noticed that too, also overflowing ur party doesn't make them desert . i currently have more than twice the size of army i should haveAlso noticed prisioners stoped joining my party .
It's literally the hideouts being way out of control, so if there's a hideout, a certain type of bandit will control the region. I have seen a mix of different types due to hideouts being relatively close. Charas/Jaculan have a Sea Raider and Mountain Bandit hideout relatively close to one another so you'll be able to see a mix of them if they both spawn.From what I can tell, it seems that one kind of bandit in one area dominates. It might be different every time.
Currently for me it's Sea Raiders in Vlandia. I struggle to make it to some of their cities with a party of 100. Although I'm loving my Sea Raider chief converts. Saves me going looking for Sturgians. My update stream is constant Vlandian lords being captured, so I don't imagine they're going to do well if someone attacks them.
Only yesterday, that the issue had been identified and they were working on a fix. It's one of two/three (bandits, disappearing NPCs, missing icons) fairly critical bugs in 1.5.8 beta, so I would imagine they would like to get all three into the first hotfix. First signs will probably be an update on Mount & Blade II: Bannerlord · AppID: 261550 · SteamDBDoes @mexxico have any update on the matter?
Only 1.5.8 beta. Bandits are normal on 1.5.7. Mexxico said that they'd obviously made a tweak to address bandit parties straying too far from their hideout, but whatever changes were made have done more than only reducing their range.This happens only with beta 1.5.8 or also with main 1.5.7?
Also this bug is kinda funny, in some ways
The cause apparently was more that all of the world's bandits were coming out of one (or two) hideouts, not all hideouts across the map.It seems like there's no limit at the bandits spawning. It's like bandit parties keep spawning in the same area, but missing a counter like "if bandits hit X parties, then stop spawn".
It has been fixed with the latest hot fix : )Anyone can confirm the bandits have been fixed? I'd check myself but won't have access to a computer for a while
Do you had to start a new game or it worked in the same save?It has been fixed with the latest hot fix : )
Although personally I find I am missing the bandit hordes as it made for some welcome variety and with a bit of judicial purging I'd been able to keep them under sort of under control (albeit I had sea bandits which are easier to catch than some) and I'd pity any one unfortunate to have to face forest bandit hordes.