Malnedra
Recruit

So, I have added 9 factions, and 2 towns. Added 9 new banners... Everything seems to look fine. Noticed a lot of the NPC troops had no banners. So I added a ton and map_icons and scene_prop and mesh_banner. All just duplicates of native just to get them to show up. Edited the constants to match the additions... Now, I get 8 errors on start up pointing at this line of code in the "script_give_center_to_lord"
party_set_banner_icon, ":center_no", ":cur_banner"),
I'm looking at this code and don't see how it could do anything........ banner_scene_props_begin=243, banner_map_icons_begin=46 so party_set_banner_icon, ":center_no", ":cur_banner" sets the banner to -197 ????
Also, what is banners_end_offset in constants?
party_set_banner_icon, ":center_no", ":cur_banner"),
Code:
(try_begin),
(this_or_next|party_slot_eq, ":center_no", slot_party_type, spt_town),
(party_slot_eq, ":center_no", slot_party_type, spt_castle),
(gt, ":lord_troop_id", -1),
#normal_banner_begin
(troop_get_slot, ":cur_banner", ":lord_troop_id", slot_troop_banner_scene_prop),
(gt, ":cur_banner", 0),
(val_sub, ":cur_banner", banner_scene_props_begin),
(val_add, ":cur_banner", banner_map_icons_begin),
party_set_banner_icon, ":center_no", ":cur_banner"),
# custom_banner_begin
# (troop_get_slot, ":flag_icon", ":lord_troop_id", slot_troop_custom_banner_map_flag_type),
# (ge, ":flag_icon", 0),
# (val_add, ":flag_icon", custom_banner_map_icons_begin),
# (party_set_banner_icon, ":center_no", ":flag_icon"),
(try_end),
Also, what is banners_end_offset in constants?