.
  • Vlandia Militia Veteran Archer now uses an Arbalest.
  • Boar Champion now uses a Hickory Crossbow.
  • Vlandian Levy Crossbowman, Boar Veteran and Boar Novice now use a Heavy Crossbow.
  • Slightly adjusted the light crossbow prices.
  • Empire Caravan Guards are now horse archers with light crossbows. They now have 110 crossbow skill (was 15).
  • Vlandian Caravan Guard now has 60 crossbow skill (was 15).
  • The following weapons are now light crossbows: "Simple Crossbow", "Light Crossbow", "Fine Crossbow".
  • Changed the Heavy Crossbow statistics (missile speed is now 80, accuracy is now 96, thrust damage is now 82).
  • Changed a description related to Vlandian ranged infantry weapons.
  • You can now unlock all crafting pieces via the console with “Campaign.unlock_all_crafting_pieces”.
  • Fixed a bug that prevented the “add_building_level” cheat from working for some building types.


Multiplayer​



Multiplayer servers will be made available for a limited time for the beta version of the game, starting tomorrow.



Crashes



  • Fixed a client crash that occurred when selecting a team while the battle was ending.
  • Fixed a client crash that occurred when changing the language while spectating a player.
  • Fixed a client crash that occurred when quitting a game.
  • Fixed a crash that occurred when someone joined a server.


Art


  • Fixed a bug that caused item preview cloth physics to be glitchy in inventory and customization.


Animations


  • Fixed an animation bug that occurred when a chain attack got blocked or it bounced.


Design & Balance


  • Fixed a bug that affected the Javelins throwing speed and accuracy.




Other - Miscellaneous


  • Fixed a bug that caused the player to have the wrong name/info in the lobby.


Server & Network


  • Increased lobby server speed on login.
  • Increased the theoretical limit for concurrent players on a custom server to around 1000.
  • Fixed a bug that caused the player to be disconnected from the lobby.


UI


  • Fixed a bug that caused duplicated perks to appear on the Empire Legionary perk list.
  • Fixed a bug that caused wrong K/D/A statistics to be displayed on the Recent Games window.


Both​



Crashes


  • Fixed a crash that occurred due to animation loading.


Art


  • Adjusted the algorithm responsible for resizing the helmets to correctly fit the different head shapes, removing the bug that caused helmets to be too large.
  • Horses now generate the correct dust when traversing on grass terrain.
  • Fixed a bug that caused blood decals to trigger blue-tinted visual glitches on flora.


UI


Changes


  • Added an option to enable/disable the chat box in SP or MP.
  • Disabled the voice and teeth animations during randomization in the face generation screen.
  • Added 2 missing characters to the korean font.
  • Added the Game Version number in-game. It is visible on the main menu and the options screen.

Fixes


  • Fixed a bug that caused the "Reset" and "Reset All" buttons to not function properly in character creation.


Performance


  • Performance improvements related to agent movement sounds.
  • Fixed many memory leaks.
  • Reduced the general memory usage of the game.


Animations


  • Added new idle animations for the mounts without riders.


Combat


  • Overhauled the AI movement system through a range of physics adjustments, better situational understanding, and manners (waiting on the allies ahead) and by implementing a partial, 360-degree input for the AI. This notably improves issues with troop congestion (jittering), helps the AI deal with difficult terrain and avoid siege engines.
  • Increased the distance between agents standing in formation.
  • Improved the melee fight behavior of ranged agents. They will no longer ignore nearby enemies.
  • Improved the cavalry troops' couch lance behavior, making them more inclined to use it.
  • Making a mount rear is now possible only by attacking it from the front.
  • Fixed a bug that prevented crossbow troops from reloading their weapons.
  • Fixed a bug that prevented mounted archers from facing the enemy while holding ground on their formation positions.
  • Fixed a bug that caused mounted crossbowmen to get stuck when running out of ammo.


Other


  • Reduced the patch sizes of future patches.
  • Fixed a bug that caused large chunks of the screen to become black when enabling one of the resolution scaling options.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.9.0 Modding Adjustments.
  • Changed Official node in SubModule.xml to ModuleType that has possible values of "Official", "OfficialOptional" and "Community". The default value is “Community”.
  • Increased the number of bones defined in monsters.xml to extend modding support of the animation system.
  • Hero.SetSkillValue() function is now public. Modders can now directly change the hero skill value.
  • Added a "Quick Save Scene" option to the editor.
  • Decreased the road generation minimum width value to 0.1 meters.
  • The volunteer upgrade tier cap is now calculated from a model, allowing modders to change the value to their needs.
  • Unsealed and removed internals from some combat-related classes and methods.
  • Removed the unused GameMenuSelectionBehavior.
  • Fixed a visual bug in relation to tree_far trees.
  • Fixed a crash that occurred on load if an issue behavior had been removed from the game.



Known Issues


https://forums.taleworlds.com/index.php?threads/known-issues.401168/
betahotfix-khuzait.png

e1.9.0 Beta​



Singleplayer​



Crashes

  • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
  • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
  • Fixed a crash that occurred when successfully helping a party raid a village.
  • Fixed a crash that occurred when trying to delete a save file.
  • Fixed a crash that occurred when trying to create a new game.

Fixes

  • Assigned the correct new scene to the Omor town.
  • Fixed a bug that prevented AI marriages.
  • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
  • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
  • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues.401168/
 
Last edited:
official_release.png

Greetings warriors of Calradia!

We’re thrilled to announce the official release of Mount & Blade II: Bannerlord on PC and consoles (PS4, PS5, Xbox One, Xbox Series S, Xbox Series X)!

You can find vendors for the different platforms here:




Bannerlord first set off on its journey back in 2012 when it was announced some two years after the launch of its predecessor Warband. And while the company was much smaller in these times of yonder, from the start, everyone poured their hearts and souls into creating a medieval sandbox that would offer players many hours of joy.

We’re immensely proud of the whole team - past and present - that worked together on the title and will continue to do so into the future as we develop the features and changes mentioned in our Release Plans post.

We’re just as much grateful to our community that supported us throughout the early access period, providing feedback and suggestions that indubitably helped us create a better game. It was a pleasure to meet you at events like Gamescom and PAX over the past years, joining in what we all care about - the games we make and the people playing them.

The last few weeks were exciting, not just because they were leading up to release, but because they saw the arrival of eagerly awaited features like custom servers, multiplayer modding, and the steam workshop. It should come as no surprise that our talented community of content creators and event organizers wasted little time putting these to good use. Many mods are now available at the click of a button while multiplayer events are pushing past boundaries - with the most recent one this Saturday peaking at over 500 players on a single server.


cavalry_event_800.png


Keep an eye on this board if you would like to participate in some of the upcoming tournaments & events.

Those of you following our steam beta news (or even playing it) already know that we have been working on additional content updates to accompany the launch. With today’s release, we are sharing these - and some extras - with everyone. You can find all the details in the patch notes below. You can also watch our latest development update video that recaps some of the recent changes.






Finally, we would just like to once again thank everyone that has accompanied us during the early access as well as everyone that is going to join us for the next part of the journey. Whether you are new to the franchise or an experienced veteran, we hope that you will enjoy Bannerlord.


v1.0.0​


Latest Changes:​


Singleplayer​


Crashes

  • Fixed a crash that occurred during the “Unify the Empire” quest when a settlement's owner was changed.
  • Fixed a crash that occurred when starting a siege.
  • Fixed a crash that occurred due to a party being created in an old quest.
  • Fixed a crash that occurred when a story-mode character was healed.
  • Fixed a crash that occurred when attacking a siege camp.
  • Fixed a crash that occurred when an allied army took a settlement with the player.
  • Fixed a crash that occurred during the “Lord Wants Rival Captured” quest when the player delivered the prisoner.
  • Fixed a crash that occurred after a battle.
  • Fixed a crash that occurred when talking to a villager party.


Fixes

  • Fixed a bug that caused the removal of the player's banner item when the character creation screen was opened.
  • Fixed a bug that caused the player companion’s parties to roam around the campaign map instead of performing hostile actions.


Changes

  • Introduced voice-over content for the main storyline and greeting dialogues. In the future, all cultures will have unique voices. (Please note that Xbox and Windows Store build do not yet have voice-overs. However, we're working towards enabling them on all platforms as soon as possible.)
  • Slightly decreased loot amount gained during the early game.
  • Increased the loot variety during the mid/late game.
  • Decreased the positive modifiers' price multipliers.


Multiplayer​


Fixes

  • Improved lobby server performance.


Changes

  • Added the ping column to the custom server list.
  • Disabled family sharing for multiplayer.
  • Reset all of the rankings (early access statistics remain).
  • Disabled Early Access badges.


Both​


Changes

  • Added the following Steam-related features:
    • 8 emoticons
    • 6 profile backgrounds
    • 6 trading cards
    • A 5-level badge
    • 1 foil badge
  • Added 50 achievements (please note that these are not yet available on GOG but we will be working towards enabling them on all platforms as soon as possible).


Modding​


  • Added the following multiplayer scene edit data to the Modding Kit:
    • Siege : sturgia - mp_siege_map_003
    • Skirmish: vlandia - mp_skirmish_map_002f
    • Captain: battania - mp_sergeant_map_008
    • TDM: sturgia - mp_tdm_map_001
    • Battle: vlandia - mp_battle_map_002
    • Duel: battania - mp_duel_mode_map_004
  • Fixed a launcher crash that occurred if SubModule.xml was published in the wrong directory for mods.


Previous Beta Hotfixes:​


13/10/22

Singleplayer​


Crashes

  • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
  • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
  • Fixed a crash that occurred when successfully helping a party raid a village.
  • Fixed a crash that occurred when trying to delete a save file.
  • Fixed a crash that occurred when trying to create a new game.


Fixes

  • Assigned the correct new scene to the Omor town.
  • Fixed a bug that prevented AI marriages.
  • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
  • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
  • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.


Initial Beta Changelog:​


Singleplayer​


Crashes

  • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
  • Fixed a crash that occurred while loading due to crafted items.
  • Fixed a crash that occurred while loading a save that was made during a village raid.
  • Fixed a crash that occurred while calculating the distance for an invalid position.
  • Fixed a crash that occurred after the Army of Poachers' quest battle.
  • Fixed a crash that occurred after persuading the Army of Poachers quest party.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
  • Fixed a crash that occurred when leaving a town or a castle after a peace barter as an independent clan.
  • Fixed a crash that occurred when discharging a companion that was at the time a leader of a disbanding clan party.
  • Fixed a crash that occurred if Galter was healed during the Rescue Your Family quest.
  • Fixed a crash that occurred when losing the battle against mercenaries of the Company of Trouble quest.
  • Fixed a crash that occurred after the lord’s hall keep battle ended.
  • Fixed a crash that occurred if the trade-bound village didn’t exist.
  • Fixed a crash that occurred when trying to talk to a prisoner of another noble.
  • Fixed a crash that occurred while waiting in a settlement.
  • Fixed a crash that occurred when activating the Notable Wants Daughter Found quest while having a high scouting skill.
  • Fixed a crash that occurred if the main party was defeated in Radagos' hideout.


Performance

  • Improved campaign map performance.
  • Fixed a bug that caused campaign map performance issues for players with a high scouting skill level.
  • Fixed a memory leak related to the campaign atmosphere.


Localisation

  • Minor localization improvements.


Art

  • Added 6 new battle terrains (click here to see their locations).
  • Added 10 new town scenes (Qasira, Razih, Hubyari, Dunglanys, Makeb, Akkalat Tyal, Omor, Revyl, Varcheg and Ocs Hall).
  • Added 2 new empire castle scenes (which can be found in various locations, for example, Chanopsis Castle and Corenia Castle).
  • Added 2 new hideout scenes (mountain and seaside).
  • Added 19 different cloth/fur pieces (spear banners) to existing polearms.
  • Fixed a bug that caused cloth meshes to be rendered as random polygons.
  • Fixed a bug that caused riders in the pledge cutscenes to not be mounted on horses properly.
  • Fixed various graphical bugs related to cutscenes.
  • Fixed bugs on various scenes.


Campaign Map

  • Improved the campaign map visuals and the campaign map atmosphere.
  • Conducted small balance and village production changes to match the recent economy changes.


UI

Changes


  • Added two new cinematic outros for completing the storyline quests.
  • Added a visual representation of the "Disorganized" state in party nameplates and added the duration of this state to the mobile party tooltip.
  • Enabled right-click to open the encyclopedia page in Gather Army popup for party leaders which allows players to see their traits before calling them to their army.
  • Added a new "Manage Troops" action to the army overlay popup for parties that are in the same clan as the player.
  • Improved NPC feedback on crafting order requirements.
  • Added new encyclopedia tutorials.
  • Changed cutscene notification texts from present perfect ("On DATE, XXX has done this") to past tense ("On DATE, XXX did this").
  • Merged the “encountering a settlement under siege” and the “encountering a besieging party” menus into one.

Fixes


  • Fixed a bug with the army management overlay that enabled players to converse with party leaders that were too far away.
  • Fixed a bug with the party screen that caused the upgrade and recruit popups to open with shortcuts even when they're disabled.
  • Fixed a bug with the education screen that caused the child's armor to be shown in incorrect colors.
  • Fixed a bug that caused the game to get stuck during loading if an encyclopedia page was opened right before going into a mission.
  • Fixed a bug that caused the game to freeze on the inventory screen.
  • Fixed a bug that caused banners on settlement nameplates to not get updated in some instances.
  • Fixed a bug that caused unequippable items to have the "Equip" button shown in their inventory tuples.
  • Fixed a bug that caused the support button on the kingdom screen to be disabled incorrectly.
  • Fixed a bug that allowed players to craft weapons even if none of their characters had enough crafting stamina.
  • Fixed a bug that allowed players to invite parties to their army even if they didn't have enough influence.
  • Fixed a bug that caused the "You're leaving free loot behind" warning to show up in incorrect cases.
  • Fixed a bug that caused localization issues related to the custom battle and the leave battle inquiry.
  • Fixed a bug that caused scaling issues related to the character creation and face generation screens.
  • Fixed a bug that caused order texts to appear as incomplete in missions.
  • Fixed a bug that prevented the kingdom peace offer from working correctly when clicking on the notification.
  • Fixed a visual bug that caused the campaign map to be visible during screen transitions.


Battles and Sieges

  • Added Banners and the Banner Bearers feature.
    • Banners are equipable items for heroes that can provide various combat bonuses to the hero’s formation. They are accessible and equipable through the new inventory item slot (both for the player character and clan members).
    • Players can obtain banners as rewards for accomplishing various in-game tasks, defeating enemy nobles, clearing hideouts or reaching certain campaign milestones.
    • AI nobles can equip and use banners.
      • AI nobles can use tier 1 banners.
      • AI clan leaders can use tier 2 banners.
      • AI faction leaders can use tier 3 banners.
    • The player character and the player’s clan members can equip all tiers.
    • A total of 45 banners with different tiers and different effects have been added.
    • Banner Bearers
      • Banner bearers are special troops that can carry a banner on the battlefield and provide various bonuses to the other troops in their formation. Each formation can have a banner bearer promoted from regular troops by assigning banner-equipped heroes to the formation during the Order of Battle phase..
      • In case of a banner bearer's death, their banner will stick to the ground at a 60-degree angle. Another troop in the same formation within a certain radius will take up the banner and continue to fight (cavalry included).
      • The player can pick up any banner of its allied troops and provide a bonus for the formation of that banner.
  • If a battle mission is not resolved because of the battle size and wave count, the game now returns to the encounter menu. If there is a huge strength difference between the sides, even if there are remaining troops on both sides, the battle auto-resolves.
    • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
  • Increased the variety of items gained through loot.
  • The disorganized state penalty no longer applies to parties with less than 10 troops.
  • Improved the reinforcement spawn system. New troops now no longer spawn if all the allied troops are retreating.
  • Reinforcement troops are now assigned to their best matching formations (infantry, ranged, cavalry and ranged cavalry). If there are multiple best-matching formations, the one with the lowest number of troops is selected.
  • Fixed a bug which displaced and rotated the player during the Order of Battle phase.
  • Fixed a bug which caused troops not to charge after the Order of Battle phase even though they were given a charge order during it.
  • Fixed a bug which caused the AI general not to retreat while all of his troops were retreating.
  • Fixed a bug that caused commanders to not behave as intended due to unset commander behaviors.
  • Fixed a bug that caused formations to teleport during the Order of Battle phase if they didn’t have valid order positions.
  • Fixed a bug that prevented new units assigned (via the reinforcement system or transfer) to a formation with the “Retreat” movement order from retreating. Similarly, retreating units (due to an order, not due to panic) transferred to a formation with a non-retreat movement order now correctly adopt that new order.
  • Fixed a bug that prevented field and siege battles from ending.
  • Retreating during an offensive siege now removes the battering ram and siege towers.
  • Hit points of siege equipment between the campaign map and mission now get synchronized. If you retreat during an offensive siege where your equipment was damaged, it will remain damaged on the campaign map.
  • Improved the reorganization system to make the formation movements more sensible when a siege engine approaching the walls is destroyed.
  • Fixed a bug that caused the Engage order to spawn defender troops outside the castle walls.
  • Fixed a bug that caused defender troops to spawn outside the castle walls when selecting multiple formations and giving them an order.
  • Fixed a bug that caused AI attackers to use siege weapons in a siege even when their numbers are too low.
  • Fixed a bug that prevented the attackers from opening the castle gate from the inside after wiping out defenders that just closed them.
  • Fixed a bug that prevented correct order icons from showing and formations from being ordered to follow siege weapons during deployment.
  • Fixed a bug that prevented mounted troops from correctly attacking siege weapons.
  • Fixed a bug that caused formation agents to not use siege towers or rams.
  • Fixed a bug that caused defending troops that were standing on the walls in sieges to get hit by attacking archers due to incorrect shield usage.
  • Fixed a bug that caused the troops to misdirect their melee attacks on entities like siege rams.
  • Fixed a bug that caused a field battle scene to open instead of a siege scene when the player was defending the settlement from besiegers.
  • Fixed a bug that allowed the player to enter a besieged ally settlement without sacrificing troops.


Character Development System

  • Changed the Artisan Smith perk role to Party Leader.
  • Reduced the Efficient Campaigner secondary perk bonus to 15%.
  • Reduced the Master of Warcraft primary perk bonus to 15%.
  • Increased the Price of loyalty skill limit to 250.
  • Fixed a bug that triggered Riding/Athletics skill experience gains even when not moving on the campaign map.
  • Fixed a bug that caused death-related functions to not work as intended when disabling birth and aging options. For example, notables not disappearing at low power, rebels not being lost after the rebellion is over and executions not working.


Clan and Party

  • The food variety morale penalty no longer applies if the party is starving.
  • Increased the base prisoner limit for dungeons.
  • Added an encyclopedia log for destroyed clans.
  • Fixed a bug that caused more than 500 influence to be required when promoting a companion to a noble.
  • Fixed a bug that caused minor faction parties to target the same village over and over again and get stuck in the process.
  • Fixed a bug that caused underage siblings of the main hero to spawn in.
  • Fixed a bug that prevented the player from expelling a companion during the “after-battle rescue” conversation.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that duplicated the dead main hero's equipment after heir selection.
  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.


Armies

  • Kingdoms now count rebellions as a threat and form armies even if their only enemy is a rebel clan.


Kingdoms and Diplomacy

  • Reduced the likelihood of defections from the player and AI kingdoms.
  • Fixed a bug that prevented the Citizenship kingdom policy from working as intended.


Economy and Trade

  • Added new horse types and changed horse stats:
    • Added 2 sumpter, 1 neutral and 7 war horses (1 for each faction and 1 neutral).
    • Added a new horse category called “Noble Mount”.
    • Updated mount and war mount names.
    • Increased the maximum horse tier from 3 to 6 and improved the horse tier distribution.
    • Updated the horse price calculation formula to reflect the horse stats to horse prices ratio more meaningfully.
    • Increased the pack camel’s base price value from 140 to 220 and carry weight from 100 to 150.
    • Updated all of the mounts' riding stats to highlight the characteristics of different horses.
    • Increased the charge damage of all mounts.
    • Decreased the difficulty stats of all mounts.
  • Modified items can now be found in shops as well.
  • Revamped the Item modifier system to increase the amount of positively modified items.
    • You are still more likely to find negatively modified items from battle loot.
    • You are more likely to find non-modified and positively modified items in shops.
  • Fixed a bug that caused caravans to give trading tips from the same town.


Crafting

  • Fixed a bug that caused the newly unlocked indicator to not show up after unlocking a new crafting piece.


Settlement Actions (Town, Village, Castle and Hideout)

  • Replaced the old tavern mercenaries with three new mercenary troop trees (Western Mercenaries, Eastern Mercenaries and Sword Sisters). Increased the mercenary daily wages by 50%. Perks that reduce mercenary wages now directly do so instead of reducing a fraction based on the number of mercenaries in the party.
  • You can now see the hire mercenary menu option in taverns even when you don't have enough denars to hire the mercenaries.
  • Fixed a bug that caused the prisoner to spawn in an unreachable place during the Prison Break mission.
  • Fixed a bug that allowed notables to join tournaments.
  • Fixed a bug that caused prisoners located in the main clan’s settlements to be sold randomly even when the prisoner count was below the prison size limit.
  • Fixed a bug that prevented the player from making a move while playing MuTorere in the Thractorae Castle.
  • Fixed a bug that prevented the spawning of selected troops in hideouts and lord’s hall fights if the unit spawn prioritization setting was not set to default.


Quests & Issues

  • Revised the main storyline quest conversations and logs.
  • Troops sent to solve quests alongside companions now receive their total wage for the duration of the quest upfront.
  • Tracks are now removed after the Escort Merchant Caravan quest is completed.
  • Fixed a bug that caused the Transfer All button to not work correctly on the Landlord needs Manual Laborers quest troop transfer screen.
  • Adjusted the Deliver the Herd quest spawn conditions.
  • Fixed a bug that caused the required troops amount on the party screen to change while selecting troops to send them to solve an issue.
  • Fixed a bug that enabled the conspiracy troops to be taken as prisoners.
  • Fixed a bug that prevented certain quest failure effects for Overpriced Raw Materials, Captured by Bounty Hunters, Village Needs Tools, Notable Wants Daughter Found, Spy Party, Prodigal Son, Family Feud and Needs Help With Brigands quests from coming into effect.
  • Fixed a bug that prevented a successful persuasion during the Noble Revolt quest.
  • Fixed a bug with a main storyline conversation which caused the supported sides to be switched in the dialogue text.
  • Fixed a bug that prevented the Caravan ambush quest failure from taking place on war declaration.


Conversations & Encounters

  • Updated the conditions to join a map event. To engage in an ongoing map event, all parties on one side should be non-hostile, and all parties on the other side should be hostile. For example, enemy armies in close proximity will no longer aid you against bandits.
  • Fixed a bug that caused a warning to be displayed explaining that you're leaving loot behind even though all the loot had already been taken.
  • Fixed a bug that prevented the villagers from trying to bribe the player or from surrendering when outnumbered.
  • Fixed a bug that made notables wear different equipment sets in different conversation scenarios.


Other

  • Looter no longer uses the Blacksmith Hammer.
  • Vlandia Militia Veteran Archer now uses an Arbalest.
  • Boar Champion now uses a Hickory Crossbow.
  • Vlandian Levy Crossbowman, Boar Veteran and Boar Novice now use a Heavy Crossbow.
  • Slightly adjusted the light crossbow prices.
  • Empire Caravan Guards are now horse archers with light crossbows. They now have 110 crossbow skill (was 15).
  • Vlandian Caravan Guard now has 60 crossbow skill (was 15).
  • The following weapons are now light crossbows: "Simple Crossbow", "Light Crossbow", "Fine Crossbow".
  • Changed the Heavy Crossbow statistics (missile speed is now 80, accuracy is now 96, thrust damage is now 82).
  • Changed a description related to Vlandian ranged infantry weapons.
  • You can now unlock all crafting pieces via the console with “Campaign.unlock_all_crafting_pieces”.
  • Fixed a bug that prevented the “add_building_level” cheat from working for some building types.


Multiplayer​


Crashes

  • Fixed a client crash that occurred when selecting a team while the battle was ending.
  • Fixed a client crash that occurred when changing the language while spectating a player.
  • Fixed a client crash that occurred when quitting a game.
  • Fixed a crash that occurred when someone joined a server.


Art

  • Fixed a bug that caused item preview cloth physics to be glitchy in inventory and customization.


Animations

  • Fixed an animation bug that occurred when a chain attack got blocked or it bounced.


Design & Balance

  • Fixed a bug that affected the Javelins throwing speed and accuracy.


Other - Miscellaneous

  • Fixed a bug that caused the player to have the wrong name/info in the lobby.


Server & Network

  • Increased lobby server speed on login.
  • Increased the theoretical limit for concurrent players on a custom server to around 1000.
  • Fixed a bug that caused the player to be disconnected from the lobby.


UI

  • Fixed a bug that caused duplicated perks to appear on the Empire Legionary perk list.
  • Fixed a bug that caused wrong K/D/A statistics to be displayed on the Recent Games window.


Both​


Crashes

  • Fixed a crash that occurred due to animation loading.


Art

  • Adjusted the algorithm responsible for resizing the helmets to correctly fit the different head shapes, removing the bug that caused helmets to be too large.
  • Horses now generate the correct dust when traversing on grass terrain.
  • Fixed a bug that caused blood decals to trigger blue-tinted visual glitches on flora.


UI

Changes


  • Added an option to enable/disable the chat box in SP or MP.
  • Disabled the voice and teeth animations during randomization in the face generation screen.
  • Added 2 missing characters to the Korean font.
  • Added the Game Version number in-game. It is visible on the main menu and the options screen.

Fixes


  • Fixed a bug that caused the "Reset" and "Reset All" buttons to not function properly in character creation.


Performance

  • Performance improvements related to agent movement sounds.
  • Fixed many memory leaks.
  • Reduced the general memory usage of the game.


Animations

  • Added new idle animations for the mounts without riders.


Combat

  • Overhauled the AI movement system through a range of physics adjustments, better situational understanding, and manners (waiting on the allies ahead) and by implementing a partial, 360-degree input for the AI. This notably improves issues with troop congestion (jittering), helps the AI deal with difficult terrain and avoid siege engines.
  • Increased the distance between agents standing in formation.
  • Improved the melee fight behavior of ranged agents. They will no longer ignore nearby enemies.
  • Improved the cavalry troops' couch lance behavior, making them more inclined to use it.
  • Making a mount rear is now possible only by attacking it from the front.
  • Fixed a bug that prevented crossbow troops from reloading their weapons.
  • Fixed a bug that prevented mounted archers from facing the enemy while holding ground on their formation positions.
  • Fixed a bug that caused mounted crossbowmen to get stuck when running out of ammo.


Other

  • Reduced the patch sizes of future patches.
  • Fixed a bug that caused large chunks of the screen to become black when enabling one of the resolution scaling options.


Modding​


  • For further explanation and additional information on the modding changes check the following thread: e1.9.0 Modding Adjustments.
  • Changed Official node in SubModule.xml to ModuleType that has possible values of "Official", "OfficialOptional" and "Community". The default value is “Community”.
  • Increased the number of bones defined in monsters.xml to extend modding support of the animation system.
  • Hero.SetSkillValue() function is now public. Modders can now directly change the hero skill value.
  • Added a "Quick Save Scene" option to the editor.
  • Decreased the road generation minimum width value to 0.1 meters.
  • The volunteer upgrade tier cap is now calculated from a model, allowing modders to change the value to their needs.
  • Unsealed and removed internals from some combat-related classes and methods.
  • Removed the unused GameMenuSelectionBehavior.
  • Fixed a visual bug in relation to tree_far trees.
  • Fixed a crash that occurred on load if an issue behavior had been removed from the game.


DISCUSS THIS POST HERE!
 
Last edited:
patchnotes-v101.png

v1.0.1​


Singleplayer​


Crashes


  • Fixed a crash that occurred after bandit battles near towns.
  • Fixed a crash that occurred when accepting a mercenary offer while having an active quest whose quest's giver is an enemy of the mercenary.
  • Fixed a crash that occurred when the “Lord Needs Tutor” quest was ready to be completed while the main hero was a prisoner.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred while opening photo mode during partial installation.
  • Fixed a crash that occurred during the lord’s hall fight when you created multiple attacking siege engines and chose to attack with one of them still being built.
  • Fixed a crash that occurred while using Custom Battle due to a battle terrain.
  • Fixed a crash that occurred due to expired tracks.
  • Fixed a crash that occurred when opening a party's encyclopedia page when the party was leaderless.
  • Fixed a crash that occurred when entering or exiting scenes.
  • Fixed a crash that occurred when loading a save file from an older game version with an active siege in Sanala, Razih or Charas.
  • Fixed a crash that occurred when accepting a marriage offer after the tutorial phase, with the offer being initially proposed during it.
  • Fixed a crash that occurred during the “Lord Needs Horses” quest.

Fixes


  • Fixed a bug that prevented new companions from spawning until reloading the game.
  • Fixed a bug that prevented the Dragon Banner from being equippable in inventory.

Changes


  • Temporarily switched the scene used for the Danustica town.

Multiplayer​


Crashes


  • Fixed a server crash that occurred during the intermission when voting for maps or factions.
  • Fixed a server crash that occurred when a high number of agents were active in the mission.
  • Fixed a number of other server and client-related crashes.

Fixes


  • Improved performance and fixed bugs in relation to the database.
  • Improved lobby server stability.
  • Fixed a number of server and client-side bugs related with ragdolls and dropped items.
  • Fixed a bug that prevented the “Enable Generic Avatars” and “Enable Generic Names” options from being applied until logging out or starting a battle.
  • Fixed a bug that caused the spectator camera to move to the edge of a scene.

Both​


Crashes


  • Fixed a crash that occurred due to AI agents' cache records.

Fixes


  • Fixed a bug that prevented hotkeys from being re-assignable. This will reset all keybindings.

Modding​


  • Improved the “Publish Module” feature. Publishing to the source module location is no longer possible.

DISCUSS THIS POST HERE!
patchnotes-b-v102.png

Beta v1.0.2​


Singleplayer​


Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and translation-related bugs.

Art
  • Added a new town scene (Sanala).

Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved face animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and face animations.

Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 keys to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that caused the gameplay to not stop when losing game focus during the loading screen.

Battles and Sieges
  • Fixed a bug that prevented the lances with newly added banners from being couchable.
  • Fixed a bug that caused the equipment control view to not come up during a lords hall fight.
  • Fixed a bug that caused the menu text to be wrong when a player got attacked while raiding a village.

Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties located in the player’s army.

Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations, preventing rapidly making peace after a war was declared.

Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned appropriate names to battle terrains used in Custom Battle.

Multiplayer​


Crashes
  • Fixed a server crash that occurred when an agent passed the boundaries of the map.

Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both​


UI
  • Updated the Voice Language option tab description. Deleted the Voice Language option from multiplayer options.
  • Fixed a bug that caused selected item visuals to not be shown until the mouse hovered over the item.

Performance
  • Optimized memory usage.

Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” achievement from being unlocked.
  • Fixed a bug that prevented the “SwordBearer” achievement from being unlocked.
  • Fixed a bug that caused dust particles to get skewed/stretched across the screen.

Modding​

  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.

DISCUSS THIS POST HERE!
 
Last edited:
fe0bf48726beb54aec85acddb20afd576681847b.png

v1.0.2​

Latest Changes:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when an agent dropped its weapons upon death.
  • Fixed a combat-related crash.
  • Fixed a crash that occurred when peace was made during a siege.
  • Fixed a crash that occurred when switching menus during an encounter.
  • Fixed a crash that occurred due to a bugged map event where one side had no party.
  • Fixed a crash that occurred during the sergeant score calculation when clanless bandit heroes participated in battles.

Fixes
  • Fixed the incorrect criteria for unlocking the Entrepreneur, Explorer and Supreme Emperor achievements.
  • Fixed a session bug that caused achievement unlocks to not be processed.
  • Fixed a bug that caused attackers in sieges to loop between the remaining defenders and the initial conquered wall section without attacking anyone.

Multiplayer​

Crashes
  • Fixed a server crash related to objective and kill rewards.

Fixes
  • Reduced the time needed to join a crowded server.

Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and translation-related bugs.

Art
  • Added a new town scene (Sanala).

Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved facial animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and facial animations.

Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle controller buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 controller buttons to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that prevented the game from pausing when losing focus during a loading screen.

Battles and Sieges
  • Fixed a bug that prevented some lances with banners from being couched.
  • Fixed a bug that prevented the equipment control view from being displayed during keep battles.
  • Fixed a bug that altered the menu text when attacked while raiding a village.

Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties within the same army.

Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations.

Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned names to the battle terrains used in Custom Battle.

Multiplayer​

Crashes
  • Fixed a server crash that occurred when an agent passed out of the map boundary.

Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both​

UI
  • Updated the Voice Language option tab description and removed the Voice Language option from multiplayer options.
  • Fixed a bug that prevented item visuals from being shown until the mouse hovered over the item.

Performance
  • Optimised memory usage.

Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” and “SwordBearer” achievements from being unlocked.
  • Fixed a bug that caused dust particles to be stretched across the screen.

Modding​

  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.

DISCUSS THIS POST HERE!
patchnotes-b-v103.png

Beta v1.0.3​

Singleplayer​

Crashes

  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
  • Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
  • Fixed a crash that occurred when using mods that had dot characters in their module name.
  • Fixed a crash that occurred on PS5 due to a memory issue.

Fixes

  • Fixed a memory leak that occurred when returning to the main menu.
  • [PS] Fixed a bug that caused a save to get corrupted when overwriting save files.
  • [PS] Fixed a bug that prevented the deletion of corrupted save files.
  • [PS4] Reduced the save file limit from 32 to 16 to allow for larger files without corruption.
    • If you have more than 16 save files, this will not delete your files. It will only prevent you from creating new files until you are below 16 again. You can overwrite all existing files.

Changes

  • Siege Engine Changes
    • Decreased the minimum firing range of all mangonels, allowing them to shoot closer targets. This also makes higher walls not so detrimental for defending mangonels.
    • Regular mangonels with multiple projectiles
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • Regular mangonels are still effective against troops but no longer overshadow their fire mangonel counterparts.
    • Fire mangonels
      • Slightly increased the area of effect.
      • Increased the damage reduction towards the edges of the hit area.
      • Increased the hit damage of a projectile.
      • It’s harder to hit enemy engines or formations with them in comparison to the regular mangonel but the payout is much better. Not every unit hit by the fire mangonel will die due to the increased damage reduction towards the edges of the hit area.
    • AI targeting behaviour of mangonels
      • Mangonels now prioritize the battering ram and siege towers when choosing a target. Afterwards, they try to attack clumps of enemies.
      • Fire mangonels now primarily target enemy troops.
    • Trebuchets
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • We are working on further improvements to them.
    • Battering rams and siege towers
      • Increased the hit points of battering rams and siege towers (to compensate for the decreased mangonel minimum range).
    • AI behaviour of ranged siege engines
      • The AI now properly leads targets.
      • Improved the overall accuracy calculation, resulting in fewer over or undershooting.
      • Adjusted the target boxes of siege towers. Defending mangonels can now target them when they are closer.
  • Troop AI Changes
    • Attacking archers now use line formation spacing instead of tight formation spacing when taking positions.
    • Defending troops now start on walls as the siege begins.


Multiplayer​

Crashes

  • Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
  • Fixed a server crash that occurred on crowded servers when picking up an item from the ground.
patchnotes-v103.png

v1.0.3​

Latest Changes:​

Singleplayer​

Crashes

  • Fixed a crash that occurred on screens with thumbnails.


Multiplayer​

Crashes

  • Fixed a dedicated server crash that occurred due to data corruption in relation to corpse creation.


Initial Beta Changelog:​

Singleplayer​

Crashes

  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
  • Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
  • Fixed a crash that occurred when using mods that had dot characters in their module name.
  • Fixed a crash that occurred on PS5 due to a memory issue.

Fixes

  • Fixed a memory leak that occurred when returning to the main menu.
  • [PS] Fixed a bug that caused a save to get corrupted when overwriting save files. Old saves might still be corrupted when overwriting (this includes auto-save), so make sure to create a new save file (choose "save as") for any existing saves that you want to safeguard.
  • [PS] Fixed a bug that prevented the deletion of corrupted save files.
  • [PS4] Reduced the save file limit from 32 to 16 to allow for larger files without corruption.
    • If you have more than 16 save files, this will not delete your files. It will only prevent you from creating new files until you are below 16 again. You can overwrite all existing files.

Changes

  • Siege Engine Changes
    • Decreased the minimum firing range of all mangonels, allowing them to shoot closer targets. This also makes higher walls not so detrimental for defending mangonels.
    • Regular mangonels with multiple projectiles
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • Regular mangonels are still effective against troops but no longer overshadow their fire mangonel counterparts.
    • Fire mangonels
      • Slightly increased the area of effect.
      • Increased the damage reduction towards the edges of the hit area.
      • Increased the hit damage of a projectile.
      • It’s harder to hit enemy engines or formations with them in comparison to the regular mangonel but the payout is much better. Not every unit hit by the fire mangonel will die due to the increased damage reduction towards the edges of the hit area.
    • AI targeting behaviour of mangonels
      • Mangonels now prioritize the battering ram and siege towers when choosing a target. Afterwards, they try to attack clumps of enemies.
      • Fire mangonels now primarily target enemy troops.
    • Trebuchets
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • We are working on further improvements to them.
    • Battering rams and siege towers
      • Increased the hit points of battering rams and siege towers (to compensate for the decreased mangonel minimum range).
    • AI behaviour of ranged siege engines
      • The AI now properly leads targets.
      • Improved the overall accuracy calculation, resulting in fewer over or undershooting.
      • Adjusted the target boxes of siege towers. Defending mangonels can now target them when they are closer.
  • Troop AI Changes
    • Attacking archers now use line formation spacing instead of tight formation spacing when taking positions.
    • Defending troops now start on walls as the siege begins.


Multiplayer​

Crashes

  • Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
  • Fixed a server crash that occurred on crowded servers when picking up an item from the ground.
 
Last edited:
patchnotes-b-v110.png

Beta v1.1.0​


Singleplayer​


Crashes

  • Fixed a crash that occurred when equipping an incorrectly specified banner item called campaign_banner_small.
  • Fixed a siege crash that was caused by an AI formation not being positioned correctly.
  • Fixed a crash that occurred when many units died simultaneously (possibly with the kill-all cheat)
  • Fixed a crash that was caused by an AI general being assigned before the Order of Battle phase.
  • Fixed a keep battle crash that occurred when reinforcement deployment planning was done incorrectly.
  • Fixed a siege crash that occurred when the defenders would open the gates to meet the attackers.
  • Fixed a crash that occurred during the Order of Battle phase when a mounted companion was assigned to lead an empty formation and then ordered to dismount.
  • Fixed a crash that occurred when changing the governor of a town.
  • Fixed a crash that occurred after selecting an heir.
  • Fixed a crash that occurred after disbanding an army from the Kingdom screen.
  • Fixed an issue that allowed settlements to be entered while under siege, causing crashes.
  • Fixed a crash that occurred when dying from fall damage inside a castle keep.
  • Fixed a crash that occurred after completing a battle.
  • Fixed a crash that occurred when trying to enter the keep after a siege battle.
  • Fixed a crash that occurred when entering a town while being taken captive.
  • Fixed a crash that occurred when trying to engage a party that had no troops.
  • Fixed a console-specific crash that occurred when there was an empty tooltip on the Clan or Kingdom screens.
  • Fixed a crash that occurred in the save/load menu.
  • Fixed a crash that occurred when sallying out from a neutral settlement that is under siege.
  • Fixed a crash that occurred in the siege menu.
  • Fixed a crash that occurred when taking the Spy Party quest from a hero in an army.
  • Fixed a crash that occurred when assigning captains to formations during combat.
  • Fixed a crash that occurred when player characters changed while leading an army.
  • Fixed a crash that occurred when a player assisted a lord in battle while having an active vassalage offer from that lord.
  • Fixed a crash that occurred when a clan left its kingdom.
  • Fixed a crash that occurred in the board game, Seega, when the player or the opponent won by forming a barrier.
  • Fixed a crash that occurred when a besieger party or army encountered a settlement.
  • Improved party AI calculations for siege scores for settlements that had a besieger and got attacked by a party.
  • Fixed a crash that occurred when additional parties from different factions joined a siege as attackers and the diplomatic state of any attacker faction and besieger faction changed.
  • Fixed a crash that occurred when a non-attached army member joined a map event while being attached to the army at the same time.
  • Fixed a crash that occurred after completing the Army of Poachers quest with persuasion.
  • Fixed a crash that was caused by switching menus while there was an ongoing encounter.
  • Fixed a crash that was caused by the Merchant Caravan quest caravan joining a siege.
  • Fixed a crash that occurred while starting a new campaign or loading an existing one. (This may resolve crashes even after complete cleanup/reinstalling for some players.)
  • Fixed a crash that occurred because of bandit parties.
  • Fixed a party visuals-related crash that occurred while loading the game.
  • Fixed a crash that occurred when a besieger party was destroyed.
  • Fixed a crash that occurred when attempting to leave a faction while being in an army with the faction leader.
  • Fixed a crash that occurred when attempting to load a save while a voiceover file was still playing.
  • Fixed a crash that occurred when clicking on a marriage offer notification.
  • Fixed a crash that occurred when a hero that had been sent to solve an issue was wounded in the process.
  • Fixed a crash that occurred when making peace during a siege.
  • Fixed a crash in the main storyline that occurred when the conspiracy was activated.

Save & Load

  • Optimised the save system to reduce the total size of the save file.
  • Save file sizes now increase linearly. (They used to double over time.)
  • Minor improvement to save time.
  • Fixed an issue for old save files that have clans with no leaders.

Localisation

  • Minor text fixes and localisation updates.

Art

  • Added a horse trader to the Khuzait town (b) scene.
  • Sturgia town (g) siege layer improvements.
  • Vlandia castle (c) siege layer improvements.
  • Empire town (l) siege layer improvements.
  • Fixed an issue that caused siege tower orientation to be broken in some locations of Empire town (f).
  • Three scenes: Sanala, Ataconia Castle and Mecalovea Castle were added to custom battle scenes.
  • Updated arena spectator characters. They are now normal agents instead of meshes and they have new animations.
  • Improved various materials.
  • Added new Empire plate vest armour
  • Added new Khuzait heavy armour
  • Fixed a bug that contributed to problems with gaps between the handle and blade of crafted weapons.
  • Fixed the issue of ballista covers appearing on mangonels at Varnovapol.
  • Fixed an issue that caused agents to fall through and get stuck in walls at Epicrotea.
  • Minor scene fixes to Jaculan.
  • Fixed an issue that caused troops to spawn in buildings at Varcheg.
  • Fixed missing textures of Old Fur Coat.
  • Male characters can now wear female clothing without clipping issues.

Achievements

  • Fixed issues with the "What have the Romans ever done for us", “This is our land” and “Explorer” achievements.

Audio

  • Fixed a bug that caused the campaign map music to continue on into hideout battles.
  • Added missing voiceovers for Aserai, Khuzait and Sturgia.

UI

Changes


  • Party Screen Troop Sorting:
    • Players can now sort both rosters in the party screen by troop Type, Name, Count and Tier.
    • The last selected sort type is remembered and applied on every party screen initialisation.
    • By default, heroes are grouped together at the top of the roster.
    • This change also includes a troop-type rundown added to the party screen. Players now can see how many Infantry, Archers, Cavalry and Horse Archers they have at a glance.
  • Implemented a Fog of War feature for heroes:
    • Players now need to meet heroes to unlock some of their critical information.
    • Skills, traits, family, and owned settlements information are hidden until you meet that hero.
    • This change affects tooltips, portraits and information shown in the encyclopaedia.
  • Added new tutorials to help new players:
    • Includes tutorials for upgrading troops, choosing perks, distributing attribute and focus points, getting companions, ransoming prisoners, civilian equipment, party speed, army cohesion, creating an army, order of battle, crafting and crafting orders, banner item in the inventory, crime, assigning roles in the clan screen, and raiding villages.
    • Also improved some of the existing tutorial trigger conditions and texts.
  • Added a tooltip to the disabled "leave kingdom" button in the Kingdom screen while in an army.
  • Improved rotation in the character creation and weapon smithy screens for gamepads.
  • Added the ability to open the encyclopaedia from the upgrade and recruit pop-ups in the Party screen.
  • Added a new map event icon on settlement nameplates to show the sally out stage.

Fixes


  • Fixed a bug that caused banner effects to show incorrect values in tooltips.
  • Fixed a bug that caused the "tournament active" icon to stay on the settlement nameplate after a tournament was cancelled.
  • Fixed a bug that caused the scoreboard to open with the TAB key while in photo mode.
  • Fixed a bug that could lead to a crash if a decision was cancelled before the voting stage started.
  • Fixed a bug that caused formation indicators to show incorrect positions after issuing an order in Order of Battle.
  • Fixed a bug that caused the Order of Battle screen to work incorrectly after starting the battle while the order UI was active.

Battles and Sieges

  • Fixed preview issues with square and circle formations.
  • Improvements to prevent troops from falling from castle walls due to overcrowding when teleporting during the Order of Battle phase.
  • Fixed an issue that caused reinforcement troops to spawn on top of their formations when they could not find a valid spawn position. They'll now spawn on deployment positions specified in the scene.
  • Fixed troop transfers between formations that were applied due to a previously saved battle configuration triggering player order animation and sound effects.
  • Fixed an issue that prevented captains from spawning with their formations when a previously saved battle configuration was loaded during deployment.
  • Fixed an issue which caused formation deployment positions to be placed on positions without an underlying navmesh.
  • Fixed various issues with the Order of Battle deployment phase when more than two forces participate in a battle.
  • Fixed an issue with the charge order teleporting all troops to a single position during the Order of Battle phase. Formations that are given a charge order will now stay put and will charge the enemy once the mission starts.
  • Fixed a problem that could cause attacker AI in siege to stall due to a failed transfer operation.
  • Logic was added to make nearby formations take control of siege weapons in the event that they are closer than the reinforcements from the initial formation.
  • Fixed an issue with large formations that caused siege attacker AI to hesitate when deciding to attack enemies or control the walls.
  • Fixed an issue with the circle formation that caused range units to position themselves outside of the protected centre.
  • Fixed an issue that caused ranged units to moonwalk towards siege engines while being locked onto a distant target.
  • Fixed an issue that caused defending agents on top of walls to try climbing down ladders to fight attackers and occasionally fall off due to this.
  • Fixed a bug in power calculation that caused panicked and fleeing agents to be omitted from the calculation as if they never existed. This caused the defending side to not recognise that they were winning because of the calculation error and as a result, they would not counterattack even after most of the enemy started fleeing.
  • Fixed an issue with the charge order in sieges that would cause agents to get stuck and walk into walls when no path to the enemy existed. This was due to a bug that prevented the charge order from being correctly modified to raise ladders, and break or open gates.
  • Fixed an issue with some scenes where the navigation mesh used for the breached state of walls would remain active, causing agents to move incorrectly.
  • Fixed a bug in fetching the missile range of individual agents that caused ranged formations that were attempting to skirmish to move too close to the enemy before stopping to shoot.
  • Fixed an AI calculation error caused by siege towers that had finished their movement being omitted from calculations to estimate the enemy assault potential from the side it approached from.
  • Fixed an issue that caused AI-controlled ranged siege engines to target enemy engines that had already been destroyed.
  • Fixed an issue that caused AI agents to immediately return to their formation position after walking up to and opening the siege tower.
  • Fixed an issue that caused AI archer to attempt to use positions with no cover (merlons were destroyed).
  • Newly spawned reinforcement troops will now prioritise empty formations if they cannot find a suitable formation that matches their troop class. When this happens the empty formation will auto-switch to AI control (delegate order).
  • Defender agents in most scenes would be too late to meet enemies attacking over ladders or towers due to their waiting position being too far away. Logic was added to anticipate the enemy being close to attacking to compensate for this situation.
  • The attacking side in sieges now uses only one of the available lanes if their numbers are too few.
  • Added banner effects to Custom Battle. Custom Battle commanders will now have default banners.
  • Implemented the sally out ambush mission. Players can now initiate this mission to destroy the besieger AI's siege engines.

Character Development System

  • Added a new settlement near Lageta named "The Retreat" in which the player can approach a new NPC "The Hermit" and decide to retire from their current campaign either moving on with one of their heirs or concluding their journey completely.
  • Added a new window where players can see their progress through their campaign at the end of it, presenting many stats such as their kill count, play time, number of troops recruited etc. Players can reach this window; when their clan is destroyed, they decide to retire or when they complete the main storyline.
  • Changed the description of the Partners in Crime perk as it could be misleading.
  • Perk Overhaul
    • All perk descriptions have been rewritten to improve clarity.
    • Some perks saw improvements to functionality and some had minor tweaks for balance and clarity(Swift Strike, Fleet of Foot, Arrow Deflection, Keep at Bay, Drills, Merry Men, Well Prepared, Throwing Competitions, Strong Arms, Tactical Mastery, Fleet Footed, Forgivable Grievances, Make a Difference, Lead by Example, Trusted Commander, Talent Magnet, Forced Labor, Metallurgist).
    • 15+ perks saw name changes.
    • Trade tree saw bigger changes:
      • Reordered some perk effects to make it so that the early game benefiting perks can be unlocked earlier.
      • Changed the primary perk effect of the “Silver Tongue” perk.
      • Skill descriptions have been rewritten for clarity.
      • Changed how the “effect type” is shown on the perk description tooltip.

Clan and Party

  • Fixed a bug that prevented wanderers from spawning until the next game load after dismissing a companion.
  • Fixed a problem that was causing some parties to go in and out to a village if they are willing to stay in the village, causing their visual to be enabled and disabled and making them non-interactable.
  • Fixed a bug that was causing the wage limit to be unlimited after setting it to 2000 in the Clan screen.
  • Fixed a bug that teleported governors to multiple settlements.
  • Alley mechanics have been redesigned and reimplemented. From now on, players will be able to claim alleys after they clear one. They can do so by assigning a clan member who has suitable traits and roguery skills.
    • Player-owned alleys will provide gold and bandit troops for the player but also generate some crime rating.
    • Alleys will be attacked by neighbouring gang leaders, and players will have to respond to those attacks in order to keep the alley.

Armies

  • Fixed an exploit that allowed player army leaders to leave besieged settlements without consequences by disbanding their army.
  • The AI of parties that are targeting a siege event will be reset when the siege event ends. This fixes the double siege event problem in the same settlement.
  • Fixed a bug that was causing army influence to be -2000000 :smile:
  • Fixed a bug that could disable siege menu buttons due to the player not being recognised as the siege leader.
  • Fixed a menu text bug that occurred when a higher rank lord joined the player's siege event.
  • Fixed a bug that was causing the player’s siege to advance to the keep battle even if the player retreated in the mission.
  • Fixed a bug that gave prisoners to militia parties after sallying out which caused some prisoner heroes to not be found in settlements.
  • Fixed a bug that prevented attackers from reconsidering multiple siege battle missions after they fled from the battle mission when the player was defending.
  • The game will now pause and a menu text and menu button conditions will refresh after the siege leader party leaves the map event.
  • Fixed an issue with influence cost calculations of siege aftermath options.
  • The player's army will now disband when there is no other party in the army except the player.
  • Factions will not create armies if they don't have any enemy that has at least one settlement.
  • Renown and influence bonuses were rebalanced for multiple battle missions. (Multiple battle missions means when the battle size and wave count for the battle is low and the battle size is higher than those--multiple missions are opened for that battle.)
  • Troop selection was added for keep battles.
  • (For modding: You can now initialise battle simulation with selected troops.)
  • The village raid system has been reworked. Instead of rewarding just through the inventory and recruitment pool of the village, village raids now primarily rely on the amount of hearth damage done to the village during the raid.
    • Rewards come in three categories - Denar which makes a small part of the loot, various everyday goods and the main production of the village.
    • The combined value of the loot is usually higher than f.e. attacking caravans but the weight can be rather high - especially while raiding villages that produce low-value but a high volume of goods like hardwood and grain. We wanted to increase the viability of raiding but if done for commercial gain we want players to return to towns to sell loot off. This way, players can either raid a village, maybe two, and leave the front lines to make money, or choose to go on a raiding spree for strategic reasons and forgo the income.
    • Recovery time for villages has also increased.
    • Forcing supplies and recruits are now also based on village hearths.
    • After being forced to give supplies or recruits a village will generate less loot through raiding for a while as villagers are alert.
    • If a raid is completed successfully, it does not give a disorganised state anymore. You only become disorganised when you leave mid-raid.

Kingdoms and Diplomacy

  • Fixed an issue that allowed minor factions to join a kingdom that it should always be at war with (by design).
  • Fixed an issue with leader selection after the ruler clan of a faction was eliminated.

Economy and Trade

  • Fixed an issue with hero tooltips showing incorrect workshop ownership.

Settlement Actions (Town, Village, Castle and Hideout)

  • Fixed a bug where a clan member could be invited to play a board game in an incorrect location.
  • Fixed a bug that caused the player party to be ejected from their current settlement due to an unrelated peace between other factions.
  • Wanderer life cycle was changed. Players can now find at least 1 of each wanderer type in the world at all times.

Quests & Issues

  • Fixed a bug where no recruits would spawn in Tevea when starting a new game.
  • Fixed a bug that incorrectly cancelled a quest upon the conquest of a settlement.
  • Fixed a bug where you would get an incorrect journal log while doing the "Art of the Trade" quest.
  • Fixed a bug where the “Conquest of a Settlement” quest wouldn't reward the correct amount of gold.
  • Fixed minor issues with a variety of quests.
  • Added exclamation marks to "Spy Among Us" and "Inn and Out" quest menu buttons and agents.
  • Fixed a couple of inconsistencies for the required troop tiers of alternative solutions.
  • Fixed a bug that caused the "Family Feud" quest dialogue to get stuck in a loop.
  • Lord needs Tutor quest success consequences are changed.
    • Players will gain 25 relation with the quest giver instead of 15.
    • Players will gain 15 relation with the pupil hero.
    • Players will gain 5 renown.
  • Consequences for criminal actions towards the quest giver's clan's villages updated. This now causes -5 relationship penalty with quest giver, -50 experience penalty to Honor trait.
  • Timeout consequences of Headman Needs Grain quest updated:
    • 5 relation penalty with the quest giver
    • -3 relation penalty with the other notables in the quest village
    • Issue frequency changed to rare from common.
  • Escort Merchant Caravan quest changes:
    • Caravan destroyed by main hero quest log text updated.
    • Attacking quest caravan consequences changed:
      • 10 relationship penalty with quest giver
      • 10 power penalty to quest giver
      • 80 Honor experience to main hero
      • 20 prosperity penalty to quest giver's settlement
    • Cancel by war quest log text updated.
    • Fixed a bug that caused tracks from bandit parties to be removed immediately.
    • Timeout consequences changed:
      • 5 power penalty to quest giver
      • 5 relation penalty with quest giver
      • 20 Honor experience penalty to main hero
      • 20 prosperity penalty to quest giver's settlement
  • Train troops issue/quest updates:
    • Success log added for alternative solution.
    • Game pauses now when the decision pop-up is opened to complete the quest.
  • Village needs grain issue/quest fixes & changes.
    • The issue now only appears in villages whose type is "Wheat Farm".
    • Issue frequency changed to rare from common.
    • Relation penalty added with other notables in the issue village if the quest fails.
  • Escort Merchant Caravan issue/quest changes.
    • Various quest log updates.
    • Fixed a bug that caused the quest bandit party to be immediately untracked.
    • War declaration against quest giver's kingdom consequences updated.
  • Improved the quest progress updates for the Headman Needs Grain Seeds quest.
  • Fixed the bug that prevents updating troop count in the "Train Troops" quest log.
  • Fixed an issue that caused guards to spawn behind the gate on Gang Leader Needs Weapons quest at Syronea.
  • Fixed issues in the main storyline that occurred when the player became the leader of an existing faction.

Conversations & Encounters

  • Fixed a missing text in bandit encounter conversations.
  • Made various improvements to conversations by reviewing and reassigning poses & expressions based on the animation content introduced in recent patches.
    • These were also used in updated default poses for NPC encyclopedia entries.

Other

  • Updated length stats of all mounts to highlight the characteristics of different breeds.
  • Fixed a bug that prevented some mounted agents from accelerating to gallop.
  • Rebalanced some shoulder armour pieces and weapons used in single-player tournaments.
  • Crowns were added to the starting rulers.
  • Some shoulder armour pieces and weapons used in single player tournaments were rebalanced.
  • Fixed behaviour problems for the mounted training field horse.
  • Fixed an issue that could prevent players from restarting a particular section (like melee training) of the training field tutorial.
  • Fixed a bug that caused shields to sometimes become huge in size after being dropped.
  • Fixed cases where crime rating was applied incorrectly.
  • Increased base settlement prisoner limit to 60 from 30 and bonus from each wall level to 30 from 10.
  • Fixed an issue where banners were not properly shown in some settlements
  • Fixed a bug that duplicated heroes in missions if the main agent changed locations through doors.
  • Fixed a bug that could prevent the last seen info from being updated properly.
  • Added concept page for crime and caravans
  • Fixed an issue causing notables to stand on a chair at Lycaron.

Multiplayer​


Crashes

  • Fixed a network-related crash that occurred when an agent position was outside of network limits.
  • Fixed a crash that happened during the intermission due to long map names.

Design & Balance

  • Lances in Multiplayer can no longer be used to knockdown/dismount players.
  • All Javelin weights are increased by 25% and melee damages are decreased by 20% (except for Captain mode).
  • As a result of these changes, you can expect a slight decrease in throwing damage too.

Performance

  • Increased database performance for lobby server.

Server & Network

  • Fixed a bug that prevented players from joining a custom server after getting kicked due to inactivity.
  • Increased custom server join performance.
  • Linux server files are available (since 1.0.3)

UI

Fixes


  • Fixed various text areas where some characters would show up as squares (killfeed, server names etc.).
  • Fixed a bug that caused the gold label in the lobby to not be updated correctly after a match.
  • Fixed a bug that caused the report player button to be disabled incorrectly.
  • Fixed a bug that caused cosmetic items to get sorted incorrectly in the Armory tab in Lobby.
  • Fixed a bug that caused the intermission screen to not work properly in some instances.
  • Fixed a bug that caused a crash on custom servers if they didn't have "MultiplayerForcedAvatars" folder created.
  • Fixed a bug which hindered the ability to view a troop's encyclopaedia page from the upgrade pop-up of the Party page.

Both​


Crashes

  • Fixed a crash related to reversed animations' sampling.
  • Fixed a crash that occurred when an agent died while using a machine.
  • Fixed a bug related to item attack usages, which was causing the game (especially if it was modded) to crash.

Optimisation

  • Fixed finalisation order of mission behaviours to prevent certain memory leaks.

Audio

  • Fixed problems with water collision sounds.
  • Fixed an issue with the mangonel reloading sound loop.

Performance

  • Several performance improvements were made for both battles and the campaign map.

Animations

  • Improved computations of physical forces for ragdoll when an agent dies with an instant ragdoll kill.

Combat

  • Fixed an issue that caused weapon attacks that were blocked by a shield to be considered a shield strike.
  • Fixed a bug that caused inflicted damage to not be set when an alternative attack (kick or shield bash) was blocked by a shield.
  • Polearms (including javelins) with a length of 1.2 meters or less, no longer make mounts rear.

Other

  • Fixed a bug that caused the incorrect highlighting of objects when DLSS was enabled.
  • Fixed a bug that allowed players to swivel the camera into their own heads.
  • Fixed a bug that caused achievements on Epic Games to not work after some time.

Modding​


  • Improved scene checker code (editor side) in order to detect various spawn path placement problems.
  • The map camera implementation was separated from the map screen code for easier modding.
  • A new attribute is_moving was added to the monster usage system. It allows specifying different actions in moving or stationary situations.
  • Enabled the ability to give banner tableaus to armor pieces. This change adds native support for armor pieces to have banner textures. It works the same way as shields, banner bearer items etc.
  • Fixed a bug that caused issues with asset importing if there were two modules with the same id.
  • Fixed SpCultures default xml to throw warnings when it has no cultures defined.
  • Animation clips can now be searched by their flags in the resource viewer.
  • Increased the ModifiedDamage compression info limits from 500 to 2000 and clamped the out of limit damage numbers to the min/max values
  • AddGameMenu and GetGameMenu are now public
  • game menu options can work with related objects.
  • Fixed a crash that happens if the main hero talks with a hero that does not have any proper conversation lines. Now he/she says a default conversation line if proper dialog lines were not added.
v1.0.3 (18/01/23)
  • Fixed a server crash that occurred due to a wrong state calculation for missile position sending.
  • Fixed a bug that caused the Khuzait Conscript perk to reduce damage by 50% instead of 5%.
  • MP Logging Improvements
For Modders - This affects the following classes:
  • HandleMissileCollisionReaction.cs
  • Mission.cs
  • MissionNetworkComponent.cs
Beta v1.1.0 (20/01/23)

Singleplayer

Crashes
  • Fixed a crash that occurred during sally out if the besiegers were attacked by another friendly party.
  • Fixed a crash that occurred on the banner editor screen if the player had armour equipped that can take banner tableaus.
  • Fixed a crash that occurred if a party had no leader starting a siege.
  • Fixed a crash that occurred due to a bug related to notables not being in a settlement.
  • Fixed a crash that occurred due to an issue with the scene empire_village_h.
Fixes
  • Fixed a bug that prevented renown and influence from being gained in battles.
  • Fixed a bug that caused troops that were replaced with banner bearers to be counted as routed troops.
  • Fixed a bug that caused heroes' names to only display titles in non-English languages.
  • Fixed a bug that prevented agents from throwing boulders at the enemy in the gatehouse.
  • Fixed a bug that caused heroes to not appear correctly in the Order of Battle's hero assignment pool.
  • Fixed a bug that allowed the player to enter the lord’s hall fight without selecting all of the required troops.
  • Fixed a bug that caused troops to spawn in buildings at Pen Cannoc.
  • Fixed a bug that caused armours to not take banner tableaus in missions.
  • Fixed an issue with slow-motion animation and recurring sounds during mounted training.
  • Fixed stability issues that occurred during longer gameplay sessions.
  • [PS5 & Xbox Series S/X] Fixed a bug that prevented sounds from playing in combat after a while.
Changes
  • Added support for armour piece banners in the save load screen. This will cause your save character to not appear until you save again.
  • Re-enabled the campaign.multiply_campaign_speed cheat but capped its maximum value to 15 and changed its name to set_campaign_speed_multiplier.

Multiplayer​

Crashes
  • Fixed a server crash that occurred due to a wrong state calculation for missile position sending.
Fixes
  • Fixed a bug that caused the Khuzait Conscript perk to reduce damage by 50% instead of 5%.
Changes
  • MP Logging Improvements.

Modding​

  • Fixed the Items.xsd to again allow the addition of multiple weapon components to an item.
Beta v1.1.0 (26/01/23)

Singleplayer​

Crashes
  • Fixed a crash that could occur in the crafting screen when using the confirm shortcut.
  • Fixed a crash that happened after peace was declared while the player is in an army.
Fixes
  • Fixed another set of renown & influence gain related bugs that occurred in defensive fights and when assisting another party in their encounter.
  • Fixed a bug which caused the leading parties to not show up on the sally out battle menu.
  • Fixed a bug which caused the scroll bar handle to not be resized correctly, making it appear much smaller than intended.

Beta v1.1.0 (02/02/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred when player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when player sallies out while besiegers are being attacked by a friendly party.
Fixes
  • Fixed a bug where athletics perk "Mighty Blow" rewarded more hit points than intended.
  • Fixed a bug that was causing Radagos to disappear in the hideout tutorial quest.
  • Fixed a bug in the Order of Battle UI where siege engines are not interactable.
  • Fixed a bug in the Order of Battle UI where heroes do not show up in the commander pool if their assigned formations are removed.
  • Fixed a bug in the Order of Battle UI where companions are not assignable to formations.
  • Fixed formation weight and troop count display issues in the Order of Battle UI.
  • Fixed visual issues in the Order of Battle UI where some shortcuts do not appear after selecting orders.
  • Fixed an issue in the Order of Battle UI where selecting siege engines while the Order Menu is open also causes orders to be issues.

Multiplayer​

Crashes

  • Fixed a client-side crash that could happen when someone picked up a weapon from a corpse.

Beta v1.1.0 (10/02/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred while saving the game.
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while an alley attack event was ongoing.
Fixes
  • Fixed a set of bugs that were causing the renown & influence gains to show incorrect values on the scoreboard (in map events that had multiple parties/armies on the winning side).
For modders, this affects the following classes:
  • MobileParty.cs
  • MapEventSide.cs
  • AlleyCampaignBehavior.cs
Beta v1.1.0 (16/02/23)

Singleplayer​

Crashes
  • Fixed a crash that occurred when the player encountered a settlement under siege by an allied army.
  • Fixed a crash that occurred when leaving an alley empty and claiming another alley.
  • Fixed a crash that occurred while playing certain animations with certain blend values.
Fixes
  • Fixed a bug that caused the weight of crafted items to double when loading a saved game.
  • Fixed a bug that caused the player to get wounded in simulation battles.
  • Fixed memory leaks that occurred after a new sandbox/campaign game or when loading an old one.

Beta v1.1.0 (23/02/23)​

Singleplayer​

Fixes
  • Chinese localization fix.

Multiplayer​

Changes
  • Added logging improvements for the lobby.
 
Last edited:
patchnotes-v1.1.0.png

Latest Changes​

Singleplayer​

Crashes
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while there was an alley attack event ongoing.
  • Fixed a crash that occurred when the player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when the player sallied out while besiegers were under attack by a friendly party.
  • Fixed a crash that occurred on the crafting screen when using the confirm shortcut.
  • Fixed a crash that occurred while the player was in an army and peace was declared.
  • Fixed a crash that occurred on the banner editor screen if the player had a heraldic armour equipped.
  • Fixed a crash that occurred if a party had no leader starting a siege.
  • Fixed a crash that occurred due to a bug related with notables not being in a settlement.
  • Fixed a crash that occurred due to a bug related with the scene empire_village_h.
  • Fixed a crash that occurred while saving the game.
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while an alley attack event was ongoing.
  • Fixed a crash that occurred when the player encountered a settlement under siege by an allied army.
  • Fixed a crash that occurred when leaving an alley empty and claiming another alley.
  • Fixed a crash that occurred while playing animations with certain blend values.
Fixes
  • Fixed a bug that caused the athletics perk "Mighty Blow" to reward more hit points than intended.
  • Fixed a bug that caused Radagos to disappear in the hideout tutorial quest.
  • Fixed a bug that caused the siege engines in the Order of Battle UI to be interactable.
  • Fixed a bug that caused the heroes to not appear in the commander pool during the Order of Battle phase if their assigned formations were removed.
  • Fixed a bug that prevented companions from being assigned during the Order of Battle phase.
  • Fixed a bug that caused formation weight and troop count display issues during the Order of Battle phase.
  • Fixed a bug that prevented shortcuts from appearing after selecting orders during the Order of Battle phase.
  • Fixed a bug that caused the act of selecting siege engines during the Order of Battle phase to also issue orders.
  • Fixed a bug that caused heroes to not appear correctly in the Order of Battle's hero assignment pool.
  • Fixed a set of bugs that prevented renown and influence from being gained in battles.
  • Fixed a bug that prevented the leading parties from showing up on the sally out battle menu.
  • Fixed a bug that caused the scroll bar handle to be smaller than intended.
  • Fixed a bug that caused troops that were replaced with banner bearers to be counted as routed troops.
  • Fixed a bug that caused heroes' names to only display titles in non-English languages.
  • Fixed a bug that prevented agents from throwing boulders at the enemy in the gatehouse.
  • Fixed a bug that allowed the player to enter the lord’s hall fight without selecting all of the required troops.
  • Fixed a bug that caused troops to spawn in buildings in Pen Cannoc.
  • Fixed a bug that caused armours to not take banner tableaus in missions.
  • Fixed a bug that caused a slow-motion animation and recurring sounds to play during mounted training.
  • Fixed a bug that caused the weight of crafted items to double when loading a saved game.
  • Fixed a bug that caused the player to get wounded in simulation battles.
  • Fixed memory leaks that occurred after a new sandbox/campaign game or when loading an old one.
  • Fixed stability issues that occurred during longer gameplay sessions.
  • Chinese localization fix.
  • [PS5 & Xbox Series S/X] Fixed a bug that prevented sounds from playing in combat after a while.
Changes
  • Added support for armour piece banners in the save load screen. This will cause your save character to not appear until you save again.
  • Re-enabled the campaign.multiply_campaign_speed cheat but capped its maximum value to 15 and changed its name to set_campaign_speed_multiplier.

Multiplayer​

Crashes
  • Fixed a client-side crash that occurred when someone picked up a weapon from a corpse.
  • Fixed a server crash that occurred due to a wrong state calculation for missile position sending.
Fixes

  • Fixed a bug that prevented players from logging into the lobby.
  • Fixed a bug that caused the Khuzait Conscript perk to reduce damage by 50% instead of 5%.
Changes
  • Added logging improvements.

Modding​

  • Fixed the Items.xsd to again allow the addition of multiple weapon components to an item.

Initial Beta Changelog​

Singleplayer​

Crashes
  • Fixed a crash that occurred when equipping an incorrectly specified banner item called campaign_banner_small.
  • Fixed a crash that occurred during siege due to an AI formation not being positioned correctly.
  • Fixed a crash that occurred when many units died simultaneously.
  • Fixed a crash that occurred due to the AI general being assigned before the Order of Battle phase.
  • Fixed a crash that occurred during the keep battle due to reinforcement deployment planning not being done correctly.
  • Fixed a crash that occurred during siege when the defenders opened the gates to meet the attackers.
  • Fixed a crash that occurred during the Order of Battle phase when a mounted companion was assigned to lead an empty formation and then ordered to dismount.
  • Fixed a crash that occurred when changing the governor of a town.
  • Fixed a crash that occurred after selecting an heir.
  • Fixed a crash that occurred after disbanding an army from the Kingdom screen.
  • Fixed a crash that occurred due to the unintended ability to enter settlements under siege.
  • Fixed a crash that occurred when dying from fall damage inside a castle keep.
  • Fixed a crash that occurred after completing a battle.
  • Fixed a crash that occurred when trying to enter the keep after a siege battle.
  • Fixed a crash that occurred when entering a town while being taken captive.
  • Fixed a crash that occurred when trying to engage a party that had no troops.
  • Fixed a crash that occurred in the save/load menu.
  • Fixed a crash that occurred when sallying out from a neutral settlement that is under siege.
  • Fixed a crash that occurred in the siege menu.
  • Fixed a crash that occurred when taking the Spy Party quest from a hero in an army.
  • Fixed a crash that occurred when assigning captains to formations during combat.
  • Fixed a crash that occurred when player characters changed while leading an army.
  • Fixed a crash that occurred when a player assisted a lord in battle while having an active vassalage offer from that lord.
  • Fixed a crash that occurred when a clan left its kingdom.
  • Fixed a crash that occurred in the board game, Seega, when the player or the opponent won by forming a barrier.
  • Fixed a crash that occurred when a besieger party or an army encountered a settlement.
  • Fixed a crash that occurred when additional parties from different factions joined a siege as attackers and the diplomatic state of any attacker faction and besieger faction changed.
  • Fixed a crash that occurred when a non-attached army member joined a map event while being attached to the army at the same time.
  • Fixed a crash that occurred after completing the Army of Poachers quest with persuasion.
  • Fixed a crash that occurred when switching menus during an ongoing encounter.
  • Fixed a crash that occurred due to the Merchant Caravan quest caravan joining a siege.
  • Fixed a crash that occurred while starting a new campaign or loading an existing one. (This may resolve crashes even after complete cleanup/reinstalling for some players.)
  • Fixed a crash that occurred because of bandit parties.
  • Fixed a crash that occurred while loading the game due to party visuals.
  • Fixed a crash that occurred when a besieger party was destroyed.
  • Fixed a crash that occurred when attempting to leave a faction while being in an army with the faction leader.
  • Fixed a crash that occurred when loading a save while a voiceover file was still playing.
  • Fixed a crash that occurred when clicking on a marriage offer notification.
  • Fixed a crash that occurred when a hero that had been sent to solve an issue was wounded in the process.
  • Fixed a crash that occurred when making peace during a siege.
  • Fixed a crash that occurred during the main storyline when the conspiracy was activated.
  • Fixed a crash that occurred if a decision was cancelled before the voting stage started.
  • Fixed a crash that occurred when selecting a leader after the ruler clan of a faction was eliminated.
  • Fixed a console-specific crash that occurred when there was an empty tooltip on the Clan or Kingdom screens.
Save & Load
  • Optimised the save system to reduce the total size of the save file.
  • Save file sizes now increase linearly. (They used to double over time.)
  • Reduced the save time.
  • Fixed a bug with older save files that have clans with no leaders.
Localisation
  • Minor text fixes and localisation updates.
Art
  • Added a new Empire plate vest armour.
  • Added a new Khuzait heavy armour.
  • Added three scenes to the custom battle (Sanala, Ataconia Castle and Mecalovea Castle).
  • Arena spectator characters are now normal agents with new animations instead of meshes.
  • Male characters can now wear female clothing without clipping issues.
  • Added a horse trader to the Khuzait town (b) scene.
  • Improved various materials.
  • Sturgia town (g) siege layer improvements.
  • Vlandia castle (c) siege layer improvements.
  • Empire town (l) siege layer improvements.
  • Fixed a bug that caused siege tower orientation to be broken in some locations of Empire town (f).
  • Fixed a bug that caused ballista covers to appear on mangonels at Varnovapol.
  • Fixed a bug that caused agents to fall through and get stuck in walls at Epicrotea.
  • Fixed a bug that caused troops to spawn in buildings at Varcheg.
  • Minor scene fixes to Jaculan.
  • Fixed a bug that caused gaps to appear between the handle and the blade of crafted weapons.
  • Fixed a bug that caused the Old Fur Coat to have missing textures.
Achievements
  • Fixed bugs related to the "What have the Romans ever done for us", “This is our land” and “Explorer” achievements.
Audio
  • Added missing voiceovers for Aserai, Khuzait and Sturgia.
  • Fixed a bug that caused the campaign map music to continue in hideout battles.
UI
Changes
  • Party Screen Troop Sorting:
    • Players can now sort both rosters in the party screen by troop Type, Name, Count and Tier.
    • The last selected sort type is remembered and applied on every party screen initialisation.
    • By default, heroes are grouped together at the top of the roster.
    • This change also includes a troop-type rundown added to the party screen. Players now can see how many Infantry, Archers, Cavalry and Horse Archers they have at a glance.
  • Implemented a Fog of War feature for heroes:
    • Players now need to meet heroes to unlock some of their critical information.
    • Skills, traits, family, and owned settlements information are hidden until you meet that hero.
    • This change affects tooltips, portraits and information shown in the encyclopaedia.
  • Added new tutorials to help new players:
    • Upgrading troops, choosing perks, distributing attribute and focus points, getting companions, ransoming prisoners, civilian equipment, party speed, army cohesion, creating an army, order of battle, crafting and crafting orders, banner item in the inventory, crime, assigning roles in the clan screen, and raiding villages.
    • Improved some of the existing tutorial trigger conditions and texts.
  • Added a tooltip to the disabled "Leave kingdom" button in the Kingdom screen while in an army.
  • Improved rotation in the character creation and weapon smithy screens for gamepads.
  • Added the ability to open the encyclopaedia from the upgrade and recruit pop-ups in the Party screen.
  • Added a new map event icon on settlement nameplates to show the sally out stage.
Fixes
  • Fixed a bug that caused banner effects to show incorrect values in tooltips.
  • Fixed a bug that caused the "tournament active" icon to stay on the settlement nameplate after a tournament was cancelled.
  • Fixed a bug that caused the scoreboard to open with the TAB key while in photo mode.
  • Fixed a bug that caused formation indicators to show incorrect positions after issuing an order in Order of Battle.
  • Fixed a bug that caused the Order of Battle screen to work incorrectly after starting the battle while the order UI was active.
  • Fixed a bug which hindered the ability to view a troop's encyclopaedia page from the upgrade pop-up of the Party page.
Battles and Sieges
  • Implemented the sally out ambush mission. Players can now initiate this mission to destroy the besieger AI's siege engines.
  • Added banner effects to Custom Battle. Custom Battle commanders will now have default banners.
  • Newly spawned reinforcement troops will now prioritise empty formations if they cannot find a suitable formation that matches their troop class. When this happens the empty formation will auto-switch to AI control (delegate order).
  • Defender agents in most scenes would be too late to meet enemies attacking over ladders or towers due to their waiting position being too far away. Logic was added to anticipate the enemy being close to attacking to compensate for this situation.
  • The attacking side in sieges now uses only one of the available lanes if their numbers are too few.
  • Logic was added to make nearby formations take control of siege weapons in the event that they are closer than the reinforcements from the initial formation.
  • Improved party AI calculations for siege scores for settlements that had a besieger and got attacked by a party.
  • Added improvements to prevent troops from falling from castle walls due to overcrowding when teleporting during the Order of Battle phase.
  • Fixed a bug that caused square and circle formation previews to be displayed incorrectly.
  • Fixed a bug that caused reinforcement troops to spawn on top of their formations when they could not find a valid spawn position. They will now spawn on deployment positions specified in the scene.
  • Fixed a bug that caused troop transfers between formations that were applied due to a previously saved battle configuration, triggering player order animation and sound effects.
  • Fixed a bug that prevented captains from spawning with their formations when a previously saved battle configuration was loaded during deployment.
  • Fixed a bug that caused formation deployment positions to be placed on positions without an underlying navmesh.
  • Fixed various bugs with the Order of Battle deployment phase when more than two forces participated in battle.
  • Fixed a bug that caused the Charge order to teleport all troops to a single position during the Order of Battle phase. Formations that are given a Charge order will now stay put and will charge the enemy once the mission starts.
  • Fixed a bug that caused the attacker AI in siege to stall due to a failed transfer operation.
  • Fixed a bug that caused the attacking large formations to hesitate when deciding to attack enemies or control the walls in siege.
  • Fixed a bug that caused range units in a circle formation to position themselves outside of the protected centre.
  • Fixed a bug that caused ranged units to moonwalk towards siege engines while being locked onto a distant target.
  • Fixed a bug that caused defending agents on top of walls to try climbing down the ladders to fight attackers and occasionally fall off.
  • Fixed a bug that caused the defending side not to counterattack even after most of the enemy started fleeing.
  • Fixed a bug that caused attacking agents to get stuck and walk into walls when issuing a Charge order in sieges.
  • Fixed a bug that caused agents to move incorrectly due to the navigation mesh used for the breached state of walls remaining active.
  • Fixed a bug that caused ranged formations to move too close to the enemy when skirmishing before stopping to shoot.
  • Fixed a bug that caused the enemy assault potential with a siege tower to be calculated incorrectly.
  • Fixed a bug that caused AI-controlled ranged siege engines to target enemy engines that had already been destroyed.
  • Fixed a bug that caused AI agents to immediately return to their formation position after walking up to and opening the siege tower.
  • Fixed a bug that caused AI archers to attempt to use positions with no cover (merlons were destroyed).
  • Fixed a bug that prevented some mounted agents from accelerating to gallop.
Character Development System
  • Added a new settlement near Lageta named "The Retreat" in which the player can approach a new NPC "The Hermit" and decide to retire from their current campaign either moving on with one of their heirs or concluding their journey completely.
  • Added a new window where players can see their progress through their campaign at the end of it, presenting many statistics such as their kill count, play time, number of troops recruited etc. Players can reach this window; when their clan is destroyed, they decide to retire or when they complete the main storyline.
  • Perk Overhaul
    • All perk descriptions have been rewritten to improve clarity.
    • Some perks saw improvements to functionality and some had minor tweaks for balance and clarity (Swift Strike, Fleet of Foot, Arrow Deflection, Keep at Bay, Drills, Merry Men, Well Prepared, Throwing Competitions, Strong Arms, Tactical Mastery, Fleet Footed, Forgivable Grievances, Make a Difference, Lead by Example, Trusted Commander, Talent Magnet, Forced Labor, Metallurgist).
    • 15+ perks saw name changes.
    • Trade tree saw bigger changes:
      • Reordered some perk effects to make it so that the early game benefiting perks can be unlocked earlier.
      • Changed the primary perk effect of the “Silver Tongue” perk.
      • Skill descriptions have been rewritten for clarity.
      • Changed how the “effect type” is shown on the perk description tooltip.
    • Changed the description of the Partners in Crime perk.
  • Fixed a bug that prevented XP gains during multiple mission fights.
  • Fixed a bug that caused crime rating to be applied incorrectly in some cases.
Clan and Party
  • Redesigned and reimplemented Alley mechanics. Players are now able to claim alleys after clearing them. They can do so by assigning a clan member who has suitable traits and roguery skills.
    • Player-owned alleys provide gold and bandit troops for the player but also generate some crime rating.
    • Alleys will be attacked by neighbouring gang leaders, and players must respond to those attacks to keep the alley.
  • Fixed a bug that prevented wanderers from spawning until the next game load after dismissing a companion.
  • Fixed a bug that caused parties to go in and out of a village if they were willing to stay in the village, causing their visuals to be enabled and disabled, making them non-interactable.
  • Fixed a bug that caused the wage limit to be unlimited after setting it to 2000 in the Clan screen.
  • Fixed a bug that teleported governors to multiple settlements.
Armies
  • Reworked the village raid system. Instead of rewarding just through the inventory and recruitment pool of the village, village raids now primarily rely on the amount of hearth damage done to the village during the raid.
    • Rewards come in three categories - Denar, various everyday goods and the main production of the village.
    • The combined value of the loot is usually higher than f.e. attacking caravans but the weight can be rather high - especially while raiding villages that produce low-value but a high volume of goods like hardwood and grain. Raiding for commercial gain as such requires returning to towns to sell the loot more often. Alternatively, the player can do it for strategic reasons, forgoing the income.
    • Increased the recovery time for villages.
    • Forcing supplies and recruits are now also based on village hearths.
    • After being forced to give supplies or recruits a village will generate less loot through raiding for a while.
    • If a raid is completed successfully, it no longer gives the disorganised state. That only happens if you leave mid-raid.
  • Added troop selection to keep battles. (For modding: You can now initialise battle simulation with selected troops.)
  • Rebalanced renown and influence bonuses for multiple battle missions (when multiple missions are opened for that battle).
  • The player's army will now disband when there is no other party in the army except the player.
  • Factions will not create armies if they don't have any enemy that has at least one settlement.
  • The game will now pause and a menu text and menu button conditions will refresh after the siege leader party leaves the map event.
  • Fixed an exploit that allowed player army leaders to leave besieged settlements without consequences by disbanding their army.
  • The AI of parties that are targeting a siege event will be reset when the siege event ends. This fixes the double siege event problem in the same settlement.
  • Fixed a bug that caused army influence to be -2000000.
  • Fixed a bug that disabled siege menu buttons due to the player not being recognised as the siege leader.
  • Fixed a menu text bug that occurred when a higher-ranking lord joined the player's siege event.
  • Fixed a bug that caused the player’s siege to advance to the keep battle even if the player retreated in the mission.
  • Fixed a bug that gave prisoners to militia parties after sallying out which caused some prisoner heroes to not be found in settlements.
  • Fixed a bug that prevented attackers from reconsidering multiple siege battle missions after they fled from the battle mission when the player was defending.
  • Fixed an issue with influence cost calculations of siege aftermath options.
Kingdoms and Diplomacy
  • Fixed a bug that allowed minor factions to join a kingdom with which they should always be at war with (by design).
Economy and Trade
  • Fixed a bug that caused hero tooltips to show incorrect workshop ownership.
Settlement Actions (Town, Village, Castle and Hideout)
  • Changed the wanderer life cycle. Players can now find at least 1 of each wanderer type in the world at all times.
  • Fixed a bug that allowed a clan member to be invited to play a board game in an incorrect location.
  • Fixed a bug that caused the player party to be ejected from their current settlement due to an unrelated peace between other factions.
Quests & Issues
  • Added exclamation marks to "Spy Among Us" and "Inn and Out" quest menu buttons and agents.
  • Updated the consequences of criminal actions towards the quest giver's clan's villages. This now causes a 5 relationship penalty with the quest giver and a 50 experience penalty to the honor trait.
  • Lord needs Tutor success consequences changes:
    • Players will gain 25 relation with the quest giver instead of 15.
    • Players will gain 15 relation with the pupil hero.
    • Players will gain 5 renown.
  • Headman Needs Grain timeout consequences changes:
    • 5 relation penalty with the quest giver.
    • 3 relation penalty with other notables in the quest village.
    • Changed the issue frequency to rare from common.
  • Escort Merchant Caravan
    • Updated the caravan destroyed by the main hero quest log text.
    • Changed the attacking quest caravan consequences:
      • 10 relationship penalty with the quest giver.
      • 10 power penalty to the quest giver.
      • 80 honor experience to the main hero.
      • 20 prosperity penalty to the quest giver's settlement.
    • Updated the cancel by war quest log text.
    • Fixed a bug that caused tracks from bandit parties to be removed immediately.
    • Changed the timeout consequences:
      • 5 power penalty to the quest giver.
      • 5 relation penalty with the quest giver.
      • 20 honor experience penalty to the main hero.
      • 20 prosperity penalty to the quest giver's settlement.
  • Train Troops
    • Added a success log for an alternative solution.
    • The game now pauses when the decision pop-up is opened to complete the quest.
    • Fixed the bug that prevented troop counts in the quest log from being updated.
  • Village Needs Grain
    • The issue now only appears in villages whose type is "Wheat Farm".
    • Changed the issue frequency to rare from common.
    • Added a relation penalty with other notables in the issue village if the quest fails.
  • Escort Merchant Caravan
    • Updated the war declaration against the quest giver’s kingdom consequences.
    • Various quest log updates.
    • Fixed a bug that caused the quest bandit party to be immediately untracked.
  • Improved the quest progress updates for the Headman Needs Grain Seeds quest.
  • Fixed a bug that caused guards to spawn behind the gate during the Gang Leader Needs Weapons quest at Syronea.
  • Fixed issues that occurred during the main storyline when the player became the leader of an existing faction.
  • Fixed a bug that caused a quest to be incorrectly cancelled upon the conquest of a settlement.
  • Fixed a bug that caused an incorrect journal log to appear during the Art of the Trade quest.
  • Fixed a bug that caused the Conquest of a Settlement quest to not reward a correct amount of gold.
  • Fixed a bug that caused the Family Feud quest dialogue to get stuck in a loop.
  • Fixed a few inconsistencies for the required troop tiers of alternative solutions.
  • Fixed minor issues with a variety of quests.
Conversations & Encounters
  • Made various improvements to conversations by reviewing and reassigning poses & expressions based on the animation content introduced in recent patches. These were also used in updated default poses for NPC encyclopaedia entries.
  • Fixed a missing text in bandit encounter conversations.
Other
  • Added crowns to the starting rulers.
  • Added a concept page for crime and caravans.
  • Updated the length stats of all mounts to highlight the characteristics of different breeds.
  • Rebalanced shoulder armour pieces and weapons used in tournaments.
  • Increased the base settlement prisoner limit to 60 from 30 and bonus from each wall level to 30 from 10.
  • Fixed various horse behaviour problems encountered during the mounted training tutorial.
  • Fixed a bug that prevented players from restarting a particular section (like melee training) of the training field tutorial.
  • Fixed a bug that caused shields to enlarge after being dropped.
  • Fixed a bug that caused banners to be incorrectly shown in some settlements.
  • Fixed a bug that duplicated heroes in missions if the main agent changed locations through doors.
  • Fixed a bug that prevented the last-seen info from being updated correctly.
  • Fixed a bug that caused notables to stand on a chair at Lycaron.
  • Fixed a bug that caused no recruits to spawn in Tevea when starting a new game.

Multiplayer​

Crashes
  • Fixed a network-related crash that occurred when an agent position was outside of network limits.
  • Fixed a crash that occurred during the intermission due to long map names.
  • Fixed a bug that caused a crash on custom servers if they didn't have the "MultiplayerForcedAvatars" folder created.
Design & Balance
  • Lances can no longer be used to knockdown/dismount players.
  • Increased all javelin weights by 25% and decreased melee damages by 20% (except for Captain mode). This also results in a slight decrease in throwing damage.
Performance
  • Improved database performance of the lobby server.
Server & Network
  • Linux server files & hosting a server on Linux are now available (since v1.0.3).
  • Improved the custom server join performance.
  • Fixed a bug that prevented players from joining a custom server after getting kicked due to inactivity.
UI
Fixes
  • Fixed various text areas where some characters would show up as squares (killfeed, server names etc.).
  • Fixed a bug that caused the gold label in the lobby to not be updated correctly after a match.
  • Fixed a bug that caused the report player button to be disabled incorrectly.
  • Fixed a bug that caused cosmetic items to get sorted incorrectly in the Armory tab in Lobby.
  • Fixed a bug that caused the intermission screen to not work properly in some instances.

Both​

Crashes
  • Fixed a crash that occurred in relation to reversed animations' sampling.
  • Fixed a crash that occurred when an agent died while using a machine.
  • Fixed a crash that occurred in relation to item attack usages (especially if using mods).
Audio
  • Fixed a bug that prevented water collision sounds from working.
  • Fixed a bug that caused the mangonel reloading sound loop.
Performance
  • Several performance improvements were made for both battles and the campaign map.
  • Fixed finalisation order of mission behaviours to prevent certain memory leaks.
Animations
  • Improved computations of physical forces for ragdoll when an agent dies with an instant ragdoll kill.
Combat
  • Polearms (including javelins) with a length of 1.2 metres or less, no longer make mounts rear.
  • Fixed a bug that caused weapon attacks that were blocked by a shield to be considered a shield strike.
  • Fixed a bug that caused the inflicted damage to not be set when an alternative attack (kick or shield bash) was blocked by a shield.
Other
  • Fixed a bug that caused the incorrect highlighting of objects when DLSS was enabled.
  • Fixed a bug that allowed players to swivel the camera into their own heads.
  • Fixed a bug that caused achievements on Epic Games to not work after some time.

Modding​

  • Improved scene checker code (editor) to detect various spawn path placement issues.
  • Separated the map camera implementation from the map screen code.
  • A new attribute is_moving was added to the monster usage system. It allows specifying different actions in moving or stationary situations.
  • Enabled the ability to give banner tableaus to armour pieces. It works the same way as for shields, banner bearer items etc.
  • Fixed a bug that caused issues with asset importing if there were two modules with the same ID.
  • Fixed a bug that caused SpCultures default XML to throw warnings when it has no defined cultures.
  • Animation clips can now be searched by their flags in the resource viewer.
  • Increased the ModifiedDamage compression info limits from 500 to 2000 and clamped the out-of-limit damage numbers to the min/max values.
  • AddGameMenu and GetGameMenu are now public.
  • Game menu options can now work with related objects.
  • Fixed a crash that occurred if the main hero spoke with a hero that did not have any conversation lines. They now say a default conversation line instead.
patchnotes-v1.1.1.png

v1.1.1​

Singleplayer​

Crashes

  • Fixed a crash that occurred when ending missions.
  • Fixed a crash that occurred after occupying an alley.
  • Fixed a crash that occurred while loading a saved game.


Modding​

  • Fixed a crash that occurred when generating terrain.
  • Fixed a crash that occurred when auto-generating the navmesh using the "Generate Grids" button.
patchnotes-v1.1.2.png

v1.1.2​



Singleplayer​


Crashes

  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the "Heir coming of age" cutscene.
  • Fixed a crash that occurred when leaving the kingdom.

Fixes

  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.


Multiplayer​


Crashes

  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.

Fixes

  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,...).


Modding​

  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.
patchnotes-v1.1.3.png

v1.1.3​

Singleplayer​

Crashes
  • Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
  • Fixed a crash that occurred when transferring troops between formations with banners.
Fixes
  • Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.

Multiplayer​

Crashes
  • [Custom Server] Fixed a server crash that occurred due to a modded client.
Fixes
  • Fixed a bug that allowed players to use the teenage human body.
Changes
  • [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
  • [Custom Server] Increased the maximum number of servers you can host concurrently via your server token from 5 to 50.
patchnotes-v1.1.4.png

v1.1.4​


Singleplayer​


Crashes

  • Fixed a crash that occurred during missions when an agent didn’t have a right-handed weapon equipped.
  • Fixed a crash that occurred due to the mission camera not being initialized correctly during a mission start.
  • Fixed a crash that occurred during a battle when the followed agent’s camera wasn’t set.

Fixes

  • Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
  • Fixed a bug that caused an endless conversation with a noble party.
  • Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.


Multiplayer​

Fixes

  • Improved lobby server stability.
  • Fixed a bug that caused connection issues for longer-running official custom servers.
  • Fixed a bug that caused the “get_jump_action failed” log to be spammed in the custom server console.


Modding​

  • [MP] Updated the voice chat system to match the flexible number of Skirmish players (to prevent crashes with more than 6 vs 6 matches).
    • This should also resolve the custom server crash that occurred when the player distribution in a Skirmish match temporarily shifted to, for example, 5 vs 7 (due to a player switching to the opposing team before the player who lost connection reconnected to the match).
 
Last edited:
patchnotes-v1.1.5.png

v1.1.5​


Singleplayer​

Crashes
  • Fixed a crash that occurred when an agent executed a bash attack while holding a banner.
  • Fixed a crash that occurred when a banner bearer agent spawned as a reinforcement.
  • Fixed a crash that occurred when entering a siege with siege engines in reserve.

Fixes
  • Fixed a bug that caused the Tactics skill effects not to be displayed with correct values on the Character screen.

Multiplayer​

Crashes
  • Fixed a dedicated server crash that more frequently occurred with Linux server files.

Fixes
  • Fixed a bug that caused the player to get disconnected from the lobby when their party was disbanded during the game search.
 
patchnotes-b-v120.png

Beta v1.2.0​


Singleplayer​

Crashes
  • Fixed a crash that occurred during training missions due to the mount AI not being set correctly.
  • Fixed a crash that occurred during a mission due to a right-handed weapon not being set.
  • Fixed a crash that occurred due to the combat camera not being set correctly.
  • Fixed a crash that occurred when a banner bearer was killed and its banner dropped to the ground.
  • Fixed a crash that occurred when a new troop spawned into a formation that was previously not positioned on the battlefield.
  • Fixed a crash that occurred when the player died and their heir was a prisoner.
  • Fixed a crash that occurred when transferring units between Circular and Square formations.
  • Fixed a crash that occurred on launch.
  • Fixed a crash that occurred when two kingdoms declared peace.
  • Fixed a crash that occurred when the player died during alley or quest fights.
  • Fixed a crash that occurred during item exchanges in various quests and dialogues.
  • Fixed a crash that occurred when a party left an army during an ongoing battle due to starvation.
  • Fixed a crash that occurred when retreating from a combat mission.
  • Fixed a crash that occurred during the Hero Coming of Age cutscene.
  • Fixed a crash that occurred when speaking to a prisoner you’ve saved from imprisonment and they had an active vassalage offer for you.
  • Fixed a crash that occurred due to an invalid party roster state.
  • Fixed a crash that occurred when a party escorted another party.
  • Fixed a crash that occurred while starting a board game in the lord’s hall after changing the owner of the settlement through dialogue in the same mission.
  • Fixed a crash that occurred when abandoning an alley through dialogue and ordering the companion to follow the player right after occupying one.
  • Fixed a crash that occurred when starting a siege with more than two factions involved.
  • Fixed a crash that occurred when leaving settlements.
  • Fixed a crash that occurred when changing the monitor resolution and waiting for the timer to finish.
  • Fixed a crash that occurred on the Inventory screen when pressing the "Sell Equipment" button while holding CTRL.
  • Fixed a crash that occurred when a board game was completed.
  • Fixed a crash that occurred when accepting a ransom offer after a long period of time due to having the game on fast-forward.
  • Fixed a crash that occurred if the main hero was a prisoner when the troops that were sent to resolve an issue returned back.
  • Fixed a crash that occurred when sallying out while the besiegers were under attack by a friendly party.
  • Fixed a crash that occurred when starting a battle with a party that didn’t have the party component.
  • Fixed a crash that occurred when making peace through dialogue.
  • Fixed a crash that occurred when entering the Kingdom menu.
  • Fixed a crash that occurred when switching between the gamepad and mouse controls.
  • Fixed a crash that occurred when entering a newly occupied settlement.
  • Fixed a crash that occurred due to a memory spike when leaving a conversation.
  • Fixed a crash that occurred when peace was declared via the Diplomacy screen during a raid.
  • Fixed a crash that occurred when the main hero died during a siege simulation.
  • Fixed a crash that occurred during Sally Out Ambush missions.
  • Fixed a crash that occurred due to a kingdom decision proposed by a clan that was no longer part of that kingdom.
  • Fixed a crash that occurred when destroying the conspiracy kingdoms in the main storyline.
  • Fixed a crash that occurred while having the Scout Enemy Garrisons issue quest active.
  • Fixed a crash that occurred if the Escort Merchant Caravan issue quest ended before any bandit encounters.
  • Fixed a crash that occurred when creating the Army of Poachers issue quest.
  • Fixed a crash that occurred when speaking to an army member while having the Lord Needs Horses issue quest active.
  • Fixed a crash that occurred when the Escort Merchant Caravan issue quest was canceled.
  • Fixed a crash that occurred when completing the Village Needs Draught Animals issue quest.
  • Fixed a crash that occurred when talking to the rival gang leader during the Rival Gang Moving In issue quest.
  • Fixed a crash that occurred while loading a save.
  • Fixed a crash that occurred when moving your computer timezone back between saves.
  • Fixed a crash that occurred when loading a save and a caravan not being correctly created.
  • Fixed a crash that occurred when loading a save that has an ongoing siege.

Performance
  • Improved performance of the item modifier selection algorithm.
  • Optimized the search algorithm for finding appropriate generic greeting voiceovers.
  • Fixed a bug that caused FPS drops on the "Manage Garrison" screen.

Save & Load
  • Optimized the save system to further reduce the save size.
  • Ironman saves now show the name of the character.

Localization
  • Improved various localizations.

Art
  • Added 6 new battle terrains - West of Revyl, southwest of Quyaz, three terrains northeast of Razih and one around the town of Odohk.


  • Added a total of 4 new bandit hideout scenes for the desert, forest, seaside, and mountain environments.
  • Added 11 new dagger holsters.
  • Added new images for alley menus.
  • Changed the static colors of cloth located on 61 armor pieces to heraldic colors (the used color now depends on the faction color).
  • Conducted minor improvements for various town & castle scenes (including global illumination).
  • Fixed a bug that prevented the siege from ending at Pen Cannoc.
  • Fixed a bug that caused cloth meshes on the campaign map to become distorted.
  • Fixed and improved the bandit hideout cutscene transition. Hideout boss and bodyguards should now properly spawn when the camera fades out.
  • Fixed a tree texture bug that occurred on the campaign map.

Animations
  • Fixed a bug that caused the agent rotation to be incorrect while climbing a ladder that was rotated sideways.
  • Fixed a bug that prevented hand animations from being played when a mission was paused.
  • Fixed a bug that caused agents to hold books incorrectly.

Campaign Map
  • Weather and weather effects have been introduced.
    • Both rain and snow can now appear on the campaign map as well as in missions depending on the season of a specific region. Consequently, the grounds become wet or snowy and stay that way for a period even after the precipitation is gone.
    • Campaign Map Effects:
      • Wet/snowy grounds decrease mounted infantry and cavalry speed bonus components of party speed by 30%.
      • Wet/snowy grounds double the siege preparation time.
    • Mission Effects:
      • Wet/snowy grounds decrease the max speed of mounts and mount acceleration by 15%.
      • Active raining or snowing decreases the projectile speed of arrows and bolts by 20%, causing reduced damage and accuracy.
  • Updated the town icons of Razih, Hubyar, Qasira and Sanala to resemble their mission counterparts.
  • Fixed a bug that caused trebuchets to appear on the walls of the defenders in a siege.

UI
Changes
  • Income/Expenses Tooltip
    • Income and expenses are now grouped and displayed in categories (Settlement, Workshop, Caravans, Garrison and Party, Tribute Payments,...).
    • For a more detailed view, you can still expand the tooltip by holding ALT.
    • Fixed a bug that caused the tooltip to expand beyond the visible screen.
  • Clan Screen
    • Added a new fief profit display that shows the profits of your fiefs in a more detailed manner.
    • Added persistent headers and sorting by attributes.
  • Marriage Offer
    • Added a new pop-up that includes details about the potential bride and groom.
  • Crafting Screen
    • Added a new hero selection pop-up which is more consistent with other pop-ups.
    • Added controller key hint visuals that inform you that you can move the camera when inspecting a weapon.
    • Fixed various bugs related to hotkey inputs.
  • Added a confirmation pop-up that appears when trying to leave the final lord's hall fight menu.
  • Added a confirmation pop-up that appears when trying to leave troops behind on the looting screen.
  • Added a tooltip that explains you can't gain achievements while playing SandBox.
  • Added a warning animation to the low values in the Town Management menu.
  • Improved text displayed on the tooltip when hovering over the decision to grant your companion a fief.
  • Increased the durations of some notification banners.
  • Improved the display of captain perks on the Order of Battle screen.
Fixes
  • Fixed a bug that caused the date displayed during cutscenes to be incorrect.
  • Fixed a bug that prevented the "Send Troops" button from working when there were no healthy troops on the opposite side.
  • Fixed a bug that caused an incorrect dialogue to be displayed when clicking the “Sally out” button and canceling it immediately.
  • Fixed a bug that caused an incorrect menu background to be displayed after losing a hideout battle.
  • Fixed a bug that prevented quest markers on hideouts from being displayed.
  • Fixed a bug that caused an incorrect player’s banner to appear on the settlement nameplate.
  • Fixed a bug that caused the Prisoner Party screen to open when managing alleys on the Clan Screen.
  • Fixed a bug that caused the difficulty in Campaign Options to appear as “Freebooter” after loading a save even if it was previously different.
  • Fixed a bug that allowed you to change your own party’s leader while managing a companion’s party.
  • Fixed a bug that caused all formations to be converted into a ranged type during the Order of Battle phase in a siege.
  • Fixed a bug that prevented the removed siege engines from being redistributed when using the auto-deploy button during the Order of Battle phase.
  • Fixed a bug that allowed you to deploy siege weapons even if you weren’t the army leader during the Order of Battle phase.
  • Fixed a bug that caused a companion to act as a regular troop by dismissing them through conversation via the Party screen and then using the reset button.
  • Fixed a bug that prevented tutorials from progressing when disabling tutorial hints.
  • Fixed a bug that prevented the encyclopedia pages of troops from opening on the Manage Troops screen.
  • Fixed a bug that caused the encyclopedia Close button to gray out and become unclickable.
  • Fixed a bug that prevented troop counts from being updated after upgrading or transferring troops.
  • Fixed a bug that caused different “Days until no food” values to be displayed on the Siege overlay and Army food tooltip.
  • Fixed a bug that prevented voice pitch changes from being undone/redone.
  • Fixed a bug that allowed you to name your crafted weapons using invalid characters.
  • Fixed a bug that caused the Siege UI texts not to refresh when an allied army leader joined the siege.
  • Fixed a bug that caused the "Party without a leader" circle notification to stick around even after disbanding the party.
  • Fixed a bug that caused the disorganized state and quest icons to overlap.
  • Fixed a bug that prevented the confirmation pop-ups from being displayed on the Party screen when exiting using keyboard shortcuts.
  • Fixed a bug that prevented remapped camera controls from being operational on the campaign map.
  • Fixed a bug that caused time to pass on the Game Menu when pressing arrow keys.
  • Fixed a bug that caused the first vote in the queue to come up when clicking on the map notification for a pending kingdom vote - not necessarily the one you clicked on.
  • Fixed a bug that prevented troops from being donated to another party if their prisoners were over the limit.
  • Fixed a bug that caused the keyboard/mouse icons to flicker during the tutorial.
  • Fixed a bug on the Crafting screen that prevented the copy/paste of weapon designs if the pasted design wasn’t of the same weapon class as the currently selected one.
  • Fixed a bug that prevented the “Newly Unlocked” markers from appearing on the Crafting screen.
  • Fixed a bug that prevented the Cancel button from working on the Party screen.

Battles and Sieges
  • Introduced Formation Targeting.
    • The system allows players to target specific enemy formations with one or all of the allied formations.
    • Targeting is done by using the Charge or Engage orders. Simply look at the enemy formation’s sigil as you give either order.
    • Your troops will always prefer to attack the marked enemy over others under a target order as long as they can reach it.
    • To disable a target order, you can issue any attack or movement order. This includes Charge and Engage - if you don’t look at an enemy formation.
    • The order UI indicates the current targets of your formations.
    • The feature is only available in Singleplayer - but we intend to explore it for multiplayer in the future as well.
  • Reworked the Auto Battle Calculation system.
    • Mission and terrain types now provide bonuses or penalties for attackers and defenders.
    • For example, an attacking horse archer on flat terrain now has a large bonus but if you throw him into the forest that converts into a large penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.
    • Perks of the Army/Party leader that have a Captain effect now also give a bonus to all the troops under their command. A tier is determined for each of these perks and those are then counted together. Tier 1-3 gives a bonus of 1%, tier 4-6 of 2%, tier 7-8 of 3%, and tier 9+ of 6%.
      • For example, having the Deft Hands (T6) and Form Fitting Armor (T2) perks results in a bonus of 3% (T8 ).


  • Banner bearers no longer despawn or respawn when configuring formations during the Order of Battle phase. Existing troops now switch their equipment appropriately instead.
  • Improved the way troops avoid the battering ram while moving.
  • Troops now stop using usable machines when the siege is over.
  • Troops closest to the ranged siege weapon are now picked as the ones doing the reloading.
  • Troops hit by boulders can now not only be wounded but also killed.
  • Fixed a bug that caused formations not to face the correct direction when moved to a siege weapon during the Order of Battle phase.
  • Fixed a bug that caused formation captains to be assigned to their own formations multiple times during the Order of Battle phase.
  • Fixed a bug that prevented the auto-deployment feature from working correctly during the Order of Battle phase.
  • Fixed a bug that caused units to disperse when transferring them between formations during the Order of Battle phase.
  • Fixed a bug that caused troops to cancel their queue and run around the siege ladder after it was pushed back down by the defenders as well as made minor improvements to the ladder queue system.
  • Fixed a bug that caused defenders to position themselves at the ladder landing points instead of the siege tower docking point when the attackers were approaching with one.
  • Fixed a bug that caused troops to ignore enemy agents while moving towards a siege engine.
  • Fixed a bug that caused troops to get stuck on the ladder while climbing.
  • Fixed a bug that caused troops to continue to climb ladders even after winning the siege.
  • Fixed a bug that caused troops to cheer while using a siege engine.
  • Fixed a bug that caused agents to stand still instead of moving towards siege engines.
  • Fixed a bug that caused defenders to spawn outside the castle.
  • Fixed a bug that caused troops to look towards the castle while retreating.
  • Fixed a bug that caused the AI to immediately start retreating during a Sally Out Ambush mission.
  • Fixed a bug that caused the defenders to immediately call off the Sally Out Ambush if they didn’t have enough cavalry.
  • Fixed a bug that prevented infantry from retreating during the Sally Out Ambush mission if the castle gate wasn’t located in the middle.
  • Fixed a bug that caused the "Try to get away" menu option to appear after performing a Sally Out Ambush mission, saving and reloading the game.
  • Fixed a bug that caused fleeing troops not to be counted as casualties. This should result in a more appropriate timing for the retreat of an army.
  • Fixed a bug that caused fleeing troops to be disregarded in various troop number calculations. This prevented the winning side from realizing they were winning the battle.
  • Fixed a bug that caused the number of ranks to change during the transition between Line and Loose formations.
  • Fixed a bug that caused the Loose formation to shrink upon receiving reinforcements.
  • Fixed a bug that limited the speed of troops during a formation change.
  • Fixed a bug that caused troops in Circle or Square formations to all face one direction instead of outwards.
  • Fixed a bug that caused troops in Circle or Square formations to continuously move when given the Face Enemy order.
  • Fixed a bug that prevented the last row of the Square formation from being filled.
  • Fixed a bug that prevented a column formation with more than one rank from being formed.
  • Fixed a bug that caused a delay to occur when giving a retreat order to the whole army.
  • Fixed a bug that caused ranged units to continuously move back and forth in response to the Engage order.
  • Fixed a bug that prevented skirmishers from approaching the enemy when given the Advance order. Now, they attack the enemy while using their throwing weapons.
  • Fixed a bug that caused troops to hold their shield up while retreating.
  • Fixed a bug that prevented troops from interacting with horses.
  • Fixed a bug that caused only the player’s or the siege commander’s troops to be killed during siege bombardment.
  • Fixed a bug that caused parties that were neutral to the settlement to be kicked from it when a hostile party besieged it.
  • Fixed a bug that caused the siege to persist despite peace being made between the factions.
  • Fixed a bug that prevented the new AI siege commander from doing anything when a stronger allied army took over a siege from the player.
  • Fixed a bug that caused a party to flee from a besieged settlement instead of joining the besieging army.

Character Development System
  • Fog of War Improvements
    • Ask the tavern keeper to learn more about the clan that owns the settlement, unlocking all clan member information in the encyclopedia for a fee. Inquiring about companions reveals their details as well.
    • Receiving a marriage proposal from another clan or asking a lord about eligible bachelors also unlocks information of these characters in the encyclopedia.
  • The “Birth and Aging” option is now available on all consoles. We’ve renamed it from “Birth and Death” to “Birth and Aging” to better distinguish it from other options.
  • Improved and made various bug fixes to the following perks:
    • OneHanded: Chink In The Armor, Way Of The Sword, Cavalry, Wrapped Handles, To Be Blunt, Steel Core Shields
    • TwoHanded: Vandal, Way Of The Great Axe, Shield Breaker, Beast Slayer, Strong Grip
    • Polearm: Lancer, Way Of The Spear, Keep At Bay, Unstoppable Force, Pikeman, Steed Killer, Standard Bearer, Sure Footed, Sharpen The Tip
    • Bow: Bodkin, Renowned Archer, Bulls Eye, Deadshot, Hunter Clan, Renowned Archer
    • Crossbow: Puncture, Mighty Pull, Pavise, Sheriff, Deft Hands
    • Throwing: Weak Spot, Unstoppable Force, Impale, Mounted Skirmisher
    • Riding: Shepherd, Deeper Sacks, The Way Of The Saddle, Veterinary, Sagittarius, Sweeping Wind, Horse Archer, Dauntless Steed
    • Athletics: Mighty Blow, Form Fitting Armor, Ignore Pain
    • Crafting: Artisan Smith, Practical Refiner, Practical Smith, Practical Smelter, Curious Smelter, Curious Smith
    • Scouting: Village Network, Forest Kin, Uncanny Insight, Vantage Point, Beast Whisperer, Rearguard, Water Diviner, Pathfinder
    • Tactics: Tactical Mastery, Improviser, Decisive Battle, Elite Reserves, Gens d’armes
    • Roguery: White Lies, Scarface, Rogue Extraordinaire, Promises, Fleet Footed, In Best Light, Partners In Crime
    • Charm: Virile, Firebrand, Immortal Charm, Tribute, Effort For The People, In Bloom, Young And Respectful, Meaningful Favors, Forgivable Grievances, Moral Leader, Self Promoter, Public Speaker
    • Leadership: Leader Of Masses, Loyalty And Honor
    • Trade: Granary Accountant, Silver Tongue, Great Investor, Artisan Community
    • Steward: Price Of Loyalty, Sound Reserves, Contractors, Gourmet, Arenicos Mules, Price Of Loyalty, Master Of Planning
    • Medicine: Siege Medic, Clean Infrastructure, Perfect Health, Bush Doctor, Preventive Medicine, Minister Of Health, Good Lodging
    • Engineering: Clockwork, Architectural Commissions, Wall Breaker, Dreadful Sieger, Metallurgy
  • Children now have random personality traits instead of directly inheriting them from parents (to diversify their personalities).
  • The roguery experience gained from selling prisoners now takes into account their tier as well.
  • Fixed a bug that canceled your romance progress when speaking about it with a hero that was part of an army or was taken prisoner.
  • Fixed a bug that caused the character to retire even when selecting “No” during the final retirement confirmation.
  • Fixed a bug that caused the “Nomadic Traditions” perk to only affect swing attacks. It should now affect thrust attacks as well. Updated the perk text to indicate that it only applies to melee attacks.
  • Fixed a bug that prevented the “Bow Control” perk bonus from being applied to troops.
  • Fixed a bug that caused the "Way of The Saddle" perk bonuses to be applied twice.
  • Fixed a bug that caused the “Well Strapped” perk to reduce the chances of horses being lame less than intended.
  • Fixed a bug that caused horse hit points to be reduced when dismounting and mounting a horse. This occurred if the rider had perks that increased horse hit points.
  • Fixed a bug that caused heroes that just came of age to have negative experience until the next save/load.
  • Fixed a bug that reset your spent influence when pressing Escape.
  • Fixed a bug that caused the wrong Wins/Losses numbers to be displayed on the Game Over screen.
  • Owning a settlement that is of the same culture as your character allows the criminal rating with that faction to drop faster than normally. Fixed a bug that enabled this even if you didn't own the settlement.

Clan and Party
  • Reworked the after-battle prisoner distribution and recruitment.
    • Caravan and village parties no longer take prisoners or recruit from the rescued prisoners pool.
    • Bandit parties only recruit bandits from the rescued prisoners pool.
    • Garrison parties and settlement militia deposit all prisoners they take to their settlement’s dungeon.
    • Garrison parties only recruit non-bandit troops from the rescued prisoners pool.
    • Village militia doesn’t take prisoners or recruit troops from the rescued prisoners pool.
  • Wanderer Changes
    • Balanced the variety of wanderer types by adding small amounts of non-combat skills to one-dimensional wanderers or by changing the over-used types like Scouting.
    • Reworked combat skills of some wanderer types that had multiple high redundant combat skills. This lowers their levels, making it easier to develop your companions as desired.
  • Influence is no longer given when your clan’s party donates prisoners to a settlement owned by your clan.
  • Your party is no longer seen by other parties when waiting in a hideout.
  • The party AI now resets upon leader change (rethinking their next moves).
  • AI parties now no longer consume mounts when upgrading troops that require one for their upgrade.
  • The spouse can now get pregnant when traveling in the same party as the main hero (no longer requiring you to wait in a settlement).
  • Primary colors of clans that left their factions often used colors that resembled the Empire faction color. They now use desaturated versions of their initial culture's color instead.
  • Fixed a bug that prevented bonuses and penalties from being updated immediately after changing party roles.
  • Fixed a bug that allowed you to attack neutral parties (caravans, villagers,...) without consequences.
  • Fixed a bug that caused disbanded companion parties to raid villages instead of going to the nearest friendly settlement.
  • Fixed a bug that allowed you to create a party for a rescued companion without the system checking the conditions required for it.
  • Fixed a bug that caused three or more factions to continue with a siege/battle despite peace being declared.
  • Fixed a bug that caused troops to get an incorrect amount of XP when items are discarded if Paid in Promise or Giving Hands perks were active.
  • Fixed a bug that prevented allied parties from donating troops to a newly conquered settlement if you were the ruler of the faction.
  • Fixed a bug that enabled you to assign scattered companions as governors.
  • Fixed a bug that caused parties that haven’t yet merged with their army to get disorganized after the army had disbanded.
  • Fixed a bug that caused an army member party not to get disorganized after the army had disbanded.

Armies
  • Improved army member party visuals to take terrain into account while traversing the lands.
  • Updated the “Army waiting in settlement” menu text to reflect the settlement type the army is in.
  • Fixed a bug that prevented Army menu texts from being updated.
  • Fixed a bug that caused AI parties to pay double the influence to form an army.
  • Fixed a bug that caused AI parties to leave the settlement while it was under siege.
  • Fixed a bug that caused an army member to be visually stuck near a gate on the world map.
  • Fixed a bug that prevented Armies from attacking enemy besiegers that were weaker than them and instead moved back and forth on the world map.
  • Fixed a bug that caused an incorrect army strength number to be displayed on the army management screen.
  • Fixed a bug that prevented army cohesion from being boosted when spending influence.
  • Fixed a bug that caused caravans to join the player’s army which prevented the player from engaging with enemies.

Kingdoms and Diplomacy
  • Fiefless Kingdom Destruction
    • Kingdoms that lose all of their fiefs no longer linger around. Instead, they get destroyed.
    • The kingdom’s clans become independent, inheriting its diplomatic stances and relations. Over time, they can join available kingdoms or wither away if they fail to do so for more than four weeks.
    • Players can still persuade or kill enemy lords to the same end. However, they are no longer forced to choose between that, vying for peace or having to fend off an endless stream of attacks by an essentially defeated opponent.
  • Fixed bugs that prevented the following kingdom policies from working correctly: Feudal Inheritance, Precarial Land Tenure, Land Tax, and War Tax.
  • Fixed a bug that caused a negative relationship change with a friendly noble after rescuing them from the enemy.
  • Fixed a bug that prevented war from being declared when attacking the faction’s villagers or caravans.
  • Fixed a bug that caused a minor faction to make peace with their nemesis kingdom.
  • Fixed a bug that caused nobles to offer 0 denars as a prisoner ransom.
  • Fixed a bug that caused heroes to become prisoners of their own or neutral factions.
  • Fixed a bug that caused heroes to be kept as prisoners indefinitely in villages.

Economy and Trade
  • Introduced Warehouses
    • This feature expands upon the existing workshop mechanics and seeks to provide you with a new trade gameplay loop - the ability to provide owned workshops with raw resources as well as the ability to collect processed goods from them.
    • Warehouses are storage units with limited stock capacity where you can stock any item. They’re accessible through the town menu.
    • Warehouse management can be done through the “Clan” screen under the “Others” tab. Here, you can determine whether a Workshop should use the inputs you manually provided and how many outputs it should store or sell directly on the market.
  • Workshops can now only be purchased directly from notables.
  • Improved various workshop-related dialogues.
  • Fixed a bug that caused item prices to be miscalculated on the inventory screen.

Crafting
  • Weapon Modifier Changes
    • Crafted weapons with modifiers now have their parameters (swing speed, cut damage,...) increased or decreased based on the modifier values instead of randomly.
    • A weapon modifier is now added to the crafted weapon based on the item’s crafting difficulty and the hero’s crafting skill.
      • There are five different modifiers: Poor, Inferior, (Common), Fine, Masterwork, and Legendary. Weapon prefixes are based on these and can differ based on weapon type, for example, “Rusted Sword” or “Dented Axe”.
      • The more the skill outweighs the difficulty, the higher likelihood there is to craft a weapon with a better quality modifier and the other way around.
    • Fixed a bug that prevented modifiers from correctly applying their effects in combat missions.
    • Fixed a bug that caused crafted items to lose their modifiers when loading a save.

Settlement Actions (Town, Village, Castle and Hideout)
  • Added a 36-hour cooldown before a hideout can become infested again.
  • Fixed a bug that caused governors to move out of their governed settlement.
  • Fixed a bug that allowed you to enter the lord’s hall with or without a bribe (you were able to bribe the guard even though you could enter directly via the door).
  • Fixed a bug that caused an empty menu to appear after a raid.
  • Fixed a bug that prevented the gang leader’s health from replenishing after an Alley attack.
  • Fixed a bug that caused heroes that were assigned to Alleys to be teleported to different settlements.
  • Fixed a bug that caused the Bandit Boss to use a ranged weapon during the Hideout duel.
  • Fixed a bug that prevented the Engage order from working in Hideout missions.
  • Fixed a bug that caused Hideouts to stay on the campaign even after clearing them.

Main & Issue Quests
  • New "Village Needs Crafting Materials" Issue Quest
    • Summary: Headman/Landlord in the village needs crafting materials for their ongoing project.
    • Conditions:
      • The Quest Giver has a relation with the Player that is above -10.
      • The Player is not at war with the Quest Giver’s faction.
    • Fixed a bug that prevented quest items from being tracked correctly.
    • This issue quest has been added with v1.1.0 already but it slipped through the cracks and it deserves to be mentioned!
  • New “Special Weapon Order" Issue Quest
    • Summary: The Gang Leader is looking for someone to craft special weapons for their men.
    • Conditions:
      • The Player’s crafting skill must be above 30.
      • The Quest Giver has a relation with the Player that is above -10.
  • New "Smugglers" Issue Quest
    • Summary: The Noble is having problems with smugglers in their settlement and they need you to take care of them.
    • Conditions:
      • The Quest Giver owns a town.
      • The Quest Giver has a relation with the Player that is above -10.
      • The Player has more than 10 troops.
      • The Player’s faction is not at war with the Quest Giver’s faction.
  • Reworked the “Gang Needs to Offload Stolen Goods” Issue Quest
    • Summary: The Gang Leader wants to sell you stolen goods through their friends in a nearby hideout.
    • Conditions:
      • The town’s security is below 70.
      • There is a merchant in the town.
      • There is an infested hideout nearby.
      • The Quest Giver has a relation with the Player that is above -10.
      • The settlement does not belong to the Player’s clan.
  • "Headman Needs Grain” Issue Quest
    • If a war is triggered between the Player's and the Headman's village's faction due to the high crime rating of the Player, the issue quest is canceled and the following penalties are applied: -50 honor XP, -5 relationship with the Headman, and the Headman gets -10 power.
    • The quest gets canceled if the village is raided.
    • The quest gets removed if the nearby towns have enough grain.
    • The quest no longer gets removed if the village is raided, and the player can take it when the village is rebuilt.
    • Fixed a bug that caused the quest to be canceled when loading the game or during gameplay due to a miscalculation in the price of grain.
  • “Rival Gang Leader” Issue Quest
    • Adjusted quest rewards, penalties, and world effects.
    • Shortened the Gang Leader's preparation duration before the fight.
    • Added gang leader henchman characters to the fight.
    • Adjusted troop counts on both sides.
    • Fixed a bug that caused troops to be revived after the quest’s battle.
    • Fixed a bug that prevented troops from gaining experience after the fight.
    • Fixed a bug that caused bandits to throw rocks during the fight.
    • Fixed a bug that caused the scoreboard to show incorrect information after switching sides.
  • “Notable Wants Daughter Found” Issue Quest
    • Made minor tweaks and bug fixes related to relation changes, objective tracking, and hero parameters.
  • “Raid an Enemy Territory” Issue Quest
    • You’re now informed of the next steps after raiding the enemy villages.
    • The quest succeeds if you have already raided the requested number of villages when it times out.
  • “Lord Needs Horses” Issue Quest
    • Tweaked the reward formula and the number of required horses.
    • You can now also hand over the requested horses in a settlement owned by the Quest Giver’s clan.
  • “Family Feud” Issue Quest
    • The character needing protection from you was able to defend himself. Now, he needs your help to stay alive.
  • “Inn and Out” Issue Quest
    • Added exclamation marks to the relevant locations and quest NPCs.
  • “Scout Enemy Garrisons” Issue Quest
    • Fixed a bug that caused kingdomless clan leaders to generate the quest.
  • “Art of the Trade” Issue Quest
    • Fixed a minor conversation text bug.
  • “Overpriced Raw Materials” Issue Quest
    • Fixed a bug that allowed the player to send Tier 1 troops to resolve the quest.
  • “Artisan Can’t Sell Products” Issue Quest
    • Fixed a bug that caused the relation penalty to be applied twice.
  • “Conquest of Settlement” Issue Quest
    • Fixed a bug that prevented the quest from being completed despite capturing the settlement.
  • “Landowner Needs Manual Laborers” Issue Quest
    • Fixed a bug that allowed the player to sell non-bandit prisoners.
  • “Escort Caravan” and “Caravan Ambush” Issue Quests
    • Fixed a bug that caused bandit parties to attack the wrong caravan due to a conflict between the quests.
  • Main Quest
    • Assigned changing facial expressions and postures to the characters explaining the Battle of Pendraic.
    • Added new animation tags to Battle of Pendraic dialogue individual lines, so that facial expressions and postures change as characters relay their versions of the battle.
    • Disabled the generic greeting voiceovers of the hero’s brother.
    • Fixed a bug that occurred during the Eliminate [Faction] quest where defeating the kingdom didn’t resolve the war between the factions.
    • Fixed a bug that caused bandit parties’ clans to get randomly changed.
    • Fixed a bug that caused Dragon Banner pieces to appear in the inventory after loading a save despite already assembling the Dragon Banner.
    • Fixed a minor text bug that appeared on the pop-up when deciding to Visit or Talk with a main quest hero.
  • Tutorial Phase
    • Added a track indicator to the Headman.
    • Fixed a bug that caused encounter battle menus to get closed after loading a save.
  • Imprisoned heroes can no longer give issue quests.
  • Quest Giver nobles can now be killed and their quests get canceled.
  • Fixed a bug that prevented the red exclamation mark from appearing on the Quest Log when loading a save.

Conversations & Encounters
  • Updated body posture animations, adding more variation and movement.
  • Increased the number of tags in dialogues that change both facial animations and poses when NPCs change their mood, especially in quest dialogues. For example, NPCs are now more likely to smile or become cheerful if the player accepts a quest or act shocked or aggressive if the player betrays them.
  • An NPC now recognizes the player in their initial conversation if the player has positive or negative relations with them despite not having high renown.
  • Fixed a bug that caused the wrong conversation line to appear when discussing defection with non-clan leaders.
  • Fixed a bug that caused the wrong conversation line to appear when ending the mercenary service.
  • Fixed a bug that prevented mounts from stopping when starting a conversation with an NPC.
  • Fixed a bug that caused hero prisoners to disappear when a bandit party surrendered to the player.
  • Fixed a bug that prevented nobles from thanking the player after helping them in an encounter.

Other
  • Bandit parties that ambush caravans are now always called “Raiders” on the encounter menu.
  • Fixed a bug that caused a black screen to appear when using Photo Mode inside the keep.
  • Fixed a bug that caused characters generated at the start of the game not to have descriptions in the Encyclopedia.
  • Fixed a bug that caused achievements to get disabled after playing for a period of time.
  • Fixed a bug that allowed the player to get the “Horde Breaker” achievement by defeating a party that was on its way to join an army.
  • Changed the main hero’s brother’s starting civilian weapon from "Highland Spiked Club" to "Falx Knife".
  • Removed Rhagaea’s gloves.
 
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Multiplayer​

Crashes
  • Fixed a crash that occurred after a captain round ended.

Art
  • Added 37 new perk icons and re-adjusted some existing ones.
  • Changed the static colors of cloth located on 12 armor pieces to heraldic colors (the used color now depends on the faction color).
  • Updated the troop selection screen character idle animations.

Audio
  • Re-enabled ambient sounds.

Design & Balance
  • Changed the Khuzait Rabble troop’s "Sickle" perk to "Axe" and "Khuzait Sickle" weapon to "Khuzait Light Axe".

Map Related
  • Added an alternative path to each of the two spawn areas in the Port at Omor scene.

Other - Miscellaneous
  • Added Taunts
    • Taunts are animations through which you can express yourself, for example, by showing Disappointment, Bowing, Surrendering,...
    • A total of 32 different animations can be acquired by getting them in the Armoury with Loot. They are categorized based on the weapons you can use them with. Not every Taunt works with every equipment type.
    • Full-body Taunts block player movement while half-body Taunts retain the ability to run around while playing the animations.
    • 6 slots can be equipped with Taunts in the Armoury before jumping into battle - where they’re accessible via the “O” button by default.
  • Implemented a custom party system for Xbox console players.
  • Fixed a bug that prevented players from picking up boulders and firepots.
  • Fixed a bug that prevented players from spawning in due to stray mounts. These are now faded out.

Performance
  • Improved the efficiency of CPU usage for multiplayer servers.

UI
Changes
  • Removed modded matches from recent games.
  • Players who are offline will no longer show up as "At Lobby" or "Not In Multiplayer" in the Friends list.
Fixes
  • Fixed a bug that caused the equipment selection menu to stay active in the class loadout screen.
  • Fixed a bug that caused the scoreboard not to be correctly updated.
  • Fixed a bug that prevented the player level from being updated after battles in the lobby.
  • Fixed a bug that caused the wrong faction colors to be shown on the class selection screen when in mirror matches.
  • Fixed a bug that prevented the "Enable Generic Names" option from working correctly while on duel mode.
  • Fixed a few text overflow issues that occurred on the Lobby screen.

Dedicated Servers
  • Fixed various crashes that occurred due to warmup behavior.
  • Merged the Custom Server Helper module into the base game. You do not have to manually enable it to download maps from Dedicated Servers anymore.
  • Dedicated servers are now targeting .NET 6 instead of .NET Core 3.1.
  • Added a new console command "set_server_bandwidth_limit_in_mbps" and launch option "serverbandwidthlimitmbps" for limiting dedicated server bandwidth usage.
  • The “AutoTeamBalanceThreshold” option now accepts numbers instead of enum indices. This means that you can now set the auto team balance threshold from 0 to 30 players.
  • Added a new "DisableInactivityKick" option which if set to “true” disables automatic player kicks.
  • Added a new command line argument "use_parent_console” which forces the dedicated server to use the console it is launched from.
  • The welcome message is no longer displayed as a separate popup but is printed into the chat instead.

Both​

Crashes
  • Fixed a crash that occurred when an agent incorrectly reserved a mount that was already reserved by another agent.
  • Fixed a crash that occurred due to a bug related to siege engines.
  • Fixed a crash that occurred when launching the game.

Art
  • Fixed a bug that prevented the particle effect from triggering when hitting agents with a burning jar.

Audio
  • Revised the siege engine sound effects.
  • Improved ambiance and UI sounds.
  • Added click sound effects to UI shortcut buttons.
  • Added many missing sounds to button shortcuts, such as pressing A or D to transfer troops on the party screen.

UI
Changes
  • Mouse scroll speed no longer depends on your resolution and framerate.
Fixes
  • Fixed a bug that prevented keyboard binds from being saved on consoles.
  • Fixed a bug that caused players to get stuck on the transfer troops menu if the “Hide Battle UI” option was enabled.
  • Fixed a bug that caused the launcher to open with Multiplayer selected if the last selected option was Singleplayer and vice versa.
  • Fixed a bug that caused the game to pause when losing Window Focus, even when the option was disabled.

Animations
  • Refined the hand placement of agents used when they are climbing up the siege ladders.
  • Fixed a bug that caused the wrong character animation to be used when slightly moving diagonally.
  • Fixed a bug that caused the character to stutter when on a moving object.
  • Fixed a bug that caused the sword to disappear for a moment when quickly switching the aiming direction.

Combat
  • Pushable Siege Ladders
    • Siege ladders can now be pushed back even with agents climbing on them. This can be done by the player or an AI agent until the climbers reach a certain height.
    • The action of pushing the ladder back can be canceled by attacking the pushing agent.
  • Reworked the Melee Combat AI
    • AI troops now fight less recklessly which, on average, increases the duration of combat. This was achieved by decreasing the attack frequency (especially when fighting multiple enemies), making the agents always block when within enemy strike range (when they are not attacking themselves), and through faster target reevaluation when hit by another enemy.
    • Agents now also detect the risk of becoming surrounded by multiple enemies and attempt to escape such situations.
    • Agents now preemptively raise their shields when moving towards enemy units that are preparing to shoot a projectile at them.
    • Fixed various minor bugs in melee AI behavior.
  • Improved Ranged AI and the Targeting System
    • Ranged agents no longer keep approaching the enemy during a Charge order. Instead, they get in range and open fire until the target itself gets close enough for melee.
    • Ranged agents also reposition if their view gets obstructed by a friendly troop or a tree.
    • The overall targeting system was refined to improve situations where AI agents would prioritize the player despite having more optimal targets near them. This benefits melee, ranged, and mounted troops.
    • Reduced the number of cases where agents tried to attack an enemy behind an obstacle.
    • Fixed a bug that caused horse archers to switch between melee and ranged weapons when given the “Engage” order with enemy formations far away.
  • Improved the Cavalry AI’s Aiming and Movement Systems
    • Agents now take into account their weapon’s reach when determining the attacking direction as well as try to attack the body part that would yield the most damage.
      • This also fixes a bug that caused agents to miss their target, even if it was stationary.
    • Refined the movement decision-making process, resulting in the agents’ increased tendency to couch lances, which in turn increases their effectiveness during a charge.
      • This also fixes a bug that caused two cavalry agents to circle each other indefinitely without attacking.
  • Improved AI agent positioning, fixing various related issues.
  • Fixed a bug that caused ranged AI agents to keep their distance from the enemy even if undesired.
  • Fixed a bug that prevented AI agents from picking up boulders.
  • Fixed a bug that caused AI agents to try and pick up unreachable items (for example, a weapon lying under a siege tower).
  • Fixed a bug that prevented horse archers from switching back to their bows after once using a melee weapon.

Other
  • Extended Gamepad Support
    • [PS5 only] Added various DualSense features:
      • Added support for adaptive triggers during combat. You can now feel the tightness of your bowstring and more.
      • Gyro-aiming with the controller is now possible.
      • Important sounds are played on your controller speaker during combat (also available on PS4).
      • Added fine-tuned vibrations to various in-game scenarios. Now you can feel the surface you're riding your horse on or the impact of hand-to-hand combat.
    • [All other platforms]
      • Added gamepad rumbles to various in-game scenarios, both for combat and campaign.
    • Please note that the PS5/PS4 controllers features are not yet fully supported when using them on PC. We intend to work on this during the beta period.
  • [PlayStation] PS4 saves now can be migrated to PS5 consoles. First, download the save data through the cloud or import save data via USB and then use the main menu option "Transfer PS4 Save" to use the PS4 save.
  • Added 15 cheats for consoles. They can be enabled through the Campaign Options or by holding Left Bumper + Right Trigger + D-Pad Down. Enabling cheats will disable achievements.

Modding​

For further explanation and additional information on the modding changes check the following thread: v1.2.0 Modding Adjustments.

Editor
  • Fixed a crash that occurred when using the "Auto Generate Nav Mesh" functionality.
  • Fixed a crash that occurred when opening the Cloth editor via the console without first entering Editor mode.
  • Fixed a crash that occurred after closing the flora editor.
  • Modified the warning message that explains soft borders need to be present on the scene or flora may not appear correctly.
  • Path points can now be snapped to the water level.
  • Fixed a bug that prevented the Max Height change option from working when using it for a single action with the Elevation or the Paint tool.

Combat
  • Added two new callbacks that allow modders to manually assign targets for AI agents. Agent.SetTargetAgent() allows modders to set a target agent but if they do not disable automatic target selection, our low-level AI will try to pick a new and different target agent when possible. To avoid that, Agent.SetAutomaticTargetSelection() can be used to disable automatic target selection, giving full control over the target selection process to the modders.
  • Added agent references to the AttackInformation struct to allow modders to use agent information in their damage calculations.

Campaign
  • Pathfinding can now be used with excluded face IDs. This enables you to allow or restrict the usage of a specific nav mesh face under set conditions. For example, AI agents on foot can be allowed to enter a specific area while restricting access to mounted AI agents. This also works on the world map, allowing you to restrict access of parties to certain areas based on set conditions.
  • Batte types are now part of their map event within the map event system.
  • Moved some of the MapEventHelper functions in Helpers to the MapEvent class. They’re now directly connected to their map event.
  • Separated PartyVisuals from PartyBase.cs. Deleted the IPartyVisual interface. All party visuals are now stored in PartyVisualManager.cs which is part of the Sandbox.View project.
  • Moved the Prosperity value from Settlement.cs to Town.cs.
  • Moved the skill level requirement for epic perk calculations to the CharacterDevelopmentModel, allowing modders to override them.
  • Changed the way companion skills are defined (sandboxcore_skill_sets.xml), making them more easily moddable.
  • Removed the neutral faction. This used to be a catch-all faction to avoid crashes and bugs in some circumstances. The code has been refactored to work without such a design.
  • Fixed a bug that caused a custom race to not be applied on save/load for heroes generated with a template from a different race. For example, if a hero named Richard is created using a hero template with an Elf race, Richard will still be an Elf after save/load.

Multiplayer
  • Fixed a crash that occurred due to missing classes and perks of a modded faction.
  • Improved moddability of the AgentStatCalculateModel. GetWeaponDamageMultiplier and GetEffectiveSkill methods now accept the relevant agent as a parameter.
  • Added CalculateStrikeMagnitudeForMissile to the StrikeMagnitudeModel, making Missile damage moddable. Removed CalculateSpeedBonusMultiplierForMissile and integrated it into the default implementation of CalculateStrikeMagnitudeForMissile.
  • Moved some MP code into the Multiplayer module (modders might need to reference these new DLLs).
  • Fixed a bug with the RoundUp calculation of the Captain mode troop counts.
  • Fixed a bug that caused newly added faction banners not to show up on the Multiplayer screens.
  • Fixed a bug that prevented the scoreboard from resetting after a TDM warmup.

Audio
  • Added a new category called "music" to the module_sounds.xml. This allows modders to add music across all aspects of the game more easily.

Other
  • Fixed a bug that caused some textures added by new modules to be rendered incorrectly.
patchnotes-v1.2.1.png

Beta v1.2.1 (06/07/23)​


Please note: Minor updates made to the Beta version of the game will from now on also increment minor versions. If you opted into Beta v1.2.0, you will automatically download the new Beta v1.2.1. This means that you will only be able to access the latest Beta version and cannot revert to an earlier version of an active beta. This was effectively already the case before this point. The versioning will simply serve to communicate a change more clearly.


Singleplayer​

Crashes

  • Fixed a crash that occurred when entering Custom Battle.
  • Fixed a crash that occurred while loading a save if the player was involved in an encounter that had ended.
  • Fixed a crash that occurred during a conversation with a shop worker.
  • Fixed a crash that occurred when joining an army after a conversation about joining the kingdom.
  • Fixed a crash that occurred when clicking on an ownerless party in the settlement menu.
  • Fixed a crash that occurred during the launch on Windows 7.
  • Fixed a crash that occurred when the Support Kingdom or Create Kingdom quests timed out.

Fixes

  • Fixed a bug that caused the party roles to be removed when moving companions on the party screen.
  • Fixed a bug that prevented the "forcing villagers or notables to give the player goods or troops" actions from starting a fight.
  • Fixed a bug that caused the formations to widen and get placed incorrectly when the player was assigned as their captain.
  • Fixed a bug that caused besiegers to be displayed as defenders on the settlement tooltip.
  • Fixed a bug that prevented all weapon racks from being highlighted in the training field.
  • Fixed a bug that caused settlement militia parties to move around settlements instead of residing in them.
patchnotes-b-v-1.2.2.png

Beta v1.2.2 (21/07/23)​

Singleplayer​

Crashes

  • Fixed a crash that occurred when buying the fourth workshop.

Fixes

  • Fixed a bug that caused AI cavalry attacks to be less accurate.
  • Fixed a bug that caused party animation-related issues on the campaign map, such as parties having a moving animation while standing still.
  • Fixed a bug that allowed you to assign party leader heroes to alleys.
  • Fixed a bug that caused the battle simulation type to be "Siege Battle" instead of "Field Battle" when sallying out or attacking the besieging army.
  • Fixed a bug that caused companion’s party roles to be removed when moving them on the party screen.
  • Fixed a bug that prevented the player from selecting any conversation options in the map conversation menu.
  • Fixed a bug that caused difficulty options to be reset when opening the Campaign Options menu.
  • Fixed a bug that caused parts of dialogue lines to disappear.
  • Fixed a bug that prevented attacker parties from donating troops and prisoners to a newly conquered settlement.
  • Fixed a bug that caused nobles to disappear if they changed their AI behavior while besieging a settlement.
  • Fixed a bug that prevented kingdoms without settlements from being destroyed on old saves.
  • Fixed a bug that prevented bandit troops from consuming food in your party.
  • Fixed a bug that caused the “Beast Whisperer” perk to give unobtainable horses to the player.
  • Fixed a bug that caused an incorrect army cohesion boost value to be displayed.
  • Fixed a bug that caused the “Wind Winder” perk to apply its bonuses to all ranged troops instead of just those that use crossbows.

Changes

  • All banners that provide damage bonuses against mounted troops now include "melee damage" in their description. This includes “Pike Wall”, “Boar”, “Horse Bane” banners, and alike.
  • Changed the Firebrand’s perk effect which reduces the influence cost to initiate kingdom decisions from -50% to -25%.
  • Reduced the memory usage of longer gameplay sessions.


Multiplayer​

Crashes

  • Fixed a client crash that occurred due to a siege ladder cache corruption.

Modding​

Crashes

  • Fixed a crash that occurred when entering a town of a modded custom culture.
BetaHotfix1.2.3.png

Beta v1.2.3 (04/08/23)​

Singleplayer​

Crashes

  • Fixed a crash that occurred randomly while entering missions.
  • Fixed a crash that occurred when quitting during the Order of Battle phase.
  • Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
  • Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
  • Fixed a crash that occurred when loading older saves.
  • Fixed a crash that occurred when the "Need help with outlaws" quest was active.
  • Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
Fixes

  • Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
  • Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents' attack range.
  • Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
  • Fixed a bug that caused agents to randomly change blocking direction during melee fights.
  • Fixed a bug that caused notables and governors to leave their settlements.
  • Fixed a bug that caused disbanded parties to join armies instead of disbanding.
  • Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
  • Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
  • Fixed a bug that caused the last seen entry to be broken in the Russian language.
  • Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
  • Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
  • Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
  • Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
  • Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the "Rival Gang Moving In" quest.
  • Fixed a bug that caused all companions to have the quest target markers in the mission.
  • Fixed a bug that caused the Ironman mode to not affect the game.
  • Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
  • Fixed a bug that caused the barter offer bar to not be filled properly.
  • Fixed a bug that caused the same popup query to appear more than once.
  • Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
  • Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
  • Fixed a bug that caused duplicate notifications when the player abdicated the throne
  • Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
  • Fixed a bug that caused heroes to be assigned to the wrong formations.
  • Fixed a bug that caused the "Experienced Smith" perk to give an incorrect chance boost for crafting a "Fine" quality item.
  • Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
  • Fixed a bug that caused rain to pass through roofs.
Changes

  • Changed "Legendary" and "Masterwork" crafting requirements:
    • "Legendary" items can only be crafted from crafting parts with a combined average tier of 4.5 and higher.
    • "Masterwork" items can only be crafted from crafting parts with a combined average tier of 3.5 and higher.
    • Slightly increased crafting chances for "Fine", "Masterwork", and "Legendary" items if the crafting difficulty requirements are met.
    • Lowered the "Master Smith" perk effect to 7.5% chance to craft a "Masterwork" quality.
  • Breaking out from siege will now always be available instead of being available only for the commander of the siege.
    • If the player is in an army upon breaking out from a siege, the player will lose relations with the army leader and army members.
  • Reduced spacing of troops in the Square Formation to improve its effectiveness against cavalry charges.
  • Agents that follow another agent now consider their target's velocity and decide to run instead of walking more often.
  • Mounted and on-foot captains are now by default auto-assigned to mounted and on-foot formations, respectively. They can still be manually switched to any formation.
  • It is now required to confirm unsaved changes in the party screen before starting a conversation with a companion.
  • Bandits that are inside a nearby hideout will now be counted as quest progress for the "Landowner Needs Help with Brigands" quest.
  • Changed the Arcor`s weapons in Custom Battle.
  • Removed references of obsolete kingdom policies.
  • Improved and fixed various translations.

Multiplayer​

Crashes

  • Fixed a client crash that occurred while joining the Siege mode.
  • Fixed a client crash that occurred when saving or loading taunts.
Fixes

  • Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
  • Fixed a bug that caused unintended colors to be used for morale stars.
  • Fixed a bug that caused the morale arrow to not have an animation.
  • Fixed a bug that caused the player to be stuck on the "Please Wait" screen when logging out and in quickly.
  • Fixed a bug that caused some Taunts to not play the correct preview animations.
  • Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
  • Fixed a bug that prevented items from being unequipped in the armoury.
  • Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
  • Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
Changes

  • Players that have a throwable weapon can now block with a shield without getting staggered. Trying to throw the weapon will, however, still stagger you.
  • Increased the stagger arc for archers, making it easier to be triggered.
  • Added a tooltip to the Taunt radial menu explaining why specific Taunts cannot be used.
  • Added previous default cheers as free Taunts.

Both​

Fixes

  • Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
Changes

  • Increased the animation speed of pushing the ladders.
  • Changed the threshold value which determines if the ladder is pushable when there are troops climbing on it (according to the ladder length) - giving players and AI more time to push the ladders.

Modding​

  • Fixed a crash that occurred on modded scenes due to a limit on the number of entities used.
patchnotes-v1.1.6.png

v1.1.6​


Singleplayer​

Crashes

  • Fixed a crash that occurred when updating the total played time.

Fixes

  • Fixed a bug that caused crafted weapons’ weight to increase after loading a save.

Multiplayer​

Crashes

  • Fixed a crash that occurred when opening a kick poll immediately after a new player joined the session.
  • Fixed a crash that occurred on the lobby screen when confirming two consecutive exit popups.
  • Fixed a server crash that occurred due to an AI targeting issue.
 
Last edited:
BetaHotfix1.2.4.png

Beta v1.2.4 (28/09/23)​

The Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes feedback thread.

Singleplayer​

Crashes

  • Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
  • Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
  • Fixed a crash that occurred when the governor changed.
  • Fixed a crash that occurred when the last enemy troop was killed in a battle.
  • Fixed a crash that occurred when clicking on the same frame where the conversation loads.
  • Fixed a crash that occurred during the conversation in The Retreat scene.
  • Fixed a crash that occurred when exiting the game during a mission.
  • Fixed a crash that occurred when canceling the traveling process of a hero.
  • Fixed a crash that occurred after rendering a thumbnail in a mission.
  • Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
Fixes

  • Refactored the map and siege events, fixing many bugs in the process:
    • Fixed a bug that caused never-ending sieges.
    • Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
    • Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
    • Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
    • Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
    • Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
    • Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
  • Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
  • Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
  • Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
  • Fixed a bug that caused tooltips on query popups to be invisible.
  • Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
  • Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
  • Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
  • Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
  • Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
  • Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
  • Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
  • Fixed a bug that caused nobles in the keep to sit in the air.
  • Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
  • Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
  • Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
  • Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
  • Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
  • Fixed a bug that prevented face and body animations from being played in missions.
  • Fixed a bug that caused some crafting items to turn into trash while loading a save.
  • Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
  • Fixed the incorrect description of the "Picked Shots" perk.
  • Fixed a memory leak that occurred due to too long log files.
Changes

  • Re-introduced the Danustica unique town scene with many major bug fixes.

Multiplayer​

Fixes

  • Fixed a bug that allowed the Stomp taunt to be usable while mounted.
  • Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
  • Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
  • Fixed a bug that prevented Taunt animation sounds from playing.
Changes
Overall

  • Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
  • Modified the base damage of all staggering animations from 3 to the following values:
    • Kick: 2 Damage
    • Small Shield Bash: 1 Damage
    • Large Shield Bash: 2 Damage
    • Two Handed Melee Bash: 2 Damage
    • One Handed Melee Bash: 1 Damage
  • Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.7 for all melee thrust attacks.
  • Introduced drastically increased attack penalties for non-cavalry classes using mounts.
    • Penalties are calculated using the Riding skill of each class. They’re most pronounced when the Riding skill is 0 and disappear at and above Riding skill 100.
    • A 20% penalty on both melee and ranged parameters listed below is applied at 0 Riding skill (with the exception of the Ranged accuracy penalty which starts at 40%). These penalties are then scaled down as the Riding skill rises towards 100.
      • Melee: Decreased attack swing and thrust speed
      • Ranged: Decreased reload speed, readying speed, accuracy
    • Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
      • [Class]: [Player character] - [Troops]
      • Light Infantry: 40 - 25
      • Shock Infantry: 40 - 40
      • Light Ranged: 40 - 50
      • Skirmisher: 40 - 50
      • Heavy Infantry: 50 - 60
      • Heavy Ranged: 50 - 75
      • Light Cavalry: 150 - 200
      • Heavy Cavalry: 150 - 250
      • Horse Archer: 150 - 250
      • All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
  • Re-introduced dismount combat effects and adjusted dismount resistances.
    • In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
      • Light Infantry: 25
      • Shock Infantry: 30
      • Light Ranged: 30
      • Skirmisher: 35
      • Heavy Infantry: 40
      • Heavy Ranged: 35
      • Light Cavalry: 50
      • Heavy Cavalry: 70
      • Horse Archer: 70
      • All of the Khuzait Infantry have an additional 10 bonus resistance.
    • A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
      • Empire
        • Menavlion Infantry: Longer Menavlion
        • Courser: Cavalry Spear
        • Cataphract: Spearhead
      • Vlandia
        • Voulgier: Billhook
        • Vanguard: Cavalry Spear
        • Knight: Lancer
      • Battania
        • Savage: Hammer
        • Oathsworn: Cavalry Breaker
        • Mounted Warrior: Line Breaker
      • Sturgia
        • Berserker: Two Handed Maul
        • Varyag: Cavalry Breaker
        • Druzhinnik: Lancer
      • Khuzait
        • Spear Infantry: Cavalry Breaker
        • Nomad: Line Breaker
        • Lancer: Glaive
      • Aserai
        • Skirmisher: Shield and Spear
        • Guard: Bardiche
        • Jawwal: Bamboo Spear
        • Mamluke: Lancer
  • Reduced the minimum amount of damage required for a mounted charging horse to knock down a player from 13 to 10.
  • Adjusted the damage and speed of several horses:
    • Empire War Courser: Increased charge damage from 6 to 7
    • Khuzait Tarpan: Increased charge damage from 4 to 6
    • Khuzait Makeb: Increase charge damage from 7 to 8
    • Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
    • Aserai Barb: Increased charge damage from 6 to 7
    • Khuzait Steppe Horse: Increased speed from 173 to 177
  • Adjusted several shield damage multipliers:
    • Maces (blunt damage): Increased from 0.5 to 0.7
    • Swords (cut damage): Decreased from 1.0 to 0.7
    • Ranged weapons:
      • Javelins: Increased from 0.25 to 0.50
      • Throwing Axes: Decreased from 1 to 0.6
      • Bows and Crossbows: Increased from 0.1 to 0.15
Weapons

  • Khuzait Ild
    • Increased Swing Damage from 57 to 64
    • Increased Thrust Speed from 90 to 93
    • Decreased Thrust Damage from 36 to 35
  • Khuzait Heavy Ild
    • Increased Piercing Damage from 35 to 38
  • Nordic Shortbow (used by Sturgia Hunters)
    • Increased damage from 42 to 45
  • Raider Axe
    • Increased damage from 75 to 78
  • Imperial Heavy Axe
    • Increased length from 71 to 82
  • Highland Axe
    • Increased damage from 75 to 77
  • Aserai Axe
    • Increased damage from 71 to 75
  • Javelins
    • Increased ready speed from 0.650 to 0.800
    • Increased release speed from 1.050 to 1.200
  • Throwing Axes
    • Increased ready speed from 0.650 to 0.750
    • Increased release speed from 1.000 to 1.200
    • Reduced inaccuracy penalty from 5.0 to 2.0 (results in greater maximum accuracy)
  • Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
  • Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
  • Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
Armors

  • Sturgia Berserker
    • Armor increased from 2 to 7
  • Sturgia Varyag
    • Armor increased from 42 to 45
  • Vlandia Sergeant
    • Armor decreased from 42 to 40
Perk Adjustments

  • Adjusted the Full Barding perks.
    • Increased Khuzait Full Barding perk armor from 24 to 26.
    • Increased Sturgia and Aserai Full Barding perk armor from 26 to 28.
    • Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%.
  • Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
  • Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
  • Renamed the Vlandia Vanguard Half Barding perk to Barding.
  • Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
Captain Mode Changes

  • Decreased the Shield Strength Modifier which applies to all troops from 50% to 25%, making it easier to break shields.
  • Removed the Aserai Spear from the Aserai Jawwal troop equipment pool. They are now all equipped with the Aserai Long Spear.

Both​

Changes

  • Increased the tendency of infantry troops to choose the attack direction which would cause the most damage to the enemy.
  • Increased the offensive tendencies and reduced the defensive behavior of infantry troops against cavalry.
  • Updated the targeting calculation of infantry troops against cavalry, improving their decisions on who to target.
  • Revisited the spear-bracing behavior of infantry troops to address several issues.
  • Slightly increased the cavalry’s tendency to switch to a spear when charging.

Modding​

  • Fixed a crash that occurred in the Cloth Editor if the cloth simulation wasn’t enabled in the config.
  • Fixed a crash that occurred if a mod changed the maximum number of workshops that a player could buy through the DefaultWorkshopModel.
  • Removed the ConsiderMapEventsAndSiegesInternal function and created the PartyDiplomaticHandlerCampaignBehavior class. The effects of diplomatic changes can now be controlled via the latter class.
  • Fixed several issues related to the moddability of reloading ranged weapons.
  • Allowed the defining of class divisions with no perks.
BetaHotfix1.2.5.png

Beta v1.2.5 (23/11/23)​

Singleplayer​

Crashes

  • Fixed a crash that occurred due to the new notable workshop owner selection algorithm.
  • Fixed a crash that occurred due to a deleted crafting template.
  • Fixed a crash that occurred when receiving vassal offers from eliminated kingdoms.
  • Fixed a crash that occurred during the “Rival Gang Leader” issue quest.
  • Fixed a crash that occurred when speaking to a noble on the world map about sending a companion to resolve their "Lord Needs Horses" issue quest.
  • Fixed a crash that occurred during the conversation with the pupil in the “Lord Needs Tutor” issue quest.
  • Fixed a crash that occurred when assigning a companion to an issue quest.
  • Fixed a crash that occurred when ending a map event due to destroyed kingdoms.
  • Fixed a crash that occurred while updating the siege engines on the world map after a mission.
  • Fixed a crash that occurred when moving troop sliders during the Order of Battle phase.
  • Fixed a crash that occurred due to troops teleporting to positions that had no proper navmesh set.
  • Fixed a crash that occurred when rearranging mods in the launcher.
  • Fixed a crash that occurred when using "campaign.declare_peace" and "campaign.declare_war" cheats in the clan screen.
Fixes

  • Fixed a bug that caused the player's family to always have a different hair color than the player.
  • Fixed a bug that prevented parties from attacking the enemy besiegers when the player sallied out from the settlement.
  • Fixed a bug that caused prisoners to disappear from the settlement overlay menu after leaving the dungeon.
  • Fixed a bug that caused crafted items to turn into trash.
  • Fixed a bug that prevented the player from choosing younger siblings as heirs.
  • Fixed a bug that caused the party size to be shown differently during party creation on the Clan tab and the Party screen.
  • Fixed a bug that caused a wrong distribution of attribute points when spawning a new wanderer.
  • Fixed a bug that caused a companion release notification to be displayed even though no peace was declared between the minor and player factions.
  • Fixed a bug that caused a kingdom to pay millions in tribute to reach peace.
  • Fixed a bug that caused the quest caravan to select a new destination after a battle during the Escort Caravan issue quest.
  • Fixed a bug that prevented parties from being disbanded.
  • Fixed a bug that caused the crafting order maker to be unsatisfied even with a sufficient quality crafted item.
  • Fixed a bug that caused discrepancies in items’ stats when comparing items crafted in Free Build mode and those made as a crafting order.
  • Fixed a bug that caused nobles to always die when knocked out during the prison break.
  • Fixed a bug that caused troops to attack from both siege lanes even when their numbers weren’t sufficient.
  • Fixed a bug that caused the culprit to be sent to a settlement during the “Family Feud” issue quest if you got defeated by a party.
  • Fixed a bug that caused the name of a conversation partner to be unclickable.
  • Fixed a bug that prevented the caravan party from disbanding if its target city was under siege.
  • Fixed a bug that caused under-construction siege engines to be broken on the campaign map instead of those that were broken in the siege ambush mission.
  • Fixed a bug that caused defender troops to teleport outside the castle when the initial battle tactic was applied by the AI during the Order of Battle phase.
  • Fixed a bug that caused attacker troops to teleport to castle gates and siege ladders when the initial battle tactic was applied by the AI during the Order of Battle phase.
  • Fixed a bug that prevented troops from detaching from their formations to siege engines and archer positions when the mission started.
  • Fixed a bug that caused floating precision errors when troops teleported right on top of the deployment boundary by improving related checks.
  • Fixed a bug that caused the story mode heroes to initially have zero or wrong skills.
Changes

  • Settlement Garrison Balance Adjustments
    • Improved the army AI garrison donation formula. Parties will now donate troops to newly conquered towns and castles based on their strength ratio in the army. This will result in newly conquered settlements having more garrison troops.
    • Newly conquered settlements will now instantly get militia based on the Daily Militia Expected Change with a minimum number of 30 units.
    • Reduced the settlement defender simulation advantage by 30%.
    • Improved the settlement tooltip to show the correct values of the army and party troop counts.
  • Troop AI Improvements
    • Troops and characters with higher fighting skill levels now fight notably better than lower-level troops. This was achieved by expanding the available AI’s ability range in order to better map the AI troops’ given fighting skills to the AI fighting level used by the troops.
    • Fights will therefore become more challenging during the final rounds of tournaments, making winning them meaningfully more difficult.
  • The siege engine redeployment process will now take some time like the initial construction (shorter).
  • Added a version check that prevents loading of saves that were made with newer versions of the game.
  • The “Prodigal Son” issue quest now gets canceled if you join a new faction that is at war with the quest giver’s faction.
  • Optimized performance of the ranged agents’ aiming routine.
  • Reduced memory usage in bigger scenes.


Multiplayer​

Dedicated Custom Server files for Beta have been made available on Steam. Happy testing!

Crashes

  • Fixed a server crash that occurred at the end of the match.
  • Fixed a client crash that occurred after failing to connect to a custom server.
Fixes

  • Fixed a bug that prevented damage speed bonuses from being correctly calculated.
  • Fixed a bug that prevented some perk effects from being applied.
  • Fixed the incorrect reload speed value of "Replenished" and weapon damage bonus of "Strong Arm" perks according to their descriptions.
  • Fixed a bug that prevented the map version on the Map Downloader popup from being correctly displayed, leading to false warnings.
  • Fixed a bug that corrupted the terrain visuals when re-downloading a scene with the Map Downloader.
  • Fixed a bug that caused spectators to be listed as team members on the HUD.
Changes

  • Increased dismount resistances of cavalry classes:
    • Light Cavalry: Increased from 50 to 75
    • Heavy Cavalry: Increased from 70 to 85
    • Horse Archers: Increased from 70 to 80
  • Only the following weapons now have the ability to dismount players:
    • All two-handed axes (including alternative usage axes)
    • All two-handed maces
    • Glaive (heavy and normal) and Longer Menavlion
  • Swapped the Sturgia Heavy Cavalry (Druzhinnik) "Long Axe and Shield" perk with "Unbreakable". The new perk features are:
    • Stronger shield
    • 15% Melee and Ranged damage reduction
  • Imperial Heavy Axe:
    • Decreased damage from 88 to 82
    • Decreased length from 82 to 69 (reverted v1.2.4 change)
  • Updated the matchmaking rules to support populating existing games to full capacity during the warmup phase.
  • Added the ability to mark custom servers as favorites.
  • Added the ability to set tickrate for dedicated custom servers using the "/tickrate" command line argument or the "set_server_tickrate" console command.
  • Players now need to download all missing maps being played on the server via the Map Downloader before joining.

Both​

Fixes

  • Fixed a bug that allowed you to cancel the reload animation for bows and throwing weapons.
Changes

  • Introduced further ranged weapon penalties to non-mounted troops when riding. If a troop has 0 riding skill, the below penalties will apply. These are then reduced and eventually removed when a troop reaches 100 or above riding skill.
    • Increased reload speed penalty and weapon readying speed penalty from 20% to 30%.
    • Increased the time needed to achieve maximum accuracy by increasing the penalty from 20% to 30%.
    • Increased the weapon inaccuracy multiplier from 40% to 1500% which will significantly widen the crosshair.
  • Increased the animation speed of getting up after being dismounted. You can now also start blocking at an earlier point while getting up.
  • Updated various localizations and conducted minor text fixes.

Modding​

  • Fixed a crash that occurred on the resource browser.
  • World Map Moddability
    • Removed the hardcoded texture (main_map_snow_flowmap) previously required for Dynamic Campaign (weather) Effects (located in the Terrain Property Browser) on the world map. It is now selected from the editor as a regular texture. Modders now no longer have to use the asset override mechanism (by having the same flowmap texture name as the native flowmap texture) to add a snow layer to the world map - instead, it's recommended that you use your own texture with a different name and select it in your custom world map scene.
    • Fixed a bug that prevented modded campaign maps from using high-resolution heightmaps. A low-resolution main_map_physics_heightmap texture is not required for campaign heightmaps and custom worldmaps can now be used without the Aurelian’s MapFix mod if saved as Main_map (as opposed to modded_main_map).
    • Fixed a bug that prevented world map floras from appearing. Previously, you had to enter and exit a mission scene to force the flora to appear.
    • Added modding support for the world map dynamic atmosphere.
    • Added modding support for color grade grid for the world map.
    • Added modding support for the battle scene index grid for the world map.
    • Added visualization sliders to the editor for easier tweaking of the world map snow map.
    • Added a console option to reduce framerate when the editor is not focused.
    • Improved layer editing and visualization in the Editor.
    • Overall bug fixes.
  • Assertions will now be shown in the Editor Console once inside the "Editor Mode".
  • Added bulk shader compilation for mods. It's accessible via the “Compile Shaders” checkbox while publishing the module using the “Publish Module” functionality in the editor. It allows you to compile & ship the unique material shaders in your modules. This prevents long initial mod loading times.
  • Added the ability to define and use your own decals.
  • Fixed a bug that prevented texture move operations.
patchnotes-v126.png

Beta v1.2.6 (30/11/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred during the battle due to a bug in the range calculation of units.

Fixes
  • Fixed a bug that enabled low-level troops to block a number of consecutive attacks from different directions.
  • Fixed a bug that caused the game to freeze after pressing the Auto-Deploy button during the Order of Battle phase.
  • Fixed a bug that prevented you from targeting castle gates, siege engines, and alike with an attack order.
  • Fixed a bug that caused crafted item’s names to reset after loading a save.
  • Fixed a bug that prevented some option names and values from being updated after changing the language in the Options screen.

Multiplayer​

Fixes
  • Fixed a bug that caused perks that provide a speed bonus to attacks to scale the final damage too high.
  • Fixed a bug that prevented you from joining the server even after downloading the map (with a revision parameter).

Changes
  • Implemented the in-game admin panel & admin features for dedicated servers.
    • The in-game admin panel provides an easy way to organize and moderate events. It comes with the following options:
      • Require mission restart: Game Type, Map, Attacker & Defender Culture, Minimum Score to Win Duel, Number of Rounds, Map Time Limit, Round Time Limit, Warmup Time Limit, Maximum Number of Players
      • Have immediate effect: Welcome Message, Team Balance Threshold, Friendly Damages, Class Limits (Allow, Disallow)
      • Others: End Warmup, Mute/Unmute Player, Kick Player, Ban Player
    • The admin features are only available to those who enter the server as an admin by providing the admin password (right-click on the server and then "Join as Admin"). You can then access the admin panel via the Escape menu.
      • The "AdminPassword" can be set from the server config.
    • Added an admin announcements system that pushes out text to everyone on the server. Admins can utilize it by typing the following into chat:
      • /ab [text] - Admin Broadcast - Displays the announcement in the middle of the screen as well as in chat alongside a sound notification.
      • /ac [text] - Admin Chat - Displays the announcement in chat.
    • Implemented a new configuration option to support the admin panel. The "add_map_to_usable_maps [MapName] [GameType],[GameType]" allows you to specify which maps should be made available in the admin panel for which game types.
      • For example: "add_map_to_usable_maps mp_siege_map_005 Siege,Skirmish"
    • Visit the updated Hosting a Custom Server modding documentation page to learn more.
Patchnotes%20v1.2.7%20Forum-Website.png

v1.2.7​


Patch v1.2.7 has been released to Live and is now available via Steam, Epic, GoG, and PlayStation Consoles. Barring unforeseen issues, the Xbox build (Microsoft PC Store and Consoles) will follow after its ongoing certification is concluded.

Latest Changes:​

Singleplayer​

Fixes

  • Fixed a bug that prevented player-lead armies from donating troops to a settlement after capturing it.

Changes

  • Decreased the accuracy penalty applied when using a ranged weapon while mounted and having the riding skill level lower than 100.

Multiplayer​

Fixes

  • Fixed a bug that prevented the "Join as Admin" menu action from opening the Map Downloader.
  • Fixed a bug that caused the same map to be displayed on the Map Downloader multiple times if used multiple times in the config.

Both​

Fixes

  • Fixed a bug that caused throwing weapons to be too accurate during the readying phase.

Changes

  • Reduced the Head and Neck pierce damage multiplier from 1.5 to 1.25 for all melee thrust attacks (reduction mentioned in v1.2.4 patch notes introduced no actual change).

Modding​

  • Removed the readonly parameter from the Multiplayer Compression Info classes.


N.B.:...qui la lista completa di tutte le novità apportate da questa nuova "Main patch 1.2.7" (che va dalla Beta v1.2.0 in poi):
patchnotes-v1.2.8.png

v1.2.8​


The patch has been released to Steam, Epic, and GOG.

Singleplayer​

Crashes

  • Fixed a crash that occurred when hovering on the settlement overlay tooltip while leaving the settlement.
  • Fixed a crash that occurred when the mercenary player became a vassal of the same kingdom.
  • Fixed a crash that occurred when a caravan or villager party tried to donate/sell hero prisoners.
  • Fixed a crash that occurred when closing the game.
  • Fixed a crash that occurred when trying to skip the initial video.

Multiplayer​

Crashes

  • Fixed a crash that occurred when clicking the lobby Clan button using the GOG build.

Both​

Fixes

  • Fixed a bug that caused high FPS to reduce the turn speed of mounted troops with couched lances.

Modding​

  • Fixed a bug that prevented C# side assertions from showing up in the Modding Kit.
Patchnotes129Forum-Website.png

v1.2.9​


The patch has been released to Steam, Epic, and GOG.

Singleplayer​

Crashes

  • Fixed a crash that occurred when viewing formation markers in missions (holding Alt/LT).
  • Fixed a crash that occurred when trying to finish the Lord Needs Horses quest by entering a settlement and talking to a guard.
  • Fixed a crash that occurred when entering civilian mission scenes (town, village, tavern, arena, etc).
  • Fixed a crash that occurred when trying to attack a neutral faction village or caravan party while being a mercenary.
  • Fixed a crash that occurred when starting a barter in a map conversation.
  • Fixed a crash that occurred at startup when using mods.
  • Fixed a crash that occurred when leaving the Campaign Options menu.
  • Fixed a crash that occurred when a unit encountered an enemy in battle with a couched lance or a braced spear.
  • Fixed a crash that occurred while creating tooltips.
  • Fixed a crash that occurred when a unit with throwables and no melee or ranged weapons picked up a throwable of the same kind from the ground.
  • Fixed a crash that occurred on battle start if the player agent didn’t spawn before the Order of Battle window was activated.
  • Fixed a crash that occurred when the charge order was given during the siege deployment phase.
  • Fixed a crash that occurred while using the column formation in siege battles.
  • Fixed a crash that occurred when giving orders while having no formation selected during the Order of Battle phase.
  • Fixed a crash that occurred after a peace declaration due to incorrectly updated menus.
  • Fixed a crash that occurred due to invalid dead heroes in some saves.
  • Fixed a crash that occurred when a siege engine was destroyed in the mission.
  • Fixed a crash that occurred due to adding the daughter as a companion in the Notable Wants Daughter Found quest.
  • Fixed a crash that occurred when two quests used the same hideout.
  • Fixed a crash that occurred when leaving a kingdom while there was an active Prodigal Son quest.
  • Fixed a crash that occurred when a rebellion started in a kingdom`s last settlement.
Fixes

  • Fixed a bug that caused the input visuals to flicker when hovering near the upgrade/recruit buttons while using a gamepad.
  • Fixed a bug that caused parties to constantly change their minds and move between two targets.
  • Fixed a bug that prevented the ranged troops from manning the walls in defensive sieges.

Multiplayer​

Crashes

  • Fixed a crash that occurred during matchmaking games.
  • Fixed a crash that occurred when clicking the clan button in the lobby on GOG.
  • Fixed a crash that occurred in the lobby if the client had a slow internet connection.
  • Fixed a crash that occurred in the lobby when attempting to exit the game from the mission or character editor.
  • Fixed a crash that occurred when the intro video ended.
Fixes

  • Fixed a bug that prevented the disable_map_voting and disable_culture_voting config options from working on custom servers.
  • Fixed a bug that prevented the match history, favorite servers and taunt slots from being saved/loaded correctly.
  • Fixed a bug that caused leave punishments on matchmaking games to be applied twice.
  • Fixed a bug that prevented MMR score loss when leaving the match while your team was winning.
  • Fixed a bug that caused the UI to freeze after the end of a match.
  • Fixed a bug that caused the clan leaderboard list to show as empty.
Changes

  • Introduced friendly and reflective damage on official custom game modes (Siege, Team Deathmatch and Battle).
    • Friendly damage - 25% of the delivered damage.
    • Reflective damage - 50% of the delivered damage.
  • Re-enabled punishments for dodging/leaving matchmaking games.
  • Enabled team balancing on official Team Deathmatch.
  • Changed the date format displayed on the Lobby news.

Both​

Crashes

  • Fixed a crash that occurred on startup due to faulty or corrupted brush, font, language and spritesheet files.
  • Fixed a crash that occurred when using a gamepad while setting a keyboard hotkey in the Options Menu from a mission scene.
  • Fixed a crash that occurred when exiting the game.

v1.2.9 (08/02/24)​

  • Fixed a crash that occurred due to an invalid quest issue running in the background.
  • Fixed a bug that prevented the crash uploader from working.
  • Reduced saving time by ~50% on all platforms.
 
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