Bandit following distance?

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Muglos

Sergeant at Arms
How long should bandits chase you for? I don't exactly know how large the world is in the game but when my speed is 4.6 and 5 bandits have a speed of 4.7 they seem to chase you forever until you are either caught or run inside a town, or if they lose sight of you, but that wont even happen because they are .1 faster than you.  it doesn't seem logical that 5 bandits would chase you like 1/3 of way across the world to catch you. So my question is should there be a limit on how far they chase you until they give up? I mean think about it. It doesn't seem right for "Forest Bandits" to chase you all the way into the snow.

Enemy Factions which are hostile towards you is another story.
 
Yeah, agreed.

I can't remember having such posses chasing after myself, but it seems reasonable that various bandit types should give up when they're out of their terrain. So steppe bandits should stop chasing after about half-way "up" the map (i.e. the northern half), sea guys vice versa, and forest and mountain bandits should stick to their various terrain. Invisible "borders" could be set up on the world map to prevent typed outlaws from crossing into territory they shouldn't be. Looters, on the other hand, should always have free reign... but then, who care's about looters?  :mrgreen:

Turning this on it's head, I've often chased down bloody steppe bandits, who always move faster than my group, to the corners of the map, just for the hell of it. Because I hate them so much. There's nothing better than cornering a whole group (four or five posses) of them, and then slaughtering all of them one by one. Serves them right for causing me problems in the early game, the ******** **********.
 
I don't agree.

Bandits are desperate robbers.

If they have the advantage, they'll do anything to take you down and steal your valuables.
 
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