Bandits/murderes/thieves...

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...and other roaming parties.

Why is it that no matter what, or who I have in my warband, these parties outrun me constantly?

It has to be one of the most frustrating and annoying things in Brytenwalda (Probably the only annoying and frustrating thing) and just feels like after playing for two hours you will never encounter or be able to attack these roaming parties again as you will be too powerful and they just run away every time.

I'm not really seeing the point of them later on, unless I'm missing something?
 
Do you want them to program suicidal tendencies in to bandit groups?
 
killkhan said:
...and other roaming parties.

Why is it that no matter what, or who I have in my warband, these parties outrun me constantly?

It has to be one of the most frustrating and annoying things in Brytenwalda (Probably the only annoying and frustrating thing) and just feels like after playing for two hours you will never encounter or be able to attack these roaming parties again as you will be too powerful and they just run away every time.

I'm not really seeing the point of them later on, unless I'm missing something?

This is where Spies are supposed to intercept parties, just wait untill they're fixed.
 
PadrePio said:
Social-Pariah said:
Do you want them to program suicidal tendencies in to bandit groups?
Sarcastic humor always makes my dongle a-tingle.  :lol: loveet.  :mrgreen:

The English have come to tickle your funny bone.  :wink:
 
Social-Pariah said:
Do you want them to program suicidal tendencies in to bandit groups?

Not sure if you're trying to be funny or you're just being a bit thick but how is them outrunning warbands constantly, got anything to do with me asking for them to be suicidal? They escape every single time because they are always slightly faster which is frustrating.

Honestly, stop trying to be clever and add something substantial to the thread :roll:

Back on topic,

I never realised the spies could intercept them, good to know. I think they still need to be slowed down though as I really don't want to send some spies to die every time I encounter some irritating bandits that are harassing my recruiters or something. Can they be slowed down? There like annoying flies buzzing around always just out of reach and slightly too fast!

 
killkhan said:
you will never encounter or be able to attack these roaming parties again as you will be too powerful and they just run away every time.

I'm not really seeing the point of them later on, unless I'm missing something?

You complain about these people running away. What do you want them to do? Limp a bit for your benefit?
If you're a powerful, renowned character with strong units, muggins bandit is not going to stick around to slaughter him.
Ergo, the only way to get them to let you attack them, would be suicidal tendencies on their part.  :|

That or just ignore them and stop victimising small roaming groups of bandits, they're effectively scenery once you have a band of units that are too slow to catch them, unless you pincer them between yourself and another thing they're scared of.

And I amused someone else, maybe not you, but I consider my comment a success. :P
 
Social-Pariah said:
killkhan said:
you will never encounter or be able to attack these roaming parties again as you will be too powerful and they just run away every time.

I'm not really seeing the point of them later on, unless I'm missing something?

You complain about these people running away. What do you want them to do? Limp a bit for your benefit?
If you're a powerful, renowned character with strong units, muggins bandit is not going to stick around to slaughter him.
Ergo, the only way to get them to let you attack them, would be suicidal tendencies on their part.  :|

That or just ignore them and stop victimising small roaming groups of bandits, they're effectively scenery once you have a band of units that are too slow to catch them, unless you pincer them between yourself and another thing they're scared of.

And I amused someone else, maybe not you, but I consider my comment a success. :P

You're not getting it.

Effectively, what you're saying is every single bandit group that ever existed automatically escapes and is faster than any warband because they don't want to get caught, so all bandits/villains/murderers in history escaped because they needed to :roll:

I want it to be a level playing field, so to speak. I want to be able to catch bandits sometimes, and maybe sometimes they escape but I'm not keen on having every single bandit unit being unrealistically .1 (mph?) faster than my warband just because they are bandits.

Bandit units aren't "scenery" when they intercept wagons or recruiters, there a very big pain in the backside.

Not at any point have I said I want them to be "limping" or "suicidal" "for my benefit", I would just like it to be a little more realistic as it's quite a realistic and historical mod.
 
killkhan said:
You're not getting it.

Effectively, what you're saying is every single bandit group that ever existed automatically escapes and is faster than any warband because they don't want to get caught, so all bandits/villains/murderers in history escaped because they needed to :roll:

I want it to be a level playing field, so to speak. I want to be able to catch bandits sometimes, and maybe sometimes they escape but I'm not keen on having every single bandit unit being unrealistically .1 (mph?) faster than my warband just because they are bandits.

Bandit units aren't "scenery" when they intercept wagons or recruiters, there a very big pain in the backside.

Not at any point have I said I want them to be "limping" or "suicidal" "for my benefit", I would just like it to be a little more realistic as it's quite a realistic and historical mod.

To be honest, I don't think you know what I'm saying. I don't think I know what you're even saying at this point.

Are you saying that, no matter what happens, whatever number of troops you have in your group, bandits, regardless of their own group size, somehow escape from you? i.e 30 bandits escape your 15 troops.

Or are you saying that you want to be able to catch small, mobile groups of bandits, despite the fact that you have a large and unwieldy army chasing them? i.e 30 bandits escape your 150 troops.
 
It just seems to me, no matter what happens they will outrun you irrespective of what troops or trackers you have in your warband. I thought cavalry and having good tracking speeded up map movement, but this doesn't seem to apply when chasing or trying to intercept bandit units.
 
killkhan said:
It just seems to me, no matter what happens they will outrun you irrespective of what troops or trackers you have in your warband.
That sounds strange. Do the following: Notice your speed on the overland map. Then disband all your troops.
Your speed will now be much higher. Same thing if you drop all your inventory (provided you have heavy stuff in it).

The 'speed bonus' for having horses inventory only applies if you have heavy stuff, so  it's not always noticeable.
Having mostly cavalry also makes you faster but not by that much. What counts the most in the tier of the troops.
High tier infantry are quite fast.
The path finding skill helps a lot (not tracking).
 
actually they do have suicidal tendencies, i killed 1 group of bandits and while i camped to burn and loot the bodies, i got attacked regularly by groups smaller or much smaller than me, i was like ok your 15 man band is gonna kill my 40 odd top tier troops. lololol. At this point i was wondering if there was an option to impale bandits on the roadside as a warning ...



 
Adorno said:
killkhan said:
It just seems to me, no matter what happens they will outrun you irrespective of what troops or trackers you have in your warband.
What counts the most in the tier of the troops.
High tier infantry are quite fast.

Now is this truly related to the level of the troops, or the athletics/riding skill of the troops?
 
Yes, it's been like that since early versions.

I did a quick test in Brytenwalda just to please you  :)

Only changed the tier of troops nothing else (stats, inventory etc.)

1. Party with me - pathfinding skill 1 - and 4 Gebur Seaxe (lowest tier infantry): Speed 6.7
2. Party with me - pathfinding skill 1 - and 4 Gesith Seaxe (highest tier infantry): Speed 7.0
3. Party with me - pathfinding skill 1 - and 4 Ridwiga Seaxe (highest tier cavalry): Speed 8.1


Cavalry is still faster, but tier is also of importance (so I wasn't right in saying "Having mostly cavalry also makes you faster but not by that much:oops:)
 
I never have problem with rebellious groups outrunning me, because I always make sure I have an even balance of Pathfinding in my group. Especially on my character. For example my Brian Buro has 7 Pathfinding, and I've made sure I've made it so my two followers each have 5 pathfinding as well.

Sure as hell makes you a lot faster than your average bandit thugs. Also, keeping your units fully upgraded and stay away from mixing too much affects campaign map speed. Keep that in mind!
 
Brody said:
I never have problem with rebellious groups outrunning me, because I always make sure I have an even balance of Pathfinding in my group. Especially on my character. For example my Brian Buro has 7 Pathfinding, and I've made sure I've made it so my two followers each have 5 pathfinding as well.

Sure as hell makes you a lot faster than your average bandit thugs. Also, keeping your units fully upgraded and stay away from mixing too much affects campaign map speed. Keep that in mind!

Pathfinding doesn't stack though...?

So only your main character needs his pathfinding and that covers the party, unless you're planning on those companions becoming vassals?
 
Adorno said:
Yes, it's been like that since early versions.

I did a quick test in Brytenwalda just to please you  :)

Only changed the tier of troops nothing else (stats, inventory etc.)

1. Party with me - pathfinding skill 1 - and 4 Gebur Seaxe (lowest tier infantry): Speed 6.7
2. Party with me - pathfinding skill 1 - and 4 Gesith Seaxe (highest tier infantry): Speed 7.0
3. Party with me - pathfinding skill 1 - and 4 Ridwiga Seaxe (highest tier cavalry): Speed 8.1


Cavalry is still faster, but tier is also of importance (so I wasn't right in saying "Having mostly cavalry also makes you faster but not by that much:oops:)

I didn't know tier had anything to do with it, thank you for demonstrating that.
Social-Pariah said:
Brody said:
I never have problem with rebellious groups outrunning me, because I always make sure I have an even balance of Pathfinding in my group. Especially on my character. For example my Brian Buro has 7 Pathfinding, and I've made sure I've made it so my two followers each have 5 pathfinding as well.

Sure as hell makes you a lot faster than your average bandit thugs. Also, keeping your units fully upgraded and stay away from mixing too much affects campaign map speed. Keep that in mind!

Pathfinding doesn't stack though...?

So only your main character needs his pathfinding and that covers the party, unless you're planning on those companions becoming vassals?

Well you can give a bonus to a companion, or your companion can receive a bonus from you worth half your skill points rounded down in that skill. Brian Buro has pathfinding 7(+2)  .

But there is no point in having multiple companions specialize in anything other than training, unless you want redundancy for those battles that end with most companions unconscious.
 
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