

Dargrim 说:And of course I removed elephants ( LOTR ???![]()
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) and gave those guys normal horses.

I'm pretty sure they're simply part of the Steppe bandit party templates.oh_no 说:On another question, has anyone figured out by what mechanism exactly the Black Khergit spawn into bandit groups? I'm intending to give each bandit type their own tier 6 unit, but I'd like to know how they spawn so I can keep them with the Steppe bandits.


Muglos 说:My game is literally being overrun by Bandits. Caravans and Villagers are being obliterated left and right. Deserters are chasing away any faction lord all the way back their Castles and towns.
The only resistance that anyone is putting up against the Bandits are the Manhunters and even they are slowly losing a war of attrition. It's almost impossible to move around without being attacked by deserters or mountain bandits in the Rhodock territory as their isn't a lot of space to maneuver around the mountains.
Is there a way I can turn sizes of the bandit/deserter parties back to the way they were in 2.4?
oh_no 说:I don't think tweakMB lets you change those values at the moment, but I think Morgh's should let you set the party size for each of the bandits (the option is there, I just haven't gotten around to playing with it yet), and there's also a file you can use to reduce the number of bandit parties following a leader to 4 instead of 8.
And the direct answer:Caba`drin 说:No, this is as designed. If you can believe it, their armies were bigger in early rounds of 2.5 beta. We haven't reached a balance yet. You can edit this quite easily, however with "Morgh's Editor"...see my response here Changing AI party sizes.RomanGuy 说:Um, is there a bug with the bandits? I just saw a forest bandit army of almost 500 men, with a Swadian lord as prisoner and at least 100 others. This army was going around slaughtering villagers, manhunters, and caravans, and even scared away the King of Swadia and a few other lords who were following the Marshal. Bandit armies should not top 100 men, or maybe even less. I hope this is being changed/fixed, this not fun.
Caba`drin 说:The easiest way would likely be to use Morgh's Editor and edit the file party_templates.txt to increase the number of each troop type that will spawn when those templates are called. (This will also increase the number of troops that are garrisoned in towns and castles) The templates in question are kingdom_x_reinforcements_a through _f (where X is the kingdom number).
This would also work for folks wanting to shrink new bandit parties--make the number of bandit troop types smaller. The templates have obvious names here, too.
Template suffixes:
_r is for the revised troop tree
_e is for the expanded troop tree
no suffix is for the native troop tree
