I don't play beta and don't intend to play multiplayer whatsoever, but if I were to make a rough guess as to why it was balanced this way... It's basically because of play style. The Berserker is meant to be in the enemy's face swinging his two-handed axe. Without a shield, he needs tougher defenses to last in that role. (Though I'm not sure why they couldn't have given him a hauberk...) The Savage, on the other hand, is expected to perform hit-and-run attacks, so his HP is lower to encourage this playstyle.
That's just a guess. Whether or not that's the right way to balance the game... That's another question entirely.