bandit mod

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if there hasnt been one already could someone make a mod where large groups of bandits for example sea raiders band together and cause real to a kingdom like raiding a village or even sieging a castle/town. maybe if they get large enough they could become a faction and a real war erupts.

if there is a mod of this already made can someone tell me and send a link?
 
ltgeneralstore 说:
if there hasnt been one already could someone make a mod where large groups of bandits for example sea raiders band together and cause real to a kingdom like raiding a village or even sieging a castle/town. maybe if they get large enough they could become a faction and a real war erupts.

if there is a mod of this already made can someone tell me and send a link?
I can make that, I will make them has been get sieged one town and make a faction.
They Strength is Stronger than Kingdom Army because of they had lived in wild world, but they weapon and armor is weaker than Kingdom Army. What is name of the mod? Thanks for the idea  :grin:
 
oh my god thank you for this :grin: umm i havent actually thought of a name but maybe bandit war or bandit kingdoms. what do you think? can you keep me posted on the progress?
 
i think it would be really cool to have a bandit mod.
Maybe instead of "setting up camp" you can make a bandit lair.
Also different bandit "factions" would be really cool to see
 
ltgeneralstore 说:
oh my god thank you for this :grin: umm i havent actually thought of a name but maybe bandit war or bandit kingdoms. what do you think? can you keep me posted on the progress?
Name of mod: The Rise of Bandit
Years: 1260 (3 Years after Native)

Sea Raider Faction
Wercheg & Bulugha Castle is Sea Rider HQ
New Unit: Buccaner

Forest Bandit Faction
Uxhal is Forest Bandit HQ
New Unit: ???

Mountain Bandit Faction
Veluca & Vyncourd Castle is Mountain Bandit HQ
New Unit:???:??

Tundra Bandit Faction
HQ: ?
New Unit: ?

Steppe Bandit Faction
HQ: Ichamur os some else
New Unit: ?

Desert Bandit Faction
HQ: Castle Near Uzgha and Bariyye
New Unit: Bedouin (Slingers or Firearmed?)

Ikaguia 说:
look my sign...
But your Bandit is doesnt make any faction (maybe)
Viking865 说:
i think it would be really cool to have a bandit mod.
Maybe instead of "setting up camp" you can make a bandit lair.
Also different bandit "factions" would be really cool to see
I can change map icon of the camp to Lair
 
as for the tundra bandit HQ i was thinking maybe somewhere around Kundan (spelling?).

for the desert bandit new unit id like to keep firearms out of the mod because its only 1260 and i dont think firearms were used until much later but correct if im wrong.

when you say the HQ do you mean a liar/camp nearby or the bandits starting out with that city/castle?
 
ltgeneralstore 说:
as for the tundra bandit HQ i was thinking maybe somewhere around Kundan (spelling?).

for the desert bandit new unit id like to keep firearms out of the mod because its only 1260 and i dont think firearms were used until much later but correct if im wrong.

when you say the HQ do you mean a liar/camp nearby or the bandits starting out with that city/castle?
Khudan sir  :mrgreen:. I will create Bedouin whit Javelins. HQ in here was mean a City/Castle that had been Sieged and Ruled by them.
 
Now we can discuss about it in here http://forums.taleworlds.com/index.php/topic,165608.0.html
or in PM
 
ltgeneralstore 说:
for the desert bandit new unit id like to keep firearms out of the mod because its only 1260 and i dont think firearms were used until much later but correct if im wrong.

In fact the "fire lance" was built in 1260, which is a Chinese invention. It was basicly a spear with rockets tied to the end.

The first real "firearm" was in  1287.
 
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