Bandit Hideouts

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blainedeyoung

Sergeant
I recently discovered that it's not at all difficult to find bandit hideouts if you know where to look.  There are distinct rules about where they appear.  I've destroyed dozens of them this game and have yet to spend more than one game day looking for one. 

When you enter a new area, follow the direction you see bandits coming from.  They tend to group around the hideout and then trickle into other areas.  Hideouts are usually in the little clumps of trees near the target city (below). Sometimes, they're in the open. If they're not in the forests, they'll usually be on the edge of something, like the peak of a mountain that you can't cross, or the edge of a steppe. 

The Tundra Bandit Hideout is always near Khudan, sometimes closer to Rivacheg. The Forest Bandit Hideout is always in the woods south of Suno east of Uxhal (usually east of Suno too). Mountain Bandits north of Veluca, usually in the open right next to Estroq Castle. Steppe Bandits near Ichamur, often in the little forests on the steppe to the east. Desert Bandits inbetween Durquba and Ahmerrad, often out in the open in a straight line between the two cities, watch for clusters of bandit groups the Hideout is probably in the middle of it.

The Sea Raider Landing is the easiest to find. Start at Rivacheg and follow the coast west towards Wercheg. Unless you've destroyed it recently, the Landing is always there. Sometimes it's closer to Wercheg than Rivacheg, but it's always on the coast between the two cities.

Destroying bandit hideouts would be a nice little add-on to a trade route.  For me, it's more like the trade route is an add-on to the Hideout search.  Check with the Tavern Keepers to see if the Lords want the Hideout destroyed and locate the Lord before you take it out. 
 
I have a few questions regarding hideouts actually...

1. Does destroying the hideout affect the game world in any way? Does it decrease the number of bandits that spawn? Does it directly or indirectly affect the prosperity of towns?

2. If you're king and your vassal holds the town who's lord is the quest giver for a given type of bandit, you can't do that quest anymore, right? Same goes if you're the lord that was supposed to give the quest, i.e. you rule Ahmerrad. Pretty stupid. The Guild Master should have an interest in removing the bandits too, and could easily give the same quest. Just as well though probably since the quest is pretty imbalanced in regard to xp reward.

So the cities who's lord gives the quest are: Wercheg - Sea Radiers, Khudan - Tundra, Ichamur - Steppe, Ahmerrad - Desert, Veluca - Mountain, and is it Uxkhal for the forest bandits?
 
Dead Guy:
1) It does not affect the game world - I usually leave the Hideouts to prevent enemy lords with armies of less than 50 units to harass my nerby villages

2) Where is a question anyway? You are right.

From my experience:
Sea Riders - Rivacheg (I never had such quest from owner of Wercheg)
Mountain Bandits - In the last game the hideout was only generated between Dumar and Culmar castle (quest available only from owner of Yalen) and in the current game is near Fedner and Chaeza (Quest only available from owner of  Veluca)
Forest Bandits - Praven or Suno (usually is located between Ryibelet and Tahlberl - at the northern edge of a forest)
 
Dead Guy 说:
1. Does destroying the hideout affect the game world in any way? Does it decrease the number of bandits that spawn? Does it directly or indirectly affect the prosperity of towns?
Raga 说:
Dead Guy:
1) It does not affect the game world - I usually leave the Hideouts to prevent enemy lords with armies of less than 50 units to harass my nerby villages
Sorry, Raga, but this isn't correct.

Bandits affect prosperity by attacking villagers and caravans and preventing them from reaching their towns. Bandit hideouts serve as the nexus of bandit activity while they exist, so if you have a bandit hideout in a place where they will come across many villager/farmer or caravan parties, that will lower the prosperity of the towns. Destroy the hideout and it will move, hopefully to a place off of a major trade route.
 
Caba`drin:

You don't have to apologise, we have different experiences and points of wiev.
Destroying the hideout changes nearly nothing because it will be respawned near the same place and the bandits are sill there - they only change their home base.
Example: There is no way to protect Udinad peasants from Sea Raiders unless you stay there and follow them all the time cause the base is always near Udinad..
If you leave the hideout alone, the bandits grow stronger and stronger to about quantity of 30-50, they become to slow to chase villagers who travel in groups of 9-13 (approximately), so the bandits become a threat to lords (with armies about 30-40 who raid your villages) and not the villagers.

The only suggestion I agree with you is to move the hideouts away from the main caravan trade routes.
 
Raga 说:
Caba`drin:

You don't have to apologise, we have different experiences and points of wiev.
Destroying the hideout changes nearly nothing because it will be respawned near the same place and the bandits are sill there - they only change their home base.
Example: There is no way to protect Udinad peasants from Sea Raiders unless you stay there and follow them all the time cause the base is always near Udinad..
If you leave the hideout alone, the bandits grow stronger and stronger to about quantity of 30-50, they become to slow to chase villagers who travel in groups of 9-13 (approximately), so the bandits become a threat to lords (with armies about 30-40 who raid your villages) and not the villagers.

The only suggestion I agree with you is to move the hideouts away from the main caravan trade routes.

It's best to do away with bandit hideouts, end of.
 
Raga 说:
Destroying the hideout changes nearly nothing because it will be respawned near the same place and the bandits are sill there - they only change their home base.
...
If you leave the hideout alone, the bandits grow stronger and stronger to about quantity of 30-50, they

I'm sure it takes at least a week before the bandit camp is respawned, so that's one week breathing time for the surrounding lands. Caba is right.

The party sizes don't grow by leaving a hideout alone. The party size is directly influenced by your character's level, nothing else. The longer the hideout stands usually the more bandit parties are around, and hence the chance of several large bandit parties around also increases. In addition, villagers near the coast are often boxed in by several bandit parties.
 
Sometimes, the Sea Raider Landing is closer to Wercheg.  Usually, it's Rivacheg.  I've never gotten the Forest Bandit Hideout quest from Praven.  It's usually Uxhal.  Sometimes Suno.  I don't doubt that it's Praven sometimes, but it's not common. 

Which city has the quest is big clue about the location of course.  Sometimes Uxhal gives the Mountain Bandit quest and that means the Hideout is on the Swadian side of the mountains.  The Bandits will be clustered next to the river.

I think it's better to destroy the Hideouts.  The bandits will also be destroying caravans, and you don't want that. 

It doesn't always take a week for the Hideouts to respawn.  It's usually about a week, but I've seen it happen in a day. 

I thought that destroying the Hideouts effected the bandit group size, but I'm certainly prepared to entertain the idea that I'm wrong.  Certainly both big groups and small groups happen Hideout or no.  Destroying the Hideout definitely reduces the rate at which groups spawn.

It really would make more sense for the Guildmaster to give those quests than the Lords, but I didn't write the game...

 
When does the hideout come back?
Some lords have one quest type: "destroy bandit hideout"

It never takes a week for a hideout to come back.
I usually destroy 4-5 hideouts in a week.
The conditions are:
The Hideout always comes back if you trigger a quest from a lord (it may be every 1-2 days)
If the hideout comes back by itself the quest should be available (it was always ready for me if I see a hideout)
If you destroy a Hideout and then take a quest from a lord it comes back the same day.
The longest time without a hideout is when you destroy it when the lord has the quest ready and you do not take the quest (It should take 2-3 days to make the hideout appear again)

I am 80% sure that gropus of bandits are reinforced only when they return to the hideout (or they defeat Manhunters with prisoners of their kind), so destroying the hideout makes them only stop growing for a while.

My arguments:
- the caravans reach only towns (I may be wrong, but I have never seen a caravan coming from/to a village or vastle)
- prosperity of a town/castle is affected by its villages AND by caravans (only towns)
- caravans are much less common that gropus of villagers
- large (30-50) groups of bandits are not a threat to gropus of villagers (they are to slow)
- large groups of bandits sometimes attack small groups of enemy lords (who are pain in the.... when I cannot catch such a lord and he keeps coming back every time I think that he finally got away)

Summary:
It is more efficient (in the economical aspect) to care more about the villagers than the caravans (to let the bandits grow strong).

But of course it is only my playing style and my point of view. I always leave the hideouts alone and my villages/castles/towns are Rich, so I am not totally wrong.
 
On Diplomacy+ n PBOD 1.134, my usual respawn time for hideouts is just a day to a few days. Dont seem to have a particular set time. But NOT a week to respawn as suggested.

I agree that the location of the quest giver can be random. Usually it will be from the lord of the nearest city, sometimes it can be a lord who resides around that city. ie. Rivacheg USUALLY is the quest originator for Sea Raiders, but some other lords in the vicinity can also give it.

I am 80% sure that groups of bandits are reinforced only when they return to the hideout (or they defeat Manhunters with prisoners of their kind), so destroying the hideout makes them only stop growing for a while.

That is an interesting theory. I will have to disable fog of war and monitor them. Meanwhile, it is certain that the size of the starting group of bandits is dependant on the player group size. Wether or not it reinforces the size upon return to the lair shall be seen.

- the caravans reach only towns (I may be wrong, but I have never seen a caravan coming from/to a village or castle)

I concur with my observations as well on this. Caravans only head for towns, which is logical.

- prosperity of a town/castle is affected by its villages AND by caravans (only towns)

Just to clarify, you do mean the travelling villagers who wander out of villages right? As in how towns are affected by its villages. Towns I can understand, but castles?? How do you derive this assumption?

 
Just to clarify, you do mean the travelling villagers who wander out of villages right? As in how towns are affected by its villages. Towns I can understand, but castles?? How do you derive this assumption?

The dependance between villages and towns is pretty well described in the manual (this Forum).

The dependance between a Castle and ist Village is a little mistery, but I think that the prosperity of a castle equals prosperity of its village (even if there is no visual communication between them).
I mean if the village is Rich, the castle should be also Rich, if the village is Poor the castle should be Poor - I never had a proof that I am wrong.
 
I've never played with mods.

The quest-giver for Destroy the Bandit Hideout is always the Lord of the town nearest the Hideout.  The Hideouts change location so they're not always nearest the same town.  Sometimes you get the Sea Raider Landing from Wercheg, and in that instance, you can bet that The Landing will be closer to Wercheg. 

The Hideouts can respawn in one day, but I've seen it go much longer than that.  I haven't really counted the days, but I think it sometimes takes a week maybe more. 

Hideouts will spawn small groups of bandits too.  You never have only big groups of bandits around the Hideout.  There are always a few that have less than 10.  And a long-established Hideout will saturate the area with bandit-groups in such a way that being faster than the bandits is irrelevant, there's nowhere for you to run. 

The Hideouts are always near a town, so they'll always be a threat to caravans. 

Raga's got a really interesting idea.  The recently-defeated Lords with 20 men are a major pest, they're fast and they don't want to do anything but loot villages.  But I don't think using bandits as a shield is a good idea.  There's a high cost for that defense. 
 
Raga 说:
Just to clarify, you do mean the travelling villagers who wander out of villages right? As in how towns are affected by its villages. Towns I can understand, but castles?? How do you derive this assumption?

The dependance between villages and towns is pretty well described in the manual (this Forum).

The dependance between a Castle and ist Village is a little mistery, but I think that the prosperity of a castle equals prosperity of its village (even if there is no visual communication between them).
I mean if the village is Rich, the castle should be also Rich, if the village is Poor the castle should be Poor - I never had a proof that I am wrong.
Castles, by code, are simply given the same prosperity as their attached village.
 
You might actually be able to influence the rate at which the Hideout respawns.  Maybe if you leave big groups of bandits intact, they'll start a new Hideout.  I have no reason to think that's the case, but it's a thought.  I always clear the area of bandits before I take out the Hideout. 
 
blainedeyoung 说:
You might actually be able to influence the rate at which the Hideout respawns.  Maybe if you leave big groups of bandits intact, they'll start a new Hideout.  I have no reason to think that's the case, but it's a thought.  I always clear the area of bandits before I take out the Hideout.
No, hideout respawns are simply timed.

blainedeyoung 说:
The Hideouts are always near a town, so they'll always be a threat to caravans. 
They are always within a certain radius of a town, yes, but there are locations within that radius that are farther from a 'trade route' than others. When those arise, I tend to leave the hideout alone.
 
if you want to easily find hideouts get some tracking skills... very useful
OR hire borcha...(bad idea)
FINNALY REGULAR
 
I almost always leave the hideouts alone,beucause I usualy take the quest from the guild master in wich you have to track down some bandits so having discovered their hideout helps alot;just have to wait not far away from it and they will come to you
 
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