Bandit Parties

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chargers1783

Sergeant Knight
I've seen some of these new bandit parties that have enough people in he party and followers that they could siege a castle. Will the bandits ever try to siege a castle or will they just roam around killing everything in sight?
 
I'm not sure, but wouldn't that be an interesting feature? Imagine if Bandits, given even time to prepare, had the ability to siege castles/towns and form their own mini factions if they go uncontested for long enough.
 
They don't have the AI to siege a castle or raid a village, so no, that will never happen.
...but it should. And hopefully will in the future.
 
I would say that something like this should be rather uncommon and overall we do need to nerf the packs of bandit parties.
 
I have 2 parties in my game I can't take out. Forest bandits and Desert bandits. They camp the 2 main areas I travel in. Such a pain. xD
 
I have a party Suno that keeps raiding everything. Even the Swadians are afraid of them o_O They have a combined 300 Prisoners total with their main force over 200.

Heck I saw 35 bandits have 125 prisoners.
 
A sea raider party with many other sea raider parties following it.  :shock:

Edit: I was just engaged by a forest bandit party, I think they are glitched. I went to charge and they did the animation of putting a arrow in the bow but never fired. It seemed the arrow disappeared. Now they keep doing the same animation while I murder them.
 
I know this is a bit off topic but I couldn't help it when someone mentioned Harlaus. Anyway to eliminate feasts all together? It's just a pain to be on campaign, go from one end of the map to the other only to turn right back around and go back to the starting point because of some feast. :grin:
 
Pundragon 说:
I know this is a bit off topic but I couldn't help it when someone mentioned Harlaus. Anyway to eliminate feasts all together? It's just a pain to be on campaign, go from one end of the map to the other only to turn right back around and go back to the starting point because of some feast. :grin:
No, there's no easy way to prevent kingdoms from feasting.
They serve an important purpose to try to rescue the relations between a liege and his vassals though (these relations deteriorate any time a vassal is defeated). Since Swadia's central position makes them almost always in a losing war, Harlaus needs those feasts to try to keep the kingdom together...even if they might be counterproductive.

At some point, I hope we can balance Swadia's situation a bit...but that might be a tall order.
 
Caba`drin 说:
Pundragon 说:
I know this is a bit off topic but I couldn't help it when someone mentioned Harlaus. Anyway to eliminate feasts all together? It's just a pain to be on campaign, go from one end of the map to the other only to turn right back around and go back to the starting point because of some feast. :grin:
No, there's no easy way to prevent kingdoms from feasting.
They serve an important purpose to try to rescue the relations between a liege and his vassals though (these relations deteriorate any time a vassal is defeated). Since Swadia's central position makes them almost always in a losing war, Harlaus needs those feasts to try to keep the kingdom together...even if they might be counterproductive.

At some point, I hope we can balance Swadia's situation a bit...but that might be a tall order.

Ah, didn't think about it that way. I guess I've gotten so use to Freelancer being incorporated that I never think about anything else. :smile: Hm... well how about a new map? Or at least a re-arranged one to a more evened play through for some of the factions like Swadia?
 
I've seen Swadia go take some Nord land in this mod. They can hold out for a long time, it's just all the wars that destroy them. The playthrough I'm doing right now they were able to hold the Khergits, Vaegirs, and Nords off for about a month, then all the lords got seperated and were defeated. I agree with Pun a rearranged map might be nice for Swadia.
 
Yes, please, and maybe some forced diplomacy/peace for 'x' amount of days for all factions.


-Edit- Sorry, I totally derailed the original topic.
 
The bandit parties are a bit much but manageable once you are a bad***. 
As for the feasts... you don't have to go to them.
 
galbraithe 说:
The bandit parties are a bit much but manageable once you are a bad***. 
As for the feasts... you don't have to go to them.

Bandit parties are troublesome if you are an enlisted man. That is for certain. As far as the feasts go. I don't mind them. I was only talking about how often they are had when you faction is at war with various other factions and how they always got from point a to point c only to turn around as soon as they arrived and go back to point a for a feast. :grin:
 
I have found that taking on a party of 100+ forest bandits with predominantly infantry/archer force is not an even match.  The bandits have the archer speed of Vaegirs and that number of arrows in the air constantly will turn your forces into porcupines before the real engagement begins.  However, the greatest weakness of archers is cavalry.  I have been able to defeat 125-150 forest bandits with a party of 60-70 cavalry made up of Companions, Slave Drivers, C5 Kruezritters, and C5 Schildjungfurs.  I divide my cavalry into 3-4 separate troops and hit them from all sides simultaneously.  Archers have a hard time trying to load, aim and fire with a quarter-ton of horseflesh and an armoured warrior with club, sword, or lance bearing down on them.  Now if I could just capture one of their leaders...
 
In the case of desert bandits, a large party can be taken on if you have superior infantry, a decent archer force, and can entrench your position; or if you have superior cavalry and can whittle down their numbers to a more even fight.  Still, I also have been unable to capture any leaders.
 
oh_no 说:
In the case of desert bandits, a large party can be taken on if you have superior infantry, a decent archer force, and can entrench your position; or if you have superior cavalry and can whittle down their numbers to a more even fight.  Still, I also have been unable to capture any leaders.

My trick with desert bandits is to have everyone band closer together to form a tight body of troops.  The bandits then have to try and break through - which is seldom successful.  After the initial 'crash of arms' I then order my cavalry to charge and the infantry and archers to come in closer (to fill in the gaps that charging cavalry have created.)  This generally ends the melee in a cloud of dust and scattered bandit corpses.  A big caveat on all this are those pesky Black Khergits.  They are VERY nasty and in numbers greater than 5 I usually avoid because of the casualty rate I'm going to suffer in relation to the loot I'll gain is not cost effective
 
I've fought with parties that had like 30 or more of those "Goliaths".
It indeed is quite some fun.

But after that I have right now in my party 20 of them recruited from prisoners.
 
Dargrim 说:
But after that I have right now in my party 20 of them recruited from prisoners.

Now that is something I had not considered to this point.  What a delightful addition they would make to cavalry-rich raiding forces I prefer.  You have perked my interest Dargrim - it's back to the desert now to hunt down Black Kerghits ( I do love my Schildjungfers and Manhunters for their prisoner-taking capabilities.)
 
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