Ban Request

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I do agree, this has happened far too many times already.

Thanks for your swift actions regarding this issue.
 
What about hardcoding the admins and also using the password?

Say do a server side check on the IDs of all admins after an admin entered the server. If the player is not on that list his admin gets taken away again.


(ti_server_player_joined, 0, 0, [],
      [
        (store_trigger_param_1, ":player_no"),
        (call_script, "script_multiplayer_server_player_joined_common", ":player_no"),
        (try_begin),
          (player_is_admin, ":player"),
              (neq, ":player", 1942),
              (neq, ":player", etc),
              (player_set_is_admin, ":player",0),
        (try_end),
        ]),
 
Then i would have to recompile the server for every admin change, not to mention that I lost the source code of the updated further then clients mm russia build that the server is running.
 
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